<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://www.erfworld.com/wiki/skins/common/feed.css?270"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://www.erfworld.com/wiki/index.php?title=Special:Contributions/174.21.167.52&amp;feed=atom&amp;limit=50&amp;target=174.21.167.52&amp;year=&amp;month=</id>
		<title>ErfWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://www.erfworld.com/wiki/index.php?title=Special:Contributions/174.21.167.52&amp;feed=atom&amp;limit=50&amp;target=174.21.167.52&amp;year=&amp;month="/>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Special:Contributions/174.21.167.52"/>
		<updated>2013-06-20T11:06:39Z</updated>
		<subtitle>From ErfWiki</subtitle>
		<generator>MediaWiki 1.16.5</generator>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Fugitive</id>
		<title>Fugitive</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Fugitive"/>
				<updated>2012-10-08T17:38:05Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.167.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
A fugitive is a [[prisoner]] who has managed to escape. They take their turn at the same time as their captor. They get to move before any other unit, as if they were the first to be given orders by the [[side]]. Since no one is paying their [[upkeep]] and even fugitive [[commander]]s do not get to have a [[purse]] like a [[barbarian]], it is critical that the fugitive manages to [[forage]] enough food for a meal. If the fugitive fails to keep up with his/her upkeep, their move will drop to zero, chains will reappear, their captor will know their precise location, and the fugitive becomes a [[captive]] again, reliant on the capturing [[side]] to pay their upkeep.&lt;br /&gt;
&lt;br /&gt;
Fugitive status ends when the unit in question manages to reach another unit on their side or claims a [[city]].&lt;br /&gt;
&lt;br /&gt;
==Known Fugitives==&lt;br /&gt;
*[[Jillian Zamussels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Erfworld Mechanics]]&lt;/div&gt;</summary>
		<author><name>174.21.167.52</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Speculative_Link-ups</id>
		<title>Speculative Link-ups</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Speculative_Link-ups"/>
				<updated>2012-10-06T17:04:29Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.167.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fanon}}&lt;br /&gt;
&lt;br /&gt;
This page is intended to describe potential spells and items created by Casters joined by a Thinkamancer Link-up. As the abiltiies of more Disciplines are revealed, the possible combinations will grow significantly.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==[[Thinkamancer]]/[[Thinkamancer]]/[[Thinkamancer]]/Others==&lt;br /&gt;
This concept of this combination is that one Thinkamancer can link two more, which allows those two to link together two more [[Caster]]s each, allowing a combination of five Disciplines instead of three. Although conceptually possible, Linking is described as an ability, not a spell, and as such might not be enhanced by the Link. If Linking devolves the mind to a function, and abilities are learned outside that function or if the suppression of others' individuality requires individuality of your own, then the two Linked Thinkamancers would not have access to this ability. Given the complexity of the [[Summon Perfect Warlord Spell]], it may have required more than three Disciplines to create, and so may have been the result of a Link of this type. Given the danger of unravelling a link of only three Casters, unravelling more than three could not be anything less than suicidally dangerous.&lt;br /&gt;
* Another thought is to use a thinkamancer to chain together two other links, treating each chain as a single entity, as is the nature of the linkup. this would, of course, result in a total of seven participants and like mentioned, would be suicidal to separate without entire groups of thinkmancers working together, slowly, to unravel the linkup.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Potentially, a three thinkamancer link-up could also provide thinkamancy unparalleled outside of the Arkendish. Outright mind control as opposed to suggestion spells. Vastly improved thinkagrams. Stronger resilience of the link between casters, to the level that merely mentioning their names wouldn't kill them.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Findamancer]]==&lt;br /&gt;
This combination could find enemy [[Unit]]s and then sink them into the very ground they stand on from far beyond the range of any weapon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It could also find various objects or areas underground, eg. gems or tunnels.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Croakamancer]]==&lt;br /&gt;
