Siege Unit
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Siege units are [[Unit|units]] with the Natural Ability "Siege"{{Erf|1|046a}}, allowing them to breach gates and walls. | Siege units are [[Unit|units]] with the Natural Ability "Siege"{{Erf|1|046a}}, allowing them to breach gates and walls. | ||
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The known Siege units are: | The known Siege units are: | ||
*[[Battle Bear]]s{{Erf|1|049}} | *[[Battle Bear]]s{{Erf|1|049}} | ||
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*[[Weiner-Rammers]]{{Erf|1|126}} | *[[Weiner-Rammers]]{{Erf|1|126}} | ||
*[[Golems|Cloth Golems]]{{Erf|1|009}} | *[[Golems|Cloth Golems]]{{Erf|1|009}} | ||
*[[purple dwagon|Purple Dwagons]] | *[[purple dwagon|Purple Dwagons]] | ||
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| + | [[Siege Tower]]s are actually items, not units - they pop as equipment like armor. Towers act as portable shelters for units with [[digging]] special, which can dig into city walls. | ||
==Speculation== | ==Speculation== | ||
Revision as of 17:08, 12 November 2011
Proposed Canon
Siege units are units with the Natural Ability "Siege"Erf-b1-p046a, allowing them to breach gates and walls.
The known Siege units are:
Siege Towers are actually items, not units - they pop as equipment like armor. Towers act as portable shelters for units with digging special, which can dig into city walls.
Speculation
- Trebuchets First Intermission 3
