Siege Unit

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Siege units are [[Unit|units]] with the Natural Ability "Siege"{{Erf|1|046a}}, allowing them to breach gates and walls.
Siege units are [[Unit|units]] with the Natural Ability "Siege"{{Erf|1|046a}}, allowing them to breach gates and walls.
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The known Siege units are:
The known Siege units are:
*[[Battle Bear]]s{{Erf|1|049}}
*[[Battle Bear]]s{{Erf|1|049}}
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*[[Siege Tower]]s{{Erf|1|049}}
 
*[[Weiner-Rammers]]{{Erf|1|126}}
*[[Weiner-Rammers]]{{Erf|1|126}}
*[[Golems|Cloth Golems]]{{Erf|1|009}}
*[[Golems|Cloth Golems]]{{Erf|1|009}}
*[[purple dwagon|Purple Dwagons]]
*[[purple dwagon|Purple Dwagons]]
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Units with [[digging]] special can dig into city walls. However, they need [[Siege Tower]]s to act as effective siege units. Siege Towers (which are items, not units) act as portable shelters for diggers and reduce their otherwise excessive losses from city defenses.
==Speculation==
==Speculation==

Revision as of 20:01, 12 November 2011

Proposed Canon

{{{6}}}

Siege units are units with the Natural Ability "Siege"Erf-b1-p046aSame-site.PNG, allowing them to breach gates and walls.

The known Siege units are:

Units with digging special can dig into city walls. However, they need Siege Towers to act as effective siege units. Siege Towers (which are items, not units) act as portable shelters for diggers and reduce their otherwise excessive losses from city defenses.

Speculation

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