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		<updated>2013-05-24T10:27:02Z</updated>
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	<entry>
		<id>http://www.erfworld.com/wiki/index.php/User:No_one_in_particular</id>
		<title>User:No one in particular</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/User:No_one_in_particular"/>
				<updated>2010-09-21T07:24:09Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: Pizza pizza!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beware the Noip!&lt;br /&gt;
:Avoip the Noip?&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Talk:Orgchart</id>
		<title>Talk:Orgchart</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Talk:Orgchart"/>
				<updated>2010-09-20T21:29:05Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: Speculation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Orgchart sounds more like Charlescomm to me.&lt;br /&gt;
&lt;br /&gt;
:Well, considering how it's been stated that Charlie's only got the one city, maybe this is one that used to belong to his side before he decided to consolidate everything at the capitol. If so, it hasn't been his for a while. -N.o.i.p.&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Golem</id>
		<title>Golem</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Golem"/>
				<updated>2010-09-20T07:00:19Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: Golem Real World References - No one mentioned the dalek?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
Golems are [[magic]]ally animated [[Unit]]s. Frequently they are [[humanoid]], but this is not a requirement.&lt;br /&gt;
&lt;br /&gt;
==Known Varieties of Golems==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:white; color:black; text-align:left&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|{{ImageStackRight|500|&lt;br /&gt;
[[File:TBFGK 10-13.jpg|thumb|Center|300px|An LFN and G-RAF cloth golem, along with two Battle Bears and other [[Royal Crown Coalition|RCC]] units.]]&lt;br /&gt;
}}&lt;br /&gt;
===Cloth Golems===&lt;br /&gt;
'''First Appearance:''' [[TBFGK 10]]&lt;br /&gt;
&lt;br /&gt;
Cloth Golems are golems that have the appearance of large stuffed animals, down to being filled with stuffing. They are [[Unit#Natural Ability|Heavy]] units. They are created by, healed by, and receive bonuses from [[Dollamancy|Dollamancers]]. They include several types, including [[Battle Bear]]s, G-RAFs, LFNs, and tankeroos.&lt;br /&gt;
&lt;br /&gt;
====Known Users====&lt;br /&gt;
*[[Jetstone]]&lt;br /&gt;
*[[Charlescomm]]&lt;br /&gt;
&lt;br /&gt;
====Battle Bears====&lt;br /&gt;
Battle Bears have the additional ability of carrying and throwing large boulders, at their opponents or to damage walls. They served as [[Siege engine|siege]] units used in the [[Royal Crown Coalition]] and helped breach the [[City_Zones#Outer Walls|Outer Walls]] of [[Gobwin Knob]].&lt;br /&gt;
&lt;br /&gt;
====Tankeroos====&lt;br /&gt;
Tankeroos are [[mount]]s that look like aggressive toy kangeroos and carry their riders in their pouches.&lt;br /&gt;
&lt;br /&gt;
====LFN====&lt;br /&gt;
LFNs are mounts that look like toy elephants and have the mass to crush smaller opponents.&lt;br /&gt;
&lt;br /&gt;
====G-RAF====&lt;br /&gt;
G-RAFs look like toy giraffes. It is unclear what special abilities they possess.&lt;br /&gt;
&lt;br /&gt;
===Dirtamantic Golems===&lt;br /&gt;
Dirtamantic Golems are created by [[Dirtamancer]]s out of various earthen materials - stones, rocks, metal, and, erm, &amp;quot;soil,&amp;quot; or ''Crap''. They can be healed by and receive bonuses from Dirtamancers. Known types include Crap, Metal, and Rock (Soft, Hard, and Acid).&lt;br /&gt;
&lt;br /&gt;
====Known Users====&lt;br /&gt;
*[[Gobwin Knob]] ([[Sizemore Rockwell]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{ImageStackRight|500|&lt;br /&gt;
[[File:Crap_Golems.JPG|thumb|Center|480px|Crap Golems.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Crap Golem====&lt;br /&gt;
'' 'If life gives you crap, make crap golems' '' - [[Sizemore Rockwell]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 53]]&lt;br /&gt;
&lt;br /&gt;
This is a mass of [[crap]] animated by the might of [[Dirtamancy]]. May detonate in a violent explosion if its [http://en.wikipedia.org/wiki/Pull_my_finger finger is pulled] by a [[Dirtamancer]].&lt;br /&gt;
When one crap golem exploded, its sound effect was a well known imageboard. {{Erf|1|126}}&lt;br /&gt;
&lt;br /&gt;
[[Gobwin Knob]] had 19 of these on day 5. {{Erf|1|077a}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{ImageStackRight|150|&lt;br /&gt;
[[File:Hard_Rock_Golem.JPG|thumb|Center|130px|A Metal Golem.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Metal Golem====&lt;br /&gt;
'''First Appearance:''' [[TBFGK 79a]]&lt;br /&gt;
&lt;br /&gt;
A golem, made of metal looking like a &amp;quot;heavy metal&amp;quot; musician. Most likely the most powerful Dirtamancy Golem introduced thus far, [[Gobwin Knob]] had one of these, according to Parson's Stupid Meal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{ImageStackRight|150|&lt;br /&gt;
[[File:Acid_Rock_Golem.JPG|thumb|Center|130px|An Acid Rock Golem.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Acid Rock Golem====&lt;br /&gt;
'''First Appearance:''' [[TBFGK 79a]]&lt;br /&gt;
&lt;br /&gt;
Made of stone, looking like a &amp;quot;Disco&amp;quot; or &amp;quot;Psychedelic&amp;quot; era musician when people frequently went on LSD or &amp;quot;Acid&amp;quot; trips. It also has psychedelic patterns running through it. Gobwin Knob had two of these.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{ImageStackRight|150|&lt;br /&gt;
[[File:Soft_Rock_Golem.JPG|thumb|Center|130px|A Hard Rock Golem.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Hard Rock Golem====&lt;br /&gt;
'''First Appearance:''' [[TBFGK 79a]]([[Parson's Klog|Klog]])/[[TBFGK 87]]&lt;br /&gt;
&lt;br /&gt;
Made of stone in the shape of a Rock Musician. Gobwin Knob had four of these{{Erf|1|126}}, presumably shown croaking marbits in the first Tunnel attack{{Erf|1|087}}. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{ImageStackRight|150|&lt;br /&gt;
[[File:Cloth_Golem.JPG|thumb|Center|130px|A Soft Rock Golem.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Soft Rock Golem====&lt;br /&gt;
'''First Appearance:''' [[TBFGK 79a]]([[Parson's Klog|Klog]])/[[TBFGK 122]]&lt;br /&gt;
&lt;br /&gt;
Similar to a hard rock golem, but presumably less powerful. It looks like artists from the famous band the Beatles, who were known for relatively &amp;quot;soft&amp;quot; rock. Gobwin Knob had nine of these.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
==Other Possible Golem Types==&lt;br /&gt;
&lt;br /&gt;
There are several units that have not been explicitly been called &amp;quot;golems,&amp;quot; but share many of the same characteristics of golems.  [[Scarecrow]]s, [[Moll]]s, and [[Doll]]s are all non-living units that are animated by magic.{{ref| [[First Intermission 13]]}}  However, it is not clear whether they are truly golems, which are created and designed by their [[caster]], or if they fall more properly in the broader category of non-living units that use existing material (like [[uncroaked]] units which, while non-living and animated, use the corpses of the [[croaked]] as their medium).&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&lt;br /&gt;
The names of the different types of Rock Golems (including Metal Golems) are references to genres of Rock 'n Roll music.  Furthermore, the physical shape of each type of golem is reminiscent of the type of music they represent.  For instance, in the case of the Soft Rock Golem shown above, the image looks strikingly similar to soft rocker Paul Simon circa 1968.[http://www.wolfgangsvault.com/dt/paul-simon-rolling-stone-magazine/RS216-RS.html]  Similarly, four (presumed) Hard Rock Golems shown croaking a stack of [[marbits|marbit]] bear a striking resemblance to theme-rock band KISS.{{Erf|1|087}}[http://en.wikipedia.org/wiki/Kiss_%28band%29] One of the other golems (possibly metal?) was stylized after the Comedian from the graphic novel The Watchmen.&lt;br /&gt;
&lt;br /&gt;
Of the depicted Crap Golems, one is clearly identifiable as a dinosaur, one is a dalek from the television show Doctor Who and another resembles the titular character of the Schlock Mercenary webcomic.[http://www.schlockmercenary.com]&lt;br /&gt;
&lt;br /&gt;
The idea of a golem can be traced, through various role-playing game incarnations, to Jewish folktales and folklore describing animated creatures made from dust.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit]]&lt;br /&gt;
[[Category:Humanoid]]&lt;br /&gt;
[[Category:Non-humanoid]]&lt;br /&gt;
[[Category:Non-living]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Elves</id>
		<title>Elves</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Elves"/>
				<updated>2010-09-19T22:41:28Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: Elves, not porn. Seriously, dude.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
'''First Appearance:''' [[TBFGK 21]]&lt;br /&gt;
&lt;br /&gt;
==Elf Units==&lt;br /&gt;
An elf is a [[humanoid]] [[unit]]. Most are the same size as [[men]], but some are significantly taller. There are many different kinds of elf, each with a unique appearance and seemingly different abilities.&lt;br /&gt;
&lt;br /&gt;
==Varieties of Elf==&lt;br /&gt;
Several varieties of elves exist. They were referred to as &amp;quot;elf brands&amp;quot; by Parson in his Klog{{erf|1|079a|Parson's Klog #9}}. Here we refer to them as &amp;quot;tribes,&amp;quot; though it is unclear whether they each represent one actual [[tribe]] or not. Ansom refers to them specifically as &amp;quot;varieties.&amp;quot;{{erf|1|21}}&lt;br /&gt;
&lt;br /&gt;
Known varieties:&lt;br /&gt;
* [[Woodsy Elves]]&lt;br /&gt;
* [[Shady elves]]&lt;br /&gt;
* [[Luckless elves]]&lt;br /&gt;
* [[Eager elves]]&lt;br /&gt;
* [[Schlemiel elves]]&lt;br /&gt;
* [[Altruist elves]]&lt;br /&gt;
* [[Lofty elves]]&lt;br /&gt;
* [[Superfluous elves]]&lt;br /&gt;
* [[Tardy elves]]&lt;br /&gt;
&lt;br /&gt;
==Elves in the [[Royal Crown Coalition]]==&lt;br /&gt;
Eight varieties of elves served in the Coalition, each with its own responsibilities, which [[Ansom]] made clear in his first [[Royal Crown Coalition War Council|war council]]{{erf|1|21}}{{erf|1|22}}. The [[Woodsy Elves]] and [[Shady elves]] were called on to provide archers, the [[Eager elves]] were to be sent in first in the final assault, followed by the [[Luckless elves]] and [[Schlemiel elves]], while the [[Altruist elves]] and [[Lofty elves]] served as healers. The [[Superfluous elves]] were to be held as a reserve force.&lt;br /&gt;
&lt;br /&gt;
*It is unknown what function the [[Tardy elves]] were to fulfill, as they were ejected from the Coalition before [[Ansom]] delivered his battle plans.&lt;br /&gt;
&lt;br /&gt;
==Elf Organization==&lt;br /&gt;
Elves are not a [[capital side]] - they have no [[capital]], no [[city|cities]], no [[royal]]s{{erf|1|079a|Parson's Klog #9}}. They do, however, have their own treasury (or treasuries) and can form [[Natural allies|long semipermanent alliances]]. It is inferred that each tribe is a separate [[faction]], though it is not clear if they act as several independent sides, one large side, or some cross between these. What is clear is that diplomatically speaking, each can be dealt with autonomously, as [[Prince Ansom]] dissolved the alliance with the Tardy elves without affecting the alliance with other tribes.{{erf|1|008}}&lt;br /&gt;
&lt;br /&gt;
Elves will not ally with any side that has [[Gobwins]], [[Hobgobwins]], [[Witches]], or [[Daemons]] as allies.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
Each tribe, or brand, seems to have different abilities and skills (stats), in line with their tribal personality/nature, offering a varied military force to draw from.&lt;br /&gt;
&lt;br /&gt;
Woodsy Elves are referred to as &amp;quot;forest-capable units&amp;quot;{{erf|1|046a|Parson's Klog #6}} (apart from [[Gump]]s they are the only such unit in [[Royal Crown Coalition]]). This allows them to attack flying units in forest hexes. It is not clear whether that gives them any bonus in forest terrain or simply allows them to move in forest terrain at all. They seem to be [[archer]]s.{{erf|1|057}}{{erf|1|059}}&lt;br /&gt;
&lt;br /&gt;
Shady Elves also seem to be competent archers.&lt;br /&gt;
 &lt;br /&gt;
Lofty Elves and Altruist Elves seem to have an innate [[healing]] ability. {{erf|1|022}} The nature of this is unclear; as all units recover lost hits as their turn begins, it must be some sort of a) defensive bonus, b) gradual, real-time healing, c) minor healing between each sides' turns, or d) croak-prevention similar to but distinct from uncroaking and regeneration&lt;br /&gt;
 &lt;br /&gt;
Ansom's tactics also provide insight into some of the tribe's combat usefulness. Eager Elves were used as a shock force, with Luckless and Schlemiel elves thrown in as waves of cannon fodder. Superfluous elves were a reserve and the Tardy Elves were too slow to join the battle.&lt;br /&gt;
 &lt;br /&gt;
The monikers of the tribes are apparently indicative of the members: the Tardy elves run late{{erf|1|008}}, the Eager elves are raring to go{{erf|1|021}}, the Superfluous elves are rarely needed{{erf|1|022}}, the Altruist elves help other units, and so on.&lt;br /&gt;
 &lt;br /&gt;
=Real-World References=&lt;br /&gt;
 &lt;br /&gt;
Eager elves dress like [http://en.wikipedia.org/wiki/Link_%28The_Legend_of_Zelda%29 Link] (of the ''[http://en.wikipedia.org/wiki/The_Legend_of_Zelda Legend of Zelda]'' games). Shady elves dress in &amp;quot;goth&amp;quot; outfits, while Superfluous elves dress like &amp;quot;emos&amp;quot;. Also, some make jokes on their names: when Ansom tells the Lofty and Altruist elves to heal other units, a representative of one of the groups says, &amp;quot;What's in it for us? ... I'm kidding!&amp;quot;{{erf|1|022}} This could be from the Lofty Elves (whose name suggests nobility and superiority) or the Altruist Elves (whose name suggests concern for the welfare of others).&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit]]&lt;br /&gt;
[[Category:Natural Allies]]&lt;br /&gt;
[[Category:Humanoid]]&lt;br /&gt;
[[Category:Side]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real_World_References]]&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Orly</id>
		<title>Orly</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Orly"/>
				<updated>2010-09-19T22:40:09Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: Sexytoons are not speculation!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|155|&lt;br /&gt;
[[Image:Orly.jpg]]&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Orly&lt;br /&gt;
 |move= 44&lt;br /&gt;
 |special= [[Unit#Natural_Abilities|Flight]]&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
Apparently a fairly weak unit, with limited combat capability. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Known users==&lt;br /&gt;
&lt;br /&gt;
[[Royal Crown Coalition]]&lt;br /&gt;
* [[Jetstone]]&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
&lt;br /&gt;
{{ImageStackRight|120|&lt;br /&gt;
[[image:Orly_owl.jpg|The original &amp;quot;O RLY&amp;quot; owl.]]}}&lt;br /&gt;
The name originates from a famous [http://en.wikipedia.org/wiki/ORLY Internet meme] of the same name which means &amp;quot;Oh, really?&amp;quot;. Orlies' [[Onomatopia|exclaimations]] primarily feature similar phrases. On Page 114, Panel 2{{Erf|1|114}}, the Orlies hold a conversation in Leetspeak:&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;quot;Seriously.&amp;quot; (SRSLY)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Oh, really?&amp;quot; (ORLY)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Hahaha... what?&amp;quot; (LOLWUT)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Known exclamations are:&lt;br /&gt;
*ORLY?{{erf|1|009}} -- Oh, really?&lt;br /&gt;
*YARLY!{{erf|1|010}} -- Yes, really.&lt;br /&gt;
*LOL{{erf|1|010}} -- I'm laughing out loud.&lt;br /&gt;
*OMGWTFBBQ!{{erf|1|012}} -- Oh my God! What the fuck? Barbecue!&lt;br /&gt;
*PWNED!{{erf|1|012}} -- Owned! (I win!) (Or, in context, I lost!)&lt;br /&gt;
*O HAI{{erf|1|094}} -- Oh, hi.&lt;br /&gt;
*SRSLY{{erf|1|114}} -- Seriously.&lt;br /&gt;
*LOLWUT?{{erf|1|114}} -- Hahaha... what?&lt;br /&gt;
*G2G DED!{{erf|1|114}} -- Got to go, because I'm dead.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit]]&lt;br /&gt;
[[Category:Non-humanoid]]&lt;br /&gt;
[[Category:Flying Unit]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;br /&gt;
&lt;br /&gt;
There is also a real bird with a similar name, the [http://en.wikipedia.org/wiki/Oriole Oriole].  However, has no other resemblance except the name.&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Arkentool</id>
		<title>Arkentool</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Arkentool"/>
				<updated>2010-09-18T04:11:48Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: Typo adjustment - No one in particular&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Tool redirects here. For other uses, see [[tool_(disambiguation)|tool (disambiguation)]]&lt;br /&gt;
=Canon=&lt;br /&gt;
&lt;br /&gt;
Arkentools are a group of [[Artifacts]] believed to be created by the [[Titans]] of Ark. They are sometimes referred to as &amp;quot;the tools of the Titans&amp;quot;.{{erf|1|020}} {{erf|1|004}} While useful on their own, their true power is revealed when they are attuned to their user. The Arkentools look different from most objects in the world; they resemble three-dimensional computer-generated images.&lt;br /&gt;
&lt;br /&gt;
[[Parson]]'s first [[Stupid Meal]] says there are four known Arkentools.{{erf|1|039}}&lt;br /&gt;
&lt;br /&gt;
The Arkentools seen so far are:&lt;br /&gt;
*the [[Arkenhammer]]&lt;br /&gt;
*the [[Arkenpliers]]&lt;br /&gt;
*the [[Arkendish]]&lt;br /&gt;
&lt;br /&gt;
The fourth Arkentool has yet to be revealed. &lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Attunement is governed by [[Fate]] [[magic]]. {{erf|1|022}}&lt;br /&gt;
&lt;br /&gt;
[[Stanley]] took the title of Tool because he felt that he was destined to collect the Arkentools{{erf|1|020}}; however, recently, his failure to reach [[Faq]] has left him in doubt as to his destiny. [[Wanda]]'s attunement to the [[Arkenpliers]] has also cast doubt on his belief system, making him uncharacteristically cautious about demanding anything of those that work for him.&lt;br /&gt;
