Signamancy

From ErfWiki

(Difference between revisions)
Jump to: navigation, search
(Speculation)
(Abilities)
(42 intermediate revisions not shown)
Line 1: Line 1:
 +
{{ImageStackRight|220|{{crop|680|650|880|950|LIAB_72.jpg}}}}
 +
=Canon=
=Canon=
{{MagicSchool
{{MagicSchool
  |Hippiemancy
  |Hippiemancy
}}
}}
 +
 +
'''Signamancy''' is one of the three disciplines of the [[Magic]] class [[Hippiemancy]]; it is aligned with the axis of [[Fate]]  and composed of the two [[Magic_Elements|element]]s of [[Life]] and [[Matter]].{{erf|1|038a|Parson's Klog #2}}
=Proposed Canon=
=Proposed Canon=
Line 10: Line 14:
==Abilities==
==Abilities==
-
*As of yet Unknown
+
Natural Signamancy refers to the appearance of units, with some implication that the exterior appearance is tied to an interior predisposition or personality.
 +
 
 +
[[Jillian]]:  Became [[queen]] and began to lose some of her lean warrior muscle appearance.  Looked fuller and more "royal."  With the lost muscle tone she acquiring a grace in her posture.
 +
 
 +
[[Slately]]:  Claimed that signamancy was a terrible curse.  It revealed his true nature, "No [[unipegataur]]-riding warrior king was he, no towering leader and orator."  Since he avoids battle and allows his chief warlord and other princes run the kingdom for him, he has shrunk, gotten fat, and his hair has turned white.
 +
 
 +
Also, other leaders appearance reflect a less vigorous lifestyle and may be due to signamancy.  [[Don King]] and [[Al Frappacino]]. What effect if any it might have on [[Stanley]] (a non-Noble [[Infantry]] [[Unit]] promoted up through the ranks to [[Overlord]]) are unknown, but his stature seems the same as in flashbacks and he is known to still engage in combat on occasion (such as taming [[dwagons]]). It's possible that Stanley's appearance reflects that he acts like a spoiled child.
 +
 
 +
*[[Caster]] abilities:  As of yet Unknown
 +
** Jillian states in IP(TSF) 30 that sides with Signamancers tend to have the nicest looking captials, though it is not stated how they accomplish this.
==Known Signamancers==
==Known Signamancers==
-
As of yet, no known Signamancer has been introduced, but apparently [[Transylvito]] has some.
+
* Brother [[Labeler]], formerly of [[Faq]], before its fall.
 +
* Apparently [[Transylvito]] has some.
 +
 
 +
==Spells==
 +
* [[Delphie Temple]] uses a cosmetic Signamancy spell as a make-up, probably of her own design.
 +
* A Jetstone caster (presumably [[Ace Hardware]]) applies war paint to [[King Slately]] in order to give him fearsome Signamancy.
=Speculation=
=Speculation=
-
While no actual Signamancers or Signamancy has appeared in Erfworld canon yet, we can infer some things about the discipline's nature from indirect comments on it. [[User_talk:Balder|Rob Balder]] has [[User_talk:Balder#Hippiemancy|said]] about Signamancy, "Signamancy. Like the Peace [[sign]], man. Like the protest sign, man. [[Sign]]s, signs, everywhere a sign. Far out." The precise meaning of this is unclear; however, he is drawing a direct link between a visible symbol or word and a desired result. This is further strengthened by the nature of Signamantic philosophy - that all physical appearances are simply symbolic manifestations of the underlying "truth" of Erfworld.{{blog|2009|9|summer-updates-037}} Based on these, it seems that Signamancy is in some way concerned with the relationship between "real" things and the symbols that represent them - the relationship between the map and the territory, so to speak. Signamancy is also a [[Hippiemancy]], which may indicate certain things about the flavor and details of the discipline, but since no other Hippiemancy is adequately described as of now, it is hard to draw concrete conclusions from this connection.
+
[[Hippiemancy]] is the magic of relationships: detecting and altering the forces of opposition and attraction which bind people or units.  While no actual Signamancers or Signamancy has appeared in Erfworld canon yet, we can infer some things about the discipline's nature from indirect comments on it. Author and creator [[User_talk:Balder|Rob Balder]] has [[User_talk:Balder#Hippiemancy|said]] about Signamancy, "Signamancy. Like the Peace [[sign]], man. Like the protest sign, man. [[Sign]]s, signs, everywhere a sign. Far out." The precise meaning of this is unclear; however, he is drawing a direct link between a visible symbol or word and a desired result. This is further strengthened by the nature of Signamantic philosophy - that all physical appearances are simply symbolic manifestations of the underlying "truth" of Erfworld.{{blog|2009|9|summer-updates-037}} Based on these, it seems that Signamancy is in some way concerned with the relationship between "real" things and the symbols that represent them - the relationship between the map and the territory, so to speak. Signamancy is also a [[Hippiemancy]], which may indicate certain things about the flavor and details of the discipline, but since no other Hippiemancy is adequately described as of now, it is hard to draw concrete conclusions from this connection.
 +
 
