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		<updated>2013-05-22T03:11:39Z</updated>
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	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Orwell</id>
		<title>Orwell</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Orwell"/>
				<updated>2013-01-21T06:53:27Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.186.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|300|&lt;br /&gt;
{{crop|245|0|360|80|IPTSF_Text_57.jpg}}&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Orwell&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |class= [[Caster]] (Lookamancer)&lt;br /&gt;
 |faction= [[Faq]]&lt;br /&gt;
 |special=&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
'''First Appearance:''' [[IPTSF Text 29]]&lt;br /&gt;
&lt;br /&gt;
Brother Orwell was [[Chief Caster|Chief]] [[Lookamancer]] to [[Faq]], during the time before the fall of the first Kingdom.&lt;br /&gt;
&lt;br /&gt;
He was involved in hiding Faq from other [[side]]s - particularly in planning movement of [[unit]]s entering and leaving the kingdom, together with [[Marie Lavraie]].&lt;br /&gt;
&lt;br /&gt;
He was much taken with [[Olive Branch]] and voluntarily turned to [[Haffaton]] at [[King Banhammer]]'s suggestion.&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&lt;br /&gt;
'Orwell' is probably a reference to [http://en.wikipedia.org/wiki/George_Orwell George Orwell], a British author of the 1900's, known for stories such as [http://en.wikipedia.org/wiki/Nineteen_Eighty-Four 1984], where the protagonist, and many others in the story were constantly observed by cameras, and a state security apparatus known as 'Big Brother'. The first reference to Orwell referred to him as &amp;quot;'big' Brother Orwell.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is unlikely that Orwell is a reference to 'Orwell Engineering', which is a company that specializes in the production of precision machinery for the hot end of float glass production.  There has not been mention of [[Eyemancy]], but it is possible that Lookamancy provides the framework for this. If this is possible, then the Lookamancer Orwell may create [[spell]]s to enhance vision, or [[Magic Item]]s, such lenses or eyeglasses to allow for long-distance sight, much as the [[bat]]s of [[Transylvito]] allow a [[unit]] to see occurrences in other [[hex]]es.&lt;br /&gt;
&lt;br /&gt;
{{Office Holder&lt;br /&gt;
| Office=[[Chief Caster]] of [[Faq]]&lt;br /&gt;
| Previous=''Unknown''&lt;br /&gt;
| Next=''Unknown'', ''possibly''&amp;lt;br&amp;gt;[[Vanna]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.21.186.20</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Haffaton</id>
		<title>Haffaton</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Haffaton"/>
				<updated>2013-01-21T06:51:04Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.186.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Haffaton was a [[side]] involved in conflict with [[Goodminton]] around the time when [[Wanda]] popped. Haffaton is [[alliance|unallied]] at the time,&amp;lt;sup&amp;gt;[[IPTSF Text 6]]&amp;lt;/sup&amp;gt; but later gets [[Frenemy]] and [[Quisling]] as allies.&amp;lt;sup&amp;gt;[[IPTSF Text 26]]&amp;lt;/sup&amp;gt; After the destruction of [[Goodminton]], Haffaton obtained the services of [[Wanda]]. At the peak of its power, Haffaton were rumoured to have 40 or 50 cities, and almost completely surrounded the secret kingdom of [[Faq]]. If it had been aware of Faq's existence, it could almost certainly have conquered that small country, and perhaps have gained the services of a [[predictamancer]] and a [[foolamancer]]. &lt;br /&gt;
&lt;br /&gt;
Haffaton's [[livery]] is &amp;quot;black with white trim&amp;quot;.&amp;lt;sup&amp;gt;[[IPTSF Text 7]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At some point Haffaton employs [[High Elves]] as [[natural allies]].&amp;lt;sup&amp;gt;[[IPTSF Text 27]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Haffaton's [[Overlord]] went by the name of '[[Judy Gale ]]'.&lt;br /&gt;
&lt;br /&gt;
==Known Cities==&lt;br /&gt;
&lt;br /&gt;
*[[Capital]] [[City]] of Haffaton, level 5 &amp;lt;sup&amp;gt;[[IPTSF Text 14]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*another level 5 city &amp;lt;sup&amp;gt;[[IPTSF Text 14]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Kiloton]], level 4, Haffaton's second-largest production center &amp;lt;sup&amp;gt;[[IPTSF Text 11]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Plankton]], level 2&lt;br /&gt;
*[[Coolminton]], level 1 &amp;lt;sup&amp;gt;[[IPTSF Text 25]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Efbaum]], level 5, Capital site&lt;br /&gt;
*[[Faq]], level?, Capital Site&lt;br /&gt;
*[[Kibo]], level?&lt;br /&gt;
*[[Otoh]], level?&lt;br /&gt;
&lt;br /&gt;
Haffaton held the following cities before Goodminton captured them:&lt;br /&gt;
*[[Goodfinger]], level ?, which originally belonged to Goodminton&lt;br /&gt;
*[[Frankburg]], level 1&lt;br /&gt;
*[[Hamfurter]], level 1&lt;br /&gt;
&lt;br /&gt;
