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		<id>http://www.erfworld.com/wiki/index.php/Magic_Kingdom</id>
		<title>Magic Kingdom</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Magic_Kingdom"/>
				<updated>2011-02-20T19:26:40Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Conspiracies within the Magic Kingdom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|620|&lt;br /&gt;
[[File:Magic Kingdom.JPG|thumb|right|590px|Long range shot of Magic Kingdom from [http://www.erfworld.com/book-1-archive/?px=%2F011.jpg Page 11.]]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
The Magic Kingdom is a location in, just outside, or sideways from/parallel to [[Erfworld]]. It appears to be an island of round shape divided into 8 sectors and with a round [[Portal]] zone in the center of it.{{erf|1|011}} Interestingly, the color of each segment continues out into the surrounding water.  The effect is much like that of colored lights being projected out over land and sea.&lt;br /&gt;
&lt;br /&gt;
The Magic Kingdom is the domain of [[caster]]s of all types, who can interact with their counterparts from all around [[Erfworld]] in a community removed from the constant war and politics of the many warring [[side]]s.  Casters from enemy sides rub shoulders with Barbarian casters, many of whom are permanent residents of the Magic Kingdom.&lt;br /&gt;
&lt;br /&gt;
Trade in the Kingdom is done with [[Rand]]s, a barter credit that prevents [[Moneymancer]]s from controlling the market and further removes life in the Kingdom from that in the rest of Erfworld.&lt;br /&gt;
&lt;br /&gt;
==Sectors==&lt;br /&gt;
&lt;br /&gt;
The number of sectors (eight) corresponds to eight major classes of [[Magic]]:&lt;br /&gt;
* green (devoted to [[Hippiemancy]]{{erf|1|011}})&lt;br /&gt;
**[[Glade of the Hippiemancers]]&lt;br /&gt;
* blue (possibly devoted to [[Stagemancy]])&lt;br /&gt;
* yellow (possibly devoted to [[Clevermancy]])&lt;br /&gt;
* purple (possibly devoted to [[Hocus Pocus]])&lt;br /&gt;
* gray (possibly devoted to [[Spookism]])&lt;br /&gt;
* teal (possibly devoted to [[Eyemancy]])&lt;br /&gt;
**[[Temple of the Thinkamancers]]&lt;br /&gt;
* red (possibly devoted to [[Naughtymancy]])&lt;br /&gt;
* brown (possibly devoted to [[Stuffamancy]])&lt;br /&gt;
&lt;br /&gt;
==Portal Park==&lt;br /&gt;
&lt;br /&gt;
Portal Park{{erf|1|011}} is located in the center of the Magic Kingdom and has multiple portals that seem to lead to other, unspecified, locations. One of the portals is known to lead to the portal room in [[Gobwin Knob]].{{erf|1|013}}{{erf|1|140}} It is likely there is a [[portal]] connection to portal park in all [[capital]] cities, or at least the capitals of larger [[sides]].&lt;br /&gt;
&lt;br /&gt;
Portals are the only means of entry into the kingdom, and are only open to [[Casters]]. A non-Caster that attempts to enter the kingdom via a portal immediately disbands,{{erf|1|134}} as [[Queen Bea]] of [[Unaroyal]] did. The moment she stepped into the portal, she disbanded, as did all the non-caster units on her side. Her caster units were already in the Magic Kingdom, and became Barbarians rather than disbanding.&lt;br /&gt;
&lt;br /&gt;
==The Temple of the Thinkamancers==&lt;br /&gt;
&lt;br /&gt;
The Temple is the headquarters of the leaders of the Thinkamancers, who are known as the [[Great Minds that Think Alike]]. The GMTTA study the secret powers of [[Thinkamancy]] and can pull and manipulate the [[G-String]]s which link every [[unit]] in [[Erfworld]].&lt;br /&gt;
&lt;br /&gt;
==Barbarianism==&lt;br /&gt;
&lt;br /&gt;
All the permanent residents of the Magic Kingdom are Barbarians.  They were either in the Kingdom or otherwise safe from disbanding when their capital fell,{{Erf|1|102|'I'm planning on sending you and the other casters into the Magic Kingdom. When the city falls, you'll be barbarians.'}} or they [[pop]]ped as barbarians. Given that some [[Warlords]] [[pop]] spontaneously, it's likely that a much smaller number of [[Caster]]s do the same.&lt;br /&gt;
&lt;br /&gt;
These resident barbarians survive by working for various sides by contract (as mercenaries, or selling spells as a service), selling scrolls for [[Shmuckers]], or live in the kingdom selling services for [[Rand]]s and trading those for [[ration]]s and [[upkeep]]. [[Sizemore]] has mentioned that he has worked in gardens in the Magic Kingdom, so it's likely they also grow at least some of their own food.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
==Conspiracies within the Magic Kingdom==&lt;br /&gt;
&lt;br /&gt;
At least some of the different types of magical practitioners in the Magic Kingdom seem to be organized into organizations which have their own secrets and agendas. The two groups which seem to have somewhat different agendas directly involving [[Parson]] are the [[Thinkamancer]]s and the [[Predictamancer]]s. While [[Janis]], a [[Hippiemancer]], was actively involved in the conspiracy to create the Perfect warlord spell, it's not clear that she was working on behalf of a larger group of Hippiemancers.&lt;br /&gt;
&lt;br /&gt;
==Parson==&lt;br /&gt;
&lt;br /&gt;
[[Parson]] did not croak when he entered the Magic Kingdom{{erf|1|140}}, implying that he is either a Caster or immune to the portal's disbanding effect.  His stats contained an entry describing him as 'special', which might include either being a Caster or being immune to disbanding.  His physical ability to enter aside, he is socially prohibited from entering because he is a warlord.&lt;br /&gt;
&lt;br /&gt;
==Fanon History==&lt;br /&gt;
&lt;br /&gt;
''(Note: the following was created whole cloth by a fan of Erfworld, and while not directly contradictory to anything in the comic so far, has no basis or direct evidence from the comic)''&lt;br /&gt;
&lt;br /&gt;
In the distant past, before there was a Magic Kingdom, war still raged much as it does today.  Kingdoms rose and fell, their kings, queens, and overlords slain.  When such a thing happened, all units outside the city would be disbanded, and those inside would wait helplessly for their capture or doom.  Yet, sometimes an heir survived to live as a barbarian, perhaps to even one day rebuild their destroyed nation.&lt;br /&gt;
&lt;br /&gt;
But strangely, one other type of unit managed to survive summary disbanding or neutrality - the casters.  Most of them roamed the world as barbarians, unable to rejoin their defeated nation or be supported by the now poor or schmuckerless heir designates who struggled to even make upkeep for themselves.  Some faded away or were captured, but many found enough work to survive on their own.&lt;br /&gt;
&lt;br /&gt;
Then one day, a plan was hatched among two master-class caster barbarians, both of them friends by loneliness or necessity.  They would make a haven for themselves, where they need not struggle for upkeep or wander the world endlessly.  The [[Thinkamancy|Thinkamancer]] of the group linked with his friend, a Findamancer.  Together, they found a Moneymancer and with him created the first portal to the Magic Kingdom, though then it was simply their haven.&lt;br /&gt;
&lt;br /&gt;
It was a small island then, but rich in greenery and made to their tastes.  Soon though, they realized the potential that their small haven offered.  Linking again with his then paramour, the Thinkamancer found two others to help him.  Together, the triad of Thinkamancers conducted the most powerful natural [[Thinkagram]] ever composed in the history of Erfworld - sending an open invitation to all wandering casters to join them and help build a nation of casters - a Magic Kingdom.&lt;br /&gt;
&lt;br /&gt;
From all over Erfworld they came, the nationless and sometimes destitute, all to help in the creation of this grand project, this greatest of ideas.  And thus was the Magic Kingdom built.  It thrived for many turns, growing larger and more distinct as new casters came to assist.  Soon, it was a small continent, split into into eight distinct areas that the broad disciplines could mingle and study in, with the single original portal in the very center by which more entered.  Then, disaster struck.&lt;br /&gt;
&lt;br /&gt;
A great [[Ruler]] saw this this Magic Kingdom and and thought not of how easy it would be to find a caster to hire, but of the vast quantities he could capture and turn to his service - or croak to prevent others from doing the same.  He struck with the full might of his forces, and even though the [[Predictamancy|Predictamancers]] and [[Lookamancy|Lookamancers]] gave warning, many were lost or sacrificed themselves in repelling the attack.  At great cost, the Overlord was finally defeated, and the the Magic Kingdom decimated.  But all were in agreement - this could not happen again.&lt;br /&gt;
&lt;br /&gt;
Thus there was a grand assembly of casters, to decide what must be done.  It was soon decided that the the Magic Kingdom must be forever barred to all but casters.  Through their combined efforts, the entrance portal was twisted and changed, forbidding entrance to all but casters - the ultimatum being that to enter would be to face immediate disbanding.  With this new perfect security in place, the chance to offer the construction of new portals in cities (for a price) arose.  Soon the center of the continent was allocated for these new portals, and the area called Portal Park.  Peace drifted back into place, and the Magic Kingdom was a haven again.&lt;br /&gt;
&lt;br /&gt;
The casters never forgot the assault, however, and the threat of non-casters in their Kingdom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alternate Fanon History==&lt;br /&gt;
&lt;br /&gt;
''(Note: the following was created whole cloth by a fan of Erfworld, and while not directly contradictory to anything in the comic so far, has no basis or direct evidence from the comic)''&lt;br /&gt;
&lt;br /&gt;
Hat magic involves creating portals to an extradimensional space (which we will call &amp;quot;hatspace&amp;quot;) that typically take the form of hats. The primary uses of hat magic are instantly teleporting small objects through hatspace conduits between linked hats, or creating pockets of hatspace for the storage of larger items. An interesting feature of hatspace is that only inanimate objects and casters can enter hatspace - if a non-caster Erfworld unit attempts to enter hatspace, they will collide with the &amp;quot;hatspace barrier&amp;quot; and be instantaneously obliterated.&lt;br /&gt;
&lt;br /&gt;
Many thousands of turns ago, an extraordinarily powerful hat mage (or perhaps a multi-caster link containing a hat mage or two) carved out a vast pocket of hatspace, accessible by multiple portals (which, oddly enough, did not take the form of hats). Perhaps as part of the initial spell, or perhaps through subsequent spells by other casters, these portals were anchored to the garrisons of every single capital site on Erfworld. This was the precursor to the Magic Kingdom.&lt;br /&gt;
&lt;br /&gt;
Subsequent casters entering this hatspace pocket developed it further - dirtamancers built an island, florists made it bloom, foolamancers created an illusionary sky and sea and horizon (instead of the distressing, vertigo-inducing sight of empty hatspace stretching away forever), moneymancers created a financial system that could operate outside of a schmuckers-based economy, etc.&lt;br /&gt;
&lt;br /&gt;
The initial purpose of the Magic Kingdom was to protect casters when their sides fell. Prior to the creation of the Magic Kingdom, if a caster’s side fell, they would either de-pop if they were out in the field, or become frozen in time if they were in a city. However, if casters were in the Magic Kingdom when their side ended, they wouldn’t de-pop or freeze - they would, instead, become an independent “ronin” caster.&lt;br /&gt;
&lt;br /&gt;
“Ronin” casters did not just live in the Magic Kingdom - they were trapped there until they were hired by another side. Independent casters cannot exist in Erfworld - if a caster attempts to leave the Magic Kingdom without having someone on the other side able to pay their upkeep, they will collide with the hatspace barrier and be obliterated (this explains why there aren’t bands of feral barbarian shockamancers roaming through the wilderness and subjugating everyone they meet).&lt;br /&gt;
&lt;br /&gt;
It is unclear if independent casters need to pay for their upkeep while they wait in the Magic Kingdom, and if so, whether they need to pay in schmuckers or rands. However, independent casters usually can find gainful employment while they wait, using their daily allotment of juice to either create scrolls or perform services for other casters. Thinkamancers are particularly popular (and plentiful, since almost every side seems to have one) - since thinkagrams can penetrate the hatspace barrier, thinkamancers offer their services as corporate headhunters, helping their un-allied compatriots find Erfworld sides to hire them.&lt;br /&gt;
&lt;br /&gt;
The Magic Kingdom eventually evolved beyond its initial purpose as an escape route for masterless casters, and now serves as a gathering place and a safe haven for all casters, both independent and side-bound, alike.&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Magic Kingdom&amp;quot; is the name of [http://en.wikipedia.org/wiki/Magic_Kingdom a theme park] at Walt Disney World.&lt;br /&gt;
&lt;br /&gt;
The Magic Kingdom has several allusions to [http://en.wikipedia.org/wiki/South_Africa South Africa]:&lt;br /&gt;
*Both use the [[Rand]] as currency.&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Rainbow_Nation Rainbow Nation] is a metaphor for South Africa; the Magic Kingdom's appearance is similar to a rainbow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations of Erfworld]]&lt;br /&gt;
[[Category: Proposed Canon]]&lt;br /&gt;
[[Category: Speculation]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Magic_Kingdom</id>
		<title>Magic Kingdom</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Magic_Kingdom"/>
				<updated>2011-02-20T19:25:46Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Speculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|620|&lt;br /&gt;
[[File:Magic Kingdom.JPG|thumb|right|590px|Long range shot of Magic Kingdom from [http://www.erfworld.com/book-1-archive/?px=%2F011.jpg Page 11.]]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
The Magic Kingdom is a location in, just outside, or sideways from/parallel to [[Erfworld]]. It appears to be an island of round shape divided into 8 sectors and with a round [[Portal]] zone in the center of it.{{erf|1|011}} Interestingly, the color of each segment continues out into the surrounding water.  The effect is much like that of colored lights being projected out over land and sea.&lt;br /&gt;
&lt;br /&gt;
The Magic Kingdom is the domain of [[caster]]s of all types, who can interact with their counterparts from all around [[Erfworld]] in a community removed from the constant war and politics of the many warring [[side]]s.  Casters from enemy sides rub shoulders with Barbarian casters, many of whom are permanent residents of the Magic Kingdom.&lt;br /&gt;
&lt;br /&gt;
Trade in the Kingdom is done with [[Rand]]s, a barter credit that prevents [[Moneymancer]]s from controlling the market and further removes life in the Kingdom from that in the rest of Erfworld.&lt;br /&gt;
&lt;br /&gt;
==Sectors==&lt;br /&gt;
&lt;br /&gt;
The number of sectors (eight) corresponds to eight major classes of [[Magic]]:&lt;br /&gt;
* green (devoted to [[Hippiemancy]]{{erf|1|011}})&lt;br /&gt;
**[[Glade of the Hippiemancers]]&lt;br /&gt;
* blue (possibly devoted to [[Stagemancy]])&lt;br /&gt;
* yellow (possibly devoted to [[Clevermancy]])&lt;br /&gt;
* purple (possibly devoted to [[Hocus Pocus]])&lt;br /&gt;
* gray (possibly devoted to [[Spookism]])&lt;br /&gt;
* teal (possibly devoted to [[Eyemancy]])&lt;br /&gt;
**[[Temple of the Thinkamancers]]&lt;br /&gt;
* red (possibly devoted to [[Naughtymancy]])&lt;br /&gt;
* brown (possibly devoted to [[Stuffamancy]])&lt;br /&gt;
&lt;br /&gt;
==Portal Park==&lt;br /&gt;
&lt;br /&gt;
Portal Park{{erf|1|011}} is located in the center of the Magic Kingdom and has multiple portals that seem to lead to other, unspecified, locations. One of the portals is known to lead to the portal room in [[Gobwin Knob]].{{erf|1|013}}{{erf|1|140}} It is likely there is a [[portal]] connection to portal park in all [[capital]] cities, or at least the capitals of larger [[sides]].&lt;br /&gt;
&lt;br /&gt;
Portals are the only means of entry into the kingdom, and are only open to [[Casters]]. A non-Caster that attempts to enter the kingdom via a portal immediately disbands,{{erf|1|134}} as [[Queen Bea]] of [[Unaroyal]] did. The moment she stepped into the portal, she disbanded, as did all the non-caster units on her side. Her caster units were already in the Magic Kingdom, and became Barbarians rather than disbanding.&lt;br /&gt;
&lt;br /&gt;
==The Temple of the Thinkamancers==&lt;br /&gt;
&lt;br /&gt;
The Temple is the headquarters of the leaders of the Thinkamancers, who are known as the [[Great Minds that Think Alike]]. The GMTTA study the secret powers of [[Thinkamancy]] and can pull and manipulate the [[G-String]]s which link every [[unit]] in [[Erfworld]].&lt;br /&gt;
&lt;br /&gt;
==Barbarianism==&lt;br /&gt;
&lt;br /&gt;
All the permanent residents of the Magic Kingdom are Barbarians.  They were either in the Kingdom or otherwise safe from disbanding when their capital fell,{{Erf|1|102|'I'm planning on sending you and the other casters into the Magic Kingdom. When the city falls, you'll be barbarians.'}} or they [[pop]]ped as barbarians. Given that some [[Warlords]] [[pop]] spontaneously, it's likely that a much smaller number of [[Caster]]s do the same.&lt;br /&gt;
&lt;br /&gt;
These resident barbarians survive by working for various sides by contract (as mercenaries, or selling spells as a service), selling scrolls for [[Shmuckers]], or live in the kingdom selling services for [[Rand]]s and trading those for [[ration]]s and [[upkeep]]. [[Sizemore]] has mentioned that he has worked in gardens in the Magic Kingdom, so it's likely they also grow at least some of their own food.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
==Conspiracies within the Magic Kingdom==&lt;br /&gt;
&lt;br /&gt;
At least some of the different types of magical practitioners in the Magic Kingdom seem to be organized into organizations which have their own secrets and agendas. The two groups which seem to have somewhat different agendas directly involving [[Parson]] are the [[Thinkamancer]]s and the [[Predictamancer]]s. While [[Janis]], a [[Hippiemancer]] was actively involved in the conspiracy to create the Perfect warlord spell, it's not clear that she was working on behalf of a larger group of Hippiemancers. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Parson==&lt;br /&gt;
&lt;br /&gt;
[[Parson]] did not croak when he entered the Magic Kingdom{{erf|1|140}}, implying that he is either a Caster or immune to the portal's disbanding effect.  His stats contained an entry describing him as 'special', which might include either being a Caster or being immune to disbanding.  His physical ability to enter aside, he is socially prohibited from entering because he is a warlord.&lt;br /&gt;
&lt;br /&gt;
==Fanon History==&lt;br /&gt;
&lt;br /&gt;
''(Note: the following was created whole cloth by a fan of Erfworld, and while not directly contradictory to anything in the comic so far, has no basis or direct evidence from the comic)''&lt;br /&gt;
&lt;br /&gt;
In the distant past, before there was a Magic Kingdom, war still raged much as it does today.  Kingdoms rose and fell, their kings, queens, and overlords slain.  When such a thing happened, all units outside the city would be disbanded, and those inside would wait helplessly for their capture or doom.  Yet, sometimes an heir survived to live as a barbarian, perhaps to even one day rebuild their destroyed nation.&lt;br /&gt;
&lt;br /&gt;
But strangely, one other type of unit managed to survive summary disbanding or neutrality - the casters.  Most of them roamed the world as barbarians, unable to rejoin their defeated nation or be supported by the now poor or schmuckerless heir designates who struggled to even make upkeep for themselves.  Some faded away or were captured, but many found enough work to survive on their own.&lt;br /&gt;
&lt;br /&gt;
Then one day, a plan was hatched among two master-class caster barbarians, both of them friends by loneliness or necessity.  They would make a haven for themselves, where they need not struggle for upkeep or wander the world endlessly.  The [[Thinkamancy|Thinkamancer]] of the group linked with his friend, a Findamancer.  Together, they found a Moneymancer and with him created the first portal to the Magic Kingdom, though then it was simply their haven.&lt;br /&gt;
&lt;br /&gt;
It was a small island then, but rich in greenery and made to their tastes.  Soon though, they realized the potential that their small haven offered.  Linking again with his then paramour, the Thinkamancer found two others to help him.  Together, the triad of Thinkamancers conducted the most powerful natural [[Thinkagram]] ever composed in the history of Erfworld - sending an open invitation to all wandering casters to join them and help build a nation of casters - a Magic Kingdom.&lt;br /&gt;
&lt;br /&gt;
From all over Erfworld they came, the nationless and sometimes destitute, all to help in the creation of this grand project, this greatest of ideas.  And thus was the Magic Kingdom built.  It thrived for many turns, growing larger and more distinct as new casters came to assist.  Soon, it was a small continent, split into into eight distinct areas that the broad disciplines could mingle and study in, with the single original portal in the very center by which more entered.  Then, disaster struck.&lt;br /&gt;
&lt;br /&gt;
A great [[Ruler]] saw this this Magic Kingdom and and thought not of how easy it would be to find a caster to hire, but of the vast quantities he could capture and turn to his service - or croak to prevent others from doing the same.  He struck with the full might of his forces, and even though the [[Predictamancy|Predictamancers]] and [[Lookamancy|Lookamancers]] gave warning, many were lost or sacrificed themselves in repelling the attack.  At great cost, the Overlord was finally defeated, and the the Magic Kingdom decimated.  But all were in agreement - this could not happen again.&lt;br /&gt;
&lt;br /&gt;
Thus there was a grand assembly of casters, to decide what must be done.  It was soon decided that the the Magic Kingdom must be forever barred to all but casters.  Through their combined efforts, the entrance portal was twisted and changed, forbidding entrance to all but casters - the ultimatum being that to enter would be to face immediate disbanding.  With this new perfect security in place, the chance to offer the construction of new portals in cities (for a price) arose.  Soon the center of the continent was allocated for these new portals, and the area called Portal Park.  Peace drifted back into place, and the Magic Kingdom was a haven again.&lt;br /&gt;
&lt;br /&gt;
The casters never forgot the assault, however, and the threat of non-casters in their Kingdom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alternate Fanon History==&lt;br /&gt;
&lt;br /&gt;
''(Note: the following was created whole cloth by a fan of Erfworld, and while not directly contradictory to anything in the comic so far, has no basis or direct evidence from the comic)''&lt;br /&gt;
&lt;br /&gt;
Hat magic involves creating portals to an extradimensional space (which we will call &amp;quot;hatspace&amp;quot;) that typically take the form of hats. The primary uses of hat magic are instantly teleporting small objects through hatspace conduits between linked hats, or creating pockets of hatspace for the storage of larger items. An interesting feature of hatspace is that only inanimate objects and casters can enter hatspace - if a non-caster Erfworld unit attempts to enter hatspace, they will collide with the &amp;quot;hatspace barrier&amp;quot; and be instantaneously obliterated.&lt;br /&gt;
&lt;br /&gt;
Many thousands of turns ago, an extraordinarily powerful hat mage (or perhaps a multi-caster link containing a hat mage or two) carved out a vast pocket of hatspace, accessible by multiple portals (which, oddly enough, did not take the form of hats). Perhaps as part of the initial spell, or perhaps through subsequent spells by other casters, these portals were anchored to the garrisons of every single capital site on Erfworld. This was the precursor to the Magic Kingdom.&lt;br /&gt;
&lt;br /&gt;
Subsequent casters entering this hatspace pocket developed it further - dirtamancers built an island, florists made it bloom, foolamancers created an illusionary sky and sea and horizon (instead of the distressing, vertigo-inducing sight of empty hatspace stretching away forever), moneymancers created a financial system that could operate outside of a schmuckers-based economy, etc.&lt;br /&gt;
&lt;br /&gt;
The initial purpose of the Magic Kingdom was to protect casters when their sides fell. Prior to the creation of the Magic Kingdom, if a caster’s side fell, they would either de-pop if they were out in the field, or become frozen in time if they were in a city. However, if casters were in the Magic Kingdom when their side ended, they wouldn’t de-pop or freeze - they would, instead, become an independent “ronin” caster.&lt;br /&gt;
&lt;br /&gt;
“Ronin” casters did not just live in the Magic Kingdom - they were trapped there until they were hired by another side. Independent casters cannot exist in Erfworld - if a caster attempts to leave the Magic Kingdom without having someone on the other side able to pay their upkeep, they will collide with the hatspace barrier and be obliterated (this explains why there aren’t bands of feral barbarian shockamancers roaming through the wilderness and subjugating everyone they meet).&lt;br /&gt;
&lt;br /&gt;
It is unclear if independent casters need to pay for their upkeep while they wait in the Magic Kingdom, and if so, whether they need to pay in schmuckers or rands. However, independent casters usually can find gainful employment while they wait, using their daily allotment of juice to either create scrolls or perform services for other casters. Thinkamancers are particularly popular (and plentiful, since almost every side seems to have one) - since thinkagrams can penetrate the hatspace barrier, thinkamancers offer their services as corporate headhunters, helping their un-allied compatriots find Erfworld sides to hire them.&lt;br /&gt;
&lt;br /&gt;
The Magic Kingdom eventually evolved beyond its initial purpose as an escape route for masterless casters, and now serves as a gathering place and a safe haven for all casters, both independent and side-bound, alike.&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Magic Kingdom&amp;quot; is the name of [http://en.wikipedia.org/wiki/Magic_Kingdom a theme park] at Walt Disney World.&lt;br /&gt;
&lt;br /&gt;
The Magic Kingdom has several allusions to [http://en.wikipedia.org/wiki/South_Africa South Africa]:&lt;br /&gt;
*Both use the [[Rand]] as currency.&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Rainbow_Nation Rainbow Nation] is a metaphor for South Africa; the Magic Kingdom's appearance is similar to a rainbow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations of Erfworld]]&lt;br /&gt;
[[Category: Proposed Canon]]&lt;br /&gt;
[[Category: Speculation]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Jetstone</id>
		<title>Jetstone</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Jetstone"/>
				<updated>2011-02-19T18:21:11Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Speculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Jetstone is a [[side]] in [[Erfworld]] [[Ruler|ruled]] by [[King Slately]].&lt;br /&gt;
Jetstone currently has no [[Heir]]&amp;lt;sup&amp;gt;[[LIAB 35]]&amp;lt;/sup&amp;gt;; its most recent [[Chief Warlord]] was [[Prince]] [[Ossomer]]. A new [[Heir]] is currently scheduled to be [[pop]]ped in 16 turns, in 91 [[AW]]. &lt;br /&gt;
&lt;br /&gt;
Jetstone is also the name of a [[Tribe]]. Slately and his sons are members of this Tribe.&lt;br /&gt;
&lt;br /&gt;
[[Marbits]] and [[Altruist Elves]] were [[natural allies]] of Jetstone, until Jetstone was forced by lack of funds to release them after the destruction of Jetstone's army during the Battle of Gobwin Knob.&lt;br /&gt;
&lt;br /&gt;
==Side==&lt;br /&gt;
Jetstone is a [[Royal]] [[Capital Side]], producing [[men|human]] [[Units]], including Nobles and Royals.&lt;br /&gt;
&lt;br /&gt;
Jetstone was the founding [[Side]] and a leading faction in the first [[Royal Crown Coalition]], providing the largest contingent of troops to the [[Alliance]].&lt;br /&gt;
&lt;br /&gt;
During the [[Battle for Gobwin Knob]], its troops were led by [[Prince Ansom]], then [[Chief Warlord]] and [[heir]] to the throne: [[Prince Ansom]] fell in the battle.&lt;br /&gt;
&lt;br /&gt;
==Capital==&lt;br /&gt;
The [[Capital]] of Jetstone is [[Spacerock]]. &lt;br /&gt;
&lt;br /&gt;
==Cities==&lt;br /&gt;
*[[Spacerock]] - Capital&lt;br /&gt;
*[[Dhrystone]] - Level 5&lt;br /&gt;
*[[City of Jetstone|Jetstone]] - Original Capital&lt;br /&gt;
*[[Bridgestone]]&lt;br /&gt;
*[[Firestone]]&lt;br /&gt;
*[[Rollingstone]]&lt;br /&gt;
*[[Penistone]]&lt;br /&gt;
*[[Pantstown]] - Level 1&lt;br /&gt;
&lt;br /&gt;
Jetstone is described as having three level 5 cities, of which one is [[Dhrystone]] and another is the [[Capital]] [[Spacerock]]. Jetstone also still controls the [[Capital site]] upon which the [[city of Jetstone]] was built and the [[Side]] of Jetstone founded. &lt;br /&gt;
&lt;br /&gt;
===Former Cities===&lt;br /&gt;
*[[Orgchart]] - Lost to [[Gobwin Knob]].&lt;br /&gt;
*[[Brookstone]] (presumably) - Lost to [[Gobwin Knob]].&lt;br /&gt;
*[[Progrock]] (presumably) - Lost to [[Gobwin Knob]].&lt;br /&gt;
&lt;br /&gt;
==Former Characters==&lt;br /&gt;
&lt;br /&gt;
*[[Prince Ansom]] - Former [[Chief Warlord]] and [[Heir]] ([[Croaking|croaked]]), now [[decrypted]] and part of the [[Gobwin Knob]] [[Side]]&lt;br /&gt;
*[[Prince]] [[Ossomer]] - former [[Chief Warlord]], now [[decrypted]] and part of the [[Gobwin Knob]] [[Side]]&lt;br /&gt;
*[[Adam Antium]] - [[Warlord]], [[croaked]] by arrows in the atrium, [[decrypted]] by [[Wanda]]&lt;br /&gt;
*[[Sir Webinar]] - [[croaked]] [[Warlord]], [[uncroaked]] by [[Wanda]], and destroyed by [[Archons]]&lt;br /&gt;
*[[Dora]] - [[croaked]] [[Warlord]], [[uncroaked]] by [[Wanda]], and destroyed by [[Archons]]&lt;br /&gt;
&lt;br /&gt;
==Current Characters==&lt;br /&gt;
&lt;br /&gt;
*[[King Slately]] - [[Ruler]], King&lt;br /&gt;
*[[Prince]] [[Tramennis]] - older brother of Prince Ossomer, new [[Chief Warlord]] after Ossomer&lt;br /&gt;
*[[Cubbins]] - [[Hat Magic|Hat Magician]]&lt;br /&gt;
*[[Pierce]] - [[Healomancer]]&lt;br /&gt;
*[[Ace Hardware]] - [[Dollamancer]]&lt;br /&gt;
*[[Lloyd]] - [[Dittomancer]]&lt;br /&gt;
*Duke [[Lacrosse]]&lt;br /&gt;
*Captain [[Price]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Troops===&lt;br /&gt;
&lt;br /&gt;
*[[Gumps]]&lt;br /&gt;
*[[Men]]&lt;br /&gt;
**[[Infantry]]&lt;br /&gt;
***[[Piker]]s &lt;br /&gt;
***[[Stabber]]s&lt;br /&gt;
***[[Archer]]s&lt;br /&gt;
**[[Warlord]]s&lt;br /&gt;
*[[Sourmanders]]&lt;br /&gt;
*[[Unipegataurs]]&lt;br /&gt;
*[[Orlies]]&lt;br /&gt;
*[[Golem|Cloth Golems]]&lt;br /&gt;
*[[Siege engine]]s&lt;br /&gt;
*Possibly [[Tchotchkes]]&lt;br /&gt;
&lt;br /&gt;
===Livery===&lt;br /&gt;
Livery worn by infantry and warlords is yellow-brown (light brown shirts and pants with yellow armor) with the Jetstone insignia (a [http://en.wikipedia.org/wiki/Radish radish]) on the chest.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
The new [[Heir]] currently in production may be aborted if [[Spacerock]] falls to [[Gobwin Knob]] before he or she is [[pop]]ped. However, it is possible that Jetstone uses its original [[Capital]] city of Jetstone to produce its [[Heir]]'s, in which case the Heir might survive. &lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
''Main article: [[Erfworld Geography]]''&lt;br /&gt;
&lt;br /&gt;
Jetstone shares borders with [[Unaroyal]] and [[Haggar]].&lt;br /&gt;
Jetstone's directional location relative to other [[Side|Sides]] is not known.&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Jetstone&amp;quot; seems to be a portmanteau of the names of the Hanna-Barbera cartoons [http://en.wikipedia.org/wiki/The_Jetsons The Jetsons] and [http://en.wikipedia.org/wiki/The_Flintstones The Flintstones].  King Slately's name is an amalgamation of the names of the bosses on the two shows, Mr. Spacely (Jetsons) and Mr. Slate (Flintstones).  The capital, Spacerock, is named according to the themes on the two shows, and may be an amalgamation of the workplaces of the two main characters -- Fred Flintstone's the Slate Rock and Gravel Company with George Jetson's Spacely Space Sprockets. (Fred lived in Bedrock, but George lived in Orbit City.)&lt;br /&gt;
&lt;br /&gt;
The radishes that are the symbol of Jetstone are reminiscent of those from Super Mario Brothers 2.&lt;br /&gt;
&lt;br /&gt;
[[Category:Side]]&lt;br /&gt;
[[Category:Capital Side]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Jetstone</id>
		<title>Jetstone</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Jetstone"/>
				<updated>2011-02-19T18:20:27Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Speculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Jetstone is a [[side]] in [[Erfworld]] [[Ruler|ruled]] by [[King Slately]].&lt;br /&gt;
Jetstone currently has no [[Heir]]&amp;lt;sup&amp;gt;[[LIAB 35]]&amp;lt;/sup&amp;gt;; its most recent [[Chief Warlord]] was [[Prince]] [[Ossomer]]. A new [[Heir]] is currently scheduled to be [[pop]]ped in 16 turns, in 91 [[AW]]. &lt;br /&gt;
&lt;br /&gt;
Jetstone is also the name of a [[Tribe]]. Slately and his sons are members of this Tribe.&lt;br /&gt;
&lt;br /&gt;
[[Marbits]] and [[Altruist Elves]] were [[natural allies]] of Jetstone, until Jetstone was forced by lack of funds to release them after the destruction of Jetstone's army during the Battle of Gobwin Knob.&lt;br /&gt;
&lt;br /&gt;
==Side==&lt;br /&gt;
Jetstone is a [[Royal]] [[Capital Side]], producing [[men|human]] [[Units]], including Nobles and Royals.&lt;br /&gt;
&lt;br /&gt;
Jetstone was the founding [[Side]] and a leading faction in the first [[Royal Crown Coalition]], providing the largest contingent of troops to the [[Alliance]].&lt;br /&gt;
&lt;br /&gt;
During the [[Battle for Gobwin Knob]], its troops were led by [[Prince Ansom]], then [[Chief Warlord]] and [[heir]] to the throne: [[Prince Ansom]] fell in the battle.&lt;br /&gt;
&lt;br /&gt;
==Capital==&lt;br /&gt;
The [[Capital]] of Jetstone is [[Spacerock]]. &lt;br /&gt;
&lt;br /&gt;
==Cities==&lt;br /&gt;
*[[Spacerock]] - Capital&lt;br /&gt;
*[[Dhrystone]] - Level 5&lt;br /&gt;
*[[City of Jetstone|Jetstone]] - Original Capital&lt;br /&gt;
*[[Bridgestone]]&lt;br /&gt;
*[[Firestone]]&lt;br /&gt;
*[[Rollingstone]]&lt;br /&gt;
*[[Penistone]]&lt;br /&gt;
*[[Pantstown]] - Level 1&lt;br /&gt;
&lt;br /&gt;
Jetstone is described as having three level 5 cities, of which one is [[Dhrystone]] and another is the [[Capital]] [[Spacerock]]. Jetstone also still controls the [[Capital site]] upon which the [[city of Jetstone]] was built and the [[Side]] of Jetstone founded. &lt;br /&gt;
&lt;br /&gt;
===Former Cities===&lt;br /&gt;
*[[Orgchart]] - Lost to [[Gobwin Knob]].&lt;br /&gt;
*[[Brookstone]] (presumably) - Lost to [[Gobwin Knob]].&lt;br /&gt;
*[[Progrock]] (presumably) - Lost to [[Gobwin Knob]].&lt;br /&gt;
&lt;br /&gt;
==Former Characters==&lt;br /&gt;
&lt;br /&gt;
*[[Prince Ansom]] - Former [[Chief Warlord]] and [[Heir]] ([[Croaking|croaked]]), now [[decrypted]] and part of the [[Gobwin Knob]] [[Side]]&lt;br /&gt;
*[[Prince]] [[Ossomer]] - former [[Chief Warlord]], now [[decrypted]] and part of the [[Gobwin Knob]] [[Side]]&lt;br /&gt;
*[[Adam Antium]] - [[Warlord]], [[croaked]] by arrows in the atrium, [[decrypted]] by [[Wanda]]&lt;br /&gt;
*[[Sir Webinar]] - [[croaked]] [[Warlord]], [[uncroaked]] by [[Wanda]], and destroyed by [[Archons]]&lt;br /&gt;
*[[Dora]] - [[croaked]] [[Warlord]], [[uncroaked]] by [[Wanda]], and destroyed by [[Archons]]&lt;br /&gt;
&lt;br /&gt;
==Current Characters==&lt;br /&gt;
&lt;br /&gt;
*[[King Slately]] - [[Ruler]], King&lt;br /&gt;
*[[Prince]] [[Tramennis]] - older brother of Prince Ossomer, new [[Chief Warlord]] after Ossomer&lt;br /&gt;
*[[Cubbins]] - [[Hat Magic|Hat Magician]]&lt;br /&gt;
*[[Pierce]] - [[Healomancer]]&lt;br /&gt;
*[[Ace Hardware]] - [[Dollamancer]]&lt;br /&gt;
*[[Lloyd]] - [[Dittomancer]]&lt;br /&gt;
*Duke [[Lacrosse]]&lt;br /&gt;
*Captain [[Price]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Troops===&lt;br /&gt;
&lt;br /&gt;
*[[Gumps]]&lt;br /&gt;
*[[Men]]&lt;br /&gt;
**[[Infantry]]&lt;br /&gt;
***[[Piker]]s &lt;br /&gt;
***[[Stabber]]s&lt;br /&gt;
***[[Archer]]s&lt;br /&gt;
**[[Warlord]]s&lt;br /&gt;
*[[Sourmanders]]&lt;br /&gt;
*[[Unipegataurs]]&lt;br /&gt;
*[[Orlies]]&lt;br /&gt;
*[[Golem|Cloth Golems]]&lt;br /&gt;
*[[Siege engine]]s&lt;br /&gt;
*Possibly [[Tchotchkes]]&lt;br /&gt;
&lt;br /&gt;
===Livery===&lt;br /&gt;
Livery worn by infantry and warlords is yellow-brown (light brown shirts and pants with yellow armor) with the Jetstone insignia (a [http://en.wikipedia.org/wiki/Radish radish]) on the chest.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
