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		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Special:Contributions/174.21.159.118"/>
		<updated>2013-05-22T07:13:35Z</updated>
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	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Dollamancy</id>
		<title>Dollamancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Dollamancy"/>
				<updated>2013-02-24T20:02:46Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Canon=&lt;br /&gt;
{{MagicSchool&lt;br /&gt;
 |Spookism&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
[[Dollamancy]] is one of the three disciplines of the [[Magic]] class [[Spookism]], and composed solely of the [[Magic_Elements|element]] of [[Motion]]; it is aligned with the axis of [[Fate]].{{erf|1|038a|Parson's Klog #2}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Look, there's a lot you can do in Dollamancy. It's [[fabrication]] with a [[motion]] element, right?&amp;quot;&lt;br /&gt;
-Ace Hardware,  [[LIAB Text 30]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
*Can create non-living [[Unit]]s, including:&lt;br /&gt;
**[[Scarecrow]]&lt;br /&gt;
**[[Doll]]s&lt;br /&gt;
**[[Moll]]s&lt;br /&gt;
**Cloth [[Golem]]s&lt;br /&gt;
**[[Tchotchke]]s&lt;br /&gt;
**[[Action Figure]]s&lt;br /&gt;
&lt;br /&gt;
*Can create small nonmagical items, such as tools or baskets, or [[Raiment]] (armor or clothes).&lt;br /&gt;
&lt;br /&gt;
*Can create &amp;quot;accessories,&amp;quot; including [[Ossomer]]'s [[Magic Item#Bracer Blaster|bracer]].&lt;br /&gt;
&lt;br /&gt;
*Heal cloth golems and perhaps other created units.&lt;br /&gt;
&lt;br /&gt;
*Provides a leadership/combat bonus to their golems, similar to a Croakamancer with Uncroaked units or Dirtamancers with their golems&lt;br /&gt;
&lt;br /&gt;
==Known Dollamancers==&lt;br /&gt;
&lt;br /&gt;
*[[Ken]] of the Magic Kingdom (referenced, but not yet introduced){{ref|[[First Intermission 25]]}}&lt;br /&gt;
*Transylvito Dollamancer (not yet introduced, though [[Jillian Zamussels|Jillian]] speculates that [[Transylvito]] likely employs one to create its [[Scarecrow]], [[Doll]], and [[Moll]] units.) {{ref|[[First Intermission 13]]}} Ace calls him a &amp;quot;pervert.&amp;quot;&amp;lt;sup&amp;gt;[[LIAB Text 30]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Ace Hardware]] (current Jetstone dollamancer)&lt;br /&gt;
* [[Holly Shortcake]] (former Jetstone dollamancer, croaked)&lt;br /&gt;
* [[Teddy Clothespin]] - Sold Wanda new livery in the Magic Kingdom while she was with Goodminton.  Side unknown, possibly barbarian.&lt;br /&gt;
*[[Barton]] of [[Haffaton]], croaked&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
*Related to 'dressing up' units and buildings. Benefits other than aesthetic are unknown. May increase Loyalty of units?&lt;br /&gt;
*May involve a 'Voodoo Doll' type of control that forces a unit to act against its own will.&lt;br /&gt;
*Accessories are created by Dollamancy. These may be Magic Items, or may be mundane.&lt;br /&gt;
*It may be possible for a Dollamancer to create Units from wood, like wooden horses or nutcrackers. Or wood Golems.&lt;br /&gt;
*It might be possible to create a sort of golem construct for training, like a quintain, which can easily be salvaged after being defeated for [[experience]].&lt;br /&gt;
&lt;br /&gt;
=Natural Dollamancy=&lt;br /&gt;
&lt;br /&gt;
*Maggie said Twolls have a form of natural dollamacy, allowing them to construct some non-magical items such as Parson's breast plate.&lt;br /&gt;
*Maggie also indicated Warlords and some casters have a form of natural dollamancy that allows them to create their own livery for their units.  An example of this is when Wanda causes the units she mass-uncroaked during the siege of Gobwin Knob to appear wearing Parson's [[hamstard]] [[livery]].&lt;br /&gt;
* Some evidence suggests that [[dwagon]]s practice a form of Natural Dollamancy as some seem to have armor and others do not.  This armor is similar to that used by armored horses in Medieval conflicts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Foolamancy</id>
		<title>Foolamancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Foolamancy"/>
				<updated>2013-02-24T19:47:59Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|370|{{crop|300|950|670|1240|LIAB_4.jpg}}}}&lt;br /&gt;
&lt;br /&gt;
=Canon=&lt;br /&gt;
{{MagicSchool&lt;br /&gt;
 |Eyemancy&lt;br /&gt;
}}&lt;br /&gt;
'''Foolamancy''' is one of the three disciplines of the [[Magic]] class [[Eyemancy]]; it is aligned with the axis of [[Numbers]] and composed of the two [[Magic_Elements|element]]s of [[Life]] and [[Motion]].{{erf|1|038a|Parson's Klog #2}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*[[Veil]]ing [[Unit]]s or even Cities&amp;lt;br&amp;gt;&lt;br /&gt;
*Can create large scale illusions and sounds at high volume levels, as when [[Jack Snipe]] creates a gigantic projection of Stanley and &amp;quot;plays&amp;quot; martial music during the celebration of [[Stanley]]'s return to [[Gobwin Knob]]. Along the same lines, it can even simulate touch, as Jack does when he creates an illusory copy of [[Olive Branch]]'s chillaxe which Olive tries and fails to play.&lt;br /&gt;
*Transfer a mental image of the Foolamancer's own sight to a unit that has been [[blind]]ed.&lt;br /&gt;
*Can detect veiled units such as [[archon]]s ([[LIAB Text 6]])&lt;br /&gt;
*See what another unit sees, including hallucinations.&lt;br /&gt;
===Known Spells===&lt;br /&gt;
*Displacement: The [[caster]] makes a [[stack]] invisible, and creates a holographic projection of that stack some distance away.  The image behaves as the stack, and reveals the stack just as it is, with no changes, so enemies can see the strength and composition, as well as the action, of the stack, but are misled as to its location.{{erf|2|7}}&lt;br /&gt;
&lt;br /&gt;
*Baffle: The stack(s) are visually obscured, but may still be targeted.  It's unclear how much of a defense bonus this gives, but would make it difficult or impossible to target individual units.{{erf|2|36}}&lt;br /&gt;
&lt;br /&gt;
==Known Foolamancers==&lt;br /&gt;
[[Jack Snipe]]: in service to [[Gobwin Knob]] and previously [[Faq]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
It is suggested that chances to see through a veil are determined by the number of units veiled multiplied by the number of warlords looking. In Page 107{{Erf|1|107}} there are 11 warlords looking for &amp;quot;30 or so&amp;quot; units giving around 300 chances. A direct multiplication would give 330 chances for that particular stack to find 30 veiled units.&lt;br /&gt;
&lt;br /&gt;
Another explanation for &amp;quot;330 chances&amp;quot; is that each warlord rolls once against each veiled unit that it might see.  If the roll is a success, that warlord sees that unit.  The chances of winning that roll would therefore still be unknown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Lookamancy</id>
		<title>Lookamancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Lookamancy"/>
				<updated>2013-02-24T19:40:09Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Canon=&lt;br /&gt;
{{MagicSchool&lt;br /&gt;
 |Eyemancy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Lookamancy is one of the three disciplines of the [[Magic]] class [[Eyemancy]]. It is aligned with the axis of [[Erf]] and composed of the two [[Magic_Elements|element]]s of [[Life]] and [[Motion]].{{erf|1|038a|Parson's Klog #2}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*Battlefield Surveillance&lt;br /&gt;
*[[Blind]] a unit by touching them.&lt;br /&gt;
&lt;br /&gt;
==Known Lookamancers==&lt;br /&gt;
*[[Misty]]: (dead) Formerly in service to [[Gobwin Knob]]&lt;br /&gt;
*[[Hubble]]: Most likely living in the [[Magic Kingdom]]&lt;br /&gt;
*[[Orwell]]: (dead) Formerly in service to [[Faq]] then [[Haffaton]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Orwell</id>
		<title>Orwell</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Orwell"/>
				<updated>2013-02-24T19:39:52Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|300|&lt;br /&gt;
{{crop|245|0|360|80|IPTSF_Text_57.jpg}}&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Orwell&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |class= [[Caster]] (Lookamancer)&lt;br /&gt;
 |faction= [[Faq]]&lt;br /&gt;
 |special=&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
'''First Appearance:''' [[IPTSF Text 29]]&lt;br /&gt;
&lt;br /&gt;
Brother Orwell was [[Chief Caster|Chief]] [[Lookamancer]] to [[Faq]], during the time before the fall of the first Kingdom.&lt;br /&gt;
&lt;br /&gt;
He was involved in hiding Faq from other [[side]]s - particularly in planning movement of [[unit]]s entering and leaving the kingdom, together with [[Marie Lavraie]].&lt;br /&gt;
&lt;br /&gt;
He was much taken with [[Olive Branch]] and voluntarily turned to [[Haffaton]] at [[King Banhammer]]'s suggestion. This turned out to be a big mistake. When [[Jillian]] tried to fullfill the prophecy to [[croak]] [[Olive Branch]], Orwell managed to surprise her by casting a [[blindness]] spell, forcing her to [[croak]] him.&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&lt;br /&gt;
'Orwell' is probably a reference to [http://en.wikipedia.org/wiki/George_Orwell George Orwell], a British author of the 1900's, known for stories such as [http://en.wikipedia.org/wiki/Nineteen_Eighty-Four 1984], where the protagonist, and many others in the story were constantly observed by cameras, and a state security apparatus known as 'Big Brother'. The first reference to Orwell referred to him as &amp;quot;'big' Brother Orwell.&amp;quot; George Orwell was a firm believer in socialism, but he was also very critical and suspicious of several of its standard bearers. This is suitably ironic as Brother Orwell falls for Haffaton's brand of peace quickly and completely.&lt;br /&gt;
&lt;br /&gt;
It is unlikely that Orwell is a reference to 'Orwell Engineering', which is a company that specializes in the production of precision machinery for the hot end of float glass production.  There has not been mention of [[Eyemancy]], but it is possible that Lookamancy provides the framework for this. If this is possible, then the Lookamancer Orwell may create [[spell]]s to enhance vision, or [[Magic Item]]s, such lenses or eyeglasses to allow for long-distance sight, much as the [[bat]]s of [[Transylvito]] allow a [[unit]] to see occurrences in other [[hex]]es.&lt;br /&gt;
&lt;br /&gt;
{{Office Holder&lt;br /&gt;
| Office=[[Chief Caster]] of [[Faq]]&lt;br /&gt;
| Previous=''Unknown''&lt;br /&gt;
| Next=''Unknown'', ''possibly''&amp;lt;br&amp;gt;[[Vanna]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Foolamancy</id>
		<title>Foolamancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Foolamancy"/>
				<updated>2013-02-24T19:38:57Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|370|{{crop|300|950|670|1240|LIAB_4.jpg}}}}&lt;br /&gt;
&lt;br /&gt;
=Canon=&lt;br /&gt;
{{MagicSchool&lt;br /&gt;
 |Eyemancy&lt;br /&gt;
}}&lt;br /&gt;
'''Foolamancy''' is one of the three disciplines of the [[Magic]] class [[Eyemancy]]; it is aligned with the axis of [[Numbers]] and composed of the two [[Magic_Elements|element]]s of [[Life]] and [[Motion]].{{erf|1|038a|Parson's Klog #2}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*[[Veil]]ing [[Unit]]s or even Cities&amp;lt;br&amp;gt;&lt;br /&gt;
*Can create large scale illusions and sounds at high volume levels, as when [[Jack Snipe]] creates a gigantic projection of Stanley and &amp;quot;plays&amp;quot; martial music during the celebration of [[Stanley]]'s return to [[Gobwin Knob]]. Along the same lines, it can even simulate touch, as Jack does when he creates an illusory copy of [[Olive Branch]]'s chillaxe which Olive tries and fails to play.&lt;br /&gt;
*Transfer the Foolamancer's own sight to a unit that has been [[blind]]ed.&lt;br /&gt;
*Can detect veiled units such as [[archon]]s ([[LIAB Text 6]])&lt;br /&gt;
*See what another unit sees, including hallucinations.&lt;br /&gt;
===Known Spells===&lt;br /&gt;
*Displacement: The [[caster]] makes a [[stack]] invisible, and creates a holographic projection of that stack some distance away.  The image behaves as the stack, and reveals the stack just as it is, with no changes, so enemies can see the strength and composition, as well as the action, of the stack, but are misled as to its location.{{erf|2|7}}&lt;br /&gt;
&lt;br /&gt;
*Baffle: The stack(s) are visually obscured, but may still be targeted.  It's unclear how much of a defense bonus this gives, but would make it difficult or impossible to target individual units.{{erf|2|36}}&lt;br /&gt;
&lt;br /&gt;
==Known Foolamancers==&lt;br /&gt;
[[Jack Snipe]]: in service to [[Gobwin Knob]] and previously [[Faq]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
It is suggested that chances to see through a veil are determined by the number of units veiled multiplied by the number of warlords looking. In Page 107{{Erf|1|107}} there are 11 warlords looking for &amp;quot;30 or so&amp;quot; units giving around 300 chances. A direct multiplication would give 330 chances for that particular stack to find 30 veiled units.&lt;br /&gt;
&lt;br /&gt;
Another explanation for &amp;quot;330 chances&amp;quot; is that each warlord rolls once against each veiled unit that it might see.  If the roll is a success, that warlord sees that unit.  The chances of winning that roll would therefore still be unknown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Blindness</id>
		<title>Blindness</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Blindness"/>
				<updated>2013-02-24T19:38:50Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
Blindness is a special status effect that prevents a [[unit]] from seeing anything. It can be inflicted by several different types of units, including [[Lookamancer]]s. One way to overcome it is to use a [[Foolamancer]] to serve as the unit's eyes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Erfworld Mechanics]]&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Blind</id>
		<title>Blind</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Blind"/>
				<updated>2013-02-24T19:37:25Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: Redirected page to Blindness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Blindness]]&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Blindness</id>
		<title>Blindness</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Blindness"/>
				<updated>2013-02-24T19:36:58Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: Created page with &amp;quot;=Proposed Canon= Blindness is a special status effect that can be inflicted by several different types of units, including Lookamancers. One way to overcome it is to use a [[...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
Blindness is a special status effect that can be inflicted by several different types of units, including [[Lookamancer]]s. One way to overcome it is to use a [[Foolamancer]] to serve as the unit's eyes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Erfworld Mechanics]]&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Jillian-Jack_Relationship</id>
		<title>Jillian-Jack Relationship</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Jillian-Jack_Relationship"/>
				<updated>2013-02-24T19:34:25Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jack and Jill(ian) seem to be long acquainted with each other.  Jillian indicates that she believed he had a crush on her.  Jillian on her part seems at least fond of Jack and considers him to be a genius [[Foolamancer]].  When the two met in battle both seemed to be deeply affected; seeing Jillian and hearing her speak his name appears to have largely cured Jack of his insanity. Jillian has offered to accept Jack to her side both times they have encountered each other within the comic, and although both times Jack declined the offer, he has also expressed some regret (to himself) in not joining her and implies that he may yet switch allegiances if she continues to ask in the future. But for the time being at least, his painfully unrequited crush on her and his admiration of [[Parson]]'s skill at &amp;quot;lateral thinking&amp;quot; have kept him with [[Gobwin Knob]].&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Jillian Zamussels]] : [[Jack Snipe]]&lt;br /&gt;
[[Category:Relationships]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Jillian_Zamussels</id>
		<title>Jillian Zamussels</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Jillian_Zamussels"/>
				<updated>2013-02-24T19:31:24Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
[[File:JillianZamussels.png|center]]&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Jillian Zamussels&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |faction= [[Faq]], formerly [[Barbarian]]&lt;br /&gt;
 |class= [[Ruler]] ([[King|Queen]]), formerly [[Warlord]], ([[Prince]]ss)&lt;br /&gt;
 |level= 9 (minimum)&lt;br /&gt;
 |special= [[Dance-fighting]], [[Leadership]], [[Royal]]&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
'''Book 1:'''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;I never stabbed anything that didn't stop being an immediate problem.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Fearlessness, Independence, Unrealistically Oversized Weaponry, Hack-slash-carve-stabbity-chopchop&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Manners, Subtlety, Knowing What She Wants&lt;br /&gt;
&lt;br /&gt;
'''Book 2:'''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;And, for the record, King? She doesn't know everything.She only knows what I told you.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Extensive Military Experience, Knows the Enemy, Cunning Advisers, Hidden Resources&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Ambivalent about Enemies and Allies, Loneliness, Secret Alliance, Knowing What She Wants&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 7]]&lt;br /&gt;