Haffaton held the following cities before Faq [[raze]]d them:&lt;br /&gt;
*[[Diecast]], level 2&lt;br /&gt;
*[[Goodminton]], level 2, Capital site &amp;lt;sup&amp;gt;[[IPTSF Text 47]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Inhabitants==&lt;br /&gt;
*[[Olive Branch]], [[Florist]], Level 12&lt;br /&gt;
*[[Wanda Firebaugh]], [[Croakamancer]]&lt;br /&gt;
*[[Larry Ansell]], [[Warlord]], [[Level]] 7, [[Croaking|Deceased]]&lt;br /&gt;
*[[Christian Sidehug]], [[Warlord]], Level 4&lt;br /&gt;
*[[Judy Gale]], [[Overlord]]&lt;br /&gt;
*[[Jillian Zamussels|J. Banhammer]], [[Prisoner]]&lt;br /&gt;
*[[Tina]], [[Turnamancer]], Deceased&lt;br /&gt;
*[[Barton]], [[Dollamancer]], Deceased&lt;br /&gt;
*[[Komatsu]], [[Dirtamancer]], Deceased&lt;br /&gt;
*[[Maxwell]], [[Thinkamancer]], Deceased&lt;br /&gt;
*[[Maya Calendar]], [[Predictamancer]], Deceased&lt;br /&gt;
*[[Orwell]], [[Lookamancer]]&lt;br /&gt;
&lt;br /&gt;
==Known units==&lt;br /&gt;
&lt;br /&gt;
*[[War beast]]s&lt;br /&gt;
**[[Pedobear]]s&lt;br /&gt;
**[[Copycat]]s &amp;lt;sup&amp;gt;[[IPTSF Text 7]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Roastbeast]]s &amp;lt;sup&amp;gt;[[IPTSF Text 7]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Infantry]]&lt;br /&gt;
**[[Firemen]] &amp;lt;sup&amp;gt;[[IPTSF Text 6]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Scout]]s&lt;br /&gt;
**[[Archer]]s&lt;br /&gt;
*[[Commander]]s&lt;br /&gt;
**[[Warlord]]s&lt;br /&gt;
**[[Caster]]s&lt;br /&gt;
*[[Animated Units]]&lt;br /&gt;
**[[Uncroaked]] (after [[Wanda]] joins Haffaton)&amp;lt;sup&amp;gt;[[IPTSF Text 28]]&amp;lt;/sup&amp;gt; &lt;br /&gt;
**[[Tannenbaum]]s&lt;br /&gt;
**[[Scarecrow]]s&lt;br /&gt;
**[[Metal Golem]]s&lt;br /&gt;
**[[Plants|Plant units]] as yet unnamed.&lt;br /&gt;
*[[Natural Allies]]&lt;br /&gt;
**[[High Elves]] &amp;lt;sup&amp;gt;[[IPTSF Text 27]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
According to Overlord Firebaugh, Goodminton has faced Foolamancy, Thinkamancy, Hat Magic, Wierdamancy and Carnymancy in its fight against Haffaton (in addition to Olive Branch's Flower Power).  As most casters are unable to cast outside of their discipline, this likely indicates that Haffaton has a sizeable number of casters.&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
The name Haffaton refers to the expression &amp;quot;half a ton&amp;quot; or &amp;quot;half ton&amp;quot; (roughly equal to 1000 pounds).&lt;br /&gt;
&lt;br /&gt;
Another possible interpretation would be the expression &amp;quot;(to) have a ton&amp;quot;, as in &amp;quot;I have a ton of units&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Haffaton may also refer to [http://en.wikipedia.org/wiki/Halftone halftone] - &amp;quot;technique that simulates continuous tone imagery through the use of dots, varying either in size, in shape or in spacing&amp;quot;. This technique is used in printing photographic images - usually black-and-white - in newspapers (which may explain Haffaton's black and white livery).&lt;br /&gt;
&lt;br /&gt;
Haffaton may also be a corruption of &amp;quot;half a town&amp;quot; implying that it is a mere shell.&lt;br /&gt;
&lt;br /&gt;
[[Category:Side]]&lt;br /&gt;
[[Category:Capital Side]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.21.186.20</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Ruler</id>
		<title>Ruler</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Ruler"/>
				<updated>2013-01-21T06:45:47Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.186.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
A Ruler is the leader of a [[Side]] in [[Erfworld]], [[Talk:Gem|confirmed here]].&lt;br /&gt;
&lt;br /&gt;
A Ruler with [[Royal|royal ancestry]] is typically called a King or Queen, dependent on gender.  A Ruler without royal ancestry is called an [[Overlord]].&lt;br /&gt;
&lt;br /&gt;
The Ruler has absolute power over his subjects. He literally can end them with a thought. All subjects are forced to serve his will due to [[Thinkamancy|Natural Thinkamancy]]. The Ruler decides what cities produce, can promote units to [[Warlord]]s, and can designate an [[Heir]]. The Ruler chooses the [[Chief Warlord]], but can command his [[Side|Side's]] Turn if necessary.&lt;br /&gt;
&lt;br /&gt;
A Ruler that dies without an [[Heir]] causes that [[Side]] to end. [[City|Cities]] become neutral, and [[Unit]]s in cities are unable to act even to leave. Units in the field [[disband]]{{erf|1|098b|Parson's Klog #12}}{{blog|2009|10|summer-updates-043}}. If a Ruler is turned, any units still on the side become barbarians.&lt;br /&gt;
&lt;br /&gt;
A Ruler knows the exact number of units on their side&amp;lt;sup&amp;gt;[[IPTSF Text 25]]&amp;lt;/sup&amp;gt;, where they are, and their points&amp;lt;sup&amp;gt;[[IPTSF Text 26]]&amp;lt;/sup&amp;gt;. It has been shown that a Ruler can know where their Chief Warlord is{{erf|2|T49}}. This does not apply to natural allies, however.&amp;lt;sup&amp;gt;[[IPTSF Text 45]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Known Rulers and their Heirs==&lt;br /&gt;
