<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://www.erfworld.com/wiki/skins/common/feed.css?270"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://www.erfworld.com/wiki/index.php?title=Special:Contributions/87.100.243.206&amp;feed=atom&amp;limit=50&amp;target=87.100.243.206&amp;year=&amp;month=</id>
		<title>ErfWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://www.erfworld.com/wiki/index.php?title=Special:Contributions/87.100.243.206&amp;feed=atom&amp;limit=50&amp;target=87.100.243.206&amp;year=&amp;month="/>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Special:Contributions/87.100.243.206"/>
		<updated>2013-05-25T22:27:50Z</updated>
		<subtitle>From ErfWiki</subtitle>
		<generator>MediaWiki 1.16.5</generator>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Shmucker</id>
		<title>Shmucker</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Shmucker"/>
				<updated>2012-07-23T09:53:30Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
The Shmucker is the primary currency of [[Erfworld]].  To date, the other units of currency and barter that have been mentioned are [[Rand]]s, [[Coin]]s and [[Gem]]s; no exchange rates have been indicated.&lt;br /&gt;
&lt;br /&gt;
Shmuckers that belong to a [[Side]] are stored in the Side's [[treasury]]. Shmuckers that belong to a [[Warlord]] or [[Caster]] are stored in a personal [[purse]]. It is implied that in both cases Shmuckers are not stored as physical objects (e.g. [[coin]]s), but rather as symbolical means of exchange.&lt;br /&gt;
&lt;br /&gt;
==Value==&lt;br /&gt;
&lt;br /&gt;
What follows is a list of prices and values that have been mentioned in the comic, ordered by value:&lt;br /&gt;
&lt;br /&gt;
* The [[Spell]] to [[Summon Perfect Warlord Spell|summon]] [[Parson]] cost a base of 350,000 for the [[Scroll]] itself and an additional but optional 150,000 for the casting and support plan, a total of 500,000{{erf|1|005}} Shmuckers. Stanley considered this an outrageous sum, and the larger figure was literally [[Gobwin Knob]]'s entire [[treasury]]{{erf|1|006}} at the start of the [[Battle for Gobwin Knob]]. Coincidentally, Sizemore speculates that the [[Mathamancy Bracer]] would fetch a half-million Shmuckers from a mathamancy-reliant overlord. {{erf|1|054}}&lt;br /&gt;
&lt;br /&gt;
* [[Charlie]] tried to charge [[Don King]] 250,000 per turn to ally himself with [[Transylvito]] in order to ambush [[Stanley]] on his way to [[Kingdom of Faq|Faq]].{{erf|1|107}} The price was exorbitantly high, and designed to make Don King reluctant to pay.&lt;br /&gt;
&lt;br /&gt;
* [[Caesar Borgata]] quoted [[Don King]] claiming that 250,000 shmuckers was the extra money that would be needed for [[Transylvito]] to take [[Carpool]] from the [[Carpudlian]]s. {{blog|2009|07|summer-updates-011}}&lt;br /&gt;
&lt;br /&gt;
* The expense of designating [[Prince]] [[Tramennis]] as [[Jetstone]]'s [[heir]] is estimated at around 165,000 (or slightly less), as calculated based on [[Charlie]]'s offer of 5,000 per [[Decrypted]] [[Archon]] destroyed and a bonus of 25,000 for capturing one and returning it to him alive.&lt;br /&gt;
&lt;br /&gt;
* [[Dewy Tulips]] claimed that the [[Carpudlian]]s paid about 40,000 Shmuckers to ransom the city of [[Carport]] to avoid it being sacked. {{blog|2009|07|summer-updates-011}}&lt;br /&gt;
&lt;br /&gt;
* [[Jillian]] felt Faq's treasury increase by about 40,000 when she razed Progrock, noting at the same time that this sum would secure her side's upkeep for 8-10 turns, putting Faq's total upkeep between 4,000 and 5,000 per turn.&lt;br /&gt;
&lt;br /&gt;
* Sacking the Level 3 City of [[Kona]] earned [[Faq]] almost 20,000 Shmuckers.{{blog|2009|10|summer-updates-049}}&lt;br /&gt;
&lt;br /&gt;
* The upper limit of the [[purse]] of a level 10 [[Warlord]] or [[Caster]] is 10,000. Since few [[unit]]s achieve this level or higher, this is roughly the upper limit that one unit could have (outside of [[gem]]s).&lt;br /&gt;
&lt;br /&gt;
* [[Jillian]] thinks razing the Level 2 city of [[Diecast]] would earn about 8500 Shmuckers to [[Faq]] treasury.&lt;br /&gt;
&lt;br /&gt;
* [[Jillian]] argues that 2,500 Shmuckers for [[Charlie]]'s [[Thinkagram]]{{erf|1|051}} service is far from a &amp;quot;nominal&amp;quot; fee as advertised by one of the [[Archon]]s. [[Webinar]] mentions that the fee is &amp;quot;for two-way&amp;quot;.  A presumably one-way Thinkagram to [[Ansom]] cost her 1700 Shmuckers, which was almost her entire [[purse]].{{erf|1|083}}&lt;br /&gt;
&lt;br /&gt;
* [[Parson|Parson's]] [[upkeep]] is &amp;quot;over 1,000 Shmuckers per turn&amp;quot;{{erf|1|039}}. Stanley seems to regard this as annoyingly expensive, but not utterly outrageous.&lt;br /&gt;
&lt;br /&gt;
* The [[Upkeep]] of the weakest [[Archon]]s are 200 Shmuckers per [[turn]]. The most powerful [[Archons]] can cost close to 500 Shmuckers per turn. Since [[Charlie]] has over 600 Archons, his [[Archon]] fleet has a total upkeep cost that is somewhere between 120,000 Shmuckers to 300,000 Shmuckers per turn.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Erfworld Mechanics]]&lt;br /&gt;
[[Category:Currency]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Hat_Magic</id>
		<title>Hat Magic</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Hat_Magic"/>
				<updated>2012-01-01T14:54:19Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|250|&lt;br /&gt;
{{crop|595|359|845|722|LIAB_74.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Canon=&lt;br /&gt;
&lt;br /&gt;
{{MagicSchool&lt;br /&gt;
 |Stagemancy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
Hat Magic is one of the three disciplines of the [[Magic]] class [[Stagemancy]]; it is aligned with the axis of [[Erf]].{{erf|1|038a|Parson's Klog #2}}&lt;br /&gt;
&lt;br /&gt;
It was used, along with [[Thinkamancy]] and [[Date-a-mancy]] to create [[Duncan Scone]]'s [[Laurel of Napster]].&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Creation of Magic Hats.&lt;br /&gt;
&lt;br /&gt;
Magic Hats, in the hands of non-casters, have been used to transmit messages.&lt;br /&gt;
&lt;br /&gt;
In the hands of a Hat Magician, a Magic Hat has been used for small object conjuration.&lt;br /&gt;
&lt;br /&gt;
A more powerful version of their hat-based conjuration has been shown to be used offensively, which is referred to as &amp;quot;Pop a Cap&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Creation of [[Golem|Snow Golems]]&lt;br /&gt;
&lt;br /&gt;
==Known Hat Mages==&lt;br /&gt;
&lt;br /&gt;
* [[Cubbins]] a Hat Magician in the service of [[Jetstone]].&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
*Used in the creation of [[Magic_Item#Message_Hats|Messaging Hats]]{{erf|1|009}} and the [[Magic_Item#Laurel_of_Napster|Laurel of Napster]]&lt;br /&gt;
&lt;br /&gt;
As the traditional use of pulling thing from a hat hints at, Hat Magic is linked to instantanous transport such as portals and could include some type of [http://en.wikipedia.org/wiki/Hammerspace hammerspace] as a natural form of it.&lt;br /&gt;
&lt;br /&gt;
This hints that the possibility of using hat magic to conceal your gems in portals attached to terrain features - hidden trapdoors, if you will. Anything involving (for instance) three obelisks which will open a hidden area if you put a ruby on each and say the magic word &amp;quot;Avalon&amp;quot;, would be hat magic. The [[portal]] that got the casters out of [[Gobwin Knob]] before the volcano erupted would have been hat magic.&lt;br /&gt;
&lt;br /&gt;
=Fanon=&lt;br /&gt;
Hat Magicians are sometimes referred to by the title of 'Haberdasher.'  Most female Hat Magicians go by this title as well, though they may go by the title of 'Millener' if they specialize in making hats for female units.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Fanon]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Golem</id>
		<title>Golem</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Golem"/>
				<updated>2012-01-01T14:51:17Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Golems are [[magic]]ally animated [[Unit]]s. Frequently they are [[humanoid]], but this is not a requirement.&lt;br /&gt;
&lt;br /&gt;
==Cloth Golems==&lt;br /&gt;
{| style=&amp;quot;background:white; color:black; text-align:left&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|{{ImageStackRight|500|&lt;br /&gt;
[[File:TBFGK 10-13.jpg|thumb|Center|300px|An LFN and G-RAF cloth golem, along with two Battle Bears and other [[Royal Crown Coalition|RCC]] units.]]&lt;br /&gt;
}}&lt;br /&gt;
'''First Appearance:''' [[TBFGK 10]]&lt;br /&gt;
&lt;br /&gt;
Cloth Golems are golems that have the appearance of large stuffed animals, down to being filled with stuffing. They are [[Unit#Natural Ability|Heavy]] units. They are created by, healed by, and receive bonuses from [[Dollamancy|Dollamancers]]. They include several types, including [[Battle Bear]]s, G-RAFs, LFNs, and tankeroos.&lt;br /&gt;
[[Holly Shortcake]] was well known as a [[Dollamancer]] who created many cloth golems.&lt;br /&gt;
&lt;br /&gt;
===Known Users===&lt;br /&gt;
*[[Jetstone]]&lt;br /&gt;
*[[Charlescomm]]&lt;br /&gt;
&lt;br /&gt;
===Battle Bears===&lt;br /&gt;
[[Battle Bear]]s have the additional ability of carrying and throwing large boulders, at their opponents or to damage walls. They served as [[Siege engine|siege]] units used in the [[Royal Crown Coalition]] and helped breach the [[City_Zones#Outer Walls|Outer Walls]] of [[Gobwin Knob]].&lt;br /&gt;
''Italic text''&lt;br /&gt;
&lt;br /&gt;
===Tankeroos===&lt;br /&gt;
Tankeroos are [[mount]]s that look like aggressive toy kangaroos and carry their riders in their pouches.&lt;br /&gt;
&lt;br /&gt;
===LFN===&lt;br /&gt;
LFNs are mounts that look like toy elephants and have the mass to crush smaller opponents.&lt;br /&gt;
&lt;br /&gt;
===G-RAF===&lt;br /&gt;
G-RAFs look like toy giraffes. It is unclear what special abilities they possess, other than the obvious advantage of height to look over the [[battlespace]].&lt;br /&gt;
&lt;br /&gt;
==Dirtamantic Golems==&lt;br /&gt;
Dirtamantic Golems are created by [[Dirtamancer]]s out of various earthen materials - stones, rocks, metal, and, erm, &amp;quot;soil,&amp;quot; or ''Crap''. They can be healed by and receive bonuses from Dirtamancers. Known types include Crap, Metal, and Rock (Soft, Hard, and Acid).&lt;br /&gt;
&lt;br /&gt;
===Known Users===&lt;br /&gt;
*[[Gobwin Knob]] ([[Sizemore Rockwell]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{ImageStackRight|500|&lt;br /&gt;
[[File:Crap_Golems.JPG|thumb|Center|480px|Crap Golems.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crap Golem===&lt;br /&gt;
'' 'If life gives you crap, make crap golems' '' - [[Sizemore Rockwell]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 53]]&lt;br /&gt;
&lt;br /&gt;
This is a mass of [[crap]] animated by the might of [[Dirtamancy]]. By using shockamancy (possibly to detonate latent methane), they may detonate in a violent explosion.  In-comic, this was trigger by having it's [http://en.wikipedia.org/wiki/Pull_my_finger finger pulled] by a [[Dirtamancer]].&lt;br /&gt;
When one crap golem exploded, its sound effect was a well known imageboard. {{Erf|1|126}}&lt;br /&gt;
&lt;br /&gt;
[[Gobwin Knob]] had 19 of these on day 5. {{Erf|1|077a}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{ImageStackRight|150|&lt;br /&gt;
[[File:Metal_Golem.JPG|thumb|Center|130px|A Metal Golem.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Metal Golem===&lt;br /&gt;
'''First Appearance:''' [[TBFGK 79a]]&lt;br /&gt;
&lt;br /&gt;
A golem, made of metal looking like a &amp;quot;heavy metal&amp;quot; musician. Most likely the most powerful [[Dirtamancy]] Golem introduced thus far, [[Gobwin Knob]] had one of these, according to Parson's [[Stupid Meal]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{ImageStackRight|150|&lt;br /&gt;
[[File:Acid_Rock_Golem.JPG|thumb|Center|130px|An Acid Rock Golem.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Acid Rock Golem===&lt;br /&gt;
'''First Appearance:''' [[TBFGK 79a]]&lt;br /&gt;
&lt;br /&gt;
Made of stone, looking like a &amp;quot;Disco&amp;quot; or &amp;quot;Psychedelic&amp;quot; era musician when people frequently went on LSD or &amp;quot;Acid&amp;quot; trips. It also has psychedelic patterns running through it. Gobwin Knob had two of these.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{ImageStackRight|150|&lt;br /&gt;
[[File:Hard_Rock_Golem.JPG|thumb|Center|130px|A Hard Rock Golem.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Hard Rock Golem===&lt;br /&gt;
'''First Appearance:''' [[TBFGK 79a]]([[Parson's Klog|Klog]])/[[TBFGK 87]]&lt;br /&gt;
&lt;br /&gt;
Made of stone in the shape of a Rock Musician. Gobwin Knob had four of these{{Erf|1|126}}, presumably shown croaking marbits in the first Tunnel attack{{Erf|1|087}}. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{ImageStackRight|150|&lt;br /&gt;
[[File:Soft_Rock_Golem.JPG|thumb|Center|130px|A Soft Rock Golem.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Soft Rock Golem===&lt;br /&gt;
'''First Appearance:''' [[TBFGK 79a]]([[Parson's Klog|Klog]])/[[TBFGK 122]]&lt;br /&gt;
&lt;br /&gt;
Similar to a hard rock golem, but presumably less powerful. It looks like artists from the famous band the Beatles, who were known for relatively &amp;quot;soft&amp;quot; rock. Gobwin Knob had nine of these.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hat Magic Golems==&lt;br /&gt;
&lt;br /&gt;
===Snow Golem===&lt;br /&gt;
'''First Appearance:''' [[IPTSF 19]]&lt;br /&gt;
Made by Wanda on the return trip to Haffaton. It was made of only three large balls of snow, with sticks for arms and small black rocks for features.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
==Other Possible Golem Types==&lt;br /&gt;
&lt;br /&gt;
There are several units that have not been explicitly been called &amp;quot;golems,&amp;quot; but share many of the same characteristics of golems.  [[Scarecrow]]s, [[Moll]]s, and [[Doll]]s are all non-living units that are animated by magic.{{ref| [[First Intermission 13]]}}  However, it is not clear whether they are truly golems, which are created and designed by their [[caster]], or if they fall more properly in the broader category of non-living units that use existing material (like [[uncroaked]] units which, while non-living and animated, use the corpses of the [[croaked]] as their medium).&lt;br /&gt;
&lt;br /&gt;
[[Tchotchke]]s may be golems or may be separate class of [[unit]].&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&lt;br /&gt;
The names of the different types of Rock Golems (including Metal Golems) are references to genres of Rock 'n Roll music.  Furthermore, the physical shape of each type of golem is reminiscent of the type of music they represent.  For instance, in the case of the Soft Rock Golem shown above, the image looks strikingly similar to soft rocker Paul Simon circa 1968.[http://www.wolfgangsvault.com/dt/paul-simon-rolling-stone-magazine/RS216-RS.html]  Similarly, four (presumed) Hard Rock Golems shown croaking a stack of [[marbits|marbit]] bear a striking resemblance to theme-rock band KISS.{{Erf|1|087}}[http://en.wikipedia.org/wiki/Kiss_%28band%29] One of the other golems (possibly metal?) was stylized after the Comedian from the graphic novel The Watchmen.&lt;br /&gt;
&lt;br /&gt;
Of the depicted Crap Golems, one is clearly identifiable as a dinosaur, one is a dalek from the television show Doctor Who and another resembles the titular character of the Schlock Mercenary webcomic.[http://www.schlockmercenary.com]&lt;br /&gt;
&lt;br /&gt;
The idea of a [http://en.wikipedia.org/wiki/Golem golem] can be traced, through various role-playing game incarnations, to Jewish folktales and folklore describing animated creatures made from dust.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit]]&lt;br /&gt;
[[Category:Humanoid]]&lt;br /&gt;
[[Category:Non-humanoid]]&lt;br /&gt;
[[Category:Non-living]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Zero</id>
		<title>Zero</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Zero"/>
				<updated>2011-12-07T14:44:14Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zero is a conceptual place used in the understanding of [[Mathamancy]][[IPTSF Text 1]]. &lt;br /&gt;
&lt;br /&gt;
'''Proposed Canon'''&lt;br /&gt;
&lt;br /&gt;
Zero is considered a flat plane, in which all existence is a disturbance. These disturbances are known to [[Thinkamancy]] as [[G-Strings]].&lt;br /&gt;
The existence of a Unit is considered to Mathamancers as a debt, that would be repaid, eventually, by the croaking of that unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Erfworld Mechanics]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Luckamancy</id>
		<title>Luckamancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Luckamancy"/>
				<updated>2011-11-17T23:29:26Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Canon==&lt;br /&gt;
{{MagicSchool&lt;br /&gt;
 |Clevermancy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
Luckamancy is one of the three disciplines of the [[Magic]] class [[Clevermancy]]; it is aligned with the axis of [[Erf]].{{erf|1|038a|Parson's Klog #2}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*Shift odds in one's favor.&lt;br /&gt;