The new [[Heir]] currently in production may be aborted if [[Spacerock]] falls to [[Gobwin Knob]] before he or she is [[pop]]ped. However, it is possible that [[Jetstone]] uses its original [[Capital]] city of [[Jetstone]] to produce its [[Heir]]'s, in which case the Heir might survive. &lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
''Main article: [[Erfworld Geography]]''&lt;br /&gt;
&lt;br /&gt;
Jetstone shares borders with [[Unaroyal]] and [[Haggar]].&lt;br /&gt;
Jetstone's directional location relative to other [[Side|Sides]] is not known.&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Jetstone&amp;quot; seems to be a portmanteau of the names of the Hanna-Barbera cartoons [http://en.wikipedia.org/wiki/The_Jetsons The Jetsons] and [http://en.wikipedia.org/wiki/The_Flintstones The Flintstones].  King Slately's name is an amalgamation of the names of the bosses on the two shows, Mr. Spacely (Jetsons) and Mr. Slate (Flintstones).  The capital, Spacerock, is named according to the themes on the two shows, and may be an amalgamation of the workplaces of the two main characters -- Fred Flintstone's the Slate Rock and Gravel Company with George Jetson's Spacely Space Sprockets. (Fred lived in Bedrock, but George lived in Orbit City.)&lt;br /&gt;
&lt;br /&gt;
The radishes that are the symbol of Jetstone are reminiscent of those from Super Mario Brothers 2.&lt;br /&gt;
&lt;br /&gt;
[[Category:Side]]&lt;br /&gt;
[[Category:Capital Side]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Jetstone</id>
		<title>Jetstone</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Jetstone"/>
				<updated>2011-02-19T18:15:28Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Proposed Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Jetstone is a [[side]] in [[Erfworld]] [[Ruler|ruled]] by [[King Slately]].&lt;br /&gt;
Jetstone currently has no [[Heir]]&amp;lt;sup&amp;gt;[[LIAB 35]]&amp;lt;/sup&amp;gt;; its most recent [[Chief Warlord]] was [[Prince]] [[Ossomer]]. A new [[Heir]] is currently scheduled to be [[pop]]ped in 16 turns, in 91 [[AW]]. &lt;br /&gt;
&lt;br /&gt;
Jetstone is also the name of a [[Tribe]]. Slately and his sons are members of this Tribe.&lt;br /&gt;
&lt;br /&gt;
[[Marbits]] and [[Altruist Elves]] were [[natural allies]] of Jetstone, until Jetstone was forced by lack of funds to release them after the destruction of Jetstone's army during the Battle of Gobwin Knob.&lt;br /&gt;
&lt;br /&gt;
==Side==&lt;br /&gt;
Jetstone is a [[Royal]] [[Capital Side]], producing [[men|human]] [[Units]], including Nobles and Royals.&lt;br /&gt;
&lt;br /&gt;
Jetstone was the founding [[Side]] and a leading faction in the first [[Royal Crown Coalition]], providing the largest contingent of troops to the [[Alliance]].&lt;br /&gt;
&lt;br /&gt;
During the [[Battle for Gobwin Knob]], its troops were led by [[Prince Ansom]], then [[Chief Warlord]] and [[heir]] to the throne: [[Prince Ansom]] fell in the battle.&lt;br /&gt;
&lt;br /&gt;
==Capital==&lt;br /&gt;
The [[Capital]] of Jetstone is [[Spacerock]]. &lt;br /&gt;
&lt;br /&gt;
==Cities==&lt;br /&gt;
*[[Spacerock]] - Capital&lt;br /&gt;
*[[Dhrystone]] - Level 5&lt;br /&gt;
*[[City of Jetstone|Jetstone]] - Original Capital&lt;br /&gt;
*[[Bridgestone]]&lt;br /&gt;
*[[Firestone]]&lt;br /&gt;
*[[Rollingstone]]&lt;br /&gt;
*[[Penistone]]&lt;br /&gt;
*[[Pantstown]] - Level 1&lt;br /&gt;
&lt;br /&gt;
Jetstone is described as having three level 5 cities, of which one is [[Dhrystone]] and another is the [[Capital]] [[Spacerock]]. Jetstone also still controls the [[Capital site]] upon which the [[city of Jetstone]] was built and the [[Side]] of Jetstone founded. &lt;br /&gt;
&lt;br /&gt;
===Former Cities===&lt;br /&gt;
*[[Orgchart]] - Lost to [[Gobwin Knob]].&lt;br /&gt;
*[[Brookstone]] (presumably) - Lost to [[Gobwin Knob]].&lt;br /&gt;
*[[Progrock]] (presumably) - Lost to [[Gobwin Knob]].&lt;br /&gt;
&lt;br /&gt;
==Former Characters==&lt;br /&gt;
&lt;br /&gt;
*[[Prince Ansom]] - Former [[Chief Warlord]] and [[Heir]] ([[Croaking|croaked]]), now [[decrypted]] and part of the [[Gobwin Knob]] [[Side]]&lt;br /&gt;
*[[Prince]] [[Ossomer]] - former [[Chief Warlord]], now [[decrypted]] and part of the [[Gobwin Knob]] [[Side]]&lt;br /&gt;
*[[Adam Antium]] - [[Warlord]], [[croaked]] by arrows in the atrium, [[decrypted]] by [[Wanda]]&lt;br /&gt;
*[[Sir Webinar]] - [[croaked]] [[Warlord]], [[uncroaked]] by [[Wanda]], and destroyed by [[Archons]]&lt;br /&gt;
*[[Dora]] - [[croaked]] [[Warlord]], [[uncroaked]] by [[Wanda]], and destroyed by [[Archons]]&lt;br /&gt;
&lt;br /&gt;
==Current Characters==&lt;br /&gt;
&lt;br /&gt;
*[[King Slately]] - [[Ruler]], King&lt;br /&gt;
*[[Prince]] [[Tramennis]] - older brother of Prince Ossomer, new [[Chief Warlord]] after Ossomer&lt;br /&gt;
*[[Cubbins]] - [[Hat Magic|Hat Magician]]&lt;br /&gt;
*[[Pierce]] - [[Healomancer]]&lt;br /&gt;
*[[Ace Hardware]] - [[Dollamancer]]&lt;br /&gt;
*[[Lloyd]] - [[Dittomancer]]&lt;br /&gt;
*Duke [[Lacrosse]]&lt;br /&gt;
*Captain [[Price]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Troops===&lt;br /&gt;
&lt;br /&gt;
*[[Gumps]]&lt;br /&gt;
*[[Men]]&lt;br /&gt;
**[[Infantry]]&lt;br /&gt;
***[[Piker]]s &lt;br /&gt;
***[[Stabber]]s&lt;br /&gt;
***[[Archer]]s&lt;br /&gt;
**[[Warlord]]s&lt;br /&gt;
*[[Sourmanders]]&lt;br /&gt;
*[[Unipegataurs]]&lt;br /&gt;
*[[Orlies]]&lt;br /&gt;
*[[Golem|Cloth Golems]]&lt;br /&gt;
*[[Siege engine]]s&lt;br /&gt;
*Possibly [[Tchotchkes]]&lt;br /&gt;
&lt;br /&gt;
===Livery===&lt;br /&gt;
Livery worn by infantry and warlords is yellow-brown (light brown shirts and pants with yellow armor) with the Jetstone insignia (a [http://en.wikipedia.org/wiki/Radish radish]) on the chest.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
''Main article: [[Erfworld Geography]]''&lt;br /&gt;
&lt;br /&gt;
Jetstone shares borders with [[Unaroyal]] and [[Haggar]].&lt;br /&gt;
Jetstone's directional location relative to other [[Side|Sides]] is not known.&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Jetstone&amp;quot; seems to be a portmanteau of the names of the Hanna-Barbera cartoons [http://en.wikipedia.org/wiki/The_Jetsons The Jetsons] and [http://en.wikipedia.org/wiki/The_Flintstones The Flintstones].  King Slately's name is an amalgamation of the names of the bosses on the two shows, Mr. Spacely (Jetsons) and Mr. Slate (Flintstones).  The capital, Spacerock, is named according to the themes on the two shows, and may be an amalgamation of the workplaces of the two main characters -- Fred Flintstone's the Slate Rock and Gravel Company with George Jetson's Spacely Space Sprockets. (Fred lived in Bedrock, but George lived in Orbit City.)&lt;br /&gt;
&lt;br /&gt;
The radishes that are the symbol of Jetstone are reminiscent of those from Super Mario Brothers 2.&lt;br /&gt;
&lt;br /&gt;
[[Category:Side]]&lt;br /&gt;
[[Category:Capital Side]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Jetstone</id>
		<title>Jetstone</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Jetstone"/>
				<updated>2011-02-19T18:11:33Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Proposed Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Jetstone is a [[side]] in [[Erfworld]] [[Ruler|ruled]] by [[King Slately]].&lt;br /&gt;
Jetstone currently has no [[Heir]]&amp;lt;sup&amp;gt;[[LIAB 35]]&amp;lt;/sup&amp;gt;; its most recent [[Chief Warlord]] was [[Prince]] [[Ossomer]]. A new [[Heir]] is scheduled to be [[pop]]ped in 16 turns, in 91 [[AW]]. However, if [[Spacerock]] falls to [[Gobwin Knob]] during that time, this Heir may be aborted. &lt;br /&gt;
&lt;br /&gt;
Jetstone is also the name of a [[Tribe]]. Slately and his sons are members of this Tribe.&lt;br /&gt;
&lt;br /&gt;
[[Marbits]] and [[Altruist Elves]] were [[natural allies]] of Jetstone, until Jetstone was forced by lack of funds to release them after the destruction of Jetstone's army during the Battle of Gobwin Knob.&lt;br /&gt;
&lt;br /&gt;
==Side==&lt;br /&gt;
Jetstone is a [[Royal]] [[Capital Side]], producing [[men|human]] [[Units]], including Nobles and Royals.&lt;br /&gt;
&lt;br /&gt;
Jetstone was the founding [[Side]] and a leading faction in the first [[Royal Crown Coalition]], providing the largest contingent of troops to the [[Alliance]].&lt;br /&gt;
&lt;br /&gt;
During the [[Battle for Gobwin Knob]], its troops were led by [[Prince Ansom]], then [[Chief Warlord]] and [[heir]] to the throne: [[Prince Ansom]] fell in the battle.&lt;br /&gt;
&lt;br /&gt;
==Capital==&lt;br /&gt;
The [[Capital]] of Jetstone is [[Spacerock]]. &lt;br /&gt;
&lt;br /&gt;
==Cities==&lt;br /&gt;
*[[Spacerock]] - Capital&lt;br /&gt;
*[[Dhrystone]] - Level 5&lt;br /&gt;
*[[City of Jetstone|Jetstone]] - Original Capital&lt;br /&gt;
*[[Bridgestone]]&lt;br /&gt;
*[[Firestone]]&lt;br /&gt;
*[[Rollingstone]]&lt;br /&gt;
*[[Penistone]]&lt;br /&gt;
*[[Pantstown]] - Level 1&lt;br /&gt;
&lt;br /&gt;
Jetstone is described as having three level 5 cities, of which one is [[Dhrystone]] and another is the [[Capital]] [[Spacerock]]. Jetstone also still controls the [[Capital site]] upon which the [[city of Jetstone]] was built and the [[Side]] of Jetstone founded. &lt;br /&gt;
&lt;br /&gt;
===Former Cities===&lt;br /&gt;
*[[Orgchart]] - Lost to [[Gobwin Knob]].&lt;br /&gt;
*[[Brookstone]] (presumably) - Lost to [[Gobwin Knob]].&lt;br /&gt;
*[[Progrock]] (presumably) - Lost to [[Gobwin Knob]].&lt;br /&gt;
&lt;br /&gt;
==Former Characters==&lt;br /&gt;
&lt;br /&gt;
*[[Prince Ansom]] - Former [[Chief Warlord]] and [[Heir]] ([[Croaking|croaked]]), now [[decrypted]] and part of the [[Gobwin Knob]] [[Side]]&lt;br /&gt;
*[[Prince]] [[Ossomer]] - former [[Chief Warlord]], now [[decrypted]] and part of the [[Gobwin Knob]] [[Side]]&lt;br /&gt;
*[[Adam Antium]] - [[Warlord]], [[croaked]] by arrows in the atrium, [[decrypted]] by [[Wanda]]&lt;br /&gt;
*[[Sir Webinar]] - [[croaked]] [[Warlord]], [[uncroaked]] by [[Wanda]], and destroyed by [[Archons]]&lt;br /&gt;
*[[Dora]] - [[croaked]] [[Warlord]], [[uncroaked]] by [[Wanda]], and destroyed by [[Archons]]&lt;br /&gt;
&lt;br /&gt;
==Current Characters==&lt;br /&gt;
&lt;br /&gt;
*[[King Slately]] - [[Ruler]], King&lt;br /&gt;
*[[Prince]] [[Tramennis]] - older brother of Prince Ossomer, new [[Chief Warlord]] after Ossomer&lt;br /&gt;
*[[Cubbins]] - [[Hat Magic|Hat Magician]]&lt;br /&gt;
*[[Pierce]] - [[Healomancer]]&lt;br /&gt;
*[[Ace Hardware]] - [[Dollamancer]]&lt;br /&gt;
*[[Lloyd]] - [[Dittomancer]]&lt;br /&gt;
*Duke [[Lacrosse]]&lt;br /&gt;
*Captain [[Price]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Troops===&lt;br /&gt;
&lt;br /&gt;
*[[Gumps]]&lt;br /&gt;
*[[Men]]&lt;br /&gt;
**[[Infantry]]&lt;br /&gt;
***[[Piker]]s &lt;br /&gt;
***[[Stabber]]s&lt;br /&gt;
***[[Archer]]s&lt;br /&gt;
**[[Warlord]]s&lt;br /&gt;
*[[Sourmanders]]&lt;br /&gt;
*[[Unipegataurs]]&lt;br /&gt;
*[[Orlies]]&lt;br /&gt;
*[[Golem|Cloth Golems]]&lt;br /&gt;
*[[Siege engine]]s&lt;br /&gt;
*Possibly [[Tchotchkes]]&lt;br /&gt;
&lt;br /&gt;
===Livery===&lt;br /&gt;
Livery worn by infantry and warlords is yellow-brown (light brown shirts and pants with yellow armor) with the Jetstone insignia (a [http://en.wikipedia.org/wiki/Radish radish]) on the chest.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
''Main article: [[Erfworld Geography]]''&lt;br /&gt;
&lt;br /&gt;
Jetstone shares borders with [[Unaroyal]] and [[Haggar]].&lt;br /&gt;
Jetstone's directional location relative to other [[Side|Sides]] is not known.&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Jetstone&amp;quot; seems to be a portmanteau of the names of the Hanna-Barbera cartoons [http://en.wikipedia.org/wiki/The_Jetsons The Jetsons] and [http://en.wikipedia.org/wiki/The_Flintstones The Flintstones].  King Slately's name is an amalgamation of the names of the bosses on the two shows, Mr. Spacely (Jetsons) and Mr. Slate (Flintstones).  The capital, Spacerock, is named according to the themes on the two shows, and may be an amalgamation of the workplaces of the two main characters -- Fred Flintstone's the Slate Rock and Gravel Company with George Jetson's Spacely Space Sprockets. (Fred lived in Bedrock, but George lived in Orbit City.)&lt;br /&gt;
&lt;br /&gt;
The radishes that are the symbol of Jetstone are reminiscent of those from Super Mario Brothers 2.&lt;br /&gt;
&lt;br /&gt;
[[Category:Side]]&lt;br /&gt;
[[Category:Capital Side]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Jetstone</id>
		<title>Jetstone</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Jetstone"/>
				<updated>2011-02-19T18:10:21Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Proposed Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Jetstone is a [[side]] in [[Erfworld]] [[Ruler|ruled]] by [[King Slately]].&lt;br /&gt;
Jetstone currently has no [[Heir]]&amp;lt;sup&amp;gt;[[LIAB 35]]&amp;lt;/sup&amp;gt;; its most recent [[Chief Warlord]] was [[Prince]] [[Ossomer]]. A new [[Heir]] is scheduled to be [[pop]]ed in 16 turns, in 91 [[AW]]. However, if [[Spacerock]] falls to [[Gobwin Knob]] during that time, this Heir may be aborted. &lt;br /&gt;
&lt;br /&gt;
Jetstone is also the name of a [[Tribe]]. Slately and his sons are members of this Tribe.&lt;br /&gt;
&lt;br /&gt;
[[Marbits]] and [[Altruist Elves]] were [[natural allies]] of Jetstone, until Jetstone was forced by lack of funds to release them after the destruction of Jetstone's army during the Battle of Gobwin Knob.&lt;br /&gt;
&lt;br /&gt;
==Side==&lt;br /&gt;
Jetstone is a [[Royal]] [[Capital Side]], producing [[men|human]] [[Units]], including Nobles and Royals.&lt;br /&gt;
&lt;br /&gt;
Jetstone was the founding [[Side]] and a leading faction in the first [[Royal Crown Coalition]], providing the largest contingent of troops to the [[Alliance]].&lt;br /&gt;
&lt;br /&gt;
During the [[Battle for Gobwin Knob]], its troops were led by [[Prince Ansom]], then [[Chief Warlord]] and [[heir]] to the throne: [[Prince Ansom]] fell in the battle.&lt;br /&gt;
&lt;br /&gt;
==Capital==&lt;br /&gt;
The [[Capital]] of Jetstone is [[Spacerock]]. &lt;br /&gt;
&lt;br /&gt;
==Cities==&lt;br /&gt;
*[[Spacerock]] - Capital&lt;br /&gt;
*[[Dhrystone]] - Level 5&lt;br /&gt;
*[[City of Jetstone|Jetstone]] - Original Capital&lt;br /&gt;
*[[Bridgestone]]&lt;br /&gt;
*[[Firestone]]&lt;br /&gt;
*[[Rollingstone]]&lt;br /&gt;
*[[Penistone]]&lt;br /&gt;
*[[Pantstown]] - Level 1&lt;br /&gt;
&lt;br /&gt;
Jetstone is described as having three level 5 cities, of which one is [[Dhrystone]] and another is the [[Capital]] [[Spacerock]]. Jetstone also still controls the [[Capital site]] upon which the [[city of Jetstone]] was built and the [[Side]] of Jetstone founded. &lt;br /&gt;
&lt;br /&gt;
===Former Cities===&lt;br /&gt;
*[[Orgchart]] - Lost to [[Gobwin Knob]].&lt;br /&gt;
*[[Brookstone]] (presumably) - Lost to [[Gobwin Knob]].&lt;br /&gt;
*[[Progrock]] (presumably) - Lost to [[Gobwin Knob]].&lt;br /&gt;
&lt;br /&gt;
==Former Characters==&lt;br /&gt;
&lt;br /&gt;
*[[Prince Ansom]] - Former [[Chief Warlord]] and [[Heir]] ([[Croaking|croaked]]), now [[decrypted]] and part of the [[Gobwin Knob]] [[Side]]&lt;br /&gt;
*[[Prince]] [[Ossomer]] - former [[Chief Warlord]], now [[decrypted]] and part of the [[Gobwin Knob]] [[Side]]&lt;br /&gt;
*[[Adam Antium]] - [[Warlord]], [[croaked]] by arrows in the atrium, [[decrypted]] by [[Wanda]]&lt;br /&gt;
*[[Sir Webinar]] - [[croaked]] [[Warlord]], [[uncroaked]] by [[Wanda]], and destroyed by [[Archons]]&lt;br /&gt;
*[[Dora]] - [[croaked]] [[Warlord]], [[uncroaked]] by [[Wanda]], and destroyed by [[Archons]]&lt;br /&gt;
&lt;br /&gt;
==Current Characters==&lt;br /&gt;
&lt;br /&gt;
*[[King Slately]] - [[Ruler]], King&lt;br /&gt;
*[[Prince]] [[Tramennis]] - older brother of Prince Ossomer, new [[Chief Warlord]] after Ossomer&lt;br /&gt;
*[[Cubbins]] - [[Hat Magic|Hat Magician]]&lt;br /&gt;
*[[Pierce]] - [[Healomancer]]&lt;br /&gt;
*[[Ace Hardware]] - [[Dollamancer]]&lt;br /&gt;
*[[Lloyd]] - [[Dittomancer]]&lt;br /&gt;
*Duke [[Lacrosse]]&lt;br /&gt;
*Captain [[Price]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Troops===&lt;br /&gt;
&lt;br /&gt;
*[[Gumps]]&lt;br /&gt;
*[[Men]]&lt;br /&gt;
**[[Infantry]]&lt;br /&gt;
***[[Piker]]s &lt;br /&gt;
***[[Stabber]]s&lt;br /&gt;
***[[Archer]]s&lt;br /&gt;
**[[Warlord]]s&lt;br /&gt;
*[[Sourmanders]]&lt;br /&gt;
*[[Unipegataurs]]&lt;br /&gt;
*[[Orlies]]&lt;br /&gt;
*[[Golem|Cloth Golems]]&lt;br /&gt;
*[[Siege engine]]s&lt;br /&gt;
*Possibly [[Tchotchkes]]&lt;br /&gt;
&lt;br /&gt;
===Livery===&lt;br /&gt;
Livery worn by infantry and warlords is yellow-brown (light brown shirts and pants with yellow armor) with the Jetstone insignia (a [http://en.wikipedia.org/wiki/Radish radish]) on the chest.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
''Main article: [[Erfworld Geography]]''&lt;br /&gt;
&lt;br /&gt;
Jetstone shares borders with [[Unaroyal]] and [[Haggar]].&lt;br /&gt;
Jetstone's directional location relative to other [[Side|Sides]] is not known.&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Jetstone&amp;quot; seems to be a portmanteau of the names of the Hanna-Barbera cartoons [http://en.wikipedia.org/wiki/The_Jetsons The Jetsons] and [http://en.wikipedia.org/wiki/The_Flintstones The Flintstones].  King Slately's name is an amalgamation of the names of the bosses on the two shows, Mr. Spacely (Jetsons) and Mr. Slate (Flintstones).  The capital, Spacerock, is named according to the themes on the two shows, and may be an amalgamation of the workplaces of the two main characters -- Fred Flintstone's the Slate Rock and Gravel Company with George Jetson's Spacely Space Sprockets. (Fred lived in Bedrock, but George lived in Orbit City.)&lt;br /&gt;
&lt;br /&gt;
The radishes that are the symbol of Jetstone are reminiscent of those from Super Mario Brothers 2.&lt;br /&gt;
&lt;br /&gt;
[[Category:Side]]&lt;br /&gt;
[[Category:Capital Side]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Jetstone</id>
		<title>Jetstone</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Jetstone"/>
				<updated>2011-02-19T18:08:25Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Proposed Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Jetstone is a [[side]] in [[Erfworld]] [[Ruler|ruled]] by [[King Slately]].&lt;br /&gt;
Jetstone currently has no [[Heir]]&amp;lt;sup&amp;gt;[[LIAB 35]]&amp;lt;/sup&amp;gt;; its most recent [[Chief Warlord]] was [[Prince]] [[Ossomer]]. A new [[Heir]] is scheduled to be [[pop]]ed in 16 turns, in 91 [[A.W.]]. However, if [[Spacerock]] falls to [[Gobwin Knob]] during that time, this Heir may be aborted. &lt;br /&gt;
&lt;br /&gt;
Jetstone is also the name of a [[Tribe]]. Slately and his sons are members of this Tribe.&lt;br /&gt;
&lt;br /&gt;
[[Marbits]] and [[Altruist Elves]] were [[natural allies]] of Jetstone, until Jetstone was forced by lack of funds to release them after the destruction of Jetstone's army during the Battle of Gobwin Knob.&lt;br /&gt;
&lt;br /&gt;
==Side==&lt;br /&gt;
Jetstone is a [[Royal]] [[Capital Side]], producing [[men|human]] [[Units]], including Nobles and Royals.&lt;br /&gt;
&lt;br /&gt;
Jetstone was the founding [[Side]] and a leading faction in the first [[Royal Crown Coalition]], providing the largest contingent of troops to the [[Alliance]].&lt;br /&gt;
&lt;br /&gt;
During the [[Battle for Gobwin Knob]], its troops were led by [[Prince Ansom]], then [[Chief Warlord]] and [[heir]] to the throne: [[Prince Ansom]] fell in the battle.&lt;br /&gt;
&lt;br /&gt;
==Capital==&lt;br /&gt;
The [[Capital]] of Jetstone is [[Spacerock]]. &lt;br /&gt;
&lt;br /&gt;
==Cities==&lt;br /&gt;
*[[Spacerock]] - Capital&lt;br /&gt;
*[[Dhrystone]] - Level 5&lt;br /&gt;
*[[City of Jetstone|Jetstone]] - Original Capital&lt;br /&gt;
*[[Bridgestone]]&lt;br /&gt;
*[[Firestone]]&lt;br /&gt;
*[[Rollingstone]]&lt;br /&gt;
*[[Penistone]]&lt;br /&gt;
*[[Pantstown]] - Level 1&lt;br /&gt;
&lt;br /&gt;
Jetstone is described as having three level 5 cities, of which one is [[Dhrystone]] and another is the [[Capital]] [[Spacerock]]. Jetstone also still controls the [[Capital site]] upon which the [[city of Jetstone]] was built and the [[Side]] of Jetstone founded. &lt;br /&gt;
&lt;br /&gt;
===Former Cities===&lt;br /&gt;
*[[Orgchart]] - Lost to [[Gobwin Knob]].&lt;br /&gt;
*[[Brookstone]] (presumably) - Lost to [[Gobwin Knob]].&lt;br /&gt;
*[[Progrock]] (presumably) - Lost to [[Gobwin Knob]].&lt;br /&gt;
&lt;br /&gt;
==Former Characters==&lt;br /&gt;
&lt;br /&gt;
*[[Prince Ansom]] - Former [[Chief Warlord]] and [[Heir]] ([[Croaking|croaked]]), now [[decrypted]] and part of the [[Gobwin Knob]] [[Side]]&lt;br /&gt;
*[[Prince]] [[Ossomer]] - former [[Chief Warlord]], now [[decrypted]] and part of the [[Gobwin Knob]] [[Side]]&lt;br /&gt;
*[[Adam Antium]] - [[Warlord]], [[croaked]] by arrows in the atrium, [[decrypted]] by [[Wanda]]&lt;br /&gt;
*[[Sir Webinar]] - [[croaked]] [[Warlord]], [[uncroaked]] by [[Wanda]], and destroyed by [[Archons]]&lt;br /&gt;
*[[Dora]] - [[croaked]] [[Warlord]], [[uncroaked]] by [[Wanda]], and destroyed by [[Archons]]&lt;br /&gt;
&lt;br /&gt;
==Current Characters==&lt;br /&gt;
&lt;br /&gt;
*[[King Slately]] - [[Ruler]], King&lt;br /&gt;
*[[Prince]] [[Tramennis]] - older brother of Prince Ossomer, new [[Chief Warlord]] after Ossomer&lt;br /&gt;
*[[Cubbins]] - [[Hat Magic|Hat Magician]]&lt;br /&gt;
*[[Pierce]] - [[Healomancer]]&lt;br /&gt;
*[[Ace Hardware]] - [[Dollamancer]]&lt;br /&gt;
*[[Lloyd]] - [[Dittomancer]]&lt;br /&gt;
*Duke [[Lacrosse]]&lt;br /&gt;
*Captain [[Price]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Troops===&lt;br /&gt;
&lt;br /&gt;
*[[Gumps]]&lt;br /&gt;
*[[Men]]&lt;br /&gt;
**[[Infantry]]&lt;br /&gt;
***[[Piker]]s &lt;br /&gt;
***[[Stabber]]s&lt;br /&gt;
***[[Archer]]s&lt;br /&gt;
**[[Warlord]]s&lt;br /&gt;
*[[Sourmanders]]&lt;br /&gt;
*[[Unipegataurs]]&lt;br /&gt;
*[[Orlies]]&lt;br /&gt;
*[[Golem|Cloth Golems]]&lt;br /&gt;
*[[Siege engine]]s&lt;br /&gt;
*Possibly [[Tchotchkes]]&lt;br /&gt;
&lt;br /&gt;
===Livery===&lt;br /&gt;
Livery worn by infantry and warlords is yellow-brown (light brown shirts and pants with yellow armor) with the Jetstone insignia (a [http://en.wikipedia.org/wiki/Radish radish]) on the chest.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
''Main article: [[Erfworld Geography]]''&lt;br /&gt;
&lt;br /&gt;
Jetstone shares borders with [[Unaroyal]] and [[Haggar]].&lt;br /&gt;
Jetstone's directional location relative to other [[Side|Sides]] is not known.&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Jetstone&amp;quot; seems to be a portmanteau of the names of the Hanna-Barbera cartoons [http://en.wikipedia.org/wiki/The_Jetsons The Jetsons] and [http://en.wikipedia.org/wiki/The_Flintstones The Flintstones].  King Slately's name is an amalgamation of the names of the bosses on the two shows, Mr. Spacely (Jetsons) and Mr. Slate (Flintstones).  The capital, Spacerock, is named according to the themes on the two shows, and may be an amalgamation of the workplaces of the two main characters -- Fred Flintstone's the Slate Rock and Gravel Company with George Jetson's Spacely Space Sprockets. (Fred lived in Bedrock, but George lived in Orbit City.)&lt;br /&gt;
&lt;br /&gt;
The radishes that are the symbol of Jetstone are reminiscent of those from Super Mario Brothers 2.&lt;br /&gt;
&lt;br /&gt;
[[Category:Side]]&lt;br /&gt;
[[Category:Capital Side]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Tramennis</id>
		<title>Tramennis</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Tramennis"/>
				<updated>2011-02-19T18:03:37Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Proposed Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
{{crop|610|180|760|323|LIAB_3.jpg}}&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Prince Tramennis&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |tribe= Jetstone&lt;br /&gt;
 |faction= [[Jetstone]]&lt;br /&gt;
 |class= [[Chief Warlord]]&lt;br /&gt;
 |level= &lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= [[Leadership]], [[Royal]]&lt;br /&gt;
 |eyebook= &lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[First Intermission 40]]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;The fate of the world shall be such as the world deserves. But not so with each one of us.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
Prince Tramennis is a [[prince]] and [[Chief Warlord]] of [[Jetstone]].  He is the sixteenth [[royal]] to be popped by [[King Slately]].  He was popped during a time when [[Jetstone]] had several princes but few [[warlords]].  Therefore, he was not designated an [[heir]] when he was popped.&lt;br /&gt;
&lt;br /&gt;
Tramennis is described as a slender man with slate blue [[eyes]], wearing light segmentata armor, and caligae sandals. He stands a full head shorter than his younger brother [[Ossomer]]. He carries a rapier and is seemingly right-handed.&lt;br /&gt;
&lt;br /&gt;
His delicate appearance prompted [[King Slately]] to send him to a far off war where he would be forgotten and likely [[croaked]].  However, he neither croaked nor conquered but negotiated with the opposing side and returned with a new ally and tribute from the previous enemy.  [[Slately]] believes that Tramennis with his gift for diplomacy may have earned his [[upkeep]] more than any other son or daughter. Before he became [[Chief Warlord]], Tramennis had spent over sixscore, or 120, turns establishing and maintaining the [[Royal Crown Coalition]]. During that time, he did not lead in any significant battles.&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
Son of [[King Slately]],&lt;br /&gt;
Elder brother of [[Prince Ossomer]],&lt;br /&gt;
Brother of [[Prince Ansom]]&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
He may be the [[Life span|eldest]] living prince of [[Jetstone]]'s [[Royal]] house (if this is true, then that would mean that the height of the three brothers is inversely proportional to their [[Life span|age]]: Tramennis being the eldest and shortest, and Ossomer being the youngest and tallest).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His name is most likely a play on &amp;quot;Tremendous,&amp;quot; much as the names of his brother is a play on &amp;quot;Awesomer.&amp;quot; Alternatives that have been suggested included&lt;br /&gt;
* (Ul)tra Menace &lt;br /&gt;
* Trauma - nis&lt;br /&gt;
*(Dennis) The Menace&lt;br /&gt;
* The Battle of Lake Trasimene, in which Hannibal showcased his military brilliance. &lt;br /&gt;
&lt;br /&gt;
This is based on the fact that he hasn't done anything &amp;quot;tremendous&amp;quot; yet.&lt;br /&gt;
&lt;br /&gt;
However, his self-assured giving of commands, his instant perception that the attack was not what it appeared to be, Ossomer's comment in the last panel of Page 7 (&amp;quot;Do you ever tire of being right, Tramennis?&amp;quot;), and his continuous analysis of the changing tactical situation, all would seem to indicate that not only is Tramennis a skilled Warlord, but he might actually be a military genius.&lt;br /&gt;
&lt;br /&gt;
From [[King Slately]]'s statements, Tramennis is the intelligence chief and head diplomat for Jetstone. [[King Slately]] has described him  as clever and flighty. (&amp;quot;Clever&amp;quot; plus &amp;quot;diplomatic duties&amp;quot; equals &amp;quot;spy&amp;quot;.) But Slately's direct and short-sighted approach makes him underestimate Tramennis, in comparison to his more 'jock'-like sons.&lt;br /&gt;
&lt;br /&gt;
Charlie's communication with Tramennis are extremely friendly, almost affectionate, and all Charlie's symbols and icons while speaking to Tramennis were rainbow-themed. Implications?&lt;br /&gt;
&lt;br /&gt;
==Military Style==&lt;br /&gt;
Tramennis has copied the [[Gobwin Knob]] tactic of using a multiple series of [[mount|mounts]] to travel long distances in a single [[turn]]. The humorous and sarcastic comments he made to [[Ansom]] during the [[Parley]] on the [[Expository Bridge]] may have been an attempt to learn how [[Ansom]]'s personality had been altered by the process of [[decrypt|decryption]]; or it may just be his normal mannerisms.  &lt;br /&gt;
&lt;br /&gt;
He has stated that he finds [[Chief Warlord]] [[Parson Gotti]] of [[Gobwin Knob]] to be &amp;quot;fascinating&amp;quot; and has an expressed desire to meet him, rather than simply writing Lord Hamster off as dangerous and dishonorable, as many other Rulers and Warlords on both sides have done.  This could mean that he is one of very few other people in Erfworld (along with [[Jack Snipe]]) who has the potential to think in the same way, having a (possibly latent) talent for lateral thinking and other unconventional tactical/strategic maneuvers.&lt;br /&gt;
&lt;br /&gt;
{{Office Holder&lt;br /&gt;
| Office=[[Chief Warlord]] of [[Jetstone]]&lt;br /&gt;
| Previous=[[Prince Ossomer]]&lt;br /&gt;
| Next=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category: Proposed Canon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Speculation]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Jetstone</id>
		<title>Jetstone</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Jetstone"/>
				<updated>2011-02-18T21:11:41Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Proposed Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Jetstone is a [[side]] in [[Erfworld]] [[Ruler|ruled]] by [[King Slately]].&lt;br /&gt;
Jetstone currently has no [[Heir]]&amp;lt;sup&amp;gt;[[LIAB 35]]&amp;lt;/sup&amp;gt;; its most recent [[Chief Warlord]] was [[Prince]] [[Ossomer]].&lt;br /&gt;
&lt;br /&gt;
Jetstone is also the name of a [[Tribe]]. Slately and his sons are members of this Tribe.&lt;br /&gt;
&lt;br /&gt;
[[Marbits]] and [[Altruist Elves]] were [[natural allies]] of Jetstone, until Jetstone was forced by lack of funds to release them after the destruction of Jetstone's army during the Battle of Gobwin Knob.&lt;br /&gt;
&lt;br /&gt;
==Side==&lt;br /&gt;
Jetstone is a [[Royal]] [[Capital Side]], producing [[men|human]] [[Units]], including Nobles and Royals.&lt;br /&gt;
&lt;br /&gt;
Jetstone was the founding [[Side]] and a leading faction in the first [[Royal Crown Coalition]], providing the largest contingent of troops to the [[Alliance]].&lt;br /&gt;
&lt;br /&gt;
During the [[Battle for Gobwin Knob]], its troops were led by [[Prince Ansom]], then [[Chief Warlord]] and [[heir]] to the throne: [[Prince Ansom]] fell in the battle.&lt;br /&gt;
&lt;br /&gt;
==Capital==&lt;br /&gt;
The [[Capital]] of Jetstone is [[Spacerock]]. &lt;br /&gt;
&lt;br /&gt;
==Cities==&lt;br /&gt;
*[[Spacerock]] - Capital&lt;br /&gt;
*[[Dhrystone]] - Level 5&lt;br /&gt;
*[[City of Jetstone|Jetstone]] - Original Capital&lt;br /&gt;
*[[Bridgestone]]&lt;br /&gt;
*[[Firestone]]&lt;br /&gt;
*[[Rollingstone]]&lt;br /&gt;
*[[Penistone]]&lt;br /&gt;
*[[Pantstown]] - Level 1&lt;br /&gt;
&lt;br /&gt;
Jetstone is described as having three level 5 cities, of which one is [[Dhrystone]] and another is the [[Capital]] [[Spacerock]]. Jetstone also still controls the [[Capital site]] upon which the [[city of Jetstone]] was built and the [[Side]] of Jetstone founded. &lt;br /&gt;
&lt;br /&gt;
===Former Cities===&lt;br /&gt;
*[[Orgchart]] - Lost to [[Gobwin Knob]].&lt;br /&gt;
*[[Brookstone]] (presumably) - Lost to [[Gobwin Knob]].&lt;br /&gt;
*[[Progrock]] (presumably) - Lost to [[Gobwin Knob]].&lt;br /&gt;
&lt;br /&gt;
==Former Characters==&lt;br /&gt;
&lt;br /&gt;
*[[Prince Ansom]] - Former [[Chief Warlord]] and [[Heir]] ([[Croaking|croaked]]), now [[decrypted]] and part of the [[Gobwin Knob]] [[Side]]&lt;br /&gt;
*[[Prince]] [[Ossomer]] - former [[Chief Warlord]], now [[decrypted]] and part of the [[Gobwin Knob]] [[Side]]&lt;br /&gt;
*[[Adam Antium]] - [[Warlord]], [[croaked]] by arrows in the atrium, [[decrypted]] by [[Wanda]]&lt;br /&gt;
*[[Sir Webinar]] - [[croaked]] [[Warlord]], [[uncroaked]] by [[Wanda]], and destroyed by [[Archons]]&lt;br /&gt;
*[[Dora]] - [[croaked]] [[Warlord]], [[uncroaked]] by [[Wanda]], and destroyed by [[Archons]]&lt;br /&gt;
&lt;br /&gt;
==Current Characters==&lt;br /&gt;
&lt;br /&gt;
*[[King Slately]] - [[Ruler]], King&lt;br /&gt;
*[[Prince]] [[Tramennis]] - older brother of Prince Ossomer, new [[Chief Warlord]] after Ossomer&lt;br /&gt;
*[[Cubbins]] - [[Hat Magic|Hat Magician]]&lt;br /&gt;
*[[Pierce]] - [[Healomancer]]&lt;br /&gt;
*[[Ace Hardware]] - [[Dollamancer]]&lt;br /&gt;
*[[Lloyd]] - [[Dittomancer]]&lt;br /&gt;
*Duke [[Lacrosse]]&lt;br /&gt;
*Captain [[Price]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Troops===&lt;br /&gt;
&lt;br /&gt;
*[[Gumps]]&lt;br /&gt;
*[[Men]]&lt;br /&gt;
**[[Infantry]]&lt;br /&gt;
***[[Piker]]s &lt;br /&gt;
***[[Stabber]]s&lt;br /&gt;
***[[Archer]]s&lt;br /&gt;
**[[Warlord]]s&lt;br /&gt;
*[[Sourmanders]]&lt;br /&gt;
*[[Unipegataurs]]&lt;br /&gt;
*[[Orlies]]&lt;br /&gt;
*[[Golem|Cloth Golems]]&lt;br /&gt;
*[[Siege engine]]s&lt;br /&gt;
*Possibly [[Tchotchkes]]&lt;br /&gt;
&lt;br /&gt;
===Livery===&lt;br /&gt;
Livery worn by infantry and warlords is yellow-brown (light brown shirts and pants with yellow armor) with the Jetstone insignia (a [http://en.wikipedia.org/wiki/Radish radish]) on the chest.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
''Main article: [[Erfworld Geography]]''&lt;br /&gt;
&lt;br /&gt;
Jetstone shares borders with [[Unaroyal]] and [[Haggar]].&lt;br /&gt;
Jetstone's directional location relative to other [[Side|Sides]] is not known.&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Jetstone&amp;quot; seems to be a portmanteau of the names of the Hanna-Barbera cartoons [http://en.wikipedia.org/wiki/The_Jetsons The Jetsons] and [http://en.wikipedia.org/wiki/The_Flintstones The Flintstones].  King Slately's name is an amalgamation of the names of the bosses on the two shows, Mr. Spacely (Jetsons) and Mr. Slate (Flintstones).  The capital, Spacerock, is named according to the themes on the two shows, and may be an amalgamation of the workplaces of the two main characters -- Fred Flintstone's the Slate Rock and Gravel Company with George Jetson's Spacely Space Sprockets. (Fred lived in Bedrock, but George lived in Orbit City.)&lt;br /&gt;
&lt;br /&gt;
The radishes that are the symbol of Jetstone are reminiscent of those from Super Mario Brothers 2.&lt;br /&gt;
&lt;br /&gt;
[[Category:Side]]&lt;br /&gt;
[[Category:Capital Side]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Jetstone</id>
		<title>Jetstone</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Jetstone"/>
				<updated>2011-02-18T21:07:49Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Current Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Jetstone is a [[side]] in [[Erfworld]] [[Ruler|ruled]] by [[King Slately]].&lt;br /&gt;
Jetstone currently has no [[Heir]]&amp;lt;sup&amp;gt;[[LIAB 35]]&amp;lt;/sup&amp;gt;; its most recent [[Chief Warlord]] was [[Prince]] [[Ossomer]].&lt;br /&gt;
&lt;br /&gt;
Jetstone is also the name of a [[Tribe]]. Slately and his sons are members of this Tribe.&lt;br /&gt;
&lt;br /&gt;
[[Marbits]] and Altruist [[Elves]] were [[natural allies]] of Jetstone, until Jetstone was forced by lack of funds to release them after the destruction of Jetstone's army during the Battle of Gobwin Knob.&lt;br /&gt;
&lt;br /&gt;
==Side==&lt;br /&gt;
Jetstone is a [[Royal]] [[Capital Side]], producing [[men|human]] [[Units]], including Nobles and Royals.&lt;br /&gt;
&lt;br /&gt;
Jetstone was the founding [[Side]] and a leading faction in the first [[Royal Crown Coalition]], providing the largest contingent of troops to the [[Alliance]].&lt;br /&gt;
&lt;br /&gt;
During the [[Battle for Gobwin Knob]], its troops were led by [[Prince Ansom]], then [[Chief Warlord]] and [[heir]] to the throne: [[Prince Ansom]] fell in the battle.&lt;br /&gt;
&lt;br /&gt;
==Capital==&lt;br /&gt;
The [[Capital]] of Jetstone is [[Spacerock]]. &lt;br /&gt;
&lt;br /&gt;
==Cities==&lt;br /&gt;
*[[Spacerock]] - Capital&lt;br /&gt;
*[[Dhrystone]] - Level 5&lt;br /&gt;
*[[City of Jetstone|Jetstone]] - Original Capital&lt;br /&gt;
*[[Bridgestone]]&lt;br /&gt;
*[[Firestone]]&lt;br /&gt;
*[[Rollingstone]]&lt;br /&gt;
*[[Penistone]]&lt;br /&gt;
*[[Pantstown]] - Level 1&lt;br /&gt;
&lt;br /&gt;
Jetstone is described as having three level 5 cities, of which one is [[Dhrystone]] and another is the [[Capital]] [[Spacerock]]. Jetstone also still controls the [[Capital site]] upon which the [[city of Jetstone]] was built and the [[Side]] of Jetstone founded. &lt;br /&gt;
&lt;br /&gt;
===Former Cities===&lt;br /&gt;
*[[Orgchart]] - Lost to [[Gobwin Knob]].&lt;br /&gt;
*[[Brookstone]] (presumably) - Lost to [[Gobwin Knob]].&lt;br /&gt;
*[[Progrock]] (presumably) - Lost to [[Gobwin Knob]].&lt;br /&gt;
&lt;br /&gt;
==Former Characters==&lt;br /&gt;
&lt;br /&gt;
*[[Prince Ansom]] - Former [[Chief Warlord]] and [[Heir]] ([[Croaking|croaked]]), now [[decrypted]] and part of the [[Gobwin Knob]] [[Side]]&lt;br /&gt;
*[[Prince]] [[Ossomer]] - former [[Chief Warlord]], now [[decrypted]] and part of the [[Gobwin Knob]] [[Side]]&lt;br /&gt;
*[[Adam Antium]] - [[Warlord]], [[croaked]] by arrows in the atrium, [[decrypted]] by [[Wanda]]&lt;br /&gt;
*[[Sir Webinar]] - [[croaked]] [[Warlord]], [[uncroaked]] by [[Wanda]], and destroyed by [[Archons]]&lt;br /&gt;
*[[Dora]] - [[croaked]] [[Warlord]], [[uncroaked]] by [[Wanda]], and destroyed by [[Archons]]&lt;br /&gt;
&lt;br /&gt;
==Current Characters==&lt;br /&gt;
&lt;br /&gt;
*[[King Slately]] - [[Ruler]], King&lt;br /&gt;
*[[Prince]] [[Tramennis]] - older brother of Prince Ossomer, new [[Chief Warlord]] after Ossomer&lt;br /&gt;
*[[Cubbins]] - [[Hat Magic|Hat Magician]]&lt;br /&gt;
*[[Pierce]] - [[Healomancer]]&lt;br /&gt;
*[[Ace Hardware]] - [[Dollamancer]]&lt;br /&gt;
*[[Lloyd]] - [[Dittomancer]]&lt;br /&gt;
*Duke [[Lacrosse]]&lt;br /&gt;
*Captain [[Price]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Troops===&lt;br /&gt;
&lt;br /&gt;
*[[Gumps]]&lt;br /&gt;