This combination could create Bone and Flesh Golems from corpses unable to be [[uncroaked]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Uncroak a Volcano.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Shockmancer]]/[[Croakamancer]]==&lt;br /&gt;
A [[Magic Item]] could direct shock directly to the heart of a [[unit]] that died from a failed heart (gas, death of fright, death from sudden cold), restoring it to normal life instead of [[uncroaked|uncroaking]] it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Shockmancer]]/[[Dirtamancer]]==&lt;br /&gt;
This combination could create a Lodestone -- a natural magnet -- which could be used to point to magnetic north for navigation, or if made much more powerful, affix metal-clad [[Unit]]s in place or rip the metal weapons from the hands of troops.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Turnamancer]]/[[Dittomancer]]==&lt;br /&gt;
* Replicate enemy units when these pop they are friendly's, this could be used to disrupt an enemy in attack and defensive actions allowing for friendly troops to appear in the middle of a engagement. &lt;br /&gt;
* Give a side multiple turns in a row.&lt;br /&gt;
* Could be used to massively increase rate of production.&lt;br /&gt;
* May make [[Parson Gotti]]'s idea for a side with zero upkeep plausible.&lt;br /&gt;
* Clearly, the copied units would all have goatees . (see [http://tvtropes.org/pmwiki/pmwiki.php/Main/EvilTwin Evil Twin on Tvtropes] )&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Turnamancer]]/[[Moneymancer]]==&lt;br /&gt;
Steal schmuckers from enemy treasury.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Moneymancer]]==&lt;br /&gt;
* Upgrade cities at a greatly reduced cost without the casters being physically present in the cities. This link-up could be very cost-effective to a side that has many low-level cities.&lt;br /&gt;
* Finding mines or other sources of gems.  Making mines more productive (finding more gems, 'upgrading' gems to be worth more).&lt;br /&gt;
* Modifying a terrain type to allow a [[city]] or vice versa.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dollamancer]]/[[Healomancer]]==&lt;br /&gt;
Create golems that can heal golems and non-golem units.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dollamancer]]/[[Croakamancer]]==&lt;br /&gt;
[[uncroaked|uncroaking]] [[cloth golem]]. Creating flesh golems (with corpses that are already beyond being uncroaked)?   &lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dollamancer]]/[[Foolamancer]]==&lt;br /&gt;
Creating raiment with built in [[Foolamancy]], such as camouflage or invisibility.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dittomancer]]/[[Moneymancer]]==&lt;br /&gt;
* Use up [[juice]] to double some number of [[shmucker]]s.&lt;br /&gt;
* Create a [[purse]]-like [[Magic Item]] that refills every [[turn]] as long as one shmucker is left inside.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fanon]]&lt;/div&gt;</summary>
		<author><name>174.21.167.52</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Dwagon</id>
		<title>Dwagon</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Dwagon"/>
				<updated>2012-10-02T05:53:54Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.167.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
[[File:Dwagons_SpecialAttacks.png|right]]&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Dwagon&lt;br /&gt;
 |class= [[Heavy Unit]]&lt;br /&gt;
 |move= +/-56 (varies){{erf|1|046a}}&lt;br /&gt;
 |hits=&lt;br /&gt;
 |combat=&lt;br /&gt;
 |defense=&lt;br /&gt;
 |special= [[Unit#Natural_Abilities|Flight]], [[Breath Weapon]], [[Mount]]&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
A dwagon is a [[non-humanoid]] [[flying unit|flying]] [[Unit]] with a strong melee [[combat]] capacity (via teeth, claws and tail) as well as a ranged projectile (typically a breath weapon). A dwagon can be [[mount]]ed by a rider,{{erf|1|003}}{{erf|1|006}}{{erf|1|031}} and can carry a passenger in addition.{{erf|1|041}}{{erf|1|116}} They are described as &amp;quot;big, scaly, flying lizards with lots of teeth and a bad attitude&amp;quot;.{{erf|1|026}} They are only known to be popped at [[Gobwin Knob]], but they also occur as a &amp;quot;wild&amp;quot; unit. Wild units pop randomly, with dwagons in the [[Minty Mountains]] popping with a probability of about 1 in 200 for any given hex{{blog|2009|00|summer-updates-035}}. Presumably wild dwagon can be seen flying in the distance on the very first page.&lt;br /&gt;