&lt;br /&gt;
==Jillian's Background==&lt;br /&gt;
{{outdated|Needs to have WRECD and her first meeting with Wanda included}}&lt;br /&gt;
'''Jillian Zamussels''' was popped more than 700 [[turns]] ago (before 625 [[BW]]){{erf|2|T6}}, as [[heir]] to [[King Banhammer]] of the [[Kingdom of Faq]] after [[Marie Lavraie]] [[Predictamancy|predicted]] that Faq would be destroyed.{{ref|[[IPTSF Text 34]]}} When Faq was, as Predicted, destroyed by [[Stanley]] during his rise to power, she became a [[Barbarian]] [[mercenary]]. &lt;br /&gt;
&lt;br /&gt;
As a [[Princess]], Jillian did not understand or appreciate her Father's interest in Faqian Philosophy. If Jillian's personality was designed to enable her to survive the destruction of Faq, and then to gather the resources needed to rebuild Faq, then her intense concentration on the development of military skills makes sense. For at least 200 [[turns]] of her existence she would not put up with anyone calling her &amp;quot;Princess&amp;quot;. {{ref| [[IPTSF Text 27]]}}&lt;br /&gt;
&lt;br /&gt;
At the beginning of the [[Battle of Gobwin Knob]], Jillian Zamussels was a [[mercenary]] [[warlord]] in the service of [[Prince Ansom]]'s [[Royal Crown Coalition]] against [[Stanley the Tool]]'s [[Gobwin Knob]] faction. &lt;br /&gt;
&lt;br /&gt;
Jillian is now the Queen of the newly restored faction of [[Faq]].{{blog|2009|09|summer-updates-037}} As a consequence of becoming Queen, Jillian is becoming more mature. She has ordered the production of a new [[Royal]] [[Heir]] for [[Faq]], in return for certain  concessions from [[Don King]]. By hiring [[Vanna]], she has accelerated the speed at which her new [[heir]] is being created. She has also formed alliances with [[Charlie]] and the [[Western Giants]]. Unlike most [[Royal]]s, she may not be a strong believer in [[Royalism]]. At the beginning of &amp;lt;i&amp;gt;[[LIAB|Love is a Battlefield]]&amp;lt;/i&amp;gt;, she is in the capital city of [[Jetstone]].&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
===The Metamorphosis from Barbarian to Queen===&lt;br /&gt;
&lt;br /&gt;
As a [[Barbarian]], Jillian regularly took incredible risks. On her second mission as a [[barbarian]] she was almost killed. {{ref | [[First_Intermission_41]]}} [[Ansom]] found this irritating, but for a long time, he didn't find it suspicious, probably because it was how he expected a high-[[level]] [[Barbarian]] [[Warlord]] to behave. &lt;br /&gt;
&lt;br /&gt;
All [[Warlords]] probably have a fairly expensive [[upkeep]] cost. This means that [[Barbarian]] [[Warlords]] have to be able to pay their own expensive [[upkeep]], or [[disband]]. A [[Barbarian]] [[Warlord]] simply cannot afford to take a cautious, careful approach to life. She must make large profits, in order to pay her large upkeep. If the only way to make those large profits is by taking huge risks, then she knows that while she might die in battle, she will certainly die if she can't make the money needed to pay her [[upkeep]]. If she succeeds, she will rise in [[level]], as Jillian did. But rising in level is not an unmixed blessing for a [[Barbarian]]. It makes her more capable, and therefore makes her services more marketable, but it also increases the amount of money she must earn to pay her upkeep.&lt;br /&gt;
&lt;br /&gt;
Jillian survived and succeeded as a mercenary because she always took just the right risks. But now she is a [[King|Queen]], who can draw upon the entire resources of her [[side]]. Unlike [[Barbarians]], [[Ruler]]s can and must take a cautious approach to life, and most of them do. They certainly want to expand their [[sides]], but they must carefully manage and develop their resources. and avoid wars they can't reasonably expect to win. The difference in strategy between a [[Barbarian]] and a Queen is comparable to that between a weed and a redwood. &lt;br /&gt;
&lt;br /&gt;
Or at least, that would be the case under normal circumstances. Jillian has become Queen at an unprecedented time in [[Erfworld]]'s history. Never before have the [[Ruler]]s of [[Erfworld]] faced such desperate challenges. The old strategies will simply not work. In order to survive, [[Ruler]]s must try new ideas and take new risks. And Jillian, because of her time as a [[Barbarian]] [[Warlord]], may be the only [[Ruler]] on either [[side]] of the War who has the right instincts.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
===[[Wanda Firebaugh]]===&lt;br /&gt;
&lt;br /&gt;
{{:WandaJillian}}&lt;br /&gt;
&lt;br /&gt;
===[[Charlie]]===&lt;br /&gt;
&lt;br /&gt;
{{:Jillian-Charlie Relationship}}&lt;br /&gt;
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===[[Jack Snipe]]===&lt;br /&gt;
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{{:JillianJack}}&lt;br /&gt;
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===[[Prince Ansom]]===&lt;br /&gt;
&lt;br /&gt;
{{:Ansom-Jillian Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Don King]]===&lt;br /&gt;
&lt;br /&gt;
{{:Jillian-Don Relationship}}&lt;br /&gt;
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===[[Caesar Borgata]]===&lt;br /&gt;
&lt;br /&gt;
{{:Jillian-Caesar Relationship}}&lt;br /&gt;
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===[[Vinny Doombats]]===&lt;br /&gt;
&lt;br /&gt;
{{:Jillian-Vinny Relationship}}&lt;br /&gt;
&lt;br /&gt;
{{ImageStackRight|220|&lt;br /&gt;
[[File:Jillians_sword.JPG|thumb|Center|200px|Jillian holds her sword back as she prepares to engage Stanley's dwagon mount.]]&lt;br /&gt;
}}&lt;br /&gt;
{{ImageStackRight|220|&lt;br /&gt;
[[File:Jillians_dagger.JPG|thumb|Center|200px|Jillian draws her dagger as she engages a wounded dwagon.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Jillian's Weapons==&lt;br /&gt;
Jillian normally prefers to fight from the back of a [[gwiffon]]. She carries a large greatsword named Three-Edged&amp;lt;sup&amp;gt;[[IPTSF Text 28]]&amp;lt;/sup&amp;gt;, and a dagger.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Jillian is a barbarian warlord, hired to lead Prince Ansom's flying units. She is a good tactical fighter, but reckless, and has been known to seek out combat even when it is irrelevant to the mission and contrary to orders.&lt;br /&gt;
&lt;br /&gt;
Her personal relationship to Prince Ansom is ambiguous when the two first meet. She rejects an invitation to spend the night in his tent; however, she later approaches the tent as if reconsidering the offer, but walks away.&lt;br /&gt;
&lt;br /&gt;
While flying a scouting mission, riding a [[gwiffon]] with a flight of [[orly]]s as support, Jillian encounters a group of Stanley's [[dwagon]]s. She croaks a blue dwagon before she is captured and taken to [[Gobwin Knob]].&lt;br /&gt;
&lt;br /&gt;
When [[Wanda Firebaugh]] arrives to interrogate her, Jillian proposes that &amp;quot;both of us get out of here.&amp;quot; Wanda's response is to strike her with a whip and instruct Jillian to address her as &amp;quot;Mistress&amp;quot;. After Jillian complies, Wanda casts an unspecified [[Spell]] (presumably her [[Suggestion Spell]] to manipulate Jillian's actions).&lt;br /&gt;
&lt;br /&gt;
After the interrogation, Jillian shows signs of considerable physical torture, and has apparently told Wanda everything she wanted to know. However, she is also chatting with her interrogator in an offhand, even friendly, manner. There is a strong implication (at least) of a sadomasochistic relationship between the two.&lt;br /&gt;
&lt;br /&gt;
The following turn, Jillian is used as bait in a trap to lure Ansom out to where he could easily be ambushed by Stanley's Dwagons. The plan fails, and Jillian meets up with [[Sir Webinar]] and [[Dora]], and then [[Charlie]]'s [[Archon|Archons]]. Meanwhile, the [[Royal Crown Coalition|Coalition]] column is raided by dwagons, and [[Prince Ansom]] leads an expeditionary force to finish them off while they are still wounded and vulnerable. This turns out to be another, more successful, trap. Ansom calls on Jillian and the forces accompanying her to hunt the wounded dwagons.&lt;br /&gt;
&lt;br /&gt;
After a long search, with little [[Movement|Move]] left, Jillian et al. discover the [[dwagon]]s hovering over a nearby lake. Jillian becomes conflicted: she knows her duty is to destroy the dwagons, but [[Wanda|Wanda's]] [[Suggestion Spell]] is pressuring her to find a reason to do something else. The [[Archon]]s approach her and engage her, trying to help resolve the conflict, pointing out the spell. Jillian makes her decision: she announces her love for Ansom via a [[Thinkagram]], and proceeds to attack the dwagons. Parson responds by ordering the dwagons and [[uncroaked]] [[Warlords]] to attack to kill Jillian, but Ansom saves the day by coming to her rescue. The dwagons are wiped out. The leadership of the [[Royal Crown Coalition]] now expects to be destroyed by the remaining healthy dwagons from the circle trap. Jillian and Ansom spend the night on his [[Magic Item#Flying_Carpet|flying carpet]], permitting themselves a last moment of joy.&lt;br /&gt;
&lt;br /&gt;
The attack never comes. [[Stanley]] has ordered the [[dwagon]]s elsewhere. Jillian believes she knows where, but will only tell [[Ansom]] personally. They meet back at the siege train, and Jillian reveals her history to Ansom. She was popped as an [[heir]] to a [[Side]] named [[Faq]] by [[King Banhammer]]. Banhammer had been told that his bubble kingdom -- a kingdom essentially unapproachable except by air or tunnel -- would someday fall. Jillian believes she failed to meet his expectations by being a warrior instead of a philosopher. Since she had no real place in the idyllic little kingdom, she was sent to fight as a mercenary in distant lands with other Faq forces. One day, she received a [[Thinkagram]] that suggested [[dwagon]]s were over Faq, and the next day she was a [[barbarian]]. She continued the mercenary lifestyle while trying to learn who might have destroyed Faq. Eventually, she heard rumors about [[Stanley the Plaid]] and his dwagons. When she learned about Ansom's coalition, she thought it was an ideal situation -- she could work as a mercenary against the most likely culprit responsible for Faq's destruction, while learning more about the candidate.&lt;br /&gt;
&lt;br /&gt;
[[Stanley|Stanley's]] uncharacteristic move with the [[dwagon]]s suggested to Jillian that Stanley was headed to restart his [[Side]] in [[Faq]]. With the knowledge of Faq in hand, Ansom suggested she get to the site of Faq ahead of Stanley and become Queen of her re-started side. Jillian had not even considered that, instead wanting to intercept Stanley and ambush him. Ansom arranges for [[Vinny]], the [[Archon]]s, and other air forces to accompany her to a location where she can meet up with additional forces from [[Transylvito]].&lt;br /&gt;
&lt;br /&gt;
Jillian made a side trip into [[Gobwin Knob]], instead of going directly to [[Faq]]. She intended to use the lack of [[dwagon]] defenses to mount a &amp;quot;rescue&amp;quot; of [[Wanda]], whom Jillian believes is being forced to work for [[Stanley]]. Wanda declines, and the Archons reveal Wanda is under the effect of no mind-altering [[Spell]]s, but during this conversation Wanda interrupts by unleashing Gobwin Knob's Air defenses, killing several [[Unipegataur]]s and the Archon [[Jaclyn]]. Jillian flies off towards [[Faq]] with a diminished force.&lt;br /&gt;
&lt;br /&gt;
[[Charlie]] is not paid, so the [[Archon]]s become free agents, leaving Jillian with just her [[gwiffon]]s, some [[orly|orlies]], [[Vinny]], and a few [[doombat]]s. The next day they meet up with the forces from [[Transylvito]]. [[Caesar Borgata]], the [[Chief Warlord]] of Transylvito, has brought nine other [[Warlord]]s and a few hundred [[doombat]]s. The forces set up with the doombats in line in front, commanded by Warlords, with Caesar providing a portion of his [[leadership]] bonus to all. Stanley arrives and attempts to punch through, throwing aside Caesar and his stack with the [[Arkenhammer|Arkenhammer's]] shocking powers. Jillian moves to intercept, discovering Stanley has brought the [[Foolamancer]] [[Jack Snipe]] with him. Jack's mind is restored when Jillian calls him by his real name, and Jack's awesome Foolamancy comes into play. He makes Jillian believe that she destroyed Stanley's dwagon, but instead flies off with Stanley towards the hex edge. Jillian spots a doombat stack in a suspicious position, with Vinny confirming it was not a Transylvito stack, and the pair correctly deduce that this is Stanley. It is, however, too late. They are unable to catch Stanley before he leaves the hex, headed back in the direction of [[Gobwin Knob]].&lt;br /&gt;
&lt;br /&gt;
Jillian spends the remainder of the day with the forces of [[Transylvito]]. At dusk, around a bonfire, Jillian is informed by [[Vinny]] that [[Caesar Borgata|Caesar]] did not come here to fight [[Stanley]], since he didn't believe Stanley would come in this direction. Caesar came to check on the cities of [[Faq]], and to claim them for Transylvito if they existed. Jillian becomes angry, not because of the deception, but because she wants to finish off Stanley. Caesar approaches and informs Jillian and Vinny that the [[Battle for Gobwin Knob]] is finished, with all [[Royal Crown Coalition]] forces eliminated, including [[Ansom]]. Jillian, enraged, attacks Caesar, who easily stops the assault. Caesar threatened Jillian, but Vinny stepped in and took charge of the distraught Jillian. They appear to spend the night comforting each other while mourning Ansom.&lt;br /&gt;
&lt;br /&gt;
Jillian was then taken, as a prisoner in all but name, back to [[Transylvito]] to an audience with [[Don King]], the [[royal]] ruler of Transylvito. There she was offered the resources to reestablish her former capital side, [[Faq]]. She reluctantly accepted this offer, but is slowly growing accustomed to the new role.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
It's possible that the natural [[Signamancy]] inherent in being the Queen of [[Faq]] will compel Jillian to become more interested in Faqian Philosophy.&lt;br /&gt;
&lt;br /&gt;
Her suit on page 12 of book 2 seems to be rendered in a way similar to the Arkentools. Perhaps it is a tool itself?&lt;br /&gt;
&lt;br /&gt;
Her suit is a reference to the time warp dance in the Rocky Horror Picture Show. Between her and Wanda's clothes, we have a case of strong signamancy foreshadowing the following events.&lt;br /&gt;
&lt;br /&gt;
==What does Jillian Really Want, and Why Doesn't She Know It?==&lt;br /&gt;
&lt;br /&gt;
According to Jillian's cast page, one of her weaknesses is &amp;quot;Knowing what she wants&amp;quot;. It's not uncommon for people in the [[Real World]] not to know what they want, but on [[Erfworld]], this is an extraordinarily unusual problem. Almost everyone on [[Erfworld]] knows exactly what they want, because they are [[pop]]ped to fulfill a particular role in life, and are bound by the constraints of [[Loyalty]], [[Obedience]] and [[Duty]]. So why doesn't Jillian know?&lt;br /&gt;
&lt;br /&gt;
Jillian has deeply conflicting desires, because she was [[pop]]ped to fill a role that did not exist, and might never exist. She was created to be the Queen of a peaceful [[side]] devoted to philosophy, because that's what [[Faq]] was when she was created. But she was also created knowing that the Faq she was created to rule would soon cease to exist. This is why she was so frustrated in Faq. She wanted Faq, but she knew she couldn't have Faq. She channeled that frustration into her fascination with war. Every enemy she struck down was, for that instant, the foe who prevented her from living in peace as the ruler of Faq. &lt;br /&gt;
&lt;br /&gt;
When Faq was destroyed, it was probably almost a relief for Jillian. Though she deeply hated the knowledge that Faq no longer existed, at least the Prediction had been fulfilled, and maybe, someday, she would be able to rebuild Faq. At least she no longer had to live in a Kingdom she knew was doomed. She threw herself even more completely into the role of a Mercenary, hoping she could, somehow, someday, gain the resources needed to rebuild Faq. &lt;br /&gt;
&lt;br /&gt;
She was torn between a desire for companionship and the desire to be alone. She wanted to reach out to others who might help her rebuild Faq, yet she knew that those others had different goals and ambitions, that usually conflicted with the seemingly impossible goal of creating a peaceful bubble Kingdom. Of course she told no one else about Faq during this period, because if any other side had occupied Faq's cities, her task of rebuilding Faq would become vastly harder. &lt;br /&gt;
&lt;br /&gt;
When she learned about Stanley, she hated him like she'd hated no one else in her entire life. This was the man who had taken Faq from her. The fact that he must also know about the location of Faq made him an intolerable risk to Jillian. What if he claimed Faq's cities before she could? He had to die. So she joined the alliance against Gobwin Knob, and in time was torn between the two people she'd come to love, [[Ansom]] and [[Wanda]].  Jillian was deeply attracted to both of these seemingly very different people, but she had trouble deciding between them. Her ambivalent relationships with both reflected an subconscious uncertainty about which of the two would be more useful to her in rebuilding [[Faq]]. &lt;br /&gt;
&lt;br /&gt;
It was only when she knew that [[Stanley]] was about to try and take &lt;br /&gt;