 +
There has been some speculation about [[Parson_Gotti#Parson_the_Signamancer|Parson being a Signamancer]], based on the above clues and Janis's lie{{erf|1|140}} that he's some kind of Hippiemancer.
-
It has been speculated that [[Parson Gotti]] (AKA Lord Hamster) is a Signamancer (based on Signamancy being Fate-aligned and [[Janis]]'s claim that he is a Hippiemancer of some sort), however, there is far more evidence that this is true.  It is possible that [[Janis]]'s claim is based on Parson's true nature, that is he is a gamer as opposed to a playing piece in a game.  Paradoxically as both an outsider and an expert, the ''significance'' of many aspects of Erfworld are quite clear to Parson in that he ''naturally'' looks to what everything in Erfworld ''signifies'' not what they "are".  Parson conducts many signamancy experiments.  These are countless, but examples are fun: When intoxicated, he decides to take a short flight across Gobwin Knob's quad.  As a powerful signamancer, he is deciding to risk his life in a signamancy experiment to see what happens when a flying unit that is mountable, a dwagon, is ridden by a non-flying garrison unit with zero move.  He has conducted and continues to conduct many such signamancy experiments, such as what happens when you leave a hex with zero move, attempt ranged attacks with no unit special ranged attack, blowing up Gobwin Knob, etc.  With each experiment, he has proven his understanding of Signamancy, aka game rules, are real and can be taken advantage of, for example he setup chains of ranged fliers to cross hundred of hexes 'pony express style' in a single turn, defeated an entire army by decroaking a mountain, and even disobeying a direct order from Stanley without disbanding.  And in case you missed the italics (above), it is also important to note that like archons and all such special units, Parson's power appears to be ''natural'', that is he appears to be a natural signamancer.  As such, [[Janis]]'s claim that he is a "Hippiemancer of some sort" seems sound and more to the point, he appears to be an extremely powerful natural signamancer.  This is perhaps often missed by fans of Erfworld perhaps because in this respect, they share Parson's powerful ''natural signamancy'' with regard to how they interpret Erfworld.  Because after all, signamancy is all about interpretation of signals to seeing the reality that underlies what is taken for granted by others, much like Enlightenment in our reality(This also explains why its called Hippiemancy.)
+
As Signamancy supposedly deals with the relation of what is seen and what is there it's likely that Signamancers are at least good at psychology if it's not actually included in the abilities.   
-
It has been noted by fans that Parson has created in Gobwin Knob a set of street signs based on characters from the Simpsons and his favorite foods and if Parson is a Signamacer, then these signs may begin to affect the streets on which they are located.  In terms of mechanics, it will interesting to see if ''signamancy magic'' works to directly change the content of Erworld's reality like other magics, or like Enlightenment, it simply impacts Parson's view of reality which then allows him to take extremely powerful "non-magical" actions that no one else would suspect possible because of what they've taken for granted.
+
Signamancy may also lend itself to forms of divination, wherein one asks questions and uses APPARENTLY random factors- such as dice rolls, drawing symbols from a container, cards, runes, what have you- and interpeting these as signs of what shall come to pass; if so, this would relate to the fate axis indeed.
-
Signs are supposed to be symbols of something's true nature; perhaps how [[Twoll]]s and [[Parson Gotti|Parson]] look heavy, and are [[Heavy Unit]]s.
+
Signmancy may have to do with refusing the intangible rules, as in a protest with signs where units seeing it are caused to have to 'roll against loyalty/duty' and on a fail be able to disobey orders without popping out of existence.
==Real World References==
==Real World References==
-
The Signamantic philosophy is highly reminiscent of Plato's philosophy, espoused in the [http://en.wikipedia.org/wiki/Allegory_of_the_cave Allegory of the Cave], in which Plato explained how perceived reality is nothing more than the shadows of the true reality.
+
Also, analogous to Buddhist Enlightenment/Awakening in general [http://en.wikipedia.org/wiki/Enlightenment_in_Buddhism] particularly in light of Signamancy being an discipline of [[Hippiemancy]] with a sister discipline of [[Flower Power]].  For example that "The Signamancers claimed that all Stuff was Foolamancy." {{blog|2009|9|summer-updates-037}} (note capitalized "[[Stuff]]" and "[[Foolamancy]]") is perhaps a paraphrasing directly the phrase "the world is illusion" as it is often expressed from an Enlightened perspective.
[[Category:Magic]]
[[Category:Magic]]
[[Category:Proposed Canon]]
[[Category:Proposed Canon]]