*According to [[Clay Dice]], Luckamancy &amp;quot;steals [[Numbers]] from the world&amp;quot;. That is, it improves the &amp;quot;rolls&amp;quot; of the boosted [[Units]] while reducing unboosted Units' rolls, the average odds ([[Mathamancy]]) staying the same.&lt;br /&gt;
&lt;br /&gt;
==Known Luckamancers==&lt;br /&gt;
[[Clay Dice]] of [[Goodminton]].&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
[[Parson|Parson's]] fifth [[Stupid Meal]] in addition to the final piece of his [[Parson's Sword|sword]], was given a recommended daily value of Luckamancy.{{erf|1|106}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
*[[Mathamancer]]s can be paired with [[Luckamancer]]s to predict the crucial battles and then tilt them to produce a favorable outcome.{{erf|1|054}}&lt;br /&gt;
*[[Parson]] claimed to have tried to cast Luckamancy {{erf|1|129}} before sending on [[Bogroll]] on a special mission, but he stated that he failed. This may have been meant metaphorically.&lt;br /&gt;
*Could a [[Luckamancer]] assist in item creation and possibly make it better than it would normally be?&lt;br /&gt;
*It can also be possible that the involvement of a Luckamancer might make the linking and unlinking of casters easier.&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Mount</id>
		<title>Mount</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Mount"/>
				<updated>2011-11-09T15:02:29Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
{{ImageStackRight|200|{{crop|250|520|460|740|TBFGK_25.jpg}}}}&lt;br /&gt;
&lt;br /&gt;
A [[non-humanoid]] [[unit]] that can be ridden by a [[Heavy Unit|non-Heavy]] [[humanoid]] unit for increased mobility and apparently combat bonus or protection. While mounted, a unit expends it's mount's [[move]] rather than it's own while crossing hexes. Many mounts are also able combatants in their own right and some are [[flying unit|flying units]].&lt;br /&gt;
&lt;br /&gt;
The unit and their mount still count as separate units for damage purposes. A unit can be knocked off their mount by a decent attack, or have it destroyed from under them.&lt;br /&gt;
&lt;br /&gt;
Most mounts cannot speak, but understand basic commands.  They can be named by their [[Ruler]] or [[Barbarian]] [[Warlord]] or [[Chief]], and possibly by any [[unit]] assigned to them, and they will respond to that name.&lt;br /&gt;
&lt;br /&gt;
==Mount Relay==&lt;br /&gt;
As a mounted unit does not use it's own move to cross hexes, it is possible to create a relay of mounts that allows a unit to travel great distances in a single turn. The unit would mount up, ride to the next mount in the relay, then mount that unit and ride on. &lt;br /&gt;
&lt;br /&gt;
==Known Units==&lt;br /&gt;
&lt;br /&gt;
Known mounts include:&lt;br /&gt;
&lt;br /&gt;
*[[Dwagon]]{{erf|1|003}}{{erf|1|006}}{{erf|1|031}}&lt;br /&gt;
*[[Gwiffon]]{{erf|1|007}}{{erf|1|009}}&lt;br /&gt;
*[[Holla]]s&lt;br /&gt;
*[[LFN]]s&lt;br /&gt;
*[[Megalogwiff]]&lt;br /&gt;
*Nickelhorse&lt;br /&gt;
*Quarterhorse&lt;br /&gt;
*Sawhorse&lt;br /&gt;
*[[Sourmander]]{{erf|1|010}}{{erf|1|097}}&lt;br /&gt;
*[[Spidew]]{{erf|1|001}}{{erf|1|002}}{{erf|1|111}}{{erf|1|123}}{{erf|1|129}}&lt;br /&gt;
*[[Golem#Tankeroos|Tankeroo]]s&lt;br /&gt;
*[[Tchotchke]]{{erf|1|025}}&lt;br /&gt;
*[[Unipegataur]]{{erf|1|103}}{{erf|1|119}}{{erf|1|120}}&lt;br /&gt;
*[[Weiner-Rammer]]{{erf|1|133}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit]]&lt;br /&gt;
[[Category:Mount]]&lt;br /&gt;
[[Category:Non-humanoid]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Slately</id>
		<title>Slately</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Slately"/>
				<updated>2011-11-07T15:12:44Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
{{crop|350|650|550|950|LIAB_12.jpg}}{{Stats&lt;br /&gt;
 |name= King Slately&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |faction= [[Jetstone]]&lt;br /&gt;
 |class= [[Ruler]] ([[King]])&lt;br /&gt;
 |level= &lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= [[Royal]], [[Leadership]]&lt;br /&gt;
 |eyebook= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Canon ==&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;She took another of my sons.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths''': [[Leadership]], Organization, Stoicism&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses''': Tact, Humility, Empathy&lt;br /&gt;
&lt;br /&gt;
'''First Appearance''': [[LIAB 12]]&lt;br /&gt;
&lt;br /&gt;
King Slately is the [[Ruler]] of [[Jetstone]] [[faction]]. He has been a king for over three thousand turns.&lt;br /&gt;
&lt;br /&gt;
He has [[pop]]ped twenty-three sons and daughters.  Among them Victor (his first son), Lustrius (his third son, probably an [[Heir]] who Slately thought was destined to be king), Titas, Forthewin, Wonderloaf, [[Ansom]], [[Ossomer]], and [[Tramennis]] (specifically not an [[Heir]]).&lt;br /&gt;
&lt;br /&gt;
Slately claims that the magic of [[signamancy]] has changed his appearance over time, turning him short and fat to reflect his sedentary lifestyle.  During his 3000 turns of kingship he has only seen a battle once and that from a heavily guarded turret.  Again, signamancy is meant to reflect the character or personality of a unit as well as its [[rank]]. The decrypted [[Ossomer]] noted than the resolved, angered look Slately bore while preparing his plan of killing as much Archons as possible to earn enough [[Shmucker]]s to make Tramennis his heir was signamancy: the little man finally seems to be royal. For the purpose of his plan, the Dollamancer [[Ace]] and the [[Hat Magic]]ian [[Cubbins]] have turned the king's costume into powerful [[Magic Item]]s: His crow is now a foolamancy-proof cap, the Jetstone's royal scepter can shoot [[Shockamancy]] and his cloak can deflect one bolt.&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
&lt;br /&gt;
After the defeat at [[Gobwin Knob]], King Slately approached some sides, including [[Haggar]], and tried to persuade them to join the second [[Royal Crown Coalition]]. He may have approached [[Jitterati]] and [[Carport]], but if so, his efforts failed.&lt;br /&gt;
&lt;br /&gt;
Since his first references and early appearances, Slately has begun to show serious character depth and even development.  He seems struck by the loss of his sons and to actually care for them.  He originally disapproved of Tramennis because of his signamancy but has since revised his opinion.  Finally he approached [[Don King]] to request a loan to appoint Tramennis as heir.  He admitted his failings and his own lack of the royal ideals that he constantly blustered about and craved a chance to finally honor his sons and their sacrifice.  He hopes to save his son Tramennis and perhaps die leaving him the kingdom.&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
The name of the faction, Jetstone, seems to be a portmanteau of the names of the Hanna-Barbera cartoons [http://en.wikipedia.org/wiki/The_Jetsons The Jetsons] and [http://en.wikipedia.org/wiki/The_Flintstones The Flintstones].  King Slately's name is an amalgamation of the names of the bosses on the two shows, Mr. Spacely (Jetsons) and Mr. Slate (Flintstones).&lt;br /&gt;
&lt;br /&gt;
King Slately's appearance is based on the King of Hearts and King of Diamonds from a playing card deck. Slately's coloring and design are closer to the traditional King of Hearts, but his mustache only appears on the King of Diamonds. &lt;br /&gt;
&lt;br /&gt;
During the [[Siege of Spacerock]], Prince Tramennis says that Slately must be evacuated.  His response is a quote from Grand Moff Tarkin in Star Wars:  A New Hope...  &amp;quot;Evacuate?  In our moment of triumph?  I think you overestimate their chances.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His new outfit, made of powerful magic items and warpaints, makes  him look like the Martian Ambassador of the film &amp;quot;Mars Attack&amp;quot;.&lt;br /&gt;
{{Office Holder&lt;br /&gt;
| Office=[[Ruler]] of [[Jetstone]]&lt;br /&gt;
| Previous=Unknown&lt;br /&gt;
| Next=''None, incumbent''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Firebaugh</id>
		<title>Firebaugh</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Firebaugh"/>
				<updated>2011-11-07T15:12:11Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stats&lt;br /&gt;
 |name= Firebaugh&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |tribe= [[Croatan Tribe|Croatan]] (lost tribe)&lt;br /&gt;
 |faction= [[Goodminton]]&lt;br /&gt;
 |class= [[Ruler]] ([[Overlord]])&lt;br /&gt;
 |level=&lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special=&lt;br /&gt;
 |eyebook=&lt;br /&gt;
 |booksound= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Overlord]] Firebaugh is the father of [[Wanda Firebaugh]] and her older brother [[Atomic Firebaugh]].&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Knight</id>
		<title>Knight</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Knight"/>
				<updated>2011-06-24T09:55:02Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TBFGK_76_12.jpg‎|right|frame|The Knights in [[Stanley]]'s Service stand arrayed in full battle regalia.{{erf|1|076}}]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
A Knight is a [[Class]] of [[Unit]] (as in &amp;quot;knight-class infantry&amp;quot;).{{erf|1|077a}}&lt;br /&gt;
&lt;br /&gt;
===Known Knight-class Units and Their Sides===&lt;br /&gt;
*[[Archon|Archons]], [[Charlescomm]]&lt;br /&gt;
*[[Goyles|Skanks]], [[Transylvito]]&lt;br /&gt;
*[[Knights In Stanley's Service]], [[Gobwin Knob]]&lt;br /&gt;
* Knights, [[Faq]], [[Jetstone]]&lt;br /&gt;
* Valkyries, [[Jetstone]]&lt;br /&gt;
* Gladiators, [[Jetstone]]&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
Some knights appear to be advanced (elite) versions of other troops.  [[Stanley the Tool]]'s Knights were drawn from all the ([[Hobgobwin]]) regiments in his (former) empire.  Transylvito's Skanks are just a special class of [[Goyles|Guard Goyles]].  It is possible that units of lower classes might be promoted to Knight. Archons do not seem to have a non-elite version and are known to be popped directly as knight-class units.&lt;br /&gt;
&lt;br /&gt;
Perhaps Knights are always able to ride [[Mount]]s (thus the name Knight).  If so, they must always be advanced forms of non-[[Heavy Unit]]s, and must not become [[Heavy Unit]]s when they become Knights.  If so, then there would be no such thing as a [[Twoll]] Knight, for instance.  Normally Infantry, by definition, fights on foot, yet we saw some of Stanley's Hobgobwin Knights ride on Dwagons.  So it is possible that Infantry are unable to use Mounts, while Knights and Warlords may do so.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Knight</id>
		<title>Knight</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Knight"/>
				<updated>2011-06-23T21:01:38Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TBFGK_76_12.jpg‎|right|frame|The Knights in [[Stanley]]'s Service stand arrayed in full battle regalia.{{erf|1|076}}]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
A Knight is a [[Class]] of [[Unit]] (as in &amp;quot;knight-class infantry&amp;quot;).{{erf|1|077a}}&lt;br /&gt;
&lt;br /&gt;
===Known Knight-class Units and Their Sides===&lt;br /&gt;
*[[Archon|Archons]], [[Charlescomm]]&lt;br /&gt;
*[[Goyles|Skanks]], [[Transylvito]]&lt;br /&gt;
*[[Knights In Stanley's Service]], [[Gobwin Knob]]&lt;br /&gt;
* Knights, [[Faq]], [[Jetstone]]&lt;br /&gt;
* Valkyries, [[Jetstone]]&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
Some knights appear to be advanced (elite) versions of other troops.  [[Stanley the Tool]]'s Knights were drawn from all the ([[Hobgobwin]]) regiments in his (former) empire.  Transylvito's Skanks are just a special class of [[Goyles|Guard Goyles]].  It is possible that units of lower classes might be promoted to Knight. Archons do not seem to have a non-elite version and are known to be popped directly as knight-class units.&lt;br /&gt;
&lt;br /&gt;
Perhaps Knights are always able to ride [[Mount]]s (thus the name Knight).  If so, they must always be advanced forms of non-[[Heavy Unit]]s, and must not become [[Heavy Unit]]s when they become Knights.  If so, then there would be no such thing as a [[Twoll]] Knight, for instance.  Normally Infantry, by definition, fights on foot, yet we saw some of Stanley's Hobgobwin Knights ride on Dwagons.  So it is possible that Infantry are unable to use Mounts, while Knights and Warlords may do so.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Parson_Gotti</id>
		<title>Parson Gotti</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Parson_Gotti"/>
				<updated>2011-06-17T21:49:37Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: /* Inventory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
[[File:Parson.png|center]]&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Parson Gotti&lt;br /&gt;
 |race= [[Parson's World|Earth human]]&lt;br /&gt;
 |faction= [[Gobwin Knob]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |class= [[Chief Warlord]]&lt;br /&gt;
 |level= 2&lt;br /&gt;
 |move= Unknown (Field Unit)&lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= [[Leadership]], [[Unit#Natural_Abilities|Heavy]], [[Summon Perfect Warlord Spell|Special]],&lt;br /&gt;
 |eyebook= LordHamster&lt;br /&gt;
 |booksound= Eep?&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Canon=&lt;br /&gt;
&lt;br /&gt;
'''Parson A. Gotti''', (born December 7, 1982 in Indianapolis, Indiana), or '''Lord Hamster''', is a human gamer, and author of the webcomic [http://hamstard.com/ Hamstard]. Originally from Earth, resident of the city of Columbus, Ohio, he was summoned to [[Erfworld]] by [[Wanda Firebaugh]] in 3 [[AW]], and appointed [[Chief Warlord]] under [[Stanley the Tool]] of [[Gobwin Knob]]. He was demoted to [[Warlord]] in 10 [[AW]], and re-promoted to a [[Chief Warlord]] again in Book 2, Page 32.&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
''&amp;quot;I have no problem with that, Tool.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Ultimate Strategy, Logic, Abstract Thinking&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Stupid Name, Low Leadership, High Upkeep, Stairs, Being careful what he wishes for&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 14]]&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
&lt;br /&gt;
{{:Plot-Book-1}}&lt;br /&gt;
&lt;br /&gt;
==[[Inventory]]==&lt;br /&gt;
&lt;br /&gt;
*[[Eyebook]]&lt;br /&gt;
*[[3D_Glasses|3D Glasses]]&lt;br /&gt;
*[[Mathamancy_Bracer|Mathamancy Bracer]]&lt;br /&gt;
*[[Calculator Watch|Calculator Watch]]&lt;br /&gt;
*[[Sword_of_Ruthlessness|Sword of Ruthlessness]] (destroyed)&lt;br /&gt;
*[[Staff_of_Suckage|The Staff of Suckage]] (Book 2)&lt;br /&gt;
See also: [[Magic_Item]]&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
===[[Sizemore Rockwell]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Sizemore Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Wanda Firebaugh]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Wanda Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Stanley the Tool]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Stanley Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Maggie]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Maggie Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Jack Snipe]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Jack Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Bogroll]]===&lt;br /&gt;
&lt;br /&gt;
{{:ParsonBogroll}}&lt;br /&gt;
&lt;br /&gt;
===[[Charlie]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Charlie Relationship}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Apparently Parson is a [[Heavy Unit]] and cannot ride a [[Mount]].{{blog|2009|09|summer-updates-032}} Being formerly both a Heavy and a Garrison Unit, he was incapable of leaving Gobwin Knob on foot or mounted.&lt;br /&gt;
&lt;br /&gt;
Parson was able to pass through the portal to the [[Magic Kingdom]], something that as a Warlord should have resulted in his immediate disbanding. Once there he is identified as a [[Hippiemancer]] by a Grand Abbie{{Erf|1|140|8}}.  Whether this suggests he has additional abilities he is unaware of, reflects his unique and anomalous properties in Erfworld, was a lie by the Grand Abbie used to defuse a tense situation, or something else entirely remains to be seen. However, Parson has had street signs put up in Gobwin Knob. {{blog|2009|10|summer-updates-044}} Since [[Signamancy]] is a form of [[Hippiemancy]], this may be significant. &lt;br /&gt;
&lt;br /&gt;
Theoretically he could use the Magic Kingdom to move between cities much as a Garrison Caster would, but the casters in the Kingdom are leery of having a Warlord in their land.&lt;br /&gt;
&lt;br /&gt;
At the end of Book 1{{Erf|1|150}}, Parson destroyed his sword and successfully cursed. &lt;br /&gt;
Since then, he has also considered croaking [[Stanley]], though perhaps only as a thought experiment. This could indicate many possibilities including:&amp;lt;br&amp;gt;&lt;br /&gt;
:1. He is no longer subject to the effects of the [[Summon Perfect Warlord Spell|Summon Spell]] (or at least the [[Thinkamancy|Thinkamantic]] portions of it).&amp;lt;br&amp;gt;&lt;br /&gt;
:2. [[Erfworld]] has rewarded him for services rendered.&amp;lt;br&amp;gt;&lt;br /&gt;
:3. He can use willpower to fight [[Natural Thinkamancy]].&amp;lt;br&amp;gt;&lt;br /&gt;
:4. He can now curse at will. (( This has been confirmed in [[LIAB 33]], where he specifically said &amp;quot;Bullshit&amp;quot;. ))&lt;br /&gt;