the site of [[Faq]]'s cities that she revealed who she really was to [[Ansom]]. She probably felt great ambivalence when Ansom suggested she might become the Queen of Faq again, because she knew that the Faq he had in mind was not the philisophical Kingdom of her most secret dreams. &lt;br /&gt;
But the important thing right now was stopping Stanley. &lt;br /&gt;
&lt;br /&gt;
With some help from [[Caesar]] and [[Transylvito]], Jillian was able to prevent [[Stanley]] from reaching [[Faq]].But then, she learned that [[Caesar]] planned to claim [[Faq]]'s cities. Her momentary loss of control, and attempt to kill [[Caesar]], was the result of hearing this horrible news at the same time she heard that [[Ansom]] had been [[croaked]]. &lt;br /&gt;
&lt;br /&gt;
Being offered the resources needed to rebuild [[Faq]] by [[Don King]] was in a way both the best and the worst thing that ever happened to Jillian. It meant she had finally become Queen Of Faq, but it also meant that she and Faq were caught in a network of alliances that makes it impossible for [[Faq]] to be the sort of philosophical Kingdom it once was. And so Jillian continues to feel great ambivalence, and uncertainly about exactly what it is she wants.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Her name may be a pun on &amp;quot;Jillions of muscles&amp;quot;, a epithet suitable for a person relying on brute force and violence to solve problems. &lt;br /&gt;
&lt;br /&gt;
*Her familiarity with and relation to Jack Snipe may be a reference to &amp;quot;Jack and Jill.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
*The name Jillian, in combination with the fact that she is a [[barbarian]], may be a reference to the actress formerly known as Jillian Barberie, now [http://en.wikipedia.org/wiki/Jillian_Reynolds Jillian Reynolds].&lt;br /&gt;
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*Jillian's outfit in Book 2 - Page 12 is very similiar to Columbia's first costume in Rocky Horror Picture Show, a tie in to Wanda's outfit for Book 2.&lt;br /&gt;
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{{Office Holder&lt;br /&gt;
| Office=[[Chief Warlord]] of [[Faq]]&lt;br /&gt;
| Previous=Unknown&lt;br /&gt;
| Next=[[Duncan Scone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Office Holder&lt;br /&gt;
| Office=[[Ruler]] of [[Faq]]&lt;br /&gt;
| Previous=[[King Banhammer]]&lt;br /&gt;
| Next=''None, incumbent''&lt;br /&gt;
}}&lt;br /&gt;
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[[Category:Characters]]&lt;br /&gt;
[[Category:Warlord]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Predictamancy</id>
		<title>Predictamancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Predictamancy"/>
				<updated>2013-02-24T18:45:08Z</updated>
		
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&lt;div&gt;{{ImageStackRight|240|{{crop|680|950|880|1240|LIAB_67.jpg}}}}&lt;br /&gt;
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=Canon=&lt;br /&gt;
{{MagicSchool&lt;br /&gt;
 |Hocus Pocus&lt;br /&gt;
}}&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
Predictamancy is one of the three disciplines of the [[Magic]] class [[Hocus Pocus]]  and composed solely of the [[Magic_Elements|element]] of [[Life]]; it is aligned with the axis of [[Fate]].{{erf|1|038a|Parson's Klog #2}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*[[Findamancer]]s and [[Predictamancer]]s in the [[Magic Kingdom]]{{erf|1|013}} together forged a [[Spell]]{{erf|1|005}} that was supposed to summon the &amp;quot;[[Perfect Warlord]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Natural Predictamancy ==&lt;br /&gt;
[[Intuition]] is said to be a natural form of Predictamancy in [[LIAB Text 38]].&lt;br /&gt;
[[Battlespace determination]]s is said to be Natural Predictamancy in [[IPTSF Text 27]].&lt;br /&gt;
&lt;br /&gt;
==Known Predictamancers==&lt;br /&gt;
*[[Marie Lavraie]]: A predictamancer from [[FAQ]] responsible for many plot central predictions.&lt;br /&gt;
*[[Delphie Temple]] of [[Goodminton]], [[croaked]]&lt;br /&gt;
*[[Maya Calendar]] of [[Haffaton]], croaked&lt;br /&gt;
*[[Phillip]] of the Magic Kingdom&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
==Predictions that have proven accurate==&lt;br /&gt;
*[[Marie Lavraie]] predicted that [[Faq]] would fall some day.{{erf|1|082}}&lt;br /&gt;
*[[Marie Lavraie]] determined the order in which cities of [[Faq]] were veiled by the [[Foolamancer]].{{erf|1|107}}&lt;br /&gt;
*[[Marie Lavraie]] predicted that [[Wanda]] would take possession of an [[Arkentool]] and attune to it.{{erf|1|143}}&lt;br /&gt;
*[[Marie Lavraie]] predicted that [[Janis]] would stack with [[Parson]] {{erf|2|67}}&lt;br /&gt;
*[[Delphie Temple]] predicted that [[Wanda]] would have [[Olive Branch]] as her Chief Caster. {{blog|2011|11|inner-peace-through-superior-firepower-–-episode-009}} &lt;br /&gt;
*[[Delphie Temple]] predicted that [[Goodminton]] would not conquer [[Haffaton]], and that if Wanda continued to talk &amp;quot;she will bring ruin to Goodminton&amp;quot; {{blog|2011|11|inner-peace-through-superior-firepower-–-episode-010}}&lt;br /&gt;
*[[Delphie Temple]] predicted that a [[unit]] named [[Jillian]] (or Gillian) would arrive at the ruins of [[Goodminton]].&lt;br /&gt;
&lt;br /&gt;
==Predictamancy and causality==&lt;br /&gt;
The mechanisms of predictamancy have not been described in any detail.  Some possible mechanics are:&lt;br /&gt;
&lt;br /&gt;
===Self Fulfilling Prophecy===&lt;br /&gt;
Knowledge of the predictions or predictamancy itself causes the predictions to be true. It could be argued that [[Wanda]] only became attuned to the [[Arkenpliers]] due to a course of actions based on future knowledge.{{erf|1|143}}&lt;br /&gt;
&lt;br /&gt;
===Future event created by prediction===&lt;br /&gt;
Any use of Predictamancy could &amp;quot;plant&amp;quot; an event somewhere in the future of the targeted [[Unit|creature]]/[[Magic Item|item]]/[[Hex|land]]. For example, when [[Wanda]] was affected by Predictamancy, she was &amp;quot;foretold&amp;quot; to attune herself to an [[Arkentool]], but not which one or when. From that point, events that could cause her to attune had a higher odds of occurring, until the prophecy was fulfilled.&lt;br /&gt;
&lt;br /&gt;
===Outside influence===&lt;br /&gt;
Forces beyond the scope of ordinary cause and effect in [[Erfworld]] (For instance the [[Titans]]) alter events to reach the predicted state regardless of anybody's knowledge or choices. This mechanism seems highly likely given how Wanda has describe Fate as having a specific destination, but different optional paths to get there.&lt;br /&gt;
&lt;br /&gt;
===Foreknowledge===&lt;br /&gt;
The Predictamancer obtains knowledge of future events by some unspecified means. Any actions taken on this knowledge are known in advance as well, and any influence already accounted for. Thus the act of predicting (or more precisely the act of telling someone a prediction) can change events, but the events leading up to the foreknown event are also foreknown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Predicted</id>
		<title>Predicted</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Predicted"/>
				<updated>2013-02-24T18:41:40Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: Redirected page to Predictamancy&lt;/p&gt;
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	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Predicted</id>
		<title>Predicted</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Predicted"/>
				<updated>2013-02-24T18:41:15Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: Created page with &amp;quot;#REDIRECT Predictamancy&amp;quot;&lt;/p&gt;
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	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Olive_Branch</id>
		<title>Olive Branch</title>
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				<updated>2013-02-24T18:40:24Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|245|&lt;br /&gt;
{{crop|45|45|250|455|IPTSF_Text_15.jpg}}&lt;br /&gt;
&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Olive Branch&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |tribe=&lt;br /&gt;
 |faction= [[Haffaton]]&lt;br /&gt;
 |class= [[Caster]] ([[Florist]])&lt;br /&gt;
 |level= 12&lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
'''Strengths:''' Stopping Fights Before They Begin, Music, Treachery&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Not Knowing When to Stop, Impatience, Ability to Seal the Deal, Obsession with [[Life]]&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[IPTSF Text 8]] (mentioned), [[IPTSF Text 12]] (in person)&lt;br /&gt;
&lt;br /&gt;
Olive Branch was the [[Chief Caster|Chief]] [[Florist]] of [[Haffaton]] at the time [[Wanda]] was [[pop]]ped.&amp;lt;sup&amp;gt;[[IPTSF Text 9]]&amp;lt;/sup&amp;gt;  She is described as having &amp;quot;long golden hair&amp;quot;.&amp;lt;sup&amp;gt;[[IPTSF Text 12]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olive Branch is very proud of her discipline and obsessed with the superiority of the [[Life]] element. Haffaton once had a large number of powerful casters that were responsible for a lot of the side's success. In spite of this, Olive Branch caused them all to die from the [[Heroine bud]]s in order to &amp;quot;prove&amp;quot; the superiority of her own arts.&lt;br /&gt;
&lt;br /&gt;
[[Delphie Temple]] met Olive at least once in [[Magic Kingdom]] - supposedly to parley and discuss a proposal of peace and alliance from Haffaton.&amp;lt;sup&amp;gt;[[IPTSF Text 9]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After [[Goodminton]] reclaimed the city of [[Goodfinger]] from Haffaton, Wanda found and wore [[raiment]] that - according to Delphie - originally belonged to Olive. Delphie claims that there is some [[Signamancy]] and even [[Date-a-mancy]] between Olive and Wanda, and that their [[Fate]]s are intertwined.&amp;lt;sup&amp;gt;[[IPTSF Text 9]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of [[IPTSF Text 51]], it's been revealed that Olive had turned the Ruler of Haffaton, [[Judy Gale]], into a flower-addicted puppet and been keeping her in the [[Olive Garden]]. This has allowed Olive the freedom to manage the Side however she wishes, and the plausible deniability during parleys of only being the Chief Caster for her side, and not the real power.&lt;br /&gt;
&lt;br /&gt;
Olive was Heir Designate to [[Judy Gale]], Overlady of Haffaton.  While she effectively ruled [[Haffaton]], [[Duty]] prevented Olive from directly acting against Judy by directly overthrowing her. However, her [[Loyalty]] was so low that she was still perfectly willing to leave a unit likely to murder her nearby, namely [[Jillian]], who was [[Predicted]] to kill the [[ruler]] of Haffaton. To keep her ruler better under her grip and possibly to increase the chance that Judy would be the ruler fated to [[croak]], Olive took away the [[Arkenshoes]] her ruler owned, making it difficult for Judy to flee.&lt;br /&gt;
&lt;br /&gt;
Wanda managed to use [[Findamancy]] to recover the shoes and return them to Judy. As Judy departed from Erfworld, Olive became the new ruler of Haffaton, which in turn made her the likely subject of Jillian's prediction.&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&amp;quot;Olive Branch&amp;quot; probably refers to [http://en.wikipedia.org/wiki/Olive_branch a branch of the olive tree] - a symbol of peace or victory from the times of Ancient Greece.&lt;br /&gt;
&lt;br /&gt;
{{Office Holder&lt;br /&gt;
| Office=[[Chief Caster]] of [[Haffaton]]&lt;br /&gt;
| Previous=''Unknown''&lt;br /&gt;
| Next=''None''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Office Holder&lt;br /&gt;
| Office=[[Ruler]] of [[Haffaton]]&lt;br /&gt;
| Previous=''[[Judy Gale]]''&lt;br /&gt;
| Next=''None, incumbent''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Orwell</id>
		<title>Orwell</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Orwell"/>
				<updated>2013-02-24T18:24:03Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|300|&lt;br /&gt;
{{crop|245|0|360|80|IPTSF_Text_57.jpg}}&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Orwell&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |class= [[Caster]] (Lookamancer)&lt;br /&gt;
 |faction= [[Faq]]&lt;br /&gt;
 |special=&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
'''First Appearance:''' [[IPTSF Text 29]]&lt;br /&gt;
&lt;br /&gt;
Brother Orwell was [[Chief Caster|Chief]] [[Lookamancer]] to [[Faq]], during the time before the fall of the first Kingdom.&lt;br /&gt;
&lt;br /&gt;
He was involved in hiding Faq from other [[side]]s - particularly in planning movement of [[unit]]s entering and leaving the kingdom, together with [[Marie Lavraie]].&lt;br /&gt;
&lt;br /&gt;
He was much taken with [[Olive Branch]] and voluntarily turned to [[Haffaton]] at [[King Banhammer]]'s suggestion. This turned out to be a big mistake. When [[Jillian]] tried to fullfill the prophecy to [[croak]] [[Olive Branch]], Orwell managed to surprise her by casting a blindness spell, forcing her to [[croak]] him.&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&lt;br /&gt;
'Orwell' is probably a reference to [http://en.wikipedia.org/wiki/George_Orwell George Orwell], a British author of the 1900's, known for stories such as [http://en.wikipedia.org/wiki/Nineteen_Eighty-Four 1984], where the protagonist, and many others in the story were constantly observed by cameras, and a state security apparatus known as 'Big Brother'. The first reference to Orwell referred to him as &amp;quot;'big' Brother Orwell.&amp;quot; George Orwell was a firm believer in socialism, but he was also very critical and suspicious of several of its standard bearers. This is suitably ironic as Brother Orwell falls for Haffaton's brand of peace quickly and completely.&lt;br /&gt;
&lt;br /&gt;
It is unlikely that Orwell is a reference to 'Orwell Engineering', which is a company that specializes in the production of precision machinery for the hot end of float glass production.  There has not been mention of [[Eyemancy]], but it is possible that Lookamancy provides the framework for this. If this is possible, then the Lookamancer Orwell may create [[spell]]s to enhance vision, or [[Magic Item]]s, such lenses or eyeglasses to allow for long-distance sight, much as the [[bat]]s of [[Transylvito]] allow a [[unit]] to see occurrences in other [[hex]]es.&lt;br /&gt;
&lt;br /&gt;
{{Office Holder&lt;br /&gt;
| Office=[[Chief Caster]] of [[Faq]]&lt;br /&gt;
| Previous=''Unknown''&lt;br /&gt;
| Next=''Unknown'', ''possibly''&amp;lt;br&amp;gt;[[Vanna]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Foolamancy</id>
		<title>Foolamancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Foolamancy"/>
				<updated>2013-02-24T18:23:25Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|370|{{crop|300|950|670|1240|LIAB_4.jpg}}}}&lt;br /&gt;
&lt;br /&gt;
=Canon=&lt;br /&gt;
{{MagicSchool&lt;br /&gt;
 |Eyemancy&lt;br /&gt;
}}&lt;br /&gt;
'''Foolamancy''' is one of the three disciplines of the [[Magic]] class [[Eyemancy]]; it is aligned with the axis of [[Numbers]] and composed of the two [[Magic_Elements|element]]s of [[Life]] and [[Motion]].{{erf|1|038a|Parson's Klog #2}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*[[Veil]]ing [[Unit]]s or even Cities&amp;lt;br&amp;gt;&lt;br /&gt;
*Can create large scale illusions and sounds at high volume levels, as when [[Jack Snipe]] creates a gigantic projection of Stanley and &amp;quot;plays&amp;quot; martial music during the celebration of [[Stanley]]'s return to [[Gobwin Knob]]. Along the same lines, it can even simulate touch, as Jack does when he creates an illusory copy of [[Olive Branch]]'s chillaxe which Olive tries and fails to play.&lt;br /&gt;
*Transfer the Foolamancer's own sight to a unit that has been blinded.&lt;br /&gt;
*Can detect veiled units such as [[archon]]s ([[LIAB Text 6]])&lt;br /&gt;
*See what another unit sees, including hallucinations.&lt;br /&gt;
===Known Spells===&lt;br /&gt;
*Displacement: The [[caster]] makes a [[stack]] invisible, and creates a holographic projection of that stack some distance away.  The image behaves as the stack, and reveals the stack just as it is, with no changes, so enemies can see the strength and composition, as well as the action, of the stack, but are misled as to its location.{{erf|2|7}}&lt;br /&gt;
&lt;br /&gt;
*Baffle: The stack(s) are visually obscured, but may still be targeted.  It's unclear how much of a defense bonus this gives, but would make it difficult or impossible to target individual units.{{erf|2|36}}&lt;br /&gt;
&lt;br /&gt;
==Known Foolamancers==&lt;br /&gt;
[[Jack Snipe]]: in service to [[Gobwin Knob]] and previously [[Faq]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
It is suggested that chances to see through a veil are determined by the number of units veiled multiplied by the number of warlords looking. In Page 107{{Erf|1|107}} there are 11 warlords looking for &amp;quot;30 or so&amp;quot; units giving around 300 chances. A direct multiplication would give 330 chances for that particular stack to find 30 veiled units.&lt;br /&gt;
&lt;br /&gt;
Another explanation for &amp;quot;330 chances&amp;quot; is that each warlord rolls once against each veiled unit that it might see.  If the roll is a success, that warlord sees that unit.  The chances of winning that roll would therefore still be unknown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Foolamancy</id>
		<title>Foolamancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Foolamancy"/>
				<updated>2013-02-24T18:23:04Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|370|{{crop|300|950|670|1240|LIAB_4.jpg}}}}&lt;br /&gt;
&lt;br /&gt;
=Canon=&lt;br /&gt;
{{MagicSchool&lt;br /&gt;
 |Eyemancy&lt;br /&gt;