&lt;br /&gt;
===[[Charlescomm]]===&lt;br /&gt;
&lt;br /&gt;
*[[Charlie]] (current [[Overlord]])&lt;br /&gt;
*heir: unknown, if any&lt;br /&gt;
&lt;br /&gt;
===[[Faq]]===&lt;br /&gt;
&lt;br /&gt;
*[[King Banhammer]] ([[croaked]], succeeded after a significant delay by [[Royal]] heir, Princess [[Jillian Zamussels]]){{blog|2009|09|summer-updates-037}}&lt;br /&gt;
*[[Jillian Zamussels]] (current [[King|Queen]])&lt;br /&gt;
*heir: In production, should [[pop]] in 81 [[AW]].&lt;br /&gt;
&lt;br /&gt;
===[[Gobwin Knob]]===&lt;br /&gt;
&lt;br /&gt;
*[[King Saline IV]] (croaked, succeeded by [[Stanley the Tool]])&lt;br /&gt;
*[[Stanley the Tool]] (current [[Overlord]])&lt;br /&gt;
*heir: none&lt;br /&gt;
&lt;br /&gt;
===[[Jetstone]]===&lt;br /&gt;
&lt;br /&gt;
*[[King]] [[Headboard]], King prior to Slately&lt;br /&gt;
*[[King Slately]] (current King)&lt;br /&gt;
*previous heir: [[Prince Ansom]], [[Chief Warlord]], croaked in the [[Battle for Gobwin Knob]].&lt;br /&gt;
*previous heir: Possibly [[Prince Ossomer]], [[Chief Warlord]], croaked and decrypted by Gobwin Knob near the capital of Jetstone.&lt;br /&gt;
*heir: [[Prince]] [[Tramennis]]&lt;br /&gt;
&lt;br /&gt;
===[[Transylvito]]===&lt;br /&gt;
&lt;br /&gt;
*[[Don King]] (current King, succeeded King County at the [[Life span|age]] of 15 [[turn]]s)&lt;br /&gt;
*[[King County]] (previous King, croaked)&lt;br /&gt;
*previous heir: prince, unnamed son of Don King, croaked, presumably as a result of an attempted coup against Don King&lt;br /&gt;
*previous heir: princess, unnamed daugher of Don King, croaked&lt;br /&gt;
*heir [[Heir Designate|(Designate)]]: [[Caesar Borgata]], Chief Warlord and Viscount of [[Vitalis]].&lt;br /&gt;
*potential [[Royal]] heir in production, but not yet popped.&lt;br /&gt;
&lt;br /&gt;
===[[Unaroyal]]===&lt;br /&gt;
&lt;br /&gt;
*[[Queen Bea]] (former Ruler, croaked)&lt;br /&gt;
*previous heir: [[Princess Cruz]], croaked, [[Decrypted]] by Gobwin Knob, and destroyed)&lt;br /&gt;
&lt;br /&gt;
===[[Goodminton]]===&lt;br /&gt;
&lt;br /&gt;
*[[Overlord Firebaugh]]  ([[Wanda]]'s father, croaked)&lt;br /&gt;
*[[Wanda|Overlord Wanda Firebaugh]]  (Only ruled for a few moments before her side fell)&lt;br /&gt;
&lt;br /&gt;
===[[Haffaton]]===&lt;br /&gt;
&lt;br /&gt;
*[[Overlord|Overlady]] [[Judy Gale ]], [[fate]] as yet unknown&lt;br /&gt;
&lt;br /&gt;
==Confusion==&lt;br /&gt;
&lt;br /&gt;
Confusion on the name of this position came from Parson learning facts incrementally. Initially, he was mostly familiar with Stanley, an [[Overlord]], so Klog 5 referred to Overlords. Later, he apparently learned that Overlords are Rulers that are not Royal, and so the more general term Ruler is introduced in Klog 10. This change in terminology gave the impression that the two terms were synonymous. Rob Balder has confirmed that Ruler is the correct term, and that Overlord is merely a Ruler that is not Royal.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
The [[Heir]] of a side is usually the [[Chief Warlord]] and vice-versa. From the known heirs, most were also known to serve as their side's [[Chief Warlord]] at one point or another. It is not known whether or not [[Princess Cruz]] or [[Don King]] ever served as Chief Warlord, but given the circumstances under which he was popped, the latter probably did not. &lt;br /&gt;
&lt;br /&gt;
It is worth noting That Jillian and Ansom were popped as heirs and Ansom was later (possibly immediately, possibly only after gaining a certain number of levels) promoted to Chief Warlord; which means for a time, at least a portion of one turn, possibly many turns, the Chief Warlord was not the Heir. &lt;br /&gt;
&lt;br /&gt;
Conversely, Stanley was promoted to Chief Warlord first and then after a while was promoted to Heir, due to his victories with dwagons. Had [[King Saline IV]] popped an Heir instead, as is common, he likely would not have made that Heir his Chief Warlord - at least not right away. &lt;br /&gt;
&lt;br /&gt;
[[Wanda|Wanda Firebaugh]] was popped as an Heir, but was not initially Chief Caster of her side, though she was eventually promoted to that position. She is also an interesting case because she is the only Caster confirmed to have ever been either an Heir or a Ruler. All other known Rulers and Heirs have been Warlords. &lt;br /&gt;
&lt;br /&gt;
It makes sense to combine the two positions: a chief warlord is the second most important unit of a side and has a lot of influence in military and diplomatic strategic and acts in many ways as replacement for the Ruler. Also the chief warlord is by definition and natural thinkamancy the most loyal person and therefore least likely to plan regicide.&lt;br /&gt;
&lt;br /&gt;
However, Chief Warlord is an appointed position, and any Commander can be given the job. Strategically speaking, the best choice is the person with the best mind for tactics, and/or the highest [[Leadership]] bonus, since his bonus extends further than anyone else's.&lt;br /&gt;
 &lt;br /&gt;