*[[Men]]&lt;br /&gt;
**[[Infantry]]&lt;br /&gt;
***[[Piker]]s &lt;br /&gt;
***[[Stabber]]s&lt;br /&gt;
***[[Archer]]s&lt;br /&gt;
**[[Warlord]]s&lt;br /&gt;
*[[Sourmanders]]&lt;br /&gt;
*[[Unipegataurs]]&lt;br /&gt;
*[[Orlies]]&lt;br /&gt;
*[[Golem|Cloth Golems]]&lt;br /&gt;
*[[Siege engine]]s&lt;br /&gt;
*Possibly [[Tchotchkes]]&lt;br /&gt;
&lt;br /&gt;
===Livery===&lt;br /&gt;
Livery worn by infantry and warlords is yellow-brown (light brown shirts and pants with yellow armor) with the Jetstone insignia (a [http://en.wikipedia.org/wiki/Radish radish]) on the chest.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
''Main article: [[Erfworld Geography]]''&lt;br /&gt;
&lt;br /&gt;
Jetstone shares borders with [[Unaroyal]] and [[Haggar]].&lt;br /&gt;
Jetstone's directional location relative to other [[Side|Sides]] is not known.&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Jetstone&amp;quot; seems to be a portmanteau of the names of the Hanna-Barbera cartoons [http://en.wikipedia.org/wiki/The_Jetsons The Jetsons] and [http://en.wikipedia.org/wiki/The_Flintstones The Flintstones].  King Slately's name is an amalgamation of the names of the bosses on the two shows, Mr. Spacely (Jetsons) and Mr. Slate (Flintstones).  The capital, Spacerock, is named according to the themes on the two shows, and may be an amalgamation of the workplaces of the two main characters -- Fred Flintstone's the Slate Rock and Gravel Company with George Jetson's Spacely Space Sprockets. (Fred lived in Bedrock, but George lived in Orbit City.)&lt;br /&gt;
&lt;br /&gt;
The radishes that are the symbol of Jetstone are reminiscent of those from Super Mario Brothers 2.&lt;br /&gt;
&lt;br /&gt;
[[Category:Side]]&lt;br /&gt;
[[Category:Capital Side]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Jetstone</id>
		<title>Jetstone</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Jetstone"/>
				<updated>2011-02-18T21:03:48Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Proposed Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Jetstone is a [[side]] in [[Erfworld]] [[Ruler|ruled]] by [[King Slately]].&lt;br /&gt;
Jetstone currently has no [[Heir]]&amp;lt;sup&amp;gt;[[LIAB 35]]&amp;lt;/sup&amp;gt;; its most recent [[Chief Warlord]] was [[Prince]] [[Ossomer]].&lt;br /&gt;
&lt;br /&gt;
Jetstone is also the name of a [[Tribe]]. Slately and his sons are members of this Tribe.&lt;br /&gt;
&lt;br /&gt;
[[Marbits]] and Altruist [[Elves]] were [[natural allies]] of Jetstone, until Jetstone was forced by lack of funds to release them after the destruction of Jetstone's army during the Battle of Gobwin Knob.&lt;br /&gt;
&lt;br /&gt;
==Side==&lt;br /&gt;
Jetstone is a [[Royal]] [[Capital Side]], producing [[men|human]] [[Units]], including Nobles and Royals.&lt;br /&gt;
&lt;br /&gt;
Jetstone was the founding [[Side]] and a leading faction in the first [[Royal Crown Coalition]], providing the largest contingent of troops to the [[Alliance]].&lt;br /&gt;
&lt;br /&gt;
During the [[Battle for Gobwin Knob]], its troops were led by [[Prince Ansom]], then [[Chief Warlord]] and [[heir]] to the throne: [[Prince Ansom]] fell in the battle.&lt;br /&gt;
&lt;br /&gt;
==Capital==&lt;br /&gt;
The [[Capital]] of Jetstone is [[Spacerock]]. &lt;br /&gt;
&lt;br /&gt;
==Cities==&lt;br /&gt;
*[[Spacerock]] - Capital&lt;br /&gt;
*[[Dhrystone]] - Level 5&lt;br /&gt;
*[[City of Jetstone|Jetstone]] - Original Capital&lt;br /&gt;
*[[Bridgestone]]&lt;br /&gt;
*[[Firestone]]&lt;br /&gt;
*[[Rollingstone]]&lt;br /&gt;
*[[Penistone]]&lt;br /&gt;
*[[Pantstown]] - Level 1&lt;br /&gt;
&lt;br /&gt;
Jetstone is described as having three level 5 cities, of which one is [[Dhrystone]] and another is the [[Capital]] [[Spacerock]]. Jetstone also still controls the [[Capital site]] upon which the [[city of Jetstone]] was built and the [[Side]] of Jetstone founded. &lt;br /&gt;
&lt;br /&gt;
===Former Cities===&lt;br /&gt;
*[[Orgchart]] - Lost to [[Gobwin Knob]].&lt;br /&gt;
*[[Brookstone]] (presumably) - Lost to [[Gobwin Knob]].&lt;br /&gt;
*[[Progrock]] (presumably) - Lost to [[Gobwin Knob]].&lt;br /&gt;
&lt;br /&gt;
==Former Characters==&lt;br /&gt;
&lt;br /&gt;
*[[Prince Ansom]] - Former [[Chief Warlord]] and [[Heir]] ([[Croaking|croaked]]), now [[decrypted]] and part of the [[Gobwin Knob]] [[Side]]&lt;br /&gt;
*[[Prince]] [[Ossomer]] - former [[Chief Warlord]], now [[decrypted]] and part of the [[Gobwin Knob]] [[Side]]&lt;br /&gt;
*[[Adam Antium]] - [[Warlord]], [[croaked]] by arrows in the atrium, [[decrypted]] by [[Wanda]]&lt;br /&gt;
*[[Sir Webinar]] - [[croaked]] [[Warlord]], [[uncroaked]] by [[Wanda]], and destroyed by [[Archons]]&lt;br /&gt;
*[[Dora]] - [[croaked]] [[Warlord]], [[uncroaked]] by [[Wanda]], and destroyed by [[Archons]]&lt;br /&gt;
&lt;br /&gt;
==Current Characters==&lt;br /&gt;
&lt;br /&gt;
*[[King Slately]] - [[Ruler]], King&lt;br /&gt;
*[[Prince]] [[Tramennis]] - older brother of Prince Ossomer, possible [[Heir]] and new [[Chief Warlord]] after Ossomer&lt;br /&gt;
*[[Cubbins]] - [[Hat Magic|Hat Magician]]&lt;br /&gt;
*[[Pierce]] - [[Healomancer]]&lt;br /&gt;
*[[Ace Hardware]] - [[Dollamancer]]&lt;br /&gt;
*[[Lloyd]] - [[Dittomancer]]&lt;br /&gt;
*Duke [[Lacrosse]]&lt;br /&gt;
*Captain [[Price]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Troops===&lt;br /&gt;
&lt;br /&gt;
*[[Gumps]]&lt;br /&gt;
*[[Men]]&lt;br /&gt;
**[[Infantry]]&lt;br /&gt;
***[[Piker]]s &lt;br /&gt;
***[[Stabber]]s&lt;br /&gt;
***[[Archer]]s&lt;br /&gt;
**[[Warlord]]s&lt;br /&gt;
*[[Sourmanders]]&lt;br /&gt;
*[[Unipegataurs]]&lt;br /&gt;
*[[Orlies]]&lt;br /&gt;
*[[Golem|Cloth Golems]]&lt;br /&gt;
*[[Siege engine]]s&lt;br /&gt;
*Possibly [[Tchotchkes]]&lt;br /&gt;
&lt;br /&gt;
===Livery===&lt;br /&gt;
Livery worn by infantry and warlords is yellow-brown (light brown shirts and pants with yellow armor) with the Jetstone insignia (a [http://en.wikipedia.org/wiki/Radish radish]) on the chest.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
''Main article: [[Erfworld Geography]]''&lt;br /&gt;
&lt;br /&gt;
Jetstone shares borders with [[Unaroyal]] and [[Haggar]].&lt;br /&gt;
Jetstone's directional location relative to other [[Side|Sides]] is not known.&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Jetstone&amp;quot; seems to be a portmanteau of the names of the Hanna-Barbera cartoons [http://en.wikipedia.org/wiki/The_Jetsons The Jetsons] and [http://en.wikipedia.org/wiki/The_Flintstones The Flintstones].  King Slately's name is an amalgamation of the names of the bosses on the two shows, Mr. Spacely (Jetsons) and Mr. Slate (Flintstones).  The capital, Spacerock, is named according to the themes on the two shows, and may be an amalgamation of the workplaces of the two main characters -- Fred Flintstone's the Slate Rock and Gravel Company with George Jetson's Spacely Space Sprockets. (Fred lived in Bedrock, but George lived in Orbit City.)&lt;br /&gt;
&lt;br /&gt;
The radishes that are the symbol of Jetstone are reminiscent of those from Super Mario Brothers 2.&lt;br /&gt;
&lt;br /&gt;
[[Category:Side]]&lt;br /&gt;
[[Category:Capital Side]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Jillian_Zamussels</id>
		<title>Jillian Zamussels</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Jillian_Zamussels"/>
				<updated>2011-02-11T02:52:23Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Jillian's Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
[[File:JillianZamussels.png|center]]&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Jillian Zamussels&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |faction= [[Faq]], formerly [[Barbarian]]&lt;br /&gt;
 |class= [[Ruler]] ([[King|Queen]]), formerly [[Warlord]], ([[Prince]]ss)&lt;br /&gt;
 |level= 9 (minimum)&lt;br /&gt;
 |special= [[Dance-fighting]], [[Leadership]], [[Royal]]&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
'''Book 1:'''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;I never stabbed anything that didn't stop being an immediate problem.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Fearlessness, Independence, Unrealistically Oversized Weaponry, Hack-slash-carve-stabbity-chopchop&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Manners, Subtlety, Knowing What She Wants&lt;br /&gt;
&lt;br /&gt;
'''Book 2:'''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;And, for the record, King? She doesn't know everything.She only knows what I told you.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Extensive Military Experience, Knows the Enemy, Cunning Advisers, Hidden Resources&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Ambivalent about Enemies and Allies, Loneliness, Secret Alliance, Knowing What She Wants&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 7]]&lt;br /&gt;
&lt;br /&gt;
==Jillian's Background==&lt;br /&gt;
&lt;br /&gt;
'''Jillian Zamussels''' was popped more than 700 [[turns]] ago (before 625 [[BW]]), as [[heir]] to [[King Banhammer]] of the [[Kingdom of Faq]] after [[Marie]] [[Predictamancy|predicted]] that Faq would be destroyed. When Faq was, as Predicted, destroyed by [[Stanley]] during his rise to power, she became a [[Barbarian]] [[mercenary]]. &lt;br /&gt;
&lt;br /&gt;
As a [[Prince]]ss, Jillian did not understand or appreciate her Father's interest in Faqian Philosophy. If Jillian's personality was designed to enable her to survive the destruction of Faq, and then to gather the resources needed to rebuild Faq, then her intense concentration on the development of military skills makes sense. &lt;br /&gt;
&lt;br /&gt;
At the beginning of the Battle of Gobwin Knob, Jillian Zamussels was a [[mercenary]] [[warlord]] in the service of [[Prince Ansom]]'s [[Royal Crown Coalition]] against [[Stanley the Tool]]'s [[Gobwin Knob]] faction. &lt;br /&gt;
&lt;br /&gt;
Jillian is now the Queen of the newly restored faction of [[Faq]].{{blog|2009|09|summer-updates-037}} As a consequence of becoming Queen, Jillian is becoming more mature. She has ordered the production of a new [[Royal]] [[Heir]] for [[Faq]], in return for certain  concessions from [[Don King]]. By hiring [[Vanna]], she has accelerated the speed at which her new [[heir]] is being created. She has also formed alliances with [[Charlie]] and the [[Western Giants]]. Unlike most [[Royal]]s, she may not be a strong believer in [[Royalism]]. At the beginning of [[LIAB]], she is in the capital city of [[Jetstone]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Metamorphosis from Barbarian to Queen===&lt;br /&gt;
&lt;br /&gt;
As a [[Barbarian]], Jillian regularly took incredible risks. [[Ansom]] found this irritating, but for a long time, he didn't find it suspicious, probably because it was how he expected a high-[[level]] [[Barbarian]] [[Warlord]] to behave. &lt;br /&gt;
&lt;br /&gt;
All [[Warlords]] probably have a fairly expensive [[upkeep]] cost. This means that [[Barbarian]] [[Warlords]] have to be able to pay their own expensive [[upkeep]], or [[disband]]. A [[Barbarian]] [[Warlord]] simply cannot afford to take a cautious, careful approach to life. She must make large profits, in order to pay her large upkeep. If the only way to make those large profits is by taking huge risks, then she knows that while she might die in battle, she will certainly die if she can't make the money needed to pay her [[upkeep]]. If she succeeds, she will rise in [[level]], as Jillian did. But rising in level is not an unmixed blessing for a [[Barbarian]]. It makes her more capable, and therefore makes her services more marketable, but it also increases the amount of money she must earn to pay her upkeep.&lt;br /&gt;
&lt;br /&gt;
Jillian survived and succeeded as a mercenary because she always took just the right risks. But now she is a [[King|Queen]], who can draw upon the entire resources of her [[side]]. Unlike [[Barbarians]], [[Ruler]]s can and must take a cautious approach to life, and most of them do. They certainly want to expand their [[sides]], but they must carefully manage and develop their resources. and avoid wars they can't reasonably expect to win. The difference in strategy between a [[Barbarian]] and a Queen is comparable to that between a weed and a redwood. &lt;br /&gt;
&lt;br /&gt;
Or at least, that would be the case under normal circumstances. Jillian has become Queen at an unprecedented time in [[Erfworld]]'s history. Never before have the [[Ruler]]s of [[Erfworld]] faced such desperate challenges. The old strategies will simply not work. In order to survive, [[Ruler]]s must try new ideas and take new risks. And Jillian, because of her time as a [[Barbarian]] [[Warlord]], may be the only [[Ruler]] on either [[side]] of the War who has the right instincts.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
===[[Wanda Firebaugh]]===&lt;br /&gt;
&lt;br /&gt;
{{:WandaJillian}}&lt;br /&gt;
&lt;br /&gt;
===[[Charlie]]===&lt;br /&gt;
&lt;br /&gt;
{{:Jillian-Charlie Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Jack Snipe]]===&lt;br /&gt;
&lt;br /&gt;
{{:JillianJack}}&lt;br /&gt;
&lt;br /&gt;
===[[Prince Ansom]]===&lt;br /&gt;
&lt;br /&gt;
{{:Ansom-Jillian Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Don King]]===&lt;br /&gt;
&lt;br /&gt;
{{:Jillian-Don Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Caesar Borgata]]===&lt;br /&gt;
&lt;br /&gt;
{{:Jillian-Caesar Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Vinny Doombats]]===&lt;br /&gt;
&lt;br /&gt;
{{:Jillian-Vinny Relationship}}&lt;br /&gt;
&lt;br /&gt;
{{ImageStackRight|220|&lt;br /&gt;
[[File:Jillians_sword.JPG|thumb|Center|200px|Jillian holds her sword back as she prepares to engage Stanley's dwagon mount.]]&lt;br /&gt;
}}&lt;br /&gt;
{{ImageStackRight|220|&lt;br /&gt;
[[File:Jillians_dagger.JPG|thumb|Center|200px|Jillian draws her dagger as she engages a wounded dwagon.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Jillian's Weapons==&lt;br /&gt;
Jillian normally prefers to fight from the back of a [[gwiffon]]. She carries a large greatsword, and a dagger.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Jillian is a barbarian warlord, hired to lead Prince Ansom's flying units. She is a good tactical fighter, but reckless, and has been known to seek out combat even when it is irrelevant to the mission and contrary to orders.&lt;br /&gt;
&lt;br /&gt;
Her personal relationship to Prince Ansom is ambiguous when the two first meet. She rejects an invitation to spend the night in his tent; however, she later approaches the tent as if reconsidering the offer, but walks away.&lt;br /&gt;
&lt;br /&gt;
While flying a scouting mission, riding a [[gwiffon]] with a flight of [[orly]]s as support, Jillian encounters a group of Stanley's [[dwagon]]s. She croaks a blue dwagon before she is captured and taken to [[Gobwin Knob]].&lt;br /&gt;
&lt;br /&gt;
When [[Wanda Firebaugh]] arrives to interrogate her, Jillian proposes that &amp;quot;both of us get out of here.&amp;quot; Wanda's response is to strike her with a whip and instruct Jillian to address her as &amp;quot;Mistress&amp;quot;. After Jillian complies, Wanda casts an unspecified [[Spell]] (presumably her [[Suggestion Spell]] to manipulate Jillian's actions).&lt;br /&gt;
&lt;br /&gt;
After the interrogation, Jillian shows signs of considerable physical torture, and has apparently told Wanda everything she wanted to know. However, she is also chatting with her interrogator in an offhand, even friendly, manner. There is a strong implication (at least) of a sadomasochistic relationship between the two.&lt;br /&gt;
&lt;br /&gt;
The following turn, Jillian is used as bait in a trap to lure Ansom out to where he could easily be ambushed by Stanley's Dwagons. The plan fails, and Jillian meets up with [[Sir Webinar]] and [[Dora]], and then [[Charlie]]'s [[Archon|Archons]]. Meanwhile, the [[Royal Crown Coalition|Coalition]] column is raided by dwagons, and [[Prince Ansom]] leads an expeditionary force to finish them off while they are still wounded and vulnerable. This turns out to be another, more successful, trap. Ansom calls on Jillian and the forces accompanying her to hunt the wounded dwagons.&lt;br /&gt;
&lt;br /&gt;
After a long search, with little [[Movement|Move]] left, Jillian et al. discover the [[dwagon]]s hovering over a nearby lake. Jillian becomes conflicted: she knows her duty is to destroy the dwagons, but [[Wanda|Wanda's]] [[Suggestion Spell]] is pressuring her to find a reason to do something else. The [[Archon]]s approach her and engage her, trying to help resolve the conflict, pointing out the spell. Jillian makes her decision: she announces her love for Ansom via a [[Thinkagram]], and proceeds to attack the dwagons. Parson responds by ordering the dwagons and [[uncroaked]] [[Warlords]] to attack to kill Jillian, but Ansom saves the day by coming to her rescue. The dwagons are wiped out. The leadership of the [[Royal Crown Coalition]] now expects to be destroyed by the remaining healthy dwagons from the circle trap. Jillian and Ansom spend the night on his [[Magic Item#Flying_Carpet|flying carpet]], permitting themselves a last moment of joy.&lt;br /&gt;
&lt;br /&gt;
The attack never comes. [[Stanley]] has ordered the [[dwagon]]s elsewhere. Jillian believes she knows where, but will only tell [[Ansom]] personally. They meet back at the siege train, and Jillian reveals her history to Ansom. She was popped as an [[heir]] to a [[Side]] named [[Faq]] by [[King Banhammer]]. Banhammer had been told that his bubble kingdom -- a kingdom essentially unapproachable except by air or tunnel -- would someday fall. Jillian believes she failed to meet his expectations by being a warrior instead of a philosopher. Since she had no real place in the idyllic little kingdom, she was sent to fight as a mercenary in distant lands with other Faq forces. One day, she received a [[Thinkagram]] that suggested [[dwagon]]s were over Faq, and the next day she was a [[barbarian]]. She continued the mercenary lifestyle while trying to learn who might have destroyed Faq. Eventually, she heard rumors about [[Stanley the Plaid]] and his dwagons. When she learned about Ansom's coalition, she thought it was an ideal situation -- she could work as a mercenary against the most likely culprit responsible for Faq's destruction, while learning more about the candidate.&lt;br /&gt;
&lt;br /&gt;
[[Stanley|Stanley's]] uncharacteristic move with the [[dwagon]]s suggested to Jillian that Stanley was headed to restart his [[Side]] in [[Faq]]. With the knowledge of Faq in hand, Ansom suggested she get to the site of Faq ahead of Stanley and become Queen of her re-started side. Jillian had not even considered that, instead wanting to intercept Stanley and ambush him. Ansom arranges for [[Vinny]], the [[Archon]]s, and other air forces to accompany her to a location where she can meet up with additional forces from [[Transylvito]].&lt;br /&gt;
&lt;br /&gt;
Jillian made a side trip into [[Gobwin Knob]], instead of going directly to [[Faq]]. She intended to use the lack of [[dwagon]] defenses to mount a &amp;quot;rescue&amp;quot; of [[Wanda]], whom Jillian believes is being forced to work for [[Stanley]]. Wanda declines, and the Archons reveal Wanda is under the effect of no mind-altering [[Spell]]s, but during this conversation Wanda interrupts by unleashing Gobwin Knob's Air defenses, killing several [[Unipegataur]]s and the Archon [[Jaclyn]]. Jillian flies off towards [[Faq]] with a diminished force.&lt;br /&gt;
&lt;br /&gt;
[[Charlie]] is not paid, so the [[Archon]]s become free agents, leaving Jillian with just her [[gwiffon]]s, some [[orly|orlies]], [[Vinny]], and a few [[doombat]]s. The next day they meet up with the forces from [[Transylvito]]. [[Caesar Borgata]], the [[Chief Warlord]] of Transylvito, has brought nine other [[Warlord]]s and a few hundred [[doombat]]s. The forces set up with the doombats in line in front, commanded by Warlords, with Caesar providing a portion of his [[leadership]] bonus to all. Stanley arrives and attempts to punch through, throwing aside Caesar and his stack with the [[Arkenhammer|Arkenhammer's]] shocking powers. Jillian moves to intercept, discovering Stanley has brought the [[Foolamancer]] [[Jack Snipe]] with him. Jack's mind is restored when Jillian calls him by his real name, and Jack's awesome Foolamancy comes into play. He makes Jillian believe that she destroyed Stanley's dwagon, but instead flies off with Stanley towards the hex edge. Jillian spots a doombat stack in a suspicious position, with Vinny confirming it was not a Transylvito stack, and the pair correctly deduce that this is Stanley. It is, however, too late. They are unable to catch Stanley before he leaves the hex, headed back in the direction of [[Gobwin Knob]].&lt;br /&gt;
&lt;br /&gt;
Jillian spends the remainder of the day with the forces of [[Transylvito]]. At dusk, around a bonfire, Jillian is informed by [[Vinny]] that [[Caesar Borgata|Caesar]] did not come here to fight [[Stanley]], since he didn't believe Stanley would come in this direction. Caesar came to check on the cities of [[Faq]], and to claim them for Transylvito if they existed. Jillian becomes angry, not because of the deception, but because she wants to finish off Stanley. Caesar approaches and informs Jillian and Vinny that the [[Battle for Gobwin Knob]] is finished, with all [[Royal Crown Coalition]] forces eliminated, including [[Ansom]]. Jillian, enraged, attacks Caesar, who easily stops the assault. Caesar threatened Jillian, but Vinny stepped in and took charge of the distraught Jillian. They appear to spend the night comforting each other while mourning Ansom.&lt;br /&gt;
&lt;br /&gt;
Jillian was then taken, as a prisoner in all but name, back to [[Transylvito]] to an audience with [[Don King]], the [[royal]] ruler of Transylvito. There she was offered the resources to reestablish her former capital side, [[Faq]]. She reluctantly accepted this offer, but is slowly growing accustomed to the new role.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
It's possible that the natural [[Signamancy]] inherent in being the Queen of [[Faq]] will compel Jillian to become more interested in Faqian Philosophy.&lt;br /&gt;
&lt;br /&gt;
Her suit on page 12 of book 2 seems to be rendered in a way similar to the Arkentools. Perhaps it is a tool itself?&lt;br /&gt;
&lt;br /&gt;
==What does Jillian Really Want, and Why Doesn't She Know It?==&lt;br /&gt;
&lt;br /&gt;
According to Jillian's cast page, one of her weaknesses is &amp;quot;Knowing what she wants&amp;quot;. It's not uncommon for people in the [[Real World]] not to know what they want, but on [[Erfworld]], this is an extraordinarily unusual problem. Almost everyone on [[Erfworld]] knows exactly what they want, because they are [[pop]]ped to fulfill a particular role in life, and are bound by the constraints of [[Loyalty]], [[Obedience]] and [[Duty]]. So why doesn't Jillian know?&lt;br /&gt;
&lt;br /&gt;
Jillian has deeply conflicting desires, because she was [[pop]]ped to fill a role that did not exist, and might never exist. She was created to be the Queen of a peaceful [[side]] devoted to philosophy, because that's what [[Faq]] was when she was created. But she was also created knowing that the Faq she was created to rule would soon cease to exist. This is why she was so frustrated in Faq. She wanted Faq, but she knew she couldn't have Faq. She channeled that frustration into her fascination with war. Every enemy she struck down was, for that instant, the foe who prevented her from living in peace as the ruler of Faq. &lt;br /&gt;
&lt;br /&gt;
When Faq was destroyed, it was probably almost a relief for Jillian. Though she deeply hated the knowledge that Faq no longer existed, at least the Prediction had been fulfilled, and maybe, someday, she would be able to rebuild Faq. At least she no longer had to live in a Kingdom she knew was doomed. She threw herself even more completely into the role of a Mercenary, hoping she could, somehow, someday, gain the resources needed to rebuild Faq. &lt;br /&gt;
&lt;br /&gt;
She was torn between a desire for companionship and the desire to be alone. She wanted to reach out to others who might help her rebuild Faq, yet she knew that those others had different goals and ambitions, that usually conflicted with the seemingly impossible goal of creating a peaceful bubble Kingdom. Of course she told no one else about Faq during this period, because if any other side had occupied Faq's cities, her task of rebuilding Faq would become vastly harder. &lt;br /&gt;
&lt;br /&gt;
When she learned about Stanley, she hated him like she'd hated no one else in her entire life. This was the man who had taken Faq from her. The fact that he must also know about the location of Faq made him an intolerable risk to Jillian. What if he claimed Faq's cities before she could? He had to die. So she joined the alliance against Gobwin Knob, and in time met the two people she'd come to love, [[Ansom]] and [[Wanda]]. Jillian was deeply attracted to both of these seemingly very different people, but she had trouble deciding between them. Her ambivalent relationships with both reflected an subconscious uncertainty about which of the two would be more useful to her in rebuilding [[Faq]]. &lt;br /&gt;
&lt;br /&gt;
It was only when she knew that [[Stanley]] was about to try and take &lt;br /&gt;
the site of [[Faq]]'s cities that she revealed who she really was to [[Ansom]]. She probably felt great ambivalence when Ansom suggested she might become the Queen of Faq again, because she knew that the Faq he had in mind was not the philisophical Kingdom of her most secret dreams. &lt;br /&gt;
But the important thing right now was stopping Stanley. &lt;br /&gt;
&lt;br /&gt;
With some help from [[Caesar]] and [[Transylvito]], Jillian was able to prevent [[Stanley]] from reaching [[Faq]].But then, she learned that [[Caesar]] planned to claim [[Faq]]'s cities. Her momentary loss of control, and attempt to kill [[Caesar]], was the result of hearing this horrible news at the same time she heard that [[Ansom]] had been [[croaked]]. &lt;br /&gt;
&lt;br /&gt;
Being offered the resources needed to rebuild [[Faq]] by [[Don King]] was in a way both the best and the worst thing that ever happened to Jillian. It meant she had finally become Queen Of Faq, but it also meant that she and Faq were caught in a network of alliances that makes it impossible for [[Faq]] to be the sort of philosophical Kingdom it once was. And so Jillian continues to feel great ambivalence, and uncertainly about exactly what it is she wants.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Her name may be a pun on &amp;quot;Jillions of muscles&amp;quot;, a epithet suitable for a person relying on brute force and violence to solve problems. &lt;br /&gt;
&lt;br /&gt;
*Her familiarity with and relation to Jack Snipe may be a reference to &amp;quot;Jack and Jill.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
*The name Jillian, in combination with the fact that she is a [[barbarian]], may be a reference to the actress formerly known as Jillian Barberie, now [http://en.wikipedia.org/wiki/Jillian_Reynolds Jillian Reynolds].&lt;br /&gt;
&lt;br /&gt;
*Jillian's outfit in Book 2 - Page 12 is very similiar to Columbia's first costume in Rocky Horror Picture Show, a tie in to Wanda's outfit for Book 2.&lt;br /&gt;
&lt;br /&gt;
{{Office Holder&lt;br /&gt;
| Office=[[Ruler]] of [[Faq]]&lt;br /&gt;
| Previous=[[King Banhammer]]&lt;br /&gt;
| Next=''None''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Warlord]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Marie_Lavraie</id>
		<title>Marie Lavraie</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Marie_Lavraie"/>
				<updated>2011-02-08T18:40:38Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Sucessful predictions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Predictamancer.jpg‎|right|frame|Marie is shown here [[Predictamancy|predictamancing]].{{erf|1|147}}]]&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
''&amp;quot;You don't fight Fate, you help it!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Predicting Major Events, Long Term Planning&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Public Opinion&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 147]] (in flashback) [[LIAB Text 37]] (speaking)&lt;br /&gt;
&lt;br /&gt;
'''Marie''' was a [[Predictamancer]] in service to [[Faq]]. After her side fell, she went to the [[Magic Kingdom]] where she began working with [[Janis]] to mastermind the creation of the Perfect Warlord spell. Janis believes that Marie shares her desire to permanently end war on [[Erfworld]], but Marie's true objectives have yet to be revealed. &lt;br /&gt;
&lt;br /&gt;
==Successful predictions==&lt;br /&gt;
*That [[Faq]] would fall some day.{{erf|1|082}}&lt;br /&gt;
*The order in which cities of [[Faq]] needed to be veiled by [[Jack_Snipe|Jack]] the [[Foolamancer]].{{erf|1|107}}&lt;br /&gt;
*[[Wanda]]'s attunement to an [[Arkentool]].{{erf|1|143}}&lt;br /&gt;
*That [[Parson]] is about to return to the [[Magic Kingdom]].&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
Her name may be a reference to [http://en.wikipedia.org/wiki/Marie_Laveau Marie Laveau], an 18th century voudoun priestess from New Orleans.&lt;br /&gt;
&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Marie_Lavraie</id>
		<title>Marie Lavraie</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Marie_Lavraie"/>
				<updated>2011-02-07T19:23:01Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Proposed Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Predictamancer.jpg‎|right|frame|Marie is shown here [[Predictamancy|predictamancing]].{{erf|1|147}}]]&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
''&amp;quot;You don't fight Fate, you help it!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Predicting Major Events, Long Term Planning&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Public Opinion&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 147]] (in flashback) [[LIAB Text 37]] (speaking)&lt;br /&gt;
&lt;br /&gt;
'''Marie''' was a [[Predictamancer]] in service to [[Faq]]. After her side fell, she went to the [[Magic Kingdom]] where she began working with [[Janis]] to mastermind the creation of the Perfect Warlord spell. Janis believes that Marie shares her desire to permanently end war on [[Erfworld]], but Marie's true objectives have yet to be revealed. &lt;br /&gt;
&lt;br /&gt;
==Sucessful predictions==&lt;br /&gt;
*That [[Faq]] would fall some day.{{erf|1|082}}&lt;br /&gt;
*The order in which cities of [[Faq]] needed to be veiled by [[Jack_Snipe|Jack]] the [[Foolamancer]].{{erf|1|107}}&lt;br /&gt;
*[[Wanda]]'s attunement to an [[Arkentool]].{{erf|1|143}}&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
Her name may be a reference to [http://en.wikipedia.org/wiki/Marie_Laveau Marie Laveau], an 18th century voudoun priestess from New Orleans.&lt;br /&gt;
&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Isaac</id>
		<title>Isaac</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Isaac"/>
				<updated>2011-02-06T20:12:45Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|200|&lt;br /&gt;
{{crop|400|100|600|400|LIAB_Text_40.jpg}}&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Isaac&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |faction= [[Thinkamancers]] [[Magic Kingdom]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |class= [[Caster]] ([[Thinkamancer]])&lt;br /&gt;
 |level= [[Mastermind]] [[Headmaster]]&lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= &lt;br /&gt;
 |eyebook= &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
''He suspected it might be a law of Erfworld, but there was not enough evidence.''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Curiosity, Generosity, Inventiveness, Building Scientific Instruments, Stylish Jackets&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Loneliness, Focus, Confidence&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 140]]&lt;br /&gt;
&lt;br /&gt;
Isaac is a Headmaster among the [[Thinkamancer]]s. {{ref| [[LIAB Text 40]]}}&lt;br /&gt;
&lt;br /&gt;
First seen when Parson entered the Magic Kingdom after the Battle for Gobwin Knob, he summoned the Thinkamancers to unravel the Croakamancer-Dirtamancer link up, saying they'd do it for no charge.&lt;br /&gt;
&lt;br /&gt;
Isaac is a rarity among the casters of the Magic Kingdom, not content with debating and arguing over theories and hypotheses on the nature of magic and Erf, but actively working to discern reliable and consistent facts. So far, this has led to the creation of a number of devices to aid thinkamancers in better accessing nodes of amplification or attuning to the frequencies of certain G-String vibrations.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
Should he ever link up with a Carnymancer, they will create devices capable of automatically switching Thinkamancers between nodes at precisely calibrated frequencies to achieve Thinkamancy that, while not as versatile, will actually rival the Arkendish in power.&lt;br /&gt;
&lt;br /&gt;
Isaac may hope that he or one of the other [[Great Minds that Think Alike]] can replace [[Charlie]] as the attuned holder of the [[Arkendish]], if [[Parson]] succeeds in defeating [[Charlie]].&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
His name coupled with his tendencies as a natural philosopher are a reference to Isaac Newton.&lt;br /&gt;
&lt;br /&gt;
His appearance is a reference to Carl Sagan.&lt;br /&gt;
&lt;br /&gt;
His desire for the Arkendish as a tool of observation may also be a reference the use of radio telescopes in astronomy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Isaac</id>
		<title>Isaac</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Isaac"/>
				<updated>2011-02-06T20:12:02Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|200|&lt;br /&gt;
{{crop|400|100|600|400|LIAB_Text_40.jpg}}&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Isaac&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |faction= [[Thinkamancers]] [[Magic Kingdom]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |class= [[Caster]] ([[Thinkamancer]])&lt;br /&gt;
 |level= [[Mastermind]] [[Headmaster]]&lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= &lt;br /&gt;
 |eyebook= &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
''He suspected it might be a law of Erfworld, but there was not enough evidence.''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Curiosity, Generosity, Inventiveness, Building Scientific Instruments, Stylish Jackets&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Loneliness, Focus, Confidence&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 140]]&lt;br /&gt;
&lt;br /&gt;
Isaac is a Headmaster among the [[Thinkamancer]]s. {{ref| [[LIAB Text 40]]}}&lt;br /&gt;
&lt;br /&gt;
First seen when Parson entered the Magic Kingdom after the Battle for Gobwin Knob, he summoned the Thinkamancers to unravel the Croakamancer-Dirtamancer link up, saying they'd do it for no charge.&lt;br /&gt;
&lt;br /&gt;
Isaac is a rarity among the casters of the Magic Kingdom, not content with debating and arguing over theories and hypotheses on the nature of magic and Erf, but actively working to discern reliable and consistent facts. So far, this has led to the creation of a number of devices to aid thinkamancers in better accessing nodes of amplification or attuning to the frequencies of certain G-String vibrations.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
Should he ever link up with a Carnymancer, they will create devices capable of automatically switching Thinkamancers between nodes at precisely calibrated frequencies to achieve Thinkamancy that, while not as versatile, will actually rival the Arkendish in power.&lt;br /&gt;
&lt;br /&gt;
Isaac may hope that he or one of the other [[Great Minds that Think Alike]] can replace [[Charlie]] as the attuned holder of the [[Arkendish]], if [[Parson]] succeeds in defeating [[Charlie]].&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
His name coupled with his tendencies as a natural philosopher are a reference to Isaac Newton.&lt;br /&gt;
&lt;br /&gt;
His appearance is a reference to Carl Sagan.&lt;br /&gt;
&lt;br /&gt;
His desire for the Arkendish as a tool of observation may also be a reference the use of radio telescopes in astronomy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Isaac</id>
		<title>Isaac</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Isaac"/>
				<updated>2011-02-06T20:11:12Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|200|&lt;br /&gt;
{{crop|400|100|600|400|LIAB_Text_40.jpg}}&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Isaac&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |faction= [[Thinkamancers]] [[Magic Kingdom]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |class= [[Caster]] ([[Thinkamancer]])&lt;br /&gt;
 |level= [[Mastermind]] [[Headmaster]]&lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= &lt;br /&gt;
 |eyebook= &lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
''He suspected it might be a law of Erfworld, but there was not enough evidence.''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Curiosity, Generosity, Inventiveness, Building Scientific Instruments, Stylish Jackets&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Loneliness, Focus, Confidence&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 140]]&lt;br /&gt;
&lt;br /&gt;
Isaac is a Headmaster among the [[Thinkamancer]]s. {{ref| [[LIAB Text 40]]}}&lt;br /&gt;
&lt;br /&gt;
First seen when Parson entered the Magic Kingdom after the Battle for Gobwin Knob, he summoned the Thinkamancers to unravel the Croakamancer-Dirtamancer link up, saying they'd do it for no charge.&lt;br /&gt;