}}&lt;br /&gt;
'''Foolamancy''' is one of the three disciplines of the [[Magic]] class [[Eyemancy]]; it is aligned with the axis of [[Numbers]] and composed of the two [[Magic_Elements|element]]s of [[Life]] and [[Motion]].{{erf|1|038a|Parson's Klog #2}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*[[Veil]]ing [[Unit]]s or even Cities&amp;lt;br&amp;gt;&lt;br /&gt;
*Can create large scale illusions and sounds at high volume levels, as when [[Jack Snipe]] creates a gigantic projection of Stanley and &amp;quot;plays&amp;quot; martial music during the celebration of [[Stanley]]'s return to [[Gobwin Knob]]. Along the same lines, it can even simulate touch, as Jack does when he creates an illusory copy of [[Olive Branch]]'s chillaxe which Olive tries and fails to play.&lt;br /&gt;
*Transfer sight to a unit that has been blinded.&lt;br /&gt;
*Can detect veiled units such as [[archon]]s ([[LIAB Text 6]])&lt;br /&gt;
*See what another unit sees, including hallucinations.&lt;br /&gt;
===Known Spells===&lt;br /&gt;
*Displacement: The [[caster]] makes a [[stack]] invisible, and creates a holographic projection of that stack some distance away.  The image behaves as the stack, and reveals the stack just as it is, with no changes, so enemies can see the strength and composition, as well as the action, of the stack, but are misled as to its location.{{erf|2|7}}&lt;br /&gt;
&lt;br /&gt;
*Baffle: The stack(s) are visually obscured, but may still be targeted.  It's unclear how much of a defense bonus this gives, but would make it difficult or impossible to target individual units.{{erf|2|36}}&lt;br /&gt;
&lt;br /&gt;
==Known Foolamancers==&lt;br /&gt;
[[Jack Snipe]]: in service to [[Gobwin Knob]] and previously [[Faq]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
It is suggested that chances to see through a veil are determined by the number of units veiled multiplied by the number of warlords looking. In Page 107{{Erf|1|107}} there are 11 warlords looking for &amp;quot;30 or so&amp;quot; units giving around 300 chances. A direct multiplication would give 330 chances for that particular stack to find 30 veiled units.&lt;br /&gt;
&lt;br /&gt;
Another explanation for &amp;quot;330 chances&amp;quot; is that each warlord rolls once against each veiled unit that it might see.  If the roll is a success, that warlord sees that unit.  The chances of winning that roll would therefore still be unknown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Orwell</id>
		<title>Orwell</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Orwell"/>
				<updated>2013-02-24T18:22:56Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|300|&lt;br /&gt;
{{crop|245|0|360|80|IPTSF_Text_57.jpg}}&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Orwell&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |class= [[Caster]] (Lookamancer)&lt;br /&gt;
 |faction= [[Faq]]&lt;br /&gt;
 |special=&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
'''First Appearance:''' [[IPTSF Text 29]]&lt;br /&gt;
&lt;br /&gt;
Brother Orwell was [[Chief Caster|Chief]] [[Lookamancer]] to [[Faq]], during the time before the fall of the first Kingdom.&lt;br /&gt;
&lt;br /&gt;
He was involved in hiding Faq from other [[side]]s - particularly in planning movement of [[unit]]s entering and leaving the kingdom, together with [[Marie Lavraie]].&lt;br /&gt;
&lt;br /&gt;
He was much taken with [[Olive Branch]] and voluntarily turned to [[Haffaton]] at [[King Banhammer]]'s suggestion. This turned out to be a big mistake. When [[Jillian Zammusel]] tried to fullfill the prophecy to [[croak]] [[Olive Branch]], Orwell managed to surprise her by casting a blindness spell, forcing her to [[croak]] him.&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&lt;br /&gt;
'Orwell' is probably a reference to [http://en.wikipedia.org/wiki/George_Orwell George Orwell], a British author of the 1900's, known for stories such as [http://en.wikipedia.org/wiki/Nineteen_Eighty-Four 1984], where the protagonist, and many others in the story were constantly observed by cameras, and a state security apparatus known as 'Big Brother'. The first reference to Orwell referred to him as &amp;quot;'big' Brother Orwell.&amp;quot; George Orwell was a firm believer in socialism, but he was also very critical and suspicious of several of its standard bearers. This is suitably ironic as Brother Orwell falls for Haffaton's brand of peace quickly and completely.&lt;br /&gt;
&lt;br /&gt;
It is unlikely that Orwell is a reference to 'Orwell Engineering', which is a company that specializes in the production of precision machinery for the hot end of float glass production.  There has not been mention of [[Eyemancy]], but it is possible that Lookamancy provides the framework for this. If this is possible, then the Lookamancer Orwell may create [[spell]]s to enhance vision, or [[Magic Item]]s, such lenses or eyeglasses to allow for long-distance sight, much as the [[bat]]s of [[Transylvito]] allow a [[unit]] to see occurrences in other [[hex]]es.&lt;br /&gt;
&lt;br /&gt;
{{Office Holder&lt;br /&gt;
| Office=[[Chief Caster]] of [[Faq]]&lt;br /&gt;
| Previous=''Unknown''&lt;br /&gt;
| Next=''Unknown'', ''possibly''&amp;lt;br&amp;gt;[[Vanna]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Lookamancy</id>
		<title>Lookamancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Lookamancy"/>
				<updated>2013-02-24T18:17:45Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Canon=&lt;br /&gt;
{{MagicSchool&lt;br /&gt;
 |Eyemancy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Lookamancy is one of the three disciplines of the [[Magic]] class [[Eyemancy]]. It is aligned with the axis of [[Erf]] and composed of the two [[Magic_Elements|element]]s of [[Life]] and [[Motion]].{{erf|1|038a|Parson's Klog #2}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*Battlefield Surveillance&lt;br /&gt;
*Blind a unit by touching them.&lt;br /&gt;
&lt;br /&gt;
==Known Lookamancers==&lt;br /&gt;
*[[Misty]]: (dead) Formerly in service to [[Gobwin Knob]]&lt;br /&gt;
*[[Hubble]]: Most likely living in the [[Magic Kingdom]]&lt;br /&gt;
*[[Orwell]]: (dead) Formerly in service to [[Faq]] then [[Haffaton]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Enforcement_Council</id>
		<title>Enforcement Council</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Enforcement_Council"/>
				<updated>2013-02-24T07:26:51Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
An enforcement council is formed when someone tries to break the rules of the [[Magic Kingdom]], such as by crossing an enemy [[portal]] without permission.&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Enforcement_Council</id>
		<title>Enforcement Council</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Enforcement_Council"/>
				<updated>2013-02-24T07:26:05Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: Created page with &amp;quot;=Proposed Canon= An enforcement council is formed when someone tries to break the rules of the Magical Kingdom, such as by crossing an enemy portal without permission.  [...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
An enforcement council is formed when someone tries to break the rules of the [[Magical Kingdom]], such as by crossing an enemy [[portal]] without permission.&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Luckamancy</id>
		<title>Luckamancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Luckamancy"/>
				<updated>2013-02-24T07:11:22Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Canon==&lt;br /&gt;
{{MagicSchool&lt;br /&gt;
 |Clevermancy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
Luckamancy is one of the three disciplines of the [[Magic]] class [[Clevermancy]]; it is aligned with the axis of [[Erf]] and is composed of none of the three [[Magic_Elements|element]]s of [[Life]], [[Motion]] and [[Matter]].{{erf|1|038a|Parson's Klog #2}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*Shift odds in one's favor.&lt;br /&gt;
*According to [[Clay Dice]], Luckamancy &amp;quot;steals [[Numbers]] from the world&amp;quot;. That is, it improves the &amp;quot;rolls&amp;quot; of the boosted [[Units]] while reducing unboosted Units' rolls, the average odds ([[Mathamancy]]) staying the same.&lt;br /&gt;
*Units, battles, and sides can be boosted. Units are the easiest. Sides are the hardest.&lt;br /&gt;
&lt;br /&gt;
==Known Luckamancers==&lt;br /&gt;
[[Clay Dice]] of [[Goodminton]].&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
[[Parson|Parson's]] fifth [[Stupid Meal]] in addition to the final piece of his [[Parson's Sword|sword]], was given a recommended daily value of Luckamancy.{{erf|1|106}}&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
*[[Mathamancer]]s can be paired with [[Luckamancer]]s to predict the crucial battles and then tilt them to produce a favorable outcome.{{erf|1|054}}&lt;br /&gt;
*[[Parson]] claimed to have tried to cast Luckamancy {{erf|1|129}} before sending on [[Bogroll]] on a special mission, but he stated that he failed. This may have been meant metaphorically. &lt;br /&gt;
**Contrariwise, presumably Parson's dose of Luckamancy stole numbers from other Gobwin Knob units, contributing to their demises — including that of Bogroll.&lt;br /&gt;
*Could a [[Luckamancer]] assist in item creation and possibly make it better than it would normally be?&lt;br /&gt;
*The involvement of a Luckamancer conceivably might make the linking and unlinking of casters easier.&lt;br /&gt;
*Luckamancy is usually used to succeed at important actions at the expense of failing at other actions. It might be possible to use the reverse tactic, namely, apply bad luck to unimportant actions or even no action at all so as to save up more good luck for later and make the bad luck better targeted at things that don't matter.&lt;br /&gt;
&lt;br /&gt;
* Note how [[Forthewin]] was supposed to have legendary [[Luckamancy]] until his death. His adjutant, [[Artemis]], clearly had legendarily poor Luckamancy. Per [[Clay]]'s explanation, could Forthewin's luck have been stolen from Artemis?&lt;br /&gt;
*Luckless Elves may have an odd form of Natural Luckamancy, stealing their own luck and giving it to their allies.&lt;br /&gt;
* '''Blind Luck''' is mentioned in [[IPTSF Text 29]], hinting that there it is a kind of Luck that blinds one's enemies to your actions, and perhaps, to your [[movement]].&lt;br /&gt;
*When Artemis fights against Sylvia, Artemis notices the particular luck of her knights. It is possible that this luck was the balance to the fortuitous situations that prevented Artemis from harming Sylvia.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Luckamancy</id>
		<title>Luckamancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Luckamancy"/>
				<updated>2013-02-24T07:10:43Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Canon==&lt;br /&gt;
{{MagicSchool&lt;br /&gt;
 |Clevermancy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
Luckamancy is one of the three disciplines of the [[Magic]] class [[Clevermancy]]; it is aligned with the axis of [[Erf]] and is composed of none of the three [[Magic_Elements|element]]s of [[Life]], [[Motion]] and [[Matter]].{{erf|1|038a|Parson's Klog #2}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*Shift odds in one's favor.&lt;br /&gt;
*According to [[Clay Dice]], Luckamancy &amp;quot;steals [[Numbers]] from the world&amp;quot;. That is, it improves the &amp;quot;rolls&amp;quot; of the boosted [[Units]] while reducing unboosted Units' rolls, the average odds ([[Mathamancy]]) staying the same.&lt;br /&gt;
*Units, battles, and sides can be boosted. Units are the easiest. Sides are the hardest.&lt;br /&gt;
&lt;br /&gt;
==Known Luckamancers==&lt;br /&gt;
[[Clay Dice]] of [[Goodminton]].&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
[[Parson|Parson's]] fifth [[Stupid Meal]] in addition to the final piece of his [[Parson's Sword|sword]], was given a recommended daily value of Luckamancy.{{erf|1|106}}&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
*[[Mathamancer]]s can be paired with [[Luckamancer]]s to predict the crucial battles and then tilt them to produce a favorable outcome.{{erf|1|054}}&lt;br /&gt;
*[[Parson]] claimed to have tried to cast Luckamancy {{erf|1|129}} before sending on [[Bogroll]] on a special mission, but he stated that he failed. This may have been meant metaphorically. &lt;br /&gt;
**Contrariwise, presumably Parson's dose of Luckamancy stole numbers from other Gobwin Knob units, contributing to their demises — including that of Bogroll.&lt;br /&gt;
*Could a [[Luckamancer]] assist in item creation and possibly make it better than it would normally be?&lt;br /&gt;
*The involvement of a Luckamancer conceivably might make the linking and unlinking of casters easier.&lt;br /&gt;
*Luckamancy is usually used to succeed at important actions at the expense of failing at other actions. It might be possible to use the reverse tactic, namely, apply bad luck to unimportant actions or even no action at all so as to save up more good luck for later make the bad luck better targeted at things that don't matter.&lt;br /&gt;
&lt;br /&gt;
* Note how [[Forthewin]] was supposed to have legendary [[Luckamancy]] until his death. His adjutant, [[Artemis]], clearly had legendarily poor Luckamancy. Per [[Clay]]'s explanation, could Forthewin's luck have been stolen from Artemis?&lt;br /&gt;
*Luckless Elves may have an odd form of Natural Luckamancy, stealing their own luck and giving it to their allies.&lt;br /&gt;
* '''Blind Luck''' is mentioned in [[IPTSF Text 29]], hinting that there it is a kind of Luck that blinds one's enemies to your actions, and perhaps, to your [[movement]].&lt;br /&gt;
*When Artemis fights against Sylvia, Artemis notices the particular luck of her knights. It is possible that this luck was the balance to the fortuitous situations that prevented Artemis from harming Sylvia.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Caster_link</id>
		<title>Caster link</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Caster_link"/>
				<updated>2013-02-24T07:01:37Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|300|{{crop|13|800|223|970|TBFGK_72.jpg}}}}&lt;br /&gt;
&lt;br /&gt;
{{Magic101}}&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
A Caster link is made when two or three [[Casters]] are joined physically (via holding hands or by a chain, for instance) and mentally through a [[Thinkamancer]] in order to create a whole greater than the sum of its parts. The linked [[Casters]] can perform [[Spell]]s far more powerful and complex than any single Caster could consider possible.  Casters united in this way are said to be linked.&lt;br /&gt;
&lt;br /&gt;
A [[Thinkamancer]] joins with one or two other [[Casters]] to create a combined consciousness.  The process of creating the link can be aided by each Caster recalling how it felt when it first cast a [[Spell]] of its Discipline, which is described as warm, comforting, and familiar.{{Erf|1|135}} The casters then lose their individuality and revert to representing only their Discipline. It is still possible for a Caster to remember its former existence{{Erf|1|046}}, but using this knowledge strains and might break the link.{{Erf|1|054}}  The link is fragile, and can be broken by merely calling one of the Casters by its name, so the linked Casters are referred to by their [[Magic|Discipline]]s instead (ie. [[Thinkamancer]], [[Dirtamancer]], [[Lookamancer]], etc.).&lt;br /&gt;
&lt;br /&gt;
Breaking the link can result in damage to the minds of the [[Casters]], but this is similar to the backlash of other [[Thinkamancy]] [[Spell]]s, so a good Thinkamancer can protect herself (or himself) from the damage by forcing the other Casters to bear the brunt.{{Erf|1|084}}.  Such backlash can lead to severe trauma, including temporary catatonia, insanity, or death. {{Erf|1|077}}&lt;br /&gt;
&lt;br /&gt;
A two Caster link may be dissolved by the Thinkamancer that began the link without harming either Caster. A three Caster link cannot be safely broken without the help of other Thinkamancers. &lt;br /&gt;
&lt;br /&gt;
Such powerful spells as ending another side's turn requires a link-up.&lt;br /&gt;
&lt;br /&gt;
==Known Links==&lt;br /&gt;
&lt;br /&gt;
===[[Thinkamancer]]/[[Foolamancer]]/[[Lookamancer]]===&lt;br /&gt;
'''[[Gobwin Knob]] [[Caster]]s involved'''&lt;br /&gt;
* [[Maggie]]&lt;br /&gt;
* [[Jack Snipe]]&lt;br /&gt;
* [[Misty]]&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
* Creation of [[Eyebook]]s{{Erf|1|047}}&lt;br /&gt;
* Creation and operation of the [[Eyemancer Table]]{{Erf|1|045}}&lt;br /&gt;
&lt;br /&gt;
'''Circumstances of First Dissolution'''&lt;br /&gt;
* Accidentally broken by [[Parson]] when he addressed Misty by name.{{Erf|1|046}}&lt;br /&gt;
* Partial or averted dissolution? [[Sizemore]] strongly assumes that the link was broken by [[Parson]]'s actions.{{Erf|1|054}}&lt;br /&gt;
* No harmful effects.&lt;br /&gt;
&lt;br /&gt;
'''Circumstances of Second Dissolution''' {{Erf|1|072}}&lt;br /&gt;
* Broken by Maggie upon order of [[Stanley the Tool]].&lt;br /&gt;
* Maggie protected herself from the backlash.&lt;br /&gt;
* Jack Snipe was driven insane until his name was spoken.&lt;br /&gt;
* Misty [[croaked]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Thinkamancer]]/[[Croakamancer]]/[[Dirtamancer]]===&lt;br /&gt;
'''Casters involved'''&lt;br /&gt;
* [[Maggie]]&lt;br /&gt;
* [[Wanda]]&lt;br /&gt;
* [[Sizemore]]&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
* [[Volcano Uncroaking|Uncroak volcanoes]]{{Erf|1|135}} and control the direction of the blast{{Erf|1|142}}&lt;br /&gt;
* Enhanced perception of terrain (leading to gem finding){{Erf|1|142}}&lt;br /&gt;
&lt;br /&gt;