Acquiring an Heir is in general extremely expensive, either in [[Shmuckers]] ([[Heir Designate]]) or in production ([[Heir]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit]]&lt;/div&gt;</summary>
		<author><name>174.21.186.20</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/City</id>
		<title>City</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/City"/>
				<updated>2013-01-20T19:37:30Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.186.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Geography101}}&lt;br /&gt;
{{city101}}&lt;br /&gt;
{{ImageStackRight|240|&lt;br /&gt;
[[File:Gobwin_Knob.JPG|thumb|right|400px|'The City of [[Gobwin Knob]] from [http://www.erfworld.com/book-1-archive/?px=%2F121.jpg Page 121.]']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
Cities are fixed locations in Erfworld. They can produce units and provide [[Shmuckers]] for a [[side]]'s [[treasury]], and they also provide some defense in [[combat]].&lt;br /&gt;
&lt;br /&gt;
Some cities are [[capital]]s for [[Capital Sides]].&lt;br /&gt;
&lt;br /&gt;
Cities, like [[Units]], have Levels; the lowest being level 1 and the highest being level 5. A city's level determines, in large part, its size and the strength of its defenses. However, this does not take into account natural terrain modifiers. For example, Gobwin Knob's terrain makes it a far tougher defensive position than other level 5 cities. In the same way, it is theoretically possible for a low-level city, due to its terrain, to be as tough as an unmodified Level 5. [[Shmuckers]] can be used to pay for the growth or change of a city, and cities will generate more schmuckers with each level (though the number of extra schmuckers generated is reduced for each addition to the total number of city levels on the entire side). Damaged cities lose levels. Higher-level cities are better defended.{{Erf|1|133}} A city's level does not necessarily take into account its true defensive strength.&lt;br /&gt;
&lt;br /&gt;
Cities come complete with buildings, but no civilian inhabitants; no 'populace.' Units popped in the city or brought in from outside may live in the buildings, and they may also be used for storage, but they are not houses with families, or shops, etc. They are popped empty and remain so until filled by the city's [[Garrison unit|garrison]].&lt;br /&gt;
&lt;br /&gt;
Capital cities are usually ruled by the [[ruler]] of a [[side]]. When a ruler dies without an [[heir]], the cities of that side become neutral. Units inside these cities are not allowed to [[Movement|move]], [[Combat|attack]], cast [[spell]]s: they are essentially frozen in time, at the mercy of attackers.&lt;br /&gt;
&lt;br /&gt;
Destroyed cities may be [[Claiming a City|claimed]] by either an [[Heir]]{{Erf|1|083}} or [[Warlords]] of another [[Side]]{{Erf|1|078}}. A destroyed city is not the same as a [[ruins|ruin]]&lt;br /&gt;
&lt;br /&gt;
===Unit Production===&lt;br /&gt;
The [[ruler]] sets the [[unit]] production for the city. Each city can produce certain types of [[units]], depending on the [[side]] that built the city, and the level of that city.&lt;br /&gt;
&lt;br /&gt;
For example, Gobwin Knob cities can produce [[warlord]]s and [[spidew]]s at level two but can never produce [[gwiffon]]s.  Bigger units take longer to produce.{{Erf|1|043a}} Cities ruled by a royal can produce royals and nobles.&lt;br /&gt;
&lt;br /&gt;
A [[ruler]] may also pop an [[heir]] in this way, but this takes a tremendous number of turns.&lt;br /&gt;
&lt;br /&gt;
===Regent===&lt;br /&gt;
''Main Article: [[Regent]]''&lt;br /&gt;
&lt;br /&gt;
A [[Warlord]] can be assigned to manage a city. Having a Regent Warlord boosts city income and reduces [[unit]] [[upkeep]], among other things. To gain this bonus, the Warlord must spend his/her side's turn walking around the city, observing or &amp;quot;supervising,&amp;quot; as it were. &amp;lt;sup&amp;gt;[[First Intermission 35]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==City Zones==&lt;br /&gt;
''Main Article:[[City Zones]]''&lt;br /&gt;
&lt;br /&gt;
Cities are divided into zones. A city is treated as a single hex for the owning [[side]]: no move is expended for the owning [[side]]'s [[unit]]s when transferring from zone to zone, allowing the defensive units to redeploy to protect the city at will (though it still takes time to actually move the distance). &lt;br /&gt;
Enemy [[side]]s must expend [[movement|move]] in order to enter a city zone. There may be restrictions on where a zone can be attacked from.&lt;br /&gt;
&lt;br /&gt;
The most thoroughly described zones were in Gobwin Knob before it was destroyed. Other cities may be built differently.{{Erf|1|098a}}&amp;lt;sup&amp;gt; and &amp;lt;/sup&amp;gt;{{Erf|1|116a}}&lt;br /&gt;
*[[City_Zones#Outer Walls|Outer Walls]]: may only be passed if breached.&lt;br /&gt;
*[[City_Zones#Tunnels|Tunnels]]: may only be entered by light units, with some exceptions.&lt;br /&gt;
*[[City_Zones#Airspace|Airspace]]: may only be entered by fliers.&lt;br /&gt;