&lt;br /&gt;
Dwagons can be &amp;quot;plated&amp;quot; (armored, like horse barding). It is unclear how this is done: [[Fabrication]], randomly when popped, a shmucker-costing upgrade, etc. It is also unknown whether it is a permanent or temporary upgrade, or if the plating can be moved from one dwagon to another, or whether it is in fact a natural shell which individual dwagons can grow upon reaching a certain level.&lt;br /&gt;
&lt;br /&gt;
Level three and above [[city|Cities]] of Gobwin Knob can Pop most types of dwagons.{{WoT|6051503}} As of now, no other types are known.&lt;br /&gt;
&lt;br /&gt;
Dwagons are incapable of carrying Heavy units as seen when Parson orders a yellow Dwagon to let him mount it only to fall slowly to the ground. &lt;br /&gt;
&lt;br /&gt;
==First Appearance==&lt;br /&gt;
[[TBFGK 1]]&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
===Known Dwagon Users===&lt;br /&gt;
So far the only [[side]] known to use Dwagons is the [[Gobwin Knob]] faction led by [[Stanley the Tool]], though it has been implied that there are other sides also capable of using them. &lt;br /&gt;
It is repeatedly stated that he controls them through the use of the [[Arkenhammer]]. But they ''can'' be tamed without it as [[Jillian]] demonstrates by offering a feral one the bodies of several high elves to feed on.&lt;br /&gt;
&lt;br /&gt;
===Dwagon Types===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:gray; color:black; text-align:left&amp;quot;&lt;br /&gt;
! nowrap |Color&lt;br /&gt;
! nowrap |Strength&lt;br /&gt;
! nowrap |Breath Weapon&lt;br /&gt;
|- style=&amp;quot;background:rgb(199,61,61); color:black&amp;quot;&lt;br /&gt;
|| [[Red dwagon|Red]]|| style=&amp;quot;background:white&amp;quot; |Can Combo Attack with a Green Dwagon increasing the It's fire breath damage || style=&amp;quot;background:white&amp;quot; | Fire{{erf|1|012}}{{erf|1|031}}{{erf|1|050}}&lt;br /&gt;
|- style=&amp;quot;background:rgb(84,109,165); color:black&amp;quot;&lt;br /&gt;
||[[Blue dwagon|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Blue&amp;lt;/font&amp;gt;]]|| style=&amp;quot;background:white&amp;quot; |  	|| style=&amp;quot;background:white&amp;quot; | Electricity{{erf|1|031}}&lt;br /&gt;
|- style=&amp;quot;background:rgb(73,51,53); color:white&amp;quot;&lt;br /&gt;
||[[Brown dwagon|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Brown&amp;lt;/font&amp;gt;]] (or [[Black dwagon|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Black)&amp;lt;/font&amp;gt;]]	|| style=&amp;quot;background:white; color:black&amp;quot; |  	|| style=&amp;quot;background:white; color:black&amp;quot; | Smoke{{erf|1|031}}&lt;br /&gt;
|- style=&amp;quot;background:rgb(109,165,116); color:black&amp;quot;&lt;br /&gt;
||[[Green dwagon|Green]]|| style=&amp;quot;background:white&amp;quot; |Can Combo Attack with a Red Dwagon increasing the Red's fire breath damage || style=&amp;quot;background:white&amp;quot; | Gas cloud{{erf|1|050}}&lt;br /&gt;
|- style=&amp;quot;background:rgb(221,163,175); color:black&amp;quot;&lt;br /&gt;
||[[Pink dwagon|Pink]]	|| style=&amp;quot;background:white&amp;quot; | Weaker type{{erf|1|056}}{{erf|1|058}}	|| style=&amp;quot;background:white&amp;quot; | Pink bubblegum{{erf|1|031}}{{erf|1|050}}{{erf|1|057}}&lt;br /&gt;
|- style=&amp;quot;background:rgb(114,76,117); color:white&amp;quot;&lt;br /&gt;
||[[Purple dwagon|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Purple&amp;lt;/font&amp;gt;]] || style=&amp;quot;background:white; color:black&amp;quot; | Weaker type{{erf|1|056}}{{erf|1|058}}	|| style=&amp;quot;background:white; color:black&amp;quot; | Sonic{{erf|1|079}}{{erf|2|060}}&lt;br /&gt;
|- style=&amp;quot;background:rgb(209,200,97); color:black&amp;quot;&lt;br /&gt;
||[[Yellow dwagon|Yellow]] || style=&amp;quot;background:white&amp;quot; | Weaker type{{erf|1|056}}{{erf|1|058}}	|| style=&amp;quot;background:white&amp;quot; | &amp;quot;Acidic Battlecrap&amp;quot; {{Ref|1|1}} {{erf|1|006}} {{erf|1|031}}{{Blog|2009|9|summer-updates-032}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Additional Information===&lt;br /&gt;
Some evidence suggests that they may also come in 'armored' and 'unarmored' varieties, or maybe have armor made for them by [[Natural Dollamancy]].&lt;br /&gt;
{{Blog|2009|9|summer-updates-032}}&lt;br /&gt;
&lt;br /&gt;
There are no more black / brown dragons in Erfworld. &lt;br /&gt;
The story is that during a dramatic story moment in The Order of The Stick Elven mage Vaarsuvius cast an epic spell which wiped out a quarter of all black dragons... which included all of Erfworld's black dragons. Yes, the spell cast by Vaarsuvius was that powerful.&lt;br /&gt;