'''Circumstances of Dissolution'''&lt;br /&gt;
* Unraveled by five Thinkamancers, at least one [[master-class]].&lt;br /&gt;
* No negative effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Thinkamancer]]/[[Dirtamancer]]===&lt;br /&gt;
'''Casters involved'''&lt;br /&gt;
* [[Maggie]]&lt;br /&gt;
* [[Sizemore]]&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
*Upgrading a City with better results than by a Dirtamancer alone.{{ref|summer-updates-–-026}}&lt;br /&gt;
&lt;br /&gt;
'''Circumstances of Dissolution'''&lt;br /&gt;
* Presumably dissolved by Maggie with no danger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Thinkamancer]]/[[Turnamancer]]/???===&lt;br /&gt;
'''Casters involved'''&lt;br /&gt;
* [[Charlie]]&lt;br /&gt;
* [[Vanna]]&lt;br /&gt;
* There may or may not have been a third caster in the link. [[Bowie]]?  He's a [[Changemancer]] and they did change whose turn it is.  Also, he's in the magic kingdom where he may have told [[Janis]] of the planned link up.  This link may have been what Janis meant by &amp;quot;other things&amp;quot; when she said &amp;quot;And this battle will be a turning point. I have some Predictamancy on it, among other things. There will be disarray.&amp;quot; If not Bowie, [[Jeftichew]] is a likely candidate, as a [[Carnymancer]]. The powers of Carnymancy are unknown, but the &amp;quot;production values&amp;quot; of the spell were pretty high, and Carnymancy is likely the most presentational [[magic]] around.&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
* Appears to be the first ranged link-up &amp;amp;mdash; i.e. it doesn't require physical contact between casters &amp;amp;mdash; most likely due to the power of the [[Arkendish]].  Charlie was unable to broadcast to other Archons during the link, although he did manage to send a terse thinkagram to [[King Slately]] when the latter risked breaking the link.&lt;br /&gt;
* Forcing a side to end their turn early.  This was a surprise to both Jetstone and Gobwin Knob, so it's unlikely regular Turnamancy can do this, even with a master-class caster.&lt;br /&gt;
* Vanna states that the spell cost two turns' worth of juice; unless casters can &amp;quot;hold over&amp;quot; juice from preceding turns, this implies that Charlie shared some of the juice cost.  This may or may not be a normal function of a caster link.&lt;br /&gt;
&lt;br /&gt;
'''Circumstances of Dissolution'''&lt;br /&gt;
* Broken by [[Charlie]] at the beginning of the [[Jetstone]]/[[Kingdom of Faq|Faq]]/[[Haggar]]?/[[Transylvito]]? [[alliance]]'s [[turn]], with no negative effects to [[Vanna]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Thinkamancer]]/[[Date-a-mancer]]/[[Hat Magician]]===&lt;br /&gt;
'''Casters involved'''&lt;br /&gt;
* unknown&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
* Created the [[Laurel of Napster]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Thinkamancer]]/[[Thinkamancer]]===&lt;br /&gt;
'''Casters involved'''&lt;br /&gt;
* [[Great Minds that Think Alike]]&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
* A pair of linked Thinkamancers standing in different nodes of amplification can send and detect G-string vibrations far better than a single caster. Notably, it is easily possible for a single caster to achieve the same effect just by oscillating between the different nodes themself, since the trick works in the first place by giving the Thinkamancer more perspective.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Thinkamancer]]/[[Flower Power]]/[[Turnamancer]]===&lt;br /&gt;
'''Casters involved'''&lt;br /&gt;
* [[Maxwell]]&lt;br /&gt;
* [[Olive Branch]]&lt;br /&gt;
* [[Tina]]&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
* Creation of the initial [[Heroine bud]]s. Though it would seem that more can be produced without a linkup afterwards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Thinkamancer]]/[[Croakamancer]]/[[Turnamancer]]===&lt;br /&gt;
'''Casters involved'''&lt;br /&gt;
* [[Maxwell]]&lt;br /&gt;
* [[Wanda]]&lt;br /&gt;
* [[Tina]]&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
* Ability to create a box of tricks, a [[Magic Item]] that can be used for all sorts of creative torture on a captive in order to interrogate or [[turn]] them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Thinkamancer]]/[[Croakamancer]]/[[Dirtamancer]]===&lt;br /&gt;
'''Casters involved'''&lt;br /&gt;
* [[Maxwell]]&lt;br /&gt;
* [[Wanda]]&lt;br /&gt;
* [[Komatsu]]&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
* Inspired the creation of memorial stones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
To discuss the power of speculative link-ups, please visit [[Speculative Link-ups]].&lt;br /&gt;
&lt;br /&gt;
===[[Thinkamancer]]/[[Luckamancer]]/[[Mathamancer]]===&lt;br /&gt;
Some sides combine [[Mathamancy]] and [[Luckamancy]]{{erf|1|054}}.  Sizemore explicitly compares the power of the combination to that of the [[Eyemancer]] link-up, which inspires some people to believe this a link-up with a [[Thinkamancer]].&lt;br /&gt;
&lt;br /&gt;
Sizemore specifically states &amp;quot;You pair your Mathamancers with some Luckamancers.&amp;quot;  Both the term pair and the plurals of Mathamancers and Luckamancers (since a 4 caster link is impossible) suggest against a trimancer link.&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
* Targeted Luck: The Mathamancer determines the most important battles and the Luckamancer tilts them in his side's favour.&lt;br /&gt;
&lt;br /&gt;
===([[Thinkamancer]]/[[Thinkamancer]])/Multiple others===&lt;br /&gt;
In theory a two [[Thinkamancer]] link up could function as a single, much more powerful, [[Thinkamancer]] for the creation of a second link up. This may allow a link up of 'Four' casters, and there by link up featuring a whole school of casting besides Eyemancy, or a 'three' caster link up that could be safely disolved without assistance.&lt;br /&gt;
&lt;br /&gt;
It is also with in the realm of reason that if a linked pair of [[Thinkamancers]] can function as a single for such a link, there is no reason multiple of these groups couldn't link together... Maybe this is what the greath minds are thinking alike about.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Erfworld_Mechanics]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Speculative_Link-ups</id>
		<title>Speculative Link-ups</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Speculative_Link-ups"/>
				<updated>2013-02-24T06:58:38Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fanon}}&lt;br /&gt;
&lt;br /&gt;
This page is intended to describe potential spells and items created by Casters joined by a Thinkamancer Link-up. As the abiltiies of more Disciplines are revealed, the possible combinations will grow significantly.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==[[Thinkamancer]]/[[Thinkamancer]]/[[Thinkamancer]]/Others==&lt;br /&gt;
This concept of this combination is that one Thinkamancer can link two more, which allows those two to link together two more [[Caster]]s each, allowing a combination of five Disciplines instead of three. Although conceptually possible, Linking is described as an ability, not a spell, and as such might not be enhanced by the Link. If Linking devolves the mind to a function, and abilities are learned outside that function or if the suppression of others' individuality requires individuality of your own, then the two Linked Thinkamancers would not have access to this ability. Given the complexity of the [[Summon Perfect Warlord Spell]], it may have required more than three Disciplines to create, and so may have been the result of a Link of this type. Given the danger of unravelling a link of only three Casters, unravelling more than three could not be anything less than suicidally dangerous.&lt;br /&gt;
* Another thought is to use a thinkamancer to chain together two other links, treating each chain as a single entity, as is the nature of the linkup. this would, of course, result in a total of seven participants and like mentioned, would be suicidal to separate without entire groups of thinkmancers working together, slowly, to unravel the linkup.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Potentially, a three thinkamancer link-up could also provide thinkamancy unparalleled outside of the Arkendish. Outright mind control as opposed to suggestion spells. Vastly improved thinkagrams. Stronger resilience of the link between casters, to the level that merely mentioning their names wouldn't kill them.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Carnymancer]]/[[Predictamancer]]==&lt;br /&gt;
* Accurately gauge and cancel a specific fated event.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Changemancer]]/[[Dittomancer]]==&lt;br /&gt;
* Change a unit into a copy of another.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Changemancer]]/[[Weirdomancer]]==&lt;br /&gt;
* Change a unit of one type into a unit of another.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Croakamancer]]/[[Dirtamancer]]==&lt;br /&gt;
* This combination could create Bone and Flesh Golems from corpses unable to be [[uncroaked]].&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Croakamancer]]/[[Dollamancer]]==&lt;br /&gt;
* [[uncroaked|uncroaking]] [[cloth golem]]. Creating flesh golems (with corpses that are already beyond being uncroaked)? &lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Croakamancer]]/[[Flower Power]]==&lt;br /&gt;
* Give living units zero [[upkeep]] in much the same way as [[Uncroaked]] and [[Decrypted]].&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Croakamancer]]/[[Healomancer]]==&lt;br /&gt;
* Resurrect units croaked within the past turn as long as the body is mostly intact.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Croakamancer]]/[[Shockmancer]]==&lt;br /&gt;
* A [[Magic Item]] could direct shock directly to the heart of a [[unit]] that died from a failed heart (gas, death of fright, death from sudden cold), restoring it to normal life instead of [[uncroaked|uncroaking]] it.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Date-a-mancer]]/[[Turnamancer]]==&lt;br /&gt;
* Thinkamancy and Turnamancy allow units to be turned to a different side, while Date-a-mancy gives insight into a unit's relationships with others. A combination of the three might enable a side to turn units far more efficiently than any one of these casters separately.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Dollamancer]]==&lt;br /&gt;
* Create a &amp;quot;dollhouse&amp;quot;, or rather, a city with more automated capabilities.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Findamancer]]==&lt;br /&gt;
* This combination could find enemy [[Unit]]s and then sink them into the very ground they stand on from far beyond the range of any weapon.&lt;br /&gt;
* It could also find various objects or areas underground, eg. gems or tunnels.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Flower Power]]==&lt;br /&gt;
* Convert terrain type to a farm.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Hat Magician]]==&lt;br /&gt;
* Create a [[portal]].&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Moneymancer]]==&lt;br /&gt;
* Upgrade cities at a greatly reduced cost without the casters being physically present in the cities. This link-up could be very cost-effective to a side that has many low-level cities.&lt;br /&gt;
* Finding mines or other sources of gems.  Making mines more productive (finding more gems, 'upgrading' gems to be worth more).&lt;br /&gt;
* Modifying a terrain type to allow a [[city]] or vice versa.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Shockmancer]]==&lt;br /&gt;
* This combination could create a Lodestone -- a natural magnet -- which could be used to point to magnetic north for navigation, or if made much more powerful, affix metal-clad [[Unit]]s in place or rip the metal weapons from the hands of troops.&lt;br /&gt;
* Create a lightning rode to protect a city from shockamancy attacks.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dittomancer]]/[[Moneymancer]]==&lt;br /&gt;
* Use up [[juice]] to double some number of [[shmucker]]s.&lt;br /&gt;
* Create a [[purse]]-like [[Magic Item]] that refills every [[turn]] as long as one shmucker is left inside.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dittomancer]]/[[Turnamancer]]==&lt;br /&gt;
* Give a side multiple turns in a row.&lt;br /&gt;
* Could be used to massively increase rate of production, which could very well make [[Parson Gotti]]'s idea for a side with zero upkeep plausible.&lt;br /&gt;
* Replicate enemy units when these pop they are friendly's, this could be used to disrupt an enemy in attack and defensive actions allowing for friendly troops to appear in the middle of a engagement. Clearly, the copied units would all have goatees. (see [http://tvtropes.org/pmwiki/pmwiki.php/Main/EvilTwin Evil Twin on Tvtropes] )&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dollamancer]]/[[Healomancer]]==&lt;br /&gt;
Create golems that can heal golems and non-golem units.  &lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dollamancer]]/[[Foolamancer]]==&lt;br /&gt;
Creating raiment with built in [[Foolamancy]], such as camouflage or invisibility.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Flower Power]]==&lt;br /&gt;
* Create an Erfworld equivelant to coffee, effectively producing a ration that can apply the effect of the Thinkamancy spell that acts as a stimulant.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Flower Power]]/[[Healomancer]]==&lt;br /&gt;
* Create medicinal drugs that can be used to heal units.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Flower Power]]/[[Moneymancer]]==&lt;br /&gt;
* Create &amp;quot;cash crops&amp;quot; so that [[schmuckers]] can be harvested in place of [[ration]]s.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Luckamancer]]/[[Moneymancer]]==&lt;br /&gt;
* Spend [[schmuckers]] to produce more good luck for the side.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Mathamancer]]/[[Predictamancer]]==&lt;br /&gt;
* Mathamancy seems to be based on predicting the general likelyhood of an event, while Predictamancy seems to be based on peering into the Titans' great plan. It has been suggested that not everything is predetermined and a prophecy can be fulfilled in multiple ways. A combination of the two might be able to accurately determine the optimal path to achieve a prediction.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Moneymancer]]/[[Turnamancer]]==&lt;br /&gt;
* Steal [[schmuckers]] from an enemy's treasury.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Moneymancer]]/[[Predictamancer]]==&lt;br /&gt;
* Spend [[schmuckers]] to improve a side's karma.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fanon]]&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Thinkamancy</id>
		<title>Thinkamancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Thinkamancy"/>
				<updated>2013-02-24T06:44:02Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|{{crop|450|20|710|260|TBFGK_91.jpg}}}}&lt;br /&gt;
&lt;br /&gt;
= Canon=&lt;br /&gt;
{{MagicSchool&lt;br /&gt;
 |Eyemancy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Thinkamancy is one of the three disciplines of the [[Magic]] class [[Eyemancy]] ; it is aligned with the axis of [[Fate]] and composed of the two [[Magic_Elements|element]]s of [[Life]] and [[Motion]].{{erf|1|038a|Parson's Klog #2}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
[[Spell]]s of this Discipline normally involve influencing the mind or actions of a target.&lt;br /&gt;
&lt;br /&gt;
All known Thinkamancers are part of a secret conspiracy, lead by the [[Great Minds that Think Alike]], which works to conceal the full extent of their powers from everyone who is not a Thinkamancer. They are opposed to [[Charlie]], who has learned many of their secrets through his attunement to the [[Arkendish]]. &lt;br /&gt;
&lt;br /&gt;
Thinkamancy is derived from the observation and alteration of the Cosmic Vibrations of [[Grandiocosmic Strings]]. These vibrations cannot penetrate polarized Stuff, such as that which the [[Temple of the Thinkamancers]] is made from.&lt;br /&gt;
&lt;br /&gt;
==Known Thinkamancers==&lt;br /&gt;
*[[Maggie]]: an [[adept-class]] Thinkamancer in service to [[Gobwin Knob]]&lt;br /&gt;
*[[Bunny]]: in service to [[Transylvito]]&lt;br /&gt;
*[[Isaac]]: a [http://en.wikipedia.org/wiki/Carl_Sagan Carl Sagan] or Isaac Newton-like Thinkamancer in the [[Magic Kingdom]]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Princess_Zelda Princess Zelda]-like thinkamancer (possibly resides in Magic Kingdom)&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Aristotle Aristotle]-like thinkamancer (possibly resides in Magic Kingdom)&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Neil_deGrasse_Tyson Neil deGrasse Tyson]-like thinkamancer (possibly resides in Magic Kingdom)&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Psycho_Mantis#Psycho_Mantis| Psycho Mantis]-like thinkamancer (possibly resides in Magic Kingdom)&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Spock| Spock]-like thinkamancer&lt;br /&gt;
*[http://fireemblem.wikia.com/wiki/Sanaki Sanaki]-like thinkamancer&lt;br /&gt;
*members of [[Great Minds that Think Alike]]&lt;br /&gt;
*[[Maxwell]], the long dead Thinkamancer of Haffaton&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*[[Suggestion Spell]]s{{erf|1|084}}&lt;br /&gt;
**Thinkamancy [[spell]]s are incapable of dominating a victim. Similar to the Earth folklore about Hypnotism, it can only sway choice towards an action the victim might do anyway.{{Erf|1|148}}&lt;br /&gt;
*Modify a unit's loyalty.&lt;br /&gt;