&lt;br /&gt;
The [[Main Page|Erfwiki]] is also a Tool, but whether it exists within [[Erfworld]] in addition to its known [[Real World|Stupidworld-Prime]] incarnation remains to be seen.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
==Attunement==&lt;br /&gt;
[[Sylvia]]'s recounting of when she touched the [[Arkenpliers]] {{erf|2|T29}} and it's contrast with [[Ossomer]]'s memories indicates that it may be possible for any non-royal commander to attune to any tool.  It may simply be that the current wielders are simply the first non royals to wield them and survive.&lt;br /&gt;
&lt;br /&gt;
==Name==&lt;br /&gt;
&lt;br /&gt;
The Arkenstone was the name of a large and valuable dwarven gemstone in J.R.R. Tolkien's ''The Hobbit''.  Tolkien took the name from Old English: eorcen-stán (also spelled eorcnan-stán, earcen-stán, etc.), or Old Norse jarkna-steinn, meaning &amp;quot;precious stone&amp;quot;.  Thus, &amp;quot;arken&amp;quot; by itself might be interpreted to mean &amp;quot;precious&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Associated Discipline==&lt;br /&gt;
&lt;br /&gt;
Given that the [[Arkendish]] provides &amp;quot;unmatched&amp;quot; [[Thinkamancy]] and the [[Arkenpliers]] provide clearly unequalled [[Croakamancy]], many readers feel that there is an associated Discipline for the other two Arkentools. Exactly ''which'' disciplines these are is still a matter of intense debate. For instance, some readers suspect that all the Arkentools are associated with [[Fate]]-aligned disciplines, given that this pattern fits both the Arkendish and Arkenpliers, and that Fate is thought by Ansom and Wanda to be the determining factor in a [[Unit]]'s attunement to the artifact. However, this is not universally agreed upon, given the difficulties with assigning a Fate-aligned discipline to the Arkenhammer. (See [[Arkenhammer#Associated_Discipline_Debate|this article]] for a detailed discussion of the [[Arkenhammer]]'s possible associated disciplines, with arguments for and against each.)&lt;br /&gt;
&lt;br /&gt;
There has been [[Mathamancy Bracer|speculation]] that Parson's mathamancy bracer is a mathamancy-based Arkentool as it has many similar ability giving features. It is also possible that Parson's watch-calculator itself is an Arkentool.&lt;br /&gt;
&lt;br /&gt;
==Real World References and their Implications==&lt;br /&gt;
&lt;br /&gt;
It was pointed out that several characters have names that alludes to companies around the world that manufacture tools:&lt;br /&gt;
*[http://www.stanleytools.com/ Stanley] manufactures hand tools&lt;br /&gt;
*[http://www.wanda-tools.net/ Zhejiang Wanda Tools Co. Ltd] specializes in making pliers&lt;br /&gt;
*[http://www.dishnetwork.com/ Dish Network] formed by Charles W. &amp;quot;Charlie&amp;quot; Ergen  provides satellite television service in the United States&lt;br /&gt;
&lt;br /&gt;
There is a company named [http://rockwelltools.com/ Rockwell] that manufactures tools.  It is also worth noting that one of the earliest [http://www.freepatentsonline.com/1449702.html patents] for a shovel design was given to James B. Sizemore. It has thus been suggested by some readers that the fourth Arkentool might be an Arkenshovel and be given to the character [[Sizemore Rockwell]].&lt;br /&gt;
&lt;br /&gt;
It was (half) humorously suggested that [[the fourth Arkentool]] should be named Arkensaw - just for [http://en.wikipedia.org/wiki/Arkansas the fun] of it.&lt;br /&gt;
&lt;br /&gt;
==Relation to Units==&lt;br /&gt;
&lt;br /&gt;
It is probable that each Arkentool has an associated special Unit. The Arkenhammer permits the taming of [[Dwagons]], and the Arkenpliers create '[[decrypted]]'. Most readers agree that the Arkendish is probably involved with creating [[Archons]]. Few sides can [[pop]] Archons and [[Charlescomm]] is the only side that can pop them at a rate of up to 1.5 per turn.{{blog|2009|10|summer-updates-%e2%80%93-046}} So far, the main effect of the Arkentools on [[Erfworld]] seems to be to alter the demographics of Erfworld's population, by increasing the numbers of [[Archons]], [[Dwagons]] and [[Decrypted]].  --Speculation--  It may be that the Arkenshovel, if it is in fact the fourth Arkentool, may give the wielder the ability to summon and control [[Daemons]], although there is no evidence of this presented so far.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:black; color:white; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:gray; width:100px&amp;quot; |Arkentool||style=&amp;quot;background:gray; width:125px&amp;quot; |Special [[Unit]]||style=&amp;quot;background:gray; width:200px&amp;quot; |Associated Discipline||style=&amp;quot;background:gray; width:100px&amp;quot; |Associated Axis||style=&amp;quot;background:gray; width:125px&amp;quot; |Associated Elements&lt;br /&gt;
|- style=&amp;quot;background:white; color:black&amp;quot;&lt;br /&gt;
|[[Arkenhammer]]||[[Dwagons]]||Disputed||Unknown||Unknown&lt;br /&gt;
|- style=&amp;quot;background:white; color:black&amp;quot;&lt;br /&gt;
|[[Arkenpliers]]||[[Decrypted]]||[[Croakamancy]]||[[Fate]]||[[Motion]] &amp;amp; [[Matter]]&lt;br /&gt;
|- style=&amp;quot;background:white; color:black&amp;quot;&lt;br /&gt;
|[[Arkendish]]||[[Archons]]||[[Thinkamancy]]||[[Fate]]||[[Life]] &amp;amp; [[Motion]]&lt;br /&gt;
|- style=&amp;quot;background:white; color:black&amp;quot;&lt;br /&gt;
|&amp;quot;Arkenshovel&amp;quot; (speculation)||Superior [[Golems]]?||Possibly [[Dirtamancy]] and/or [[Changemancy]]?||[[Erf]] or [[Fate]]||[[Matter]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purpose within Erfworld==&lt;br /&gt;
[[Janis]] believes that [[Parson Gotti|Parson's]] outside the box approach to combat is going to &amp;quot;break&amp;quot; Erfworld and bring an end to the continual warfare{{erf|1|141}} &amp;amp;mdash; it is apparently more than coincidence that the Arkentools are coming into play around the time Parson arrived in Erfworld. As Erfworld is based on strategy game mechanics, the Arkentools themselves seem to be what are often called &amp;quot;game breakers&amp;quot; &amp;amp;ndash; special abilities, units or items which confer an unfair/unbalanced advantage to the side that possesses them making them exceedingly difficult to counter. It seems plausible then, that the &amp;quot;fate magic&amp;quot; alluded to surround the Arkentools is to bring all four together and somehow break Erfworld itself using them (e.g. rewriting the rules into something closer to the [[Real World]]). The common phrase &amp;quot;Tools of the Titans&amp;quot; adds to this possibility by implying that the Arkentools are the tools by which Erfworld was originally built.&lt;br /&gt;
&lt;br /&gt;
A theory for how this can be done is to use the Arkendish to form a [[Caster link]] between the wielder's of the other 3 Arkentools (creating the first ever 4 caster link in Erfworld's history), the power of the tools and the link combined allows the participants to reshape the entire Erfworld itself. This would work in a similar kind of way to the volcano link (&amp;quot;I actually modified the terrain type, like a Titan&amp;quot;{{erf|1|142|6}}) without the raw destruction. The obvious problem with this idea is that Stanley is not a caster as far as we know; there are several workarounds for this including the plot allowing him to become a caster, he may be killed and end up passing the hammer to someone who is a caster or (because this is a unique circumstance) the Arkendish link may be able to include non-casters.&lt;br /&gt;
&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Elves</id>
		<title>Elves</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Elves"/>
				<updated>2010-09-18T02:30:46Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: Undo the porn spam! Fight back! We may be tools, but we hear enough about that already!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
'''First Appearance:''' [[TBFGK 21]]&lt;br /&gt;
&lt;br /&gt;
==Elf Units==&lt;br /&gt;
An elf is a [[humanoid]] [[unit]]. Most are the same size as [[men]], but some are significantly taller. There are many different kinds of elf, each with a unique appearance and seemingly different abilities.&lt;br /&gt;
&lt;br /&gt;
==Varieties of Elf==&lt;br /&gt;
Several varieties of elves exist. They were referred to as &amp;quot;elf brands&amp;quot; by Parson in his Klog{{erf|1|079a|Parson's Klog #9}}. Here we refer to them as &amp;quot;tribes,&amp;quot; though it is unclear whether they each represent one actual [[tribe]] or not. Ansom refers to them specifically as &amp;quot;varieties.&amp;quot;{{erf|1|21}}&lt;br /&gt;
&lt;br /&gt;
Known varieties:&lt;br /&gt;
* [[Woodsy Elves]]&lt;br /&gt;
* [[Shady elves]]&lt;br /&gt;
* [[Luckless elves]]&lt;br /&gt;
* [[Eager elves]]&lt;br /&gt;
* [[Schlemiel elves]]&lt;br /&gt;
* [[Altruist elves]]&lt;br /&gt;
* [[Lofty elves]]&lt;br /&gt;
* [[Superfluous elves]]&lt;br /&gt;
* [[Tardy elves]]&lt;br /&gt;
&lt;br /&gt;
==Elves in the [[Royal Crown Coalition]]==&lt;br /&gt;
Eight varieties of elves served in the Coalition, each with its own responsibilities, which [[Ansom]] made clear in his first [[Royal Crown Coalition War Council|war council]]{{erf|1|21}}{{erf|1|22}}. The [[Woodsy Elves]] and [[Shady elves]] were called on to provide archers, the [[Eager elves]] were to be sent in first in the final assault, followed by the [[Luckless elves]] and [[Schlemiel elves]], while the [[Altruist elves]] and [[Lofty elves]] served as healers. The [[Superfluous elves]] were to be held as a reserve force.&lt;br /&gt;
&lt;br /&gt;
*It is unknown what function the [[Tardy elves]] were to fulfill, as they were ejected from the Coalition before [[Ansom]] delivered his battle plans.&lt;br /&gt;
&lt;br /&gt;
==Elf Organization==&lt;br /&gt;
Elves are not a [[capital side]] - they have no [[capital]], no [[city|cities]], no [[royal]]s{{erf|1|079a|Parson's Klog #9}}. They do, however, have their own treasury (or treasuries) and can form [[Natural allies|long semipermanent alliances]]. It is inferred that each tribe is a separate [[faction]], though it is not clear if they act as several independent sides, one large side, or some cross between these. What is clear is that diplomatically speaking, each can be dealt with autonomously, as [[Prince Ansom]] dissolved the alliance with the Tardy elves without affecting the alliance with other tribes.{{erf|1|008}}&lt;br /&gt;
&lt;br /&gt;
Elves will not ally with any side that has [[Gobwins]], [[Hobgobwins]], [[Witches]], or [[Daemons]] as allies.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
Each tribe, or brand, seems to have different abilities and skills (stats), in line with their tribal personality/nature, offering a varied military force to draw from.&lt;br /&gt;
&lt;br /&gt;
Woodsy Elves are referred to as &amp;quot;forest-capable units&amp;quot;{{erf|1|046a|Parson's Klog #6}} (apart from [[Gump]]s they are the only such unit in [[Royal Crown Coalition]]). This allows them to attack flying units in forest hexes. It is not clear whether that gives them any bonus in forest terrain or simply allows them to move in forest terrain at all. They seem to be [[archer]]s.{{erf|1|057}}{{erf|1|059}}&lt;br /&gt;
&lt;br /&gt;
Shady Elves also seem to be competent archers.&lt;br /&gt;
 &lt;br /&gt;
Lofty Elves and Altruist Elves seem to have an innate [[healing]] ability. {{erf|1|022}} The nature of this is unclear; as all units recover lost hits as their turn begins, it must be some sort of a) defensive bonus, b) gradual, real-time healing, c) minor healing between each sides' turns, or d) croak-prevention similar to but distinct from uncroaking and regeneration&lt;br /&gt;
 &lt;br /&gt;
Ansom's tactics also provide insight into some of the tribe's combat usefulness. Eager Elves were used as a shock force, with Luckless and Schlemiel elves thrown in as waves of cannon fodder. Superfluous elves were a reserve and the Tardy Elves were too slow to join the battle.&lt;br /&gt;
 &lt;br /&gt;
The monikers of the tribes are apparently indicative of the members: the Tardy elves run late{{erf|1|008}}, the Eager elves are raring to go{{erf|1|021}}, the Superfluous elves are rarely needed{{erf|1|022}}, the Altruist elves help other units, and so on.&lt;br /&gt;
 &lt;br /&gt;
=Real-World References=&lt;br /&gt;
 &lt;br /&gt;
Eager elves dress like [http://en.wikipedia.org/wiki/Link_%28The_Legend_of_Zelda%29 Link] (of the ''[http://en.wikipedia.org/wiki/The_Legend_of_Zelda Legend of Zelda]'' games). Shady elves dress in &amp;quot;goth&amp;quot; outfits, while Superfluous elves dress like &amp;quot;emos&amp;quot;. Also, some make jokes on their names: when Ansom tells the Lofty and Altruist elves to heal other units, a representative of one of the groups says, &amp;quot;What's in it for us? ... I'm kidding!&amp;quot;{{erf|1|022}} This could be from the Lofty Elves (whose name suggests nobility and superiority) or the Altruist Elves (whose name suggests concern for the welfare of others).&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit]]&lt;br /&gt;
[[Category:Natural Allies]]&lt;br /&gt;
[[Category:Humanoid]]&lt;br /&gt;
[[Category:Side]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real_World_References]]&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Orly</id>
		<title>Orly</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Orly"/>
				<updated>2010-09-17T09:55:34Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: Undo of... say it with me now... spam!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|155|&lt;br /&gt;
[[Image:Orly.jpg]]&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Orly&lt;br /&gt;
 |move= 44&lt;br /&gt;
 |special= [[Unit#Natural_Abilities|Flight]]&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
Apparently a fairly weak unit, with limited combat capability. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Known users==&lt;br /&gt;
&lt;br /&gt;
[[Royal Crown Coalition]]&lt;br /&gt;
* [[Jetstone]]&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
&lt;br /&gt;
{{ImageStackRight|120|&lt;br /&gt;
[[image:Orly_owl.jpg|The original &amp;quot;O RLY&amp;quot; owl.]]}}&lt;br /&gt;
The name originates from a famous [http://en.wikipedia.org/wiki/ORLY Internet meme] of the same name which means &amp;quot;Oh, really?&amp;quot;. Orlies' [[Onomatopia|exclaimations]] primarily feature similar phrases. On Page 114, Panel 2{{Erf|1|114}}, the Orlies hold a conversation in Leetspeak:&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;quot;Seriously.&amp;quot; (SRSLY)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Oh, really?&amp;quot; (ORLY)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Hahaha... what?&amp;quot; (LOLWUT)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Known exclamations are:&lt;br /&gt;
*ORLY?{{erf|1|009}} -- Oh, really?&lt;br /&gt;
*YARLY!{{erf|1|010}} -- Yes, really.&lt;br /&gt;
*LOL{{erf|1|010}} -- I'm laughing out loud.&lt;br /&gt;
*OMGWTFBBQ!{{erf|1|012}} -- Oh my God! What the fuck? Barbecue!&lt;br /&gt;
*PWNED!{{erf|1|012}} -- Owned! (I win!) (Or, in context, I lost!)&lt;br /&gt;
*O HAI{{erf|1|094}} -- Oh, hi.&lt;br /&gt;
*SRSLY{{erf|1|114}} -- Seriously.&lt;br /&gt;
*LOLWUT?{{erf|1|114}} -- Hahaha... what?&lt;br /&gt;
*G2G DED!{{erf|1|114}} -- Got to go, because I'm dead.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit]]&lt;br /&gt;
[[Category:Non-humanoid]]&lt;br /&gt;
[[Category:Flying Unit]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;br /&gt;
&lt;br /&gt;
There is also a real bird with a similar name, the [http://en.wikipedia.org/wiki/Oriole Oriole].  However, has no other resemblance except the name.&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Superfluous_Elves</id>
		<title>Superfluous Elves</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Superfluous_Elves"/>
				<updated>2010-09-16T23:16:08Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:superfluous.jpg|right|thumb|What's the matter, little superfluous elf?{{erf|1|022}}]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
'''First Appearance:''' [[TBFGK 22]]&lt;br /&gt;
&lt;br /&gt;
Superfluous Elves are an [[Elves|Elf]] brand.&lt;br /&gt;
Part of the [[Royal Crown Coalition]]. They are put in reserve. &lt;br /&gt;
Their [[Superfluous Warlord|leader]] is often seen advising Prince Ansom.{{erf|1|022}}{{erf|1|090}}{{erf|1|128}} &lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
This is interesting, as, besides [[Tarfu]], he seems to be the main representative of all the elves in the Coalition. This is perhaps because, as leader of a reserve force, he is closer to Ansom's headquarters, and/or has more free time. Or perhaps Superfluous elves are better at tactics and debate than combat.&lt;br /&gt;
&lt;br /&gt;
Superfluous elves do not appear to be powerful warriors, often wearing T-shirts and sporting haircuts that feature long bangs instead of military gear, and no Superfluous elf has yet been seen with a weapon or casting a spell.  &lt;br /&gt;
&lt;br /&gt;
It is possible that they offer a peculiar bonus multiplier, one that never changes the outcome of a battle; if a side is winning a battle, they provide a small increase in power, but if losing they actually decrease the overall power of the side.  In a closely matched battle, they provide no effect beyond their own numbers and meager combat abilities.&lt;br /&gt;
&lt;br /&gt;
Another possibility is that they are in fact &amp;quot;superfluous elves&amp;quot; - they provide combat bonuses to a side but only when allied to other elves. This would encourage elves and elf-using sides to ally with them then use them as reserves. It would also explain their uniform (extremely casual), since they would be unlikely to ever see battle. This would make leveling up very difficult for them, thus explaining their attitude.&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
Superfluous elves appear as [http://en.wikipedia.org/wiki/Emo emo] teenagers.  &lt;br /&gt;
The term superfluous means extra and unneeded.  &lt;br /&gt;
This is most likely a pun on their apparent lack of action in the coalition.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Side]]&lt;br /&gt;
[[Category:Natural Allies]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/LIAB_41</id>
		<title>LIAB 41</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/LIAB_41"/>
				<updated>2010-09-16T05:16:41Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: A silly answer for a silly question - No one in particular&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why is the armor changing into A rainbow t-shirt???&lt;br /&gt;