&lt;br /&gt;
For the purposes of printing the Erfworld books all black / brown dragons were [[Retconjuration|Retconjured]] to purple.&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
&lt;br /&gt;
:1. {{Note|1}} Balder, Rob.  ''Erfworld - a knol by Robert Balder''. http://knol.google.com/k/robert-balder/erfworld/23skug9txczm1/2 .&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit]]&lt;br /&gt;
[[Category:Non-humanoid]]&lt;br /&gt;
[[Category:Mount]]&lt;br /&gt;
[[Category:Flying Unit]]&lt;br /&gt;
[[Category:Dwagon]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>174.21.167.52</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Prisoner</id>
		<title>Prisoner</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Prisoner"/>
				<updated>2012-10-02T03:59:32Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.167.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
A Prisoner is a [[unit]] that has been [[capturing|captured]] by another [[side]]. If they manage to escape, they become a [[fugitive]].&lt;br /&gt;
&lt;br /&gt;
==Known Prisoners==&lt;br /&gt;
&lt;br /&gt;
*[[Jillian Zamussels]]&lt;br /&gt;
*[[Jack Snipe]]&lt;br /&gt;
*[[Wrigley]]&lt;br /&gt;
*[[Duncan Scone]]&lt;br /&gt;
*[[Ansom]]&lt;br /&gt;
*[[Ossomer]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Erfworld Mechanics]]&lt;/div&gt;</summary>
		<author><name>174.21.167.52</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Fugitive</id>
		<title>Fugitive</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Fugitive"/>
				<updated>2012-10-02T03:58:13Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.167.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
A fugitive is a [[prisoner]] who has managed to escape. They take their turn at the same time as their captor. They get to move before any other unit, as if they were the first to be given orders by the [[side]]. Since no one is paying their [[upkeep]] and even fugitive [[commander]]s do not get to have a purse like a [[barbarian]], it is critical that the fugitive manages to [[forage]] enough food for a meal. If the fugitive fails to keep up with his/her upkeep, their move will drop to zero, chains will reappear, their captor will know their precise location, and the fugitive becomes a [[captive]] again, reliant on the capturing [[side]] to pay their upkeep.&lt;br /&gt;
&lt;br /&gt;
==Known Fugitives==&lt;br /&gt;
*[[Jillian Zamussels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Erfworld Mechanics]]&lt;/div&gt;</summary>
		<author><name>174.21.167.52</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Fugitive</id>
		<title>Fugitive</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Fugitive"/>
				<updated>2012-10-02T03:57:11Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.167.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
A fugitive is a [[prisoner]] who has managed to escape. They take their turn at the same time as their captor. They get to move before any other unit, as if they were the first to be given orders by the [[side]]. Since no one is paying their [[upkeep]] and even fugitive [[commanders]] do not get to have a purse like a [[barbarian]], it is critical that the fugitive manages to [[forage]] enough food for a meal. If the fugitive fails to keep up with his/her upkeep, their move will drop to zero, chains will reappear, their captor will know their precise location, and the fugitive becomes a [[captive]] again, reliant on the capturing [[side]] to pay their upkeep.&lt;br /&gt;
&lt;br /&gt;
==Known Fugitives==&lt;br /&gt;
*[[Jillian Zamussels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Erfworld Mechanics]]&lt;/div&gt;</summary>
		<author><name>174.21.167.52</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Fugitive</id>
		<title>Fugitive</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Fugitive"/>
				<updated>2012-10-02T03:51:36Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.167.52: Created page with &amp;quot;=Proposed Canon=  A fugitive is a prisoner who has managed to escape. They take their turn at the same time as their captor. They get to move before any other unit, as if the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
A fugitive is a [[prisoner]] who has managed to escape. They take their turn at the same time as their captor. They get to move before any other unit, as if they were the first to be given orders by the [[side]]. Since no one is paying their upkeep and even fugitive commanders do not get to have a purse, like a [[barbarian]], it is critical that the fugitive manages to [[forage]] enough food for a meal. If the fugitive fails to keep up with his/her upkeep, their move will drop to zero, chains will reappear, their captor will know their precise location, and the fugitive becomes a [[captive]] again, reliant on the capturing [[side]] to pay their upkeep.&lt;br /&gt;