&lt;br /&gt;
Isaac is a rarity among the casters of the Magic Kingdom, not content with debating and arguing over theories and hypotheses on the nature of magic and Erf, but actively working to discern reliable and consistent facts. So far, this has led to the creation of a number of devices to aid thinkamancers in better accessing nodes of amplification or attuning to the frequencies of certain G-String vibrations.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
Should he ever link up with a Carnymancer, they will create devices capable of automatically switching Thinkamancers between nodes at precisely calibrated frequencies to achieve Thinkamancy that, while not as versatile, will actually rival the Arkendish in power.&lt;br /&gt;
&lt;br /&gt;
Isaac may hope that he or one of the other [[Great Minds that Think Alike]] can replace [[Charlie]] as the attuned holder of the [[Arkendish]], if [[Parson]] succeeds in defeating [[Charlie]].&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
His name coupled with his tendencies as a natural philosopher are a reference to Isaac Newton.&lt;br /&gt;
&lt;br /&gt;
His appearance is a reference to Carl Sagan.&lt;br /&gt;
&lt;br /&gt;
His desire for the Arkendish as a tool of observation may also be a reference the use of radio telescopes in astronomy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Isaac</id>
		<title>Isaac</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Isaac"/>
				<updated>2011-02-06T20:09:19Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|200|&lt;br /&gt;
{{crop|400|100|600|400|LIAB_Text_40.jpg}}&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Isaac&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |faction= [[Thinkamancers]] [[Magic Kingdom]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |class= [[Caster]] ([[Thinkamancer]])&lt;br /&gt;
 |level= [[Mastermind]] [[Headmaster]]&lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= &lt;br /&gt;
 |eyebook= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
''He suspected it might be a law of Erfworld, but there was not enough evidence.''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Curiosity, Generosity, Inventiveness, Building Scientific Instruments, Stylish Jackets&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Loneliness, Focus, Confidence&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 140]]&lt;br /&gt;
&lt;br /&gt;
Isaac is a Headmaster among the [[Thinkamancer]]s. {{ref| [[LIAB Text 40]]}}&lt;br /&gt;
&lt;br /&gt;
First seen when Parson entered the Magic Kingdom after the Battle for Gobwin Knob, he summoned the Thinkamancers to unravel the Croakamancer-Dirtamancer link up, saying they'd do it for no charge.&lt;br /&gt;
&lt;br /&gt;
Isaac is a rarity among the casters of the Magic Kingdom, not content with debating and arguing over theories and hypotheses on the nature of magic and Erf, but actively working to discern reliable and consistent facts. So far, this has led to the creation of a number of devices to aid thinkamancers in better accessing nodes of amplification or attuning to the frequencies of certain G-String vibrations.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
Should he ever link up with a Carnymancer, they will create devices capable of automatically switching Thinkamancers between nodes at precisely calibrated frequencies to achieve Thinkamancy that, while not as versatile, will actually rival the Arkendish in power.&lt;br /&gt;
&lt;br /&gt;
Isaac may hope that he or one of the other [[Great Minds that Think Alike]] can replace [[Charlie]] as the attuned holder of the [[Arkendish]], if [[Parson]] succeeds in defeating [[Charlie]].&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
His name coupled with his tendencies as a natural philosopher are a reference to Isaac Newton.&lt;br /&gt;
&lt;br /&gt;
His appearance is a reference to Carl Sagan.&lt;br /&gt;
&lt;br /&gt;
His desire for the Arkendish as a tool of observation may also be a reference the use of radio telescopes in astronomy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Isaac</id>
		<title>Isaac</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Isaac"/>
				<updated>2011-02-06T20:08:04Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|200|&lt;br /&gt;
{{crop|400|100|600|400|LIAB_Text_40.jpg}}&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Isaac&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |faction= [[Thinkamancers]] [[Magic Kingdom]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |class= [[Caster]] ([[Thinkamancer]])&lt;br /&gt;
 |level= [[Mastermind]] [[Headmaster]]&lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= &lt;br /&gt;
 |eyebook= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
''He suspected it might be a law of Erfworld, but there was not enough evidence.''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Curiosity, Generosity, Inventiveness, Building Scientific Instruments, Stylish Jackets&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Loneliness, Focus, Confidence&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 140]]&lt;br /&gt;
&lt;br /&gt;
Isaac is a Headmaster among the [[Thinkamancer]]s. {{ref| [[LIAB Text 40]]}}&lt;br /&gt;
&lt;br /&gt;
First seen when Parson entered the Magic Kingdom after the Battle for Gobwin Knob, he summoned the Thinkamancers to unravel the Croakamancer-Dirtamancer link up, saying they'd do it for no charge.&lt;br /&gt;
&lt;br /&gt;
Isaac is a rarity among the casters of the Magic Kingdom, not content with debating and arguing over theories and hypotheses on the nature of magic and Erf, but actively working to discern reliable and consistent facts. So far, this has led to the creation of a number of devices to aid thinkamancers in better accessing nodes of amplification or attuning to the frequencies of certain G-String vibrations.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
Should he ever link up with a Carnymancer, they will create devices capable of automatically switching Thinkamancers between nodes at precisely calibrated frequencies to achieve Thinkamancy that, while not as versatile, will actually rival the Arkendish in power.&lt;br /&gt;
&lt;br /&gt;
Isaac may hope that he or one of the other [[Great Minds that Think Alike]] can replace [[Charlie]] as the attuned holder of the [[Arkendish]], if [[Parson]] succeeds in defeating [[Charlie]].&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
His name coupled with his tendencies as a natural philosopher are a reference to Isaac Newton.&lt;br /&gt;
&lt;br /&gt;
His appearance is a reference to Carl Sagan.&lt;br /&gt;
&lt;br /&gt;
His desire for the Arkendish as a tool of observation may also be a reference the use of radio telescopes in astronomy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Isaac</id>
		<title>Isaac</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Isaac"/>
				<updated>2011-02-06T20:04:19Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|200|&lt;br /&gt;
{{crop|400|100|600|400|LIAB_Text_40.jpg}}&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Isaac&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |faction= [[Thinkamancers]] [[Magic Kingdom]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |class= [[Caster]] ([[Thinkamancer]])&lt;br /&gt;
 |level= [[Mastermind]] [[Headmaster]]&lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= &lt;br /&gt;
 |eyebook= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
''He suspected it might be a law of Erfworld, but there was not enough evidence.''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Curiosity, Generosity, Inventiveness, Building Scientific Instruments, Stylish Jackets&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Loneliness, Focus, Confidence&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 140]]&lt;br /&gt;
&lt;br /&gt;
Isaac is a Headmaster among the [[Thinkamancer]]s. {{ref| [[LIAB Text 40]]}}&lt;br /&gt;
&lt;br /&gt;
First seen when Parson entered the Magic Kingdom after the Battle for Gobwin Knob, he summoned the Thinkamancers to unravel the Croakamancer-Dirtamancer link up, saying they'd do it for no charge.&lt;br /&gt;
&lt;br /&gt;
Isaac is a rarity among the casters of the Magic Kingdom, not content with debating and arguing over theories and hypotheses on the nature of magic and Erf, but actively working to discern reliable and consistent facts. So far, this has led to the creation of a number of devices to aid thinkamancers in better accessing nodes of amplification or attuning to the frequencies of certain G-String vibrations.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
Should he ever link up with a Carnymancer, they will create devices capable of automatically switching Thinkamancers between nodes at precisely calibrated frequencies to achieve Thinkamancy that, while not as versatile, will actually rival the Arkendish in power.&lt;br /&gt;
&lt;br /&gt;
Isaac may hope that he or one of the other [[Great Minds that Think Alike]] can replace [[Charlie]] as the attuned holder of the [[Arkendish]], if [[Parson]] succeeds in defeating [[Charlie]].&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
His name coupled with his tendencies as a natural philosopher are a reference to Isaac Newton.&lt;br /&gt;
&lt;br /&gt;
His appearance is a reference to Carl Sagan.&lt;br /&gt;
&lt;br /&gt;
His desire for the Arkendish as a tool of observation may also be a reference the use of radio telescopes in astronomy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Isaac</id>
		<title>Isaac</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Isaac"/>
				<updated>2011-02-06T20:03:06Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Proposed Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|200|&lt;br /&gt;
{{crop|400|100|600|400|LIAB_Text_40.jpg}}&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Isaac&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |faction= [[Thinkamancers]] [[Magic Kingdom]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |class= [[Caster]] ([[Thinkamancer]])&lt;br /&gt;
 |level= [[Mastermind]] [[Headmaster]]&lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= &lt;br /&gt;
 |eyebook= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
''He suspected it might be a law of Erfworld, but there was not enough evidence.''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Curiosity, Generosity, Inventiveness, Building Scientific Instruments, Stylish Jackets&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Loneliness, Focus, Confidence&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 140]]&lt;br /&gt;
&lt;br /&gt;
Isaac is a Headmaster among the [[Thinkamancer]]s. {{ref| [[LIAB Text 40]]}}&lt;br /&gt;
&lt;br /&gt;
First seen when Parson entered the Magic Kingdom after the Battle for Gobwin Knob, he summoned the Thinkamancers to unravel the Croakamancer-Dirtamancer link up, saying they'd do it for no charge.&lt;br /&gt;
&lt;br /&gt;
Isaac is a rarity among the casters of the Magic Kingdom, not content with debating and arguing over theories and hypotheses on the nature of magic and Erf, but actively working to discern reliable and consistent facts. So far, this has led to the creation of a number of devices to aid thinkamancers in better accessing nodes of amplification or attuning to the frequencies of certain G-String vibrations.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
Should he ever link up with a Carnymancer, they will create devices capable of automatically switching Thinkamancers between nodes at precisely calibrated frequencies to achieve Thinkamancy that, while not as versatile, will actually rival the Arkendish in power.&lt;br /&gt;
&lt;br /&gt;
Isaac may hope that he or one of the other [[Great Minds]] can replace [[Charlie]] as the attuned holder of the [[Arkendish]], if [[Parson]] succeeds in defeating [[Charlie]].&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
His name coupled with his tendencies as a natural philosopher are a reference to Isaac Newton.&lt;br /&gt;
&lt;br /&gt;
His appearance is a reference to Carl Sagan.&lt;br /&gt;
&lt;br /&gt;
His desire for the Arkendish as a tool of observation may also be a reference the use of radio telescopes in astronomy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Isaac</id>
		<title>Isaac</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Isaac"/>
				<updated>2011-02-06T20:00:34Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|200|&lt;br /&gt;
{{crop|400|100|600|400|LIAB_Text_40.jpg}}&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Isaac&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |faction= [[Thinkamancers]] [[Magic Kingdom]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |class= [[Caster]] ([[Thinkamancer]])&lt;br /&gt;
 |level= [[Mastermind]] [[Headmaster]]&lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= &lt;br /&gt;
 |eyebook= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
''He suspected it might be a law of Erfworld, but there was not enough evidence.''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Curiosity, Generosity, Inventiveness, Building Scientific Instruments, Stylish Jackets&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Loneliness, Focus, Confidence&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 140]]&lt;br /&gt;
&lt;br /&gt;
Isaac is a Headmaster among the Thinkamancers. {{ref| [[LIAB Text 40]]}}&lt;br /&gt;
&lt;br /&gt;
First seen when Parson entered the Magic Kingdom after the Battle for Gobwin Knob, he summoned the Thinkamancers to unravel the Croakamancer-Dirtamancer link up, saying they'd do it for no charge.&lt;br /&gt;
&lt;br /&gt;
Isaac is a rarity among the casters of the Magic Kingdom, not content with debating and arguing over theories and hypotheses on the nature of magic and Erf, but actively working to discern reliable and consistent facts. So far, this has led to the creation of a number of devices to aid thinkamancers in better accessing nodes of amplification or attuning to the frequencies of certain G-String vibrations.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
Should he ever link up with a Carnymancer, they will create devices capable of automatically switching Thinkamancers between nodes at precisely calibrated frequencies to achieve Thinkamancy that, while not as versatile, will actually rival the Arkendish in power.&lt;br /&gt;
&lt;br /&gt;
Isaac may hope that he or one of the other [[Great Minds]] can replace [[Charlie]] as the attuned holder of the [[Arkendish]], if [[Parson]] succeeds in defeating [[Charlie]].&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
His name coupled with his tendencies as a natural philosopher are a reference to Isaac Newton.&lt;br /&gt;
&lt;br /&gt;
His appearance is a reference to Carl Sagan.&lt;br /&gt;
&lt;br /&gt;
His desire for the Arkendish as a tool of observation may also be a reference the use of radio telescopes in astronomy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Isaac</id>
		<title>Isaac</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Isaac"/>
				<updated>2011-02-06T19:54:59Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Speculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|200|&lt;br /&gt;
{{crop|400|100|600|400|LIAB_Text_40.jpg}}&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Isaac&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |faction= [[Magic Kingdom]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |class= [[Caster]] ([[Thinkamancer]])&lt;br /&gt;
 |level=&lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= &lt;br /&gt;
 |eyebook= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
''He suspected it might be a law of Erfworld, but there was not enough evidence.''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Curiosity, Generosity, Stylish Jackets&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Loneliness, Focus, Confidence&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 140]]&lt;br /&gt;
&lt;br /&gt;
Isaac is a Headmaster among the Thinkamancers. {{ref| [[LIAB Text 40]]}}&lt;br /&gt;
&lt;br /&gt;
First seen when Parson entered the Magic Kingdom after the Battle for Gobwin Knob, he summoned the Thinkamancers to unravel the Croakamancer-Dirtamancer link up, saying they'd do it for no charge.&lt;br /&gt;
&lt;br /&gt;
Isaac is a rarity among the casters of the Magic Kingdom, not content with debating and arguing over theories and hypotheses on the nature of magic and Erf, but actively working to discern reliable and consistent facts. So far, this has led to the creation of a number of devices to aid thinkamancers in better accessing nodes of amplification or attuning to the frequencies of certain G-String vibrations.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
Should he ever link up with a Carnymancer, they will create devices capable of automatically switching Thinkamancers between nodes at precisely calibrated frequencies to achieve Thinkamancy that, while not as versatile, will actually rival the Arkendish in power.&lt;br /&gt;
&lt;br /&gt;
Isaac may hope that he or one of the other [[Great Minds]] can replace [[Charlie]] as the attuned holder of the [[Arkendish]], if [[Parson]] succeeds in defeating [[Charlie]].&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
His name coupled with his tendencies as a natural philosopher are a reference to Isaac Newton.&lt;br /&gt;
&lt;br /&gt;
His appearance is a reference to Carl Sagan.&lt;br /&gt;
&lt;br /&gt;
His desire for the Arkendish as a tool of observation may also be a reference the use of radio telescopes in astronomy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Lord</id>
		<title>Lord</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Lord"/>
				<updated>2011-01-27T05:26:56Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Speculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed cannon=&lt;br /&gt;
'''Lord''' and '''Lady''' are honorifics used to address someone of authority.  The exact authority needed is uncertain but seems roughly to be [[Warlord]] or higher, with use increasing with formality and the relative rank of the addressee.  Being noble isn't a prerequisite for being addresses as lord.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
Erfworlders may erroneously believe that [[Parson]] is a [[Noble]] [[unit]] because they can't see his stats and because he introduced himself to them as &amp;quot;[[Lord Hamster]]&amp;quot;, which was originally the pen name he used when writing his webcomic.  &lt;br /&gt;
&lt;br /&gt;
==People referred to as lord==&lt;br /&gt;
*[[Parson]]&lt;br /&gt;
*[[Stanley]]&lt;br /&gt;
*[[Wanda]]&lt;br /&gt;
*[[Lady_Phat-Singh|Phat-Singh]]&lt;br /&gt;
*[[Shelby the Cobra]]&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
Lord is an honorific used to address a noble.&lt;br /&gt;
&lt;br /&gt;
==The difference between an honorific and a title==&lt;br /&gt;
A honorific is used to preface a person's name as a sign of respect.  A title is something a person posses that is not part of their name.  People of different rank or title can share the same honorific.  If Steward is a Baron he would be addressed as &amp;quot;Lord Steward&amp;quot;. Something can be both a title and an honorific (i.e. &amp;quot;Prince&amp;quot;) but it does not have to be the case.&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Lord</id>
		<title>Lord</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Lord"/>
				<updated>2011-01-27T05:22:12Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Speculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed cannon=&lt;br /&gt;
'''Lord''' and '''Lady''' are honorifics used to address someone of authority.  The exact authority needed is uncertain but seems roughly to be [[Warlord]] or higher, with use increasing with formality and the relative rank of the addressee.  Being noble isn't a prerequisite for being addresses as lord.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
Erfworlders may erroneously believe that [[Parson]] is a [[Noble]] [[unit]] because they can't see his stats and because he introduced himself to them as &amp;quot;[[Lord Hamster]]&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
==People referred to as lord==&lt;br /&gt;
*[[Parson]]&lt;br /&gt;
*[[Stanley]]&lt;br /&gt;
*[[Wanda]]&lt;br /&gt;
*[[Lady_Phat-Singh|Phat-Singh]]&lt;br /&gt;
*[[Shelby the Cobra]]&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
Lord is an honorific used to address a noble.&lt;br /&gt;
&lt;br /&gt;
==The difference between an honorific and a title==&lt;br /&gt;
A honorific is used to preface a person's name as a sign of respect.  A title is something a person posses that is not part of their name.  People of different rank or title can share the same honorific.  If Steward is a Baron he would be addressed as &amp;quot;Lord Steward&amp;quot;. Something can be both a title and an honorific (i.e. &amp;quot;Prince&amp;quot;) but it does not have to be the case.&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Lord</id>
		<title>Lord</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Lord"/>
				<updated>2011-01-27T05:21:36Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Speculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed cannon=&lt;br /&gt;
'''Lord''' and '''Lady''' are honorifics used to address someone of authority.  The exact authority needed is uncertain but seems roughly to be [[Warlord]] or higher, with use increasing with formality and the relative rank of the addressee.  Being noble isn't a prerequisite for being addresses as lord.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
Erfworlders may erroneously believe that [[Parson]] is a [[Noble]] [[unit]] because they can't see his stats and because he introduced himself to them as &amp;quot;Lord [[Hamster]]&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
==People referred to as lord==&lt;br /&gt;
*[[Parson]]&lt;br /&gt;
*[[Stanley]]&lt;br /&gt;
*[[Wanda]]&lt;br /&gt;
*[[Lady_Phat-Singh|Phat-Singh]]&lt;br /&gt;
*[[Shelby the Cobra]]&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
Lord is an honorific used to address a noble.&lt;br /&gt;
&lt;br /&gt;
==The difference between an honorific and a title==&lt;br /&gt;
A honorific is used to preface a person's name as a sign of respect.  A title is something a person posses that is not part of their name.  People of different rank or title can share the same honorific.  If Steward is a Baron he would be addressed as &amp;quot;Lord Steward&amp;quot;. Something can be both a title and an honorific (i.e. &amp;quot;Prince&amp;quot;) but it does not have to be the case.&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Lord</id>
		<title>Lord</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Lord"/>
				<updated>2011-01-27T05:18:58Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed cannon=&lt;br /&gt;
'''Lord''' and '''Lady''' are honorifics used to address someone of authority.  The exact authority needed is uncertain but seems roughly to be [[Warlord]] or higher, with use increasing with formality and the relative rank of the addressee.  Being noble isn't a prerequisite for being addresses as lord.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
Erfworlders may erroneously believe that [[Parson]] is a [[Noble]] [[unit]] because they can't see his stats and because he introduced himself to them as &amp;quot;Lord Hamster&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
==People referred to as lord==&lt;br /&gt;
*[[Parson]]&lt;br /&gt;
*[[Stanley]]&lt;br /&gt;
*[[Wanda]]&lt;br /&gt;
*[[Lady_Phat-Singh|Phat-Singh]]&lt;br /&gt;
*[[Shelby the Cobra]]&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
Lord is an honorific used to address a noble.&lt;br /&gt;
&lt;br /&gt;
==The difference between an honorific and a title==&lt;br /&gt;
A honorific is used to preface a person's name as a sign of respect.  A title is something a person posses that is not part of their name.  People of different rank or title can share the same honorific.  If Steward is a Baron he would be addressed as &amp;quot;Lord Steward&amp;quot;. Something can be both a title and an honorific (i.e. &amp;quot;Prince&amp;quot;) but it does not have to be the case.&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Royalty_and_Nobility</id>
		<title>Royalty and Nobility</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Royalty_and_Nobility"/>
				<updated>2011-01-25T19:07:10Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Known Royal Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Royal and Noble [[Unit]]s have slightly stronger stats and [[Level]] faster than normal Units.{{erf|1|079a}} [[City|Cities]] ruled by Royals may [[Pop]] Nobles and more Royals.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, Nobles have a title designating their social status, such as [[Duke Nozzle]], Count [[Vinny Doombats]], or Viscount [[Caesar Borgata]]. Other likely titles would be Baron, Earl, or Marquis. The word [[Lord]] has been used for both noble and [[caster]] [[unit]]s, but not Royal, [[unit]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Known Royal Units==&lt;br /&gt;
&lt;br /&gt;
[[Faq]]&lt;br /&gt;
* [[King Banhammer]] - Croaked&lt;br /&gt;
* Queen [[Jillian Zamussels]]&lt;br /&gt;
&lt;br /&gt;
[[Gobwin Knob]]&lt;br /&gt;
* [[King Saline IV]] - Croaked&lt;br /&gt;
&lt;br /&gt;
[[Transylvito]]&lt;br /&gt;
* [[King County]] - Croaked&lt;br /&gt;
* [[Don King]]&lt;br /&gt;
&lt;br /&gt;
[[Jetstone]]&lt;br /&gt;
* [[King Slately]]&lt;br /&gt;
* [[Prince Ansom]] - Decrypted&lt;br /&gt;
* Prince [[Ossomer]] - Decrypted&lt;br /&gt;
* Prince [[Tramennis]]&lt;br /&gt;
&lt;br /&gt;
[[Haggar]]&lt;br /&gt;
* [[King Dickie]]&lt;br /&gt;
* Prince [[Sammy]] - Croaked&lt;br /&gt;
&lt;br /&gt;
[[Unaroyal]]&lt;br /&gt;
*[[Queen Bea]] - Croaked&lt;br /&gt;
*[[Princess Cruz]] - Decrypted, Destroyed&lt;br /&gt;
&lt;br /&gt;
==Known Noble Units==&lt;br /&gt;
&lt;br /&gt;
[[Transylvito]]&lt;br /&gt;
* Count [[Vinny Doombats]]&lt;br /&gt;
* Viscount [[Caesar Borgata]]&lt;br /&gt;
&lt;br /&gt;
[[Gobwin Knob]]&lt;br /&gt;
* [[Archduke Ferdinand]] - (origins unknown) Uncroaked, Destroyed&lt;br /&gt;
&lt;br /&gt;
[[Sofa King]]&lt;br /&gt;
* [[Duke Nozzle]] - Croaked&lt;br /&gt;
&lt;br /&gt;
[[Unaroyal]]/[[Gobwin Knob]]&lt;br /&gt;
* [[Lady Sylvia Lazarus]] - Decrypted&lt;br /&gt;
&lt;br /&gt;
[[Jetstone]]&lt;br /&gt;
* Duke [[Adam Antium]] - Decrypted&lt;br /&gt;
&lt;br /&gt;
==Possible Noble Units==&lt;br /&gt;
&lt;br /&gt;
Some, but seemingly not all, Casters have the title of Lord or Lady, and may be Noble Units.&lt;br /&gt;
&lt;br /&gt;
* Lord [[Ace Hardware]] [[Jetstone]] [[Caster]]&lt;br /&gt;
* Lady [[Wanda]] Firebaugh, [[Faq]]/[[Gobwin Knob]], [[Caster]] Chief [[Croakamancer]]&lt;br /&gt;
&lt;br /&gt;
==Known Ignoble Units==&lt;br /&gt;
&lt;br /&gt;
[[Kingdom of Faq]]&lt;br /&gt;
* [[Jack Snipe]] - Jack (or Knave) was his title, not his name; this indicates a position of a servant. It is not a military rank or official position, however, and fulfills the same purpose of a noble title.  Practically, Snipe enjoyed the same treatment as Lady  [[Wanda Firebaugh]], as both were [[Caster]]s.  That he is given a title at all is interesting, as it is seemingly rare; most non-noble units simply use military ranks for the purposes of hierarchy and social interaction.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
Royals can probably only be created in a [[capital]] city, while Nobles can be created in any city which is part of a [[side]] led by a Royal. It probably takes longer to create a Royal than any other type of unit, though [[Turnamancy]] can accelerate this process.  The social rank of a Noble probably correlates to the size of the city in which he was popped, so a Duke comes from a big city, (maybe the Capital) and a Viscount comes from a very small city. [[Caesar Borgata]], a Viscount, is described as being &amp;quot;barely a Noble&amp;quot;, suggesting that a Duke is likely to have slightly higher initial stats than a Count, who is likely to be slightly higher than a Viscount.  &lt;br /&gt;
&lt;br /&gt;
It's possible free will is a innate trait to Royals, as most of the non-Ruler royals are described as ornery and contrary to their progenitor's wishes.&lt;br /&gt;
&lt;br /&gt;
Many Royal and Noble Characters (especially [[Prince Ansom]] before his Decryption) believe Royalty and Nobility are the signs of [[Titans|Titanic]] mandate to rule. In fact, the purpose of [[Royal Crown Coalition]] was to defend this belief against [[Stanley]], who believes Titans favor those with the [[Arkentools]]. Since no known Royal are Casters, it may be that these two groups are mutually exclusive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit]]&lt;br /&gt;
[[Category:Erfworld Mechanics]]&lt;br /&gt;
[[Category:Erfworld Culture]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Royalty_and_Nobility</id>
		<title>Royalty and Nobility</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Royalty_and_Nobility"/>
				<updated>2011-01-25T19:04:56Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Royal and Noble [[Unit]]s have slightly stronger stats and [[Level]] faster than normal Units.{{erf|1|079a}} [[City|Cities]] ruled by Royals may [[Pop]] Nobles and more Royals.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, Nobles have a title designating their social status, such as [[Duke Nozzle]], Count [[Vinny Doombats]], or Viscount [[Caesar Borgata]]. Other likely titles would be Baron, Earl, or Marquis. The word [[Lord]] has been used for both noble and [[caster]] [[unit]]s, but not Royal, [[unit]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Known Royal Units==&lt;br /&gt;
&lt;br /&gt;
[[Faq]]&lt;br /&gt;
* [[King Banhammer]] - Croaked&lt;br /&gt;
* Queen [[Jillian Zamussels]]&lt;br /&gt;
&lt;br /&gt;
[[Gobwin Knob]]&lt;br /&gt;
* [[King Saline IV]] - Croaked&lt;br /&gt;
&lt;br /&gt;
[[Transylvito]]&lt;br /&gt;
* [[King County]] - Croaked&lt;br /&gt;
* [[Don King]]&lt;br /&gt;
&lt;br /&gt;
[[Jetstone]]&lt;br /&gt;
* [[King Slately]]&lt;br /&gt;
* [[Prince Ansom]] - Decrypted&lt;br /&gt;
* Prince [[Ossomer]] - Decrypted&lt;br /&gt;
* Prince [[Tramennis]]&lt;br /&gt;
&lt;br /&gt;
[[Haggar]]&lt;br /&gt;
* [[King Dickie]]&lt;br /&gt;
* Prince [[Sammy]]&lt;br /&gt;
&lt;br /&gt;
[[Unaroyal]]&lt;br /&gt;
*[[Queen Bea]] - Croaked&lt;br /&gt;
*[[Princess Cruz]] - Decrypted, Destroyed&lt;br /&gt;
&lt;br /&gt;
==Known Noble Units==&lt;br /&gt;
&lt;br /&gt;
[[Transylvito]]&lt;br /&gt;
* Count [[Vinny Doombats]]&lt;br /&gt;
* Viscount [[Caesar Borgata]]&lt;br /&gt;
&lt;br /&gt;
[[Gobwin Knob]]&lt;br /&gt;
* [[Archduke Ferdinand]] - (origins unknown) Uncroaked, Destroyed&lt;br /&gt;
&lt;br /&gt;
[[Sofa King]]&lt;br /&gt;
* [[Duke Nozzle]] - Croaked&lt;br /&gt;
&lt;br /&gt;
[[Unaroyal]]/[[Gobwin Knob]]&lt;br /&gt;
* [[Lady Sylvia Lazarus]] - Decrypted&lt;br /&gt;
&lt;br /&gt;
[[Jetstone]]&lt;br /&gt;
* Duke [[Adam Antium]] - Decrypted&lt;br /&gt;
&lt;br /&gt;
==Possible Noble Units==&lt;br /&gt;
&lt;br /&gt;
Some, but seemingly not all, Casters have the title of Lord or Lady, and may be Noble Units.&lt;br /&gt;
&lt;br /&gt;
* Lord [[Ace Hardware]] [[Jetstone]] [[Caster]]&lt;br /&gt;
* Lady [[Wanda]] Firebaugh, [[Faq]]/[[Gobwin Knob]], [[Caster]] Chief [[Croakamancer]]&lt;br /&gt;
&lt;br /&gt;
==Known Ignoble Units==&lt;br /&gt;
&lt;br /&gt;
[[Kingdom of Faq]]&lt;br /&gt;
* [[Jack Snipe]] - Jack (or Knave) was his title, not his name; this indicates a position of a servant. It is not a military rank or official position, however, and fulfills the same purpose of a noble title.  Practically, Snipe enjoyed the same treatment as Lady  [[Wanda Firebaugh]], as both were [[Caster]]s.  That he is given a title at all is interesting, as it is seemingly rare; most non-noble units simply use military ranks for the purposes of hierarchy and social interaction.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
Royals can probably only be created in a [[capital]] city, while Nobles can be created in any city which is part of a [[side]] led by a Royal. It probably takes longer to create a Royal than any other type of unit, though [[Turnamancy]] can accelerate this process.  The social rank of a Noble probably correlates to the size of the city in which he was popped, so a Duke comes from a big city, (maybe the Capital) and a Viscount comes from a very small city. [[Caesar Borgata]], a Viscount, is described as being &amp;quot;barely a Noble&amp;quot;, suggesting that a Duke is likely to have slightly higher initial stats than a Count, who is likely to be slightly higher than a Viscount.  &lt;br /&gt;
&lt;br /&gt;
It's possible free will is a innate trait to Royals, as most of the non-Ruler royals are described as ornery and contrary to their progenitor's wishes.&lt;br /&gt;
&lt;br /&gt;
Many Royal and Noble Characters (especially [[Prince Ansom]] before his Decryption) believe Royalty and Nobility are the signs of [[Titans|Titanic]] mandate to rule. In fact, the purpose of [[Royal Crown Coalition]] was to defend this belief against [[Stanley]], who believes Titans favor those with the [[Arkentools]]. Since no known Royal are Casters, it may be that these two groups are mutually exclusive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit]]&lt;br /&gt;
[[Category:Erfworld Mechanics]]&lt;br /&gt;
[[Category:Erfworld Culture]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Grandiocosmic_Strings</id>
		<title>Grandiocosmic Strings</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Grandiocosmic_Strings"/>
				<updated>2011-01-18T09:16:27Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Speculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Magic101}}&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Grandiocosmic Strings or G-Strings are the conduits of all magic power in Erfworld. Only [[Thinkamancer]]s, and [[Charlie]], know of their existance. The majority of (if not all) Thinkamancy [[Spell]]s are actually the Thinkamancer manipulating the G-Strings of the other [[Units]].&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
[[Wanda Firebaugh]] might have some knowledge of Grandiocosmic Strings.  Wanda is capable of handling a number of [[Magic|magicks]] outside [[Croakamancy]] including Thinkamancy [[Suggestion Spell]]s and powerful [[scroll]]s that normally require a [[caster]] of a related discipline to implement.  She also chanted the following song or poem in her attack on [[Ansom]] which hints strongly at the knowledge of threads or strings binding minds together:&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Rejoyce. Dispair. Fate does not care. &amp;lt;b&amp;gt;Each knotted mind entwined.  Each soul another's bind.&amp;lt;/b&amp;gt; And blind, though we are led, in time, we do know when to &amp;lt;b&amp;gt;cut a thread!&amp;lt;/b&amp;gt;&amp;quot;'' {{erf|1|119}} (speech impediment removed)&lt;br /&gt;
&lt;br /&gt;
[[Wanda]] also believes that her [[fate]] and that of [[Jillian]] are tied together. This seems consistent with what [[Duncan Scone]] observed when he examined the two women with the [[Laurel of Napster]]. Could it be that Love has the power to link G strings?&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&lt;br /&gt;
The term G-String could refer to a number of different [[Real World]] items including:&lt;br /&gt;
*A type of women's, or even Men's, [http://en.wikipedia.org/wiki/Gstring underware or swimware] with a piece of cloth that covers the genitals, passing between the buttocks and attaching to a band around the waist&lt;br /&gt;
*A string which held the loincloth of Native Americans.&lt;br /&gt;
*A [http://en.wikipedia.org/wiki/Musical_tuning stringed instrument's] specific string which is tuned to the musical &amp;quot;G&amp;quot; note.  This could possibly tie in with the [[Titan]]s being Elvis who was known to play a guitar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The entire notion and idea of each individual in [[Erfworld]] having strings that are the conduits of all magic power could also tie in with various [http://en.wikipedia.org/wiki/Weaving_(mythology) mythology] surrounding ideas that each life is a thread in a greater tapestry of the world which is manipulated or woven together by the people or gods themselves.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Natural_Magic</id>
		<title>Natural Magic</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Natural_Magic"/>
				<updated>2011-01-18T09:02:39Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Magic101}}&lt;br /&gt;
{{needsimprovement|Article still missing many different types of natural magic.}}&lt;br /&gt;
&lt;br /&gt;
Whereas in the [[Real World]] magic can roughly be defined as some non-natural means to alter the environment, people or things within it, [[Erfworld]] defines [[Magic]] a bit differently. &lt;br /&gt;
&lt;br /&gt;
In Erfworld, pretty much *all* abilities to effect the environment, people, or things is thought of as some form of magic.  Thus, any unit which is not a [[Caster]] but is able to do things to alter its environment without &amp;quot;casting spells&amp;quot; is using &amp;quot;natural magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In short, natural magic is the innate &amp;quot;magical&amp;quot; ability that some animals, people, etc, have to create effects related to that type of magic. &lt;br /&gt;
&lt;br /&gt;
A real world stock broker then, would be using some sort of natural Moneymancy and so on.&lt;br /&gt;
&lt;br /&gt;