&lt;br /&gt;
Because he's a hippiemancer, of course. For that matter, so is Charlie, that's why he's been using rainbow colored avatars for the entire conversation. It's obvious, once you know what to look for. - No one in particular&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Thinkamancy</id>
		<title>Thinkamancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Thinkamancy"/>
				<updated>2010-09-16T05:12:39Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: Undo of spam spam spam spam - No one in particular&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Thinkamancy is one of the three disciplines of the [[Magic]] class [[Eyemancy]]; it is aligned with the axis of [[Fate]].{{erf|1|038a|Parson's Klog #2}} [[Spell]]s of this Discipline normally involve influencing the mind or actions of a target.&lt;br /&gt;
&lt;br /&gt;
==Known Thinkamancers==&lt;br /&gt;
*[[Maggie]]: an adept-class Thinkamancer in service to [[Gobwin Knob]]&lt;br /&gt;
*[[Bunny]]: in service to [[Transylvito]]&lt;br /&gt;
*Carl Sagan-like Thinkamancer in the [[Magic Kingdom]]&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*[[Suggestion Spell]]s{{erf|1|084}}&lt;br /&gt;
**Thinkamancy [[spell]]s are incapable of dominating a victim. It can only sway choice towards an action the victim might do anyway.{{Erf|1|148}}&lt;br /&gt;
*Merging the minds of casters together into a &amp;quot;[[Caster Link|psychological alloy]]&amp;quot; or gestalt with the [[Thinkamancer]], allowing the casting of [[Spell]]s uncastable by singular [[Caster]]s{{erf|1|054}}&lt;br /&gt;
*Protecting oneself from the effects of breaking a long term mind-affecting [[spell]]&lt;br /&gt;
*[[Thinkagram]]s: long-ranged communication&lt;br /&gt;
*Can assist with or accelerate the healing of some forms of mental damage that are the results of Thinkamancy.{{Erf|1|084}}.&lt;br /&gt;
*Can increase the efficiency of a [[Unit]]'s thought processes. {{Erf|1|104}}.&lt;br /&gt;
*Can use minor combat/stunning spells. {{Erf|1|133}}&lt;br /&gt;
*Don King can use his thinkamancer to see through bat units eyes across an indefinite distance.  This is apparently a stronger version of the natural Thinkamancy version.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
*Adept&lt;br /&gt;
*Mastermind (See Book 2, Text Update 013)&lt;br /&gt;
&lt;br /&gt;
==Arkendish==&lt;br /&gt;
The [[Arkendish]] gives its user superior powers in Thinkamancy. {{erf|1|088}}&lt;br /&gt;
&lt;br /&gt;
==Natural Thinkamancy==&lt;br /&gt;
&lt;br /&gt;
[[Natural Thinkamancy]] is innate magic. Many [[Erfworld Mechanics|mechanics]] in [[Erfworld]] relate to this magic. One example is scout units sending back intelligence.{{erf|1|084a|Parson's Klog #10}}&lt;br /&gt;
&lt;br /&gt;
This magic is also important for the functioning of a [[Ruler]]. All [[Unit]]s are subject to Natural Thinkamancies: [[Obedience]], [[Loyalty]], [[Duty]], and others.{{erf|1|084a|Parson's Klog #10}}&lt;br /&gt;
&lt;br /&gt;
Maggie indicated experienced Warlords can use natural thinkamancy to telepathically convey battle orders to units on the field.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
More thinkamancers have been shown than any other type of caster.  Some have speculated this may indicate they have the highest probability of being popped randomly amongst the casters or some method is used to try and increase the chance. The former would fit in with the suggestion that overlords or rulers can subconsciously control when and what sort of casters are popped.&lt;br /&gt;
==Real World References==&lt;br /&gt;
One Thinkamancy [[Spell]] - ''Ephedra'' - apparently alleviates fatigue or works as a stimulant.{{erf|1|104}} This is a reference to the herbal stimulant [http://en.wikipedia.org/wiki/Ephedra Ephedra] which contains both ephedrine and pseudoephedrine.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Talk:Tramennis</id>
		<title>Talk:Tramennis</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Talk:Tramennis"/>
				<updated>2010-09-16T02:40:14Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: Speculation on what Tramennis's shirt means - No one in particular&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Visual Reference==&lt;br /&gt;
He's supposed to look like Brad Pitt's Achilles from the movie Troy, right? I haven't seen it myself, so I don't wanna jump to any conclusions. -No one in particular&lt;br /&gt;
&lt;br /&gt;
:I was going to say he looked a bit like Joachin Phoenix in &amp;quot;Gladiator&amp;quot;, actually.  Armor seems to be more Roman, and Brad Pitt wasn't much for clothes in &amp;quot;Troy&amp;quot;.  But then, Joachin Phoenix has dark hair (as does Russel Crowe in that movie, for that matter)... not sure.  Other ideas? --[[User:MisterB777|MisterB777]] 19:16, 4 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Perhaps a young Cato the Elder? I only mention him because he once used figs to urge the Senate to war. Fresh figs though, not used. - No one in particular&lt;br /&gt;
&lt;br /&gt;
::: I figured he was supposed to look like a fantasy version of Superman. --[[User:Wrecan|Wrecan]] 23:27, 9 November 2009 (UTC)&lt;br /&gt;
:::: Oops!  I was thinking of Ossomer, not Tramennis.  nvm. --[[User:Wrecan|Wrecan]] 23:28, 9 November 2009 (UTC)&lt;br /&gt;
::::: Hes James Dean, clear as the day is blue http://www.michaeldeas.com/Mike%20Deas%20Website/site_images/James_Dean_490.jpg --[[User:Darakat|Darakat]] 03:54, 13 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Weapon==&lt;br /&gt;
&lt;br /&gt;
Didn't he have a rapier? I will look later in the summer updates.&lt;br /&gt;
Summer Update 40:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Nonsense! I'm telling you, we should do it more. The enemy is.&amp;quot; He stepped back and put his hand on his hip, beside the hilt of his '''''rapier'''''. &amp;quot;Anyway, Prince's privilege. I knew I'd want to talk to you after diplomatic rounds.&amp;quot;&lt;br /&gt;
:Oh.  I was just going by appearance.&lt;br /&gt;
&lt;br /&gt;
==Typo==&lt;br /&gt;
&lt;br /&gt;
Just noting that I edited a typo, in case the page gets reverted. (Exposition Bridge &amp;gt; Expository Bridge)&lt;br /&gt;
&lt;br /&gt;
== He's so unassuming... yet... ==&lt;br /&gt;
&lt;br /&gt;
I somehow get the feeling he's very dangerous in a close-quarters fight.  He reminds me of Count Fenring from Dune, i don't know why... --[[User:Jerichothebard|Jerichothebard]] 22:30, 9 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I agree. Anyone who faces a undead army lead by a demented visage of your former brother and cracks a tea joke is either unflappable or demented; or both.--[[User:Paper Golem|Paper Golem]] 00:03, 10 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:More than being dangerous in a fight, he's smart - he's able to see past the ruses of the enemy.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''Do you ever get tired of being right?''&amp;quot;  Uh-huh.  That's what I thought.  Goofy - on the surface. --[[User:Jerichothebard|Jerichothebard]] 17:39, 19 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Given that he seems like the least formidable in combat of the princely brothers Jetstone (though, admittedly, we don't know that yet), I wonder if he isn't going to end up as a Parson parallel - someone with less impressive stats than one would hope for in a commander, but who is absolutely brilliant enough to utterly outstrip any rival when he's actually making the calls.&lt;br /&gt;
&lt;br /&gt;
==It's what he'd like to actually be wearing, you see==&lt;br /&gt;
Assuming that his transformation from armor to tie-dye in a meeting of minds is actually a personal reflection and not just Charlie messing with him, then maybe Tramennis is ALSO A HIPPIEMANCER. How awesome would it be to see a war where both Chief Warlords are brilliant hippiemancers? I say it would be totally awesome. -No one in particular&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Talk:Parson_Gotti</id>
		<title>Talk:Parson Gotti</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Talk:Parson_Gotti"/>
				<updated>2010-07-15T07:54:57Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: /* Parson as Dues ex machina */ Give him his dues, it's spelled &amp;quot;deus&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Parson as a light unit ==&lt;br /&gt;
&lt;br /&gt;
It is known that Heavy units cannot fly, but I was under the impression that Heavy units cannot enter tunnels either, but isn't Parson in the tunnel with Sizemore in this comic?  http://www.erfworld.com/book-1-archive/?px=%2F078.jpg Could it be that Parson couldn't fly because either he was trying to change zones off turn or maybe Garrison units can't fly? --[[Special:Contributions/173.165.1.121|173.165.1.121]] 14:13, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Who controls Parson? ==&lt;br /&gt;
&lt;br /&gt;
I've seen some debate over who actually Parson most obey, Wanda or Stanley. I haven't seen this comic mentioned before but in the last panel of http://www.erfworld.com/book-1-archive/?px=%2F020.jpg it looks like Wanda is issuing a command that P. should use Tool, not Lord. What do you think of that?&lt;br /&gt;
&lt;br /&gt;
-Nope. Wanda's comment &amp;quot;you'll only use that word again,&amp;quot; is a response to Parson's question, not a command. She means, &amp;quot;If I tell you how bad it is, you'll only swear (&amp;quot;use that word,&amp;quot; boop) again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Disbanding==&lt;br /&gt;
I removed a sentence that someone added suggesting that Parson was disbanded without being &amp;quot;removed from the world&amp;quot;. Sorry, man, but we do '''not''' know the effect of Disbanding. We do know that there is a Barbarian state. Disbanding may be a process whereby a unit becomes a barbarian. But that it disappears? Disbanding in our world merely means leaving the group you're in and wandering off home, '''not''' death. We do know that units are required to run farms, so disbanding to leave the military can mean the unit stops being military and becomes rural. We just do not know what the term means, and so using the term must be open enough to cover all possible definitions.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Kreistor|Kreistor]] 14:01, 26 May 2009 (UTC)&lt;br /&gt;
:We don't know for sure, but it doesn't seem to me that Sizemore would be all that alarmed about being disbanded (if they crossed Stanley's path after he told them to get out of his sight) if it just meant becoming a barbarian. [[User:SteveMB|SteveMB]] 15:05, 26 May 2009 (UTC)&lt;br /&gt;
::A barbarian without money to provide upkeep? Being a barbarian is ''not'' easy. Parson, as a barbarian, may die from starvation fairly quickly. In teh MK, they've got friends that may help them out, but that's not for Parson, as we saw. I'm not saying that being a barbarian is easy: it's hard, and a lot harder if you lack any units to support you, and have no reputation you can use to gain mercenary employment. Further, he'd be an unallied unit, in the midst of thousands of unled troops. Auto-attack rules come into effect -- he will die if disbanded inside GK, but not from the effect of disbanding, but from basic sword thrusts. --[[User:Kreistor|Kreistor]] 16:19, 26 May 2009 (UTC)&lt;br /&gt;
:::I don't think either Sizemore or Parson would have any trouble quickly striking an alliance or turning to a side if they went barbarian. Also, as noted above, Sizemore could probably just go to the MK (if he could make it to a portal... not sure how that would go). Sizemore definitely seemed in fear for their lives, and Parson surmizes in a Klog that Stanley has the ability to essentially kill him with a thought. Together, this seems to me enough evidence to guess that Disbanding is equivalent to death (or at least appears that way to the denizens of Erfworld), though we don't know the exact mechanics of how it works. [[User:Commander I. Heartly Noah|Commander I. Heartly Noah]] June 10 2009, 17:51 (UTC)&lt;br /&gt;
Disbanding came back again, this time while &amp;quot;still working for Stanley&amp;quot;. Snip as being a purely theoretical state of existence unsupported by the comic. If he had disbanded, he would not be on Side, and he would be getting auto-attacked by any unlead unit. Parson is still on GK Side. Oh, yeah... Stanley wouldn't have to pay his upkeep anymore, he'd have to do that himself, and that would get noticed. --[[User:Kreistor|Kreistor]] 06:50, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why, exactly... ==&lt;br /&gt;
&lt;br /&gt;
Why exactly is there a book 1 plot summary on Parson's character page?  Seems really out of place.&lt;br /&gt;
--[[User:Jerichothebard|Jerichothebard]] 21:58, 2 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Garrison?==&lt;br /&gt;
&lt;br /&gt;
Removed &amp;quot;Garrison&amp;quot; from Parson's special abilities. Though he has not left the city yet, there is no reason to assume now that he can't. I would be much surprised if any Warlord could be a Garrison unit. [[User:Commander I. Heartly Noah|Commander I. Heartly Noah]] June 22, 2009, 17:59 (UTC)&lt;br /&gt;
::I agree with that decision, but on the subject of Garrison... it may be a temporary thing. Bogroll is a Garrison unit, but nothing physically stops him from leaving GK. Garrison may be added when assigned to the Garrison, and not a permanent state. So Parson might have Garrison for the moment, but not later. We will see.--[[User:Kreistor|Kreistor]] 06:59, 27 June 2009 (UTC)&lt;br /&gt;
:::This looks confirmed after update 009. Also confirmed is that Parson had been a Garrison unit during book 1. Why, I'm not sure. Certainly he hadn't needed to leave... and I guess going into the Magic Kingdom isn't the same as leaving the City hex. However, I removed the move: 0 from his stat box, because even though we know he was a Garrison unit, they were still uncertain whether he had a move or not.Maybe he does and it's taken to 0 while he's a Garrison unit, or maybe he doesn't and isn't really restricted at all. [[User:Commander I. Heartly Noah|Commander I. Heartly Noah]] June 29, 2009&lt;br /&gt;
::::Yeah, I called that one, didn't I? ;) I was suspicious back when Stanley ordered all field units to garrison before he vacated the city. There had to be an advantage of some sort. Oh, and check Bogroll's stat block in the Klog. Garrison goes on the Move line, not Special. --[[User:Kreistor|Kreistor]] 19:14, 30 June 2009 (UTC)&lt;br /&gt;
:::::Um, dude. :( Don't put move 0. If he had move 0, he wouldn't get tired walking around the city. Until we know otherwise, Parson doesn't have a move value. [[User:Commander I. Heartly Noah|Commander I. Heartly Noah]]&lt;br /&gt;
::::::Hrm... I'm pretty sure that we can say for certain Garrison=Move 0. But I'll compromise for the moment. Just note that No Erfworlder gets tired by walking in a hex, Garrison or not. It's one of Parson's exceptions, so not evidence of anything about his technical stats. --[[User:Kreistor|Kreistor]] 04:39, 1 July 2009 (UTC)&lt;br /&gt;
:::::::If he does, in fact, have actual and complete stats, his move would currently be 0. But we don't know that does, so we don't know that it is. If he were un-garrisoned, his move would no longer be 0, but what would it be? He'd still be moving exactly like he does now. [[User:Commander I. Heartly Noah|Commander I. Heartly Noah]]&lt;br /&gt;
:He has difficulty moving around one hex, it's unlikely he can get to another. Plus, given all of his similarities to Bogroll, it seems likely that the unit type he is, is more likely not to go off around the world when he's controlling everything from the capitol. I think he should be considered garrison until proven in the story otherwise. - [[Special:Contributions/99.250.113.130|99.250.113.130]] 19:15, 22 June 2009 (UTC)&lt;br /&gt;
::But he hasn't ''attempted'' to leave the City yet. There's no reason to believe he's incapable of it until we see some evidence. Oh wait, yeah, he did - when he went through the portal to the Magic Kingdom. Not a long hike, but definitely out of the hex.  His similarities to Bogroll? You mean that they're both tall and fat? How about that other twoll who was out in the field, and therefore clearly not a Garrison unit?  Isn't he ''more'' similar than Parson? And ''to'' Parson, come to think of it, since they both have two eyes. Plus, getting around so laboriously is supposed to be evidence of him not fitting the rules, not of him being constrained by them. Maybe, instead of having a Move value, he can move as far as he's physically able.  Oh yeah - Bogroll is a Garrison unit and doesn't get tired, so why is Parson's poor fitness indication that he's a Garrison unit? And the idea that Parson would be best served by staying in the city is no evidence that he can't leave.  And all of that aside, we should default to assuming a special circumstance (like having a particular Natural Ability) is ''not'' the case until shown otherwise, not the other way around. [[User:Commander I. Heartly Noah|Commander I. Heartly Noah]] June 23, 2009, 01:43 (UTC)&lt;br /&gt;
:::Additionally, by breaking the hold of the Thikamancy in the Summon Spell, might he have begn the process of freeing himself from the game mechanics? As a player, he needs to remove the limitation of operating inside the system. He has to operate from above it. He may, ultimately, have to breach a Hex Wall. --[[User:Kreistor|Kreistor]] 06:59, 27 June 2009 (UTC)&lt;br /&gt;
We are allowed to ''speculate'', yes? I hereby speculate that he ''is'' a garrison unit, and he may also ''potentially'' be a noble. When asked by Stanley on page 24, he is ''officially'' named Lord Hamster. Ansom later claims that this title means nothing, but Ansom is not infallible. Given Parson's quick adapting skills and his ability to attempt to metagame (when he meets Misty, he's trying to) it could be said that he's doing things better, and potentially levelling (without visible stats, nobody can tell) both are things Ansom has said nobles do better. - [[User:NemFX|NemFX]] 06:24, 27 June 2009 (UTC)&lt;br /&gt;
:There's a difference between Speculation and Pet Theories. If you want to pull somethign out of thin air, try it on the Forum first, and then if there's some positive feedback, consider putting it here. But if it's not got any support at all, there are a lot more people that disagree that can remove it than will put it back. Fantasize as much as you want, just not whee people are supposed to come to answer their questions. --[[User:Kreistor|Kreistor]] 06:40, 27 June 2009 (UTC)&lt;br /&gt;