&lt;br /&gt;
=Known Fugitives=&lt;br /&gt;
*[[Jillian Zamussels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Erfworld Mechanics]]&lt;/div&gt;</summary>
		<author><name>174.21.167.52</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Caster_link</id>
		<title>Caster link</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Caster_link"/>
				<updated>2012-09-30T07:55:14Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.167.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|300|{{crop|13|800|223|970|TBFGK_72.jpg}}}}&lt;br /&gt;
&lt;br /&gt;
{{Magic101}}&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
A Caster link is made when two or three [[Casters]] are joined physically (via holding hands or by a chain, for instance) and mentally through a [[Thinkamancer]] in order to create a whole greater than the sum of its parts. The linked [[Casters]] can perform [[Spell]]s far more powerful and complex than any single Caster could consider possible.  Casters united in this way are said to be linked.&lt;br /&gt;
&lt;br /&gt;
A [[Thinkamancer]] joins with one or two other [[Casters]] to create a combined consciousness.  The process of creating the link can be aided by each Caster recalling how it felt when it first cast a [[Spell]] of its Discipline, which is described as warm, comforting, and familiar.{{Erf|1|135}} The casters then lose their individuality and revert to representing only their Discipline. It is still possible for a Caster to remember its former existence{{Erf|1|046}}, but using this knowledge strains and might break the link.{{Erf|1|054}}  The link is fragile, and can be broken by merely calling one of the Casters by its name, so the linked Casters are referred to by their [[Magic|Discipline]]s instead (ie. [[Thinkamancer]], [[Dirtamancer]], [[Lookamancer]], etc.).&lt;br /&gt;
&lt;br /&gt;
Breaking the link can result in damage to the minds of the [[Casters]], but this is similar to the backlash of other [[Thinkamancy]] [[Spell]]s, so a good Thinkamancer can protect herself (or himself) from the damage by forcing the other Casters to bear the brunt.{{Erf|1|084}}.  Such backlash can lead to severe trauma, including temporary catatonia, insanity, or death. {{Erf|1|077}}&lt;br /&gt;
&lt;br /&gt;
A two Caster link may be dissolved by the Thinkamancer that began the link without harming either Caster. A three Caster link cannot be safely broken without the help of other Thinkamancers. &lt;br /&gt;
&lt;br /&gt;
Such powerful spells as ending another side's turn requires a link-up.&lt;br /&gt;
&lt;br /&gt;
==Known Links==&lt;br /&gt;
&lt;br /&gt;
===[[Thinkamancer]]/[[Lookamancer]]/[[Foolamancer]]===&lt;br /&gt;
'''[[Gobwin Knob]] [[Caster]]s involved'''&lt;br /&gt;
* [[Maggie]]&lt;br /&gt;
* [[Misty]]&lt;br /&gt;
* [[Jack Snipe]]&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
* Creation of [[Eyebook]]s{{Erf|1|047}}&lt;br /&gt;
* Creation and operation of the [[Eyemancer Table]]{{Erf|1|045}}&lt;br /&gt;
&lt;br /&gt;
'''Circumstances of First Dissolution'''&lt;br /&gt;
* Accidentally broken by [[Parson]] when he addressed Misty by name.{{Erf|1|046}}&lt;br /&gt;
* Partial or averted dissolution? [[Sizemore]] strongly assumes that the link was broken by [[Parson]]'s actions.{{Erf|1|054}}&lt;br /&gt;
* No harmful effects.&lt;br /&gt;
&lt;br /&gt;
'''Circumstances of Second Dissolution''' {{Erf|1|072}}&lt;br /&gt;
* Broken by Maggie upon order of [[Stanley the Tool]].&lt;br /&gt;
* Maggie protected herself from the backlash.&lt;br /&gt;
* Jack Snipe was driven insane until his name was spoken.&lt;br /&gt;
* Misty [[croaked]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Thinkamancer]]/[[Croakamancer]]/[[Dirtamancer]]===&lt;br /&gt;
'''Casters involved'''&lt;br /&gt;
* [[Maggie]]&lt;br /&gt;
* [[Wanda]]&lt;br /&gt;
* [[Sizemore]]&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
* [[Volcano Uncroaking|Uncroak volcanoes]]{{Erf|1|135}} and control the direction of the blast{{Erf|1|142}}&lt;br /&gt;
* Enhanced perception of terrain (leading to gem finding){{Erf|1|142}}&lt;br /&gt;
&lt;br /&gt;
'''Circumstances of Dissolution'''&lt;br /&gt;
* Unraveled by five Thinkamancers, at least one [[master-class]].&lt;br /&gt;
* No negative effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Thinkamancer]]/[[Dirtamancer]]===&lt;br /&gt;
'''Casters involved'''&lt;br /&gt;