There is debate, both in the fandom and within the canon itself, as to what types of &amp;quot;natural magic&amp;quot; exist, and what area of magic a certain thing falls under. For instance, [[Jack]] and [[Wanda]] have discussed the question of whether or not love is a form of natural magic. Jack believes that it is not. &lt;br /&gt;
&lt;br /&gt;
What follows is a list of abilities, actions, or things which are considered to fairly canonically possess natural magic. After that, a list that is more speculative follows. &lt;br /&gt;
&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
&lt;br /&gt;
*Natural [[Dirtamancy]]:&lt;br /&gt;
**[[City]] building and upgrading&lt;br /&gt;
*Natural [[Dollamancy]]:&lt;br /&gt;
**[[Fabrication]]&lt;br /&gt;
**[[Warlord]]s' [[Livery]]&lt;br /&gt;
**[[Caster]]'s [[Golem]] [[Livery]]&lt;br /&gt;
*Natural [[Flower Power]]:&lt;br /&gt;
**Love (debated) {{ref| [[LIAB Text 10]]}}&lt;br /&gt;
*Natural [[Healomancy]]:&lt;br /&gt;
**[[Altruist elves|Altruist]] and [[Lofty elves]]' healing abilities&lt;br /&gt;
*Natural [[Moneymancy]]:&lt;br /&gt;
**Conversion of [[Gem]]s into [[Shmuckers]]&lt;br /&gt;
**Purchasing of units by [[Natural Allies]] and possibly [[Barbarians]]&lt;br /&gt;
*Natural [[Predictamancy]]:&lt;br /&gt;
**Intuition {{ref| [[LIAB Text 38]]}}&lt;br /&gt;
*Natural [[Rhyme-o-mancy]]&lt;br /&gt;
**[[Music]] {{ref| [[LIAB Text 15]]}}&lt;br /&gt;
*Natural [[Signamancy]]:&lt;br /&gt;
**Love (debated) {{ref| [[LIAB Text 10]]}}&lt;br /&gt;
*Natural [[Stuffamancy]]:&lt;br /&gt;
**Resizing objects like [[Eyebook]]s and weapons for one's personal use&lt;br /&gt;
*[[Natural Thinkamancy]]&lt;br /&gt;
**[[Duty]]&lt;br /&gt;
**[[Loyalty]]&lt;br /&gt;
**[[Obedience]]&lt;br /&gt;
**Love (debated) {{ref| [[LIAB Text 10]]}}&lt;br /&gt;
**[[Natural Allies]] knowledge of their Chief/s will {{ref| [[LIAB Text 4]]}}&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
&lt;br /&gt;
*Natural [[Changemancy]]:&lt;br /&gt;
**[[Promotion]]&lt;br /&gt;
*Natural [[Dirtamancy]]:&lt;br /&gt;
**[[mine|mining]]&lt;br /&gt;
**[[farm|farming]]&lt;br /&gt;
*Natural [[Rhyme-o-mancy]]&lt;br /&gt;
**[[Dance-Fighting]]&lt;br /&gt;
**[[Rock|Rocking Out]]&lt;br /&gt;
*Natural [[Signamancy]]:&lt;br /&gt;
**[[Unit]]s' appearance (related to their [[Unit#Natural Abilities|Abilities]])&lt;br /&gt;
*Natural [[Weirdomancy]]:&lt;br /&gt;
**[[Unit#Natural_Abilities|Flight]]&lt;br /&gt;
**[[Unit#Natural_Abilities|Swim]]&lt;br /&gt;
**Climb&lt;br /&gt;
**Burrow&lt;br /&gt;
**Jump&lt;br /&gt;
&lt;br /&gt;
[[Category: Erfworld Mechanics]]&lt;br /&gt;
[[Category: Proposed Canon]]&lt;br /&gt;
[[Category: Speculation]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Grandiocosmic_Strings</id>
		<title>Grandiocosmic Strings</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Grandiocosmic_Strings"/>
				<updated>2011-01-18T08:53:51Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Speculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Magic101}}&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Grandiocosmic Strings or G-Strings are the conduits of all magic power in Erfworld. Only [[Thinkamancer]]s, and [[Charlie]], know of their existance. The majority of (if not all) Thinkamancy [[Spell]]s are actually the Thinkamancer manipulating the G-Strings of the other [[Units]].&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
[[Wanda Firebaugh]] might have some knowledge of Grandiocosmic Strings.  Wanda is capable of handling a number of [[Magic|magicks]] outside [[Croakamancy]] including Thinkamancy [[Suggestion Spell]]s and powerful [[scroll]]s that normally require a [[caster]] of a related discipline to implement.  She also chanted the following song or poem in her attack on [[Ansom]] which hints strongly at the knowledge of threads or strings binding minds together:&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Rejoyce. Dispair. Fate does not care. &amp;lt;b&amp;gt;Each knotted mind entwined.  Each soul another's bind.&amp;lt;/b&amp;gt; And blind, though we are led, in time, we do know when to &amp;lt;b&amp;gt;cut a thread!&amp;lt;/b&amp;gt;&amp;quot;'' {{erf|1|119}} (speech impediment removed)&lt;br /&gt;
&lt;br /&gt;
[[Wanda]] also believes that her [[fate]] and that of [[Jillian]] are tied together. Could it be that Love has the power to link G strings?&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&lt;br /&gt;
The term G-String could refer to a number of different [[Real World]] items including:&lt;br /&gt;
*A type of women's, or even Men's, [http://en.wikipedia.org/wiki/Gstring underware or swimware] with a piece of cloth that covers the genitals, passing between the buttocks and attaching to a band around the waist&lt;br /&gt;
*A string which held the loincloth of Native Americans.&lt;br /&gt;
*A [http://en.wikipedia.org/wiki/Musical_tuning stringed instrument's] specific string which is tuned to the musical &amp;quot;G&amp;quot; note.  This could possibly tie in with the [[Titan]]s being Elvis who was known to play a guitar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The entire notion and idea of each individual in [[Erfworld]] having strings that are the conduits of all magic power could also tie in with various [http://en.wikipedia.org/wiki/Weaving_(mythology) mythology] surrounding ideas that each life is a thread in a greater tapestry of the world which is manipulated or woven together by the people or gods themselves.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Titans</id>
		<title>Titans</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Titans"/>
				<updated>2011-01-18T08:49:52Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Titan's Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|301|&lt;br /&gt;
[[File:Titans_FormingMountain.png|301px|center]]&lt;br /&gt;
[[File:Titans_CeilingCarvings.png|301px|center]]&lt;br /&gt;
}}&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
The Titans of Ark are godlike beings believed by the denizens of [[Erfworld]] to have created the world.&lt;br /&gt;
&lt;br /&gt;
===First Appearance===&lt;br /&gt;
[[TBFGK 1]]&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
The Titans of Ark are godlike beings who created [[Erfworld]].  At least three in number -- although there may be more --- and apparently serving as some kind of pantheon for the folk of [[Erfworld]] both for purposes of iconography (since they seemed to be depicted in every throne room or command centre we've seen so far) and for purposes of blasphemy (&amp;quot;Titan's Testes!&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
They are also responsible for the creation of the [[Artifacts]] that play such a crucial role in the realpolitik of the world they created.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real World References===&lt;br /&gt;
They possess a distinct resemblance, as well as demonstrating tonsorial and sartorial similarities, to a late period Elvis Presley and impersonators thereof.&lt;br /&gt;
&lt;br /&gt;
==Analysis==&lt;br /&gt;
For most intelligent beings within Erfworld, it is taken as a matter of [[Religion|faith]] that the Titans created the world.  Furthermore, most characters seem to believe that the Titans, either directly or indirectly through their design of the world, are responsible for the seemingly spontaneous generation ( or [[pop|popping]] ) of [[units]], [[city|cities]], and [[wildlife|animals]].{{blog|2009|06|summer-updates-020}}&lt;br /&gt;
&lt;br /&gt;
==Titan's Plan==&lt;br /&gt;
&lt;br /&gt;
It is also widely believed that the Titans have a plan or purpose in mind in their creations, and much of the conflict around which the [[Battle for Gobwin Knob]] was based, and a more overarching conflict between [[Royalism]] and [[Toolism]], seems to arise from disagreements over the interpretation of this purpose/plan. In order to achieve their plan, the Titans use the power of [[Retconjuration]]. [[Wanda]] believes that nothing can prevent the fulfillment of the Titan's Plan, but [[Jack]] suspects that Love may be a force even the Titans cannot control. If he is correct, then it may be that love, specifically the love that exists between [[Wanda]] and [[Jillian]], may profoundly alter the future of [[Erfworld]].&lt;br /&gt;
&lt;br /&gt;
==Afterlife==&lt;br /&gt;
&lt;br /&gt;
It's apparently believed that at least some Erfworlders will live on in some form after they are [[croaked]]. The most successful warriors are permitted by the Titans to enter the [[City of Heroes]] after they die. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Titans]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;br /&gt;
[[Category:Analysis]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Jack_Snipe</id>
		<title>Jack Snipe</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Jack_Snipe"/>
				<updated>2011-01-18T08:40:52Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Wanda */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
[[File:2010-03-07_Jack_Snipe.jpg‎|center]]{{Stats&lt;br /&gt;
 |name= Jack Snipe&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |faction= [[Gobwin Knob]]&lt;br /&gt;
 |class= [[Caster]] ([[Foolamancer]]){{erf|1|108}}&lt;br /&gt;
 |move= 8&lt;br /&gt;
 |hits= 6&lt;br /&gt;
 |combat= 2&lt;br /&gt;
 |defense= 2&lt;br /&gt;
 |special= &lt;br /&gt;
 |eyebook= &lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
=Canon=&lt;br /&gt;
Jack Snipe is a [[Foolamancer]] in the service of [[Stanley the Tool]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Jack is a [[unit]] of the former [[Kingdom of Faq]]. &lt;br /&gt;
[[Jillian Zamussels]] refers to him as a master-class [[Foolamancer]] and genius at distractions. She also mentions that Jack may have had a crush on her. &lt;br /&gt;
His [[Foolamancy]] skills were such that he was capable of [[veil]]ing an entire settlement from observation. He was able to [[veil]] the cities of Faq one after another as determined by [[Marie]] and thus kept the location of Faq hidden for a long time.{{erf|1|107}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
''&amp;quot;May not an ass know when the cart draws the horse?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Understanding Others&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Clarity of Speech&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 24]]&lt;br /&gt;
&lt;br /&gt;
==Witticisms==&lt;br /&gt;
Jack frequently speaks strangely, often using metaphors or aphorisms to get his point across.&lt;br /&gt;
&lt;br /&gt;
*''A house unkept cannot be so distressing as a life unlived''{{blog|2009|06|summer-updates-037}}&lt;br /&gt;
*''Fashions change, my good Lord, the taking of prisoners is passé. Skulls are the new shackles. But black still goes with anything.''{{blog|2009|06|summer-updates-037}}&lt;br /&gt;
*''The talent itself supplies the demand''{{blog|2009|06|summer-updates-037}}&lt;br /&gt;
*''Names can be important, and fools, and triangles, too''{{blog|2009|06|summer-updates-039}}&lt;br /&gt;
*''I'm afraid I don't understand, Lord. And also afraid that I do.''{{blog|2009|06|summer-updates-039}}&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
===[[Wanda]]===&lt;br /&gt;
&lt;br /&gt;
One philosophical question that fascinates both Jack and Wanda is the nature of Love. Is Love a form of [[Natural Magic]], perhaps a form of Natural [[Thinkamancy]] or Natural [[Hippiemancy]]? Jack believes that Love is force which is far more powerful and mysterious than any form of magic. As he once told Wanda, &amp;quot;I suspect, love is something greater than magic itself, perhaps something even the [[Titans]] are helpless before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Stanley the Tool]]===&lt;br /&gt;
&lt;br /&gt;
{{:StanleyJack}}&lt;br /&gt;
&lt;br /&gt;
===[[Parson Gotti]]===&lt;br /&gt;
&lt;br /&gt;
{{:ParsonJack}}&lt;br /&gt;
&lt;br /&gt;
===[[Jillian Zamussels]]===&lt;br /&gt;
&lt;br /&gt;
{{:JillianJack}}&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
His sanity was severely harmed either by being linked up with [[Misty]] and [[Maggie]] during [[Stanley the Tool]]'s experiments into [[Caster Link]]s or by [[Maggie]] severing the link and allowing the other two casters to take all the damage{{erf|1|084}}. He recovered after [[Jillian Zamussels|Jillian]] addressed him by name, despite the fact that being called by name by [[Parson]] had had little if any effect.{{erf|1|108}}{{erf|1|113}}&lt;br /&gt;
&lt;br /&gt;
Jack, like [[Wanda Firebaugh]], seems to be extremely loyal to Lord Stanley, although for him this may be due to loyalty spells.&lt;br /&gt;
&lt;br /&gt;
Jack's appearance, manner of speech, and frequent playing of the Fool as well as Foolamancer gives him a [http://en.wikipedia.org/wiki/Shakespearean Shakespearean] feel.&lt;br /&gt;
&lt;br /&gt;
Ironically Jill(ian) could arguably be the one who fixed Jack's 'crown' that is to say, she helped recompose his mind.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Jack has been described as carrying a staff with a Magic Eight Ball on top. This is a reference to how this toy speaks cryptically. Also, the webcomic Order of the Stick, which has had a close relationship with Erfworld, has had its character Elan carrying a similar staff.&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
*Jack Snipe's crush on Jillian is possibly related to the nursery rhyme &amp;quot;Jack and Jill.&amp;quot;&lt;br /&gt;
*A snipe hunt is a fools errand inflicted on a gullible person - for example, the act of sending an industrial apprentice to look for a left handed spanner or a bag of half-inch holes. (Or headlamp fluid and elbow grease.)&lt;br /&gt;
*Jack's appearance and name may also be a reference to the actor Jack Nicholson.&lt;br /&gt;
*Jack's behavior and looks might also be a reference to &amp;quot;The Joker,&amp;quot; the comic book villain from the Batman universe.  The Joker was famously portrayed by Jack Nicholson (whose pre-Joker identity was named &amp;quot;Jack Napier&amp;quot; which is a pun on the word jackanape, meaning an impudent person, or a saucy and mischievous child). This connection is underlined in the first Summer Update &amp;lt;sup&amp;gt;[[First_Intermission_36]]&amp;lt;/sup&amp;gt; and in ''Love is a Battlefield'' {{erf|2|004}}, where Jack is revealed to be wearing a [[raiment]] very much akin to Nicholson's portrayal of the Joker.&lt;br /&gt;
*Jack's name and behavior is also said to be a reference to the Jack Snipe, a European migratory wading [http://en.wikipedia.org/wiki/Jack_Snipe bird].  The Jack Snipe is known for it's natural camouflage in it's natural environment, and the difficulty in spotting it without specific technique.&lt;br /&gt;
*While Jack is suffering from the mental effects of the breaking of the [[Link|link]], much of his dialogue is drawn from or inspired by the Fool in [http://www.gutenberg.org/dirs/etext97/1ws3310.txt King Lear], including such gems as &amp;quot;may not an ass know when the cart draws the horse&amp;quot; and referring to Stanley as &amp;quot;nuncle&amp;quot;.{{erf|1|081}}&lt;br /&gt;
*Jack makes frequent quotation of real world literature concerning clowns, fools, or related characters. In addition to the aforementioned references to the Fool from ''King Lear'' Jack is seen to quote Caliban from ''The Tempest'' and Pennywise from the Stephen King novel ''It''.&lt;br /&gt;
*A jacksnipe is a kind of [http://en.wikipedia.org/wiki/Jacksnipe boat].  How this relates to the character, if at all, is unclear.&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Jack_Snipe</id>
		<title>Jack Snipe</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Jack_Snipe"/>
				<updated>2011-01-18T08:40:03Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Wanda */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
[[File:2010-03-07_Jack_Snipe.jpg‎|center]]{{Stats&lt;br /&gt;
 |name= Jack Snipe&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |faction= [[Gobwin Knob]]&lt;br /&gt;
 |class= [[Caster]] ([[Foolamancer]]){{erf|1|108}}&lt;br /&gt;
 |move= 8&lt;br /&gt;
 |hits= 6&lt;br /&gt;
 |combat= 2&lt;br /&gt;
 |defense= 2&lt;br /&gt;
 |special= &lt;br /&gt;
 |eyebook= &lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
=Canon=&lt;br /&gt;
Jack Snipe is a [[Foolamancer]] in the service of [[Stanley the Tool]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Jack is a [[unit]] of the former [[Kingdom of Faq]]. &lt;br /&gt;
[[Jillian Zamussels]] refers to him as a master-class [[Foolamancer]] and genius at distractions. She also mentions that Jack may have had a crush on her. &lt;br /&gt;
His [[Foolamancy]] skills were such that he was capable of [[veil]]ing an entire settlement from observation. He was able to [[veil]] the cities of Faq one after another as determined by [[Marie]] and thus kept the location of Faq hidden for a long time.{{erf|1|107}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
''&amp;quot;May not an ass know when the cart draws the horse?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Understanding Others&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Clarity of Speech&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 24]]&lt;br /&gt;
&lt;br /&gt;
==Witticisms==&lt;br /&gt;
Jack frequently speaks strangely, often using metaphors or aphorisms to get his point across.&lt;br /&gt;
&lt;br /&gt;
*''A house unkept cannot be so distressing as a life unlived''{{blog|2009|06|summer-updates-037}}&lt;br /&gt;
*''Fashions change, my good Lord, the taking of prisoners is passé. Skulls are the new shackles. But black still goes with anything.''{{blog|2009|06|summer-updates-037}}&lt;br /&gt;
*''The talent itself supplies the demand''{{blog|2009|06|summer-updates-037}}&lt;br /&gt;
*''Names can be important, and fools, and triangles, too''{{blog|2009|06|summer-updates-039}}&lt;br /&gt;
*''I'm afraid I don't understand, Lord. And also afraid that I do.''{{blog|2009|06|summer-updates-039}}&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
===[[Wanda]]===&lt;br /&gt;
&lt;br /&gt;
One philosophical question that fascinates both Jack and Wanda is the nature of Love. Is Love a form of [[Natural Magic]], perhaps a form of Natural [[Thinkamancy]] or Natural [[Hippiemancy]]? Jack believes that Love is force which is far more powerful and mysterious than any form of magic. As he once told Wanda, &amp;quot;I suspect, love is something greater than magic itself, perhaps something even the Titans are helpless before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Stanley the Tool]]===&lt;br /&gt;
&lt;br /&gt;
{{:StanleyJack}}&lt;br /&gt;
&lt;br /&gt;
===[[Parson Gotti]]===&lt;br /&gt;
&lt;br /&gt;
{{:ParsonJack}}&lt;br /&gt;
&lt;br /&gt;
===[[Jillian Zamussels]]===&lt;br /&gt;
&lt;br /&gt;
{{:JillianJack}}&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
His sanity was severely harmed either by being linked up with [[Misty]] and [[Maggie]] during [[Stanley the Tool]]'s experiments into [[Caster Link]]s or by [[Maggie]] severing the link and allowing the other two casters to take all the damage{{erf|1|084}}. He recovered after [[Jillian Zamussels|Jillian]] addressed him by name, despite the fact that being called by name by [[Parson]] had had little if any effect.{{erf|1|108}}{{erf|1|113}}&lt;br /&gt;
&lt;br /&gt;
Jack, like [[Wanda Firebaugh]], seems to be extremely loyal to Lord Stanley, although for him this may be due to loyalty spells.&lt;br /&gt;
&lt;br /&gt;
Jack's appearance, manner of speech, and frequent playing of the Fool as well as Foolamancer gives him a [http://en.wikipedia.org/wiki/Shakespearean Shakespearean] feel.&lt;br /&gt;
&lt;br /&gt;
Ironically Jill(ian) could arguably be the one who fixed Jack's 'crown' that is to say, she helped recompose his mind.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Jack has been described as carrying a staff with a Magic Eight Ball on top. This is a reference to how this toy speaks cryptically. Also, the webcomic Order of the Stick, which has had a close relationship with Erfworld, has had its character Elan carrying a similar staff.&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
*Jack Snipe's crush on Jillian is possibly related to the nursery rhyme &amp;quot;Jack and Jill.&amp;quot;&lt;br /&gt;
*A snipe hunt is a fools errand inflicted on a gullible person - for example, the act of sending an industrial apprentice to look for a left handed spanner or a bag of half-inch holes. (Or headlamp fluid and elbow grease.)&lt;br /&gt;
*Jack's appearance and name may also be a reference to the actor Jack Nicholson.&lt;br /&gt;
*Jack's behavior and looks might also be a reference to &amp;quot;The Joker,&amp;quot; the comic book villain from the Batman universe.  The Joker was famously portrayed by Jack Nicholson (whose pre-Joker identity was named &amp;quot;Jack Napier&amp;quot; which is a pun on the word jackanape, meaning an impudent person, or a saucy and mischievous child). This connection is underlined in the first Summer Update &amp;lt;sup&amp;gt;[[First_Intermission_36]]&amp;lt;/sup&amp;gt; and in ''Love is a Battlefield'' {{erf|2|004}}, where Jack is revealed to be wearing a [[raiment]] very much akin to Nicholson's portrayal of the Joker.&lt;br /&gt;
*Jack's name and behavior is also said to be a reference to the Jack Snipe, a European migratory wading [http://en.wikipedia.org/wiki/Jack_Snipe bird].  The Jack Snipe is known for it's natural camouflage in it's natural environment, and the difficulty in spotting it without specific technique.&lt;br /&gt;
*While Jack is suffering from the mental effects of the breaking of the [[Link|link]], much of his dialogue is drawn from or inspired by the Fool in [http://www.gutenberg.org/dirs/etext97/1ws3310.txt King Lear], including such gems as &amp;quot;may not an ass know when the cart draws the horse&amp;quot; and referring to Stanley as &amp;quot;nuncle&amp;quot;.{{erf|1|081}}&lt;br /&gt;
*Jack makes frequent quotation of real world literature concerning clowns, fools, or related characters. In addition to the aforementioned references to the Fool from ''King Lear'' Jack is seen to quote Caliban from ''The Tempest'' and Pennywise from the Stephen King novel ''It''.&lt;br /&gt;
*A jacksnipe is a kind of [http://en.wikipedia.org/wiki/Jacksnipe boat].  How this relates to the character, if at all, is unclear.&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Jack_Snipe</id>
		<title>Jack Snipe</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Jack_Snipe"/>
				<updated>2011-01-18T08:38:36Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Wanda */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
[[File:2010-03-07_Jack_Snipe.jpg‎|center]]{{Stats&lt;br /&gt;
 |name= Jack Snipe&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |faction= [[Gobwin Knob]]&lt;br /&gt;
 |class= [[Caster]] ([[Foolamancer]]){{erf|1|108}}&lt;br /&gt;
 |move= 8&lt;br /&gt;
 |hits= 6&lt;br /&gt;
 |combat= 2&lt;br /&gt;
 |defense= 2&lt;br /&gt;
 |special= &lt;br /&gt;
 |eyebook= &lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
=Canon=&lt;br /&gt;
Jack Snipe is a [[Foolamancer]] in the service of [[Stanley the Tool]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Jack is a [[unit]] of the former [[Kingdom of Faq]]. &lt;br /&gt;
[[Jillian Zamussels]] refers to him as a master-class [[Foolamancer]] and genius at distractions. She also mentions that Jack may have had a crush on her. &lt;br /&gt;
His [[Foolamancy]] skills were such that he was capable of [[veil]]ing an entire settlement from observation. He was able to [[veil]] the cities of Faq one after another as determined by [[Marie]] and thus kept the location of Faq hidden for a long time.{{erf|1|107}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
''&amp;quot;May not an ass know when the cart draws the horse?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Understanding Others&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Clarity of Speech&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 24]]&lt;br /&gt;
&lt;br /&gt;
==Witticisms==&lt;br /&gt;
Jack frequently speaks strangely, often using metaphors or aphorisms to get his point across.&lt;br /&gt;
&lt;br /&gt;
*''A house unkept cannot be so distressing as a life unlived''{{blog|2009|06|summer-updates-037}}&lt;br /&gt;
*''Fashions change, my good Lord, the taking of prisoners is passé. Skulls are the new shackles. But black still goes with anything.''{{blog|2009|06|summer-updates-037}}&lt;br /&gt;
*''The talent itself supplies the demand''{{blog|2009|06|summer-updates-037}}&lt;br /&gt;
*''Names can be important, and fools, and triangles, too''{{blog|2009|06|summer-updates-039}}&lt;br /&gt;
*''I'm afraid I don't understand, Lord. And also afraid that I do.''{{blog|2009|06|summer-updates-039}}&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
===[[Wanda]]===&lt;br /&gt;
&lt;br /&gt;
One philosophical question that fascinates both Jack and Wanda is the nature of Love. Is Love a form of [[Natural Magic]], perhaps a form of Natural [[Thinkamancy]] or Natural [[Hippimancy]]? Jack believes that Love is force which is far more powerful and mysterious than any form of magic. As he once told Wanda, &amp;quot;I suspect, love is something greater than magic itself, perhaps something even the Titans are helpless before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Stanley the Tool]]===&lt;br /&gt;
&lt;br /&gt;
{{:StanleyJack}}&lt;br /&gt;
&lt;br /&gt;
===[[Parson Gotti]]===&lt;br /&gt;
&lt;br /&gt;
{{:ParsonJack}}&lt;br /&gt;
&lt;br /&gt;
===[[Jillian Zamussels]]===&lt;br /&gt;
&lt;br /&gt;
{{:JillianJack}}&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
His sanity was severely harmed either by being linked up with [[Misty]] and [[Maggie]] during [[Stanley the Tool]]'s experiments into [[Caster Link]]s or by [[Maggie]] severing the link and allowing the other two casters to take all the damage{{erf|1|084}}. He recovered after [[Jillian Zamussels|Jillian]] addressed him by name, despite the fact that being called by name by [[Parson]] had had little if any effect.{{erf|1|108}}{{erf|1|113}}&lt;br /&gt;
&lt;br /&gt;
Jack, like [[Wanda Firebaugh]], seems to be extremely loyal to Lord Stanley, although for him this may be due to loyalty spells.&lt;br /&gt;
&lt;br /&gt;
Jack's appearance, manner of speech, and frequent playing of the Fool as well as Foolamancer gives him a [http://en.wikipedia.org/wiki/Shakespearean Shakespearean] feel.&lt;br /&gt;
&lt;br /&gt;
Ironically Jill(ian) could arguably be the one who fixed Jack's 'crown' that is to say, she helped recompose his mind.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Jack has been described as carrying a staff with a Magic Eight Ball on top. This is a reference to how this toy speaks cryptically. Also, the webcomic Order of the Stick, which has had a close relationship with Erfworld, has had its character Elan carrying a similar staff.&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
*Jack Snipe's crush on Jillian is possibly related to the nursery rhyme &amp;quot;Jack and Jill.&amp;quot;&lt;br /&gt;
*A snipe hunt is a fools errand inflicted on a gullible person - for example, the act of sending an industrial apprentice to look for a left handed spanner or a bag of half-inch holes. (Or headlamp fluid and elbow grease.)&lt;br /&gt;
*Jack's appearance and name may also be a reference to the actor Jack Nicholson.&lt;br /&gt;
*Jack's behavior and looks might also be a reference to &amp;quot;The Joker,&amp;quot; the comic book villain from the Batman universe.  The Joker was famously portrayed by Jack Nicholson (whose pre-Joker identity was named &amp;quot;Jack Napier&amp;quot; which is a pun on the word jackanape, meaning an impudent person, or a saucy and mischievous child). This connection is underlined in the first Summer Update &amp;lt;sup&amp;gt;[[First_Intermission_36]]&amp;lt;/sup&amp;gt; and in ''Love is a Battlefield'' {{erf|2|004}}, where Jack is revealed to be wearing a [[raiment]] very much akin to Nicholson's portrayal of the Joker.&lt;br /&gt;
*Jack's name and behavior is also said to be a reference to the Jack Snipe, a European migratory wading [http://en.wikipedia.org/wiki/Jack_Snipe bird].  The Jack Snipe is known for it's natural camouflage in it's natural environment, and the difficulty in spotting it without specific technique.&lt;br /&gt;
*While Jack is suffering from the mental effects of the breaking of the [[Link|link]], much of his dialogue is drawn from or inspired by the Fool in [http://www.gutenberg.org/dirs/etext97/1ws3310.txt King Lear], including such gems as &amp;quot;may not an ass know when the cart draws the horse&amp;quot; and referring to Stanley as &amp;quot;nuncle&amp;quot;.{{erf|1|081}}&lt;br /&gt;
*Jack makes frequent quotation of real world literature concerning clowns, fools, or related characters. In addition to the aforementioned references to the Fool from ''King Lear'' Jack is seen to quote Caliban from ''The Tempest'' and Pennywise from the Stephen King novel ''It''.&lt;br /&gt;
*A jacksnipe is a kind of [http://en.wikipedia.org/wiki/Jacksnipe boat].  How this relates to the character, if at all, is unclear.&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Jack_Snipe</id>
		<title>Jack Snipe</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Jack_Snipe"/>
				<updated>2011-01-18T08:37:58Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Proposed Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
[[File:2010-03-07_Jack_Snipe.jpg‎|center]]{{Stats&lt;br /&gt;
 |name= Jack Snipe&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |faction= [[Gobwin Knob]]&lt;br /&gt;
 |class= [[Caster]] ([[Foolamancer]]){{erf|1|108}}&lt;br /&gt;
 |move= 8&lt;br /&gt;
 |hits= 6&lt;br /&gt;
 |combat= 2&lt;br /&gt;
 |defense= 2&lt;br /&gt;
 |special= &lt;br /&gt;
 |eyebook= &lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
=Canon=&lt;br /&gt;
Jack Snipe is a [[Foolamancer]] in the service of [[Stanley the Tool]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Jack is a [[unit]] of the former [[Kingdom of Faq]]. &lt;br /&gt;
[[Jillian Zamussels]] refers to him as a master-class [[Foolamancer]] and genius at distractions. She also mentions that Jack may have had a crush on her. &lt;br /&gt;
His [[Foolamancy]] skills were such that he was capable of [[veil]]ing an entire settlement from observation. He was able to [[veil]] the cities of Faq one after another as determined by [[Marie]] and thus kept the location of Faq hidden for a long time.{{erf|1|107}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
''&amp;quot;May not an ass know when the cart draws the horse?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Understanding Others&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Clarity of Speech&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 24]]&lt;br /&gt;
&lt;br /&gt;
==Witticisms==&lt;br /&gt;
Jack frequently speaks strangely, often using metaphors or aphorisms to get his point across.&lt;br /&gt;
&lt;br /&gt;
*''A house unkept cannot be so distressing as a life unlived''{{blog|2009|06|summer-updates-037}}&lt;br /&gt;
*''Fashions change, my good Lord, the taking of prisoners is passé. Skulls are the new shackles. But black still goes with anything.''{{blog|2009|06|summer-updates-037}}&lt;br /&gt;
*''The talent itself supplies the demand''{{blog|2009|06|summer-updates-037}}&lt;br /&gt;
*''Names can be important, and fools, and triangles, too''{{blog|2009|06|summer-updates-039}}&lt;br /&gt;
*''I'm afraid I don't understand, Lord. And also afraid that I do.''{{blog|2009|06|summer-updates-039}}&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
===[[Wanda]]===&lt;br /&gt;
&lt;br /&gt;
One philosophical question that fascinates both Jack and Wanda is the nature of Love. Is Love a form of [[Natural Magic]], perhaps a form of Natural [[Thinkamancy]] or Natural [[Hippymancy]]? Jack believes that Love is force which is far more powerful and mysterious than any form of magic. As he once told Wanda, &amp;quot;I suspect, love is something greater than magic itself, perhaps something even the Titans are helpless before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Stanley the Tool]]===&lt;br /&gt;
&lt;br /&gt;
{{:StanleyJack}}&lt;br /&gt;
&lt;br /&gt;
===[[Parson Gotti]]===&lt;br /&gt;
&lt;br /&gt;
{{:ParsonJack}}&lt;br /&gt;
&lt;br /&gt;
===[[Jillian Zamussels]]===&lt;br /&gt;
&lt;br /&gt;
{{:JillianJack}}&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
His sanity was severely harmed either by being linked up with [[Misty]] and [[Maggie]] during [[Stanley the Tool]]'s experiments into [[Caster Link]]s or by [[Maggie]] severing the link and allowing the other two casters to take all the damage{{erf|1|084}}. He recovered after [[Jillian Zamussels|Jillian]] addressed him by name, despite the fact that being called by name by [[Parson]] had had little if any effect.{{erf|1|108}}{{erf|1|113}}&lt;br /&gt;
&lt;br /&gt;
Jack, like [[Wanda Firebaugh]], seems to be extremely loyal to Lord Stanley, although for him this may be due to loyalty spells.&lt;br /&gt;
&lt;br /&gt;
Jack's appearance, manner of speech, and frequent playing of the Fool as well as Foolamancer gives him a [http://en.wikipedia.org/wiki/Shakespearean Shakespearean] feel.&lt;br /&gt;
&lt;br /&gt;
Ironically Jill(ian) could arguably be the one who fixed Jack's 'crown' that is to say, she helped recompose his mind.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Jack has been described as carrying a staff with a Magic Eight Ball on top. This is a reference to how this toy speaks cryptically. Also, the webcomic Order of the Stick, which has had a close relationship with Erfworld, has had its character Elan carrying a similar staff.&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
*Jack Snipe's crush on Jillian is possibly related to the nursery rhyme &amp;quot;Jack and Jill.&amp;quot;&lt;br /&gt;
*A snipe hunt is a fools errand inflicted on a gullible person - for example, the act of sending an industrial apprentice to look for a left handed spanner or a bag of half-inch holes. (Or headlamp fluid and elbow grease.)&lt;br /&gt;
*Jack's appearance and name may also be a reference to the actor Jack Nicholson.&lt;br /&gt;
*Jack's behavior and looks might also be a reference to &amp;quot;The Joker,&amp;quot; the comic book villain from the Batman universe.  The Joker was famously portrayed by Jack Nicholson (whose pre-Joker identity was named &amp;quot;Jack Napier&amp;quot; which is a pun on the word jackanape, meaning an impudent person, or a saucy and mischievous child). This connection is underlined in the first Summer Update &amp;lt;sup&amp;gt;[[First_Intermission_36]]&amp;lt;/sup&amp;gt; and in ''Love is a Battlefield'' {{erf|2|004}}, where Jack is revealed to be wearing a [[raiment]] very much akin to Nicholson's portrayal of the Joker.&lt;br /&gt;
*Jack's name and behavior is also said to be a reference to the Jack Snipe, a European migratory wading [http://en.wikipedia.org/wiki/Jack_Snipe bird].  The Jack Snipe is known for it's natural camouflage in it's natural environment, and the difficulty in spotting it without specific technique.&lt;br /&gt;
*While Jack is suffering from the mental effects of the breaking of the [[Link|link]], much of his dialogue is drawn from or inspired by the Fool in [http://www.gutenberg.org/dirs/etext97/1ws3310.txt King Lear], including such gems as &amp;quot;may not an ass know when the cart draws the horse&amp;quot; and referring to Stanley as &amp;quot;nuncle&amp;quot;.{{erf|1|081}}&lt;br /&gt;
*Jack makes frequent quotation of real world literature concerning clowns, fools, or related characters. In addition to the aforementioned references to the Fool from ''King Lear'' Jack is seen to quote Caliban from ''The Tempest'' and Pennywise from the Stephen King novel ''It''.&lt;br /&gt;
*A jacksnipe is a kind of [http://en.wikipedia.org/wiki/Jacksnipe boat].  How this relates to the character, if at all, is unclear.&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Maggie</id>
		<title>Maggie</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Maggie"/>
				<updated>2011-01-11T18:12:18Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Proposed Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
[[File:Maggie.png|center]]&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Maggie&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |faction= [[Gobwin Knob]]&lt;br /&gt;
 |class= [[Caster]] ([[Thinkamancer]])&lt;br /&gt;
 |level= &lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= &lt;br /&gt;
 |eyebook= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
=Canon=&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
''&amp;quot;May I give you a suggestion, Lord?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Thinkamancy, Poker Face, Caster Links, Design, Psychology, Alliance with other Thinkamancers&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Emotions, Mercy, Respect for Others, Secret Loyalty&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 24]]&lt;br /&gt;
&lt;br /&gt;
Maggie is an Adept-class [[Thinkamancy|Thinkamancer]], supposedly in the service of [[Stanley the Tool]]. However, she is a member of the [[Thinkamancer]]'s conspiracy, and her real loyalty seems to be to the [[Great Minds that Think Alike]]. She used her magical powers against Stanley in order to compel him to make [[Parson]] [[Gobwin Knob]]'s [[Chief Warlord]], because she hopes to use Parson in the Thinkamancer's conflict with [[Charlie]].&lt;br /&gt;
Maggie initially seems very professional and self-controlled; [[Parson]] initially describes her as a &amp;quot;cold fish&amp;quot;. She loosens up a bit when Parson is demoted and interacts with her on a more social rather than hierarchical basis.&lt;br /&gt;
&lt;br /&gt;