&lt;br /&gt;
Having presided over the destruction of the entire alliance army, Parson may have leveled; however, he has only croaked one thing directly himself (a [[Wiener-Rammer]]), and has directly presided only over battles from which he retreated, which would prevent him from leveling. This includes the [[Volcano Uncroaking]] event, in which all of the actual dying by [[Royal Crown Coalition]] occurred while Parson was in the [[Magic Kingdom]].  It is further made unclear because aside from the stats listed in his stupid meal his stats can't be viewed as other unit's stats can be.&lt;br /&gt;
&lt;br /&gt;
Parson was previously a Garrison Warlord and it was thought that he would have to be promoted to a Field Warlord by Stanley (who was not inclined to do so) in order to gain the ability to move between hexes.{{blog|2009|06|summer-updates-009}} However, this requirement has been proven false since Parson was able to use his authority as Chief Warlord to promote ''himself'' to a Field Unit rather than waiting for Stanley to do so. This may be considered yet another example of Parson's lateral thinking, as detailed below. Being a Field Unit, Parson's Upkeep is now 140 Schmuckers higher than before.&lt;br /&gt;
&lt;br /&gt;
===Parson's Game and Lateral Thinking (spoiler alert for this subsection as it alludes to spoiler comments made by the author)===&lt;br /&gt;
&lt;br /&gt;
Before Parson was brought to Erfworld, he had spent six months designing a turn based strategy game. This game was intended by Parson to force the players to employ lateral thinking. There was no way they could win the game, and defeat Parson, except by coming up with some radical new strategy which Parson (the Gamemaster) hadn't thought of while he was designing the game. &lt;br /&gt;
Because Parson is the &amp;quot;[[Summon Perfect Warlord Spell|Perfect Warlord]]&amp;quot;, many readers expect him to ultimately &amp;quot;win&amp;quot; the game which is Erforld, by conquering the world. {{Spoiler|But it may be that Parson's real [[Fate]] is to force the people of Erfworld to develop their capacity for lateral thinking, to the point where they can defeat him, in the same way he originally planned to force his friends to develop theirs.}}&lt;br /&gt;
&lt;br /&gt;
===Parson the Signamancer===&lt;br /&gt;
&lt;br /&gt;
It has been speculated that Parson may be a [[Signamancer]], based on a variety of factors: Signamancy being Fate-aligned Hippiemancy, [[Janis]]'s claim that he is a Hippiemancer, and perhaps the nature of Signamancy itself{{blog|2009|9|summer-updates-037}} which meshes very well with Parson's ''ability'' to coming up with new powerful (described as 'disturbing') game-changing strategies in Erfworld's reality.  It is possible that [[Janis]]'s claim is based on Parson's true nature, that is he is a gamer as opposed to and in addition to a playing piece in a world bound by game like rules.  Paradoxically as both an outsider and an expert, the ''significance'' of many aspects of Erfworld are quite clear to Parson in that he ''naturally'' looks to what everything in Erfworld ''signifies'' not what they &amp;quot;are&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
Parson appears to conduct many signamancy experiments.  These are countless, but examples are fun: When intoxicated, he decides to take a short flight across Gobwin Knob's quad.  If a powerful signamancer, he is deciding to risk his life in a signamancy experiment to see what happens when a flying unit that is mountable, a dwagon, is ridden by a large, non-flying garrison unit with zero move.[http://www.erfworld.com/summer-update-2009-archive/?px=%2FE032_EugeneConniff_Banana.jpg]  He has conducted and continues to conduct what appear to be signamancy experiments, such as what happens when you leave a hex with zero move [http://www.erfworld.com/summer-update-2009-archive/?px=/E027_PatJacobs_ParsonHex.jpg], attempt ranged attacks with no unit special ranged attack (bracer scenario) [http://www.erfworld.com/summer-update-2009-archive/?px=/E006_ParsonPonders_600.jpg], blowing up Gobwin Knob [http://www.erfworld.com/book-1-archive/?px=/134.jpg] , etc.  With each experiment, he has proven his perception of the underlying game rules via Signamancy are real and can be taken advantage of. For example, he set up chains of ranged fliers to cross hundred of hexes 'pony express style' in a single turn, defeated an entire army by uncroaking a volcano, and even disobeyed a direct order from Stanley without disbanding [http://www.erfworld.com/page/22/] (this last one is ''Special'' for reasons we won't go into here, but will below in &amp;quot;Parson the Natural Caster&amp;quot;).  And in case you missed the italics (above), it is also important to note that like archons and all such special units, Parson's power appears to be ''natural'' [[http://www.erfworld.com/wiki/index.php/Natural_Thinkamancy]], that is he appears to be a natural signamancer.  &lt;br /&gt;
&lt;br /&gt;
As a  ''natural'' caster, [[Janis]]'s claim that he is a Hippiemancer seems sound and more to the point, he appears to be an extremely powerful natural signamancer.  This is perhaps often missed by fans of Erfworld for three reasons. First, because Erfworld fans share Parson's powerful ''natural signamancy'' with regard to how they interpret Erfworld.  Because after all, signamancy is all about interpretation of ''signs'' as ''signals'' to seeing the reality that underlies what is taken for granted, aka in''signifi''cant, by others, perhaps much like Enlightenment [http://en.wikipedia.org/wiki/Enlightenment_in_Buddhism] in our reality.  (This also might explain why its called ''Hippiemancy'' for obvious allusions.) Second, as a gamer and a game piece in a world bound by game like rules, Parson, like the reader, can see and understand the difference between social customs as distinctly separate from game rules.[http://www.erfworld.com/2010/07/book-2-%E2%80%93-page-36/] [http://www.erfworld.com/book-1-archive/?px=/131.jpg] (Note: Charlie, who like Parson is also known as 'not normal' with a thinkamancy artifact may be catch on to Parson). Third, because Signamancy mechanics do not appear to change Erfworld the way other magics operate.  For example Croakamancy directly makes croaked units into uncroaked units, rather Signamancy appears to give in''sig''hts (see the signals) into how the existing Erfworld works that later can then be exploited by &amp;quot;non-magical&amp;quot; actions (perhaps not unlike Enlightenment).&lt;br /&gt;
&lt;br /&gt;
For example, it has been noted by fans that Parson created in Gobwin Knob a set of street signs based on characters from the Simpsons and his favorite foods and if Parson is a Signamancer, then (the thought goes) that these signs may begin to affect the streets on which they are located.  (In a strange turn of pun, this type of mechanic is actually known as magical thinking [http://en.wikipedia.org/wiki/Magical_thinking]).  In terms of Erfworld mechanics, it will be interesting to see if ''signamancy magic'' works to directly change the content of Erworld's reality like other magics (as the assumption above appears to imply), or perhaps like Enlightenment, it simply impacts Parson's view (perspective) of reality which then allows him to take extremely powerful &amp;quot;non-magical&amp;quot; actions that no one else would suspect are possible because of what they've taken for granted as ''insignificant''.  (So far the mechanic appears to be the latter case.)&lt;br /&gt;
&lt;br /&gt;
Perhaps part of Parson's apparent Signamancy ability is that he can also expertly parse ''signs'' (Perhaps a pun on his name ''Parson''.)  That is to say his ability to determine &amp;quot;the relative importance or prominence of a piece of a ''sign''&amp;quot;, semiotics, [http://en.wikipedia.org/wiki/Salience_%28semiotics%29] in the great mix of signs everyone sees everyday.  This is perhaps best demonstrated when as the &amp;quot;Perfect Warlord&amp;quot;, or equally plausibly as a natural signamancer/warlord, in Book I page 124 [http://www.erfworld.com/book-1-archive/?px=%2F124.jpg] speaks to how he parses what he sees for war to win back the trust of his fellow(?) casters.&lt;br /&gt;
&lt;br /&gt;
Finally, this perhaps explains many of Parsons relationships.  He appears most comfortable in relationships with casters, Bogroll a notable exception.  For example, his two closest companions in Erfworld are both casters; Maggie, who repeatedly notes he is a very different sort of warlord, and Sizemore, who stated very early on that he had a deep interest in all kinds of magic. It is possible that Sizemore's interest in Parson could be a subconscious reflection of this. Parson's comfort with them appeared most significant during a drunken Signamantic(?) conversation about the nature of time in Erfworld. [http://www.erfworld.com/summer-update-2009-archive/?px=%2FE029_JoeZuniga_DrunkTime.jpg] Last but not least, Signamancy would explain why he understands much of Jack's, the Foolamancer's, ''cloaked'' speech. As a Signamancer he would ''naturally'' be able to see clearly to a Foolamancer's ''cloaked'' meaning.&lt;br /&gt;
&lt;br /&gt;
===How was Parson able to get into the Magic Kingdom?===&lt;br /&gt;
&lt;br /&gt;
If he is a [[Signamancer]], Parson may be a natural caster. The key evidence for this is that we don't know if natural casters disband when passing through the portal to the [[Magic Kingdom]], but we know non-casters do disband.  Why is this fact important?  If it were that clear cut and only casters can get through the Portal to the Magic Kingdom and not be disbanded, as [[Queen Bea]] used it to commit suicide, why did the casters in the Magic Kingdom get so upset about Parson getting 'in' in the first place?  If it were cut and dried that only casters can get through the portal, then just by passing through the portal would be analogous to the right credentials.  The fuss of the other casters in the Magic Kingdom to Parson's presence, gives appearance to a gray area between a regular caster, like Maggie, and a non-caster, like Queen Bea. Something that the reality of the portal admits, but from which regular casters draw a mental (social) distinction. The only thing known that fits that gray area is a natural caster, like an [[Archon]], which if you think about it is both a caster (to the Portal) and not a caster caster (perhaps to regular Casters) at the same time.  The other options are that 2) Parson is simply unique. He is noted as '''Special''' in which case perhaps he is immune to disbanding by the portal just as he was immune to disbanding for failing to follow Stanley's expressed orders (noted in &amp;quot;Parson the Signamancer&amp;quot; above.) or 3) Casters can innately and with absolute certainty (magically) recognize other casters and if Parson made it through the portal, but did not register to their innate and certain senses, then he's an interloper despite the Portal's acquiescence.  The only question on this final option is then for what reason would have the angry casters believed [[Janis]] when she claimed Parson as a member of her tribe of casters?  They agreed to what she said, but since Maggie thought Parson best leave immediately upon regaining consciousness it would appear Parson is either immune to disbanding, a gray area-possibly natural caster...or perhaps both.  4) Perhaps Parson is an undisputed caster and the anger of the other casters is the reason Maggie herself gave Parson when they left: &amp;quot;This is not a place for warlords.&amp;quot;  Parson showing up sword-in-hand from battle may have been the cause, however, all casters are warlords capable of leading troops and Parson's opening retort to his appearance through the portal  &amp;quot;...I don't know why I didn't disband.  Maybe I count as a Mathemancer...or something&amp;quot; would tend to discount this last option.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Parson is named after his grandfather: whether this is his maternal or paternal grandfather is unknown.&lt;br /&gt;
*&amp;quot;Parson A. Gotti&amp;quot; is an anagram of &amp;quot;A protagonist&amp;quot;.&lt;br /&gt;
*His upkeep is over 1000 Shmuckers a turn.  By comparison, the strongest [[Archon]] unit has an upkeep around 500 Shmuckers a turn. We don't know what the average upkeep for a high-level warlord is, but one full grand per turn was high enough that Stanley found it irritating (but not completely outrageous).&lt;br /&gt;
*Parson's birthday is the day (25 years to the day) that Erfworld was originally launched on Giant in the Playground.&lt;br /&gt;
*Parson appears to enjoy listening to Beck (&amp;quot;Loser&amp;quot; is the song that plays as his alarm) and Jonathan Coulton (&amp;quot;Re Your Brains&amp;quot; is the song playing in his car on the way to Kinko's). However, it is possible that Parson enjoys Beck to no greater degree than being willing to set his alarm radio to a station that will play Beck, given that at the time of the comic's beginning radio alarm clocks were far more common than MP3 alarm clocks. &amp;quot;Re Your Brains&amp;quot; is unlikely enough to be playing on a car radio station that Parson most likely chose to play it in the form of a mix CD or an MP3.&lt;br /&gt;
*As a side note, it seems that Parson has begun to lose weight as a result of his time in Erfworld as recent comics have shown him sporting a decreased amount of paunch and much less puffiness in his cheeks. Whether this is signamancy or the result of a better diet and a less sedentary lifestyle is unknown.&lt;br /&gt;
*Parson is a comic character who wrote a web comic, and designed a chit-game. He is summoned into a chit-game as a warlord character who attempts to overcome the paradigm of the chit-game, but remains unaware of the web comic paradigm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Office Holder&lt;br /&gt;
| Office=[[Chief Warlord]] of [[Gobwin Knob]]&lt;br /&gt;
| Previous=[[Manpower the Temporary]]&lt;br /&gt;
| Next=[[Prince Ansom]]&lt;br /&gt;
}}&lt;br /&gt;
{{Office Holder&lt;br /&gt;
| Office=[[Chief Warlord]] of [[Gobwin Knob]]&lt;br /&gt;
| Previous=[[Prince Ansom]]&lt;br /&gt;
| Next=''None, incumbent''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Warlord]]&lt;br /&gt;
[[Category:Parson's World]]&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Level</id>
		<title>Level</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Level"/>
				<updated>2011-06-15T18:52:22Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: /* Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proposed Canon==&lt;br /&gt;
Level is a statistic of [[Units]]. [[Unit|Units]] increase in Level by gaining [[experience]].{{Ref|1}} When a [[Unit|Unit's]] Level increases, it is called &amp;quot;leveling&amp;quot;.{{Erf|1|065}} Leveling increases a [[Unit|Unit's]] power by increasing statistics and granting access to new abilities. The [[Unit|Unit's]] power increases linearly relative to Level.{{Ref|2}} The (theoretical) experience requirements for leveling are exponential, requiring [[croaking|croaking]] many more enemies (or enemies worth more experience) to increase a Level than the previous level.{{Ref|1}} Although there is no maximum Level, levels beyond 10 or 11 are extremely difficult to attain.{{Ref|1}}  Because of the immense Experience requirement, surpassing Level 20 is very rare.&lt;br /&gt;
&lt;br /&gt;
Perhaps separately, the term level is also used as a statistic describing the defensive difficulty of a city. Improving fortifications increases a city's level; damage to a city's fortifications can reduce the level. The range for the level of a city is from 1 (weakest) through 5 (strongest).&lt;br /&gt;
&lt;br /&gt;
===Known Values===&lt;br /&gt;
====Units====&lt;br /&gt;
*10 - [[Prince Ansom]], probably the most powerful [[warlord]] in the [[Royal Crown Coalition|Coalition]] during the [[Battle for Gobwin Knob]]. He kept his level after being [[decrypted]].{{erf|1|145}}&lt;br /&gt;
*9 - [[Warlord]] [[Jillian Zamussels]], [[Royal]], [[Barbarian]], [[Mercenary]], one of the best Warlords of the coalition.&amp;lt;sup&amp;gt;[[TBFGK 50]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*9 - [[Ossomer]].&amp;lt;sup&amp;gt;[[LIAB Text 47]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*8 - [[Artemis]], warlord for [[Unaroyal]].&lt;br /&gt;
*7 - [[Pierce]], [[Healomancer]], Chief [[Caster]] of Jetstone.&amp;lt;sup&amp;gt;[[LIAB Text 41]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*6 - [[Lady Sylvia Lazarus]], the [[warlord]] who led [[Unaroyal]]'s army of the [[Royal Crown Coalition|Coalition]]. She was [[Croaked]] in the event of [[Volcano Uncroaking]] during the [[Battle for Gobwin Knob]] and later [[Decrypted]] by [[Wanda]] &lt;br /&gt;
*5 - [[Warlord]] [[Sir Webinar]], Commander for [[Jetstone]],&amp;lt;sup&amp;gt;[[TBFGK 50]]&amp;lt;/sup&amp;gt; unsure of himself as leader in the tunnel action.&lt;br /&gt;
*2 - [[Warlord]] [[Dora]], Webinar's comrade.&amp;lt;sup&amp;gt;[[TBFGK 50]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*2 - [[Parson]], though he is &amp;quot;special&amp;quot;&lt;br /&gt;
*1 - [[Zhopa]]&amp;lt;sup&amp;gt;[[LIAB Text 48]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Estimated Unit Levels =====&lt;br /&gt;