:: There is a [[Epileptic Twees|place for pet theories]] on the wiki, as well.--[[User:Doran|Doran]] 16:29, 27 June 2009 (UTC)&lt;br /&gt;
:In this case, &amp;quot;Lord&amp;quot; is short for Chief Warlord. Not all warlords are nobles. Noble titles include things like King, Prince, Duke, and Count (Slately, Ansom, Nozzle, and Vinny Doombats). These men are Rulers, Warlords, and Chief Warlord in addition to having their noble/royal titles. We don't know Parson's stats and we don't know if he's levelled. Moreover, we don't know any other Warlord's stats, so comparisons are impossible. Parson's main asset is his mind, which is not governed by stats anyway. [[User:Commander I. Heartly Noah|Commander I. Heartly Noah]] June 29 2009&lt;br /&gt;
:Speculation proved. Point. - [[User:NemFX|NemFX]] 02:17, 2 July 2009 (UTC)&lt;br /&gt;
::Now, now... this isn't a competition. Noah was right to remove it at the time. Garrison being a temporary ability was completely speculative, and was not appropriate for Prop C. There's evidence now, but not then. This is, and always will be, a work in progress. --[[User:Kreistor|Kreistor]] 03:05, 2 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speculation - Stronger than a Wiener-Rammer, though it may have already been weakened by the effort of breaking through the wall. Further speculation; Parson can now swear because he's a declared Player, as opposed to just another in-game unit. - [[User:NemFX|NemFX]] 05:16, 29 June 2009 (UTC)&lt;br /&gt;
:Sword provided &amp;quot;Combat&amp;quot;, so can't say anything for certain about Parson's personal prowess. (Give me a sword and let me swing at John Cena's neck... when it comes off, does that mean I'm stronger than he?) Declaring oneself a &amp;quot;player&amp;quot; is only useful if there are other players, and they agree to your inclusion. Haven't seen any &amp;quot;players&amp;quot; yet. Parson has never been &amp;quot;just another in-game unit&amp;quot;. He has always been different. He tires. He has no visible stats. He can't see Unit stats. He can be deleted just for being disloyal. He suffered from much greater Natural Thinkamancies (not really natural, they come from spells, but similar effects) than normal, popped units. Fact is: we haven't seen him even try to break rules himself personally. He never tried to walk through a Hex Wall (something I would have done first day, just to prove there was a hex wall at all.) He may have been less restricted than he thought all along, but more restricted in different ways. Parson threw the sword away: that could have broken the Thinkamancy. He may have merely summoned the mental will, or the anger to overwhelm the Thinkamancy. There are many options: all that is important is that he broke it, somehow. The why may be revealed someday, but most authors wouldn't, leaving it as a great unknown, not even deciding so that in the future, if they need to use something like it, they haven't restricted themselves. --[[User:Kreistor|Kreistor]] 06:26, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Quick question- Stanley mentions [http://www.erfworld.com/2009/06/summer-updates-009/ here] that Parson might need to be &amp;quot;promoted&amp;quot; from being a garrison unit. Is this possible? Would he be able to gain move if Stanley promoted him, or due to his unique conditions is it unlikely that Stanley would know how to promote him? I think it's safe to assume that regardless of whether he's able to or not, Stanley currently doesn't ''want'' to promote him. [[Special:Contributions/86.25.217.235|86.25.217.235]] 11:11, 20 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Parson as Deus ex machina==&lt;br /&gt;
&lt;br /&gt;
Someone had mentioned that Parson bares the resemblance of a Deus ex machina plot device: i.e. A plot device whereby a seemingly inextricable problem is suddenly and abruptly solved with the contrived and unexpected intervention of some new character, ability, or object. In the case of Parson Gotti, he is the &amp;quot;unexpected&amp;quot; object (although summoned the actual result of  the spell is fairly unknown) and solves the &amp;quot;Gobwin Knob&amp;quot; problem (eventually). I am not entirely in agreement but I can see their point. --[[User:Darakat|Darakat]] 10:25, 10 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Arkendish</id>
		<title>Arkendish</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Arkendish"/>
				<updated>2010-06-02T01:05:33Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: That has to do with archons, Charlie, and relationships, and nothing to do with the dish itself.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Arkendish.png|right]]&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Arkendish&lt;br /&gt;
 |race= [[Artifact]]&lt;br /&gt;
 |class= [[Arkentool]]&lt;br /&gt;
 |move=&lt;br /&gt;
 |hits=&lt;br /&gt;
 |combat=&lt;br /&gt;
 |defense=&lt;br /&gt;
 |special= &amp;lt;br /&amp;gt; Attuned to: [[Charlie]] &amp;lt;br /&amp;gt;&lt;br /&gt;
     Associated Discipline: &amp;lt;br /&amp;gt; [[Thinkamancy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Canon=&lt;br /&gt;
&lt;br /&gt;
One of the [[Arkentool]]s, currently possessed by and attuned to [[Charlie]] of [[Charlescomm]].{{erf|1|042}}{{erf|1|092}}&lt;br /&gt;
&lt;br /&gt;
Arkendish gives its attuned user superior [[Thinkamancy]] abilities.{{erf|1|089}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
The Arkendish can do many things, most of them connected to Thinkamancy.&lt;br /&gt;
&lt;br /&gt;
With it, Charlie can handle an unlimited number of Thinkagrams, and extend some of his abilities to his personal Archons in his tower.&lt;br /&gt;
&lt;br /&gt;
Any commander in the world can get those Archons' attention by concentrating hard enough, for long enough. This could take hours or even days, but Charlescomm would establish contact eventually. This allows him to hire out to any [[side]] or [[barbarian]] in the world.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
If, as some [[casters]] believe, the [[Arkenpliers]] allow [[Wanda]] to extend [[Croakamancy]] into the [[Life]] axis, then perhaps the Arkendish allows [[Charlie]] to extend [[Thinkamancy]] into the [[Matter]] axis. &lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&lt;br /&gt;
The signature unit of the Dish seems to be the Archons, flying female knight-class units with an array of powers. Charlie can pop one archon every turn or three archons every two turns with a turnamancer. Whether this capability is granted by the Dish is unknown. Most other cities cannot pop archons at all and those that can take multiple turns.&lt;br /&gt;
&lt;br /&gt;
Another ability may be to interfere with and/or tap into other communication devices ([[Eyebook]], prime example) and possibly listen in on other sides thinkagrams [the technology behind the Eyebook].{{erf|1|100}}&lt;br /&gt;
&lt;br /&gt;
The Arkendish apparently enhances (if Charlie is a caster) or grants him the ability to act as a Thinkamancer for the purpose of forming a Caster link over extreme range. In spite of the distance, this link is possibly more powerful than a normal Thinkamancer link.{{blog|2010|02|book-2-–-text-updates-014}}&amp;lt;sup&amp;gt;,&amp;lt;/sup&amp;gt; {{erf|2|22}} While the caster link is active, the Arkendish can't be used for communication.{{blog|2010|03|book-2-–-text-updates-018}}&lt;br /&gt;
&lt;br /&gt;
Might give enhanced Thinkamancy abilities to [[unit]]s under Charlie's control (Charlie's [[Archon]]s).&lt;br /&gt;
&lt;br /&gt;
Extreme speculation: Mind control/influence, especially when directly communicating. (Maggie is very worried when Parson asks her to contact Charlie.){{erf|1|088}}&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&lt;br /&gt;
It was pointed out that [http://www.dishnetwork.com/ Dish Network] formed by Charles W. &amp;quot;Charlie&amp;quot; Ergen provides satellite television service in the United States.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Talk:Croaked</id>
		<title>Talk:Croaked</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Talk:Croaked"/>
				<updated>2010-05-25T21:52:22Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: Spam removal - /* Hello!  xxx */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Redundant with [[Croaking]], which was created by Rob. Propose we Redirect this to [[Croaking]] --[[User:Kreistor|Kreistor]] 18:47, 1 May 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Talk:Bunny</id>
		<title>Talk:Bunny</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Talk:Bunny"/>
				<updated>2010-05-23T02:27:00Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: Format tidy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:Is the Thinkamancer seen in {{erf|1|099}} intended to be Bunny (though seems like a woman's name), or perhaps Don King has more than 1 Thinkamancer?  Also, maybe Bunny is Chief Thinkamancer, as Vinny calls her &amp;quot;our Thinkamancer&amp;quot; in {{erf|1|138}} --[[User:Raphfrk|Raphfrk]] 10:24, 5 May 2009 (UTC)&lt;br /&gt;
::Do you think that the displayed Thinkamancer is a guy? I think that's a girl. Besides, casters are apparently very expensive in terms of upkeep. Any reason to keep 2 casters of the same kind? -- [[User:Muzzafar|Muzzafar]] 12:01, 5 May 2009 (UTC)&lt;br /&gt;
::: Well, I would say guy at first glance, but now that you mention it, the hair style is more feminine, now that I look at it more closely.  Also, the zoomed out view in the 2nd last panel.  As for 2 casters, I think that in a lot of cases two is better than 1.  Two Dirtamancers gives twice as many golems created per turn and the potential for 2 uber stacks.  Croakamancers are less valuable as they would have to share any croaked.  However, again you could have 2 uber uncroaked stacks (and also you could send them to work on two separate fronts.  Thinkamancers are possibly the least valuable to stack.  Two of them would mean you could make more communications per turn.  Also, you could use one for a linkup and one for general purposes.  (though the Eyemancer Table link-up also provides Thinkamancy functions anyway). --[[User:Raphfrk|Raphfrk]] 12:28, 5 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''Bunny's Picture'''&lt;br /&gt;
:Would it be better to use one of the Summer Update appearances? 19 or 20, perhaps? The current pic doesn't offer much detail, is all. - No one in particular&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Talk:Bunny</id>
		<title>Talk:Bunny</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Talk:Bunny"/>
				<updated>2010-05-23T02:26:36Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: Possible Profile Picture replacement?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:Is the Thinkamancer seen in {{erf|1|099}} intended to be Bunny (though seems like a woman's name), or perhaps Don King has more than 1 Thinkamancer?  Also, maybe Bunny is Chief Thinkamancer, as Vinny calls her &amp;quot;our Thinkamancer&amp;quot; in {{erf|1|138}} --[[User:Raphfrk|Raphfrk]] 10:24, 5 May 2009 (UTC)&lt;br /&gt;
::Do you think that the displayed Thinkamancer is a guy? I think that's a girl. Besides, casters are apparently very expensive in terms of upkeep. Any reason to keep 2 casters of the same kind? -- [[User:Muzzafar|Muzzafar]] 12:01, 5 May 2009 (UTC)&lt;br /&gt;
::: Well, I would say guy at first glance, but now that you mention it, the hair style is more feminine, now that I look at it more closely.  Also, the zoomed out view in the 2nd last panel.  As for 2 casters, I think that in a lot of cases two is better than 1.  Two Dirtamancers gives twice as many golems created per turn and the potential for 2 uber stacks.  Croakamancers are less valuable as they would have to share any croaked.  However, again you could have 2 uber uncroaked stacks (and also you could send them to work on two separate fronts.  Thinkamancers are possibly the least valuable to stack.  Two of them would mean you could make more communications per turn.  Also, you could use one for a linkup and one for general purposes.  (though the Eyemancer Table link-up also provides Thinkamancy functions anyway). --[[User:Raphfrk|Raphfrk]] 12:28, 5 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''Bunny's Picture'''&lt;br /&gt;
Would it be better to use one of the Summer Update appearances? 19 or 20, perhaps? The current pic doesn't offer much detail, is all. - No one in particular&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Talk:Croaked</id>
		<title>Talk:Croaked</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Talk:Croaked"/>
				<updated>2010-05-22T21:26:12Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: Search engine spam removal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Redundant with [[Croaking]], which was created by Rob. Propose we Redirect this to [[Croaking]] --[[User:Kreistor|Kreistor]] 18:47, 1 May 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Talk:Stanley_the_Tool</id>
		<title>Talk:Stanley the Tool</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Talk:Stanley_the_Tool"/>
				<updated>2010-05-17T07:57:56Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: /* pastiche of George W. Bush? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It seems there is a limit on how much you can write; I wanted to add two more paragraphs (achievements and battle style), but I couldn't :(&lt;br /&gt;
&lt;br /&gt;
--[[User:Welf von Ehrwald|Welf von Ehrwald]] 09:59, 8 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Weird!  That shouldn't be.  I'll try and figure it out.  :(&lt;br /&gt;
&lt;br /&gt;
--[[User:Balder|Balder]] 12:14, 8 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Following error message appears: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Fatal error: Allowed memory size of 20971520 bytes exhausted (tried to allocate 64 bytes) in /var/www/wiki/includes/Hooks.php on line 35&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--[[User:Welf von Ehrwald|Welf von Ehrwald]] 12:51, 8 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've gotten that error a few times myself.  It's not an error as to how much you can have in the Wiki, and I don't ''think'' that it has to do with how much you can edit at a time.  Honestly?  I don't know what would cause it.  I'd almost think server-side. --[[User:OniExpress|OniExpress]] 13:21, 8 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I updated the memory allocation for php on the server so this shouldn't happen anymore. Let me know though if it does and I'll look deeper.&lt;br /&gt;
&lt;br /&gt;
Strange; when I press &amp;quot;Show preview&amp;quot; the error message above appears; when I press &amp;quot;Save page&amp;quot; the messsage &amp;quot;Fatal error: Allowed memory size of 20971520 bytes exhausted (tried to allocate 30720 bytes) in /var/www/wiki/includes/LinksUpdate.php on line 62&amp;quot; appears.&lt;br /&gt;
But the changes are saved. &lt;br /&gt;
&lt;br /&gt;
--[[User:Welf von Ehrwald|Welf von Ehrwald]] 16:34, 8 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== pastiche of George W. Bush? ==&lt;br /&gt;
&lt;br /&gt;
Y'know.. cuz.. duh ;D&lt;br /&gt;
&lt;br /&gt;
... Don't see it. --[[User:Xewleer|Xewleer]]&lt;br /&gt;
&lt;br /&gt;
Neither do I. I think it should be removed; it seems like whoever added it was grasping at straws, hoping to find something ''else'' that could be counted as a mockery of a hated real-world figure. Kinda reminds me of that TV Tropes article &amp;quot;Everyone Is Jesus In Purgatory,&amp;quot; except here, it's &amp;quot;Every Moron Has To Be George Bush.&amp;quot; --[[Special:Contributions/75.23.214.254|75.23.214.254]] 21:06, 8 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wait, we're removing the possibility of allusion to another incompetent, big eared, political leader, but leaving in the idea that he could be a reference to Stan Lee, the creator of many Marvel Comics, based on... having the same name? That seems more of a stretch to me. - No one in particular&lt;br /&gt;
&lt;br /&gt;
==Propose: move to Stanley, and make Stanley the Tool the redirect==&lt;br /&gt;
Page names should not include character titles, because titles may change. Reasoning explained [[Talk:Style_Guidelines#Naming_Conventions|here]] :) -- [[User:Erk|Erk]] 20:57, 5 May 2009 (UTC)&lt;br /&gt;
:I don't think we should do it. Reasoning explained [[Talk:Style_Guidelines#Naming_Conventions|here]] -- [[User:Muzzafar|Muzzafar]] 07:31, 6 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Stanley the plaid&amp;quot; name origin==&lt;br /&gt;
I think that, now that we know how Wanda manipulated Stanley, the name &amp;quot;Stanley the Plaid&amp;quot; probably came from &amp;quot;Stanley the Played&amp;quot;. Should it be mentioned as a Speculation?&lt;br /&gt;
:Worth noting that [[King Saline IV|Saline IV]] was also [[TBFGK_79:4|played]]. [[User:Menlo Marseilles|Menlo Marseilles]] 00:55, 27 May 2009 (UTC)&lt;br /&gt;
:If you like. --[[User:Kreistor|Kreistor]] 01:16, 27 May 2009 (UTC)&lt;br /&gt;
::Not to be insensitive, but in what dialect does &amp;quot;plaid&amp;quot; sound like &amp;quot;played?&amp;quot; In America we say &amp;quot;Pladd.&amp;quot; Where is Balder from? - [[User:Commander I. Heartly Noah|Commander I. Heartly Noah]] June 4 2009&lt;br /&gt;
&lt;br /&gt;
==Canon misfire?==&lt;br /&gt;
didn't mean to put up a Canon section, I was just trying to put the quote and the strengths &amp;amp; weaknesses at the top, but not the *very* top, and I couldn't manage it. - [[User:Commander I. Heartly Noah|Commander I. Heartly Noah]] June 4 2009&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/TBFGK_38:9/Text</id>
		<title>TBFGK 38:9/Text</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/TBFGK_38:9/Text"/>
				<updated>2010-05-15T22:54:28Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: Tense correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{subpage}}[[Category:Frame Contents]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
'''[[Wanda Firebaugh]]:''' I'll keep the chopsticks.&lt;br /&gt;
&lt;br /&gt;
I'm sure you could [[croak]] a small army with them.&lt;br /&gt;
&lt;br /&gt;
And we ''have'' a small army.&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Talk:TBFGK_10</id>
		<title>Talk:TBFGK 10</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Talk:TBFGK_10"/>