Maggie was part of a group of three linked casters, along with a [[Foolamancy|Foolamancer]] ([[Jack Snipe]]) and a [[Lookamancy|Lookamancer]] ([[Misty]]). This combination was used by Stanley as a command-and-control center: the [[Lookamancy|Lookamancer]] determined the identities and positions of units on the battlefield, the [[Foolamancy|Foolamancer]] presented this information in a readily understood display and the [[Thinkamancy|Thinkamancer]] relayed reports and orders.&lt;br /&gt;
Maggie also provided the necessary magic for the set-up; only a [[Thinkamancy|Thinkamancer]] can establish a link between casters.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
&lt;br /&gt;
After [[Stanley the Tool]] ordered the breaking of the link, only Maggie left the set-up without damage. It is heavily implied that she shielded herself from the 'whiplash' of breaking it causing the damage to be reflected at the other two casters. This resulted in [[Misty|Misty's]] death and a bout of insanity for [[Jack Snipe|Jack]] who continues to suffer from mild mental problems.&lt;br /&gt;
&lt;br /&gt;
Since then she has served [[Parson]] as adviser and as an instrument in a lot of his plans (i.e. calling [[Charlie]] and the [[Royal Crown Coalition|coalition]] leaders). &lt;br /&gt;
&lt;br /&gt;
She was also part of the the short-lived tri-mancer link involved in the [[Volcano Uncroaking]]{{erf|1|135}}.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
===[[Sizemore Rockwell]]===&lt;br /&gt;
&lt;br /&gt;
{{:SizemoreMaggie}}&lt;br /&gt;
&lt;br /&gt;
===[[Parson Gotti]]===&lt;br /&gt;
&lt;br /&gt;
{{:ParsonMaggie}}&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Maggie provided [[Parson Gotti|Parson]] with a lot of useful information about Thinkamancy. When she is being didactic, as in [[First_Intermission_29]], Parson sees her manner as resembling [http://en.wikipedia.org/wiki/Catwoman Catwoman]. Their working relationship progresses eventually, and she grows to develop such respect for his abilities that she questions Stanley's decision to replace Parson as chief warlord of Gobwin Knob.&lt;br /&gt;
&lt;br /&gt;
She finds a kindred spirit in [[Sizemore]] after the volcano link, and the two appear to have become quite friendly with each other.&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
&lt;br /&gt;
Maggie is most likely a reference to [http://en.wikipedia.org/wiki/Margaret_Thatcher Margaret Thatcher], to whom she bears some resemblance.&lt;br /&gt;
&lt;br /&gt;
Her outfit, specifically the black blazer with white piping, is also surprisingly reminiscent of Number 6 from [http://en.wikipedia.org/wiki/The_Prisoner The Prisoner] - a rebellious former spy who refuses to bend to his captors' mind control techniques. (Given that this is a puzzling association for Maggie's character, this resemblance may be unintentional, or hint at an unrevealed backstory.) Maggie is one of the few Gobwin Knob units who does not wear medieval-inspired clothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Maggie</id>
		<title>Maggie</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Maggie"/>
				<updated>2011-01-10T22:02:33Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Proposed Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
[[File:Maggie.png|center]]&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Maggie&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |faction= [[Gobwin Knob]]&lt;br /&gt;
 |class= [[Caster]] ([[Thinkamancer]])&lt;br /&gt;
 |level= &lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= &lt;br /&gt;
 |eyebook= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
=Canon=&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
''&amp;quot;May I give you a suggestion, Lord?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Thinkamancy, Poker Face, Caster Links, Design, Psychology, Alliance with other Thinkamancers&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Emotions, Mercy, Respect for Others&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 24]]&lt;br /&gt;
&lt;br /&gt;
Maggie is an Adept-class [[Thinkamancy|Thinkamancer]], supposedly in the service of [[Stanley the Tool]]. However, she is a member of the [[Thinkamancer]]'s conspiracy, and her real loyalty seems to be to the [[Great Minds that Think Alike]]. She used her magical powers against Stanley in order to compel him to make [[Parson]] [[Gobwin Knob]]'s [[Chief Warlord]], because she hopes to use Parson in the Thinkamancer's conflict with [[Charlie]].&lt;br /&gt;
Maggie initially seems very professional and self-controlled; [[Parson]] initially describes her as a &amp;quot;cold fish&amp;quot;. She loosens up a bit when Parson is demoted and interacts with her on a more social rather than hierarchical basis.&lt;br /&gt;
&lt;br /&gt;
Maggie was part of a group of three linked casters, along with a [[Foolamancy|Foolamancer]] ([[Jack Snipe]]) and a [[Lookamancy|Lookamancer]] ([[Misty]]). This combination was used by Stanley as a command-and-control center: the [[Lookamancy|Lookamancer]] determined the identities and positions of units on the battlefield, the [[Foolamancy|Foolamancer]] presented this information in a readily understood display and the [[Thinkamancy|Thinkamancer]] relayed reports and orders.&lt;br /&gt;
Maggie also provided the necessary magic for the set-up; only a [[Thinkamancy|Thinkamancer]] can establish a link between casters.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
&lt;br /&gt;
After [[Stanley the Tool]] ordered the breaking of the link, only Maggie left the set-up without damage. It is heavily implied that she shielded herself from the 'whiplash' of breaking it causing the damage to be reflected at the other two casters. This resulted in [[Misty|Misty's]] death and a bout of insanity for [[Jack Snipe|Jack]] who continues to suffer from mild mental problems.&lt;br /&gt;
&lt;br /&gt;
Since then she has served [[Parson]] as adviser and as an instrument in a lot of his plans (i.e. calling [[Charlie]] and the [[Royal Crown Coalition|coalition]] leaders). &lt;br /&gt;
&lt;br /&gt;
She was also part of the the short-lived tri-mancer link involved in the [[Volcano Uncroaking]]{{erf|1|135}}.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
===[[Sizemore Rockwell]]===&lt;br /&gt;
&lt;br /&gt;
{{:SizemoreMaggie}}&lt;br /&gt;
&lt;br /&gt;
===[[Parson Gotti]]===&lt;br /&gt;
&lt;br /&gt;
{{:ParsonMaggie}}&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Maggie provided [[Parson Gotti|Parson]] with a lot of useful information about Thinkamancy. When she is being didactic, as in [[First_Intermission_29]], Parson sees her manner as resembling [http://en.wikipedia.org/wiki/Catwoman Catwoman]. Their working relationship progresses eventually, and she grows to develop such respect for his abilities that she questions Stanley's decision to replace Parson as chief warlord of Gobwin Knob.&lt;br /&gt;
&lt;br /&gt;
She finds a kindred spirit in [[Sizemore]] after the volcano link, and the two appear to have become quite friendly with each other.&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
&lt;br /&gt;
Maggie is most likely a reference to [http://en.wikipedia.org/wiki/Margaret_Thatcher Margaret Thatcher], to whom she bears some resemblance.&lt;br /&gt;
&lt;br /&gt;
Her outfit, specifically the black blazer with white piping, is also surprisingly reminiscent of Number 6 from [http://en.wikipedia.org/wiki/The_Prisoner The Prisoner] - a rebellious former spy who refuses to bend to his captors' mind control techniques. (Given that this is a puzzling association for Maggie's character, this resemblance may be unintentional, or hint at an unrevealed backstory.) Maggie is one of the few Gobwin Knob units who does not wear medieval-inspired clothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Janis</id>
		<title>Janis</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Janis"/>
				<updated>2011-01-10T08:45:44Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Marie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
[[Image:Janis.png|center]]{{Stats&lt;br /&gt;
 |name= Janis&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |faction= [[Magic Kingdom]]&lt;br /&gt;
 |class= [[Caster]] ([[Hippiemancer]])&lt;br /&gt;
 |move=&lt;br /&gt;
 |hits=&lt;br /&gt;
 |combat=&lt;br /&gt;
 |defense=&lt;br /&gt;
 |special= &lt;br /&gt;
 |eyebook= &lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
''&amp;quot;Sizemore, you weep for those you have ended. I love you for that. You want peace. But we are popped in a world where peace is impossible.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Teaching, Patience, Hope&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' &lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 11]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Janis is a [[Hippiemancy|Hippiemancer]]{{Erf|1|011}} and a [[Grand Abbie]]{{Erf|1|141}}.&lt;br /&gt;
&lt;br /&gt;
She is a permanent resident of the [[Magic_Kingdom|Magic Kingdom]].&lt;br /&gt;
&lt;br /&gt;
Janis acts as a teacher to many, including [[Sizemore Rockwell]]. She is generous, attempting to provide a lesson gratis to [[Sizemore]] after he failed to learn anything about [[Flower Power]]. She also acts as a guru and moral compass, helping [[Sizemore]] through the difficult times [[Parson Gotti]] put him through in the [[Battle for Gobwin Knob]]. She also takes on a leadership role, organizing the response to the sudden and unexpected appearance of [[Parson]] and the [[Caster Link|Linked]] [[Casters]] from [[Gobwin Knob]].&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
===[[Marie]]===&lt;br /&gt;
&lt;br /&gt;
Janis is involved in a conspiracy with [[Marie]], the former [[Predictamancer]] of [[Faq]]. Janis believes that Marie helped to create the [[Summon Perfect Warlord Spell]] that brought [[Parson]] to [[Erfworld]] as part of a plan to end war on [[Erfworld]]. However, Janis questions Marie's judgment in giving the spell to [[Wanda]], who seems to Janis to be the very antithesis of everything she believes and stands for.&lt;br /&gt;
&lt;br /&gt;
===[[Sizemore Rockwell]]===&lt;br /&gt;
&lt;br /&gt;
{{:SizemoreJanis}}&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
Janis was probably attempting to teach [[Sizemore]] [[Flower Power]], suggesting that this is her specialty, given the large psychedelic flower in a pot near them when their training session ends.{{Erf|1|011}}&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
A couple of sources have been suggested for her name:&lt;br /&gt;
*Janis Joplin&amp;lt;sup&amp;gt;[http://en.wikipedia.org/wiki/Janis_Joplin]&amp;lt;/sup&amp;gt;, a major musician in the 60s counterculture. The psychedelic nature of her music is strongly associated with the Hippie movement.&lt;br /&gt;
*Janice Rand&amp;lt;sup&amp;gt;[http://en.wikipedia.org/wiki/Janice_Rand]&amp;lt;/sup&amp;gt;, a character from Star Trek. Sizemore used currency called [[Rand|Rands]] to pay her for teaching him.&lt;br /&gt;
*Janis Ian&amp;lt;sup&amp;gt;[http://en.wikipedia.org/wiki/Janis_Ian]&amp;lt;/sup&amp;gt;, a singer that began her career in the '60s&lt;br /&gt;
&lt;br /&gt;
Her title of [[Grand Abbie]] may come from:&lt;br /&gt;
*Abbie Hoffman&amp;lt;sup&amp;gt;[http://en.wikipedia.org/wiki/Abbie_hoffman]&amp;lt;/sup&amp;gt;, social activist and leader of the Yippie movement. He is quoted as saying, &amp;quot;Personally I always held my flower in a clenched fist.&amp;quot;&amp;lt;sup&amp;gt;[http://www.time.com/time/magazine/article/0,9171,957491,00.html]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Abbess, the female form of Abbot -- the leader of a convent&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category: Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Janis</id>
		<title>Janis</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Janis"/>
				<updated>2011-01-10T08:34:10Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Marie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
[[Image:Janis.png|center]]{{Stats&lt;br /&gt;
 |name= Janis&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |faction= [[Magic Kingdom]]&lt;br /&gt;
 |class= [[Caster]] ([[Hippiemancer]])&lt;br /&gt;
 |move=&lt;br /&gt;
 |hits=&lt;br /&gt;
 |combat=&lt;br /&gt;
 |defense=&lt;br /&gt;
 |special= &lt;br /&gt;
 |eyebook= &lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
''&amp;quot;Sizemore, you weep for those you have ended. I love you for that. You want peace. But we are popped in a world where peace is impossible.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Teaching, Patience, Hope&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' &lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 11]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Janis is a [[Hippiemancy|Hippiemancer]]{{Erf|1|011}} and a [[Grand Abbie]]{{Erf|1|141}}.&lt;br /&gt;
&lt;br /&gt;
She is a permanent resident of the [[Magic_Kingdom|Magic Kingdom]].&lt;br /&gt;
&lt;br /&gt;
Janis acts as a teacher to many, including [[Sizemore Rockwell]]. She is generous, attempting to provide a lesson gratis to [[Sizemore]] after he failed to learn anything about [[Flower Power]]. She also acts as a guru and moral compass, helping [[Sizemore]] through the difficult times [[Parson Gotti]] put him through in the [[Battle for Gobwin Knob]]. She also takes on a leadership role, organizing the response to the sudden and unexpected appearance of [[Parson]] and the [[Caster Link|Linked]] [[Casters]] from [[Gobwin Knob]].&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
===[[Marie]]===&lt;br /&gt;
&lt;br /&gt;
Janis is involved in a conspiracy with [[Marie]], the former [[Predictamancer]] of [[Faq]]. Janis believes that Marie helped to create the [[Summon Perfect Warlord Spell]] that brought [[Parson]] to [[Erfworld]] as part of a plan to end [[war]] on [[Erfworld]]. However, Janis questions Marie's judgment in giving the spell to [[Wanda]], who seems to Janis to be the very antithesis of everything she believes and stands for.&lt;br /&gt;
&lt;br /&gt;
===[[Sizemore Rockwell]]===&lt;br /&gt;
&lt;br /&gt;
{{:SizemoreJanis}}&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
Janis was probably attempting to teach [[Sizemore]] [[Flower Power]], suggesting that this is her specialty, given the large psychedelic flower in a pot near them when their training session ends.{{Erf|1|011}}&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
A couple of sources have been suggested for her name:&lt;br /&gt;
*Janis Joplin&amp;lt;sup&amp;gt;[http://en.wikipedia.org/wiki/Janis_Joplin]&amp;lt;/sup&amp;gt;, a major musician in the 60s counterculture. The psychedelic nature of her music is strongly associated with the Hippie movement.&lt;br /&gt;
*Janice Rand&amp;lt;sup&amp;gt;[http://en.wikipedia.org/wiki/Janice_Rand]&amp;lt;/sup&amp;gt;, a character from Star Trek. Sizemore used currency called [[Rand|Rands]] to pay her for teaching him.&lt;br /&gt;
*Janis Ian&amp;lt;sup&amp;gt;[http://en.wikipedia.org/wiki/Janis_Ian]&amp;lt;/sup&amp;gt;, a singer that began her career in the '60s&lt;br /&gt;
&lt;br /&gt;
Her title of [[Grand Abbie]] may come from:&lt;br /&gt;
*Abbie Hoffman&amp;lt;sup&amp;gt;[http://en.wikipedia.org/wiki/Abbie_hoffman]&amp;lt;/sup&amp;gt;, social activist and leader of the Yippie movement. He is quoted as saying, &amp;quot;Personally I always held my flower in a clenched fist.&amp;quot;&amp;lt;sup&amp;gt;[http://www.time.com/time/magazine/article/0,9171,957491,00.html]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Abbess, the female form of Abbot -- the leader of a convent&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category: Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Janis</id>
		<title>Janis</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Janis"/>
				<updated>2011-01-10T08:32:59Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
[[Image:Janis.png|center]]{{Stats&lt;br /&gt;
 |name= Janis&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |faction= [[Magic Kingdom]]&lt;br /&gt;
 |class= [[Caster]] ([[Hippiemancer]])&lt;br /&gt;
 |move=&lt;br /&gt;
 |hits=&lt;br /&gt;
 |combat=&lt;br /&gt;
 |defense=&lt;br /&gt;
 |special= &lt;br /&gt;
 |eyebook= &lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
''&amp;quot;Sizemore, you weep for those you have ended. I love you for that. You want peace. But we are popped in a world where peace is impossible.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Teaching, Patience, Hope&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' &lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 11]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Janis is a [[Hippiemancy|Hippiemancer]]{{Erf|1|011}} and a [[Grand Abbie]]{{Erf|1|141}}.&lt;br /&gt;
&lt;br /&gt;
She is a permanent resident of the [[Magic_Kingdom|Magic Kingdom]].&lt;br /&gt;
&lt;br /&gt;
Janis acts as a teacher to many, including [[Sizemore Rockwell]]. She is generous, attempting to provide a lesson gratis to [[Sizemore]] after he failed to learn anything about [[Flower Power]]. She also acts as a guru and moral compass, helping [[Sizemore]] through the difficult times [[Parson Gotti]] put him through in the [[Battle for Gobwin Knob]]. She also takes on a leadership role, organizing the response to the sudden and unexpected appearance of [[Parson]] and the [[Caster Link|Linked]] [[Casters]] from [[Gobwin Knob]].&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
===Marie===&lt;br /&gt;
&lt;br /&gt;
Janis is involved in a conspiracy with [[Marie]], the former [[Predictamancer]] of [[Faq]]. Janis believes that Marie helped to create the [[Summon Perfect Warlord Spell]] that brought [[Parson]] to [[Erfworld]] as part of a plan to end [[war]] on [[Erfworld]]. However, Janis questions Marie's judgment in giving the spell to [[Wanda]], who seems to Janis to be the very antithesis of everything she believes and stands for.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Sizemore Rockwell]]===&lt;br /&gt;
&lt;br /&gt;
{{:SizemoreJanis}}&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
Janis was probably attempting to teach [[Sizemore]] [[Flower Power]], suggesting that this is her specialty, given the large psychedelic flower in a pot near them when their training session ends.{{Erf|1|011}}&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
A couple of sources have been suggested for her name:&lt;br /&gt;
*Janis Joplin&amp;lt;sup&amp;gt;[http://en.wikipedia.org/wiki/Janis_Joplin]&amp;lt;/sup&amp;gt;, a major musician in the 60s counterculture. The psychedelic nature of her music is strongly associated with the Hippie movement.&lt;br /&gt;
*Janice Rand&amp;lt;sup&amp;gt;[http://en.wikipedia.org/wiki/Janice_Rand]&amp;lt;/sup&amp;gt;, a character from Star Trek. Sizemore used currency called [[Rand|Rands]] to pay her for teaching him.&lt;br /&gt;
*Janis Ian&amp;lt;sup&amp;gt;[http://en.wikipedia.org/wiki/Janis_Ian]&amp;lt;/sup&amp;gt;, a singer that began her career in the '60s&lt;br /&gt;
&lt;br /&gt;
Her title of [[Grand Abbie]] may come from:&lt;br /&gt;
*Abbie Hoffman&amp;lt;sup&amp;gt;[http://en.wikipedia.org/wiki/Abbie_hoffman]&amp;lt;/sup&amp;gt;, social activist and leader of the Yippie movement. He is quoted as saying, &amp;quot;Personally I always held my flower in a clenched fist.&amp;quot;&amp;lt;sup&amp;gt;[http://www.time.com/time/magazine/article/0,9171,957491,00.html]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Abbess, the female form of Abbot -- the leader of a convent&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category: Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Grandiocosmic_Strings</id>
		<title>Grandiocosmic Strings</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Grandiocosmic_Strings"/>
				<updated>2011-01-10T07:45:20Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Proposed Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Magic101}}&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Grandiocosmic Strings or G-Strings are the conduits of all magic power in Erfworld. Only [[Thinkamancer]]s, and [[Charlie]], know of their existance. The majority of (if not all) Thinkamancy [[Spell]]s are actually the Thinkamancer manipulating the G-Strings of the other [[Units]].&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
[[Wanda Firebaugh]] might have some knowledge of Grandiocosmic Strings.  Wanda is capable of handling a number of [[Magic|magicks]] outside [[Croakamancy]] including Thinkamancy [[Suggestion Spell]]s and powerful [[scroll]]s that normally require a [[caster]] of a related discipline to implement.  She also chanted the following song or poem in her attack on [[Ansom]] which hints strongly at the knowledge of threads or strings binding minds together:&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Rejoyce. Dispair. Fate does not care. &amp;lt;b&amp;gt;Each knotted mind entwined.  Each soul another's bind.&amp;lt;/b&amp;gt; And blind, though we are led, in time, we do know when to &amp;lt;b&amp;gt;cut a thread!&amp;lt;/b&amp;gt;&amp;quot;'' {{erf|1|119}} (speech impediment removed)&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&lt;br /&gt;
The term G-String could refer to a number of different [[Real World]] items including:&lt;br /&gt;
*A type of women's, or even Men's, [http://en.wikipedia.org/wiki/Gstring underware or swimware] with a piece of cloth that covers the genitals, passing between the buttocks and attaching to a band around the waist&lt;br /&gt;
*A string which held the loincloth of Native Americans.&lt;br /&gt;
*A [http://en.wikipedia.org/wiki/Musical_tuning stringed instrument's] specific string which is tuned to the musical &amp;quot;G&amp;quot; note.  This could possibly tie in with the [[Titan]]s being Elvis who was known to play a guitar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The entire notion and idea of each individual in [[Erfworld]] having strings that are the conduits of all magic power could also tie in with various [http://en.wikipedia.org/wiki/Weaving_(mythology) mythology] surrounding ideas that each life is a thread in a greater tapestry of the world which is manipulated or woven together by the people or gods themselves.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Arkentool</id>
		<title>Arkentool</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Arkentool"/>
				<updated>2011-01-10T02:47:00Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Changing the Fundamental Laws of Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Tool redirects here. For other uses, see [[tool_(disambiguation)|tool (disambiguation)]]&lt;br /&gt;
=Canon=&lt;br /&gt;
&lt;br /&gt;
Arkentools are a group of [[Artifacts]] believed to be created by the [[Titans]] of Ark. They are sometimes referred to as &amp;quot;the tools of the Titans&amp;quot;.{{erf|1|020}} {{erf|1|004}} While useful on their own, their true power is revealed when they are attuned to their user. The Arkentools look different from most objects in the world; they resemble three-dimensional computer-generated images.&lt;br /&gt;
&lt;br /&gt;
[[Parson]]'s first [[Stupid Meal]] says there are four known Arkentools.{{erf|1|039}}&lt;br /&gt;
&lt;br /&gt;
The Arkentools seen so far are:&lt;br /&gt;
*the [[Arkenhammer]]&lt;br /&gt;
*the [[Arkenpliers]]&lt;br /&gt;
*the [[Arkendish]]&lt;br /&gt;
&lt;br /&gt;
The fourth Arkentool has yet to be revealed. &lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Attunement is governed by [[Fate]] [[magic]]. {{erf|1|022}}&lt;br /&gt;
&lt;br /&gt;
[[Stanley]] took the title of Tool because he felt that he was destined to collect the Arkentools{{erf|1|020}}; however, recently, his failure to reach [[Faq]] has left him in doubt as to his destiny. [[Wanda]]'s attunement to the [[Arkenpliers]] has also cast doubt on his belief system, making him uncharacteristically cautious about demanding anything of those that work for him.&lt;br /&gt;
&lt;br /&gt;
The [[Main Page|Erfwiki]] is also a Tool, but whether it exists within [[Erfworld]] in addition to its known [[Real World|Stupidworld-Prime]] incarnation remains to be seen.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
==The Fourth Arkentool==&lt;br /&gt;
It is possible the fourth arkentool relates to [[Retconjuration]], perhaps being called the Arkenpen, having the ability to 'rewrite' or 'retcon' parts of erfworld. Another theory is that the fourth Arkentool will relate to dirtamancy (thus being the Arkenshovel).&lt;br /&gt;
&lt;br /&gt;
Additionally it is possible that Parson may be the fourth Arkentool given that at the start of book one he was in the process of designing a game very similar to 'erfworld'. This would possibly explain his ability to 'break' certain game rules in the same way that Arkentools have been said to be 'game-breakers'&lt;br /&gt;
&lt;br /&gt;
==Attunement==&lt;br /&gt;
[[Sylvia]]'s recounting of when she touched the [[Arkenpliers]] {{erf|2|T29}} and its contrast with [[Ossomer]]'s memories indicates that it may be possible for any non-royal commander to attune to any tool.  It may simply be that the current wielders are simply the first non royals to wield them and survive.  It's also possible that the wielder has to be a non-Royal Warlord; Stanley was a non-Royal Warlord, and Wanda's Croakamancy-derived ability to command Uncroaked in battle may be close enough to qualify.&lt;br /&gt;
&lt;br /&gt;
==Name==&lt;br /&gt;
&lt;br /&gt;
The Arkenstone was the name of a large and valuable dwarven gemstone in J.R.R. Tolkien's ''The Hobbit''.  Tolkien took the name from Old English: eorcen-stán (also spelled eorcnan-stán, earcen-stán, etc.), or Old Norse jarkna-steinn, meaning &amp;quot;precious stone&amp;quot;.  Thus, &amp;quot;arken&amp;quot; by itself might be interpreted to mean &amp;quot;precious&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Associated Discipline==&lt;br /&gt;
&lt;br /&gt;
Given that the [[Arkendish]] provides &amp;quot;unmatched&amp;quot; [[Thinkamancy]] and the [[Arkenpliers]] provide clearly unequalled [[Croakamancy]], many readers feel that there is an associated Discipline for the other two Arkentools. Exactly ''which'' disciplines these are is still a matter of intense debate. For instance, some readers suspect that all the Arkentools are associated with [[Fate]]-aligned disciplines, given that this pattern fits both the Arkendish and Arkenpliers, and that Fate is thought by Ansom and Wanda to be the determining factor in a [[Unit]]'s attunement to the artifact. However, this is not universally agreed upon, given the difficulties with assigning a Fate-aligned discipline to the Arkenhammer. (See [[Arkenhammer#Associated_Discipline_Debate|this article]] for a detailed discussion of the [[Arkenhammer]]'s possible associated disciplines, with arguments for and against each.)&lt;br /&gt;
&lt;br /&gt;
There has been [[Mathamancy Bracer|speculation]] that Parson's mathamancy bracer is a mathamancy-based Arkentool as it has many similar ability giving features. It is also possible that Parson's watch-calculator itself is an Arkentool.&lt;br /&gt;
&lt;br /&gt;
==Real World References and their Implications==&lt;br /&gt;
&lt;br /&gt;
It was pointed out that several characters have names that alludes to companies around the world that manufacture tools:&lt;br /&gt;
*[http://www.stanleytools.com/ Stanley] manufactures hand tools&lt;br /&gt;
*[http://www.wanda-tools.net/ Zhejiang Wanda Tools Co. Ltd] specializes in making pliers&lt;br /&gt;
*[http://www.dishnetwork.com/ Dish Network] formed by Charles W. &amp;quot;Charlie&amp;quot; Ergen  provides satellite television service in the United States&lt;br /&gt;
&lt;br /&gt;
There is a company named [http://rockwelltools.com/ Rockwell] that manufactures tools.  It is also worth noting that one of the earliest [http://www.freepatentsonline.com/1449702.html patents] for a shovel design was given to James B. Sizemore. It has thus been suggested by some readers that the fourth Arkentool might be an Arkenshovel and be given to the character [[Sizemore Rockwell]].&lt;br /&gt;
&lt;br /&gt;
It was (half) humorously suggested that [[the fourth Arkentool]] should be named Arkensaw - just for [http://en.wikipedia.org/wiki/Arkansas the fun] of it.&lt;br /&gt;
&lt;br /&gt;
==Relation to Units==&lt;br /&gt;
&lt;br /&gt;
It is probable that each Arkentool has an associated special Unit. The Arkenhammer permits the taming of [[Dwagons]], and the Arkenpliers create '[[decrypted]]'. Most readers agree that the Arkendish is probably involved with creating [[Archons]]. Few sides can [[pop]] Archons and [[Charlescomm]] is the only side that can pop them at a rate of up to 1.5 per turn.{{blog|2009|10|summer-updates-%e2%80%93-046}} So far, the main effect of the Arkentools on [[Erfworld]] seems to be to alter the demographics of Erfworld's population, by increasing the numbers of [[Archons]], [[Dwagons]] and [[Decrypted]].  --Speculation--  It may be that the Arkenshovel, if it is in fact the fourth Arkentool, may give the wielder the ability to summon and control [[Daemons]], although there is no evidence of this presented so far.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:black; color:white; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:gray; width:100px&amp;quot; |Arkentool||style=&amp;quot;background:gray; width:125px&amp;quot; |Special [[Unit]]||style=&amp;quot;background:gray; width:200px&amp;quot; |Associated Discipline||style=&amp;quot;background:gray; width:100px&amp;quot; |Associated Axis||style=&amp;quot;background:gray; width:125px&amp;quot; |Associated Elements&lt;br /&gt;
|- style=&amp;quot;background:white; color:black&amp;quot;&lt;br /&gt;
|[[Arkenhammer]]||[[Dwagons]]||Disputed||Unknown||Unknown&lt;br /&gt;
|- style=&amp;quot;background:white; color:black&amp;quot;&lt;br /&gt;
|[[Arkenpliers]]||[[Decrypted]]||[[Croakamancy]]||[[Fate]]||[[Motion]] &amp;amp; [[Matter]]&lt;br /&gt;
|- style=&amp;quot;background:white; color:black&amp;quot;&lt;br /&gt;
|[[Arkendish]]||[[Archons]]||[[Thinkamancy]]||[[Fate]]||[[Life]] &amp;amp; [[Motion]]&lt;br /&gt;
|- style=&amp;quot;background:white; color:black&amp;quot;&lt;br /&gt;
|&amp;quot;Arkenshovel&amp;quot; (speculation)||Superior [[Golems]]?||Possibly [[Dirtamancy]] and/or [[Changemancy]]?||[[Erf]] or [[Fate]]||[[Matter]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I think we're missing some obvious speculation here. The [[Main Page]] says the wiki is a tool. Is there any reason it can't exist in [[Erfworld]] too? Perhaps as some book with special power beyond it's encyclopedic knowledge.&lt;br /&gt;
&lt;br /&gt;
==Changing the Fundamental Laws of Magic==&lt;br /&gt;
&lt;br /&gt;
The inhabitants of the [[Magic Kingdom]] are not simply concerned about [[Wanda]]'s actions because of their political implications. There is a widespread theoretical consensus, which [[Sizemore]] shares, that she is extending [[Croakamancy]] to the [[Life]] axis. Is [[Charlie]] and the Arkendish extending  [[Thinkamancy]] to the [[Matter]] axis by creating so many [[Archons]] who can use Thinkamancy? Does [[Stanley]]'s army of [[Dwagons]] alter Erfworld's magical laws in a third way?&lt;br /&gt;
&lt;br /&gt;
==Purpose within Erfworld==&lt;br /&gt;
[[Janis]] believes that [[Parson Gotti|Parson's]] outside the box approach to combat is going to &amp;quot;break&amp;quot; Erfworld and bring an end to the continual warfare{{erf|1|141}} &amp;amp;mdash; it is apparently more than coincidence that the Arkentools are coming into play around the time Parson arrived in Erfworld. As Erfworld is based on strategy game mechanics, the Arkentools themselves seem to be what are often called &amp;quot;game breakers&amp;quot; &amp;amp;ndash; special abilities, units or items which confer an unfair/unbalanced advantage to the side that possesses them making them exceedingly difficult to counter. It seems plausible then, that the &amp;quot;fate magic&amp;quot; alluded to surround the Arkentools is to bring all four together and somehow break Erfworld itself using them (e.g. rewriting the rules into something closer to the [[Real World]]). The common phrase &amp;quot;Tools of the Titans&amp;quot; adds to this possibility by implying that the Arkentools are the tools by which Erfworld was originally built.&lt;br /&gt;
&lt;br /&gt;
A theory for how this can be done is to use the Arkendish to form a [[Caster link]] between the wielders of the other 3 Arkentools (creating the first ever 4 caster link in Erfworld's history), the power of the tools and the link combined allows the participants to reshape the entire Erfworld itself. This would work in a similar kind of way to the volcano link (&amp;quot;I actually modified the terrain type, like a Titan&amp;quot;{{erf|1|142|6}}) without the raw destruction. The obvious problem with this idea is that Stanley is not a caster as far as we know; there are several workarounds for this including the plot allowing him to become a caster, he may be killed and end up passing the hammer to someone who is a caster or (because this is a unique circumstance) the Arkendish link may be able to include non-casters.&lt;br /&gt;
&lt;br /&gt;
==Relative Complexity==&lt;br /&gt;
Of the three arkentools we've seen so far, they have been of increasing levels of complexity.&lt;br /&gt;
&lt;br /&gt;
On the low end, there is the Hammer. Simple. Straightforward. A thing on the end of a stick to let you hit things better. Next is the Pliers. Moving parts, but still pretty simple. Two parts held together to help you pinch things. Then there's a leap up to a satellite dish. Power sources, invisible waves and rays, all to aid in communication. The fourth tool... is still a mystery. Roughly though, we can place it in one of three positions then: Even Simpler, the Missing Step, or Clarke's Model.&lt;br /&gt;
&lt;br /&gt;
*Even Simpler would place it below the hammer in terms of complexity. Where the Hammer is a thing on a stick, the fourth tool would be... a stick. Or a thing. A single piece tool with a minimum of crafting in it. An awl, a chisel, a screwdriver... maybe even an anvil.&lt;br /&gt;
*The Missing Step would place it between the Pliers and the Dish. Something to bridge the gap from the purely physical nature of the Pliers to the pure energy nature of the Dish. Perhaps something involving springs and gears, clockwork or steam. An engine, perhaps? This seems unlikely, though.&lt;br /&gt;
*Clarke's Model would put it beyond the Dish. Considering the increasing size of the disparity in complexity in going from Hammer to Pliers to Satellite Dish, the next step would be so great as to surpass all levels of technology that currently exist, or that could exist in the foreseeable near future. To us, the reader, it would appear simply as... magic. And in a world where magic is not uncommon, that might be the hardest tool of all to pinpoint.&lt;br /&gt;
&lt;br /&gt;
That being said,  a guess as to what it might be... the portals. The fourth Arkentool is a transporter system, either formerly attuned to the founder of the Magic Kingdom or currently to someone inside it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Arkentool</id>
		<title>Arkentool</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Arkentool"/>
				<updated>2011-01-10T02:44:59Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Speculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Tool redirects here. For other uses, see [[tool_(disambiguation)|tool (disambiguation)]]&lt;br /&gt;
=Canon=&lt;br /&gt;
&lt;br /&gt;
Arkentools are a group of [[Artifacts]] believed to be created by the [[Titans]] of Ark. They are sometimes referred to as &amp;quot;the tools of the Titans&amp;quot;.{{erf|1|020}} {{erf|1|004}} While useful on their own, their true power is revealed when they are attuned to their user. The Arkentools look different from most objects in the world; they resemble three-dimensional computer-generated images.&lt;br /&gt;
&lt;br /&gt;
[[Parson]]'s first [[Stupid Meal]] says there are four known Arkentools.{{erf|1|039}}&lt;br /&gt;
&lt;br /&gt;
The Arkentools seen so far are:&lt;br /&gt;
*the [[Arkenhammer]]&lt;br /&gt;
*the [[Arkenpliers]]&lt;br /&gt;
*the [[Arkendish]]&lt;br /&gt;
&lt;br /&gt;
The fourth Arkentool has yet to be revealed. &lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Attunement is governed by [[Fate]] [[magic]]. {{erf|1|022}}&lt;br /&gt;
&lt;br /&gt;
[[Stanley]] took the title of Tool because he felt that he was destined to collect the Arkentools{{erf|1|020}}; however, recently, his failure to reach [[Faq]] has left him in doubt as to his destiny. [[Wanda]]'s attunement to the [[Arkenpliers]] has also cast doubt on his belief system, making him uncharacteristically cautious about demanding anything of those that work for him.&lt;br /&gt;
&lt;br /&gt;
The [[Main Page|Erfwiki]] is also a Tool, but whether it exists within [[Erfworld]] in addition to its known [[Real World|Stupidworld-Prime]] incarnation remains to be seen.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
==The Fourth Arkentool==&lt;br /&gt;
It is possible the fourth arkentool relates to [[Retconjuration]], perhaps being called the Arkenpen, having the ability to 'rewrite' or 'retcon' parts of erfworld. Another theory is that the fourth Arkentool will relate to dirtamancy (thus being the Arkenshovel).&lt;br /&gt;
&lt;br /&gt;
Additionally it is possible that Parson may be the fourth Arkentool given that at the start of book one he was in the process of designing a game very similar to 'erfworld'. This would possibly explain his ability to 'break' certain game rules in the same way that Arkentools have been said to be 'game-breakers'&lt;br /&gt;
&lt;br /&gt;
==Attunement==&lt;br /&gt;