* [[Bogroll]] levelled twice after killing Ansom, a level 10 [[Chief Warlord]], and so at the time of his death, was at least level 3.&lt;br /&gt;
* [[Sizemore]] also gained 2 levels during the Battle for Gobwin Knob and another while rebuilding conquered cities, and so is a minimum of level 4. &lt;br /&gt;
* [[Pierce]] is the highest-level Caster in Jetstone,&amp;lt;sup&amp;gt;[[LIAB Text 41]]&amp;lt;/sup&amp;gt; so&lt;br /&gt;
**  [[Ace Hardware]],&lt;br /&gt;
**  [[Cubbins]], and&lt;br /&gt;
**  [[Lloyd]] are each a maximum of level 6.&lt;br /&gt;
&lt;br /&gt;
It was implied by [[Stanley]] that Uncroaked [[Warlord]]s can continue to level, at least until they fully decay.{{erf|1|055}}&lt;br /&gt;
&lt;br /&gt;
====Cities====&lt;br /&gt;
* 8 - Theoretical level of [[Gobwin Knob]] once defensive bonuses are considered&amp;lt;sup&amp;gt;[[First Intermission 2]]&amp;lt;/sup&amp;gt;. As Gobwin Knob is the toughest defensive position in the known world&amp;lt;sup&amp;gt;{{erf|1|23}}&amp;lt;/sup&amp;gt;, presumably no cities have higher level.&lt;br /&gt;
* 5 - Base level of the [[Capital]] and lone city of [[Charlescomm]]&amp;lt;sup&amp;gt;[[First Intermission 46]]&amp;lt;/sup&amp;gt;; however, its effective level might be supplemented by the additional &amp;quot;truly murderous defenses&amp;quot;.&lt;br /&gt;
* 5 - Level of the Jetstone city of [[Dhrystone]]&lt;br /&gt;
* 5 - Base level of [[Gobwin Knob]] without defensive bonuses&amp;lt;sup&amp;gt;[[First Intermission 2]]&amp;lt;/sup&amp;gt;, and the apparent natural maximum level of a city.&lt;br /&gt;
* 5 - Level of the Jetstone city of [[Spacerock]]&lt;br /&gt;
* 4 - Technical level of [[Transylvito]] &amp;lt;sup&amp;gt;[[First Intermission 17]]&amp;lt;/sup&amp;gt; due to the minor outer walls, although the difficulty of approach might make for an effective higher level.&lt;br /&gt;
* 4 - Level of the capital city of [[Faq]]&lt;br /&gt;
* 3 - Level of the Jitterati city of [[Kona]] before it was sacked by Faq&lt;br /&gt;
* 2 - Level of the Transylvito city of [[Aqua Velva]]&lt;br /&gt;
* 2 - Level of the Transylvito city of [[Chocula]] after being seized from Carpool&lt;br /&gt;
* 2 - Level of the Faq farming city of [[Otoh]]&lt;br /&gt;
* 2 - Level of the Faq farming city of [[Kibo]]&lt;br /&gt;
* 2 - Level of the Jitterati city of [[Valdez]] before it was conquered by Faq&lt;br /&gt;
* 2 - Level of the Unaroyal city of [[Warchalking]] just before Gobwin Knob retook it&lt;br /&gt;
* 1 - Base ranking of [[Gobwin Knob]] at the nadir of the Battle for Gobwin Knob&amp;lt;sup&amp;gt;{{erf|1|133}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* 1 - Level of [[Pantstown]], a city disputed by Haggar and Jetstone.&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
[[Jillian Zamussels]] described herself, [[Sir Webinar]], and [[Dora]] as &amp;quot;a 9,&amp;quot; &amp;quot;a 5,&amp;quot; and &amp;quot;a 2,&amp;quot; respectively.{{erf|1|050}} However, these numbers were not specifically identified as levels, and may refer to some other trait such as [[leadership]]. ''However,'' since a) Level is the basic benchmark everyone seems to use when talking about a unit's ability, and b) known values of both Level and Leadership point to Level = Leadership (for the immediate stack), it makes the most sense that Jillian was referring to Levels. &lt;br /&gt;
&lt;br /&gt;
[[Golem]]s and basic [[uncroaked]] [[infantry]] may not have Levels.&lt;br /&gt;
&lt;br /&gt;
[[Wanda Firebaugh]] confers a bonus of 8 to [[Decrypted]] in her [[stack]]. If this bonus mirrors level as [[Leadership]] bonuses seem to, that would put her at level 8, which seems about right.&lt;br /&gt;
&lt;br /&gt;
[[Caesar Borgata]], Viscount of Vitalis, Chief Warlord of Transylvito, has a high Leadership bonus and is a capable combatant, and would seem to be in the 8-10 range. He also rather effortlessly held off Jillian's attack, which, considering she's a Level 9 focused on [[melee]], may put him at level 10.&lt;br /&gt;
&lt;br /&gt;
It's possible that leveling is based on groups of 8. As an example: Bob, a Level 2 [[stabber]], would need to [[croak]] 8 Level 2 [[Gobwins]] to reach Level 3. Alternatively, if Bob were fighting weaker Level 1 [[Marbits]], it would take 16 to level. Alternatively if, via [[Luckamancy]] perhaps, Bob managed to croak a level 5 [[Warlord]], he would immediately level from that single opponent. &lt;br /&gt;
&lt;br /&gt;
If this is true, [[Bogroll]] would've gone from level 4 to level 6 when he croaked [[Ansom]], as each 3 levels of difference between opponents accounts for 1 full level in terms of experience gain.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
:1. {{Note|1}}[[Word of the Titans]], 6012585&lt;br /&gt;
:2. {{Note|2}}Ibid.&lt;br /&gt;
:3. {{Note|3}}Ibid.&lt;br /&gt;
:4. {{Note|4}}Ibid.&lt;br /&gt;
:5. {{Note|5}}Ibid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Stats]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Magic_Item</id>
		<title>Magic Item</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Magic_Item"/>
				<updated>2011-06-06T17:21:07Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Magic101}}&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
A Magic Item is an item that is both magical and made by a mortal. An item with magical powers created by the [[Titans]] is called an [[Artifact]].{{erf|1|035}}&lt;br /&gt;
&lt;br /&gt;
==Known Magic Items==&lt;br /&gt;
&lt;br /&gt;
===Eyebooks===&lt;br /&gt;
&lt;br /&gt;
[[Stanley the Tool]] and his main subordinates ([[Wanda Firebaugh]], [[Sizemore Rockwell]], and [[Parson Gotti]]) carry [[eyebook]]s. They resemble ordinary hardback books, of variable size (see below). They were created by Stanley's trio of [[link]]ed casters, using the three disciplines of Eyemancy ([[Lookamancy]], [[Thinkamancy]], and [[Foolamancy]]). Once created, they function under their own power, and continued to do so after the trio was unlinked.&lt;br /&gt;
&lt;br /&gt;
An eyebook is able to transcribe messages from the user's thoughts and send them to another user's Eyebook. Parson also uses his to keep a journal (called a &amp;quot;Klog&amp;quot;, derived from &amp;quot;boo''k log''&amp;quot;, in the same way that a real-world term &amp;quot;blog&amp;quot; is derived from &amp;quot;we''b log''&amp;quot;). Eyebooks also have the ability to change size, conveniently shrinking to be easily carried and growing to a size suitable for the user. This is not a power unique to them, however.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the iBook type of laptop computer.&lt;br /&gt;
&lt;br /&gt;
===Eyemancer Table===&lt;br /&gt;
During the [[Battle for Gobwin Knob]], Stanley's forces utilized an [[Eyemancer Table]] created by the same linked casters that made the [[Eyebook]]s. The tables primary functions allowed [[Gobwin Knob]] to observe enemy troop deployments and direct their own troops from a secure, central location, with a greater degree of clarity, speed, detail, and accuracy than the maps and sand tables combined with scouts or independent Lookamancers employed by all other sides.&lt;br /&gt;
&lt;br /&gt;
===Flying Carpet===&lt;br /&gt;
&lt;br /&gt;
[[Prince Ansom]] has a flying carpet. It resembles a conventional carpet, either rolled up (which is Ansom's usual style of riding) or spread out. The type of magic it uses has not been specified.&lt;br /&gt;
&lt;br /&gt;
The carpet can carry at least two riders.&lt;br /&gt;
&lt;br /&gt;
===Message Hats===&lt;br /&gt;
&lt;br /&gt;
[[Jetstone]] has at least one pair of message hats. They resemble top hats. Presumably, they use Hat Magic, but this has not been specified.&amp;lt;BR&amp;gt;&lt;br /&gt;
Stanley and Wanda communicate with them after the Battle of Gobwin Knob {{blog|2009|09|summer-updates-035}}; [[Queen Bea]] of [[Unaroyal]] used one to communicate with [[Don King]] {{blog|2009|09|summer-updates-043}}.&lt;br /&gt;
&lt;br /&gt;
A written message may be placed into the sending hat and transmitted to the receiving hat which rumbles to alert the owner. These particular hats only work in one direction; however, other hats capable of two-way communication may exist. (Upon being given the sending hat of the pair, [[Jillian Zamussels]] asked if it was &amp;quot;dual use&amp;quot; and was told that it was &amp;quot;abjuration only&amp;quot;. This appears to imply that the former term describes a two-way hat and the latter describes a one-way sending hat.) Jillian used what may have been two-way hats to communicate with Count Vinnie. &amp;lt;sup&amp;gt;[[First Intermission 48]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
According to 1.10, &amp;quot;Hoffa&amp;quot; is the magic word to transmit the message (after [http://en.wikipedia.org/wiki/Jimmy_Hoffa#Disappearance a Teamster leader who famously disappeared]), &amp;quot;Livingston&amp;quot; is the magic word to retrieve a message (after [http://en.wikipedia.org/wiki/David_Livingstone#Stanley_meeting an explorer who was famously found]).&lt;br /&gt;
&lt;br /&gt;
King [[Slately]] of Jetstone uses his crown as a message hat to initiate communication with [[Don King]]. The command word is &amp;quot;Pinochet&amp;quot; (possibly because [http://en.wikipedia.org/wiki/Pinochet#Suppression_of_opposition General Pinochet of Chile was famous for making opponents of his regime &amp;quot;disappear&amp;quot;]).&amp;lt;sup&amp;gt;[[LIAB Text 42]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3D Glasses===&lt;br /&gt;
&lt;br /&gt;
[[Parson|Parson's]] [[3D Glasses]] were discovered in his first [[Stupid Meal]]{{erf|1|040a}}. They grant him one of the abilities normally associated with [[Commander]]s native to [[Erfworld]]: when worn, they allow [[Parson]] to view the stats of a [[Unit]] such as [[Move]], [[Hit]], [[Attack]], and [[Defense]], as well as any Natural Abilities of the Unit.  They also allow [[Parson]] to see the name of a Unit, which is not an innate ability of [[Warlord]]s and [[Casters]].&lt;br /&gt;
&lt;br /&gt;
===Mathamancy Bracer===&lt;br /&gt;
&lt;br /&gt;
A [[Mathamancy Bracer|plastic bracer]] that arrived in Parson's second [[Stupid Meal]].  With a neat little groove for his calculator watch to fit into. Apparently a powerful [[Mathamancy]] based item (or possibly an [[Artifact]]{{erf|1|054}}) of great interest to [[Mathamancy]] dependent or interested factions like [[CharlesComm]]{{erf|1|103}}{{erf|1|105}}.&lt;br /&gt;
&lt;br /&gt;
===The Sword of Ruthlessness===&lt;br /&gt;
&lt;br /&gt;
[[Parson's Sword]] arrived in his [[Stupid Meal|Stupid Meals]] - one part per day for three consecutive days. According to the [[Luckamancy]] Charms cereal box{{erf|1|106}}, the sword is the final item necessary to turn [[Parson]] into the &amp;quot;[[Perfect Warlord]]&amp;quot; that the [[Summon Perfect Warlord Spell|Summoning Spell]] intended him to be.  (The other items being his [[3D Glasses]] and [[Mathamancy Bracer]]). Stated abilities include [[Leadership]], [[Combat]] and [[Ruthlessness]].&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Magic Dust&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
Wanda Firebaugh appears to use yellow dust with magical properties to change the memories of the hobgobwin Mung.{{erf|1|038}} This may have been a spell cast with a visual effect or physical component.&lt;br /&gt;
Similar Magic Dust is used by Maggie when she influences Stanley to appoint Parson to Chief Warlord. While it is drawn from her purse, it is unclear whether it is a magic item or simply how her Thinkamancy manifests in this instance, but in both cases the applied effect of is a magical &amp;quot;suggestion&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Bracer Blaster===&lt;br /&gt;
&lt;br /&gt;
Prince [[Ossomer]] of [[Gobwin Knob]], (formerly [[Jetstone]]), carries a bracer created by [[Ace Hardware]] that, when the word &amp;quot;Tesla&amp;quot; is uttered, fires a &amp;quot;teleforce&amp;quot; ray (force beam action that really lights up!) that was powerful enough to knock [[Ansom]] off of his carpet.{{ref| [[LIAB 8]]}}&lt;br /&gt;
&lt;br /&gt;
===Laurel of Napster===&lt;br /&gt;
&lt;br /&gt;
The Laurel of [[Napster]]&amp;lt;sup&amp;gt;[[LIAB Text 11]]&amp;lt;/sup&amp;gt; was created thousands of [[turn]]s ago by a three-way [[caster link]] between a [[Thinkamancer]], [[Hat Magician]] and [[Date-a-mancer]]. The Laurel, while not providing specific numbers, gives the user intuitive knowledge about the probable outcome of a given fight between two combatants. It is possible that the laurel provides concrete numbers when used by a genuine Date-a-mancer or [[Mathamancer]]. It is currently in the possession of [[Chief Warlord]] [[Duncan Scone]] of [[Faq]]. &lt;br /&gt;
&lt;br /&gt;
The Laurel of Napster is a reference to the [[Real World]] [http://en.wikipedia.org/wiki/Napster Napster], the file sharing software turned pay site that allowed users to share music by matching them to each other.&lt;br /&gt;
&lt;br /&gt;
===Staff of Suckage===&lt;br /&gt;
&lt;br /&gt;
Apparently this staff prevents spells being cast on the wielder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
Magic equipment worn on the head, such as Parsons 3D glasses and Message Hats, may have their powers increased by [[Hat Magic]], or they may only be able to be created by Hat Magic.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Scroll]]&lt;br /&gt;
*[[Artifact]]&lt;br /&gt;
*[[Arkentool]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Magic Items]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Royalty_and_Nobility</id>
		<title>Royalty and Nobility</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Royalty_and_Nobility"/>
				<updated>2011-06-04T21:49:14Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: /* Known Royal Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Royal and Noble [[Unit]]s have slightly stronger stats and [[Level]] faster than normal Units.{{erf|1|079a}} [[City|Cities]] ruled by Royals may [[Pop]] Nobles and more Royals.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, Nobles have a title designating their social status, such as [[Duke Nozzle]], Count [[Vinny Doombats]], or Viscount [[Caesar Borgata]]. Other likely titles would be Baron, Earl, or Marquis. The word [[Lord]] has been used for both noble and [[caster]] [[unit]]s, but not Royal units.&lt;br /&gt;
&lt;br /&gt;
== Royal Ideals ==&lt;br /&gt;
[[King Slately]] {{ref|[[LIAB Text 42]]}} listed the following '''Royal Ideals''' implying by the ellipsis that there are more than those listed here. (presumably the missing list includes [[Duty]])  Since [[Loyalty]] is also a [[unit]]'s attribute, the others may be as well.&lt;br /&gt;
* Honor&lt;br /&gt;
* sacrifice&lt;br /&gt;
* dignity&lt;br /&gt;
* decorum&lt;br /&gt;
* station&lt;br /&gt;
* ...&lt;br /&gt;
* [[loyalty]]&lt;br /&gt;
* bravery&lt;br /&gt;
&lt;br /&gt;
==Known Royal Units==&lt;br /&gt;
&lt;br /&gt;
[[Faq]]&lt;br /&gt;
* [[King Banhammer]] - Croaked&lt;br /&gt;
* Queen [[Jillian Zamussels]]&lt;br /&gt;
&lt;br /&gt;
[[Gobwin Knob]]&lt;br /&gt;
* [[King Saline IV]] - Croaked&lt;br /&gt;
&lt;br /&gt;
[[Transylvito]]&lt;br /&gt;
* [[King County]] - Croaked&lt;br /&gt;
* [[Don King]]&lt;br /&gt;
&lt;br /&gt;
[[Jetstone]]&lt;br /&gt;
* [[King Slately]]&lt;br /&gt;
* Prince [[Forthewin]] - Croaked&lt;br /&gt;
* [[Prince Ansom]] - Decrypted&lt;br /&gt;
* Prince [[Ossomer]] - Decrypted&lt;br /&gt;
* Prince [[Tramennis]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Haggar]]&lt;br /&gt;
* [[King Dickie]]&lt;br /&gt;
* Prince [[Sammy]] - Croaked&lt;br /&gt;
&lt;br /&gt;
[[Unaroyal]]&lt;br /&gt;
*[[Queen Bea]] - Croaked&lt;br /&gt;
*[[Princess Cruz]] - Decrypted, Destroyed&lt;br /&gt;
&lt;br /&gt;
==Known Noble Units==&lt;br /&gt;
&lt;br /&gt;
[[Transylvito]]&lt;br /&gt;
* Count [[Vinny Doombats]]&lt;br /&gt;
* Viscount [[Caesar Borgata]]&lt;br /&gt;
&lt;br /&gt;
[[Gobwin Knob]]&lt;br /&gt;
* [[Archduke Ferdinand]] - (origins unknown) Uncroaked, Destroyed&lt;br /&gt;
&lt;br /&gt;
[[Sofa King]]&lt;br /&gt;
* [[Duke Nozzle]] - Croaked&lt;br /&gt;
&lt;br /&gt;
[[Unaroyal]]/[[Gobwin Knob]]&lt;br /&gt;
* [[Lady Sylvia Lazarus]] - Decrypted&lt;br /&gt;
&lt;br /&gt;
[[Jetstone]]/[[Gobwin Knob]]&lt;br /&gt;
* Duke [[Adam Antium]] - Decrypted&lt;br /&gt;
* Duke [[Lacrosse]] - Decrypted&lt;br /&gt;
* Countess [[Artemis]]&lt;br /&gt;
&lt;br /&gt;
==Possible Noble Units==&lt;br /&gt;
&lt;br /&gt;
Some, but seemingly not all, Casters have the title of Lord or Lady, and may be Noble Units.&lt;br /&gt;
&lt;br /&gt;
* Lord [[Ace Hardware]] - [[Jetstone]], [[Caster]]&lt;br /&gt;
* Lady [[Wanda]] Firebaugh - [[Faq]]/[[Gobwin Knob]], [[Caster]], Chief [[Croakamancer]]&lt;br /&gt;
&lt;br /&gt;
==Known Ignoble Units==&lt;br /&gt;
&lt;br /&gt;
[[Kingdom of Faq]]&lt;br /&gt;
* [[Jack Snipe]] - Jack (or Knave) was his title, not his name; this indicates a position of a servant. It is not a military rank or official position, however, and fulfills the same purpose of a noble title.  Practically, Snipe enjoyed the same treatment as Lady  [[Wanda Firebaugh]], as both were [[Caster]]s.  That he is given a title at all is interesting, as it is seemingly rare; most non-noble units simply use military ranks for the purposes of hierarchy and social interaction.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