				<updated>2010-05-14T22:26:51Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: Sound effect observation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should there be a mention about the sound effects poof and foop being the sounds for something disappearing and appearing respectively? Or at least the possibility of a Douglas Adams reference? - No one in particular&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Talk:Vanna</id>
		<title>Talk:Vanna</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Talk:Vanna"/>
				<updated>2010-05-14T07:15:38Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: Outfit observation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should it be noted that the robe Vanna used to conceal herself before ending Gobwin Knob's turn was identical to a version of the robe worn by White Mages in the Final Fantasy series? Seems like a real-world reference to me. [[User:Magugag|Magugag]] 23:46, 18 February 2010 (UTC)&lt;br /&gt;
:It's been mentioned on the comic page; I suppose it could be here as well.  And it's not identical, just reminiscent - the red triangles on her robe are on the front and hood; in the games they're on the bottom.&lt;br /&gt;
::Save for Final Fantasy IX (and I'm sure a couple others) where they can be seen on the hood as well. Hence why I said a 'version' of the robe. [[User:Magugag|Magugag]] 21:48, 19 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Not important, but interesting... Vanna is still wearing the colors of Unaroyal. - No one in particular&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/First_Intermission_38</id>
		<title>First Intermission 38</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/First_Intermission_38"/>
				<updated>2010-05-09T09:50:19Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: Quote Clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{pager int|38|First_Intermission}}&lt;br /&gt;
&lt;br /&gt;
''Art by Tom Whitney''&lt;br /&gt;
&lt;br /&gt;
'''Turns since TBfGK: 19'''&lt;br /&gt;
&lt;br /&gt;
It was eight flights up, 128 steps, from the library to the Situation Room. Parson was leading the [[Foolamancer]], who seemed not to notice the labored pace of their progress. After three weeks of climbing and clambering, his legs were really starting to tighten up. Living in a stone [[tower]] was never going to be fun, though. At least this was the last flight. He could see the top.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[Jack Snipe|Jack]], do you remember what you did... to project the battle table... when you were linked up?&amp;quot; he asked between breaths, as they plodded slowly upward. Last flight. Last flight.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I remember doing it, [[Warlord|Lord]]. But I don't remember how. If that makes sense.&amp;quot; Jack frowned quizzically. &amp;quot;Does it? I often have trouble...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But Parson understood. &amp;quot;Yeah. Sure,&amp;quot; he said. &amp;quot;Like, I remember doing trigonometry in high school. But I'm not sure I could explain what that even is, now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes!&amp;quot; said the Foolamancer excitedly. &amp;quot;And do you feel the ache?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ache?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The terrible feeling,&amp;quot; said Jack. &amp;quot;That you've lost some grand, [[Titans|Titanic]] capability you can no longer grasp.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;With trigonometry? Um... I don't know,&amp;quot; said Parson. They topped the landing at last. He leaned on the stone wall for a moment and looked at his bracer. &amp;quot;I probably should, if I'm supposed to do [[Mathamancy]]. But I forget what kind of math it even was.&amp;quot; He strained to remember. &amp;quot;Something to do with triangles? Or is that just the name fooling me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Names can be important,&amp;quot; said Jack, stepping lightly on to the landing. He looked [[Parson Gotti|Parson]] in the eye, almost gravely. &amp;quot;And fools, and triangles, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Parson raised an eyebrow. Jack usually talked in riddles, and often Parson could see what he meant. Other times? Well... any sufficiently advanced riddle is indistinguishable from gibberish. &amp;quot;Right. Anyway, I know you can't do what you did before: realtime battlefield model with data fed by a [[Lookamancer]]. But I'd like to do something similar. I want a tactical simulator.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jack looked at him appraisingly, &amp;quot;I'm afraid I don't understand, Lord. And also afraid that I do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You'll have to run it, but I want a battle map,&amp;quot; said Parson, turning to walk toward the guarded archway. The [[decrypted]] [[hobgobwin]] [[knight]]s came to attention, without comment. &amp;quot;Animated. To represent the match-ups and scenarios I'll run on my [[Mathamancy Bracer|bracer]].&amp;quot; &lt;br /&gt;
&lt;br /&gt;
They walked into the new Situation Room. It was lit and carpeted, with a flat ceiling supported by huge columns. Much nicer than the old cavernous dome. There were paintings of battle scenes on the walls. Wooden boxes were piled in the corners. Parson talked with his hands as they walked. &amp;quot;I could use figurines and maps, but I think you could do it better and faster. Maybe give me things like savepoints... and point of view angles?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jack considered this silently. With a flick of a few fingers, he brought a warm and pleasant beam of light down on to the heavy tactical map table as they reached it. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I want to learn battle tactics. See?&amp;quot; said Parson, patting the table with a flat palm. &amp;quot;Really dig in to it, you know what I'm saying?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jack looked unsure. &amp;quot;I do, and I don't. I thought you'd lost your wish to fight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Parson straightened. &amp;quot;Well, to lead a battle,&amp;quot; he said. &amp;quot;Yeah. Not wild about doing that again. But what you said, about talent supplying its own demand...?&amp;quot; He shrugged. &amp;quot;And I'd like to stay alive. I think if I want to do that, long-term, I might need to learn as much as I can about fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jack stared at him blankly for several seconds. Then his face lit up with sly discovery. &amp;quot;You are bored!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And I am bored,&amp;quot; acknowledged Parson.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm bored as well, Lord. The cure for boredom is curiosity.&amp;quot;{{ref|Parker}} Jack turned to the table and began picking up the small wooden figurines and markers. &amp;quot;Let's learn something about war.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Awesome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After several minutes of quietly sorting the miniature pieces into boxes, Parson turned to the caster and smirked. &amp;quot;What's the cure for curiosity?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jack was studying a map closely, running a finger along it. He did not look up. &amp;quot;Getting [[croaked]],&amp;quot; he said.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Notes===&lt;br /&gt;
#{{note|Parker}}This is part of a quotation that has been attributed to Dorothy Parker. The proper quotation is &amp;quot;The cure for boredom is curiosity. There is no cure for curiosity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Page Annotation/First Intermission]]&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Talk:First_Intermission_34</id>
		<title>Talk:First Intermission 34</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Talk:First_Intermission_34"/>
				<updated>2010-05-09T09:22:23Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: Character Speculation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The garrison was the heart, Wrigley was a toe... can you wriggle your toe? Does it even matter? - No one in particular&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Talk:First_Intermission_31</id>
		<title>Talk:First Intermission 31</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Talk:First_Intermission_31"/>
				<updated>2010-05-09T08:56:02Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: In story reference suggestion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does the fact that &amp;quot;We try things, and sometimes they even work&amp;quot; is a reference to one of Parson's lines from the end of TBFGK, does it deserve mention? Or is this one of those things we should all know already? - No one in particular&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Speculative_Link-ups</id>
		<title>Speculative Link-ups</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Speculative_Link-ups"/>
				<updated>2010-05-09T07:46:01Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: ThinkamancerX3 link up speculation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fanon}}&lt;br /&gt;
&lt;br /&gt;
This page is intended to describe potential spells and items created by Casters joined by a Thinkamancer Link-up. As the abiltiies of more Disciplines are revealed, the possible combinations will grow significantly.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==[[Thinkamancer]]/[[Thinkamancer]]/[[Thinkamancer]]/Others==&lt;br /&gt;
This concept of this combination is that one Thinkamancer can link two more, which allows those two to link together two more [[Caster]]s each, allowing a combination of five Disciplines instead of three. Although conceptually possible, Linking is described as an ability, not a spell, and as such might not be enhanced by the Link. If Linking devolves the mind to a function, and abilities are learned outside that function or if the suppression of others' individuality requires individuality of your own, then the two Linked Thinkamancers would not have access to this ability. Given the complexity of the [[Summon Perfect Warlord Spell]], it may have required more than three Disciplines to create, and so may have been the result of a Link of this type. Given the danger of unravelling a link of only three Casters, unravelling more than three could not be anything less than suicidally dangerous.&lt;br /&gt;
* Another thought is to use a thinkamancer to chain together two other links, treating each chain as a single entity, as is the nature of the linkup. this would, of course, result in a total of seven participants and like mentioned, would be suicidal to separate without entire groups of thinkmancers working together, slowly, to unravel the linkup.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Potentially, a three thinkamancer link-up could also provide thinkamancy unparalleled outside of the Arkendish. Outright mind control as opposed to suggestion spells. Vastly improved thinkagrams. Stronger resilience of the link between casters, to the level that merely mentioning their names wouldn't kill them.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Findamancer]]==&lt;br /&gt;
This combination could find enemy [[Unit]]s and then sink them into the very ground they stand on from far beyond the range of any weapon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It could also find various objects or areas underground, eg. gems or tunnels.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Croakamancer]]==&lt;br /&gt;
This combination could create Bone and Flesh Golems from corpses unable to be [[uncroaked]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Uncroak a Volcano.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Shockmancer]]/[[Croakamancer]]==&lt;br /&gt;
A [[Magic Item]] could direct shock directly to the heart of a [[unit]] that died from a failed heart (gas, death of fright, death from sudden cold), restoring it to normal life instead of [[uncroaked|uncroaking]] it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Shockmancer]]/[[Dirtamancer]]==&lt;br /&gt;
This combination could create a Lodestone -- a natural magnet -- which could be used to point to magnetic north for navigation, or if made much more powerful, affix metal-clad [[Unit]]s in place or rip the metal weapons from the hands of troops.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Turnamancer]]/[[Dittomancer]]==&lt;br /&gt;
Replicate enemy units when these pop they are friendly's, this could be used to disrupt an enemy in attack and defensive actions allowing for friendly troops to appear in the middle of a engagement. Give a side multiple turns in a row.&lt;br /&gt;
*Clearly, the copied units would all have goatees.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Turnamancer]]/[[Moneymancer]]==&lt;br /&gt;
Steal schmuckers from enemy treasury.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Moneymancer]]==&lt;br /&gt;
Upgrade cities at a greatly reduced cost without the casters being physically present in the cities. This link-up could be very cost-effective to a side that has many low-level cities.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dollamancer]]/[[Healomancer]]==&lt;br /&gt;
Create golems that can heal golems and non-golem units.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fanon]]&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Speculative_Link-ups</id>
		<title>Speculative Link-ups</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Speculative_Link-ups"/>
				<updated>2010-05-09T07:03:07Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: /* Thinkamancer/Turnamancer/Dittomancer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fanon}}&lt;br /&gt;
&lt;br /&gt;
This page is intended to describe potential spells and items created by Casters joined by a Thinkamancer Link-up. As the abiltiies of more Disciplines are revealed, the possible combinations will grow significantly.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==[[Thinkamancer]]/[[Thinkamancer]]/[[Thinkamancer]]/Others==&lt;br /&gt;
This concept of this combination is that one Thinkamancer can link two more, which allows those two to link together two more [[Caster]]s each, allowing a combination of five Disciplines instead of three. Although conceptually possible, Linking is described as an ability, not a spell, and as such might not be enhanced by the Link. If Linking devolves the mind to a function, and abilities are learned outside that function or if the suppression of others' individuality requires individuality of your own, then the two Linked Thinkamancers would not have access to this ability. Given the complexity of the [[Summon Perfect Warlord Spell]], it may have required more than three Disciplines to create, and so may have been the result of a Link of this type. Given the danger of unravelling a link of only three Casters, unravelling more than three could not be anything less than suicidally dangerous.&lt;br /&gt;
* Another thought is to use a thinkamancer to chain together two other links, treating each chain as a single entity, as is the nature of the linkup. this would, of course, result in a total of seven participants and like mentioned, would be suicidal to separate without entire groups of thinkmancers working together, slowly, to unravel the linkup.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Findamancer]]==&lt;br /&gt;
This combination could find enemy [[Unit]]s and then sink them into the very ground they stand on from far beyond the range of any weapon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It could also find various objects or areas underground, eg. gems or tunnels.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Croakamancer]]==&lt;br /&gt;
This combination could create Bone and Flesh Golems from corpses unable to be [[uncroaked]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Uncroak a Volcano.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Shockmancer]]/[[Croakamancer]]==&lt;br /&gt;
A [[Magic Item]] could direct shock directly to the heart of a [[unit]] that died from a failed heart (gas, death of fright, death from sudden cold), restoring it to normal life instead of [[uncroaked|uncroaking]] it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Shockmancer]]/[[Dirtamancer]]==&lt;br /&gt;
This combination could create a Lodestone -- a natural magnet -- which could be used to point to magnetic north for navigation, or if made much more powerful, affix metal-clad [[Unit]]s in place or rip the metal weapons from the hands of troops.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Turnamancer]]/[[Dittomancer]]==&lt;br /&gt;
Replicate enemy units when these pop they are friendly's, this could be used to disrupt an enemy in attack and defensive actions allowing for friendly troops to appear in the middle of a engagement. Give a side multiple turns in a row.&lt;br /&gt;
*Clearly, the copied units would all have goatees.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Turnamancer]]/[[Moneymancer]]==&lt;br /&gt;
Steal schmuckers from enemy treasury.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Moneymancer]]==&lt;br /&gt;
Upgrade cities at a greatly reduced cost without the casters being physically present in the cities. This link-up could be very cost-effective to a side that has many low-level cities.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dollamancer]]/[[Healomancer]]==&lt;br /&gt;
Create golems that can heal golems and non-golem units.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fanon]]&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Speculative_Link-ups</id>
		<title>Speculative Link-ups</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Speculative_Link-ups"/>
				<updated>2010-05-09T07:01:47Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: Clarification on units of opposite alignment.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fanon}}&lt;br /&gt;
&lt;br /&gt;
This page is intended to describe potential spells and items created by Casters joined by a Thinkamancer Link-up. As the abiltiies of more Disciplines are revealed, the possible combinations will grow significantly.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==[[Thinkamancer]]/[[Thinkamancer]]/[[Thinkamancer]]/Others==&lt;br /&gt;
