Shmucker

From ErfWiki

(Difference between revisions)
Jump to: navigation, search
(Value)
(Value)
Line 23: Line 23:
* [[Parson|Parson's]] [[upkeep]] is "over 1,000 Shmuckers per turn"{{erf|1|039}}. Stanley seems to regard this as annoyingly expensive, but not utterly outrageous.
* [[Parson|Parson's]] [[upkeep]] is "over 1,000 Shmuckers per turn"{{erf|1|039}}. Stanley seems to regard this as annoyingly expensive, but not utterly outrageous.
-
* The [[Upkeep]] of the weakest [[Archon]]s is 200 Shmuckers per [[turn]]. The most powerful [[Archons]] can cost close to 500 Shmuckers per turn.
+
* The [[Upkeep]] of the weakest [[Archon]]s are 200 Shmuckers per [[turn]]. The most powerful [[Archons]] can cost close to 500 Shmuckers per turn. Since [[Charlie]] has over 600 Archons, his [[Archon]] fleet has a total upkeep cost is somewhere between 120,000 Shmuckers to 300,000 Shmuckers per turn. 

Revision as of 01:56, 7 December 2009

Proposed Canon

The Shmucker is the primary currency of Erfworld. To date, the other units of currency and barter that have been mentioned are Rands, Coins and Gems; no exchange rates have been indicated.

Shmuckers that belong to a Side are stored in the Side's treasury. Shmuckers that belong to a Warlord or Caster are stored in a personal purse. It is implied that in both cases Shmuckers are not stored as physical objects (e.g. coins), but rather as symbolical means of exchange.

Value

What follows is a list of prices and values that have been mentioned in the comic, ordered by value:

  • Parson's upkeep is "over 1,000 Shmuckers per turn"Erf-b1-p039Same-site.PNG. Stanley seems to regard this as annoyingly expensive, but not utterly outrageous.
  • The Upkeep of the weakest Archons are 200 Shmuckers per turn. The most powerful Archons can cost close to 500 Shmuckers per turn. Since Charlie has over 600 Archons, his Archon fleet has a total upkeep cost is somewhere between 120,000 Shmuckers to 300,000 Shmuckers per turn.
Go To:
Personal tools