*[[City_Zones#Garrison|Garrison]]: may be attacked from any of the other zones above; however, if the attackers come from the Outer Walls they must breach an additional set of garrison walls. In Gobwin Knob, the garrison is further divided into three areas:&lt;br /&gt;
**[[City_Zones#Courtyard|Courtyard]].&lt;br /&gt;
**[[City_Zones#Tower|Tower]]: provides a boost to [[caster]]s. {{Erf|1|116a|If that's the Tower, the Spell Casters will get a boost.}}&lt;br /&gt;
**[[City_Zones#Dungeon|Dungeon]]: provides bonuses to [[dirtamancer]]s and tunnel [[unit]]s.{{Erf|1|116a|But it'd probably be the dungeon, where we'll have bonuses to tunnel units and Sizemore.}} Units captured from other sides are also kept here. &lt;br /&gt;
*Special Zone:&lt;br /&gt;
**Some cities may have special zones. For example, Gobwin Knob is situated on a volcano and has a [[lava lake]] zone. [[City of Haggar|Haggar]] and [[Aqua Velva]] are [[port]]s, and have a separate harbor zone.&lt;br /&gt;
&lt;br /&gt;
===Other City Locations===&lt;br /&gt;
A city may include some other important locations, such as:&lt;br /&gt;
*[[Portal]] Room&lt;br /&gt;
*[[Cesspit]]&lt;br /&gt;
*[[Casting room]]&lt;br /&gt;
&lt;br /&gt;
==Capital Cities==&lt;br /&gt;
''Main Article: [[Capital]]''&lt;br /&gt;
&lt;br /&gt;
Each [[side]] may have only one [[capital]] city. Capital cities are the center of each side, and there are several things that can only be done at capital cities. If a side's capital falls, but its [[ruler]] or [[heir]] does not, the side's units become [[barbarian]].&lt;br /&gt;
&lt;br /&gt;
==Ports==&lt;br /&gt;
''Main Article: [[Port]]''&lt;br /&gt;
&lt;br /&gt;
Port cities lie on [[hex]]es that are boundaries to bodies of [[water]], allowing for the production and housing of [[ship]]s, which can deliver [[unit]]s across water.&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Erfworld Mechanics]]&lt;/div&gt;</summary>
		<author><name>174.21.186.20</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Throne</id>
		<title>Throne</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Throne"/>
				<updated>2013-01-20T19:32:12Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.186.20: Created page with &amp;quot;=Proposed Canon= Thrones are a feature of capital cities. If a ruler wishes to switch which city is their capital, they must do so from on top of the throne.  [[Categ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
Thrones are a feature of [[capital]] [[cities]]. If a [[ruler]] wishes to switch which city is their capital, they must do so from on top of the throne.&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Erfworld Mechanics]]&lt;/div&gt;</summary>
		<author><name>174.21.186.20</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Capital</id>
		<title>Capital</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Capital"/>
				<updated>2013-01-20T19:27:40Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.186.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{city101}}&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
A Capital is the primary [[City]] of a [[Side]]. By default, a capital and side have the same name, though these can be changed by the [[ruler]]. However, this is uncommon, even in the case of capitals conquered by other sides.&lt;br /&gt;
&lt;br /&gt;
Certain things can only be done in a side's capital city, and each side may only have one capital.&lt;br /&gt;
*[[Promotion|Promoting]] [[unit]]s &lt;br /&gt;
**Common troop to [[Warlord]] {{Erf|1|043a}}&lt;br /&gt;
**[[Unit]] to [[Heir]]&lt;br /&gt;
*[[Popping]] [[royal]]s&lt;br /&gt;
*Using the built in portal to the [[Magic Kingdom]].&lt;br /&gt;
&lt;br /&gt;
If a side wishes to switch its capital, its ruler must do so by sitting on their [[throne]]. A capital city ceases to retain its capital status if its [[tower]] is destroyed or it is conquered by another side.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
If a side's capital city falls, but the [[ruler]] or [[heir]] still lives, the side's [[unit]]s becomes [[Barbarian]]. Should a Barbarian Ruler or Heir claim a city, they may re-establish their former side.&lt;br /&gt;
&lt;br /&gt;
If a side's capital city falls, but side controls other capital [[city|cities]], the side might not revert to barbarism. Instead, one of the other capital sites might become the side's new capital. &lt;br /&gt;
==Capital Site==&lt;br /&gt;
Capital sites are the location of capital [[city|cities]]. &lt;br /&gt;
&lt;br /&gt;
A Capital must be located at a capital site. Should a [[Barbarian]] [[Warlord]] capture a capital site, they may [[claiming a City|claim the city]] and become an established [[Side|Capital Side]].&lt;br /&gt;
&lt;br /&gt;
Speculation regarding capital sites comes from the fact that [[Stanley]] flew to [[Faq]] when he intended to create a new side. It's possible that he flew there because it was the nearest abandoned city. Or, he needed the capital site to start a new side. &lt;br /&gt;
&lt;br /&gt;
No special rules have been mentioned for capital sites in Erfworld [[canon]], but it is speculated that capital cities can only be built on capital sites. Alternatively, a [[ruler]] may simply declare any city of theirs to be their capital site. &lt;br /&gt;
