Siege Unit

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Siege units are [[Unit|units]] with the Natural Ability "Siege"{{Erf|1|046a}}, allowing them to breach gates and walls.
Siege units are [[Unit|units]] with the Natural Ability "Siege"{{Erf|1|046a}}, allowing them to breach gates and walls.
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The known Siege units are:
The known Siege units are:
*[[Battle Bear]]s{{Erf|1|049}}
*[[Battle Bear]]s{{Erf|1|049}}
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*[[Siege Tower]]s{{Erf|1|049}}
 
*[[Weiner-Rammers]]{{Erf|1|126}}
*[[Weiner-Rammers]]{{Erf|1|126}}
*[[Golems|Cloth Golems]]{{Erf|1|009}}
*[[Golems|Cloth Golems]]{{Erf|1|009}}
*[[purple dwagon|Purple Dwagons]]
*[[purple dwagon|Purple Dwagons]]
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[[Siege Tower]]s are actually items, not units - they pop as equipment like armor. Towers act as portable shelters for units with [[digging]] special, which can dig into city walls.
==Speculation==
==Speculation==

Revision as of 17:08, 12 November 2011

Proposed Canon

{{{6}}}

Siege units are units with the Natural Ability "Siege"Erf-b1-p046aSame-site.PNG, allowing them to breach gates and walls.

The known Siege units are:

Siege Towers are actually items, not units - they pop as equipment like armor. Towers act as portable shelters for units with digging special, which can dig into city walls.

Speculation

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