This concept of this combination is that one Thinkamancer can link two more, which allows those two to link together two more [[Caster]]s each, allowing a combination of five Disciplines instead of three. Although conceptually possible, Linking is described as an ability, not a spell, and as such might not be enhanced by the Link. If Linking devolves the mind to a function, and abilities are learned outside that function or if the suppression of others' individuality requires individuality of your own, then the two Linked Thinkamancers would not have access to this ability. Given the complexity of the [[Summon Perfect Warlord Spell]], it may have required more than three Disciplines to create, and so may have been the result of a Link of this type. Given the danger of unravelling a link of only three Casters, unravelling more than three could not be anything less than suicidally dangerous.&lt;br /&gt;
* Another thought is to use a thinkamancer to chain together two other links, treating each chain as a single entity, as is the nature of the linkup. this would, of course, result in a total of seven participants and like mentioned, would be suicidal to separate without entire groups of thinkmancers working together, slowly, to unravel the linkup.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Findamancer]]==&lt;br /&gt;
This combination could find enemy [[Unit]]s and then sink them into the very ground they stand on from far beyond the range of any weapon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It could also find various objects or areas underground, eg. gems or tunnels.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Croakamancer]]==&lt;br /&gt;
This combination could create Bone and Flesh Golems from corpses unable to be [[uncroaked]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Uncroak a Volcano.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Shockmancer]]/[[Croakamancer]]==&lt;br /&gt;
A [[Magic Item]] could direct shock directly to the heart of a [[unit]] that died from a failed heart (gas, death of fright, death from sudden cold), restoring it to normal life instead of [[uncroaked|uncroaking]] it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Shockmancer]]/[[Dirtamancer]]==&lt;br /&gt;
This combination could create a Lodestone -- a natural magnet -- which could be used to point to magnetic north for navigation, or if made much more powerful, affix metal-clad [[Unit]]s in place or rip the metal weapons from the hands of troops.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Turnamancer]]/[[Dittomancer]]==&lt;br /&gt;
Replicate enemy units when these pop they are friendly's, this could be used to disrupt an enemy in attack and defensive actions allowing for friendly troops to appear in the middle of a engagement. Give a side multiple turns in a row.&lt;br /&gt;
:Clearly, the copied units would all have goatees.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Turnamancer]]/[[Moneymancer]]==&lt;br /&gt;
Steal schmuckers from enemy treasury.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Moneymancer]]==&lt;br /&gt;
Upgrade cities at a greatly reduced cost without the casters being physically present in the cities. This link-up could be very cost-effective to a side that has many low-level cities.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dollamancer]]/[[Healomancer]]==&lt;br /&gt;
Create golems that can heal golems and non-golem units.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fanon]]&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Speculative_Link-ups</id>
		<title>Speculative Link-ups</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Speculative_Link-ups"/>
				<updated>2010-05-09T06:50:41Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: Cleaning up formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fanon}}&lt;br /&gt;
&lt;br /&gt;
This page is intended to describe potential spells and items created by Casters joined by a Thinkamancer Link-up. As the abiltiies of more Disciplines are revealed, the possible combinations will grow significantly.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==[[Thinkamancer]]/[[Thinkamancer]]/[[Thinkamancer]]/Others==&lt;br /&gt;
This concept of this combination is that one Thinkamancer can link two more, which allows those two to link together two more [[Caster]]s each, allowing a combination of five Disciplines instead of three. Although conceptually possible, Linking is described as an ability, not a spell, and as such might not be enhanced by the Link. If Linking devolves the mind to a function, and abilities are learned outside that function or if the suppression of others' individuality requires individuality of your own, then the two Linked Thinkamancers would not have access to this ability. Given the complexity of the [[Summon Perfect Warlord Spell]], it may have required more than three Disciplines to create, and so may have been the result of a Link of this type. Given the danger of unravelling a link of only three Casters, unravelling more than three could not be anything less than suicidally dangerous.&lt;br /&gt;
* Another thought is to use a thinkamancer to chain together two other links, treating each chain as a single entity, as is the nature of the linkup. this would, of course, result in a total of seven participants and like mentioned, would be suicidal to separate without entire groups of thinkmancers working together, slowly, to unravel the linkup.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Findamancer]]==&lt;br /&gt;
This combination could find enemy [[Unit]]s and then sink them into the very ground they stand on from far beyond the range of any weapon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It could also find various objects or areas underground, eg. gems or tunnels.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Croakamancer]]==&lt;br /&gt;
This combination could create Bone and Flesh Golems from corpses unable to be [[uncroaked]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Uncroak a Volcano.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Shockmancer]]/[[Croakamancer]]==&lt;br /&gt;
A [[Magic Item]] could direct shock directly to the heart of a [[unit]] that died from a failed heart (gas, death of fright, death from sudden cold), restoring it to normal life instead of [[uncroaked|uncroaking]] it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Shockmancer]]/[[Dirtamancer]]==&lt;br /&gt;
This combination could create a Lodestone -- a natural magnet -- which could be used to point to magnetic north for navigation, or if made much more powerful, affix metal-clad [[Unit]]s in place or rip the metal weapons from the hands of troops.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Turnamancer]]/[[Dittomancer]]==&lt;br /&gt;
Replicate enemy units when these pop they are friendly's, this could be used to disrupt an enemy in attack and defensive actions allowing for friendly troops to appear in the middle of a engagement. Give a side multiple turns in a row.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Turnamancer]]/[[Moneymancer]]==&lt;br /&gt;
Steal schmuckers from enemy treasury.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dirtamancer]]/[[Moneymancer]]==&lt;br /&gt;
Upgrade cities at a greatly reduced cost without the casters being physically present in the cities. This link-up could be very cost-effective to a side that has many low-level cities.&lt;br /&gt;
&lt;br /&gt;
==[[Thinkamancer]]/[[Dollamancer]]/[[Healomancer]]==&lt;br /&gt;
Create golems that can heal golems and non-golem units.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fanon]]&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Talk:Transylvito</id>
		<title>Talk:Transylvito</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Talk:Transylvito"/>
				<updated>2010-05-09T05:24:29Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: Cultural Speculation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Source Citation==&lt;br /&gt;
Could we get a source for: 'The closest ally of Transylvito in the RCC was Unaroyal.' I don't recall and can't seem to find it referenced. [[User:Xewleer|Xewleer]]&lt;br /&gt;
:Here: http://www.erfworld.com/book-1-archive/?px=%2F138.jpg. Ceasar doesn't explicitly say that their closest ally is unaroyal, but that they are closer to some, followed by saying that Unaroyal called them. So it's an obvious assumption. --[[User:Welf von Ehrwald|Welf von Ehrwald]] 11:39, 11 May 2009 (UTC)&lt;br /&gt;
==Formatting==&lt;br /&gt;
I would like to change the Cities header to Strategic Locations; this page is the first Side page to have a location header for a point smaller than its Capital, so this seems worthy of some discussion.&lt;br /&gt;
&lt;br /&gt;
== Indoor plumbing ==&lt;br /&gt;
&lt;br /&gt;
Is Transylvito unique for its water closet? GK, Jetstone, and Faq did not have them/this(summer update 19) is the first mention of indoor plumbing we have seen. I think it is worth mentioning on the page, but there does not seem to be a features section. - McKaskle&lt;br /&gt;
:Just wanted to note that this is also being discussed on [[Talk:Technology#Add_Waterclosets_or_plumbing_to_this_page?]].  --[[User:MisterB777|MisterB777]] 17:12, 11 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Cultural Speculation==&lt;br /&gt;
Transylvito goes further in its mafia-inspired nature by having a number of ancient Italian elements about it. Al Frappuccino's toga, the latin sounding names Aqua Velva and Vitalis, the presence of an old aqueduct... the name Caesar, even. - No one in particular&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Talk:First_Intermission_13</id>
		<title>Talk:First Intermission 13</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Talk:First_Intermission_13"/>
				<updated>2010-05-09T05:02:08Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: Possible reference?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This might be a bit of a stretch, but... Aqua Velva might also be a reference to Aqua Vitae, which means &amp;quot;water of life&amp;quot; and has come to refer to distillates of alcholic beverages. With the Transylvitan emblem resembling the Bacardi rum logo... anyway, it's a thought. - No one in particular&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/First_Intermission_5</id>
		<title>First Intermission 5</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/First_Intermission_5"/>
				<updated>2010-05-09T04:23:14Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: Musician reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{pager int|5|First_Intermission}}&lt;br /&gt;
&lt;br /&gt;
'''Turns since TBfGK: 1'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My [[Wanda Firebaugh|Mistress]] favors the term '[[decrypted]],'&amp;quot; [[Prince Ansom]] was saying, &amp;quot;but I cannot help but think of this as having '[[Pop|popped]] again.'&amp;quot;{{ref|PoppedAgain}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Popped...again?&amp;quot; said [[Stanley the Tool|Stanley]] absently. [[Wanda Firebaugh|Wanda]] had left them alone for a few moments while she prepared some kind of parade thingy. He still had not [[Mount|dismounted]], but just kept staring down at Ansom's chiseled face and features. Prince Ansom. Was his [[warlord]] now. &lt;br /&gt;
&lt;br /&gt;
Also, Wanda could bring back the [[croaked]].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed!&amp;quot; declared the man in front of him, with booming enthusiasm. &amp;quot;I once was croaked, but now am popped anew. The [[Titans]] have given me a new purpose...cleaved me to a new [[side]]...a new [[ruler]]... To your side, my [[Overlord|Lord]] [[Stanley the Tool]]!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stanley squirmed a bit in his saddle, and touched the handle of his [[Arkentool]]. This wasn't going at all the way he imagined. How are you supposed to rub it in when the other guy is telling you how right you were all along? &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Uh, Prince Ansom...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please, Tool,&amp;quot; Ansom winced. &amp;quot;It is a small thing, but--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh rightrightright,&amp;quot; said Stanley, holding up his hand. Ansom didn't want to be called that. Insisted he was &amp;quot;merely a warlord formerly known as Prince.&amp;quot;{{ref|FormerlyKnownAs}}&lt;br /&gt;
&lt;br /&gt;
These were strange turns they were living in.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Warlord Ansom,&amp;quot; said Stanley, &amp;quot;let's, um, let's talk about the religious stuff later, all right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ansom nodded gravely. &amp;quot;Yes, Tool.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good.&amp;quot; Stanley glanced up at the [[Tower of Efdup|tower]], then leaned forward in the saddle and said quietly, almost conspiratorially, &amp;quot;I wanna talk about [[Parson Gotti|Hamster]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#{{note|PoppedAgain}}A reference to being [http://en.wikipedia.org/wiki/Born_again_%28Christianity%29 Born Again] in Christian theology.&lt;br /&gt;
#{{note|FormerlyKnownAs}}A reference to the musician Prince who changed his name to a symbol and was referred to as &amp;quot;The artist formerly known as Prince&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Page Annotation/First Intermission]]&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Talk:Sword_of_Ruthlessness</id>
		<title>Talk:Sword of Ruthlessness</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Talk:Sword_of_Ruthlessness"/>
				<updated>2010-05-08T08:47:28Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: Idle speculation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm not sure we've actually seen the sword used in combat.  The link connected to the page shows the golem taking down the attacker, not Parson.&lt;br /&gt;
&lt;br /&gt;
:but he killed the wiener rammer.[[User:Xewleer|Xewleer]] 07:37, 15 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It was speculated that Parson killed the Wiener-Rammer, while the golem killed the warlord. -- [[User:Muzzafar|Muzzafar]] 05:35, 15 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: So we agree it is lethal then? [[User:Xewleer|Xewleer]] 07:37, 15 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Not much point in a sword that isn't ...&lt;br /&gt;
::::: Not much of a sword if it isn't... after all, ''Ruthlessness'' needs an outlet.--[[User:Ichthus|Ichthus]] 08:52, 15 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
You know, it could be interpreted that the progression of the sword parts Parson received were a reflection of his current state. He got the hilt when he finally had really gotten a handle on his situation, he got the forte when he was really hitting his stride and in his strongest area, and he got his foible at about the time he he was forced to face his mixed feelings about wanting to command armies in all sorts of battles while not wanting to actually kill. - No one in particular&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;ruthelessness&amp;quot;==&lt;br /&gt;
Removing this sentence from Spec:&amp;lt;br&amp;gt;&lt;br /&gt;
Parson appears to refer to his sword as being named &amp;quot;ruthlesness&amp;quot;. {{erf|1|148}}  He at least appears to identify his ruthless actions with the completion of his sword.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parson states, 'What's &amp;quot;Ruthlessness?&amp;quot; Does this control my mind? Or what.' First, note that he places quotes around ruthlessness. He then calls the sword &amp;quot;this&amp;quot;. Proper English, if he were referring to the sword in the first sentence would be &amp;quot;Does it control my mind?&amp;quot; The first question, then, is a Metaphysical and Mechanical one. Parson knows of Natural Thinkamancy. He's asking if Ruthlessness is a Natural Thinkamancy, like Loyalty, Duty, or Obedience. And he's asking if Ruthlessness would change his actions. And, ladies and gentlemen, so you really think Rob would name the sword, not tell us, and then destroy it so we never knew the name? Give the author some credit. Parson is asking about the effect of the sword, not naming it.&lt;br /&gt;
--[[User:Kreistor|Kreistor]] 01:11, 27 May 2009 (UTC)&lt;br /&gt;
:Good point about the grammar.  The &amp;quot;ladies and gentlemen&amp;quot; appeal is cute too. [[User:Dudecon|Dudecon]] 01:49, 28 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Welp, it was named. [[User:Magugag|Magugag]] 04:59, 12 December 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Talk:TBFGK_126</id>
		<title>Talk:TBFGK 126</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Talk:TBFGK_126"/>
				<updated>2010-05-06T23:10:26Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: Explanation of what an aide-de-camp is.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aide-de-camp ?&lt;br /&gt;
&lt;br /&gt;
Aide-de-camp is french for 'camp assistant' and is a personal aide or secretary for a person of high rank, or military leader. So, kind of like a squire for a knight. - No one in particular&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Talk:TBFGK_124</id>
		<title>Talk:TBFGK 124</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Talk:TBFGK_124"/>
				<updated>2010-05-06T22:53:34Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;sthu ?&lt;br /&gt;
&lt;br /&gt;
It's the acronym for Shut The Hell Up. - No one in Particular&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Talk:Ford</id>
		<title>Talk:Ford</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Talk:Ford"/>
				<updated>2010-05-03T22:22:10Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: Idle speculation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Also possible reference to Harrison Ford:&lt;br /&gt;
1: his &amp;quot;break out&amp;quot; role was that of a Captain, Han Solo(any other rank could have been picked, after all!)&lt;br /&gt;
2: His outfit and hat are rather reminiscent of Indiana Jones, another famous Harrison Ford movie role.&lt;br /&gt;
3: Ford's character, President Marshall, from Air Force One, held a similar attitude of self-sacrifice for the greater good of those far away, but in the reverse--in that movie, he was airborne, worried about the people on the ground(in the US).&lt;br /&gt;
&lt;br /&gt;