Royals can probably only be created in a [[capital]] city, while Nobles can be created in any city which is part of a [[side]] led by a Royal. It probably takes longer to create a Royal than any other type of unit, though [[Turnamancy]] can accelerate this process.  The social rank of a Noble probably correlates to the size of the city in which he was popped, so a Duke comes from a big city, (maybe the Capital) and a Viscount comes from a very small city. [[Caesar Borgata]], a Viscount, is described as being &amp;quot;barely a Noble&amp;quot;, suggesting that a Duke is likely to have slightly higher initial stats than a Count, who is likely to be slightly higher than a Viscount.  &lt;br /&gt;
&lt;br /&gt;
It's possible free will is a innate trait to Royals, as most of the non-Ruler royals are described as ornery and contrary to their progenitor's wishes.&lt;br /&gt;
&lt;br /&gt;
Many Royal and Noble Characters (especially [[Prince Ansom]] before his Decryption) believe Royalty and Nobility are the signs of [[Titans|Titanic]] mandate to rule. In fact, the purpose of [[Royal Crown Coalition]] was to defend this belief against [[Stanley]], who believes Titans favor those with the [[Arkentools]]. Since no known Royal are Casters, it may be that these two groups are mutually exclusive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit]]&lt;br /&gt;
[[Category:Erfworld Mechanics]]&lt;br /&gt;
[[Category:Erfworld Culture]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Artemis</id>
		<title>Artemis</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Artemis"/>
				<updated>2011-06-04T21:35:21Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|Character}}&lt;br /&gt;
&lt;br /&gt;
{{ImageStackRight|265|&lt;br /&gt;
{{crop|315|140|450|350|LIAB_Text_50.jpg|540px}}{{Stats&lt;br /&gt;
 |name= Artemis&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |faction= [[Jetstone]]&lt;br /&gt;
 |tribe=&lt;br /&gt;
 |class= [[Warlord]]&lt;br /&gt;
 |level= 8&lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= [[Noble]], [[Leadership]], [[Archer|Archery]]&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&amp;quot;Wisdom in the Tower.&amp;quot; - Plea to the Titans&lt;br /&gt;
&lt;br /&gt;
'''Strengths''': [[Hunting]], Battlefield competency, Bravery&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses''': [[Luckamancy]]&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[LIAB Text 50]]&lt;br /&gt;
&lt;br /&gt;
Artemis is a [[noble]] [[Jetstone]] [[warlord]] with the [[Archer|Archery]] special.  She was [[popped]] in [[Firestone]], 1850 [[turns]] ago.  Her rank is that of [[Countess]] though she despises the lifestyle of [[court]], preferring to hunt and achieve glory.  &lt;br /&gt;
&lt;br /&gt;
As a level 1 she served as [[adjutant]] to [[Prince]] [[Forthewin]] and later became a favored companion.  When she was level 6 Prince Forthewin was croaked in battle and she was blamed for the loss of the beloved prince.  Her punishment was to be kept from battle and instead [[Regent|manage]] the city of [[Spacerock]].  She leveled from 6 to 7 by training alone, this apparently is much slower than leveling in battle as it took her hundreds of turns worth of constant training.&lt;br /&gt;
&lt;br /&gt;
She had an unfortunate mishap with the young [[Prince]] [[Ansom]], which extended her punishment indefinitely.&lt;br /&gt;
&lt;br /&gt;
Only after the war with [[Gobwin Knob]] became desperate was she allowed to leave the city and see battle again.  She served under Prince [[Ossomer]] and was instrumental in his victories.  She leveled to 8 and was in charge of the reserve archers at the time of the Atrium bombing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Speculation ==&lt;br /&gt;
&lt;br /&gt;
Artemis is blamed for the croaking of Prince Forthewin, which resulted in her very long punishment.  However, it is likely she was not actually responsible but was merely the scapegoat found by [[King]] [[Slately]].  Prince Forthewin was very popular and the court would need someone to blame for his loss.  It is also insinuated that she and the Prince were lovers.&lt;br /&gt;
&lt;br /&gt;
== Real World References ==&lt;br /&gt;
&lt;br /&gt;
Artemis is obviously a reference to [http://en.wikipedia.org/wiki/Artemis Artemis], Goddess of the Hunt.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Warlord]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Countess</id>
		<title>Countess</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Countess"/>
				<updated>2011-06-04T21:33:06Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: Redirected page to Royalty and Nobility&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Royalty and Nobility]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Wildlife</id>
		<title>Wildlife</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Wildlife"/>
				<updated>2011-06-03T20:35:22Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: /* Cooking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|200|&lt;br /&gt;
[[File:Horned_Sheep.JPG]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[First Intermission 15]]&lt;br /&gt;
&lt;br /&gt;
Certain animals or wildlife exist in Erfworld that are not part of a [[side]]. They are not [[Unit]]s, but can be interacted with by units.&lt;br /&gt;
&lt;br /&gt;
Animals can be killed by [[Unit]]s. They can then be used to create [[provisions]], or their constituent parts may be utilized as resources to create useful items (fur rugs, and so forth).&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Some animals are subtly altered relative to their [[Real World]] counterparts. (Note the horns on the &amp;quot;horned sheep&amp;quot; in the image to the right.)&lt;br /&gt;
&lt;br /&gt;
==Known Animals==&lt;br /&gt;
&lt;br /&gt;
*Badgers&lt;br /&gt;
*Bats &lt;br /&gt;
:* most likely [[Doombats]]&lt;br /&gt;
*Birds&lt;br /&gt;
:*Eagles&lt;br /&gt;
::*Spread Eagles&lt;br /&gt;
:*Finches&lt;br /&gt;
:*Hawks&lt;br /&gt;
::*Hamhawks&lt;br /&gt;
:*Owls&lt;br /&gt;
:*Pigeons&lt;br /&gt;
*Bugs&lt;br /&gt;
:*Crickets&lt;br /&gt;
:*Mosquitoes&lt;br /&gt;
*Cats&lt;br /&gt;
*Dogs (referenced by [[Ossomer]], unless &amp;quot;dog's bowels&amp;quot; was a reference to something else entirely)&lt;br /&gt;
*Fish&lt;br /&gt;
*Frogs&lt;br /&gt;
*Hedgehogs&lt;br /&gt;
*Horned Sheep (with horns that make a sound)&lt;br /&gt;
*Mice&lt;br /&gt;
*Newts&lt;br /&gt;
*Rats&lt;br /&gt;
*Wolves&lt;br /&gt;
&lt;br /&gt;
==Cooking==&lt;br /&gt;
&lt;br /&gt;
While [[Transylvito|Transylvitians]] and some other [[Unit]]s (ie. [[doombat]]s, [[gwiffon]]s, and other predatory species) can consume portions of animals raw in lieu of [[provisions]] or [[Ration]]s, other [[Unit]]s (ie. [[Men]], [[Twoll]]s) cook portions of a carcass. While in the field, [[weather]] can prevent the building of [[campfire]]s, forcing [[Unit]]s requiring cooked meat to draw from previously prepared provisions or paying full [[Upkeep]] for [[Rations]].&lt;br /&gt;
&lt;br /&gt;
Instances of using wildlife as provisions:&lt;br /&gt;
*[[Bogroll]] made a pigeon pie (with walnuts){{erf|1|037}}&lt;br /&gt;
*[[Bogroll]] later brings [[Parson Gotti|Parson]] a plate of provisions including some sort of small bird to tide him over until breakfast popped{{erf|1|104}}&lt;br /&gt;
*[[Doombats]] eating mosquitoes&lt;br /&gt;
*[[Doombats]] draining a horned sheep of blood&lt;br /&gt;
*[[Transylvito Vampire|Transylvito vampire]] [[warlord]]s draining a horned sheep of blood&lt;br /&gt;
*[[Jillian Zamussels]] roasting the haunch of a horned sheep&lt;br /&gt;
*Jillian gutting a pet fish&lt;br /&gt;
*[[Gwiffon]]s sucking the marrow and absorbing the hooves and horns of a horned sheep (perhaps in reference to the popular belief that gelatin is made from hooves and horns)&lt;br /&gt;
*Countess [[Artemis]] and her [[stack]] could leave their pre-packed provisions untouched and only ate what she shot on her way from [[Firestone]] to [[Spacerock]]&lt;br /&gt;
&lt;br /&gt;
==Taming==&lt;br /&gt;
&lt;br /&gt;
::''This topic is currently under discussion. See the [[Talk:Wildlife|Talk page]] for details.''&lt;br /&gt;
Feral creatures, currently assumed to be a type of wildlife, can be tamed. This appears to turn them into normal units for a side. Taming is not a universally available ability. [[Vinny Doombats]] has the ability to tame feral bats, and the [[Arkentool|Arkenhammer]] conveys the ability to tame [[dwagon]]s. No other taming has yet been demonstrated.&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
&lt;br /&gt;
Cooking in the [[Real World]] kills disease causing bacteria, tenderizes the meat, eases digestion, and alters the flavor of the original meat. So far, there has been no mention of disease or parasites in the comic, so the function of cooking may be limited to the latter functions. &lt;br /&gt;
&lt;br /&gt;
The feral bat tamed by Vinny Doombats differs in appearance from the doombats{{blog|2009|07|summer-updates-016}} and may be a different creature altogether.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Erfworld Mechanics]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Wildlife</id>
		<title>Wildlife</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Wildlife"/>
				<updated>2011-06-03T20:28:37Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: /* Known Animals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|200|&lt;br /&gt;
[[File:Horned_Sheep.JPG]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[First Intermission 15]]&lt;br /&gt;
&lt;br /&gt;
Certain animals or wildlife exist in Erfworld that are not part of a [[side]]. They are not [[Unit]]s, but can be interacted with by units.&lt;br /&gt;
&lt;br /&gt;
Animals can be killed by [[Unit]]s. They can then be used to create [[provisions]], or their constituent parts may be utilized as resources to create useful items (fur rugs, and so forth).&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Some animals are subtly altered relative to their [[Real World]] counterparts. (Note the horns on the &amp;quot;horned sheep&amp;quot; in the image to the right.)&lt;br /&gt;
&lt;br /&gt;
==Known Animals==&lt;br /&gt;
&lt;br /&gt;
*Badgers&lt;br /&gt;
*Bats &lt;br /&gt;
:* most likely [[Doombats]]&lt;br /&gt;
*Birds&lt;br /&gt;
:*Eagles&lt;br /&gt;
::*Spread Eagles&lt;br /&gt;
:*Finches&lt;br /&gt;
:*Hawks&lt;br /&gt;
::*Hamhawks&lt;br /&gt;
:*Owls&lt;br /&gt;
:*Pigeons&lt;br /&gt;
*Bugs&lt;br /&gt;
:*Crickets&lt;br /&gt;
:*Mosquitoes&lt;br /&gt;
*Cats&lt;br /&gt;
*Dogs (referenced by [[Ossomer]], unless &amp;quot;dog's bowels&amp;quot; was a reference to something else entirely)&lt;br /&gt;
*Fish&lt;br /&gt;
*Frogs&lt;br /&gt;
*Hedgehogs&lt;br /&gt;
*Horned Sheep (with horns that make a sound)&lt;br /&gt;
*Mice&lt;br /&gt;
*Newts&lt;br /&gt;
*Rats&lt;br /&gt;
*Wolves&lt;br /&gt;
&lt;br /&gt;
==Cooking==&lt;br /&gt;
&lt;br /&gt;
While [[Transylvito|Transylvitians]] and some other [[Unit]]s (ie. [[doombat]]s, [[gwiffon]]s, and other predatory species) can consume portions of animals raw in lieu of [[provisions]] or [[Ration]]s, other [[Unit]]s (ie. [[Men]], [[Twoll]]s) cook portions of a carcass. While in the field, [[weather]] can prevent the building of [[campfire]]s, forcing [[Unit]]s requiring cooked meat to draw from previously prepared provisions or paying full [[Upkeep]] for [[Rations]].&lt;br /&gt;
&lt;br /&gt;
Instances of using wildlife as provisions:&lt;br /&gt;
*[[Bogroll]] made a pigeon pie (with walnuts){{erf|1|037}}&lt;br /&gt;
*[[Bogroll]] later brings [[Parson Gotti|Parson]] a plate of provisions including some sort of small bird to tide him over until breakfast popped{{erf|1|104}}&lt;br /&gt;
*[[Doombats]] eating mosquitoes&lt;br /&gt;
*[[Doombats]] draining a horned sheep of blood&lt;br /&gt;
*[[Transylvito Vampire|Transylvito vampire]] [[warlord]]s draining a horned sheep of blood&lt;br /&gt;
*[[Jillian Zamussels]] roasting the haunch of a horned sheep&lt;br /&gt;
*Jillian gutting a pet fish&lt;br /&gt;
*[[Gwiffon]]s sucking the marrow and absorbing the hooves and horns of a horned sheep (perhaps in reference to the popular belief that gelatin is made from hooves and horns)&lt;br /&gt;
&lt;br /&gt;
==Taming==&lt;br /&gt;
&lt;br /&gt;
::''This topic is currently under discussion. See the [[Talk:Wildlife|Talk page]] for details.''&lt;br /&gt;
Feral creatures, currently assumed to be a type of wildlife, can be tamed. This appears to turn them into normal units for a side. Taming is not a universally available ability. [[Vinny Doombats]] has the ability to tame feral bats, and the [[Arkentool|Arkenhammer]] conveys the ability to tame [[dwagon]]s. No other taming has yet been demonstrated.&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
&lt;br /&gt;
Cooking in the [[Real World]] kills disease causing bacteria, tenderizes the meat, eases digestion, and alters the flavor of the original meat. So far, there has been no mention of disease or parasites in the comic, so the function of cooking may be limited to the latter functions. &lt;br /&gt;
&lt;br /&gt;
The feral bat tamed by Vinny Doombats differs in appearance from the doombats{{blog|2009|07|summer-updates-016}} and may be a different creature altogether.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Erfworld Mechanics]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Wildlife</id>
		<title>Wildlife</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Wildlife"/>
				<updated>2011-06-03T20:20:53Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: /* Known Animals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|200|&lt;br /&gt;
[[File:Horned_Sheep.JPG]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[First Intermission 15]]&lt;br /&gt;
&lt;br /&gt;
Certain animals or wildlife exist in Erfworld that are not part of a [[side]]. They are not [[Unit]]s, but can be interacted with by units.&lt;br /&gt;
&lt;br /&gt;
Animals can be killed by [[Unit]]s. They can then be used to create [[provisions]], or their constituent parts may be utilized as resources to create useful items (fur rugs, and so forth).&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Some animals are subtly altered relative to their [[Real World]] counterparts. (Note the horns on the &amp;quot;horned sheep&amp;quot; in the image to the right.)&lt;br /&gt;
&lt;br /&gt;
==Known Animals==&lt;br /&gt;
&lt;br /&gt;
*Badgers&lt;br /&gt;
*Bats &lt;br /&gt;
:* most likely [[Doombats]]&lt;br /&gt;
*Birds&lt;br /&gt;
:*Eagles&lt;br /&gt;
:*Finches&lt;br /&gt;
:*Pigeons&lt;br /&gt;
*Bugs&lt;br /&gt;
:*Crickets&lt;br /&gt;
:*Mosquitoes&lt;br /&gt;
*Cats&lt;br /&gt;
*Dogs (referenced by [[Ossomer]], unless &amp;quot;dog's bowels&amp;quot; was a reference to something else entirely)&lt;br /&gt;
*Fish&lt;br /&gt;
*Frogs&lt;br /&gt;
*Hedgehogs&lt;br /&gt;
*Horned Sheep (with horns that make a sound)&lt;br /&gt;
*Mice&lt;br /&gt;
*Newts&lt;br /&gt;
*Rats&lt;br /&gt;
*Wolves&lt;br /&gt;
&lt;br /&gt;
==Cooking==&lt;br /&gt;
&lt;br /&gt;
While [[Transylvito|Transylvitians]] and some other [[Unit]]s (ie. [[doombat]]s, [[gwiffon]]s, and other predatory species) can consume portions of animals raw in lieu of [[provisions]] or [[Ration]]s, other [[Unit]]s (ie. [[Men]], [[Twoll]]s) cook portions of a carcass. While in the field, [[weather]] can prevent the building of [[campfire]]s, forcing [[Unit]]s requiring cooked meat to draw from previously prepared provisions or paying full [[Upkeep]] for [[Rations]].&lt;br /&gt;
&lt;br /&gt;
Instances of using wildlife as provisions:&lt;br /&gt;
*[[Bogroll]] made a pigeon pie (with walnuts){{erf|1|037}}&lt;br /&gt;
*[[Bogroll]] later brings [[Parson Gotti|Parson]] a plate of provisions including some sort of small bird to tide him over until breakfast popped{{erf|1|104}}&lt;br /&gt;
*[[Doombats]] eating mosquitoes&lt;br /&gt;
*[[Doombats]] draining a horned sheep of blood&lt;br /&gt;
*[[Transylvito Vampire|Transylvito vampire]] [[warlord]]s draining a horned sheep of blood&lt;br /&gt;
*[[Jillian Zamussels]] roasting the haunch of a horned sheep&lt;br /&gt;
*Jillian gutting a pet fish&lt;br /&gt;
*[[Gwiffon]]s sucking the marrow and absorbing the hooves and horns of a horned sheep (perhaps in reference to the popular belief that gelatin is made from hooves and horns)&lt;br /&gt;
&lt;br /&gt;
==Taming==&lt;br /&gt;
&lt;br /&gt;
::''This topic is currently under discussion. See the [[Talk:Wildlife|Talk page]] for details.''&lt;br /&gt;
Feral creatures, currently assumed to be a type of wildlife, can be tamed. This appears to turn them into normal units for a side. Taming is not a universally available ability. [[Vinny Doombats]] has the ability to tame feral bats, and the [[Arkentool|Arkenhammer]] conveys the ability to tame [[dwagon]]s. No other taming has yet been demonstrated.&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
&lt;br /&gt;
Cooking in the [[Real World]] kills disease causing bacteria, tenderizes the meat, eases digestion, and alters the flavor of the original meat. So far, there has been no mention of disease or parasites in the comic, so the function of cooking may be limited to the latter functions. &lt;br /&gt;
&lt;br /&gt;
The feral bat tamed by Vinny Doombats differs in appearance from the doombats{{blog|2009|07|summer-updates-016}} and may be a different creature altogether.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Erfworld Mechanics]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Artemis</id>