[[Sylvia]]'s recounting of when she touched the [[Arkenpliers]] {{erf|2|T29}} and its contrast with [[Ossomer]]'s memories indicates that it may be possible for any non-royal commander to attune to any tool.  It may simply be that the current wielders are simply the first non royals to wield them and survive.  It's also possible that the wielder has to be a non-Royal Warlord; Stanley was a non-Royal Warlord, and Wanda's Croakamancy-derived ability to command Uncroaked in battle may be close enough to qualify.&lt;br /&gt;
&lt;br /&gt;
==Name==&lt;br /&gt;
&lt;br /&gt;
The Arkenstone was the name of a large and valuable dwarven gemstone in J.R.R. Tolkien's ''The Hobbit''.  Tolkien took the name from Old English: eorcen-stán (also spelled eorcnan-stán, earcen-stán, etc.), or Old Norse jarkna-steinn, meaning &amp;quot;precious stone&amp;quot;.  Thus, &amp;quot;arken&amp;quot; by itself might be interpreted to mean &amp;quot;precious&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Associated Discipline==&lt;br /&gt;
&lt;br /&gt;
Given that the [[Arkendish]] provides &amp;quot;unmatched&amp;quot; [[Thinkamancy]] and the [[Arkenpliers]] provide clearly unequalled [[Croakamancy]], many readers feel that there is an associated Discipline for the other two Arkentools. Exactly ''which'' disciplines these are is still a matter of intense debate. For instance, some readers suspect that all the Arkentools are associated with [[Fate]]-aligned disciplines, given that this pattern fits both the Arkendish and Arkenpliers, and that Fate is thought by Ansom and Wanda to be the determining factor in a [[Unit]]'s attunement to the artifact. However, this is not universally agreed upon, given the difficulties with assigning a Fate-aligned discipline to the Arkenhammer. (See [[Arkenhammer#Associated_Discipline_Debate|this article]] for a detailed discussion of the [[Arkenhammer]]'s possible associated disciplines, with arguments for and against each.)&lt;br /&gt;
&lt;br /&gt;
There has been [[Mathamancy Bracer|speculation]] that Parson's mathamancy bracer is a mathamancy-based Arkentool as it has many similar ability giving features. It is also possible that Parson's watch-calculator itself is an Arkentool.&lt;br /&gt;
&lt;br /&gt;
==Real World References and their Implications==&lt;br /&gt;
&lt;br /&gt;
It was pointed out that several characters have names that alludes to companies around the world that manufacture tools:&lt;br /&gt;
*[http://www.stanleytools.com/ Stanley] manufactures hand tools&lt;br /&gt;
*[http://www.wanda-tools.net/ Zhejiang Wanda Tools Co. Ltd] specializes in making pliers&lt;br /&gt;
*[http://www.dishnetwork.com/ Dish Network] formed by Charles W. &amp;quot;Charlie&amp;quot; Ergen  provides satellite television service in the United States&lt;br /&gt;
&lt;br /&gt;
There is a company named [http://rockwelltools.com/ Rockwell] that manufactures tools.  It is also worth noting that one of the earliest [http://www.freepatentsonline.com/1449702.html patents] for a shovel design was given to James B. Sizemore. It has thus been suggested by some readers that the fourth Arkentool might be an Arkenshovel and be given to the character [[Sizemore Rockwell]].&lt;br /&gt;
&lt;br /&gt;
It was (half) humorously suggested that [[the fourth Arkentool]] should be named Arkensaw - just for [http://en.wikipedia.org/wiki/Arkansas the fun] of it.&lt;br /&gt;
&lt;br /&gt;
==Relation to Units==&lt;br /&gt;
&lt;br /&gt;
It is probable that each Arkentool has an associated special Unit. The Arkenhammer permits the taming of [[Dwagons]], and the Arkenpliers create '[[decrypted]]'. Most readers agree that the Arkendish is probably involved with creating [[Archons]]. Few sides can [[pop]] Archons and [[Charlescomm]] is the only side that can pop them at a rate of up to 1.5 per turn.{{blog|2009|10|summer-updates-%e2%80%93-046}} So far, the main effect of the Arkentools on [[Erfworld]] seems to be to alter the demographics of Erfworld's population, by increasing the numbers of [[Archons]], [[Dwagons]] and [[Decrypted]].  --Speculation--  It may be that the Arkenshovel, if it is in fact the fourth Arkentool, may give the wielder the ability to summon and control [[Daemons]], although there is no evidence of this presented so far.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:black; color:white; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:gray; width:100px&amp;quot; |Arkentool||style=&amp;quot;background:gray; width:125px&amp;quot; |Special [[Unit]]||style=&amp;quot;background:gray; width:200px&amp;quot; |Associated Discipline||style=&amp;quot;background:gray; width:100px&amp;quot; |Associated Axis||style=&amp;quot;background:gray; width:125px&amp;quot; |Associated Elements&lt;br /&gt;
|- style=&amp;quot;background:white; color:black&amp;quot;&lt;br /&gt;
|[[Arkenhammer]]||[[Dwagons]]||Disputed||Unknown||Unknown&lt;br /&gt;
|- style=&amp;quot;background:white; color:black&amp;quot;&lt;br /&gt;
|[[Arkenpliers]]||[[Decrypted]]||[[Croakamancy]]||[[Fate]]||[[Motion]] &amp;amp; [[Matter]]&lt;br /&gt;
|- style=&amp;quot;background:white; color:black&amp;quot;&lt;br /&gt;
|[[Arkendish]]||[[Archons]]||[[Thinkamancy]]||[[Fate]]||[[Life]] &amp;amp; [[Motion]]&lt;br /&gt;
|- style=&amp;quot;background:white; color:black&amp;quot;&lt;br /&gt;
|&amp;quot;Arkenshovel&amp;quot; (speculation)||Superior [[Golems]]?||Possibly [[Dirtamancy]] and/or [[Changemancy]]?||[[Erf]] or [[Fate]]||[[Matter]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I think we're missing some obvious speculation here. The [[Main Page]] says the wiki is a tool. Is there any reason it can't exist in [[Erfworld]] too? Perhaps as some book with special power beyond it's encyclopedic knowledge.&lt;br /&gt;
&lt;br /&gt;
==Changing the Fundamental Laws of Magic==&lt;br /&gt;
&lt;br /&gt;
The inhabitants of the [[Magic Kingdom]] are not simply concerned about [[Wanda]]'s actions because of their political implications. There is a widespread theoretical consensus, which [[Sizemore]] shares, that she is extending [[Croakamancy]] to the [[Life]] [[axis]]. Is [[Charlie]] and the Arkendish extending  [[Thinkamancy]] to the [[Matter]] axis by creating so many [[Archons]] who can use Thinkamancy? Does [[Stanley]]'s army of [[Dwagons]] alter Erfworld's magical laws in a third way?   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Purpose within Erfworld==&lt;br /&gt;
[[Janis]] believes that [[Parson Gotti|Parson's]] outside the box approach to combat is going to &amp;quot;break&amp;quot; Erfworld and bring an end to the continual warfare{{erf|1|141}} &amp;amp;mdash; it is apparently more than coincidence that the Arkentools are coming into play around the time Parson arrived in Erfworld. As Erfworld is based on strategy game mechanics, the Arkentools themselves seem to be what are often called &amp;quot;game breakers&amp;quot; &amp;amp;ndash; special abilities, units or items which confer an unfair/unbalanced advantage to the side that possesses them making them exceedingly difficult to counter. It seems plausible then, that the &amp;quot;fate magic&amp;quot; alluded to surround the Arkentools is to bring all four together and somehow break Erfworld itself using them (e.g. rewriting the rules into something closer to the [[Real World]]). The common phrase &amp;quot;Tools of the Titans&amp;quot; adds to this possibility by implying that the Arkentools are the tools by which Erfworld was originally built.&lt;br /&gt;
&lt;br /&gt;
A theory for how this can be done is to use the Arkendish to form a [[Caster link]] between the wielders of the other 3 Arkentools (creating the first ever 4 caster link in Erfworld's history), the power of the tools and the link combined allows the participants to reshape the entire Erfworld itself. This would work in a similar kind of way to the volcano link (&amp;quot;I actually modified the terrain type, like a Titan&amp;quot;{{erf|1|142|6}}) without the raw destruction. The obvious problem with this idea is that Stanley is not a caster as far as we know; there are several workarounds for this including the plot allowing him to become a caster, he may be killed and end up passing the hammer to someone who is a caster or (because this is a unique circumstance) the Arkendish link may be able to include non-casters.&lt;br /&gt;
&lt;br /&gt;
==Relative Complexity==&lt;br /&gt;
Of the three arkentools we've seen so far, they have been of increasing levels of complexity.&lt;br /&gt;
&lt;br /&gt;
On the low end, there is the Hammer. Simple. Straightforward. A thing on the end of a stick to let you hit things better. Next is the Pliers. Moving parts, but still pretty simple. Two parts held together to help you pinch things. Then there's a leap up to a satellite dish. Power sources, invisible waves and rays, all to aid in communication. The fourth tool... is still a mystery. Roughly though, we can place it in one of three positions then: Even Simpler, the Missing Step, or Clarke's Model.&lt;br /&gt;
&lt;br /&gt;
*Even Simpler would place it below the hammer in terms of complexity. Where the Hammer is a thing on a stick, the fourth tool would be... a stick. Or a thing. A single piece tool with a minimum of crafting in it. An awl, a chisel, a screwdriver... maybe even an anvil.&lt;br /&gt;
*The Missing Step would place it between the Pliers and the Dish. Something to bridge the gap from the purely physical nature of the Pliers to the pure energy nature of the Dish. Perhaps something involving springs and gears, clockwork or steam. An engine, perhaps? This seems unlikely, though.&lt;br /&gt;
*Clarke's Model would put it beyond the Dish. Considering the increasing size of the disparity in complexity in going from Hammer to Pliers to Satellite Dish, the next step would be so great as to surpass all levels of technology that currently exist, or that could exist in the foreseeable near future. To us, the reader, it would appear simply as... magic. And in a world where magic is not uncommon, that might be the hardest tool of all to pinpoint.&lt;br /&gt;
&lt;br /&gt;
That being said,  a guess as to what it might be... the portals. The fourth Arkentool is a transporter system, either formerly attuned to the founder of the Magic Kingdom or currently to someone inside it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Charlie</id>
		<title>Charlie</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Charlie"/>
				<updated>2011-01-10T01:54:29Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Proposed Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Charlie&lt;br /&gt;
 |race=&lt;br /&gt;
 |faction= [[Charlescomm]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |class= [[Ruler]] ([[Overlord]])&lt;br /&gt;
 |level= &lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= [[Arkendish]],&lt;br /&gt;
 |eyebook= CharlsNChrg&lt;br /&gt;
 |booksound= Ta-da!&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
''&amp;quot;May I call you...'' &amp;quot;mind slave?&amp;quot;''&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Getting Paid, Shrewd Dealing, Knowing Things, Pulling [[G Strings]]&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Bad Reputation, Underestimating Opponents, Acting Like A Bastard, Opposed by all [[Thinkamancers]]&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 42]] (voiceover dialog only); [[LIAB 39]] (presence represented by various avatars)&lt;br /&gt;
&lt;br /&gt;
Charlie is the [[Ruler]] of [[Charlescomm]], a [[Side]] in [[Erfworld]]. Charlie is not [[Royal]], so he is an [[Overlord]].  The following is known from the decrypted [[Archons]]: Charlescomm is the only city possessed by Charlies side and is level 5; Charlie pops only Archons, of which he had just over 600 at the time of TBfGK; the only other units who are permanently on his side are golems, of which there were about 700 at the time of TBfGK; Charlie often hires casters from the Magic Kingdom for specific jobs, though he does not pop them.&lt;br /&gt;
 &lt;br /&gt;
Charlie is attuned to a powerful [[artifact]] - the [[Arkendish]], one of four known [[Arkentools]]. &lt;br /&gt;
&lt;br /&gt;
Other than these facts, nothing else is known about Charlie. He apparently never leaves the main tower of Charlescomm, where he lives with a personal guard of Archons who are rarely seen by any of Charlescomm's normal soldiers. All communication with Archons or clients is done through the Arkendish, where Charlie only manifests as a &amp;quot;calm male voice&amp;quot; sometimes accompanied with &amp;quot;a slowly changing pattern of soothing colors.&amp;quot; {{blog|2009|10|summer-updates-041}} All existing Charlescomm units have popped during Charlie's rule, and none of them know where Charlie came from beforehand or where he acquired the Arkendish from. Charlie does not permit questions about himself, from either his units or clients. {{blog|2009|10|summer-updates-–-046}}&lt;br /&gt;
&lt;br /&gt;
Charlie has made a magical deal with [[Parson]] and has the ability to force Parson to make twelve [[mathamancy]] calculations on Parson's [[Mathamancy Bracer]].  So far, Charlie has spent four of these on:&lt;br /&gt;
&lt;br /&gt;
*Two calculations on the strength of Gobwin Knob vs. hypothetical Archon attacks.  These calculations were requested immediately after the deal was made.{{erf|1|103}}&lt;br /&gt;
*One calculation on the odds of Gobwin Knob still standing after at the end of the current [[turn]].{{erf|1|105}}&lt;br /&gt;
*One calculation on the odds that forfeiting the eight remaining calculations would be a fair exchange for learning [[decrypted|why the Archon units lost at Gobwin Knob now fight for Stanley]]. The calculation (a 4.14% chance of the exchange being worth it) led Charlie to refuse the deal. This calculation backfired: it taught Parson how to use his bracer to perform sophisticated calculations (and meta-calculations) on abstract future events.{{blog|2009|10|summer-updates-039}}&lt;br /&gt;
&lt;br /&gt;
===Charlie's Rules===&lt;br /&gt;
The [[Archon]]s in Charlie's employ have to follow a set of rules.   They are somewhat reminiscent of the [http://memory-alpha.org/en/wiki/Rules_of_Acquisition Ferengi Rules of Acquisition] though, given Rule #3, not ''quite'' as extreme.  The comparison is loose, at best, and there has been no in comic comparison by Parson yet.  The following rules are known:&lt;br /&gt;
* Charlie's Rule #3: We are in the business of solving problems for our clients. Corollary: Creating problems for our clients creates business.&lt;br /&gt;
* Charlie's Rule #15: Some things are more important than money. COROLLARY: Most things are not more important than money.&lt;br /&gt;
* Charlie's Rule #19: Charlie's rules need to be bent sometimes. (Presumed Corollary: Most of the time Charlie's rules do not need to be bent.)&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&lt;br /&gt;
====The [[Magic Kingdom]]====&lt;br /&gt;
Charlie maintains an excellent reputation as an employer with most of the inhabitants of The [[Magic Kingdom]].{{blog|2009|10|summer-updates-–-046}}&lt;br /&gt;
&lt;br /&gt;
====[[Temple of the Thinkamancers]]====&lt;br /&gt;
&lt;br /&gt;
However, the Thinkamancers of the Magic Kingdom , led by The [[Great Minds that Think Alike]], oppose Charlie because he knows too many of their secrets about [[Thinkamancy]]. The Thinkamancers may have helped create the [[Perfect Warlord Spell]] as part of their plan to eliminate Charlie.&lt;br /&gt;
&lt;br /&gt;
====[[Wanda]]====&lt;br /&gt;
[[Wanda]]'s attunement to the [[Arkenpliers]] poses a very serious threat to Charlie's existence.  As long as [[combat|War]] is simply a matter of different [[sides]] competing for economic resources, then most [[Royal]]s will not hesitate to hire a non-[[royal]] [[Mercenary]] like Charlie, if it seems profitable to do so. But by allowing [[Ansom]] to spread the idea that there is an inherent ideological conflict between [[Royal]]s and [[Units]] [[attuned]] to the [[Arkentool]]s, [[Wanda]] damaged [[Charlie]]'s ability to persuade [[Royal]]s to hire him.&lt;br /&gt;
&lt;br /&gt;
Charlie's primary objective at the [[Assault on Jetstone]] was to have [[Wanda]] [[croak]]ed, in order to discredit [[Toolism]]. But [[Jillian]]'s revelation that Wanda does not hate Charlie and would probably even be willing to work for him could dramatically change Charlie's relationship with Wanda.&lt;br /&gt;
&lt;br /&gt;
====[[Parson Gotti]]====&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Charlie Relationship}}&lt;br /&gt;
&lt;br /&gt;
====[[Jillian Zamussels|Queen Jillian]]====&lt;br /&gt;
&lt;br /&gt;
{{:Jillian-Charlie Relationship}}&lt;br /&gt;
&lt;br /&gt;
====[[Prince Tramennis]]====&lt;br /&gt;
&lt;br /&gt;
Charlie sees Tramennis as someone he could potentially work with. He's given Tramennis most of the information he has on [[Parson]] for free, and offered a sufficiently large reward for [[croaking]] or capturing the [[Archon]]s who were [[decrypted]] to allow Tramennis to become [[Jetstone]]'s [[heir]]. If he could establish a strong enough working relationship with Tramennis, he might decide to end his secret alliance with [[Jillian]], who has shown herself to be dangerously unpredictable. Unfortunately for Charlie, though, Tramennis is proving to be as willful about following his own agenda as Jillian. He has decided to ignore Charlie's strong recommendation that he not [[parley]] with [[Gobwin Knob]].&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
The [[Arkendish]] gives him unmatched abilities in [[Thinkamancy]]{{erf|1|088}}, but the extent of these abilities is not described. It may explain his ability to hack into the supposedly secure [[Eyebook|Eyebooks]].{{erf|1|100}} It may also explain his understanding of Parson's [[Real World]] leetspeak chat lingo in [[Eyebook]] messages, if its power extends to reading surface thoughts at long range, or through the Eyebook which already provides that function, though his largely unknown background from before his possession of the Arkendish might hold that explanation. If the [[Arkendish]] can intercept messages sent by other [[Thinkamancer]]s, it would explain how he learned that Queen [[Jillian]] had rebuilt [[Faq]]. &lt;br /&gt;
&lt;br /&gt;
[[Maggie]] and some other people in Erfworld consider Charlie enigmatic and bizarre.{{erf|1|088}} Stanley the Plaid has, in Wanda's words, a &amp;quot;strong personal dislike for Charlie.&amp;quot;{{erf|1|043}}&lt;br /&gt;
&lt;br /&gt;
It is possible that Charlie is actually from [[Parson's World]]. This would also explain his understanding of Parson's references. It would also explain his &amp;quot;playing style&amp;quot;: a power-player with cheat codes (the Arkendish) creating an unbalanced side (Charlescomm, with no farms or mines or regular troops) and a highly-specialized unbalanced unit-class (the Archons).&lt;br /&gt;
&lt;br /&gt;
Charlie is not a loyal person as the term is normally used, and is content to play just about all [[Side]]s so that he ends up maximizing his [[Side]]'s gain during a negotiation; however, to protect Charlescomm's reputation, he does not break alliances outright, nor will he abandon an Alliance that has ended a contract. He has been known to make his services prohibitively expensive, in order to avoid the appearance that he is contracting with the [[Side]] opposing a previous employer in a conflict. This is inconsistent with normal mercenary behavior, and may help explain the confusion other Erfworlders have concerning his reliability.&lt;br /&gt;
&lt;br /&gt;
Charlie provides his employees with significant freedom in providing their services to clients. Employees are permitted to provide freebies or not, at their own discretion.&lt;br /&gt;
&lt;br /&gt;
Charlie seems to be pretty good at remembering his underlings' names, as opposed to Stanley, at least when remembering his archons' names.&lt;br /&gt;
&lt;br /&gt;
After the Battle of [[Gobwin Knob]], most of the members of the [[Royal Crown Coalition]] believe he is working with [[Stanley]] and refuse to deal with him. However, he has managed to form a tentative alliance with Queen [[Jillian]].&lt;br /&gt;
&lt;br /&gt;
Parson suspects that Charlie is directly behind the gobwins being missing from Gobwin Knob. This might be a form of psychological subterfuge to undermine Parson's role in GK's affairs, as Charlie and Parson are intellectual adversaries, while Ansom, the current chief warlord is more of a nuisance. Given Stanley the Tool's responses, this seems the most likely explanation.&lt;br /&gt;
&lt;br /&gt;
If there are any male [[Archon]]s in Charlie's service, then one of them may be named Bosley.&lt;br /&gt;
&lt;br /&gt;
Though Charlie is universally referred to by male pronouns, it may be that &amp;quot;he&amp;quot; is in fact female. In {{blog|2010|03|book-2-–-text-updates-018|Book 2 Text Update 18|inline=yes}}, the video [[Thinkagram]] shown to [[Prince]] [[Sammy]] flickers to a &amp;quot;ghostly female face&amp;quot; before settling on the city of Haggar. Since Charlie communicates directly via the Arkendish and not through a Thinkamancer unit, there should be no one else in the Thinkagram circuit, so it is plausible that this female face belonged to Charlie. (Hiding even gender, as a detail of personal identity, would be very much in character for Charlie.) Alternatively, it could have just been the Archon spying on Haggar's capital &amp;amp;mdash; Charlie called the Archon (causing her face to appear briefly for the outgoing thinkagram) and asked her to open a thinkagram to him so that he could relay what she was seeing to Prince Sammy &amp;quot;live&amp;quot;. [This doesn't rule out Charlie being female of course but this particular piece of evidence is not very strong.]&lt;br /&gt;
&lt;br /&gt;
Charlie may have spies in the Magic Kingdom. The dossier on Parson that Charlie gave to Prince Tramennis spoke of Parson entering the Magic Kingdom. The only way he could have acquired this information is if someone in the Magic Kingdom told him. (That same briefing spoke of Parson as ''being'' a Mathamancer, making no mention of Parson's Bracer. It's possible that Charlie still has plans to steal the Bracer for himself, or simply doesn't want Tramennis or his side knowing about the bracer.)&lt;br /&gt;
&lt;br /&gt;
Some Erfworld fans postulate that Charlie isn't a unit attuned to the Arkendish, but is the Dish itself.&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
Charlie and Charlie's [[Archon]]s are references to a television series [http://en.wikipedia.org/wiki/Charlie%27s_Angels Charlie's Angels] featuring 3 young women working as private investigators for their boss, Charlie, whose face is never seen on screen. If this homage continues, we will never see Charlie's face, though we may catch sight of extremities or a silhouette.&lt;br /&gt;
&lt;br /&gt;
His [[eyebook]] name is based on the title of the show [http://en.wikipedia.org/wiki/Charles_in_Charge Charles in Charge].&lt;br /&gt;
&lt;br /&gt;
When Parson first contacts Charlie via Thinkamancy{{erf|1|088}}, the mental picture in Parson's head (red jumpsuit, black background) is a duplicate of the &amp;quot;telepathy&amp;quot; used in the television series [http://en.wikipedia.org/wiki/Mork_%26_Mindy Mork &amp;amp;amp; Mindy], when Mork is conversing with his superior, Orson.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Charlie</id>
		<title>Charlie</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Charlie"/>
				<updated>2011-01-10T01:48:21Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Temple of the Thinkamancers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Charlie&lt;br /&gt;
 |race=&lt;br /&gt;
 |faction= [[Charlescomm]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |class= [[Ruler]] ([[Overlord]])&lt;br /&gt;
 |level= &lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= [[Arkendish]],&lt;br /&gt;
 |eyebook= CharlsNChrg&lt;br /&gt;
 |booksound= Ta-da!&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
''&amp;quot;May I call you...'' &amp;quot;mind slave?&amp;quot;''&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Getting Paid, Shrewd Dealing, Knowing Things&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Bad Reputation, Underestimating Opponents, Acting Like A Bastard&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 42]] (voiceover dialog only); [[LIAB 39]] (presence represented by various avatars)&lt;br /&gt;
&lt;br /&gt;
Charlie is the [[Ruler]] of [[Charlescomm]], a [[Side]] in [[Erfworld]]. Charlie is not [[Royal]], so he is an [[Overlord]].  The following is known from the decrypted [[Archons]]: Charlescomm is the only city possessed by Charlies side and is level 5; Charlie pops only Archons, of which he had just over 600 at the time of TBfGK; the only other units who are permanently on his side are golems, of which there were about 700 at the time of TBfGK; Charlie often hires casters from the Magic Kingdom for specific jobs, though he does not pop them.&lt;br /&gt;
 &lt;br /&gt;
Charlie is attuned to a powerful [[artifact]] - the [[Arkendish]], one of four known [[Arkentools]]. &lt;br /&gt;
&lt;br /&gt;
Other than these facts, nothing else is known about Charlie. He apparently never leaves the main tower of Charlescomm, where he lives with a personal guard of Archons who are rarely seen by any of Charlescomm's normal soldiers. All communication with Archons or clients is done through the Arkendish, where Charlie only manifests as a &amp;quot;calm male voice&amp;quot; sometimes accompanied with &amp;quot;a slowly changing pattern of soothing colors.&amp;quot; {{blog|2009|10|summer-updates-041}} All existing Charlescomm units have popped during Charlie's rule, and none of them know where Charlie came from beforehand or where he acquired the Arkendish from. Charlie does not permit questions about himself, from either his units or clients. {{blog|2009|10|summer-updates-–-046}}&lt;br /&gt;
&lt;br /&gt;
Charlie has made a magical deal with [[Parson]] and has the ability to force Parson to make twelve [[mathamancy]] calculations on Parson's [[Mathamancy Bracer]].  So far, Charlie has spent four of these on:&lt;br /&gt;
&lt;br /&gt;
*Two calculations on the strength of Gobwin Knob vs. hypothetical Archon attacks.  These calculations were requested immediately after the deal was made.{{erf|1|103}}&lt;br /&gt;
*One calculation on the odds of Gobwin Knob still standing after at the end of the current [[turn]].{{erf|1|105}}&lt;br /&gt;
*One calculation on the odds that forfeiting the eight remaining calculations would be a fair exchange for learning [[decrypted|why the Archon units lost at Gobwin Knob now fight for Stanley]]. The calculation (a 4.14% chance of the exchange being worth it) led Charlie to refuse the deal. This calculation backfired: it taught Parson how to use his bracer to perform sophisticated calculations (and meta-calculations) on abstract future events.{{blog|2009|10|summer-updates-039}}&lt;br /&gt;
&lt;br /&gt;
===Charlie's Rules===&lt;br /&gt;
The [[Archon]]s in Charlie's employ have to follow a set of rules.   They are somewhat reminiscent of the [http://memory-alpha.org/en/wiki/Rules_of_Acquisition Ferengi Rules of Acquisition] though, given Rule #3, not ''quite'' as extreme.  The comparison is loose, at best, and there has been no in comic comparison by Parson yet.  The following rules are known:&lt;br /&gt;
* Charlie's Rule #3: We are in the business of solving problems for our clients. Corollary: Creating problems for our clients creates business.&lt;br /&gt;
* Charlie's Rule #15: Some things are more important than money. COROLLARY: Most things are not more important than money.&lt;br /&gt;
* Charlie's Rule #19: Charlie's rules need to be bent sometimes. (Presumed Corollary: Most of the time Charlie's rules do not need to be bent.)&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&lt;br /&gt;
====The [[Magic Kingdom]]====&lt;br /&gt;
Charlie maintains an excellent reputation as an employer with most of the inhabitants of The [[Magic Kingdom]].{{blog|2009|10|summer-updates-–-046}}&lt;br /&gt;
&lt;br /&gt;
====[[Temple of the Thinkamancers]]====&lt;br /&gt;
&lt;br /&gt;
However, the Thinkamancers of the Magic Kingdom , led by The [[Great Minds that Think Alike]], oppose Charlie because he knows too many of their secrets about [[Thinkamancy]]. The Thinkamancers may have helped create the [[Perfect Warlord Spell]] as part of their plan to eliminate Charlie.&lt;br /&gt;
&lt;br /&gt;
====[[Wanda]]====&lt;br /&gt;
[[Wanda]]'s attunement to the [[Arkenpliers]] poses a very serious threat to Charlie's existence.  As long as [[combat|War]] is simply a matter of different [[sides]] competing for economic resources, then most [[Royal]]s will not hesitate to hire a non-[[royal]] [[Mercenary]] like Charlie, if it seems profitable to do so. But by allowing [[Ansom]] to spread the idea that there is an inherent ideological conflict between [[Royal]]s and [[Units]] [[attuned]] to the [[Arkentool]]s, [[Wanda]] damaged [[Charlie]]'s ability to persuade [[Royal]]s to hire him.&lt;br /&gt;
&lt;br /&gt;
Charlie's primary objective at the [[Assault on Jetstone]] was to have [[Wanda]] [[croak]]ed, in order to discredit [[Toolism]]. But [[Jillian]]'s revelation that Wanda does not hate Charlie and would probably even be willing to work for him could dramatically change Charlie's relationship with Wanda.&lt;br /&gt;
&lt;br /&gt;
====[[Parson Gotti]]====&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Charlie Relationship}}&lt;br /&gt;
&lt;br /&gt;
====[[Jillian Zamussels|Queen Jillian]]====&lt;br /&gt;
&lt;br /&gt;
{{:Jillian-Charlie Relationship}}&lt;br /&gt;
&lt;br /&gt;
====[[Prince Tramennis]]====&lt;br /&gt;
&lt;br /&gt;
Charlie sees Tramennis as someone he could potentially work with. He's given Tramennis most of the information he has on [[Parson]] for free, and offered a sufficiently large reward for [[croaking]] or capturing the [[Archon]]s who were [[decrypted]] to allow Tramennis to become [[Jetstone]]'s [[heir]]. If he could establish a strong enough working relationship with Tramennis, he might decide to end his secret alliance with [[Jillian]], who has shown herself to be dangerously unpredictable. Unfortunately for Charlie, though, Tramennis is proving to be as willful about following his own agenda as Jillian. He has decided to ignore Charlie's strong recommendation that he not [[parley]] with [[Gobwin Knob]].&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
The [[Arkendish]] gives him unmatched abilities in [[Thinkamancy]]{{erf|1|088}}, but the extent of these abilities is not described. It may explain his ability to hack into the supposedly secure [[Eyebook|Eyebooks]].{{erf|1|100}} It may also explain his understanding of Parson's [[Real World]] leetspeak chat lingo in [[Eyebook]] messages, if its power extends to reading surface thoughts at long range, or through the Eyebook which already provides that function, though his largely unknown background from before his possession of the Arkendish might hold that explanation. If the [[Arkendish]] can intercept messages sent by other [[Thinkamancer]]s, it would explain how he learned that Queen [[Jillian]] had rebuilt [[Faq]]. &lt;br /&gt;
&lt;br /&gt;
[[Maggie]] and some other people in Erfworld consider Charlie enigmatic and bizarre.{{erf|1|088}} Stanley the Plaid has, in Wanda's words, a &amp;quot;strong personal dislike for Charlie.&amp;quot;{{erf|1|043}}&lt;br /&gt;
&lt;br /&gt;
It is possible that Charlie is actually from [[Parson's World]]. This would also explain his understanding of Parson's references. It would also explain his &amp;quot;playing style&amp;quot;: a power-player with cheat codes (the Arkendish) creating an unbalanced side (Charlescomm, with no farms or mines or regular troops) and a highly-specialized unbalanced unit-class (the Archons).&lt;br /&gt;
&lt;br /&gt;
Charlie is not a loyal person as the term is normally used, and is content to play just about all [[Side]]s so that he ends up maximizing his [[Side]]'s gain during a negotiation; however, to protect Charlescomm's reputation, he does not break alliances outright, nor will he abandon an Alliance that has ended a contract. He has been known to make his services prohibitively expensive, in order to avoid the appearance that he is contracting with the [[Side]] opposing a previous employer in a conflict. This is inconsistent with normal mercenary behavior, and may help explain the confusion other Erfworlders have concerning his reliability.&lt;br /&gt;
&lt;br /&gt;
Charlie provides his employees with significant freedom in providing their services to clients. Employees are permitted to provide freebies or not, at their own discretion.&lt;br /&gt;
&lt;br /&gt;
Charlie seems to be pretty good at remembering his underlings' names, as opposed to Stanley, at least when remembering his archons' names.&lt;br /&gt;
&lt;br /&gt;
After the Battle of [[Gobwin Knob]], most of the members of the [[Royal Crown Coalition]] believe he is working with [[Stanley]] and refuse to deal with him. However, he has managed to form a tentative alliance with Queen [[Jillian]].&lt;br /&gt;
&lt;br /&gt;
Parson suspects that Charlie is directly behind the gobwins being missing from Gobwin Knob. This might be a form of psychological subterfuge to undermine Parson's role in GK's affairs, as Charlie and Parson are intellectual adversaries, while Ansom, the current chief warlord is more of a nuisance. Given Stanley the Tool's responses, this seems the most likely explanation.&lt;br /&gt;
&lt;br /&gt;
If there are any male [[Archon]]s in Charlie's service, then one of them may be named Bosley.&lt;br /&gt;
&lt;br /&gt;
Though Charlie is universally referred to by male pronouns, it may be that &amp;quot;he&amp;quot; is in fact female. In {{blog|2010|03|book-2-–-text-updates-018|Book 2 Text Update 18|inline=yes}}, the video [[Thinkagram]] shown to [[Prince]] [[Sammy]] flickers to a &amp;quot;ghostly female face&amp;quot; before settling on the city of Haggar. Since Charlie communicates directly via the Arkendish and not through a Thinkamancer unit, there should be no one else in the Thinkagram circuit, so it is plausible that this female face belonged to Charlie. (Hiding even gender, as a detail of personal identity, would be very much in character for Charlie.) Alternatively, it could have just been the Archon spying on Haggar's capital &amp;amp;mdash; Charlie called the Archon (causing her face to appear briefly for the outgoing thinkagram) and asked her to open a thinkagram to him so that he could relay what she was seeing to Prince Sammy &amp;quot;live&amp;quot;. [This doesn't rule out Charlie being female of course but this particular piece of evidence is not very strong.]&lt;br /&gt;
&lt;br /&gt;
Charlie may have spies in the Magic Kingdom. The dossier on Parson that Charlie gave to Prince Tramennis spoke of Parson entering the Magic Kingdom. The only way he could have acquired this information is if someone in the Magic Kingdom told him. (That same briefing spoke of Parson as ''being'' a Mathamancer, making no mention of Parson's Bracer. It's possible that Charlie still has plans to steal the Bracer for himself, or simply doesn't want Tramennis or his side knowing about the bracer.)&lt;br /&gt;
&lt;br /&gt;
Some Erfworld fans postulate that Charlie isn't a unit attuned to the Arkendish, but is the Dish itself.&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
Charlie and Charlie's [[Archon]]s are references to a television series [http://en.wikipedia.org/wiki/Charlie%27s_Angels Charlie's Angels] featuring 3 young women working as private investigators for their boss, Charlie, whose face is never seen on screen. If this homage continues, we will never see Charlie's face, though we may catch sight of extremities or a silhouette.&lt;br /&gt;
&lt;br /&gt;
His [[eyebook]] name is based on the title of the show [http://en.wikipedia.org/wiki/Charles_in_Charge Charles in Charge].&lt;br /&gt;
&lt;br /&gt;
When Parson first contacts Charlie via Thinkamancy{{erf|1|088}}, the mental picture in Parson's head (red jumpsuit, black background) is a duplicate of the &amp;quot;telepathy&amp;quot; used in the television series [http://en.wikipedia.org/wiki/Mork_%26_Mindy Mork &amp;amp;amp; Mindy], when Mork is conversing with his superior, Orson.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Charlie</id>
		<title>Charlie</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Charlie"/>
				<updated>2011-01-10T01:45:49Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Temple of the Thinkamancers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Charlie&lt;br /&gt;
 |race=&lt;br /&gt;
 |faction= [[Charlescomm]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |class= [[Ruler]] ([[Overlord]])&lt;br /&gt;
 |level= &lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= [[Arkendish]],&lt;br /&gt;
 |eyebook= CharlsNChrg&lt;br /&gt;
 |booksound= Ta-da!&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
''&amp;quot;May I call you...'' &amp;quot;mind slave?&amp;quot;''&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Getting Paid, Shrewd Dealing, Knowing Things&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Bad Reputation, Underestimating Opponents, Acting Like A Bastard&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 42]] (voiceover dialog only); [[LIAB 39]] (presence represented by various avatars)&lt;br /&gt;
&lt;br /&gt;
Charlie is the [[Ruler]] of [[Charlescomm]], a [[Side]] in [[Erfworld]]. Charlie is not [[Royal]], so he is an [[Overlord]].  The following is known from the decrypted [[Archons]]: Charlescomm is the only city possessed by Charlies side and is level 5; Charlie pops only Archons, of which he had just over 600 at the time of TBfGK; the only other units who are permanently on his side are golems, of which there were about 700 at the time of TBfGK; Charlie often hires casters from the Magic Kingdom for specific jobs, though he does not pop them.&lt;br /&gt;