I think he is more likely to be ex-Jetstone than ex-Unaroyal as Jetstone seems to have a lot of forest capable units. Slim evidence I admit. --[[User:Asparagus2|Asparagus2]] 10:38, 2 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Given that he looks like Gerald Ford, and his &amp;quot;driven, control-oriented leader&amp;quot; has been abruptly taken out of the immediate picture, while in the middle of a massive military endeavor no less... does this mean Jetstone is going to be his Vietnam? Are we going to see North and South Jetstone? - No one in particular&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Ford</id>
		<title>Ford</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Ford"/>
				<updated>2010-05-03T22:17:29Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
'''First Appearance:''' [[LIAB Text 19]]&lt;br /&gt;
&lt;br /&gt;
Captain Ford is a [[Warlord]] in service of [[Gobwin Knob]]. He is a [[forest-capable]] ranger.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
Considering the way things have been going, Ford is likely [[Decrypted]] and quite possibly a former [[Unaroyal]] warlord.&lt;br /&gt;
&lt;br /&gt;
This is the first mention of &amp;quot;rangers,&amp;quot; but it probably denotes a forest-capable (or possibly other terrain-specific?) [[scout]].&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
A nod to the Ford Ranger, a pickup truck produced by the Ford company. Also, would seem to bear a resemblance to former U.S. president Gerald Ford. He is shown in a uniform resembling that of a park ranger.&lt;br /&gt;
&lt;br /&gt;
The line &amp;quot;I have not sought this enormous responsibility, but I will not shirk it.&amp;quot; is taken from the speech Gerald Ford gave shortly after being sworn in as president after Nixon resigned.&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Talk:LIAB_Text_22</id>
		<title>Talk:LIAB Text 22</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Talk:LIAB_Text_22"/>
				<updated>2010-05-02T10:08:39Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Okay, so, clearly Ford is a reference to Gerald Ford, former president of the USA, and the Ford Ranger, a car made by the Ford Motor Company. So who's Captain Twenty supposed to be? - No one in particular&lt;br /&gt;
&lt;br /&gt;
http://en.wikipedia.org/wiki/Dick_Dyszel apparently played Captain Twenty. He also has a moustache. --[[User:Asparagus2|Asparagus2]] 09:21, 2 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ah, I see! Now I wonder if he's a decrypted Translyvito unit... Maybe he used to be Count Gore de Vol, and renamed himself upon being repopped? - No one in particular&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Talk:LIAB_Text_22</id>
		<title>Talk:LIAB Text 22</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Talk:LIAB_Text_22"/>
				<updated>2010-05-02T09:08:45Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: Created page with 'Okay, so, clearly Ford is a reference to Gerald Ford, former president of the USA, and the Ford Ranger, a car made by the Ford Motor Company. So who's Captain Twenty supposed to ...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Okay, so, clearly Ford is a reference to Gerald Ford, former president of the USA, and the Ford Ranger, a car made by the Ford Motor Company. So who's Captain Twenty supposed to be? - No one in particular&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Talk:Date-a-mancy</id>
		<title>Talk:Date-a-mancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Talk:Date-a-mancy"/>
				<updated>2010-03-17T21:30:15Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Speculation and Discussion==&lt;br /&gt;
Taken from the Magical Speculation thread in the forums:&lt;br /&gt;
&lt;br /&gt;
*Possibly [[Turn]] related magic&lt;br /&gt;
:*make units take fewer turns to pop. (covered by Turnamancy)&lt;br /&gt;
:*change turn orders&lt;br /&gt;
:*end turns sooner than the enemy would like&lt;br /&gt;
*Most of these are pure absolute speculation in all ways.&lt;br /&gt;
&lt;br /&gt;
Possibly used to gauge the appropriate number of feegs needed for a picnic.&lt;br /&gt;
&lt;br /&gt;
*actually the above all describes Turnamancy, rather than date-a-mancy.&lt;br /&gt;
&lt;br /&gt;
Indeed, Date-a-mancy seems to be more &amp;quot;Data&amp;quot; and less &amp;quot;date&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rather than data, perhaps date-a-mancy focuses on how well two subjects would compliment each other. The Laurels, for instance, are used to see how PAIRS of fighting groups would turn out, i.e. this pair would work out well (we win!) or not (we lose!). - No one in particular&lt;br /&gt;
&lt;br /&gt;
==Speculation from Page==&lt;br /&gt;
Moved this back here, because we're dealing with pure speculation at this point.&lt;br /&gt;
&lt;br /&gt;
''Judging by the name and its association with numbers, Date-a-mancy may be used as a method of identifying which dates or times are naturally beneficial to certain activities. It would not predict specific happenings or interpret current events, but rather track the natural ebb and flow of the universe that is independent of the mortal plane to decide when natural universal bonuses apply, and most likely delivers these interpretations in the form of horoscope-like generalizations like &amp;quot;Next turn is a good time for building relationships with old enemies&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
==Element and Axis==&lt;br /&gt;
Date-a-mancy is Hippiemancy, magic of Life and Matter, and the absence of Motion. It is aligned to the axis of Numbers. Therefore Date-a-mancy involves Numbers (dates? data?) that are not in motion, and concern Matter and Life. Search me. [[User:Commander I. Heartly Noah|Commander I. Heartly Noah]] June 3 2009&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Talk:Date-a-mancy</id>
		<title>Talk:Date-a-mancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Talk:Date-a-mancy"/>
				<updated>2010-03-17T21:25:56Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Speculation and Discussion==&lt;br /&gt;
Taken from the Magical Speculation thread in the forums:&lt;br /&gt;
&lt;br /&gt;
*Possibly [[Turn]] related magic&lt;br /&gt;
:*make units take fewer turns to pop. (covered by Turnamancy)&lt;br /&gt;
:*change turn orders&lt;br /&gt;
:*end turns sooner than the enemy would like&lt;br /&gt;
*Most of these are pure absolute speculation in all ways.&lt;br /&gt;
&lt;br /&gt;
Possibly used to gauge the appropriate number of feegs needed for a picnic.&lt;br /&gt;
&lt;br /&gt;
*actually the above all describes Turnamancy, rather than date-a-mancy.&lt;br /&gt;
&lt;br /&gt;
Indeed, Date-a-mancy seems to be more &amp;quot;Data&amp;quot; and less &amp;quot;date&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rather than data, perhaps date-a-mancy focuses on how well two subjects would compliment each other. The Laurels, for instance, are used to see how pairs of fighting groups would turn out, i.e. this pair would work out well (we win!) or not (we lose!). - No one in particular&lt;br /&gt;
&lt;br /&gt;
==Speculation from Page==&lt;br /&gt;
Moved this back here, because we're dealing with pure speculation at this point.&lt;br /&gt;
&lt;br /&gt;
''Judging by the name and its association with numbers, Date-a-mancy may be used as a method of identifying which dates or times are naturally beneficial to certain activities. It would not predict specific happenings or interpret current events, but rather track the natural ebb and flow of the universe that is independent of the mortal plane to decide when natural universal bonuses apply, and most likely delivers these interpretations in the form of horoscope-like generalizations like &amp;quot;Next turn is a good time for building relationships with old enemies&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
==Element and Axis==&lt;br /&gt;
Date-a-mancy is Hippiemancy, magic of Life and Matter, and the absence of Motion. It is aligned to the axis of Numbers. Therefore Date-a-mancy involves Numbers (dates? data?) that are not in motion, and concern Matter and Life. Search me. [[User:Commander I. Heartly Noah|Commander I. Heartly Noah]] June 3 2009&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Parson_Gotti</id>
		<title>Parson Gotti</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Parson_Gotti"/>
				<updated>2009-11-08T19:31:42Z</updated>
		
		<summary type="html">&lt;p&gt;71.188.255.197: /* Parson the Signamancer */ removed a superfluous &amp;quot;is&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
[[File:Parson.png|center]]&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Parson Gotti&lt;br /&gt;
 |race= [[Parson's World|Earth human]]&lt;br /&gt;
 |faction= [[Gobwin Knob]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |class= [[Warlord]], formerly [[Chief Warlord]]&lt;br /&gt;
 |level= 2&lt;br /&gt;
 |move= 0 ([[Garrison Ability|Garrison]])&lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= [[Leadership]], [[Unit#Natural_Abilities|Heavy]], [[Summon Perfect Warlord Spell|Special]],&lt;br /&gt;
 |eyebook= LordHamster&lt;br /&gt;
 |booksound= Eep?&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Parson A. Gotti''', (born December 7, 1982 in Indianapolis, Indiana), or '''Lord Hamster''', is a human gamer, and author of the webcomic [http://hamstard.com/ Hamstard]. Originally from Earth, resident of the city of Columbus, Ohio{{erf|1|037a}}, he was summoned to [[Erfworld]] by [[Wanda Firebaugh]], and appointed [[Chief Warlord]] under [[Stanley the Tool]] of [[Gobwin Knob]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
&lt;br /&gt;
When first seen, Parson is going through a normal day.{{erf|1|014}} Later that evening he discusses [[Gwiffon|marshmallow peeps]] and [[marbit]]s with [[Ross]].{{erf|1|015}} After the arrival of three other friends  -- [[Ashna]], [[Carl]], and [[Takashi]] -- Parson introduces them to his latest game.{{erf|1|016}} As he does so, he is transported{{erf|1|016}} to [[Gobwin Knob]], which bears a strong resemblance to the game board he had created.{{erf|1|024}}&lt;br /&gt;
&lt;br /&gt;
Upon arrival, Parson is greeted by [[Stanley the Tool|Stanley the Plaid]] and [[Wanda Firebaugh]], quickly discovering Erfworld's [[Boop|built-in censorship]] prevents him from cursing{{erf|1|018}}. Parson is interviewed by Stanley, who wants to determine his competence. During this conversation, Parson discovers he can lie by telling Stanley that calling someone a Tool is a form of respect, and Staney likes it so much, he orders everyone to use that title{{erf|1|020}}. Stanley then shows him around [[Gobwin Knob]], his [[capital]] [[city]]. Parson is ordered to laugh at Stanley's jokes, and discovers the order cannot be disobeyed, but it can be manipulated by laughing inappropriately, which inspires Stanely to end that order. Parson also learns that Stanley might be able to disband him at whim thanks to the spell that [[Summon Perfect Warlord Spell|summoned]] him. During the tour, Parson realizes that he has joined a [[Side]] that most would consider evil, and says as much{{erf|1|031}}. Stanley's anger is raised, and he demonstrates his power while explaining his destiny. Parson is ordered not to speak until ordered otherwise. He is also given an important piece of equipment, his [[Eyebook]]. With this, he merely thinks what he wants to write and it appears on the page, and moments later discovers that it connects to Eyebooks held by other inhabitants of the city. [[Sizemore Rockwell]] comes to Parson's rescue that evening, helping him learn a lot about the &amp;quot;rules&amp;quot; of Erfworld, and ordering him to speak -- Stanley's order had not indicated only he could break the silence. Parson's lackey, [[Bogroll]], provides him with a metal breastplate for armor, and helps him get to bed.&lt;br /&gt;
&lt;br /&gt;
The next morning, Parson appears before [[Stanley the Tool|Stanley]] and their [[ration]]s [[pop]]{{erf|1|039}}. On the side of the [[Stupid Meal]], Parson learns a rule about the [[combat]] [[Erfworld Mechanics|mechanics]] of [[Erfworld]], but it is something that all natives know. This stuns Stanley, and makes him worry that Parson is incompetent. [[Wanda Firebaugh|Wanda]] shows up and is told about this, and a mistake the Tool had just made. Parson defends himself, and Wanda comes to his rescue by presenting new knowledge -- [[Prince Ansom]]'s entire battle plan for the upcoming invasion. The details of the spell that affects [[Jillian Zamussels]], Wanda's quasi-unwitting spy, gives Parson the idea for setting a trap for Ansom. Since Jillian can only move on her captor's [[turn]], he suggests placing her a long way from [[Prince Ansom|Ansom]], expecting him to come to her rescue and having to stay there until the next day, when a large force of [[dwagon]]s would destroy him. This plan fails when Count [[Vinny Doombats]], Ansom's closest aide, convinces him to send someone else -- [[Sir Webinar]], some other [[Jetstone]] forces, and [[Charlescomm]] mercenary [[Archon]]s. Parson becomes frustrated that he was not informed of a potential ally -- [[Charlie]] of [[Charlescomm]] -- but Wanda indicates that Charlie is hated by Stanley, so it could never have worked. Charlie bears many similarities to Stanley -- [[Overlord]], [[Arkentool]], non-[[Royal]] -- which may explain the dislike. Parson is taken to the library to study, intending to pull an all-nighter.&lt;br /&gt;
&lt;br /&gt;
When Parson does have an idea, he proceeds back to the [[Situation Room]] where the [[Eyemancer Table]] stays, and finds the controller, [[Misty]]. He asks her many questions, and though she kills half of his plan, she stays to help Parson. In the morning, Parson is lambasted by Wanda for involving Misty personally, and learns the the Table is a unique artifact that only Stanley possesses. He has had a [[Thinkamancer]] ([[Maggie]]) link Misty the [[Lookamancer]] with their [[Foolamancer]] ([[Jack Snipe]]) to create the Table, Eyebooks, and other powerful magics, but the link is dangerous to the participants because they lose their individuality. Trying to talk to one by name could break the [[spell]], potentially [[croaking]] the [[caster]]s. Parson realizes this assists his plan, since [[Prince Ansom|Ansom]] can't see hidden [[hex]]es. Wanda gives Parson time to implement his plan by distracting Stanley sexually, while Parson puts the [[dwagon]]s and their [[uncroaked]] [[warlord]]s to work{{erf|1|048}}. Dwagons invade the [[Royal Crown Coalition]] column, destroying only [[siege engine]]s and withdrawing. He then places the spent dwagons over a nearby lake, and surrounds a forest hex with a circle of fresh dwagons. The [[Royal Crown Coalition]]'s [[flying unit]]s are all with [[Jillian]], so too far to really help. This is intended to entice Ansom into thinking the wounded dwagons are inside the circle.&lt;br /&gt;
&lt;br /&gt;
At this point, [[Stanley the Tool|Stanley]] arrives and asks what they were going to do this [[turn]], and discovers Parson had already moved. Initially, he is happy with the plan and when [[Prince Ansom|Ansom]] begins [[turn]], all goes well. He discovers the [[dwagon]] trap and tries to break inside, discovering the [[hex]] is empty. He is too short of [[Move]] to get back to his lines except by smashing through a heavily defended hex. Ansom decides to send [[Jillian Zamussels|Jillian]] out to hunt the wounded [[dwagon]]s, instead of calling her to help him punch out of the trap. She does find the dwagons, and becomes conflicted -- the [[Suggestion Spell]] cast by [[Wanda Firebaugh|Wanda]] is trying to stop her from attacking them, while she wants to attack them, both out of [[loyalty]] to Ansom and her own violent tendencies. She attacks, and Ansom comes to help the fight, leaving the [[forest]] [[unit]]s inside the trap. They annihilate the dwagons and expect to be attacked in the morning. Stanley is enraged by the loss of so many of his beloved dwagons, and orders Parson, [[Sizemore Rockwell|Sizemore]], and Wanda out of his sight. He orders the [[Eyemancy|Eyemancer]]s to break their link, and takes the [[Foolamancer]] with him{{erf|1|072}}. [[Wanda]] was mentally damaged by the breaking of her [[spell]], becoming almost catatonic, so she is escorted to her room by the other two.&lt;br /&gt;
&lt;br /&gt;
Parson wants to try to convince [[Stanley the Tool|Stanley]] not to abandon them in the morning, but he awakens after Stanley, and finds Stanley already choosing three [[hobgobwin]] [[Knights in Stanley's Service]] to accompany him, and they leave{{erf|1|076}}. Stanley has also prevented Parson from doing anything significant this [[turn]] by ordering all troops back to [[Gobwin Knob]] and taking all the [[dwagon]]s with him. Parson settles in to lick his wounds and prepare the defense of the [[city]]. Parson first discovers [[Misty]] is dead from the broken link. He also learns the history of [[Stanley the Tool]], how he rose to power from basic [[infantry]]. Stanley was initially promoted to [[Warlord]], found the [[Arkenhammer]], used that and the [[dwagon]]s he could now tame to win battles, becoming [[Chief Warlord]], and finally [[Heir]] Designate. Stanley then took a number of [[caster]]s on a &amp;quot;special mission&amp;quot;, while their [[gobwin]] allies broke [[alliance]] and attacked [[Gobwin Knob]], executing [[King Saline IV]], making Stanley the new [[Overlord]]. He then retook the [[city]] easily with his dwagons and [[Arkentool]]. Parson also finds [[Maggie]], the [[Thinkamancer]], is perfectly fine. He correctly determines that she intentionally caused the breaking of the link to redirect damage intended for her back towards the other two [[caster]]s, croaking [[Misty]] and crippling the [[Foolamancer]].&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Jillian Zamussels|Jillian]] has determined that [[Stanley the Tool|Stanley]] is headed for her old [[kingdom of Faq]], a place that was nearly inaccessible. [[Prince Ansom|Ansom]] creates a plan that will cut [[Stanley the Tool|Stanley]] off and hopefully [[croak]] him. He has [[Vinny Doombats|Vinny]] and Jillian take all of their [[flying unit|air forces]] to a choke point in the mountains, where they will be met by more forces from [[Transylvito]]. [[Marbit]]s from the [[Royal Crown Coalition]] reach [[Gobwin Knob]] and enter the [[Tunnels]], beginning the invasion of the [[city]].&lt;br /&gt;
&lt;br /&gt;