&lt;br /&gt;
Should any city be conquered by a [[Barbarian]] [[Warlord]], they might be able to create a [[side]] and declare that city to be their capital. Alternatively, Barbarians may only start a new side when they conquer a capital city or claim an already existing capital site. &lt;br /&gt;
&lt;br /&gt;
Even if a Capital city is destroyed, the capital site remains. It can be [[Claiming a City|claimed]] and used to rebuild the city.{{erf|1|078}}&lt;br /&gt;
&lt;br /&gt;
==Effect of number of sides==&lt;br /&gt;
The need for functions to be performed by capitals may place restraints on how big a side can become.  Two sides with ten cities may be inherently stronger than one side with 20 cities due to more [[leadership]] or better logistics.&lt;br /&gt;
&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Erfworld Mechanics]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;/div&gt;</summary>
		<author><name>174.21.186.20</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Portal</id>
		<title>Portal</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Portal"/>
				<updated>2013-01-20T19:20:11Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.186.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|280|{{crop|310|340|590|650|LIAB_55.jpg}}}}&lt;br /&gt;
&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
Portals are magic teleportation devices that allow a user to leave one [[hex]] and enter another instantly. They may be an example of [[Hat Magic]]. Portals take the form of glowing doorways, and vary in color.&amp;lt;sup&amp;gt;[[LIAB_57:12]]&amp;lt;/sup&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The only known portals connect to the [[Magic Kingdom]]. Reportedly, one exists in each side's [[capital]] and these portals will shutdown if the [[city]] ceases to be a capital. &lt;br /&gt;
Cities definitely known to have portals are:&lt;br /&gt;
*  [[Gobwin Knob]] (green)&lt;br /&gt;
* [[Spacerock]] (blue),&lt;br /&gt;
* and the [[City of Unaroyal]] (before its fall).&lt;br /&gt;
* Other capitals such as [[Transylvito]] and [[Faq]] would also have them, but those have not yet been seen in the comic.&lt;br /&gt;
&lt;br /&gt;
A non-[[caster]] [[unit]] that attempts to walk through a portal to the Magic Kingdom will be [[disband]]ed, and vanish.  This is how [[Queen Bea]] of [[Unaroyal]] committed suicide.&lt;br /&gt;
&lt;br /&gt;
Passing through a portal does not follow the known [[Movement]] rules. It apparently does not require movement points, as proven when [[Parson]] was able to use a portal despite being a garrison unit with zero move. Further, units may pass through the portal when it is not their turn, because [[Parson]] and his casters leave Gobwin Knob during the [[Royal Crown Coalition]]'s turn, and return during the night (between turns). {{erf|1|136}}&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
As noted above, non-casters are disbanded when they enter a portal. However, Parson was able to pass through without disbanding, and arrive in the Magic Kingdom. A definitive reason for this has not yet been presented. [[Janis]] stated that Parson was actually a Hippiemancer, which may or may not be correct. Some other possibilities are: the portal could not see Parson's [[stats]] and therefore did not &amp;quot;know&amp;quot; he was a non-caster; the [[Mathamancy Bracer]] makes its wearer count as a Mathamancer; Parson as a non-native of Erf is immune to disbanding; or, contrary to what everyone believes, portals don't really automatically disband non-casters. (This last would beg the question of what happened to Queen Bea when she attempted suicide by portal.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>174.21.186.20</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Foolamancy</id>
		<title>Foolamancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Foolamancy"/>
				<updated>2013-01-14T05:04:01Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.186.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|370|{{crop|300|950|670|1240|LIAB_4.jpg}}}}&lt;br /&gt;
&lt;br /&gt;
=Canon=&lt;br /&gt;
{{MagicSchool&lt;br /&gt;
 |Eyemancy&lt;br /&gt;
}}&lt;br /&gt;
'''Foolamancy''' is one of the three disciplines of the [[Magic]] class [[Eyemancy]]; it is aligned with the axis of [[Numbers]] and composed of the two [[Magic_Elements|element]]s of [[Life]] and [[Motion]].{{erf|1|038a|Parson's Klog #2}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*[[Veil]]ing [[Unit]]s or even Cities&amp;lt;br&amp;gt;&lt;br /&gt;
*Can create large scale illusions and sounds at high volume levels, as when [[Jack Snipe]] creates a gigantic projection of Stanley and &amp;quot;plays&amp;quot; martial music during the celebration of [[Stanley]]'s return to [[Gobwin Knob]].&lt;br /&gt;
* can detect veiled units such as [[archon]]s ([[LIAB Text 6]])&lt;br /&gt;
*See what another unit sees, including hallucinations.&lt;br /&gt;
===Known Spells===&lt;br /&gt;
