Siege Unit

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{{ImageStackRight|210|{{crop|15|800|220|990|TBFGK_118.jpg}}}}
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Siege units are [[Unit|units]] with the Natural Ability "Siege"{{Erf|1|046a}}, allowing them to breach gates and walls.
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Siege units are [[Unit|units]] that can breach gates and walls.
The known Siege units are:
The known Siege units are:
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*[[purple dwagon|Purple Dwagons]]
*[[purple dwagon|Purple Dwagons]]
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Units with [[digging]] special can dig into city walls. However, they need [[Siege Tower]]s to act as effective siege units. Siege Towers (which are items, not units) act as portable shelters for diggers and reduce their otherwise excessive losses from city defenses.
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Units with [[digging]] special can dig into city walls. However, they need [[Siege Tower]]s to act as effective siege units. Siege Towers (which are items, not units) act as portable shelters for diggers and reduce their otherwise excessive losses from city defences.
==Speculation==
==Speculation==
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[[Battery charger|Battery Charger]]s may be horse units akin to Weiner-Rammers.
*Trebuchets {{ref|[[First Intermission 3]]}}
*Trebuchets {{ref|[[First Intermission 3]]}}
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[[Category:Unit]]
[[Category:Unit]]
[[Category:Siege]]
[[Category:Siege]]
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[[Category:Specials]]

Latest revision as of 18:07, 15 June 2014

[edit] Proposed Canon

{{{6}}}

Siege units are units that can breach gates and walls.

The known Siege units are:

Units with digging special can dig into city walls. However, they need Siege Towers to act as effective siege units. Siege Towers (which are items, not units) act as portable shelters for diggers and reduce their otherwise excessive losses from city defences.

[edit] Speculation

Battery Chargers may be horse units akin to Weiner-Rammers.

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