Side

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=Proposed Canon=
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A Side is a group of characters and [[Units]] involved in the conflict in [[Erfworld]] and is led by a single [[Ruler]], which is a King if the Unit is [[Royal]], or an [[Overlord]] if not. The Side includes all Units, [[City|cities]], and [[Movement|terrain]] under the leadership of that Ruler.
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There is a distinction between [[Capital_Side|capital sides]] and [[Natural_Allies|other sides]]{{erf|1|086}}.
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==Capital sides==
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Capital sides (as the name implies) have [[capital]]s and are governed by a [[Ruler]]. A capital side can also own [[city|cities]] other than the capital. If the [[Ruler]] of a city is a [[Royal]], the city may produce Noble and Royal [[Units]]. Royal sides sometimes split off into new sides.{{erf|1|079a|Parson's Klog #9}}
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===Known capital sides:===
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* [[Carpudlians]]
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* '''[[Charlescomm]]'''
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* [[Dagwood]]
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* '''[[Faq]]''' (destroyed by [[Gobwin Knob]]), now reestablished by [[Jillian]] under the protection of [[Transylvito]]
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* [[Foxmud]]
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* '''[[Gobwin Knob]]'''
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* [[Haggar]]
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* [[Hobbittm]]
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* [[Hyatt]]
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* '''[[Jetstone]]'''
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* [[Jitterati]]
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* [[Milquetoast]] (destroyed by [[Gobwin Knob]]){{erf|1|034}}
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* [[Napster]] (destroyed)
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* [[Sofa King]]
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* '''[[Transylvito]]'''
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* [[Unaroyal]] (self destructed to prevent further [[decrypt| decryption]] by Gobwin Knob) {{blog|2009|10|summer-updates-043}}
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==Other sides==
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Non-capital sides (also referred to as [[Natural_Allies|natural allies]]) have no capital, no cities, no royals.{{erf|1|079a|Parson's Klog #9}} They do, however, have their own treasuries and can form long semi-permanent alliances. If there is a way for Natural Allies to become a Capital Side, it has not been stated in the comic.
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===Known natural allies Sides:===
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* [[Elves]]
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** [[Altruist Elves]]
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** [[Eager Elves]]
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** [[Lofty Elves]]
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** [[Luckless Elves]]
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** [[Schlemiel Elves]]
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** [[Shady Elves]]
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** [[Superfluous Elves]]
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** [[Tardy Elves]]
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** [[Woodsy Elves]]
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* [[Giant]]s
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** [[Western Giants]] (natural allies to [[Faq]], formerly [[Jitterati]])
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* [[Gobwins]] (used to be natural allies to [[Gobwin Knob]])
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* [[Hobgobwins]] (natural allies to [[Gobwin Knob]])
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* [[Marbits]] (seem to be natural allies to [[Jetstone]])
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* [[Witches]]
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** [[Sand Witches]] (natural allies to [[Dagwood]])
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** [[Man Witches]] (natural allies to [[Dagwood]])
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==Barbarians==
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It does not seem that [[Barbarians]] are a single side; rather, "Barbarian" is a catch all term used to describe [[Units]] without a side or neutral cities without a [[Ruler]]. If Rulers or their [[Heir]]s lose their capital they become [[Barbarians]]. All of the permanent inhabitants of the [[Magic Kingdom]] are [[Barbarian]] [[Casters]].
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[[Barbarians]] have to rely on either [[Farm|farming]], [[Wildlife|hunting]], or [[mercenary]] work to pay [[upkeep]] of their [[Units]]. They can form alliances with [[Capital_Sides|capital sides]].
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[[Category:Side]]
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[[Category:Erfworld Mechanics]]

Revision as of 15:22, 1 March 2011

The Capital Sides of the Royal Crown Coalition, from Page 86

Contents

Proposed Canon

A Side is a group of characters and Units involved in the conflict in Erfworld and is led by a single Ruler, which is a King if the Unit is Royal, or an Overlord if not. The Side includes all Units, cities, and terrain under the leadership of that Ruler.

There is a distinction between capital sides and other sidesErf-b1-p086Same-site.PNG.

Capital sides

Capital sides (as the name implies) have capitals and are governed by a Ruler. A capital side can also own cities other than the capital. If the Ruler of a city is a Royal, the city may produce Noble and Royal Units. Royal sides sometimes split off into new sides.Erf-b1-p079aSame-site.PNG

Known capital sides:

Other sides

Non-capital sides (also referred to as natural allies) have no capital, no cities, no royals.Erf-b1-p079aSame-site.PNG They do, however, have their own treasuries and can form long semi-permanent alliances. If there is a way for Natural Allies to become a Capital Side, it has not been stated in the comic.

Known natural allies Sides:

Barbarians

It does not seem that Barbarians are a single side; rather, "Barbarian" is a catch all term used to describe Units without a side or neutral cities without a Ruler. If Rulers or their Heirs lose their capital they become Barbarians. All of the permanent inhabitants of the Magic Kingdom are Barbarian Casters.

Barbarians have to rely on either farming, hunting, or mercenary work to pay upkeep of their Units. They can form alliances with capital sides.

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