 &lt;br /&gt;
Charlie is attuned to a powerful [[artifact]] - the [[Arkendish]], one of four known [[Arkentools]]. &lt;br /&gt;
&lt;br /&gt;
Other than these facts, nothing else is known about Charlie. He apparently never leaves the main tower of Charlescomm, where he lives with a personal guard of Archons who are rarely seen by any of Charlescomm's normal soldiers. All communication with Archons or clients is done through the Arkendish, where Charlie only manifests as a &amp;quot;calm male voice&amp;quot; sometimes accompanied with &amp;quot;a slowly changing pattern of soothing colors.&amp;quot; {{blog|2009|10|summer-updates-041}} All existing Charlescomm units have popped during Charlie's rule, and none of them know where Charlie came from beforehand or where he acquired the Arkendish from. Charlie does not permit questions about himself, from either his units or clients. {{blog|2009|10|summer-updates-–-046}}&lt;br /&gt;
&lt;br /&gt;
Charlie has made a magical deal with [[Parson]] and has the ability to force Parson to make twelve [[mathamancy]] calculations on Parson's [[Mathamancy Bracer]].  So far, Charlie has spent four of these on:&lt;br /&gt;
&lt;br /&gt;
*Two calculations on the strength of Gobwin Knob vs. hypothetical Archon attacks.  These calculations were requested immediately after the deal was made.{{erf|1|103}}&lt;br /&gt;
*One calculation on the odds of Gobwin Knob still standing after at the end of the current [[turn]].{{erf|1|105}}&lt;br /&gt;
*One calculation on the odds that forfeiting the eight remaining calculations would be a fair exchange for learning [[decrypted|why the Archon units lost at Gobwin Knob now fight for Stanley]]. The calculation (a 4.14% chance of the exchange being worth it) led Charlie to refuse the deal. This calculation backfired: it taught Parson how to use his bracer to perform sophisticated calculations (and meta-calculations) on abstract future events.{{blog|2009|10|summer-updates-039}}&lt;br /&gt;
&lt;br /&gt;
===Charlie's Rules===&lt;br /&gt;
The [[Archon]]s in Charlie's employ have to follow a set of rules.   They are somewhat reminiscent of the [http://memory-alpha.org/en/wiki/Rules_of_Acquisition Ferengi Rules of Acquisition] though, given Rule #3, not ''quite'' as extreme.  The comparison is loose, at best, and there has been no in comic comparison by Parson yet.  The following rules are known:&lt;br /&gt;
* Charlie's Rule #3: We are in the business of solving problems for our clients. Corollary: Creating problems for our clients creates business.&lt;br /&gt;
* Charlie's Rule #15: Some things are more important than money. COROLLARY: Most things are not more important than money.&lt;br /&gt;
* Charlie's Rule #19: Charlie's rules need to be bent sometimes. (Presumed Corollary: Most of the time Charlie's rules do not need to be bent.)&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&lt;br /&gt;
====The [[Magic Kingdom]]====&lt;br /&gt;
Charlie maintains an excellent reputation as an employer with most of the inhabitants of The [[Magic Kingdom]].{{blog|2009|10|summer-updates-–-046}}&lt;br /&gt;
&lt;br /&gt;
====[[Temple of the Thinkamancers]]====&lt;br /&gt;
&lt;br /&gt;
However, the Thinkamancers of the Magic Kingdom , led by [[The Great Minds that Think Alike]], oppose Charlie because he knows too many of their secrets about [[Thinkamancy]]. The Thinkamancers may have helped create the [[Perfect Warlord Spell]] as part of their plan to eliminate Charlie.&lt;br /&gt;
&lt;br /&gt;
====[[Wanda]]====&lt;br /&gt;
[[Wanda]]'s attunement to the [[Arkenpliers]] poses a very serious threat to Charlie's existence.  As long as [[combat|War]] is simply a matter of different [[sides]] competing for economic resources, then most [[Royal]]s will not hesitate to hire a non-[[royal]] [[Mercenary]] like Charlie, if it seems profitable to do so. But by allowing [[Ansom]] to spread the idea that there is an inherent ideological conflict between [[Royal]]s and [[Units]] [[attuned]] to the [[Arkentool]]s, [[Wanda]] damaged [[Charlie]]'s ability to persuade [[Royal]]s to hire him.&lt;br /&gt;
&lt;br /&gt;
Charlie's primary objective at the [[Assault on Jetstone]] was to have [[Wanda]] [[croak]]ed, in order to discredit [[Toolism]]. But [[Jillian]]'s revelation that Wanda does not hate Charlie and would probably even be willing to work for him could dramatically change Charlie's relationship with Wanda.&lt;br /&gt;
&lt;br /&gt;
====[[Parson Gotti]]====&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Charlie Relationship}}&lt;br /&gt;
&lt;br /&gt;
====[[Jillian Zamussels|Queen Jillian]]====&lt;br /&gt;
&lt;br /&gt;
{{:Jillian-Charlie Relationship}}&lt;br /&gt;
&lt;br /&gt;
====[[Prince Tramennis]]====&lt;br /&gt;
&lt;br /&gt;
Charlie sees Tramennis as someone he could potentially work with. He's given Tramennis most of the information he has on [[Parson]] for free, and offered a sufficiently large reward for [[croaking]] or capturing the [[Archon]]s who were [[decrypted]] to allow Tramennis to become [[Jetstone]]'s [[heir]]. If he could establish a strong enough working relationship with Tramennis, he might decide to end his secret alliance with [[Jillian]], who has shown herself to be dangerously unpredictable. Unfortunately for Charlie, though, Tramennis is proving to be as willful about following his own agenda as Jillian. He has decided to ignore Charlie's strong recommendation that he not [[parley]] with [[Gobwin Knob]].&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
The [[Arkendish]] gives him unmatched abilities in [[Thinkamancy]]{{erf|1|088}}, but the extent of these abilities is not described. It may explain his ability to hack into the supposedly secure [[Eyebook|Eyebooks]].{{erf|1|100}} It may also explain his understanding of Parson's [[Real World]] leetspeak chat lingo in [[Eyebook]] messages, if its power extends to reading surface thoughts at long range, or through the Eyebook which already provides that function, though his largely unknown background from before his possession of the Arkendish might hold that explanation. If the [[Arkendish]] can intercept messages sent by other [[Thinkamancer]]s, it would explain how he learned that Queen [[Jillian]] had rebuilt [[Faq]]. &lt;br /&gt;
&lt;br /&gt;
[[Maggie]] and some other people in Erfworld consider Charlie enigmatic and bizarre.{{erf|1|088}} Stanley the Plaid has, in Wanda's words, a &amp;quot;strong personal dislike for Charlie.&amp;quot;{{erf|1|043}}&lt;br /&gt;
&lt;br /&gt;
It is possible that Charlie is actually from [[Parson's World]]. This would also explain his understanding of Parson's references. It would also explain his &amp;quot;playing style&amp;quot;: a power-player with cheat codes (the Arkendish) creating an unbalanced side (Charlescomm, with no farms or mines or regular troops) and a highly-specialized unbalanced unit-class (the Archons).&lt;br /&gt;
&lt;br /&gt;
Charlie is not a loyal person as the term is normally used, and is content to play just about all [[Side]]s so that he ends up maximizing his [[Side]]'s gain during a negotiation; however, to protect Charlescomm's reputation, he does not break alliances outright, nor will he abandon an Alliance that has ended a contract. He has been known to make his services prohibitively expensive, in order to avoid the appearance that he is contracting with the [[Side]] opposing a previous employer in a conflict. This is inconsistent with normal mercenary behavior, and may help explain the confusion other Erfworlders have concerning his reliability.&lt;br /&gt;
&lt;br /&gt;
Charlie provides his employees with significant freedom in providing their services to clients. Employees are permitted to provide freebies or not, at their own discretion.&lt;br /&gt;
&lt;br /&gt;
Charlie seems to be pretty good at remembering his underlings' names, as opposed to Stanley, at least when remembering his archons' names.&lt;br /&gt;
&lt;br /&gt;
After the Battle of [[Gobwin Knob]], most of the members of the [[Royal Crown Coalition]] believe he is working with [[Stanley]] and refuse to deal with him. However, he has managed to form a tentative alliance with Queen [[Jillian]].&lt;br /&gt;
&lt;br /&gt;
Parson suspects that Charlie is directly behind the gobwins being missing from Gobwin Knob. This might be a form of psychological subterfuge to undermine Parson's role in GK's affairs, as Charlie and Parson are intellectual adversaries, while Ansom, the current chief warlord is more of a nuisance. Given Stanley the Tool's responses, this seems the most likely explanation.&lt;br /&gt;
&lt;br /&gt;
If there are any male [[Archon]]s in Charlie's service, then one of them may be named Bosley.&lt;br /&gt;
&lt;br /&gt;
Though Charlie is universally referred to by male pronouns, it may be that &amp;quot;he&amp;quot; is in fact female. In {{blog|2010|03|book-2-–-text-updates-018|Book 2 Text Update 18|inline=yes}}, the video [[Thinkagram]] shown to [[Prince]] [[Sammy]] flickers to a &amp;quot;ghostly female face&amp;quot; before settling on the city of Haggar. Since Charlie communicates directly via the Arkendish and not through a Thinkamancer unit, there should be no one else in the Thinkagram circuit, so it is plausible that this female face belonged to Charlie. (Hiding even gender, as a detail of personal identity, would be very much in character for Charlie.) Alternatively, it could have just been the Archon spying on Haggar's capital &amp;amp;mdash; Charlie called the Archon (causing her face to appear briefly for the outgoing thinkagram) and asked her to open a thinkagram to him so that he could relay what she was seeing to Prince Sammy &amp;quot;live&amp;quot;. [This doesn't rule out Charlie being female of course but this particular piece of evidence is not very strong.]&lt;br /&gt;
&lt;br /&gt;
Charlie may have spies in the Magic Kingdom. The dossier on Parson that Charlie gave to Prince Tramennis spoke of Parson entering the Magic Kingdom. The only way he could have acquired this information is if someone in the Magic Kingdom told him. (That same briefing spoke of Parson as ''being'' a Mathamancer, making no mention of Parson's Bracer. It's possible that Charlie still has plans to steal the Bracer for himself, or simply doesn't want Tramennis or his side knowing about the bracer.)&lt;br /&gt;
&lt;br /&gt;
Some Erfworld fans postulate that Charlie isn't a unit attuned to the Arkendish, but is the Dish itself.&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
Charlie and Charlie's [[Archon]]s are references to a television series [http://en.wikipedia.org/wiki/Charlie%27s_Angels Charlie's Angels] featuring 3 young women working as private investigators for their boss, Charlie, whose face is never seen on screen. If this homage continues, we will never see Charlie's face, though we may catch sight of extremities or a silhouette.&lt;br /&gt;
&lt;br /&gt;
His [[eyebook]] name is based on the title of the show [http://en.wikipedia.org/wiki/Charles_in_Charge Charles in Charge].&lt;br /&gt;
&lt;br /&gt;
When Parson first contacts Charlie via Thinkamancy{{erf|1|088}}, the mental picture in Parson's head (red jumpsuit, black background) is a duplicate of the &amp;quot;telepathy&amp;quot; used in the television series [http://en.wikipedia.org/wiki/Mork_%26_Mindy Mork &amp;amp;amp; Mindy], when Mork is conversing with his superior, Orson.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Charlie</id>
		<title>Charlie</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Charlie"/>
				<updated>2011-01-10T01:44:41Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* The Temple of the Thinkamancers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Charlie&lt;br /&gt;
 |race=&lt;br /&gt;
 |faction= [[Charlescomm]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |class= [[Ruler]] ([[Overlord]])&lt;br /&gt;
 |level= &lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= [[Arkendish]],&lt;br /&gt;
 |eyebook= CharlsNChrg&lt;br /&gt;
 |booksound= Ta-da!&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
''&amp;quot;May I call you...'' &amp;quot;mind slave?&amp;quot;''&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Getting Paid, Shrewd Dealing, Knowing Things&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Bad Reputation, Underestimating Opponents, Acting Like A Bastard&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 42]] (voiceover dialog only); [[LIAB 39]] (presence represented by various avatars)&lt;br /&gt;
&lt;br /&gt;
Charlie is the [[Ruler]] of [[Charlescomm]], a [[Side]] in [[Erfworld]]. Charlie is not [[Royal]], so he is an [[Overlord]].  The following is known from the decrypted [[Archons]]: Charlescomm is the only city possessed by Charlies side and is level 5; Charlie pops only Archons, of which he had just over 600 at the time of TBfGK; the only other units who are permanently on his side are golems, of which there were about 700 at the time of TBfGK; Charlie often hires casters from the Magic Kingdom for specific jobs, though he does not pop them.&lt;br /&gt;
 &lt;br /&gt;
Charlie is attuned to a powerful [[artifact]] - the [[Arkendish]], one of four known [[Arkentools]]. &lt;br /&gt;
&lt;br /&gt;
Other than these facts, nothing else is known about Charlie. He apparently never leaves the main tower of Charlescomm, where he lives with a personal guard of Archons who are rarely seen by any of Charlescomm's normal soldiers. All communication with Archons or clients is done through the Arkendish, where Charlie only manifests as a &amp;quot;calm male voice&amp;quot; sometimes accompanied with &amp;quot;a slowly changing pattern of soothing colors.&amp;quot; {{blog|2009|10|summer-updates-041}} All existing Charlescomm units have popped during Charlie's rule, and none of them know where Charlie came from beforehand or where he acquired the Arkendish from. Charlie does not permit questions about himself, from either his units or clients. {{blog|2009|10|summer-updates-–-046}}&lt;br /&gt;
&lt;br /&gt;
Charlie has made a magical deal with [[Parson]] and has the ability to force Parson to make twelve [[mathamancy]] calculations on Parson's [[Mathamancy Bracer]].  So far, Charlie has spent four of these on:&lt;br /&gt;
&lt;br /&gt;
*Two calculations on the strength of Gobwin Knob vs. hypothetical Archon attacks.  These calculations were requested immediately after the deal was made.{{erf|1|103}}&lt;br /&gt;
*One calculation on the odds of Gobwin Knob still standing after at the end of the current [[turn]].{{erf|1|105}}&lt;br /&gt;
*One calculation on the odds that forfeiting the eight remaining calculations would be a fair exchange for learning [[decrypted|why the Archon units lost at Gobwin Knob now fight for Stanley]]. The calculation (a 4.14% chance of the exchange being worth it) led Charlie to refuse the deal. This calculation backfired: it taught Parson how to use his bracer to perform sophisticated calculations (and meta-calculations) on abstract future events.{{blog|2009|10|summer-updates-039}}&lt;br /&gt;
&lt;br /&gt;
===Charlie's Rules===&lt;br /&gt;
The [[Archon]]s in Charlie's employ have to follow a set of rules.   They are somewhat reminiscent of the [http://memory-alpha.org/en/wiki/Rules_of_Acquisition Ferengi Rules of Acquisition] though, given Rule #3, not ''quite'' as extreme.  The comparison is loose, at best, and there has been no in comic comparison by Parson yet.  The following rules are known:&lt;br /&gt;
* Charlie's Rule #3: We are in the business of solving problems for our clients. Corollary: Creating problems for our clients creates business.&lt;br /&gt;
* Charlie's Rule #15: Some things are more important than money. COROLLARY: Most things are not more important than money.&lt;br /&gt;
* Charlie's Rule #19: Charlie's rules need to be bent sometimes. (Presumed Corollary: Most of the time Charlie's rules do not need to be bent.)&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&lt;br /&gt;
====The [[Magic Kingdom]]====&lt;br /&gt;
Charlie maintains an excellent reputation as an employer with most of the inhabitants of The [[Magic Kingdom]].{{blog|2009|10|summer-updates-–-046}}&lt;br /&gt;
&lt;br /&gt;
====[[Temple of the Thinkamancers]]====&lt;br /&gt;
&lt;br /&gt;
However, the Thinkamancers of the Magic Kingdom , led by [[The Great Minds Which Think Alike]], oppose Charlie because he knows too many of their secrets about [[Thinkamancy]]. The Thinkamancers may have helped create the [[Perfect Warlord Spell]] as part of their plan to eliminate Charlie.&lt;br /&gt;
&lt;br /&gt;
====[[Wanda]]====&lt;br /&gt;
[[Wanda]]'s attunement to the [[Arkenpliers]] poses a very serious threat to Charlie's existence.  As long as [[combat|War]] is simply a matter of different [[sides]] competing for economic resources, then most [[Royal]]s will not hesitate to hire a non-[[royal]] [[Mercenary]] like Charlie, if it seems profitable to do so. But by allowing [[Ansom]] to spread the idea that there is an inherent ideological conflict between [[Royal]]s and [[Units]] [[attuned]] to the [[Arkentool]]s, [[Wanda]] damaged [[Charlie]]'s ability to persuade [[Royal]]s to hire him.&lt;br /&gt;
&lt;br /&gt;
Charlie's primary objective at the [[Assault on Jetstone]] was to have [[Wanda]] [[croak]]ed, in order to discredit [[Toolism]]. But [[Jillian]]'s revelation that Wanda does not hate Charlie and would probably even be willing to work for him could dramatically change Charlie's relationship with Wanda.&lt;br /&gt;
&lt;br /&gt;
====[[Parson Gotti]]====&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Charlie Relationship}}&lt;br /&gt;
&lt;br /&gt;
====[[Jillian Zamussels|Queen Jillian]]====&lt;br /&gt;
&lt;br /&gt;
{{:Jillian-Charlie Relationship}}&lt;br /&gt;
&lt;br /&gt;
====[[Prince Tramennis]]====&lt;br /&gt;
&lt;br /&gt;
Charlie sees Tramennis as someone he could potentially work with. He's given Tramennis most of the information he has on [[Parson]] for free, and offered a sufficiently large reward for [[croaking]] or capturing the [[Archon]]s who were [[decrypted]] to allow Tramennis to become [[Jetstone]]'s [[heir]]. If he could establish a strong enough working relationship with Tramennis, he might decide to end his secret alliance with [[Jillian]], who has shown herself to be dangerously unpredictable. Unfortunately for Charlie, though, Tramennis is proving to be as willful about following his own agenda as Jillian. He has decided to ignore Charlie's strong recommendation that he not [[parley]] with [[Gobwin Knob]].&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
The [[Arkendish]] gives him unmatched abilities in [[Thinkamancy]]{{erf|1|088}}, but the extent of these abilities is not described. It may explain his ability to hack into the supposedly secure [[Eyebook|Eyebooks]].{{erf|1|100}} It may also explain his understanding of Parson's [[Real World]] leetspeak chat lingo in [[Eyebook]] messages, if its power extends to reading surface thoughts at long range, or through the Eyebook which already provides that function, though his largely unknown background from before his possession of the Arkendish might hold that explanation. If the [[Arkendish]] can intercept messages sent by other [[Thinkamancer]]s, it would explain how he learned that Queen [[Jillian]] had rebuilt [[Faq]]. &lt;br /&gt;
&lt;br /&gt;
[[Maggie]] and some other people in Erfworld consider Charlie enigmatic and bizarre.{{erf|1|088}} Stanley the Plaid has, in Wanda's words, a &amp;quot;strong personal dislike for Charlie.&amp;quot;{{erf|1|043}}&lt;br /&gt;
&lt;br /&gt;
It is possible that Charlie is actually from [[Parson's World]]. This would also explain his understanding of Parson's references. It would also explain his &amp;quot;playing style&amp;quot;: a power-player with cheat codes (the Arkendish) creating an unbalanced side (Charlescomm, with no farms or mines or regular troops) and a highly-specialized unbalanced unit-class (the Archons).&lt;br /&gt;
&lt;br /&gt;
Charlie is not a loyal person as the term is normally used, and is content to play just about all [[Side]]s so that he ends up maximizing his [[Side]]'s gain during a negotiation; however, to protect Charlescomm's reputation, he does not break alliances outright, nor will he abandon an Alliance that has ended a contract. He has been known to make his services prohibitively expensive, in order to avoid the appearance that he is contracting with the [[Side]] opposing a previous employer in a conflict. This is inconsistent with normal mercenary behavior, and may help explain the confusion other Erfworlders have concerning his reliability.&lt;br /&gt;
&lt;br /&gt;
Charlie provides his employees with significant freedom in providing their services to clients. Employees are permitted to provide freebies or not, at their own discretion.&lt;br /&gt;
&lt;br /&gt;
Charlie seems to be pretty good at remembering his underlings' names, as opposed to Stanley, at least when remembering his archons' names.&lt;br /&gt;
&lt;br /&gt;
After the Battle of [[Gobwin Knob]], most of the members of the [[Royal Crown Coalition]] believe he is working with [[Stanley]] and refuse to deal with him. However, he has managed to form a tentative alliance with Queen [[Jillian]].&lt;br /&gt;
&lt;br /&gt;
Parson suspects that Charlie is directly behind the gobwins being missing from Gobwin Knob. This might be a form of psychological subterfuge to undermine Parson's role in GK's affairs, as Charlie and Parson are intellectual adversaries, while Ansom, the current chief warlord is more of a nuisance. Given Stanley the Tool's responses, this seems the most likely explanation.&lt;br /&gt;
&lt;br /&gt;
If there are any male [[Archon]]s in Charlie's service, then one of them may be named Bosley.&lt;br /&gt;
&lt;br /&gt;
Though Charlie is universally referred to by male pronouns, it may be that &amp;quot;he&amp;quot; is in fact female. In {{blog|2010|03|book-2-–-text-updates-018|Book 2 Text Update 18|inline=yes}}, the video [[Thinkagram]] shown to [[Prince]] [[Sammy]] flickers to a &amp;quot;ghostly female face&amp;quot; before settling on the city of Haggar. Since Charlie communicates directly via the Arkendish and not through a Thinkamancer unit, there should be no one else in the Thinkagram circuit, so it is plausible that this female face belonged to Charlie. (Hiding even gender, as a detail of personal identity, would be very much in character for Charlie.) Alternatively, it could have just been the Archon spying on Haggar's capital &amp;amp;mdash; Charlie called the Archon (causing her face to appear briefly for the outgoing thinkagram) and asked her to open a thinkagram to him so that he could relay what she was seeing to Prince Sammy &amp;quot;live&amp;quot;. [This doesn't rule out Charlie being female of course but this particular piece of evidence is not very strong.]&lt;br /&gt;
&lt;br /&gt;
Charlie may have spies in the Magic Kingdom. The dossier on Parson that Charlie gave to Prince Tramennis spoke of Parson entering the Magic Kingdom. The only way he could have acquired this information is if someone in the Magic Kingdom told him. (That same briefing spoke of Parson as ''being'' a Mathamancer, making no mention of Parson's Bracer. It's possible that Charlie still has plans to steal the Bracer for himself, or simply doesn't want Tramennis or his side knowing about the bracer.)&lt;br /&gt;
&lt;br /&gt;
Some Erfworld fans postulate that Charlie isn't a unit attuned to the Arkendish, but is the Dish itself.&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
Charlie and Charlie's [[Archon]]s are references to a television series [http://en.wikipedia.org/wiki/Charlie%27s_Angels Charlie's Angels] featuring 3 young women working as private investigators for their boss, Charlie, whose face is never seen on screen. If this homage continues, we will never see Charlie's face, though we may catch sight of extremities or a silhouette.&lt;br /&gt;
&lt;br /&gt;
His [[eyebook]] name is based on the title of the show [http://en.wikipedia.org/wiki/Charles_in_Charge Charles in Charge].&lt;br /&gt;
&lt;br /&gt;
When Parson first contacts Charlie via Thinkamancy{{erf|1|088}}, the mental picture in Parson's head (red jumpsuit, black background) is a duplicate of the &amp;quot;telepathy&amp;quot; used in the television series [http://en.wikipedia.org/wiki/Mork_%26_Mindy Mork &amp;amp;amp; Mindy], when Mork is conversing with his superior, Orson.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Charlie</id>
		<title>Charlie</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Charlie"/>
				<updated>2011-01-10T01:43:38Z</updated>
		
		<summary type="html">&lt;p&gt;174.4.52.226: /* Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Charlie&lt;br /&gt;
 |race=&lt;br /&gt;
 |faction= [[Charlescomm]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |class= [[Ruler]] ([[Overlord]])&lt;br /&gt;
 |level= &lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= [[Arkendish]],&lt;br /&gt;
 |eyebook= CharlsNChrg&lt;br /&gt;
 |booksound= Ta-da!&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
''&amp;quot;May I call you...'' &amp;quot;mind slave?&amp;quot;''&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Getting Paid, Shrewd Dealing, Knowing Things&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Bad Reputation, Underestimating Opponents, Acting Like A Bastard&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 42]] (voiceover dialog only); [[LIAB 39]] (presence represented by various avatars)&lt;br /&gt;
&lt;br /&gt;
Charlie is the [[Ruler]] of [[Charlescomm]], a [[Side]] in [[Erfworld]]. Charlie is not [[Royal]], so he is an [[Overlord]].  The following is known from the decrypted [[Archons]]: Charlescomm is the only city possessed by Charlies side and is level 5; Charlie pops only Archons, of which he had just over 600 at the time of TBfGK; the only other units who are permanently on his side are golems, of which there were about 700 at the time of TBfGK; Charlie often hires casters from the Magic Kingdom for specific jobs, though he does not pop them.&lt;br /&gt;
 &lt;br /&gt;
Charlie is attuned to a powerful [[artifact]] - the [[Arkendish]], one of four known [[Arkentools]]. &lt;br /&gt;
&lt;br /&gt;
Other than these facts, nothing else is known about Charlie. He apparently never leaves the main tower of Charlescomm, where he lives with a personal guard of Archons who are rarely seen by any of Charlescomm's normal soldiers. All communication with Archons or clients is done through the Arkendish, where Charlie only manifests as a &amp;quot;calm male voice&amp;quot; sometimes accompanied with &amp;quot;a slowly changing pattern of soothing colors.&amp;quot; {{blog|2009|10|summer-updates-041}} All existing Charlescomm units have popped during Charlie's rule, and none of them know where Charlie came from beforehand or where he acquired the Arkendish from. Charlie does not permit questions about himself, from either his units or clients. {{blog|2009|10|summer-updates-–-046}}&lt;br /&gt;
&lt;br /&gt;
Charlie has made a magical deal with [[Parson]] and has the ability to force Parson to make twelve [[mathamancy]] calculations on Parson's [[Mathamancy Bracer]].  So far, Charlie has spent four of these on:&lt;br /&gt;
&lt;br /&gt;
*Two calculations on the strength of Gobwin Knob vs. hypothetical Archon attacks.  These calculations were requested immediately after the deal was made.{{erf|1|103}}&lt;br /&gt;
*One calculation on the odds of Gobwin Knob still standing after at the end of the current [[turn]].{{erf|1|105}}&lt;br /&gt;
*One calculation on the odds that forfeiting the eight remaining calculations would be a fair exchange for learning [[decrypted|why the Archon units lost at Gobwin Knob now fight for Stanley]]. The calculation (a 4.14% chance of the exchange being worth it) led Charlie to refuse the deal. This calculation backfired: it taught Parson how to use his bracer to perform sophisticated calculations (and meta-calculations) on abstract future events.{{blog|2009|10|summer-updates-039}}&lt;br /&gt;
&lt;br /&gt;
===Charlie's Rules===&lt;br /&gt;
The [[Archon]]s in Charlie's employ have to follow a set of rules.   They are somewhat reminiscent of the [http://memory-alpha.org/en/wiki/Rules_of_Acquisition Ferengi Rules of Acquisition] though, given Rule #3, not ''quite'' as extreme.  The comparison is loose, at best, and there has been no in comic comparison by Parson yet.  The following rules are known:&lt;br /&gt;
* Charlie's Rule #3: We are in the business of solving problems for our clients. Corollary: Creating problems for our clients creates business.&lt;br /&gt;
* Charlie's Rule #15: Some things are more important than money. COROLLARY: Most things are not more important than money.&lt;br /&gt;
* Charlie's Rule #19: Charlie's rules need to be bent sometimes. (Presumed Corollary: Most of the time Charlie's rules do not need to be bent.)&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&lt;br /&gt;
====The [[Magic Kingdom]]====&lt;br /&gt;
Charlie maintains an excellent reputation as an employer with most of the inhabitants of The [[Magic Kingdom]].{{blog|2009|10|summer-updates-–-046}}&lt;br /&gt;
&lt;br /&gt;
====[[The Temple of the Thinkamancers]]====&lt;br /&gt;
&lt;br /&gt;
However, the Thinkamancers of the Magic Kingdom , led by [[The Great Minds Which Think Alike]], oppose Charlie because he knows too many of their secrets about [[Thinkamancy]]. The Thinkamancers may have helped create the [[Perfect Warlord Spell]] as part of their plan to eliminate Charlie.&lt;br /&gt;
&lt;br /&gt;
====[[Wanda]]====&lt;br /&gt;
[[Wanda]]'s attunement to the [[Arkenpliers]] poses a very serious threat to Charlie's existence.  As long as [[combat|War]] is simply a matter of different [[sides]] competing for economic resources, then most [[Royal]]s will not hesitate to hire a non-[[royal]] [[Mercenary]] like Charlie, if it seems profitable to do so. But by allowing [[Ansom]] to spread the idea that there is an inherent ideological conflict between [[Royal]]s and [[Units]] [[attuned]] to the [[Arkentool]]s, [[Wanda]] damaged [[Charlie]]'s ability to persuade [[Royal]]s to hire him.&lt;br /&gt;
&lt;br /&gt;
Charlie's primary objective at the [[Assault on Jetstone]] was to have [[Wanda]] [[croak]]ed, in order to discredit [[Toolism]]. But [[Jillian]]'s revelation that Wanda does not hate Charlie and would probably even be willing to work for him could dramatically change Charlie's relationship with Wanda.&lt;br /&gt;
&lt;br /&gt;
====[[Parson Gotti]]====&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Charlie Relationship}}&lt;br /&gt;
&lt;br /&gt;
====[[Jillian Zamussels|Queen Jillian]]====&lt;br /&gt;
&lt;br /&gt;
{{:Jillian-Charlie Relationship}}&lt;br /&gt;
&lt;br /&gt;
====[[Prince Tramennis]]====&lt;br /&gt;
&lt;br /&gt;
Charlie sees Tramennis as someone he could potentially work with. He's given Tramennis most of the information he has on [[Parson]] for free, and offered a sufficiently large reward for [[croaking]] or capturing the [[Archon]]s who were [[decrypted]] to allow Tramennis to become [[Jetstone]]'s [[heir]]. If he could establish a strong enough working relationship with Tramennis, he might decide to end his secret alliance with [[Jillian]], who has shown herself to be dangerously unpredictable. Unfortunately for Charlie, though, Tramennis is proving to be as willful about following his own agenda as Jillian. He has decided to ignore Charlie's strong recommendation that he not [[parley]] with [[Gobwin Knob]].&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
The [[Arkendish]] gives him unmatched abilities in [[Thinkamancy]]{{erf|1|088}}, but the extent of these abilities is not described. It may explain his ability to hack into the supposedly secure [[Eyebook|Eyebooks]].{{erf|1|100}} It may also explain his understanding of Parson's [[Real World]] leetspeak chat lingo in [[Eyebook]] messages, if its power extends to reading surface thoughts at long range, or through the Eyebook which already provides that function, though his largely unknown background from before his possession of the Arkendish might hold that explanation. If the [[Arkendish]] can intercept messages sent by other [[Thinkamancer]]s, it would explain how he learned that Queen [[Jillian]] had rebuilt [[Faq]]. &lt;br /&gt;
&lt;br /&gt;
[[Maggie]] and some other people in Erfworld consider Charlie enigmatic and bizarre.{{erf|1|088}} Stanley the Plaid has, in Wanda's words, a &amp;quot;strong personal dislike for Charlie.&amp;quot;{{erf|1|043}}&lt;br /&gt;
&lt;br /&gt;
It is possible that Charlie is actually from [[Parson's World]]. This would also explain his understanding of Parson's references. It would also explain his &amp;quot;playing style&amp;quot;: a power-player with cheat codes (the Arkendish) creating an unbalanced side (Charlescomm, with no farms or mines or regular troops) and a highly-specialized unbalanced unit-class (the Archons).&lt;br /&gt;
&lt;br /&gt;
Charlie is not a loyal person as the term is normally used, and is content to play just about all [[Side]]s so that he ends up maximizing his [[Side]]'s gain during a negotiation; however, to protect Charlescomm's reputation, he does not break alliances outright, nor will he abandon an Alliance that has ended a contract. He has been known to make his services prohibitively expensive, in order to avoid the appearance that he is contracting with the [[Side]] opposing a previous employer in a conflict. This is inconsistent with normal mercenary behavior, and may help explain the confusion other Erfworlders have concerning his reliability.&lt;br /&gt;
&lt;br /&gt;
Charlie provides his employees with significant freedom in providing their services to clients. Employees are permitted to provide freebies or not, at their own discretion.&lt;br /&gt;
&lt;br /&gt;
Charlie seems to be pretty good at remembering his underlings' names, as opposed to Stanley, at least when remembering his archons' names.&lt;br /&gt;
&lt;br /&gt;
After the Battle of [[Gobwin Knob]], most of the members of the [[Royal Crown Coalition]] believe he is working with [[Stanley]] and refuse to deal with him. However, he has managed to form a tentative alliance with Queen [[Jillian]].&lt;br /&gt;
&lt;br /&gt;
Parson suspects that Charlie is directly behind the gobwins being missing from Gobwin Knob. This might be a form of psychological subterfuge to undermine Parson's role in GK's affairs, as Charlie and Parson are intellectual adversaries, while Ansom, the current chief warlord is more of a nuisance. Given Stanley the Tool's responses, this seems the most likely explanation.&lt;br /&gt;
&lt;br /&gt;
If there are any male [[Archon]]s in Charlie's service, then one of them may be named Bosley.&lt;br /&gt;
&lt;br /&gt;
Though Charlie is universally referred to by male pronouns, it may be that &amp;quot;he&amp;quot; is in fact female. In {{blog|2010|03|book-2-–-text-updates-018|Book 2 Text Update 18|inline=yes}}, the video [[Thinkagram]] shown to [[Prince]] [[Sammy]] flickers to a &amp;quot;ghostly female face&amp;quot; before settling on the city of Haggar. Since Charlie communicates directly via the Arkendish and not through a Thinkamancer unit, there should be no one else in the Thinkagram circuit, so it is plausible that this female face belonged to Charlie. (Hiding even gender, as a detail of personal identity, would be very much in character for Charlie.) Alternatively, it could have just been the Archon spying on Haggar's capital &amp;amp;mdash; Charlie called the Archon (causing her face to appear briefly for the outgoing thinkagram) and asked her to open a thinkagram to him so that he could relay what she was seeing to Prince Sammy &amp;quot;live&amp;quot;. [This doesn't rule out Charlie being female of course but this particular piece of evidence is not very strong.]&lt;br /&gt;
&lt;br /&gt;
Charlie may have spies in the Magic Kingdom. The dossier on Parson that Charlie gave to Prince Tramennis spoke of Parson entering the Magic Kingdom. The only way he could have acquired this information is if someone in the Magic Kingdom told him. (That same briefing spoke of Parson as ''being'' a Mathamancer, making no mention of Parson's Bracer. It's possible that Charlie still has plans to steal the Bracer for himself, or simply doesn't want Tramennis or his side knowing about the bracer.)&lt;br /&gt;
&lt;br /&gt;
Some Erfworld fans postulate that Charlie isn't a unit attuned to the Arkendish, but is the Dish itself.&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
Charlie and Charlie's [[Archon]]s are references to a television series [http://en.wikipedia.org/wiki/Charlie%27s_Angels Charlie's Angels] featuring 3 young women working as private investigators for their boss, Charlie, whose face is never seen on screen. If this homage continues, we will never see Charlie's face, though we may catch sight of extremities or a silhouette.&lt;br /&gt;
&lt;br /&gt;
His [[eyebook]] name is based on the title of the show [http://en.wikipedia.org/wiki/Charles_in_Charge Charles in Charge].&lt;br /&gt;
&lt;br /&gt;
When Parson first contacts Charlie via Thinkamancy{{erf|1|088}}, the mental picture in Parson's head (red jumpsuit, black background) is a duplicate of the &amp;quot;telepathy&amp;quot; used in the television series [http://en.wikipedia.org/wiki/Mork_%26_Mindy Mork &amp;amp;amp; Mindy], when Mork is conversing with his superior, Orson.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>174.4.52.226</name></author>	</entry>

	</feed>