*Merging the minds of [[caster]]s together into a &amp;quot;[[Caster Link|psychological alloy]]&amp;quot; or gestalt with the [[Thinkamancer]], allowing the casting of [[Spell]]s uncastable by singular [[Caster]]s{{erf|1|054}}&lt;br /&gt;
*Protecting oneself from the effects of breaking a long term mind-affecting [[spell]]&lt;br /&gt;
*[[Thinkagram]]s: long-ranged communication&lt;br /&gt;
*Can assist with or accelerate the healing of some forms of mental damage that are the results of Thinkamancy.{{Erf|1|084}}.&lt;br /&gt;
*Can increase the efficiency of a [[Unit]]'s thought processes. {{Erf|1|104}}.&lt;br /&gt;
*Can use minor combat/stunning spells. {{Erf|1|133}}&lt;br /&gt;
*[[Don King]] can use his thinkamancer to see through [[bat]] [[unit]]s' eyes across an indefinite distance.  This is apparently a stronger version of the natural Thinkamancy version.&lt;br /&gt;
*[[Maggie]] is shown wearing a necklace with a yellow triangle around an eye. {{ref|[[LIAB_58:11]]}} It is not clear if this is a symbol of being a Thinkamancer or a member of group of Great Minds that Think Alike. It is possible the necklace enhances her ability to do Thinkamancy.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
=== Adept ===&lt;br /&gt;
apparently a step above a beginner at Thinkamancy&lt;br /&gt;
&lt;br /&gt;
=== Mastermind ===&lt;br /&gt;
one of the ranks of Thinkamancy  as mentioned in Book 2, Text Update 013{{ref | [[LIAB Text 13]]}}&lt;br /&gt;
=== Headmaster ===&lt;br /&gt;
possibly one of the higher level Thinkamancy ranks, but there is some thought that it signifies membership in the [[Great Minds that Think Alike]]. See Book 2, Text Update 040. {{ref | [[LIAB Text 40]]}}&lt;br /&gt;
&lt;br /&gt;
==Arkendish==&lt;br /&gt;
The [[Arkendish]] gives its user superior powers in Thinkamancy. {{erf|1|088}}&lt;br /&gt;
&lt;br /&gt;
=Natural Thinkamancy=&lt;br /&gt;
&lt;br /&gt;
Natural Thinkamancy is innate magic. Many [[Erfworld Mechanics|mechanics]] in [[Erfworld]] relate to this magic. One example is scout units sending back intelligence.{{erf|1|084a|Parson's Klog #10}}&lt;br /&gt;
&lt;br /&gt;
This magic is also important for the functioning of a [[Ruler]]. &lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
&lt;br /&gt;
To [[unit]]s using only Natural Thinkamancy, it appears to be the [[magic]] of the mind, however, Thinkamancers have stated it is the magic of the observation and alteration of the Cosmic Vibrations of [[Grandiocosmic Strings]]. Natural Thinkamancy allows these vibrations to be altered and detected by the mind, much like sound waves are detected by hearing and altered by speaking.  The effects of this [[Magic#Disciplines|Discipline]] affect thoughts and attitudes. Natural Thinkamancy is Thinkamancy that is performed without the casting of a [[spell]]. There are two basic types of Natural Thinkamancy.&lt;br /&gt;
&lt;br /&gt;
The first type of Natural Thinkamancy is a variety of [[Unit#Natural_Abilities|Natural Ability]]. Natural Abilities that affect the mind are considered Natural Thinkamancies. The ability of [[Vinny Doombats|Vinny's]] [[doombats]] to show him what they are seeing{{erf|1|049}} is an example of this type of natural Thinkamancy. [[Maggie]] indicated experienced Warlords can use natural thinkamancy to telepathically convey battle orders to units on the field. [[Isaac]] noted that the intent of a [[commander]] in issuing an order to a non-speaking unit is a form of Natural Thinkamancy.  [[Isaac]] also noted a [[Ruler]] in issuing an order to a remote field unit also was one of forms of natural Thinkamancy. {{ref| [[LIAB Text 40]]}}&lt;br /&gt;
&lt;br /&gt;
The second type of Natural Thinkamancy is a group of [[magic|magical]] effects that are inherent to [[Unit]]s in the [[Erfworld]] universe. These Natural Thinkamancies are not [[spell]]s, but instead are constantly-active effects.{{erf|1|084a}} The more pervasive type of Natural Thinkamancy, common to all units, is a set of compulsions that ensure the people of Erfworld perform their duties without disrupting the world with too much overt backstabbing. These compulsions are [[Obedience]], [[Loyalty]], and [[Duty]]. The effects can often be very subtle. A [[Unit]] influenced by a Natural Thinkamancy will think that all its thoughts are its own, since they are presented to the Unit with ideas behind them. There are many more Natural Thinkamancies besides these three.&lt;br /&gt;
&lt;br /&gt;
===Obedience===&lt;br /&gt;
&lt;br /&gt;
[[Obedience]] forces [[Units]] to obey orders. Disobeying orders is possible under limited circumstances. The disobedient unit must believe the order goes against higher orders, or the Ruler's best interest.&lt;br /&gt;
&lt;br /&gt;
===Loyalty===&lt;br /&gt;
&lt;br /&gt;
[[Loyalty]] is a hidden stat -- no [[Warlord]] can see it. Loyalty determines whether a [[Unit]] desires to serve the current Ruler. This determines how likely a Unit is to defect or switch [[Sides]], or betray the Ruler. Captured Units have notoriously low Loyalty to their new Side, and so are often compelled via Thinkamancy [[Spell]]s to become loyal to the new Ruler.&lt;br /&gt;
&lt;br /&gt;
There are one known and one suspected case of betrayal by [[Units]]. In the known case, [[Wanda]] betrayed [[Faq]] to [[Stanley the Tool|Stanley the Plaid]], although she believed that Stanley would lose. In the suspected case, Stanley may have betrayed [[King Saline IV]] by instigating a [[Gobwin]] attack while Stanley was away with all the [[side|side's]] [[caster|casters]] and at least some of its [[dwagon|dwagons]]. In both cases, an [[Arkentool]] was involved in some way. Wanda believed that she would gain the [[Arkenhammer]] as a result of her action (in which case her &amp;quot;betrayal&amp;quot; might have been a net benefit to her side). Stanley had attuned to the Arkenhammer well before his betrayal.&lt;br /&gt;
&lt;br /&gt;
===Duty===&lt;br /&gt;
&lt;br /&gt;
[[Duty]] affects only [[Unit]]s with the [[Leadership]] or [[Caster]] [[Unit#Natural_Abilities|Natural Abilities]]. Duty forces these [[Units]] to act in favor of the Ruler without specific orders on what the Ruler wants done. For instance, a [[Warlord]] that discovered a Stack slacking off would be compelled to force the Units back to work.&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
&lt;br /&gt;
The fact that the [[Arkentool]]s have involvement with betrayal suggests that the &amp;quot;higher power&amp;quot; referenced in Obedience may include other than worldly creatures. Stanley, for instance, believes he has a destiny forged by the [[Titans]], and the belief that he is being guided by the Titans permitted Stanley to become disobedient. Wanda believes that she is being manipulated by Fate, and so was permitted to betray her [[Ruler]], since she felt that Fate was a higher power than her Ruler.&lt;br /&gt;
&lt;br /&gt;
==Pledge==&lt;br /&gt;
&lt;br /&gt;
A Pledge is a solemn vow given by a Unit to do or refuse to do some specified actions. A Pledge is much harder to break than a simple promise.{{blog|2009|10|summer-updates-043}}&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
More thinkamancers have been shown than any other type of caster.  Some have speculated this may indicate they have the highest probability of being [[pop]]ped randomly amongst the casters or some method is used to try and increase the chance. The latter would fit in with the suggestion that [[overlord]]s or [[ruler]]s can subconsciously control when and what sort of casters are popped.  The former fits with the idea in [[Erf]] that the [[Titans]] select casters for sides and the long range communication ability makes them very valuable for most sides.&lt;br /&gt;
&lt;br /&gt;
Potentially, a Thinkamancer working with a [[Hat Magician]] or [[Dollamancer]], or maybe linked up with them, could create polarized helmets that would negate many thinkamantic effects. These would quite possibly be made of tinfoil...&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
One Thinkamancy [[Spell]] - ''Ephedra'' - apparently alleviates fatigue or works as a stimulant.{{erf|1|104}} This is a reference to the herbal stimulant [http://en.wikipedia.org/wiki/Ephedra Ephedra] which contains both ephedrine and pseudoephedrine.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Great_Minds_that_Think_Alike</id>
		<title>Great Minds that Think Alike</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Great_Minds_that_Think_Alike"/>
				<updated>2013-02-24T06:40:19Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
The Great Minds that Think Alike are a group of [[Thinkamancer]]s who appear to be the leaders of others in their discipline. While they have no official leader and run things by consensus, Isaac serves as their de facto spokesman. It is suggested that they reside in the [[Temple of the Thinkamancers]].&lt;br /&gt;
&lt;br /&gt;
==Known Members==&lt;br /&gt;
[[Image:LIAB_Text_38.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
*Headmaster [[Isaac]]&lt;br /&gt;
&lt;br /&gt;
None of the other members of the Great Minds that Think Alike have yet been named, although an image with the text update first mentioning them is believed to show some of the members, revealing at least nine individuals with the appearance of real and fictional characters in the [[Real World]], along with Isaac.{{ref|[[LIAB Text 38]]}}&lt;br /&gt;
&lt;br /&gt;
*one unidentifiable male thinkamancer&lt;br /&gt;
*one unidentified female thinkamancer&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Aristotle Aristotle]-like thinkamancer&lt;br /&gt;
*one unidentified male thinkamancer with blond hair and goatee: [http://en.wikipedia.org/wiki/Paul_Atreides Paul Atreides]-like thinkamancer ??&lt;br /&gt;
*[[wikipedia:Romulan|Romulan]]-like thinkamancer&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Neil_deGrasse_Tyson Neil deGrasse Tyson]-like thinkamancer&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Psycho_Mantis#Psycho_Mantis| Psycho Mantis]-like thinkamancer&lt;br /&gt;
*one unidentified female thinkamancer: [http://en.wikipedia.org/wiki/Morticia_Addams Morticia Addams]-like thinkamancer??&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Princess_Zelda Princess Zelda]-like thinkamancer&lt;br /&gt;
&lt;br /&gt;
{{ImageStackRight|275|{{crop|600|720|885|875|LIAB_66.jpg}}}}&lt;br /&gt;
&lt;br /&gt;
Six presumed members of the Great Minds that Think Alike are shown with Isaac as they confront Parson in [[Portal Park]] in front of Spacerock's portal.{{ref|[[LIAB 66]]}}&lt;br /&gt;
&lt;br /&gt;
*[[wikipedia:Alyx Vance|Alyx Vance]]-like thinkamancer&lt;br /&gt;
*[http://fireemblem.wikia.com/wiki/Sanaki Empress Sanaki]-like thinkamancer&lt;br /&gt;
*[[wikipedia:Morticia Addams|Morticia Addams]]-like thinkamancer&lt;br /&gt;
*[[wikipedia:Clarence Thomas|Clarence Thomas]]-like thinkamancer&lt;br /&gt;
*[[wikipedia:Pamela Anderson|Pamela Anderson]]-like thinkamancer&lt;br /&gt;
*[[wikipedia:Romulan|Romulan]]-like thinkamancer&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
The Great Minds that Think Alike appear to reside in the Temple of the Thinkamancers, which is a location in the [[Magic Kingdom]].  This suggests that the members are all [[Barbarian]] [[caster]]s.  It could be that all Barbarian Thinkamancers are members of the Great Minds that Think Alike but it's much more probable that they are a select group made up of either the most powerful Masterminds or a group elected by their Thinkamancer peers.&lt;br /&gt;
&lt;br /&gt;
It's possible that the Great Minds that Think Alike are a group of linked Thinkamancers who direct all other thinkamancers through the G-strings. They could reside deep within the temple and relay information to the others as needed.&lt;br /&gt;
&lt;br /&gt;
The eye in the pyramid, also known as the Eye of Providence, has been seen on some of the devices in Isaac's playground as well as on a necklace Maggie wears. This could mean it is an icon associated with Thinkamancy as a discipline, or it might be a symbol of the Great Minds that Think Alike.&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Great minds think alike&amp;quot; is a proverb used to emphasize or describe two people coming to the same conclusion.  It is sometimes followed by the line &amp;quot;but fools seldom differ&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Eye in the Pyramid has long been associated with secret societies and conspiracies, most notably the Freemasons and the Illuminati. It is also found in mysticism, as representing the third eye or mind's eye, &lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Speculative_Link-ups</id>
		<title>Speculative Link-ups</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Speculative_Link-ups"/>
				<updated>2013-02-24T03:59:55Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fanon}}&lt;br /&gt;
&lt;br /&gt;
This page is intended to describe potential spells and items created by Casters joined by a Thinkamancer Link-up. As the abiltiies of more Disciplines are revealed, the possible combinations will grow significantly.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==[[Thinkamancer]]/[[Thinkamancer]]/[[Thinkamancer]]/Others==&lt;br /&gt;
This concept of this combination is that one Thinkamancer can link two more, which allows those two to link together two more [[Caster]]s each, allowing a combination of five Disciplines instead of three. Although conceptually possible, Linking is described as an ability, not a spell, and as such might not be enhanced by the Link. If Linking devolves the mind to a function, and abilities are learned outside that function or if the suppression of others' individuality requires individuality of your own, then the two Linked Thinkamancers would not have access to this ability. Given the complexity of the [[Summon Perfect Warlord Spell]], it may have required more than three Disciplines to create, and so may have been the result of a Link of this type. Given the danger of unravelling a link of only three Casters, unravelling more than three could not be anything less than suicidally dangerous.&lt;br /&gt;
* Another thought is to use a thinkamancer to chain together two other links, treating each chain as a single entity, as is the nature of the linkup. this would, of course, result in a total of seven participants and like mentioned, would be suicidal to separate without entire groups of thinkmancers working together, slowly, to unravel the linkup.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Potentially, a three thinkamancer link-up could also provide thinkamancy unparalleled outside of the Arkendish. Outright mind control as opposed to suggestion spells. Vastly improved thinkagrams. Stronger resilience of the link between casters, to the level that merely mentioning their names wouldn't kill them.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Carnymancer]]/[[Predictamancer]]==&lt;br /&gt;
* Accurately gauge and cancel a specific fated event.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Changemancer]]/[[Dittomancer]]==&lt;br /&gt;
* Change a unit into a copy of another.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Changemancer]]/[[Weirdomancer]]==&lt;br /&gt;
* Convert a unit of one type into a unit of another.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Croakamancer]]/[[Dirtamancer]]==&lt;br /&gt;
* This combination could create Bone and Flesh Golems from corpses unable to be [[uncroaked]].&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Croakamancer]]/[[Dollamancer]]==&lt;br /&gt;
* [[uncroaked|uncroaking]] [[cloth golem]]. Creating flesh golems (with corpses that are already beyond being uncroaked)? &lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Croakamancer]]/[[Flower Power]]==&lt;br /&gt;
* Give living units zero [[upkeep]] in much the same way as [[Uncroaked]] and [[Decrypted]].&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Croakamancer]]/[[Healomancer]]==&lt;br /&gt;
* Resurrect units croaked within the past turn as long as the body is mostly intact.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Croakamancer]]/[[Shockmancer]]==&lt;br /&gt;
* A [[Magic Item]] could direct shock directly to the heart of a [[unit]] that died from a failed heart (gas, death of fright, death from sudden cold), restoring it to normal life instead of [[uncroaked|uncroaking]] it.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Date-a-mancer]]/[[Turnamancer]]==&lt;br /&gt;
* Thinkamancy and Turnamancy allow units to be turned to a different side, while Date-a-mancy gives insight into a unit's relationships with others. A combination of the three might enable a side to turn units far more efficiently than any one of these casters separately.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Dollamancer]]==&lt;br /&gt;
* Create a &amp;quot;dollhouse&amp;quot;, or rather, a city with more automated capabilities.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Findamancer]]==&lt;br /&gt;
* This combination could find enemy [[Unit]]s and then sink them into the very ground they stand on from far beyond the range of any weapon.&lt;br /&gt;
* It could also find various objects or areas underground, eg. gems or tunnels.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Flower Power]]==&lt;br /&gt;
* Convert terrain type to a farm.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Hat Magician]]==&lt;br /&gt;
* Create a [[portal]].&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Moneymancer]]==&lt;br /&gt;
* Upgrade cities at a greatly reduced cost without the casters being physically present in the cities. This link-up could be very cost-effective to a side that has many low-level cities.&lt;br /&gt;
* Finding mines or other sources of gems.  Making mines more productive (finding more gems, 'upgrading' gems to be worth more).&lt;br /&gt;