		<title>Artemis</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Artemis"/>
				<updated>2011-06-03T10:42:46Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stats&lt;br /&gt;
 |name= Artemis&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |faction= [[Jetstone]]&lt;br /&gt;
 |tribe=&lt;br /&gt;
 |class= [[Warlord]]&lt;br /&gt;
 |level= 8&lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= [[Noble]], [[Leadership]], [[Archer|Archery]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Artemis</id>
		<title>Artemis</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Artemis"/>
				<updated>2011-06-03T10:41:19Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: Created page with &amp;quot;{{Stats  |name= Artemis  |race= Men  |faction= Jetstone  |tribe=  |class= Warlord  |level= 8  |move=   |hits=   |combat=   |defense=   |special= Leadership, [[Arc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stats&lt;br /&gt;
 |name= Artemis&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |faction= [[Jetstone]]&lt;br /&gt;
 |tribe=&lt;br /&gt;
 |class= [[Warlord]]&lt;br /&gt;
 |level= 8&lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= [[Leadership]], [[Archer|Archery]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Zhopa</id>
		<title>Zhopa</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Zhopa"/>
				<updated>2011-05-23T03:53:18Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|230|&lt;br /&gt;
[[Image:Zhopa.jpg]]&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Zhopa&lt;br /&gt;
 |race= [[Twoll]]&lt;br /&gt;
 |class= [[Heavy Unit]], [[Henchman]]&lt;br /&gt;
 |level= 1&lt;br /&gt;
 |move= 0 ([[Garrison Ability|Garrison]])&lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= [[Unit#Natural_Abilities|Fabrication]]&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
''&amp;quot;S'a feeg.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Fabrication&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Enunciation&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[First Intermission 23]]&lt;br /&gt;
&lt;br /&gt;
Zhopa is a [[twoll]] placed in charge of the [[City_Zones#Garrison|garrison]] larder within a few turns of the Battle for Gobwin Knob.  He is not a [[decrypted]] twoll:  he was [[Pop|Popped]] on one of the first two [[turn]]s after [[Gobwin Knob]] was rebuilt.  Zhopa serves [[Parson Gotti]] figs and then [[Unit#Natural_Abilities|fabricates]] a picnic basket for him.  Zhopa also indicates to Parson that he might be able to fabricate chairs.  Zhopa is first described in Summer Update 23.  An illustration for him appeared later, done by Xin.  It was also the first piece of Xin's art posted.&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
His name is a Russian vulgarity for &amp;quot;ass&amp;quot;, which is also used as an insult in much the same way the American English word &amp;quot;ass&amp;quot; is used. He appears to speak with an accent that would be considered Russian or Slavic on Earth.&lt;br /&gt;
&lt;br /&gt;
In the illustration retroactively appended to the update in which he debuts, Zhopa bears a striking resemblance to Zangief of the Street Fighter series.&lt;br /&gt;
[[Category: Proposed Canon]]&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Arkenhammer</id>
		<title>Arkenhammer</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Arkenhammer"/>
				<updated>2011-03-24T15:37:37Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|200|&lt;br /&gt;
{{crop|9|268|183|498|TBFGK_31.jpg}}&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Arkenhammer&lt;br /&gt;
 |race= [[Artifact]]&lt;br /&gt;
 |class= [[Arkentool]]&lt;br /&gt;
 |move=&lt;br /&gt;
 |hits=&lt;br /&gt;
 |combat=&lt;br /&gt;
 |defense=&lt;br /&gt;
 |special= &amp;lt;br /&amp;gt; Attuned to: [[Stanley the Tool]] &amp;lt;br /&amp;gt;&lt;br /&gt;
     Associated Discipline: Multiple ([[Shockmancy]], [[Rhyme-o-mancy]], [[Carnymancy]], [[Changemancy]], possibly [[Date-a-mancy]])&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;CRACK-THOOOM!!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Taming [[Dwagons]], Heaving Lightning, Rocking Out, Cracking Things&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Inconspicuousness, Clarity of Purpose, Personal Taste in Friends&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the [[Arkentool]]s. It is currently attuned to [[Stanley the Tool]]. It has played a key part in his rise to power.{{erf|1|079}}&lt;br /&gt;
&lt;br /&gt;
Known properties include:&lt;br /&gt;
*Glowing{{erf|1|026}}&lt;br /&gt;
*Flight{{erf|1|031}}{{erf|1|114}}&lt;br /&gt;
*Taming and control of [[dwagon]]s{{erf|1|031}}{{erf|1|079}}&lt;br /&gt;
*Controlling lightning{{erf|1|113}}&lt;br /&gt;
*Turning roughly every fifth walnut cracked with it into a pigeon{{erf|1|004}}&lt;br /&gt;
*Turned the one bird [[croaked]] with it into a walnut{{erf|1|114}}&lt;br /&gt;
*Hitting a dwagon pacifies it, knocking it out for remainder of turn{{blog|2009|06|summer-updates-007}}&lt;br /&gt;
*Allows the user to [[Rock]] Out.{{blog|2009|09|summer-updates-035}}&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
&lt;br /&gt;
It should be noted that some of the pigeons thus created turn back into walnuts after being croaked (or once cooked, or perhaps simply contain walnuts somewhere inside).{{erf|1|037}} The exact effects of this tool striking living things are mostly unknown. So far in the comic, one [[Orly]] has been struck with the Arkenhammer in combat; it turned into a walnut.{{erf|1|114}}&lt;br /&gt;
&lt;br /&gt;
The hammer may have opened up the ability to [[pop]] dwagons at Gobwin Knob; thus far, the only city whose poppable units have been made clear have been Gobwin Knob and Gobwin Knob clones (made by razing and rebuilding conquered cities).  Normal cities may have no new unit poppable at level 3.&lt;br /&gt;
&lt;br /&gt;
===Associated Discipline Debate===&lt;br /&gt;
:''This section describes an aspect of Erfworld that is under debate. Please be considerate when posting here, and check the edit history to ensure you are not trampling on someone else's opinions.''&lt;br /&gt;
&lt;br /&gt;
It currently appears that the [[Arkendish]] provides &amp;quot;unmatched&amp;quot; [[Thinkamancy]] and the [[Arkenpliers]] provide unequalled [[Croakamancy]]; thus, many readers feel that there is an associated [[magic]] Discipline for the Arkenhammer.&lt;br /&gt;
&lt;br /&gt;
[[Stanley]], a [[Warlord]] who cannot cast spells, uses an electrical effect to take down a [[Chief Warlord]] ([[Caesar Borgata]]) and his entire stack, emerging entirely unscathed from the engagement. This effect appears to be powerful enough to compare to the associated Disciplines of the other two Arkentools. The question, then, is which Discipline does this effect belong to?&lt;br /&gt;
&lt;br /&gt;
Since Thinkamancy and Croakamancy are [[Fate|Fate Axis Disciplines]]-aligned, some readers feel that all associated Disciplines should be Fate aligned. Fate magic being the determining factor in attunement reinforces this belief.&lt;br /&gt;
&lt;br /&gt;
====The case for Shockmancy====&lt;br /&gt;
[[Sizemore Rockwell|Sizemore]] unleashes a [[Shockmancy]] scroll{{Erf|1|126}} which strike down enemies with yellow bolts. This fits one definition of shock, &amp;quot;a sudden and violent blow or impact&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The first case for [[Shockmancy]] compares the electrical effect's results{{Erf|1|113}} to that of the known [[Shockmancy]] result{{Erf|1|126}}. The two results are similar, suggesting they come from the same Discipline.&lt;br /&gt;
&lt;br /&gt;
The second case relies on an undefined part of [[Shockmancy]], that an electrically shocking effect is [[Shockmancy]].&lt;br /&gt;
&lt;br /&gt;
The third case is the fact that the 'hammer can be used to render unconscious and thus &amp;quot;pacify&amp;quot; dwagons, which might fit &amp;quot;shockmancy&amp;quot; if it's defined in relation to the idea of &amp;quot;mental&amp;quot; shocks, electro-shock treatment, or neurological effects (synaptic relays).&lt;br /&gt;
&lt;br /&gt;
The case against: [[Shockmancy]] is [[Erf]]-aligned, not Fate-aligned. Some readers feel that the visual, magic word, &amp;amp; thematic elements of the Scroll spell and the Van Der Graff hammer effect are different enough that they are different Disciplines. The other powers of the 'hammer would indicate the 'hammer is not exclusive to [[Shockmancy]], even if it is dominated by it. (This would contrast with the seeming uniformity of the other tools' powers - unless the [[Arkendish]] covers [[Foolamancy]] as well as [[Thinkamancy]].)&lt;br /&gt;
&lt;br /&gt;
====The case for Carnymancy====&lt;br /&gt;
[[Carnymancy]] has not yet been defined, but is aligned with fate and is probably defined by either the term &amp;quot;Carny&amp;quot; or &amp;quot;Carnival&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The first case suggests that since electrical shows have been included in carnivals, an electrical effect is [[Carnymancy]].&lt;br /&gt;
&lt;br /&gt;
The second case looks at the Arkenhammer itself. The 'hammer has the appearance of a squeaky toy hammer, which can be a prize given by Carny's at a carnival. Hammers are also featured prominently in the form of the carnival game that tests one strength by striking a mallet to make a bell ring.&lt;br /&gt;
&lt;br /&gt;
If [[Carnymancy]] also covers circuses, taming [[dwagons]] could be a [[Carnymancy]] effect (among other possible disciplines of natural magic e.g. [[Thinkamancy]] or [[Foolamancy]]) - like taming lions. &lt;br /&gt;
&lt;br /&gt;
The 'flight' attributed to the hammer seems to be levitation - having only been used to raise straight up, both in actual use and in foolamancy cover - sideshow magicians would often create the illusion of levitation.&lt;br /&gt;
&lt;br /&gt;
Changing pigeons to walnuts is reminiscent of making things appear, disappear, and trade places - classic small-scale magic. Pigeons were often used in such tricks, and walnuts are sometimes used in &amp;quot;shell games,&amp;quot; another simple deception.  It may be worth noting that &amp;quot;pigeon&amp;quot; is a term for a victim of a carny-style con like the &amp;quot;shell game.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is worth noting that Stanley, the hammer's attuned user, thinks of the hammer's abilites in terms of being 'tricks,' and asks Wanda if her Tool can also do tricks. If there is one Discipline that would cover &amp;quot;tricks&amp;quot; (as in novelty abilities done for a show), it's Carnymancy.&lt;br /&gt;
&lt;br /&gt;
When Stanley demonstrates the Hammer's ability to [[Rock]] Out, it creates a light show that [[Parson]] describes as making Stanley's office look like a &amp;quot;stage&amp;quot; at a concert.{{blog|2009|09|summer-updates-035}}&lt;br /&gt;
&lt;br /&gt;
The case against: choosing a Discipline based on the appearance of the hammer itself is inconsistent with the association by effect of the 'pliers, though arguably the 'dish's form could be related to the communication aspects of Thinkamancy. Further, some believe this creates too broad a definition for Carnymancy, encompassing powers belonging to numerous other magical disciplines. It should be noted, however, that Stagemancy ''does'' cover all three axes (Life, Motion and Matter) so having smaller, limited mixtures of other disciplines' abilities would make some sense.&lt;br /&gt;
&lt;br /&gt;
====The case for Changemancy====&lt;br /&gt;
[[Changemancy]] has not yet been defined, but is aligned with fate and is probably defined by an effect of changing one thing into another.&lt;br /&gt;
&lt;br /&gt;
Since the Arkenhammer changes birds into walnuts and vice versa, it does have an effect that associates with [[Changemancy]].&lt;br /&gt;
&lt;br /&gt;
The Arkenhammer may change [[dwagon]]s from untamable to tamed. It may also change Gobwin Knob to allow for the popping of new [[dwagon]]s.&lt;br /&gt;
&lt;br /&gt;
The flight affect of the 'hammer may be from a change of the Type of the wielder to Flying.&lt;br /&gt;
&lt;br /&gt;
The case against: the effect is not on par with the [[Arkendish|'dish]] and [[Arkenpliers|'pliers]]. The other powers would either have to all be attributed to [[Changemancy]], or the hammer would not be exclusive to one discipline.&lt;br /&gt;
&lt;br /&gt;
==== Other Cases ====&lt;br /&gt;
In the [[Magic Kingdom]], speculation exists that the Arkenpliers extend Croakamancy to the Life Axis. If the Arkendish also extends Thinkamancy to the Matter axis then the Arkenhammer might extend [[Signamancy]] to the Motion axis (thus, all three tools would extend a two-axis form of fate magic to all three axes -- though it is unclear what role [[carnymancy]], the standard three-axis fate magic, would play in this scheme). If Signamancy is about the meanings, symbols and conventions attached to an underlying reality then this is consistent with Stanley's campaign to radically change Erfworld, proclaim royalty obsolete, and have a world ruled by only one side. This might have implications for Parson as an alleged [[hippiemancer]].&lt;br /&gt;
&lt;br /&gt;
A case can be made for the [[Arkenhammer]] to of the [[Weirdomancy]] magic branch. That [[Stanley]]'s attunment means the hammer is granting him levitation, taming, rocking out, and shockomancy abilities.&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
It was pointed out that a company named [http://www.stanleytools.com/ Stanley] manufactures hand tools.&lt;br /&gt;
&lt;br /&gt;
Thor, the god of storms (could create thunder and lightning) from Norse mythology, owned a hammer named Mjolnir&amp;lt;sup&amp;gt;[http://en.wikipedia.org/wiki/Mjolnir]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Some editions of the (Advanced) Dungeons and Dragons game have included a magical hammer known as the [http://www.dandwiki.com/wiki/SRD:Maul_of_the_Titans Maul of the Titans] ... its powers have been known to change between editions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;br /&gt;
[[Category:Arkentool]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Arkenhammer</id>
		<title>Arkenhammer</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Arkenhammer"/>
				<updated>2011-03-24T15:33:33Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|200|&lt;br /&gt;
{{crop|9|268|183|498|TBFGK_31.jpg}}&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Arkenhammer&lt;br /&gt;
 |race= [[Artifact]]&lt;br /&gt;
 |class= [[Arkentool]]&lt;br /&gt;
 |move=&lt;br /&gt;
 |hits=&lt;br /&gt;
 |combat=&lt;br /&gt;
 |defense=&lt;br /&gt;
 |special= &amp;lt;br /&amp;gt; Attuned to: [[Stanley the Tool]] &amp;lt;br /&amp;gt;&lt;br /&gt;
     Associated Discipline: &amp;lt;br /&amp;gt; Multiple&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;CRACK-THOOOM!!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Taming [[Dwagons]], Heaving Lightning, Rocking Out, Cracking Things&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Inconspicuousness, Clarity of Purpose, Personal Taste in Friends&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the [[Arkentool]]s. It is currently attuned to [[Stanley the Tool]]. It has played a key part in his rise to power.{{erf|1|079}}&lt;br /&gt;
&lt;br /&gt;
Known properties include:&lt;br /&gt;
*Glowing{{erf|1|026}}&lt;br /&gt;
*Flight{{erf|1|031}}{{erf|1|114}}&lt;br /&gt;
*Taming and control of [[dwagon]]s{{erf|1|031}}{{erf|1|079}}&lt;br /&gt;
*Controlling lightning{{erf|1|113}}&lt;br /&gt;
*Turning roughly every fifth walnut cracked with it into a pigeon{{erf|1|004}}&lt;br /&gt;
*Turned the one bird [[croaked]] with it into a walnut{{erf|1|114}}&lt;br /&gt;
*Hitting a dwagon pacifies it, knocking it out for remainder of turn{{blog|2009|06|summer-updates-007}}&lt;br /&gt;
*Allows the user to [[Rock]] Out.{{blog|2009|09|summer-updates-035}}&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
&lt;br /&gt;
It should be noted that some of the pigeons thus created turn back into walnuts after being croaked (or once cooked, or perhaps simply contain walnuts somewhere inside).{{erf|1|037}} The exact effects of this tool striking living things are mostly unknown. So far in the comic, one [[Orly]] has been struck with the Arkenhammer in combat; it turned into a walnut.{{erf|1|114}}&lt;br /&gt;
&lt;br /&gt;
The hammer may have opened up the ability to [[pop]] dwagons at Gobwin Knob; thus far, the only city whose poppable units have been made clear have been Gobwin Knob and Gobwin Knob clones (made by razing and rebuilding conquered cities).  Normal cities may have no new unit poppable at level 3.&lt;br /&gt;
&lt;br /&gt;
===Associated Discipline Debate===&lt;br /&gt;
:''This section describes an aspect of Erfworld that is under debate. Please be considerate when posting here, and check the edit history to ensure you are not trampling on someone else's opinions.''&lt;br /&gt;
&lt;br /&gt;
It currently appears that the [[Arkendish]] provides &amp;quot;unmatched&amp;quot; [[Thinkamancy]] and the [[Arkenpliers]] provide unequalled [[Croakamancy]]; thus, many readers feel that there is an associated [[magic]] Discipline for the Arkenhammer.&lt;br /&gt;
&lt;br /&gt;