*Displacement: The [[caster]] makes a [[stack]] invisible, and creates a holographic projection of that stack some distance away.  The image behaves as the stack, and reveals the stack just as it is, with no changes, so enemies can see the strength and composition, as well as the action, of the stack, but are misled as to its location.{{erf|2|7}}&lt;br /&gt;
&lt;br /&gt;
*Baffle: The stack(s) are visually obscured, but may still be targeted.  It's unclear how much of a defense bonus this gives, but would make it difficult or impossible to target individual units.{{erf|2|36}}&lt;br /&gt;
&lt;br /&gt;
==Known Foolamancers==&lt;br /&gt;
[[Jack Snipe]]: in service to [[Gobwin Knob]] and previously [[Faq]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
It is suggested that chances to see through a veil are determined by the number of units veiled multiplied by the number of warlords looking. In Page 107{{Erf|1|107}} there are 11 warlords looking for &amp;quot;30 or so&amp;quot; units giving around 300 chances. A direct multiplication would give 330 chances for that particular stack to find 30 veiled units.&lt;br /&gt;
&lt;br /&gt;
Another explanation for &amp;quot;330 chances&amp;quot; is that each warlord rolls once against each veiled unit that it might see.  If the roll is a success, that warlord sees that unit.  The chances of winning that roll would therefore still be unknown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>174.21.186.20</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Fire</id>
		<title>Fire</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Fire"/>
				<updated>2013-01-12T19:38:53Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.186.20: Created page with &amp;quot;=Proposed Canon= Fires can be used for utility reasons, or even as a deliberate attack. Cities can potentially be claimed just by setting them on fire and leaving a [[fire resist...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
Fires can be used for utility reasons, or even as a deliberate attack. Cities can potentially be claimed just by setting them on fire and leaving a [[fire resistant]] unit, like a [[red dwagon]], inside the [[garrison]]. But this prevents the conqueror from [[razing]] the city for [[schmuckers]].&lt;br /&gt;
&lt;br /&gt;
==Fire Classifications==&lt;br /&gt;
===Controlled===&lt;br /&gt;
All small fires are of this type. They are frequently used for utility reasons, like a camp fire, or as part of the fire special in battle. If left unattended, it is possible for one of these to become uncontrolled, but this is unlikely except as part of a deliberate enemy action. They can be put out by just about any type of unit.&lt;br /&gt;
&lt;br /&gt;
===Uncontrolled===&lt;br /&gt;
A large and spreading fire is classified as uncontrolled. Uncontrolled fires can still be put out, but only if the [[side]] has uncontested control of the area. Any type of [[Language|talking unit]] can potentially fight an uncontrolled fire. But some units, such as [[pink dwagon]]s, [[firemen]], and some water based units, can specifically engage fire instead of an enemy.&lt;br /&gt;
&lt;br /&gt;
===Inferno===&lt;br /&gt;
A huge fire is classified as an inferno. It causes heavy damage to units trapped inside. [[Dirtamancer]]s are the only type of unit capable of putting out an inferno. If not extinguished, it will change the terrain type to [[ash]] and [[croak]] any unit without the fire resistance special that fails to [[evade trap]] at a penalty to [[flee area]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;/div&gt;</summary>
		<author><name>174.21.186.20</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Fireman</id>
		<title>Fireman</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Fireman"/>
				<updated>2013-01-12T19:08:21Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.186.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
'''First Mentioned:''' [[IPTSF Text 6]]&lt;br /&gt;
&lt;br /&gt;
Fireman is a [[unit]]. It is one of the unit types used by [[Haffaton]]. Its appearance and stats are not known yet, although the name and shown abilities suggest that firemen are [[humanoid]] and may belong to the race of [[men]].&lt;br /&gt;
&lt;br /&gt;
Firemen can engage a [[fire]] instead of enemy units.  &lt;br /&gt;
&lt;br /&gt;
A squad of mid-[[level]] firemen from Haffaton ambushes Goodminton's column of [[siege]] engines.&amp;lt;sup&amp;gt;[[IPTSF Text 6]]&amp;lt;/sup&amp;gt; Later inspection discovers that firemen were armed with pickaxes and shovels, and had [[digging]] special ability. [[Wanda]] uncroaks the firemen and uses their ability to dig through [[city]] walls to recapture [[Goodfinger]] from Haffaton.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
As Firemen can engage a fire, they likely get some form of bonus to 'fighting' the fire out that is unavailable to conventional troops.&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
Firemen refer to firemen from [[Real World]]. However, Haffaton's firemen burned Goodminton's siege engines while firemen of the Real World extinguish fires.&lt;br /&gt;