* Modifying a terrain type to allow a [[city]] or vice versa.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Shockmancer]]==&lt;br /&gt;
* This combination could create a Lodestone -- a natural magnet -- which could be used to point to magnetic north for navigation, or if made much more powerful, affix metal-clad [[Unit]]s in place or rip the metal weapons from the hands of troops.&lt;br /&gt;
* Create a lightning rode to protect a city from shockamancy attacks.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dittomancer]]/[[Moneymancer]]==&lt;br /&gt;
* Use up [[juice]] to double some number of [[shmucker]]s.&lt;br /&gt;
* Create a [[purse]]-like [[Magic Item]] that refills every [[turn]] as long as one shmucker is left inside.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dittomancer]]/[[Turnamancer]]==&lt;br /&gt;
* Give a side multiple turns in a row.&lt;br /&gt;
* Could be used to massively increase rate of production, which could very well make [[Parson Gotti]]'s idea for a side with zero upkeep plausible.&lt;br /&gt;
* Replicate enemy units when these pop they are friendly's, this could be used to disrupt an enemy in attack and defensive actions allowing for friendly troops to appear in the middle of a engagement. Clearly, the copied units would all have goatees. (see [http://tvtropes.org/pmwiki/pmwiki.php/Main/EvilTwin Evil Twin on Tvtropes] )&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dollamancer]]/[[Healomancer]]==&lt;br /&gt;
Create golems that can heal golems and non-golem units.  &lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dollamancer]]/[[Foolamancer]]==&lt;br /&gt;
Creating raiment with built in [[Foolamancy]], such as camouflage or invisibility.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Flower Power]]/[[Healomancer]]==&lt;br /&gt;
* Create medicinal drugs that can be used to heal units.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Flower Power]]/[[Moneymancer]]==&lt;br /&gt;
* Create &amp;quot;cash crops&amp;quot; so that [[schmuckers]] can be harvested in place of [[ration]]s.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Mathamancer]]/[[Predictamancer]]==&lt;br /&gt;
* Mathamancy seems to be based on predicting the general likelyhood of an event, while Predictamancy seems to be based on peering into the Titans' great plan. It has been suggested that not everything is predetermined and a prophecy can be fulfilled in multiple ways. A combination of the two might be able to accurately determine the optimal path to achieve a prediction.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Moneymancer]]/[[Luckamancer]]==&lt;br /&gt;
* Spend [[schmuckers]] to produce more good luck for the side.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Moneymancer]]/[[Turnamancer]]==&lt;br /&gt;
* Steal [[schmuckers]] from an enemy's treasury.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Moneymancer]]/[[Predictamancer]]==&lt;br /&gt;
* Spend [[schmuckers]] to improve a side's karma.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fanon]]&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Speculative_Link-ups</id>
		<title>Speculative Link-ups</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Speculative_Link-ups"/>
				<updated>2013-02-24T03:53:48Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fanon}}&lt;br /&gt;
&lt;br /&gt;
This page is intended to describe potential spells and items created by Casters joined by a Thinkamancer Link-up. As the abiltiies of more Disciplines are revealed, the possible combinations will grow significantly.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==[[Thinkamancer]]/[[Thinkamancer]]/[[Thinkamancer]]/Others==&lt;br /&gt;
This concept of this combination is that one Thinkamancer can link two more, which allows those two to link together two more [[Caster]]s each, allowing a combination of five Disciplines instead of three. Although conceptually possible, Linking is described as an ability, not a spell, and as such might not be enhanced by the Link. If Linking devolves the mind to a function, and abilities are learned outside that function or if the suppression of others' individuality requires individuality of your own, then the two Linked Thinkamancers would not have access to this ability. Given the complexity of the [[Summon Perfect Warlord Spell]], it may have required more than three Disciplines to create, and so may have been the result of a Link of this type. Given the danger of unravelling a link of only three Casters, unravelling more than three could not be anything less than suicidally dangerous.&lt;br /&gt;
* Another thought is to use a thinkamancer to chain together two other links, treating each chain as a single entity, as is the nature of the linkup. this would, of course, result in a total of seven participants and like mentioned, would be suicidal to separate without entire groups of thinkmancers working together, slowly, to unravel the linkup.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Potentially, a three thinkamancer link-up could also provide thinkamancy unparalleled outside of the Arkendish. Outright mind control as opposed to suggestion spells. Vastly improved thinkagrams. Stronger resilience of the link between casters, to the level that merely mentioning their names wouldn't kill them.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Carnymancer]]/[[Predictamancer]]==&lt;br /&gt;
* Accurately gauge and cancel a specific fated event.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Changemancy]]/[[Weirdomancer]]==&lt;br /&gt;
* Convert a unit of one type into a unit of another.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Croakamancer]]/[[Dirtamancer]]==&lt;br /&gt;
* This combination could create Bone and Flesh Golems from corpses unable to be [[uncroaked]].&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Croakamancer]]/[[Dollamancer]]==&lt;br /&gt;
* [[uncroaked|uncroaking]] [[cloth golem]]. Creating flesh golems (with corpses that are already beyond being uncroaked)? &lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Croakamancer]]/[[Flower Power]]==&lt;br /&gt;
* Give living units zero [[upkeep]] in much the same way as [[Uncroaked]] and [[Decrypted]].&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Croakamancer]]/[[Healomancer]]==&lt;br /&gt;
* Resurrect units croaked within the past turn as long as the body is mostly intact.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Croakamancer]]/[[Shockmancer]]==&lt;br /&gt;
* A [[Magic Item]] could direct shock directly to the heart of a [[unit]] that died from a failed heart (gas, death of fright, death from sudden cold), restoring it to normal life instead of [[uncroaked|uncroaking]] it.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Date-a-mancer]]/[[Turnamancer]]==&lt;br /&gt;
* Thinkamancy and Turnamancy allow units to be turned to a different side, while Date-a-mancy gives insight into a unit's relationships with others. A combination of the three might enable a side to turn units far more efficiently than any one of these casters separately.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Dollamancer]]==&lt;br /&gt;
* Create a &amp;quot;dollhouse&amp;quot;, or rather, a city with more automated capabilities.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Findamancer]]==&lt;br /&gt;
* This combination could find enemy [[Unit]]s and then sink them into the very ground they stand on from far beyond the range of any weapon.&lt;br /&gt;
* It could also find various objects or areas underground, eg. gems or tunnels.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Flower Power]]==&lt;br /&gt;
* Convert terrain type to a farm.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Moneymancer]]==&lt;br /&gt;
* Upgrade cities at a greatly reduced cost without the casters being physically present in the cities. This link-up could be very cost-effective to a side that has many low-level cities.&lt;br /&gt;
* Finding mines or other sources of gems.  Making mines more productive (finding more gems, 'upgrading' gems to be worth more).&lt;br /&gt;
* Modifying a terrain type to allow a [[city]] or vice versa.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Shockmancer]]==&lt;br /&gt;
* This combination could create a Lodestone -- a natural magnet -- which could be used to point to magnetic north for navigation, or if made much more powerful, affix metal-clad [[Unit]]s in place or rip the metal weapons from the hands of troops.&lt;br /&gt;
* Create a lightning rode to protect a city from shockamancy attacks.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dittomancer]]/[[Moneymancer]]==&lt;br /&gt;
* Use up [[juice]] to double some number of [[shmucker]]s.&lt;br /&gt;
* Create a [[purse]]-like [[Magic Item]] that refills every [[turn]] as long as one shmucker is left inside.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dittomancer]]/[[Turnamancer]]==&lt;br /&gt;
* Give a side multiple turns in a row.&lt;br /&gt;
* Could be used to massively increase rate of production, which could very well make [[Parson Gotti]]'s idea for a side with zero upkeep plausible.&lt;br /&gt;
* Replicate enemy units when these pop they are friendly's, this could be used to disrupt an enemy in attack and defensive actions allowing for friendly troops to appear in the middle of a engagement. Clearly, the copied units would all have goatees. (see [http://tvtropes.org/pmwiki/pmwiki.php/Main/EvilTwin Evil Twin on Tvtropes] )&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dollamancer]]/[[Healomancer]]==&lt;br /&gt;
Create golems that can heal golems and non-golem units.  &lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dollamancer]]/[[Foolamancer]]==&lt;br /&gt;
Creating raiment with built in [[Foolamancy]], such as camouflage or invisibility.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Flower Power]]/[[Healomancer]]==&lt;br /&gt;
* Create medicinal drugs that can be used to heal units.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Flower Power]]/[[Moneymancer]]==&lt;br /&gt;
* Create &amp;quot;cash crops&amp;quot; so that [[schmuckers]] can be harvested in place of [[ration]]s.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Mathamancer]]/[[Predictamancer]]==&lt;br /&gt;
* Mathamancy seems to be based on predicting the general likelyhood of an event, while Predictamancy seems to be based on peering into the Titans' great plan. It has been suggested that not everything is predetermined and a prophecy can be fulfilled in multiple ways. A combination of the two might be able to accurately determine the optimal path to achieve a prediction.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Moneymancer]]/[[Luckamancer]]==&lt;br /&gt;
* Spend [[schmuckers]] to produce more good luck for the side.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Moneymancer]]/[[Turnamancer]]==&lt;br /&gt;
* Steal [[schmuckers]] from an enemy's treasury.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Moneymancer]]/[[Predictamancer]]==&lt;br /&gt;
* Spend [[schmuckers]] to improve a side's karma.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fanon]]&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Speculative_Link-ups</id>
		<title>Speculative Link-ups</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Speculative_Link-ups"/>
				<updated>2013-02-24T03:51:00Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fanon}}&lt;br /&gt;
&lt;br /&gt;
This page is intended to describe potential spells and items created by Casters joined by a Thinkamancer Link-up. As the abiltiies of more Disciplines are revealed, the possible combinations will grow significantly.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==[[Thinkamancer]]/[[Thinkamancer]]/[[Thinkamancer]]/Others==&lt;br /&gt;
This concept of this combination is that one Thinkamancer can link two more, which allows those two to link together two more [[Caster]]s each, allowing a combination of five Disciplines instead of three. Although conceptually possible, Linking is described as an ability, not a spell, and as such might not be enhanced by the Link. If Linking devolves the mind to a function, and abilities are learned outside that function or if the suppression of others' individuality requires individuality of your own, then the two Linked Thinkamancers would not have access to this ability. Given the complexity of the [[Summon Perfect Warlord Spell]], it may have required more than three Disciplines to create, and so may have been the result of a Link of this type. Given the danger of unravelling a link of only three Casters, unravelling more than three could not be anything less than suicidally dangerous.&lt;br /&gt;
* Another thought is to use a thinkamancer to chain together two other links, treating each chain as a single entity, as is the nature of the linkup. this would, of course, result in a total of seven participants and like mentioned, would be suicidal to separate without entire groups of thinkmancers working together, slowly, to unravel the linkup.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Potentially, a three thinkamancer link-up could also provide thinkamancy unparalleled outside of the Arkendish. Outright mind control as opposed to suggestion spells. Vastly improved thinkagrams. Stronger resilience of the link between casters, to the level that merely mentioning their names wouldn't kill them.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Carnymancer]]/[[Predictamancer]]==&lt;br /&gt;
* Accurately gauge and cancel a specific fated event.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Croakamancer]]/[[Dirtamancer]]==&lt;br /&gt;
* This combination could create Bone and Flesh Golems from corpses unable to be [[uncroaked]].&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Croakamancer]]/[[Dollamancer]]==&lt;br /&gt;
* [[uncroaked|uncroaking]] [[cloth golem]]. Creating flesh golems (with corpses that are already beyond being uncroaked)? &lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Croakamancer]]/[[Flower Power]]==&lt;br /&gt;
* Give living units zero [[upkeep]] in much the same way as [[Uncroaked]] and [[Decrypted]].&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Croakamancer]]/[[Healomancer]]==&lt;br /&gt;
* Resurrect units croaked within the past turn as long as the body is mostly intact.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Croakamancer]]/[[Shockmancer]]==&lt;br /&gt;
* A [[Magic Item]] could direct shock directly to the heart of a [[unit]] that died from a failed heart (gas, death of fright, death from sudden cold), restoring it to normal life instead of [[uncroaked|uncroaking]] it.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Dollamancer]]==&lt;br /&gt;
* Create a &amp;quot;dollhouse&amp;quot;, or rather, a city with more automated capabilities.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Findamancer]]==&lt;br /&gt;
* This combination could find enemy [[Unit]]s and then sink them into the very ground they stand on from far beyond the range of any weapon.&lt;br /&gt;
* It could also find various objects or areas underground, eg. gems or tunnels.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Flower Power]]==&lt;br /&gt;
* Convert terrain type to a farm.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Moneymancer]]==&lt;br /&gt;
* Upgrade cities at a greatly reduced cost without the casters being physically present in the cities. This link-up could be very cost-effective to a side that has many low-level cities.&lt;br /&gt;
* Finding mines or other sources of gems.  Making mines more productive (finding more gems, 'upgrading' gems to be worth more).&lt;br /&gt;
* Modifying a terrain type to allow a [[city]] or vice versa.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Shockmancer]]==&lt;br /&gt;
* This combination could create a Lodestone -- a natural magnet -- which could be used to point to magnetic north for navigation, or if made much more powerful, affix metal-clad [[Unit]]s in place or rip the metal weapons from the hands of troops.&lt;br /&gt;
* Create a lightning rode to protect a city from shockamancy attacks.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dittomancer]]/[[Moneymancer]]==&lt;br /&gt;
* Use up [[juice]] to double some number of [[shmucker]]s.&lt;br /&gt;
* Create a [[purse]]-like [[Magic Item]] that refills every [[turn]] as long as one shmucker is left inside.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dittomancer]]/[[Turnamancer]]==&lt;br /&gt;
* Give a side multiple turns in a row.&lt;br /&gt;
* Could be used to massively increase rate of production, which could very well make [[Parson Gotti]]'s idea for a side with zero upkeep plausible.&lt;br /&gt;
* Replicate enemy units when these pop they are friendly's, this could be used to disrupt an enemy in attack and defensive actions allowing for friendly troops to appear in the middle of a engagement. Clearly, the copied units would all have goatees. (see [http://tvtropes.org/pmwiki/pmwiki.php/Main/EvilTwin Evil Twin on Tvtropes] )&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dollamancer]]/[[Healomancer]]==&lt;br /&gt;
Create golems that can heal golems and non-golem units.  &lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dollamancer]]/[[Foolamancer]]==&lt;br /&gt;
Creating raiment with built in [[Foolamancy]], such as camouflage or invisibility.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Flower Power]]/[[Healomancer]]==&lt;br /&gt;
* Create medicinal drugs that can be used to heal units.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Flower Power]]/[[Moneymancer]]==&lt;br /&gt;