[[Stanley]], a [[Warlord]] who cannot cast spells, uses an electrical effect to take down a [[Chief Warlord]] ([[Caesar Borgata]]) and his entire stack, emerging entirely unscathed from the engagement. This effect appears to be powerful enough to compare to the associated Disciplines of the other two Arkentools. The question, then, is which Discipline does this effect belong to?&lt;br /&gt;
&lt;br /&gt;
Since Thinkamancy and Croakamancy are [[Fate|Fate Axis Disciplines]]-aligned, some readers feel that all associated Disciplines should be Fate aligned. Fate magic being the determining factor in attunement reinforces this belief.&lt;br /&gt;
&lt;br /&gt;
====The case for Shockmancy====&lt;br /&gt;
[[Sizemore Rockwell|Sizemore]] unleashes a [[Shockmancy]] scroll{{Erf|1|126}} which strike down enemies with yellow bolts. This fits one definition of shock, &amp;quot;a sudden and violent blow or impact&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The first case for [[Shockmancy]] compares the electrical effect's results{{Erf|1|113}} to that of the known [[Shockmancy]] result{{Erf|1|126}}. The two results are similar, suggesting they come from the same Discipline.&lt;br /&gt;
&lt;br /&gt;
The second case relies on an undefined part of [[Shockmancy]], that an electrically shocking effect is [[Shockmancy]].&lt;br /&gt;
&lt;br /&gt;
The third case is the fact that the 'hammer can be used to render unconscious and thus &amp;quot;pacify&amp;quot; dwagons, which might fit &amp;quot;shockmancy&amp;quot; if it's defined in relation to the idea of &amp;quot;mental&amp;quot; shocks, electro-shock treatment, or neurological effects (synaptic relays).&lt;br /&gt;
&lt;br /&gt;
The case against: [[Shockmancy]] is [[Erf]]-aligned, not Fate-aligned. Some readers feel that the visual, magic word, &amp;amp; thematic elements of the Scroll spell and the Van Der Graff hammer effect are different enough that they are different Disciplines. The other powers of the 'hammer would indicate the 'hammer is not exclusive to [[Shockmancy]], even if it is dominated by it. (This would contrast with the seeming uniformity of the other tools' powers - unless the [[Arkendish]] covers [[Foolamancy]] as well as [[Thinkamancy]].)&lt;br /&gt;
&lt;br /&gt;
====The case for Carnymancy====&lt;br /&gt;
[[Carnymancy]] has not yet been defined, but is aligned with fate and is probably defined by either the term &amp;quot;Carny&amp;quot; or &amp;quot;Carnival&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The first case suggests that since electrical shows have been included in carnivals, an electrical effect is [[Carnymancy]].&lt;br /&gt;
&lt;br /&gt;
The second case looks at the Arkenhammer itself. The 'hammer has the appearance of a squeaky toy hammer, which can be a prize given by Carny's at a carnival. Hammers are also featured prominently in the form of the carnival game that tests one strength by striking a mallet to make a bell ring.&lt;br /&gt;
&lt;br /&gt;
If [[Carnymancy]] also covers circuses, taming [[dwagons]] could be a [[Carnymancy]] effect (among other possible disciplines of natural magic e.g. [[Thinkamancy]] or [[Foolamancy]]) - like taming lions. &lt;br /&gt;
&lt;br /&gt;
The 'flight' attributed to the hammer seems to be levitation - having only been used to raise straight up, both in actual use and in foolamancy cover - sideshow magicians would often create the illusion of levitation.&lt;br /&gt;
&lt;br /&gt;
Changing pigeons to walnuts is reminiscent of making things appear, disappear, and trade places - classic small-scale magic. Pigeons were often used in such tricks, and walnuts are sometimes used in &amp;quot;shell games,&amp;quot; another simple deception.  It may be worth noting that &amp;quot;pigeon&amp;quot; is a term for a victim of a carny-style con like the &amp;quot;shell game.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is worth noting that Stanley, the hammer's attuned user, thinks of the hammer's abilites in terms of being 'tricks,' and asks Wanda if her Tool can also do tricks. If there is one Discipline that would cover &amp;quot;tricks&amp;quot; (as in novelty abilities done for a show), it's Carnymancy.&lt;br /&gt;
&lt;br /&gt;
When Stanley demonstrates the Hammer's ability to [[Rock]] Out, it creates a light show that [[Parson]] describes as making Stanley's office look like a &amp;quot;stage&amp;quot; at a concert.{{blog|2009|09|summer-updates-035}}&lt;br /&gt;
&lt;br /&gt;
The case against: choosing a Discipline based on the appearance of the hammer itself is inconsistent with the association by effect of the 'pliers, though arguably the 'dish's form could be related to the communication aspects of Thinkamancy. Further, some believe this creates too broad a definition for Carnymancy, encompassing powers belonging to numerous other magical disciplines. It should be noted, however, that Stagemancy ''does'' cover all three axes (Life, Motion and Matter) so having smaller, limited mixtures of other disciplines' abilities would make some sense.&lt;br /&gt;
&lt;br /&gt;
====The case for Changemancy====&lt;br /&gt;
[[Changemancy]] has not yet been defined, but is aligned with fate and is probably defined by an effect of changing one thing into another.&lt;br /&gt;
&lt;br /&gt;
Since the Arkenhammer changes birds into walnuts and vice versa, it does have an effect that associates with [[Changemancy]].&lt;br /&gt;
&lt;br /&gt;
The Arkenhammer may change [[dwagon]]s from untamable to tamed. It may also change Gobwin Knob to allow for the popping of new [[dwagon]]s.&lt;br /&gt;
&lt;br /&gt;
The flight affect of the 'hammer may be from a change of the Type of the wielder to Flying.&lt;br /&gt;
&lt;br /&gt;
The case against: the effect is not on par with the [[Arkendish|'dish]] and [[Arkenpliers|'pliers]]. The other powers would either have to all be attributed to [[Changemancy]], or the hammer would not be exclusive to one discipline.&lt;br /&gt;
&lt;br /&gt;
==== Other Cases ====&lt;br /&gt;
In the [[Magic Kingdom]], speculation exists that the Arkenpliers extend Croakamancy to the Life Axis. If the Arkendish also extends Thinkamancy to the Matter axis then the Arkenhammer might extend [[Signamancy]] to the Motion axis (thus, all three tools would extend a two-axis form of fate magic to all three axes -- though it is unclear what role [[carnymancy]], the standard three-axis fate magic, would play in this scheme). If Signamancy is about the meanings, symbols and conventions attached to an underlying reality then this is consistent with Stanley's campaign to radically change Erfworld, proclaim royalty obsolete, and have a world ruled by only one side. This might have implications for Parson as an alleged [[hippiemancer]].&lt;br /&gt;
&lt;br /&gt;
A case can be made for the [[Arkenhammer]] to of the [[Weirdomancy]] magic branch. That [[Stanley]]'s attunment means the hammer is granting him levitation, taming, rocking out, and shockomancy abilities.&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
It was pointed out that a company named [http://www.stanleytools.com/ Stanley] manufactures hand tools.&lt;br /&gt;
&lt;br /&gt;
Thor, the god of storms (could create thunder and lightning) from Norse mythology, owned a hammer named Mjolnir&amp;lt;sup&amp;gt;[http://en.wikipedia.org/wiki/Mjolnir]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Some editions of the (Advanced) Dungeons and Dragons game have included a magical hammer known as the [http://www.dandwiki.com/wiki/SRD:Maul_of_the_Titans Maul of the Titans] ... its powers have been known to change between editions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;br /&gt;
[[Category:Arkentool]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Parson_Gotti</id>
		<title>Parson Gotti</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Parson_Gotti"/>
				<updated>2011-03-24T15:31:53Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
[[File:Parson.png|center]]&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Parson Gotti&lt;br /&gt;
 |race= [[Parson's World|Earth human]]&lt;br /&gt;
 |faction= [[Gobwin Knob]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |class= [[Chief Warlord]]&lt;br /&gt;
 |level= 2&lt;br /&gt;
 |move= Unknown (Field Unit)&lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= [[Leadership]], [[Unit#Natural_Abilities|Heavy]], [[Summon Perfect Warlord Spell|Special]],&lt;br /&gt;
 |eyebook= LordHamster&lt;br /&gt;
 |booksound= Eep?&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Canon=&lt;br /&gt;
&lt;br /&gt;
'''Parson A. Gotti''', (born December 7, 1982 in Indianapolis, Indiana), or '''Lord Hamster''', is a human gamer, and author of the webcomic [http://hamstard.com/ Hamstard]. Originally from Earth, resident of the city of Columbus, Ohio{{erf|1|037a}}, he was summoned to [[Erfworld]] by [[Wanda Firebaugh]] in 3 [[AW]], and appointed [[Chief Warlord]] under [[Stanley the Tool]] of [[Gobwin Knob]]. He was demoted to [[Warlord]] in 10 [[AW]], and re-promoted to a [[Chief Warlord]] again in Book 2, Page 32.&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
''&amp;quot;I have no problem with that, Tool.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Ultimate Strategy, Logic, Abstract Thinking&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Stupid Name, Low Leadership, High Upkeep, Stairs, Being careful what he wishes for&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 14]]&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
&lt;br /&gt;
When first seen, Parson is going through a normal day.{{erf|1|014}} Later that evening he discusses [[Gwiffon|marshmallow peeps]] and [[marbit]]s with [[Ross]].{{erf|1|015}} After the arrival of three other friends  -- [[Ashna]], [[Carl]], and [[Takashi]] -- Parson introduces them to his latest game.{{erf|1|016}} As he does so, he is transported{{erf|1|016}} to [[Gobwin Knob]], which bears a strong resemblance to the game board he had created.{{erf|1|024}}&lt;br /&gt;
&lt;br /&gt;
Upon arrival, Parson is greeted by [[Stanley the Tool|Stanley the Plaid]] and [[Wanda Firebaugh]], quickly discovering Erfworld's [[Boop|built-in censorship]] prevents him from cursing{{erf|1|018}}. Parson is interviewed by Stanley, who wants to determine his competence. During this conversation, Parson discovers he can lie by telling Stanley that calling someone a Tool is a form of respect, and Staney likes it so much, he orders everyone to use that title{{erf|1|020}}. Stanley then shows him around [[Gobwin Knob]], his [[capital]] [[city]]. Parson is ordered to laugh at Stanley's jokes, and discovers the order cannot be disobeyed, but it can be manipulated by laughing inappropriately, which inspires Stanely to end that order.{{erf|1|027}} Parson also learns that Stanley might be able to disband him at whim thanks to the spell that [[Summon Perfect Warlord Spell|summoned]] him. During the tour, Parson realizes that he has joined a [[Side]] that most would consider evil, and says as much{{erf|1|031}}. Stanley's anger is raised, and he demonstrates his power while explaining his destiny. Parson is ordered not to speak until ordered otherwise. He is also given an important piece of equipment, his [[Eyebook]]. With this, he merely subvocates what he wants to write and it appears on the page, and moments later discovers that it connects to Eyebooks held by other inhabitants of the city. [[Sizemore Rockwell]] comes to Parson's rescue that evening, helping him learn a lot about the &amp;quot;rules&amp;quot; of Erfworld, and ordering him to speak -- Stanley's order had not indicated only he could break the silence. Parson's lackey, [[Bogroll]], provides him with a metal breastplate for armor, and helps him get to bed.&lt;br /&gt;
&lt;br /&gt;
The next morning, Parson appears before [[Stanley the Tool|Stanley]] and their [[ration]]s [[pop]]{{erf|1|039}}. On the side of the [[Stupid Meal]], Parson learns a rule about the [[combat]] [[Erfworld Mechanics|mechanics]] of [[Erfworld]], but it is something that all natives know. This stuns Stanley, and makes him worry that Parson is incompetent. [[Wanda Firebaugh|Wanda]] shows up and is told about this, and a mistake the Tool had just made. Parson defends himself, and Wanda comes to his rescue by presenting new knowledge -- [[Prince Ansom]]'s entire battle plan for the upcoming invasion. The details of the spell that affects [[Jillian Zamussels]], Wanda's quasi-unwitting spy, gives Parson the idea for setting a trap for Ansom. Since Jillian can only move on her captor's [[turn]], he suggests placing her a long way from [[Prince Ansom|Ansom]], expecting him to come to her rescue and having to stay there until the next day, when a large force of [[dwagon]]s would destroy him. This plan fails when Count [[Vinny Doombats]], Ansom's closest aide, convinces him to send someone else -- [[Sir Webinar]], some other [[Jetstone]] forces, and [[Charlescomm]] mercenary [[Archon]]s. Parson becomes frustrated that he was not informed of a potential ally -- [[Charlie]] of [[Charlescomm]] -- but Wanda indicates that Charlie is hated by Stanley, so it could never have worked. Charlie bears many similarities to Stanley -- [[Overlord]], [[Arkentool]], non-[[Royal]] -- which may explain the dislike. Parson is taken to the library to study, intending to pull an all-nighter.&lt;br /&gt;
&lt;br /&gt;
When Parson does have an idea, he proceeds back to the [[Situation Room]] where the [[Eyemancer Table]] stays, and finds the controller, [[Misty]]. He asks her many questions, and though she kills half of his plan, she stays to help Parson. In the morning, Parson is lambasted by Wanda for involving Misty personally, and learns the the Table is a unique artifact that only Stanley possesses. He has had a [[Thinkamancer]] ([[Maggie]]) link Misty the [[Lookamancer]] with their [[Foolamancer]] ([[Jack Snipe]]) to create the Table, Eyebooks, and other powerful magics, but the link is dangerous to the participants because they lose their individuality. Trying to talk to one by name could break the [[spell]], potentially [[croaking]] the [[caster]]s. Parson realizes this assists his plan, since [[Prince Ansom|Ansom]] can't see hidden [[hex]]es. Wanda gives Parson time to implement his plan by distracting Stanley sexually, while Parson puts the [[dwagon]]s and their [[uncroaked]] [[warlord]]s to work{{erf|1|048}}. Dwagons invade the [[Royal Crown Coalition]] column, destroying only [[siege engine]]s and withdrawing. He then places the spent dwagons over a nearby lake, and surrounds a forest hex with a circle of fresh dwagons. The [[Royal Crown Coalition]]'s [[flying unit]]s are all with [[Jillian]], so too far to really help. This is intended to entice Ansom into thinking the wounded dwagons are inside the circle.&lt;br /&gt;
&lt;br /&gt;
At this point, [[Stanley the Tool|Stanley]] arrives and asks what they were going to do this [[turn]], and discovers Parson had already moved. Initially, he is happy with the plan and when [[Prince Ansom|Ansom]] begins [[turn]], all goes well. He discovers the [[dwagon]] trap and tries to break inside, discovering the [[hex]] is empty. He is too short of [[Move]] to get back to his lines except by smashing through a heavily defended hex. Ansom decides to send [[Jillian Zamussels|Jillian]] out to hunt the wounded [[dwagon]]s, instead of calling her to help him punch out of the trap. She does find the dwagons, and becomes conflicted -- the [[Suggestion Spell]] cast by [[Wanda Firebaugh|Wanda]] is trying to stop her from attacking them, while she wants to attack them, both out of [[loyalty]] to Ansom and her own violent tendencies. She attacks, and Ansom comes to help the fight, leaving the [[forest]] [[unit]]s inside the trap. They annihilate the dwagons and expect to be attacked in the morning. Stanley is enraged by the loss of so many of his beloved dwagons, and orders Parson, [[Sizemore Rockwell|Sizemore]], and Wanda out of his sight. He orders the [[Eyemancy|Eyemancer]]s to break their link, and takes the [[Foolamancer]] with him{{erf|1|072}}. [[Wanda]] was mentally damaged by the breaking of her [[spell]], becoming almost catatonic, so she is escorted to her room by the other two.&lt;br /&gt;
&lt;br /&gt;
Parson wants to try to convince [[Stanley the Tool|Stanley]] not to abandon them in the morning, but he awakens after Stanley, and finds Stanley already choosing three [[hobgobwin]] [[Knights in Stanley's Service]] to accompany him, and they leave{{erf|1|076}}. Stanley has also prevented Parson from doing anything significant this [[turn]] by ordering all troops back to [[Gobwin Knob]] and taking all the [[dwagon]]s with him. Parson settles in to lick his wounds and prepare the defense of the [[city]]. Parson first discovers [[Misty]] is dead from the broken link. He also learns the history of [[Stanley the Tool]], how he rose to power from basic [[infantry]]. Stanley was initially promoted to [[Warlord]], found the [[Arkenhammer]], used that and the [[dwagon]]s he could now tame to win battles, becoming [[Chief Warlord]], and finally [[Heir]] Designate. Stanley then took a number of [[caster]]s on a &amp;quot;special mission&amp;quot;, while their [[gobwin]] allies broke [[alliance]] and attacked [[Gobwin Knob]], executing [[King Saline IV]], making Stanley the new [[Overlord]]. He then retook the [[city]] easily with his dwagons and [[Arkentool]]. Parson also finds [[Maggie]], the [[Thinkamancer]], is perfectly fine. He correctly determines that she intentionally caused the breaking of the link to redirect damage intended for her back towards the other two [[caster]]s, croaking [[Misty]] and crippling the [[Foolamancer]].&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Jillian Zamussels|Jillian]] has determined that [[Stanley the Tool|Stanley]] is headed for her old [[kingdom of Faq]], a place that was nearly inaccessible. [[Prince Ansom|Ansom]] creates a plan that will cut [[Stanley the Tool|Stanley]] off and hopefully [[croak]] him. He has [[Vinny Doombats|Vinny]] and Jillian take all of their [[flying unit|air forces]] to a choke point in the mountains, where they will be met by more forces from [[Transylvito]]. [[Marbit]]s from the [[Royal Crown Coalition]] reach [[Gobwin Knob]] and enter the [[Tunnels]], beginning the invasion of the [[city]].&lt;br /&gt;