* [[Maggie]]&lt;br /&gt;
* [[Sizemore]]&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
*Upgrading a City with better results than by a Dirtamancer alone.{{ref|summer-updates-–-026}}&lt;br /&gt;
&lt;br /&gt;
'''Circumstances of Dissolution'''&lt;br /&gt;
* Presumably dissolved by Maggie with no danger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Thinkamancer]]/[[Turnamancer]]/???===&lt;br /&gt;
'''Casters involved'''&lt;br /&gt;
* [[Charlie]]&lt;br /&gt;
* [[Vanna]]&lt;br /&gt;
* There may or may not have been a third caster in the link. [[Bowie]]?  He's a [[Changemancer]] and they did change whose turn it is.  Also, he's in the magic kingdom where he may have told [[Janis]] of the planned link up.  This link may have been what Janis meant by &amp;quot;other things&amp;quot; when she said &amp;quot;And this battle will be a turning point. I have some Predictamancy on it, among other things. There will be disarray.&amp;quot; If not Bowie, [[Jeftichew]] is a likely candidate, as a [[Carnymancer]]. The powers of Carnymancy are unknown, but the &amp;quot;production values&amp;quot; of the spell were pretty high, and Carnymancy is likely the most presentational [[magic]] around.&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
* Appears to be the first ranged link-up &amp;amp;mdash; i.e. it doesn't require physical contact between casters &amp;amp;mdash; most likely due to the power of the [[Arkendish]].  Charlie was unable to broadcast to other Archons during the link, although he did manage to send a terse thinkagram to [[King Slately]] when the latter risked breaking the link.&lt;br /&gt;
* Forcing a side to end their turn early.  This was a surprise to both Jetstone and Gobwin Knob, so it's unlikely regular Turnamancy can do this, even with a master-class caster.&lt;br /&gt;
* Vanna states that the spell cost two turns' worth of juice; unless casters can &amp;quot;hold over&amp;quot; juice from preceding turns, this implies that Charlie shared some of the juice cost.  This may or may not be a normal function of a caster link.&lt;br /&gt;
&lt;br /&gt;
'''Circumstances of Dissolution'''&lt;br /&gt;
* Broken by [[Charlie]] at the beginning of the [[Jetstone]]/[[Kingdom of Faq|Faq]]/[[Haggar]]?/[[Transylvito]]? [[alliance]]'s [[turn]], with no negative effects to [[Vanna]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Thinkamancer]]/[[Hat Magician]]/[[Date-a-mancer]]===&lt;br /&gt;
'''Casters involved'''&lt;br /&gt;
* unknown&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
* Created the [[Laurel of Napster]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Thinkamancer]]/[[Thinkamancer]]===&lt;br /&gt;
'''Casters involved'''&lt;br /&gt;
* [[Great Minds that Think Alike]]&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
* A pair of linked Thinkamancers standing in different nodes of amplification can send and detect G-string vibrations far better than a single caster.&lt;br /&gt;
&lt;br /&gt;
'''Circumstances of Dissolution'''&lt;br /&gt;
&lt;br /&gt;
* Presumably dissolved by the the experimenters with no danger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
To discuss the power of speculative link-ups, please visit [[Speculative Link-ups]].&lt;br /&gt;
&lt;br /&gt;
===[[Thinkamancer]]/[[Luckamancer]]/[[Mathamancer]]===&lt;br /&gt;
Some sides combine [[Mathamancy]] and [[Luckamancy]]{{erf|1|054}}.  Sizemore explicitly compares the power of the combination to that of the [[Eyemancer]] link-up, which inspires some people to believe this a link-up with a [[Thinkamancer]].&lt;br /&gt;
&lt;br /&gt;
Sizemore specifically states &amp;quot;You pair your Mathamancers with some Luckamancers.&amp;quot;  Both the term pair and the plurals of Mathamancers and Luckamancers (since a 4 caster link is impossible) suggest against a trimancer link.&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
* Targeted Luck: The Mathamancer determines the most important battles and the Luckamancer tilts them in his side's favour.&lt;br /&gt;
&lt;br /&gt;
===([[Thinkamancer]]/[[Thinkamancer]])/Multiple others===&lt;br /&gt;
In theory a two [[Thinkamancer]] link up could function as a single, much more powerful, [[Thinkamancer]] for the creation of a second link up. This may allow a link up of 'Four' casters, and there by link up featuring a whole school of casting besides Eyemancy, or a 'three' caster link up that could be safely disolved without assistance.&lt;br /&gt;
&lt;br /&gt;
