Side
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(That's why it's called -proposed- canon.) |
Cloudbreaker (Talk | contribs) m (just a couple bits of information I thought should be included.) |
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=Proposed Canon= | =Proposed Canon= | ||
| - | A Side is a group of characters and [[Units]] involved in the conflict in [[Erfworld]] and is led by a single [[Ruler]], which is a King if the Unit is [[Royal]], or an [[Overlord]] if not. The Side includes all Units, [[City|cities]], and [[Movement|terrain]] under the leadership of that Ruler. | + | A Side is a group of characters and [[Units]] involved in the conflict in [[Erfworld]] and is led by a single [[Ruler]], which is a King or Queen if the Unit is [[Royal]], or an [[Overlord]] if not. The Side includes all Units, [[City|cities]], and [[Movement|terrain]] under the leadership of that Ruler. |
There is a distinction between [[Capital_Side|capital sides]] and [[Natural_Allies|other sides]]{{erf|1|086}}. | There is a distinction between [[Capital_Side|capital sides]] and [[Natural_Allies|other sides]]{{erf|1|086}}. | ||
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===Known natural allies Sides:=== | ===Known natural allies Sides:=== | ||
| + | * [[Daemons]] | ||
* [[Elves]] | * [[Elves]] | ||
| - | ** [[Altruist Elves]] | + | ** [[Altruist Elves]] (used to be natural allies to [[Jetstone]]) |
** [[Eager Elves]] | ** [[Eager Elves]] | ||
** [[Lofty Elves]] | ** [[Lofty Elves]] | ||
Revision as of 21:14, 3 March 2011
Contents |
Proposed Canon
A Side is a group of characters and Units involved in the conflict in Erfworld and is led by a single Ruler, which is a King or Queen if the Unit is Royal, or an Overlord if not. The Side includes all Units, cities, and terrain under the leadership of that Ruler.
There is a distinction between capital sides and other sidesErf-b1-p086.
Capital sides
Capital sides (as the name implies) have capitals and are governed by a Ruler. A capital side can also own cities other than the capital. If the Ruler of a city is a Royal, the city may produce Noble and Royal Units. Royal sides sometimes split off into new sides.Erf-b1-p079a
Known capital sides:
- Carpudlians
- Charlescomm
- Dagwood
- Faq (destroyed by Gobwin Knob), now reestablished by Jillian under the protection of Transylvito
- Foxmud
- Gobwin Knob
- Haggar
- Hobbittm
- Hyatt
- Jetstone
- Jitterati
- Milquetoast (destroyed by Gobwin Knob)Erf-b1-p034
- Napster (destroyed)
- Sofa King
- Transylvito
- Unaroyal (self destructed to prevent further decryption by Gobwin Knob) summer-updates-043
Other sides
Non-capital sides (also referred to as natural allies) have no capital, no cities, no royals.Erf-b1-p079a They do, however, have their own treasuries and can form long semi-permanent alliances. If there is a way for Natural Allies to become a Capital Side, it has not been stated in the comic.
Known natural allies Sides:
- Daemons
- Elves
- Altruist Elves (used to be natural allies to Jetstone)
- Eager Elves
- Lofty Elves
- Luckless Elves
- Schlemiel Elves
- Shady Elves
- Superfluous Elves
- Tardy Elves
- Woodsy Elves
- Giants
- Western Giants (natural allies to Faq, formerly Jitterati)
- Gobwins (used to be natural allies to Gobwin Knob)
- Hobgobwins (natural allies to Gobwin Knob)
- Marbits (seem to be natural allies to Jetstone)
- Witches
- Sand Witches (natural allies to Dagwood)
- Man Witches (natural allies to Dagwood)
Barbarians
It does not seem that Barbarians are a single side; rather, "Barbarian" is a catch all term used to describe Units without a side or neutral cities without a Ruler. If Rulers or their Heirs lose their capital they become Barbarians. All of the permanent inhabitants of the Magic Kingdom are Barbarian Casters.
Barbarians have to rely on either farming, hunting, or mercenary work to pay upkeep of their Units. They can form alliances with capital sides.