Revision as of 16:51, 3 October 2012

{{{6}}}

Contents

Canon

Class\Axis Erf Fate Numbers
Hippiemancy Flower Power Signamancy Date-a-mancy

Signamancy is one of the three disciplines of the Magic class Hippiemancy; it is aligned with the axis of Fate and composed of the two elements of Life and Matter.Erf-b1-p038aSame-site.PNG

Proposed Canon

Information

Signamancy is one of the three disciplines of the Magic class Hippiemancy; it is aligned with the axis of Fate.Erf-b1-p038aSame-site.PNG

Abilities

Natural Signamancy refers to the appearance of units, with some implication that the exterior appearance is tied to an interior predisposition or personality.

Jillian: Became queen and began to lose some of her lean warrior muscle appearance. Looked fuller and more "royal." With the lost muscle tone she acquiring a grace in her posture.

Slately: Claimed that signamancy was a terrible curse. It revealed his true nature, "No unipegataur-riding warrior king was he, no towering leader and orator." Since he avoids battle and allows his chief warlord and other princes run the kingdom for him, he has shrunk, gotten fat, and his hair has turned white.

Also, other leaders appearance reflect a less vigorous lifestyle and may be due to signamancy. Don King and Al Frappacino. What effect if any it might have on Stanley (a non-Noble Infantry Unit promoted up through the ranks to Overlord) are unknown, but his stature seems the same as in flashbacks and he is known to still engage in combat on occasion (such as taming dwagons). It's possible that Stanley's appearance reflects that he acts like a spoiled child.

  • Caster abilities: As of yet Unknown
    • Jillian states in IP(TSF) 30 that sides with Signamancers tend to have the nicest looking captials, though it is not stated how they accomplish this.

Known Signamancers

Spells

  • Delphie Temple uses a cosmetic Signamancy spell as a make-up, probably of her own design.
  • A Jetstone caster (presumably Ace Hardware) applies war paint to King Slately in order to give him fearsome Signamancy.

Speculation

Hippiemancy is the magic of relationships: detecting and altering the forces of opposition and attraction which bind people or units. While no actual Signamancers or Signamancy has appeared in Erfworld canon yet, we can infer some things about the discipline's nature from indirect comments on it. Author and creator Rob Balder has said about Signamancy, "Signamancy. Like the Peace sign, man. Like the protest sign, man. Signs, signs, everywhere a sign. Far out." The precise meaning of this is unclear; however, he is drawing a direct link between a visible symbol or word and a desired result. This is further strengthened by the nature of Signamantic philosophy - that all physical appearances are simply symbolic manifestations of the underlying "truth" of Erfworld.summer-updates-037 External.png Based on these, it seems that Signamancy is in some way concerned with the relationship between "real" things and the symbols that represent them - the relationship between the map and the territory, so to speak. Signamancy is also a Hippiemancy, which may indicate certain things about the flavor and details of the discipline, but since no other Hippiemancy is adequately described as of now, it is hard to draw concrete conclusions from this connection.

There has been some speculation about Parson being a Signamancer, based on the above clues and Janis's lieErf-b1-p140Same-site.PNG that he's some kind of Hippiemancer.

As Signamancy supposedly deals with the relation of what is seen and what is there it's likely that Signamancers are at least good at psychology if it's not actually included in the abilities.

Signamancy may also lend itself to forms of divination, wherein one asks questions and uses APPARENTLY random factors- such as dice rolls, drawing symbols from a container, cards, runes, what have you- and interpeting these as signs of what shall come to pass; if so, this would relate to the fate axis indeed.

Signmancy may have to do with refusing the intangible rules, as in a protest with signs where units seeing it are caused to have to 'roll against loyalty/duty' and on a fail be able to disobey orders without popping out of existence.

Real World References

Also, analogous to Buddhist Enlightenment/Awakening in general [1] particularly in light of Signamancy being an discipline of Hippiemancy with a sister discipline of Flower Power. For example that "The Signamancers claimed that all Stuff was Foolamancy." summer-updates-037 External.png (note capitalized "Stuff" and "Foolamancy") is perhaps a paraphrasing directly the phrase "the world is illusion" as it is often expressed from an Enlightened perspective.

Go To:
Personal tools