It is also with in the realm of reason that if a linked pair of [[Thinkamancers]] can function as a single for such a link, there is no reason multiple of these groups couldn't link together... Maybe this is what the greath minds are thinking alike about.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Erfworld_Mechanics]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>174.21.167.52</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Caster_link</id>
		<title>Caster link</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Caster_link"/>
				<updated>2012-09-30T07:48:31Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.167.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|300|{{crop|13|800|223|970|TBFGK_72.jpg}}}}&lt;br /&gt;
&lt;br /&gt;
{{Magic101}}&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
A Caster link is made when two or three [[Casters]] are joined physically (via holding hands or by a chain, for instance) and mentally through a [[Thinkamancer]] in order to create a whole greater than the sum of its parts. The linked [[Casters]] can perform [[Spell]]s far more powerful and complex than any single Caster could consider possible.  Casters united in this way are said to be linked.&lt;br /&gt;
&lt;br /&gt;
A [[Thinkamancer]] joins with one or two other [[Casters]] to create a combined consciousness.  The process of creating the link can be aided by each Caster recalling how it felt when it first cast a [[Spell]] of its Discipline, which is described as warm, comforting, and familiar.{{Erf|1|135}} The casters then lose their individuality and revert to representing only their Discipline. It is still possible for a Caster to remember its former existence{{Erf|1|046}}, but using this knowledge strains and might break the link.{{Erf|1|054}}  The link is fragile, and can be broken by merely calling one of the Casters by its name, so the linked Casters are referred to by their [[Magic|Discipline]]s instead (ie. [[Thinkamancer]], [[Dirtamancer]], [[Lookamancer]], etc.).&lt;br /&gt;
&lt;br /&gt;
Breaking the link can result in damage to the minds of the [[Casters]], but this is similar to the backlash of other [[Thinkamancy]] [[Spell]]s, so a good Thinkamancer can protect herself (or himself) from the damage by forcing the other Casters to bear the brunt.{{Erf|1|084}}.  Such backlash can lead to severe trauma, including temporary catatonia, insanity, or death. {{Erf|1|077}}&lt;br /&gt;
&lt;br /&gt;
A two Caster link may be dissolved by the Thinkamancer that began the link without harming either Caster. A three Caster link cannot be safely broken without the help of other Thinkamancers. &lt;br /&gt;
&lt;br /&gt;
Such powerful spells as ending another side's turn requires a link-up.&lt;br /&gt;
&lt;br /&gt;
==Known Links==&lt;br /&gt;
&lt;br /&gt;
===[[Thinkamancer]]/[[Lookamancer]]/[[Foolamancer]]===&lt;br /&gt;
'''[[Gobwin Knob]] [[Caster]]s involved'''&lt;br /&gt;
* [[Maggie]]&lt;br /&gt;
* [[Misty]]&lt;br /&gt;
* [[Jack Snipe]]&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
* Creation of [[Eyebook]]s{{Erf|1|047}}&lt;br /&gt;
* Creation and operation of the [[Eyemancer Table]]{{Erf|1|045}}&lt;br /&gt;
&lt;br /&gt;
'''Circumstances of First Dissolution'''&lt;br /&gt;
* Accidentally broken by [[Parson]] when he addressed Misty by name.{{Erf|1|046}}&lt;br /&gt;
* Partial or averted dissolution? [[Sizemore]] strongly assumes that the link was broken by [[Parson]]'s actions.{{Erf|1|054}}&lt;br /&gt;
* No harmful effects.&lt;br /&gt;
&lt;br /&gt;
'''Circumstances of Second Dissolution''' {{Erf|1|072}}&lt;br /&gt;
* Broken by Maggie upon order of [[Stanley the Tool]].&lt;br /&gt;
* Maggie protected herself from the backlash.&lt;br /&gt;
* Jack Snipe was driven insane until his name was spoken.&lt;br /&gt;
* Misty [[croaked]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Thinkamancer]]/[[Croakamancer]]/[[Dirtamancer]]===&lt;br /&gt;
'''Casters involved'''&lt;br /&gt;
* [[Maggie]]&lt;br /&gt;
* [[Wanda]]&lt;br /&gt;
* [[Sizemore]]&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
* [[Volcano Uncroaking|Uncroak volcanoes]]{{Erf|1|135}} and control the direction of the blast{{Erf|1|142}}&lt;br /&gt;
* Enhanced perception of terrain (leading to gem finding){{Erf|1|142}}&lt;br /&gt;
&lt;br /&gt;
'''Circumstances of Dissolution'''&lt;br /&gt;
* Unraveled by five Thinkamancers, at least one [[master-class]].&lt;br /&gt;
* No negative effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Thinkamancer]]/[[Dirtamancer]]===&lt;br /&gt;
'''Casters involved'''&lt;br /&gt;
* [[Maggie]]&lt;br /&gt;
* [[Sizemore]]&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
*Upgrading a City with better results than by a Dirtamancer alone.{{ref|summer-updates-–-026}}&lt;br /&gt;
&lt;br /&gt;
'''Circumstances of Dissolution'''&lt;br /&gt;