In the morning, Parson orders [[Sizemore Rockwell|Sizemore]] to crush one of the advance [[scout]]ing stacks in the [[Tunnels]], in order to suggest that he has placed strong defenses there{{erf|1|087}}. Parson next tries to break up the Coalition by convincing [[Charlie]] to change [[Side]]s. Charlie declines, but his interest in Parson is piqued{{erf|1|090}}. From now on, Charlie will try to find ways to get Parson to join his side, willingly or not. Parson then decides to use his [[Thinkamancer]]'s limited [[juice]] to throw [[Ansom]] into a tizzy, by poking at the conviction of his superiority. [[Prince Ansom|Ansom]] becomes enraged, ranting, but before Parson can deliver his masterstroke, [[Stanley the Tool|Stanley]] interrupts{{erf|1|092}}. The insanity of his [[Foolamancer]] is making him useless, and Stanley was hoping [[Maggie]] knew a way to heal him, but she does not. She does theorize that calling him by his true name will help; however neither she nor Stanley know it. Stanley is expecting trouble getting to Faq, and without the Foolamancer, he suspects he won't make it.&lt;br /&gt;
&lt;br /&gt;
[[Jillian Zamussels|Jillian]] and [[Vinny Doombats|Vinny]] proceed with the plan, but make a stop at [[Gobwin Knob]] in order to try to capture [[Wanda Firebaugh|Wanda]]; instead, Jillian learns that Wanda is allied with Stanley by choice, not forced by some spell, and watches as the air defenses of the city smashes a significant portion of her contingent{{erf|1|095}}. Jillian heads towards Faq defeated. &lt;br /&gt;
Meanwhile [[Sir Webinar]] and [[Dora]] take [[Jetstone]] [[troops]] into the [[Tunnels]].&lt;br /&gt;
&lt;br /&gt;
In the evening, Parson realizes that [[Wanda Firebaugh|Wanda]] is intending to abandon the city and rescue [[Stanley the Tool|Stanley]] from the trap. He stops her by revealing that he has made a deal with [[Charlie]], where the mercenary will make his price tag to [[Transylvito]] too expensive, and remain neutral the next [[Turn]], weakening the trap enough to allow [[Stanley the Tool|Stanley]] to survive{{erf|1|103}}.&lt;br /&gt;
&lt;br /&gt;
The next morning, [[Jillian Zamussels|Jillian]] and company hook up with [[Transylvito]]'s [[Chief Warlord]], eight additional [[Warlord]]s, and hundreds of [[doombat]]s. They set the trap for Stanley. [[Charlie]] does as advertised, and invades [[Gobwin Knob]]'s [[Airspace]] with thirty or more [[Archon]]s, theoretically enough to capture the [[city]]. Parson convinces him to sit back and wait, by telling him that his chances of holding the city is significant{{erf|1|105}}. &lt;br /&gt;
Charlie, interested in seeing the abilities of someone he wants recruit, holds off to watch the fight.&lt;br /&gt;
&lt;br /&gt;
[[Stanley the Tool|Stanley]] slams into the trap, and tries to fight his way through. In the midst of the battle, [[Jillian Zamussels|Jillian]] calls the [[Foolamancer]] by name, [[Jack Snipe|Jack]], and breaks his madness{{erf|1|113}}. Jack, in turn, uses his [[Foolamancy]] to save Stanley. With only six [[dwagon]]s and a single [[Knights In Stanley's Service|Knight]], they retreat back in the direction of [[Gobwin Knob]].&lt;br /&gt;
&lt;br /&gt;
[[Sizemore Rockwell|Sizemore]] engages the [[Royal Crown Coalition|RCC]] forces in the [[Tunnels]], croaking their [[Warlord|leadership]] and eventually the entire expedition force. [[Wanda Firebaugh|Wanda]] [[uncroaked|uncroaks]] the entire [[Jetstone]] complement, placing them on the [[Outer Walls]] to defend against a potential attack{{erf|1|116}}. The presence of former friends enrages [[Prince Ansom|Ansom]], and he orders the [[RCC]] to begin the attack immediately. [[Ansom]] begins the attack personally, turning former [[Jetstone]] [[troops]] to dust, but Wanda takes her [[flying unit|air forces]] and crosses [[Archon]] held territory to dismount Ansom and separate him from the [[Arkenpliers]]{{erf|1|119}}. Wanda chased the pliers while she sent her air forces after Ansom, but Ansom allies with [[Charlescomm]]. [[Archon]]s enter the battle, cutting down Wanda and her contingent{{erf|1|121}}. Ansom approaches Wanda with intent to [[croak]], but Wanda appears to want to be touched by the Arkenpliers, so he retreats instead, and Sizemore arrives to take her away. &lt;br /&gt;
Using [[scroll]]s from Wanda's secret stash, she is healed. The Outer Walls are breached, so Parson pull his forces back to the [[garrison]] walls. There he sets up Wanda with her uncroaked to form a defensive line with as high a bonus as possible, including his own presence and [[Dance-Fighting]]{{erf|1|127}}. &lt;br /&gt;
This does not last long, as he discovers that the [[Archon]]s above can instruct normal troops in dance-fighting through an effect similar to the game Dance Dance Revolution. Parson falls back into the dungeon, collapsing the garrison on top of the invaders. Unfortunately, not enough were croaked. The [[Royal Crown Coalition|RCC]] is swarming the remaining defenders, and Parson pulls back again to the Portal room, so that at least the [[caster]]s can retreat to the [[Magic Kingdom]] and become [[barbarian]]s instead of being forced to join RCC [[Side]]s. When all looks lost, Parson tells the [[caster]]s they can retreat through the portal, but they do not go, realizing it was not an order{{erf|1|134}}. Parson is forced to reveal his final plan -- link the [[Dirtamancer]] and [[Croakamancer]] and awaken the volcano. This is done, and Parson orders them out of the [[city]]. As the city collapses around him, Parson runs into the Portal himself, hoping it would return him to Earth{{erf|1|136}}. &lt;br /&gt;
The RCC is engulfed in a massive volcanic eruption.&lt;br /&gt;
&lt;br /&gt;
Parson finds himself in the [[Magic Kingdom]]{{erf|1|140}}. He is not accepted, however, and is knocked unconscious while the [[caster]]s find [[Thinkamancer]]s to undo the link joining [[Maggie]], [[Wanda Firebaugh|Wanda]], and [[Sizemore Rockwell|Sizemore]]. Later, he awakens and is taken back through the portal to [[Gobwin Knob]]. There he finds that Sizemore has already crossed through, and found that a bit of his handiwork had succeeded. Deep in the mountain were unmined [[gem]]s, which Sizemore tried to uncover with the volcanic eruption. Wanda begins searching and finds the [[Arkenpliers]], attuning immediately{{erf|1|142}}. She discovers [[Prince Ansom|Ansom]]'s corpse and [[uncroaked|uncroaks]] it, discovering that the pliers have enhanced her [[Croakamancy]]{{erf|1|144}}. She calls the new Ansom [[decrypt]]ed: he is intelligent, retains much of his former memory, all of his abilities, and appears like a living creature, but his mind is now aligned with the goals of [[Gobwin Knob]]. Wanda continues and begins creating an army to replace the one previously lost.&lt;br /&gt;
&lt;br /&gt;
Parson reveals to [[Maggie]] that he almost ordered the link broken and for her to take the full backlash of the broken spell. She does not disagree that maybe she deserved it. He has become worried about the effect of [[Natural Thinkamancy]] on his decision making, and Maggie informs him that some part of him wanted to cause all the damage that he did. Parson wanders off and finds a lava flow. &lt;br /&gt;
There he talks to whatever force brought him to [[Erfworld]]. He asks whether he did this deed, or if it was [[Erfworld]] itself. He gets no answers. He takes out his sword, which confers upon him ruthlessness, and flings it into the lava, where it melts{{erf|1|150}}. Parson insists that he is not a game piece, but a player. &lt;br /&gt;
The [[Battle for Gobwin Knob]] is over.&lt;br /&gt;
&lt;br /&gt;
==[[Inventory]]==&lt;br /&gt;
&lt;br /&gt;
*[[Eyebook]]&lt;br /&gt;
*[[3D_Glasses|3D Glasses]]&lt;br /&gt;
*[[Mathamancy_Bracer|Mathamancy Bracer]]&lt;br /&gt;
*[[Calculator Watch|Calculator Watch]]&lt;br /&gt;
*[[Parson's_Sword|Parson's Sword]] (destroyed)&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
===[[Sizemore Rockwell]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Sizemore Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Wanda Firebaugh]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Wanda Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Stanley the Tool]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Stanley Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Maggie]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Maggie Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Jack Snipe]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Jack Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Bogroll]]===&lt;br /&gt;
&lt;br /&gt;
{{:ParsonBogroll}}&lt;br /&gt;
&lt;br /&gt;
===[[Charlie]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Charlie Relationship}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Apparently Parson is a [[Heavy Unit]] and cannot ride a [[Mount]].{{blog|2009|09|summer-updates-032}} Being both a Heavy and a Garrison Unit, he's incapable of leaving Gobwin Knob on foot or mounted.&lt;br /&gt;
&lt;br /&gt;
Parson was able to pass through the portal to the [[Magic Kingdom]], something that as a Warlord should have resulted in his immediate disbanding. Once there he is identified as a [[Hippiemancer]] by a Grand Abbie{{Erf|1|140|8}}.  Whether this suggests he has additional abilities he is unaware of, reflects his unique and anomalous properties in Erfworld, was a lie by the Grand Abbie used to defuse a tense situation, or something else entirely remains to be seen. However, Parson has had street signs put up in Gobwin Knob. {{blog|2009|09|summer-updates-044}} Since [[Signamancy]] is a form of [[Hippiemancy]], this may be significant. &lt;br /&gt;
&lt;br /&gt;
Theoretically he could use the Magic Kingdom to move between cities much as a Garrison Caster would, but the casters in the Kingdom are leery of having a Warlord in their land.&lt;br /&gt;
&lt;br /&gt;
At the end of Book 1{{Erf|1|150}}, Parson destroyed his sword and successfully cursed. &lt;br /&gt;
Since then, he has also considered croaking [[Stanley]], though perhaps only as a thought experiment. This could indicate many possibilities including:&amp;lt;br&amp;gt;&lt;br /&gt;
:1. He is no longer subject to the effects of the [[Summon Perfect Warlord Spell|Summon Spell]] (or at least the [[Thinkamancy|Thinkamantic]] portions of it).&amp;lt;br&amp;gt;&lt;br /&gt;
:2. [[Erfworld]] has rewarded him for services rendered.&amp;lt;br&amp;gt;&lt;br /&gt;
:3. He can use willpower to fight [[Natural Thinkamancy]].&amp;lt;br&amp;gt;&lt;br /&gt;
:4. He can now curse at will. (This item, at least, seems to be confirmed by casual profanity during the Summer Updates.  {{blog|2009|06|summer-updates-009}})&lt;br /&gt;
:4.a. Parsons inability to curse may be a convention adopted by the authors because the giantitp website does not appear to indulge in cursing.  Unlike OOTS which simply doesn't curse, the authors made it part of the coercive storyline of Erfworld's mind control. A one time final curse word at the end of the series being a concession to the authors of Erfworld for the finale.  Now on their own website, the authors are free to have their main character realistically curse as many gamers from our world would.&lt;br /&gt;
&lt;br /&gt;
Having presided over the destruction of the entire alliance army, Parson may have leveled; however, he has only croaked one thing directly himself (a [[Wiener-Rammer]]), and has directly presided only over battles from which he retreated, which would prevent him from leveling. This includes the [[Volcano Uncroaking]] event, in which all of the actual dying by [[Royal Crown Coalition]] occurred while Parson was in the [[Magic Kingdom]].  It is further made unclear because aside from the stats listed in his stupid meal his stats can't be viewed as other unit's stats can be.&lt;br /&gt;
&lt;br /&gt;
His inability to move at current may be a means of controlling his power, similar to other modern uses of [http://en.wikipedia.org/wiki/Deus_ex_machina Deus ex machina] plot devices. Since the arrival of Parson was such a device in the first place, its probably a necessary means of keeping Parson in check until the plot decides otherwise (by which time he could have gained level and therefor the ability to move between hexes). &lt;br /&gt;
===Parson the Signamancer===&lt;br /&gt;
&lt;br /&gt;
It has been speculated that [[Parson Gotti]] may be a [[Signamancer]], based on a variety of factors: Signamancy being Fate-aligned Hippiemancy, [[Janis]]'s claim that he is a Hippiemancer of some sort, and perhaps the nature of Signamancy itself{{blog|2009|9|summer-updates-037}} which meshes very well with Parson's ''ability'' to coming up with new powerful (described as 'disturbing') game-changing strategies in Erfworld's reality.  It is possible that [[Janis]]'s claim is based on Parson's true nature, that is he is a gamer as opposed to and in addition to a playing piece in a game.  Paradoxically as both an outsider and an expert, the ''significance'' of many aspects of Erfworld are quite clear to Parson in that he ''naturally'' looks to what everything in Erfworld ''signifies'' not what they &amp;quot;are&amp;quot;.  Parson appears to conduct many signamancy experiments.  These are countless, but examples are fun: When intoxicated, he decides to take a short flight across Gobwin Knob's quad.  If a powerful signamancer, he is deciding to risk his life in a signamancy experiment to see what happens when a flying unit that is mountable, a dwagon, is ridden by a non-flying garrison unit with zero move.  He has conducted and continues to conduct what appear to be signamancy experiments, such as what happens when you leave a hex with zero move, attempt ranged attacks with no unit special ranged attack (bracer scenario), blowing up Gobwin Knob, etc.  With each experiment, he has proven his perception of the underlying game rules via Signamancy are real and can be taken advantage of, for example he set up chains of ranged fliers to cross hundred of hexes 'pony express style' in a single turn, defeated an entire army by uncroaking a volcano, and even disobeyed a direct order from Stanley without disbanding (this last one is very special for reasons we won't go into here).  And in case you missed the italics (above), it is also important to note that like archons and all such special units, Parson's power appears to be ''natural'' [[http://www.erfworld.com/wiki/index.php/Natural_Thinkamancy]], that is he appears to be a natural signamancer.  As such, [[Janis]]'s claim that he is a &amp;quot;Hippiemancer of some sort&amp;quot; seems sound and more to the point, he appears to be an extremely powerful natural signamancer.  This is perhaps often missed by fans of Erfworld for perhaps two reasons. First, because Erfworld fans share Parson's powerful ''natural signamancy'' with regard to how they interpret Erfworld.  Because after all, signamancy is all about interpretation of ''signals'' to seeing the reality that underlies what is taken for granted, aka in''signifi''cant, by others, much like Enlightenment [http://en.wikipedia.org/wiki/Enlightenment_in_Buddhism] in our reality.  (This also might explain why its called ''Hippiemancy'' for obvious allusions.)  Second, because Signamancy mechanics do not appear to change Erfworld the way other magics operate, for example Croakamancy directly makes croaked units into uncroaked units, rather Signamancy appears to give in''sig''hts (see the signals) into how the the existing Erfworld works that can then be exploited by &amp;quot;non-magical&amp;quot; means (not unlike Enlightenment).&lt;br /&gt;
&lt;br /&gt;
For example, it has been noted by fans that Parson has created in Gobwin Knob a set of street signs based on characters from the Simpsons and his favorite foods and if Parson is a Signamancer, then (the thought goes) that these signs may begin to affect the streets on which they are located.  (In a strange turn of pun, this type of mechanic is actually known as magical thinking [http://en.wikipedia.org/wiki/Magical_thinking]).  In terms of Erfworld mechanics, it will be interesting to see if ''signamancy magic'' works to directly change the content of Erworld's reality like other magics (as the assumption above infers), or like Enlightenment, it simply impacts Parson's view (perspective) of reality which then allows him to take extremely powerful &amp;quot;non-magical&amp;quot; actions that no one else would suspect possible because of what they've taken for granted as ''insignificant''.  (So far the mechanic appears to be the latter case.)&lt;br /&gt;
&lt;br /&gt;
Finally, this perhaps explains many of Parsons relationships.  He appears most comfortable in relationships with casters, Bogroll a notable exception.  For example, his two closest companions in Erfworld are Maggie, who repeatedly notes he is a very different sort of warlord, and Sizemore (both of which are casters.) His comfort with them appeared most significant during a drunken Signamantic conversation about the nature of time in Erfworld.  Last but not least, Signamancy would explain why he understands much of Jack's, the Foolamancer's, ''cloaked'' speech. As a Signamancer he would ''naturally'' be able to see clearly to a Foolamancer's ''cloaked'' meaning.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Parson is named after his grandfather: whether this is his maternal or paternal grandfather is unknown.&lt;br /&gt;
*&amp;quot;Parson A. Gotti&amp;quot; is an anagram of &amp;quot;A protagonist&amp;quot;.&lt;br /&gt;
*His upkeep is over 1000 Shmuckers a turn.  By comparison, the strongest [[Archon]] unit has an upkeep around 500 Schmuckers a turn.&lt;br /&gt;
*Parson's birthday is the day (25 years to the day) that Erfworld was originally launched on Giant in the Playground.&lt;br /&gt;
*Parson appears to enjoy listening to Beck (&amp;quot;Loser&amp;quot; is the song that plays as his alarm) and Jonathan Coulton (&amp;quot;Re Your Brains&amp;quot; is the song playing in his car on the way to Kinko's).&lt;br /&gt;
&lt;br /&gt;
*Parson is a comic character who wrote and drew a web comic, and designed a chit-game. He is summoned into a chit-game as a warlord character who attempts to overcome the paradigm of the chit-game, but remains unaware of the web comic paradigm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Office Holder&lt;br /&gt;
| Office=[[Chief Warlord]] of [[Gobwin Knob]]&lt;br /&gt;
| Previous=[[Manpower the Temporary]]&lt;br /&gt;
| Next=''[[Prince Ansom]]''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Warlord]]&lt;br /&gt;
[[Category:Parson's World]]&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>71.188.255.197</name></author>	</entry>

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