&lt;br /&gt;
Possibly also a reference to Ray Bradbury's ''Fahrenheit 451'', wherein Firemen enforce the national censorship regime and incinerate all discovered books.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.21.186.20</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Dirtamancy</id>
		<title>Dirtamancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Dirtamancy"/>
				<updated>2013-01-12T19:07:47Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.186.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|210|{{crop|470|20|740|260|TBFGK_112.jpg}}}}&lt;br /&gt;
&lt;br /&gt;
=Canon=&lt;br /&gt;
&lt;br /&gt;
{{MagicSchool&lt;br /&gt;
 |Stuffamancy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
'''Dirtamancy''' is one of the three disciplines of the [[magic]] class [[Stuffamancy]], and composed solely of the [[Magic_Elements|element]] of [[Matter]]. Dirtamancy is aligned with the axis of Erf.{{erf|1|038a|Parson's Klog #2}}&lt;br /&gt;
&lt;br /&gt;
Since &amp;quot;Erf&amp;quot; is the name of the world, much as &amp;quot;Earth&amp;quot; (which is another word for &amp;quot;dirt&amp;quot;) is the name of the [[Real World]], then being the magic discipline which is closest to the physical &amp;quot;stuff&amp;quot; of the world, Dirtamancy is the magic discipline that has the most impact on the physical in the land of Erf.  It is apparently a rare discipline and highly valued around the [[Magic Kingdom]].  Conversely it seems to be under-appreciated outside of the Magic Kingdom.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
*Moving and digging through solid stone.&amp;lt;br&amp;gt;&lt;br /&gt;
*Creating and healing Dirtamancy [[golems]] such as&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Crap Golems]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Acid Rock Golems]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Soft Rock Golems]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Hard Rock Golems]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Metal Golems]]&amp;lt;br&amp;gt;&lt;br /&gt;
*Creation of booby traps. (Could be solely the application of enhanced digging or tunneling abilities.)&amp;lt;br&amp;gt;&lt;br /&gt;
*Construction and demolition of buildings and [[City|Cities]] and also similar battlefield and civil engineering tasks. &lt;br /&gt;
**Building walls, tilling gardens, digging foundations, making stone paths, etc.&lt;br /&gt;
*Alteration of terrain type. (Accomplished by a Dirtamancer [[Caster Link|linked]] by a [[Thinkamancer]] to a [[Croakamancer]].)&lt;br /&gt;
*Dirtamancers are the only units that can put out a [[fire]] that has reached Inferno status.&lt;br /&gt;
&lt;br /&gt;
==Known Dirtamancers==&lt;br /&gt;
&lt;br /&gt;
*[[Sizemore Rockwell]] in the service of the [[Plaid Tribe]].&lt;br /&gt;
*[[Komatsu]], of [[Haffaton]].&lt;br /&gt;
&lt;br /&gt;
==Dirtamancer Bonuses==&lt;br /&gt;
&lt;br /&gt;
A Dirtamancer is also known to give a substantial combat bonus to Dirtamancy [[golems]] under his or her command.&lt;br /&gt;
&lt;br /&gt;
A Dirtamancer present in the city at the time of an upgrade also substantially reduces the cost.&lt;br /&gt;
A Dirtamancer that is present when a city upgrades dictates the look of the city and the livery (if any) present within.&lt;br /&gt;
&amp;lt;sup&amp;gt;[[First Intermission 25]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]][[Category:Proposed Canon]]&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
As a form of [[Stuffamancy]], Dirtamancy is aligned with [[Matter]], but not with [[Life]] or [[Motion]]. However, most of the abilities which a Dirtamancer commands seem to allow him to either grant matter a magical substitute for [[Life]] (as in the creation of [[golems]]), or to involve the movement of matter, (such as in the construction of [[tunnel]]s.) &lt;br /&gt;
&lt;br /&gt;
==Natural Dirtamancy==&lt;br /&gt;
&lt;br /&gt;
The building and upgrading of a [[city]] is a form of natural dirtamancy, as is [[sack]]ing a city by an enemy.  [[Gobwin]]s and [[Marbit]]s may practice '''Natural Dirtamancy''' as they engineer in the ground, digging tunnels and the like, in addition to having tunnel-fighting skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>174.21.186.20</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Dwagoncon</id>
		<title>Dwagoncon</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Dwagoncon"/>
				<updated>2013-01-12T06:21:19Z</updated>
		
		<summary type="html">&lt;p&gt;174.21.186.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
Dwagoncon is one of [[Gobwin Knob]]'s [[Cities]]. It was built over the site of Motoroyal, an [[Unaroyal]] City that had been destroyed by [[fire]]. &lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
The name is a reference to Dragon*con, a convention that takes place once a year in Atlanta, Georgia.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities of Erfworld]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.21.186.20</name></author>	</entry>

	</feed>