* Presumably dissolved by Maggie with no danger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Thinkamancer]]/[[Turnamancer]]/???===&lt;br /&gt;
'''Casters involved'''&lt;br /&gt;
* [[Charlie]]&lt;br /&gt;
* [[Vanna]]&lt;br /&gt;
* There may or may not have been a third caster in the link. [[Bowie]]?  He's a [[Changemancer]] and they did change whose turn it is.  Also, he's in the magic kingdom where he may have told [[Janis]] of the planned link up.  This link may have been what Janis meant by &amp;quot;other things&amp;quot; when she said &amp;quot;And this battle will be a turning point. I have some Predictamancy on it, among other things. There will be disarray.&amp;quot; If not Bowie, [[Jeftichew]] is a likely candidate, as a [[Carnymancer]]. The powers of Carnymancy are unknown, but the &amp;quot;production values&amp;quot; of the spell were pretty high, and Carnymancy is likely the most presentational [[magic]] around.&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
* Appears to be the first ranged link-up &amp;amp;mdash; i.e. it doesn't require physical contact between casters &amp;amp;mdash; most likely due to the power of the [[Arkendish]].  Charlie was unable to broadcast to other Archons during the link, although he did manage to send a terse thinkagram to [[King Slately]] when the latter risked breaking the link.&lt;br /&gt;
* Forcing a side to end their turn early.  This was a surprise to both Jetstone and Gobwin Knob, so it's unlikely regular Turnamancy can do this, even with a master-class caster.&lt;br /&gt;
* Vanna states that the spell cost two turns' worth of juice; unless casters can &amp;quot;hold over&amp;quot; juice from preceding turns, this implies that Charlie shared some of the juice cost.  This may or may not be a normal function of a caster link.&lt;br /&gt;
&lt;br /&gt;
'''Circumstances of Dissolution'''&lt;br /&gt;
* Broken by [[Charlie]] at the beginning of the [[Jetstone]]/[[Kingdom of Faq|Faq]]/[[Haggar]]?/[[Transylvito]]? [[alliance]]'s [[turn]], with no negative effects to [[Vanna]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Thinkamancer]]/[[Hat Magician]]/[[Date-a-mancer]]===&lt;br /&gt;
'''Casters involved'''&lt;br /&gt;
* unknown&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
* Created the [[Laurel of Napster]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Thinkamancer]]/[[Thinkamancer]]===&lt;br /&gt;
'''Casters involved'''&lt;br /&gt;
* [[Great Minds that Think Alike]]&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
* A pair of linked Thinkamancers standing in different nodes of amplification can send and detect G-string vibrations far better than a single caster.{{ref|LIAB_Text_40}}&lt;br /&gt;
&lt;br /&gt;
'''Circumstances of Dissolution'''&lt;br /&gt;
&lt;br /&gt;
* Presumably dissolved by the the experimenters with no danger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
To discuss the power of speculative link-ups, please visit [[Speculative Link-ups]].&lt;br /&gt;
&lt;br /&gt;
===[[Thinkamancer]]/[[Luckamancer]]/[[Mathamancer]]===&lt;br /&gt;
Some sides combine [[Mathamancy]] and [[Luckamancy]]{{erf|1|054}}.  Sizemore explicitly compares the power of the combination to that of the [[Eyemancer]] link-up, which inspires some people to believe this a link-up with a [[Thinkamancer]].&lt;br /&gt;
&lt;br /&gt;
Sizemore specifically states &amp;quot;You pair your Mathamancers with some Luckamancers.&amp;quot;  Both the term pair and the plurals of Mathamancers and Luckamancers (since a 4 caster link is impossible) suggest against a trimancer link.&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
* Targeted Luck: The Mathamancer determines the most important battles and the Luckamancer tilts them in his side's favour.&lt;br /&gt;
&lt;br /&gt;
===([[Thinkamancer]]/[[Thinkamancer]])/Multiple others===&lt;br /&gt;
In theory a two [[Thinkamancer]] link up could function as a single, much more powerful, [[Thinkamancer]] for the creation of a second link up. This may allow a link up of 'Four' casters, and there by link up featuring a whole school of casting besides Eyemancy, or a 'three' caster link up that could be safely disolved without assistance.&lt;br /&gt;
&lt;br /&gt;
It is also with in the realm of reason that if a linked pair of [[Thinkamancers]] can function as a single for such a link, there is no reason multiple of these groups couldn't link together... Maybe this is what the greath minds are thinking alike about.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Erfworld_Mechanics]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>174.21.167.52</name></author>	</entry>

	</feed>