* Create &amp;quot;cash crops&amp;quot; so that [[schmuckers]] can be harvested in place of [[ration]]s.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Mathamancer]]/[[Predictamancer]]==&lt;br /&gt;
* Mathamancy seems to be based on predicting the general likelyhood of an event, while Predictamancy seems to be based on peering into the Titans' great plan. It has been suggested that not everything is predetermined and a prophecy can be fulfilled in multiple ways. A combination of the two might be able to accurately determine the optimal path to achieve a prediction.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Moneymancer]]/[[Luckamancer]]==&lt;br /&gt;
* Spend [[schmuckers]] to produce more good luck for the side.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Moneymancer]]/[[Turnamancer]]==&lt;br /&gt;
* Steal [[schmuckers]] from an enemy's treasury.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Moneymancer]]/[[Predictamancer]]==&lt;br /&gt;
* Spend [[schmuckers]] to improve a side's karma.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Date-a-mancer]]/[[Turnamancer]]==&lt;br /&gt;
* Thinkamancy and Turnamancy allow units to be turned to a different side, while Date-a-mancy gives insight into a unit's relationships with others. A combination of the three might enable a side to turn units far more efficiently than any one of these casters separately.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fanon]]&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Poison</id>
		<title>Poison</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Poison"/>
				<updated>2013-02-23T21:11:08Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Poison is a special ability possessed by some units.&lt;br /&gt;
&lt;br /&gt;
All poisons, both magical and mundane, are [[Flower Power]].&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
Poisons likely cover a range of powers.  These may range from instant kills, causing hits over time/move, or reducing stats temporarily.&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Jester</id>
		<title>Jester</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Jester"/>
				<updated>2013-02-23T21:09:46Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
The Jester was a comically fat and abrasive representative of a part of [[Jillian Zamussels]]'s subconscious who appeared when she was drugged on [[Heroine bud]]s. [[Jack]] speculates that he is a part of her mind that urges her to action when she is forgetting things.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Jester</id>
		<title>Jester</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Jester"/>
				<updated>2013-02-23T21:09:15Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: Created page with &amp;quot;=Proposed Canon= The Jester was a comically fat and abrasive representative of a part of Jillian Zammusel's subconscious who appeared when she was drugged on Heroine buds...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
The Jester was a comically fat and abrasive representative of a part of [[Jillian Zammusel]]'s subconscious who appeared when she was drugged on [[Heroine bud]]s. [[Jack]] speculates that he is a part of her mind that urges her to action when she is forgetting things.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Poddubny</id>
		<title>Poddubny</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Poddubny"/>
				<updated>2013-02-23T21:00:13Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: Created page with &amp;quot;{{Stub|Character}} {{Stats  |name= Poddubny  |race= Men  |faction= Unknown  |tribe=  |class= Caster (Carnymancer)  |level=   |move=   |hits=   |combat=   |defense=   ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|Character}}&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Poddubny&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |faction= Unknown&lt;br /&gt;
 |tribe=&lt;br /&gt;
 |class= [[Caster]] ([[Carnymancer]])&lt;br /&gt;
 |level= &lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special=&lt;br /&gt;
}}&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
Poddubny is one of the [[Carnymancer]]s that tried to block [[Parson Gotti]] from achieving his destiny.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Forage</id>
		<title>Forage</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Forage"/>
				<updated>2013-02-23T20:56:34Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
One way for a unit to obtain [[Provisions]] is via foraging; That is, gathering food from the wilderness. This action can be used to save a [[side]]'s [[schmuckers]], since fewer have to be spent on [[upkeep]]. For a [[fugitive]], this action is a necessity, since their side cannot pay their upkeep until the fugitive is rescued.&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Erfworld Mechanics]]&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Forage</id>
		<title>Forage</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Forage"/>
				<updated>2013-02-23T20:55:45Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: Created page with &amp;quot;=Proposed Canon= One way for a unit to obtain rations is via foraging; That is, gathering food from the wilderness. This action can be used to save a side's schmucker...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
One way for a unit to obtain [[ration]]s is via foraging; That is, gathering food from the wilderness. This action can be used to save a [[side]]'s [[schmucker]]s, since fewer have to be spent on [[upkeep]]. For a [[fugitive]], this action is a necessity, since their side cannot pay their upkeep until the fugitive is rescued.&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Erfworld Mechanics]]&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Olive_Garden</id>
		<title>Olive Garden</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Olive_Garden"/>
				<updated>2013-02-23T20:41:45Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
'''First Appearance:''' [[IPTSF Text 50]]&lt;br /&gt;
&lt;br /&gt;
The Olive Garden was basically a [[dungeon]] inside the [[capital]] [[city]] of [[Efbaum]] and run by [[Olive Branch]]. The site was very green and pretty and it was not physically difficult for a [[prisoner]] to leave, but the fields of [[heroine bud]]s Olive used to drug the prisoners and even the [[court]] of her own [[side]] with were a more effective deterrent than any wall.&lt;br /&gt;
&lt;br /&gt;
==Known Prisoners==&lt;br /&gt;
* [[Judy Gale]], the puppet [[ruler]] of [[Haffaton]].&lt;br /&gt;
* [[Jillian Zamussels]], the [[heir]] and [[chief warlord]] of [[Faq]].&lt;br /&gt;
&lt;br /&gt;
=Real-World References=&lt;br /&gt;
The Olive Garden is named after a chain of italian restaurants.&lt;br /&gt;
&lt;br /&gt;
The design is based on the poppy fields from the book known as The Wizard of Oz.&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Real World References]]&lt;br /&gt;
[[Category:Locations of Erfworld]]&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Olive_Garden</id>
		<title>Olive Garden</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Olive_Garden"/>
				<updated>2013-02-23T20:40:33Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: Created page with &amp;quot;=Proposed Canon= '''First Appearance:''' IPTSF Text 50  The Olive Garden was basically a dungeon inside the capital city of Efbaum and run by Olive Branch...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
'''First Appearance:''' [[IPTSF Text 50]]&lt;br /&gt;
&lt;br /&gt;
The Olive Garden was basically a [[dungeon]] inside the [[capital]] [[city]] of [[Efbaum]] and run by [[Olive Branch]]. The site was very green and pretty and it was not physically difficult for a [[prisoner]] to leave, but the fields of [[heroine bud]]s Olive used to drug the prisoners and even the [[court]] of her own [[side]] with were a more effective deterrent than any wall.&lt;br /&gt;
&lt;br /&gt;
==Known Prisoners==&lt;br /&gt;
* [[Judy Gale]], the puppet [[ruler]] of [[Haffaton]].&lt;br /&gt;
* [[Jillian Banhammer]], the [[heir]] and [[chief warlord]] of [[Faq]].&lt;br /&gt;
&lt;br /&gt;
=Real-World References=&lt;br /&gt;
The Olive Garden is named after a chain of italian restaurants.&lt;br /&gt;
&lt;br /&gt;
The design is based on the poppy fields from the book known as The Wizard of Oz.&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Real World References]]&lt;br /&gt;
[[Category:Locations of Erfworld]]&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Golem</id>
		<title>Golem</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Golem"/>
				<updated>2013-02-23T08:29:17Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.159.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Golems are [[magic]]ally animated [[Unit]]s. Frequently they are [[humanoid]], but this is not a requirement. If a golem is destroyed, the remains can still be salvaged by a caster of the appropriate discipline.&lt;br /&gt;
&lt;br /&gt;
==Cloth Golems==&lt;br /&gt;
{| style=&amp;quot;background:white; color:black; text-align:left&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|{{ImageStackRight|500|&lt;br /&gt;
[[File:TBFGK 10-13.jpg|thumb|Center|300px|An LFN and G-RAF cloth golem, along with two Battle Bears and other [[Royal Crown Coalition|RCC]] units.]]&lt;br /&gt;
}}&lt;br /&gt;
'''First Appearance:''' [[TBFGK 10]]&lt;br /&gt;
&lt;br /&gt;
Cloth Golems are golems that have the appearance of large stuffed animals, down to being filled with stuffing. They are [[Unit#Natural Ability|Heavy]] units. They are created by, healed by, and receive bonuses from [[Dollamancy|Dollamancers]]. They include several types, including [[Battle Bear]]s, G-RAFs, LFNs, and tankeroos.&lt;br /&gt;
[[Holly Shortcake]] was well known as a [[Dollamancer]] who created many cloth golems.&lt;br /&gt;
&lt;br /&gt;
===Known Users===&lt;br /&gt;
*[[Jetstone]]&lt;br /&gt;
*[[Charlescomm]]&lt;br /&gt;
*[[Transylvito]]&lt;br /&gt;
*[[Haffaton]]&lt;br /&gt;
&lt;br /&gt;
===Battle Bears===&lt;br /&gt;
[[Battle Bear]]s have the additional ability of carrying and throwing large boulders, at their opponents or to damage walls. They served as [[Siege engine|siege]] units used in the [[Royal Crown Coalition]] and helped breach the [[City_Zones#Outer Walls|Outer Walls]] of [[Gobwin Knob]].&lt;br /&gt;
&lt;br /&gt;
===Tankeroos===&lt;br /&gt;
Tankeroos are [[mount]]s that look like aggressive toy kangaroos and carry their riders in their pouches.&lt;br /&gt;
&lt;br /&gt;
===LFN===&lt;br /&gt;
LFNs are mounts that look like toy elephants and have the mass to crush smaller opponents.&lt;br /&gt;
&lt;br /&gt;
===G-RAF===&lt;br /&gt;
G-RAFs look like toy giraffes. It is unclear what special abilities they possess, other than the obvious advantage of height to look over the [[battlespace]].&lt;br /&gt;
&lt;br /&gt;
==Dirtamantic Golems==&lt;br /&gt;
Dirtamantic Golems are created by [[Dirtamancer]]s out of various earthen materials - stones, rocks, metal, and, erm, &amp;quot;soil,&amp;quot; or ''Crap''. They can be healed by and receive bonuses from Dirtamancers. Known types include Crap, Metal, and Rock (Soft, Hard, and Acid).&lt;br /&gt;
&lt;br /&gt;
===Known Users===&lt;br /&gt;
*[[Gobwin Knob]] ([[Sizemore Rockwell]])&lt;br /&gt;
*[[Haffaton]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{ImageStackRight|500|&lt;br /&gt;
[[File:Crap_Golems.JPG|thumb|Center|480px|Crap Golems.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crap Golem===&lt;br /&gt;
'' 'If life gives you crap, make crap golems' '' - [[Sizemore Rockwell]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 53]]&lt;br /&gt;
&lt;br /&gt;
This is a mass of [[crap]] animated by the might of [[Dirtamancy]]. By using shockamancy (possibly to detonate latent methane), they may detonate in a violent explosion.  In-comic, this was trigger by having it's [http://en.wikipedia.org/wiki/Pull_my_finger finger pulled] by a [[Dirtamancer]].&lt;br /&gt;
When one crap golem exploded, its sound effect was a well known imageboard. {{Erf|1|126}}&lt;br /&gt;
&lt;br /&gt;
[[Gobwin Knob]] had 19 of these on day 5. {{Erf|1|077a}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{ImageStackRight|150|&lt;br /&gt;
[[File:Metal_Golem.JPG|thumb|Center|130px|A Metal Golem.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Metal Golem===&lt;br /&gt;
'''First Appearance:''' [[TBFGK 79a]]&lt;br /&gt;
&lt;br /&gt;
A golem, made of metal looking like a &amp;quot;heavy metal&amp;quot; musician. Most likely the most powerful [[Dirtamancy]] Golem introduced thus far, [[Gobwin Knob]] had one of these, according to Parson's [[Stupid Meal]] on day 5. {{Erf|1|077a}}.&lt;br /&gt;
&lt;br /&gt;
====Tin Golem====&lt;br /&gt;
A Metal Golem variant used by [[Haffaton]]. Possibly unique.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{ImageStackRight|150|&lt;br /&gt;
[[File:Acid_Rock_Golem.JPG|thumb|Center|130px|An Acid Rock Golem.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Acid Rock Golem===&lt;br /&gt;
'''First Appearance:''' [[TBFGK 79a]]&lt;br /&gt;
&lt;br /&gt;
Made of stone, looking like a &amp;quot;Disco&amp;quot; or &amp;quot;Psychedelic&amp;quot; era musician when people frequently went on LSD or &amp;quot;Acid&amp;quot; trips. It also has psychedelic patterns running through it. Gobwin Knob had two of these on day 5. {{Erf|1|077a}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{ImageStackRight|150|&lt;br /&gt;
[[File:Hard_Rock_Golem.JPG|thumb|Center|130px|A Hard Rock Golem.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Hard Rock Golem===&lt;br /&gt;
'''First Appearance:''' [[TBFGK 79a]]([[Parson's Klog|Klog]])/[[TBFGK 87]]&lt;br /&gt;
&lt;br /&gt;
Made of stone in the shape of a Rock Musician. Gobwin Knob had four of these{{Erf|1|126}} on day 5 {{Erf|1|077a}}, presumably shown croaking marbits in the first Tunnel attack{{Erf|1|087}}. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{ImageStackRight|150|&lt;br /&gt;
[[File:Soft_Rock_Golem.JPG|thumb|Center|130px|A Soft Rock Golem.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Soft Rock Golem===&lt;br /&gt;
'''First Appearance:''' [[TBFGK 79a]]([[Parson's Klog|Klog]])/[[TBFGK 122]]&lt;br /&gt;
&lt;br /&gt;
Similar to a hard rock golem, but presumably less powerful. It looks like artists from the famous band the Beatles, who were known for relatively &amp;quot;soft&amp;quot; rock. Gobwin Knob had nine of these on day 5. {{Erf|1|077a}}.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hat Magic Golems==&lt;br /&gt;
&lt;br /&gt;
===Snow Golem===&lt;br /&gt;
'''First Appearance:''' [[IPTSF Text 19]]&lt;br /&gt;
&lt;br /&gt;
Made by Wanda on the return trip to Haffaton. It was made of only three large balls of snow, with sticks for arms and small black rocks for features.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
It should be noted that the Tin Golem used by [[Haffaton]] was given Life by [[Barton]], a [[Dollamancer]].  Due to the unique nature of its construction, it could be a [[Dirtamancy]] golem, akin to Metal Golems, but it could also be a [[Dollamancy]] construct, possibly like a robot or similar automaton.&lt;br /&gt;
&lt;br /&gt;
==Other Possible Golem Types==&lt;br /&gt;
&lt;br /&gt;
There are several units that have not been explicitly been called &amp;quot;golems,&amp;quot; but share many of the same characteristics of golems.  [[Scarecrow]]s, [[Moll]]s, and [[Doll]]s are all non-living units that are animated by magic.{{ref| [[First Intermission 13]]}}  However, it is not clear whether they are truly golems, which are created and designed by their [[caster]], or if they fall more properly in the broader category of non-living units that use existing material (like [[uncroaked]] units which, while non-living and animated, use the corpses of the [[croaked]] as their medium).&lt;br /&gt;
&lt;br /&gt;
[[Tchotchke]]s may be golems or may be separate class of [[unit]].&lt;br /&gt;
&lt;br /&gt;
It may be possible to create as yet unseen types of Golems from material such as wood or flesh.&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&lt;br /&gt;
The names of the different types of Rock Golems (including Metal Golems) are references to genres of Rock 'n Roll music.  Furthermore, the physical shape of each type of golem is reminiscent of the type of music they represent.  For instance, in the case of the Soft Rock Golem shown above, the image looks strikingly similar to soft rocker Paul Simon circa 1968.[http://www.wolfgangsvault.com/dt/paul-simon-rolling-stone-magazine/RS216-RS.html]  Similarly, four (presumed) Hard Rock Golems shown croaking a stack of [[marbits|marbit]] bear a striking resemblance to theme-rock band KISS.{{Erf|1|087}}[http://en.wikipedia.org/wiki/Kiss_%28band%29] One of the other golems (possibly metal?) was stylized after the Comedian from the graphic novel The Watchmen.&lt;br /&gt;
&lt;br /&gt;
Of the depicted Crap Golems, one is clearly identifiable as a dinosaur, one is a dalek from the television show Doctor Who and another resembles the titular character of the Schlock Mercenary webcomic.[http://www.schlockmercenary.com]&lt;br /&gt;
&lt;br /&gt;
The Snow Golem is a reference to [http://en.wikipedia.org/wiki/Frosty_the_Snowman Frosty the Snowman].&lt;br /&gt;
&lt;br /&gt;
The idea of a [http://en.wikipedia.org/wiki/Golem golem] can be traced, through various role-playing game incarnations, to Jewish folktales and folklore describing animated creatures made from dust.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit]]&lt;br /&gt;
[[Category:Humanoid]]&lt;br /&gt;
[[Category:Non-humanoid]]&lt;br /&gt;
[[Category:Non-living]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.21.159.118</name></author>	</entry>

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