&lt;br /&gt;
In the morning, Parson orders [[Sizemore Rockwell|Sizemore]] to crush the leading [[scout]]ing stack of [[Marbits]] in the [[Tunnels]], in order to suggest that they reached a garrison stack and the tunnels are undefended{{erf|1|087}}. Parson next tries to break up the Coalition by convincing [[Charlie]] to abandon his contract with the Royal Crown Coalition. Charlie declines, but his interest in Parson is piqued{{erf|1|090}}. From now on, Charlie will try to find ways to get Parson to join his side, willingly or not. Parson then decides to use his [[Thinkamancer]]'s limited [[juice]] to throw [[Ansom]] into a tizzy, by poking at the conviction of his superiority. [[Prince Ansom|Ansom]] becomes enraged, ranting, but before Parson can deliver his masterstroke, [[Stanley the Tool|Stanley]] interrupts{{erf|1|092}}. The insanity of his [[Foolamancer]] is making him useless, and Stanley was hoping [[Maggie]] knew a way to heal him, but she does not. She does theorize that calling him by his true name will help; however neither she nor Stanley know it. Stanley is expecting trouble getting to Faq, and without the Foolamancer, he suspects he won't make it.&lt;br /&gt;
&lt;br /&gt;
[[Jillian Zamussels|Jillian]] and [[Vinny Doombats|Vinny]] proceed with the plan, but make a stop at [[Gobwin Knob]] in order to try to capture [[Wanda Firebaugh|Wanda]]; instead, Jillian learns that Wanda is allied with Stanley by choice, not forced by some spell, and watches as the air defenses of the city smashes a significant portion of her contingent{{erf|1|095}}. Jillian heads towards Faq defeated. &lt;br /&gt;
Meanwhile [[Sir Webinar]] and [[Dora]] take [[Jetstone]] [[troops]] into the [[Tunnels]].&lt;br /&gt;
&lt;br /&gt;
In the evening, Parson realizes that [[Wanda Firebaugh|Wanda]] is intending to abandon the city and rescue [[Stanley the Tool|Stanley]] from the trap. He stops her by revealing that he has made a deal with [[Charlie]], where the mercenary will make his price tag to [[Transylvito]] too expensive, and remain neutral the next [[Turn]], weakening the trap enough to allow [[Stanley the Tool|Stanley]] to survive{{erf|1|103}}.&lt;br /&gt;
&lt;br /&gt;
The next morning, [[Jillian Zamussels|Jillian]] and company hook up with [[Transylvito]]'s [[Chief Warlord]], eight additional [[Warlord]]s, and hundreds of [[doombat]]s. They set the trap for Stanley. [[Charlie]] does as advertised, and invades [[Gobwin Knob]]'s [[Airspace]] with thirty or more [[Archon]]s, theoretically enough to capture the [[city]]. Parson convinces him to sit back and wait, by telling him that his chances of holding the city is significant{{erf|1|105}}. &lt;br /&gt;
Charlie, interested in seeing the abilities of someone he wants recruit, holds off to watch the fight.&lt;br /&gt;
&lt;br /&gt;
[[Stanley the Tool|Stanley]] slams into the trap, and tries to fight his way through. In the midst of the battle, [[Jillian Zamussels|Jillian]] calls the [[Foolamancer]] by name, [[Jack Snipe|Jack]], and breaks his madness{{erf|1|113}}. Jack, in turn, uses his [[Foolamancy]] to save Stanley. With only six [[dwagon]]s and a single [[Knights In Stanley's Service|Knight]], they retreat back in the direction of [[Gobwin Knob]].&lt;br /&gt;
&lt;br /&gt;
[[Sizemore Rockwell|Sizemore]] engages the [[Royal Crown Coalition|RCC]] forces in the [[Tunnels]], croaking their [[Warlord|leadership]] and eventually the entire expedition force. [[Wanda Firebaugh|Wanda]] [[uncroaked|uncroaks]] the entire [[Jetstone]] complement, placing them on the [[Outer Walls]] to defend against a potential attack{{erf|1|116}}. The presence of former friends enrages [[Prince Ansom|Ansom]], and he orders the [[Royal Crown Coalition|RCC]] to begin the attack immediately. [[Ansom]] begins the attack personally, turning former [[Jetstone]] [[troops]] to dust, but Wanda takes her [[flying unit|air forces]] and crosses [[Archon]] held territory to dismount Ansom and separate him from the [[Arkenpliers]]{{erf|1|119}}. Wanda chased the pliers while she sent her air forces after Ansom, but Ansom allies with [[Charlescomm]]. [[Archon]]s enter the battle, cutting down Wanda and her contingent{{erf|1|121}}. Ansom approaches Wanda with intent to [[croak]], but Wanda appears to want to be touched by the Arkenpliers, so he retreats instead, and Sizemore arrives to take her away. &lt;br /&gt;
Using [[scroll]]s from Wanda's secret stash, she is healed. The Outer Walls are breached, so Parson pull his forces back to the [[garrison]] walls. There he sets up Wanda with her uncroaked to form a defensive line with as high a bonus as possible, including his own presence and [[Dance-Fighting]]{{erf|1|127}}. &lt;br /&gt;
This does not last long, as he discovers that the [[Archon]]s above can instruct normal troops in dance-fighting through an effect similar to the game Dance Dance Revolution. Parson falls back into the dungeon, collapsing the garrison on top of the invaders. Unfortunately, not enough were croaked. The [[Royal Crown Coalition|RCC]] is swarming the remaining defenders, and Parson pulls back again to the Portal room, so that at least the [[caster]]s can retreat to the [[Magic Kingdom]] and become [[barbarian]]s instead of being forced to join RCC [[Side]]s. When all looks lost, Parson tells the [[caster]]s they can retreat through the portal, but they do not go, realizing it was not an order{{erf|1|134}}. Parson is forced to reveal his final plan -- link the [[Dirtamancer]] and [[Croakamancer]] and awaken the volcano. This is done, and Parson orders them out of the [[city]]. As the city collapses around him, Parson runs into the Portal himself, hoping it would return him to Earth{{erf|1|136}}. &lt;br /&gt;
The RCC is engulfed in a massive volcanic eruption.&lt;br /&gt;
&lt;br /&gt;
Parson finds himself in the [[Magic Kingdom]]{{erf|1|140}}. He is not accepted, however, and is knocked unconscious while the [[caster]]s find [[Thinkamancer]]s to undo the link joining [[Maggie]], [[Wanda Firebaugh|Wanda]], and [[Sizemore Rockwell|Sizemore]]. Later, he awakens and is taken back through the portal to [[Gobwin Knob]]. There he finds that Sizemore has already crossed through, and found that a bit of his handiwork had succeeded. Deep in the mountain were unmined [[gem]]s, which Sizemore tried to uncover with the volcanic eruption. Wanda begins searching and finds the [[Arkenpliers]], attuning immediately{{erf|1|142}}. She discovers [[Prince Ansom|Ansom]]'s corpse and [[uncroaked|uncroaks]] it, discovering that the pliers have enhanced her [[Croakamancy]]{{erf|1|144}}. She calls the new Ansom [[decrypt]]ed: he is intelligent, retains much of his former memory, all of his abilities, and appears like a living creature, but his mind is now aligned with the goals of [[Gobwin Knob]]. Wanda continues and begins creating an army to replace the one previously lost.&lt;br /&gt;
&lt;br /&gt;
Parson reveals to [[Maggie]] that he almost ordered the link broken and for her to take the full backlash of the broken spell. She does not disagree that maybe she deserved it. He has become worried about the effect of [[Natural Thinkamancy]] on his decision making, and Maggie informs him that some part of him wanted to cause all the damage that he did. Parson wanders off and finds a lava flow. &lt;br /&gt;
There he talks to whatever force brought him to [[Erfworld]]. He asks whether he did this deed, or if it was [[Erfworld]] itself. He gets no answers. He takes out his sword, which confers upon him ruthlessness, and flings it into the lava, where it melts{{erf|1|150}}. Parson insists that he is not a game piece, but a player, and proves this by finally screaming a true swear word that doesn't get censored into a &amp;quot;boop.&amp;quot; &lt;br /&gt;
The [[Battle for Gobwin Knob]] is over.&lt;br /&gt;
&lt;br /&gt;
==[[Inventory]]==&lt;br /&gt;
&lt;br /&gt;
*[[Eyebook]]&lt;br /&gt;
*[[3D_Glasses|3D Glasses]]&lt;br /&gt;
*[[Mathamancy_Bracer|Mathamancy Bracer]]&lt;br /&gt;
*[[Calculator Watch|Calculator Watch]]&lt;br /&gt;
*[[Sword_of_Ruthlessness|Sword of Ruthlessness]] (destroyed)&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
===[[Sizemore Rockwell]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Sizemore Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Wanda Firebaugh]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Wanda Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Stanley the Tool]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Stanley Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Maggie]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Maggie Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Jack Snipe]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Jack Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Bogroll]]===&lt;br /&gt;
&lt;br /&gt;
{{:ParsonBogroll}}&lt;br /&gt;
&lt;br /&gt;
===[[Charlie]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Charlie Relationship}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Apparently Parson is a [[Heavy Unit]] and cannot ride a [[Mount]].{{blog|2009|09|summer-updates-032}} Being formerly both a Heavy and a Garrison Unit, he was incapable of leaving Gobwin Knob on foot or mounted.&lt;br /&gt;
&lt;br /&gt;
Parson was able to pass through the portal to the [[Magic Kingdom]], something that as a Warlord should have resulted in his immediate disbanding. Once there he is identified as a [[Hippiemancer]] by a Grand Abbie{{Erf|1|140|8}}.  Whether this suggests he has additional abilities he is unaware of, reflects his unique and anomalous properties in Erfworld, was a lie by the Grand Abbie used to defuse a tense situation, or something else entirely remains to be seen. However, Parson has had street signs put up in Gobwin Knob. {{blog|2009|10|summer-updates-044}} Since [[Signamancy]] is a form of [[Hippiemancy]], this may be significant. &lt;br /&gt;
&lt;br /&gt;
Theoretically he could use the Magic Kingdom to move between cities much as a Garrison Caster would, but the casters in the Kingdom are leery of having a Warlord in their land.&lt;br /&gt;
&lt;br /&gt;
At the end of Book 1{{Erf|1|150}}, Parson destroyed his sword and successfully cursed. &lt;br /&gt;
Since then, he has also considered croaking [[Stanley]], though perhaps only as a thought experiment. This could indicate many possibilities including:&amp;lt;br&amp;gt;&lt;br /&gt;
:1. He is no longer subject to the effects of the [[Summon Perfect Warlord Spell|Summon Spell]] (or at least the [[Thinkamancy|Thinkamantic]] portions of it).&amp;lt;br&amp;gt;&lt;br /&gt;
:2. [[Erfworld]] has rewarded him for services rendered.&amp;lt;br&amp;gt;&lt;br /&gt;
:3. He can use willpower to fight [[Natural Thinkamancy]].&amp;lt;br&amp;gt;&lt;br /&gt;
:4. He can now curse at will. (( This has been confirmed in [[LIAB 33]], where he specifically said &amp;quot;Bullshit&amp;quot;. ))&lt;br /&gt;
&lt;br /&gt;
Having presided over the destruction of the entire alliance army, Parson may have leveled; however, he has only croaked one thing directly himself (a [[Wiener-Rammer]]), and has directly presided only over battles from which he retreated, which would prevent him from leveling. This includes the [[Volcano Uncroaking]] event, in which all of the actual dying by [[Royal Crown Coalition]] occurred while Parson was in the [[Magic Kingdom]].  It is further made unclear because aside from the stats listed in his stupid meal his stats can't be viewed as other unit's stats can be.&lt;br /&gt;
&lt;br /&gt;
Parson was previously a Garrison Warlord and it was thought that he would have to be promoted to a Field Warlord by Stanley (who was not inclined to do so) in order to gain the ability to move between hexes.{{blog|2009|06|summer-updates-009}} However, this requirement has been proven false since Parson was able to use his authority as Chief Warlord to promote ''himself'' to a Field Unit rather than waiting for Stanley to do so. This may be considered yet another example of Parson's lateral thinking, as detailed below. Being a Field Unit, Parson's Upkeep is now 140 Schmuckers higher than before.&lt;br /&gt;
&lt;br /&gt;
===Parson's Game and Lateral Thinking (spoiler alert for this subsection as it alludes to spoiler comments made by the author)===&lt;br /&gt;
&lt;br /&gt;
Before Parson was brought to Erfworld, he had spent six months designing a turn based strategy game. This game was intended by Parson to force the players to employ lateral thinking. There was no way they could win the game, and defeat Parson, except by coming up with some radical new strategy which Parson (the Gamemaster) hadn't thought of while he was designing the game. &lt;br /&gt;
Because Parson is the &amp;quot;[[Summon Perfect Warlord Spell|Perfect Warlord]]&amp;quot;, many readers expect him to ultimately &amp;quot;win&amp;quot; the game which is Erforld, by conquering the world. {{Spoiler|But it may be that Parson's real [[Fate]] is to force the people of Erfworld to develop their capacity for lateral thinking, to the point where they can defeat him, in the same way he originally planned to force his friends to develop theirs.}}&lt;br /&gt;
&lt;br /&gt;
===Parson the Signamancer===&lt;br /&gt;
&lt;br /&gt;
It has been speculated that Parson may be a [[Signamancer]], based on a variety of factors: Signamancy being Fate-aligned Hippiemancy, [[Janis]]'s claim that he is a Hippiemancer, and perhaps the nature of Signamancy itself{{blog|2009|9|summer-updates-037}} which meshes very well with Parson's ''ability'' to coming up with new powerful (described as 'disturbing') game-changing strategies in Erfworld's reality.  It is possible that [[Janis]]'s claim is based on Parson's true nature, that is he is a gamer as opposed to and in addition to a playing piece in a world bound by game like rules.  Paradoxically as both an outsider and an expert, the ''significance'' of many aspects of Erfworld are quite clear to Parson in that he ''naturally'' looks to what everything in Erfworld ''signifies'' not what they &amp;quot;are&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
Parson appears to conduct many signamancy experiments.  These are countless, but examples are fun: When intoxicated, he decides to take a short flight across Gobwin Knob's quad.  If a powerful signamancer, he is deciding to risk his life in a signamancy experiment to see what happens when a flying unit that is mountable, a dwagon, is ridden by a large, non-flying garrison unit with zero move.[http://www.erfworld.com/summer-update-2009-archive/?px=%2FE032_EugeneConniff_Banana.jpg]  He has conducted and continues to conduct what appear to be signamancy experiments, such as what happens when you leave a hex with zero move [http://www.erfworld.com/summer-update-2009-archive/?px=/E027_PatJacobs_ParsonHex.jpg], attempt ranged attacks with no unit special ranged attack (bracer scenario) [http://www.erfworld.com/summer-update-2009-archive/?px=/E006_ParsonPonders_600.jpg], blowing up Gobwin Knob [http://www.erfworld.com/book-1-archive/?px=/134.jpg] , etc.  With each experiment, he has proven his perception of the underlying game rules via Signamancy are real and can be taken advantage of. For example, he set up chains of ranged fliers to cross hundred of hexes 'pony express style' in a single turn, defeated an entire army by uncroaking a volcano, and even disobeyed a direct order from Stanley without disbanding [http://www.erfworld.com/page/22/] (this last one is ''Special'' for reasons we won't go into here, but will below in &amp;quot;Parson the Natural Caster&amp;quot;).  And in case you missed the italics (above), it is also important to note that like archons and all such special units, Parson's power appears to be ''natural'' [[http://www.erfworld.com/wiki/index.php/Natural_Thinkamancy]], that is he appears to be a natural signamancer.  &lt;br /&gt;
&lt;br /&gt;
As a  ''natural'' caster, [[Janis]]'s claim that he is a Hippiemancer seems sound and more to the point, he appears to be an extremely powerful natural signamancer.  This is perhaps often missed by fans of Erfworld for three reasons. First, because Erfworld fans share Parson's powerful ''natural signamancy'' with regard to how they interpret Erfworld.  Because after all, signamancy is all about interpretation of ''signs'' as ''signals'' to seeing the reality that underlies what is taken for granted, aka in''signifi''cant, by others, perhaps much like Enlightenment [http://en.wikipedia.org/wiki/Enlightenment_in_Buddhism] in our reality.  (This also might explain why its called ''Hippiemancy'' for obvious allusions.) Second, as a gamer and a game piece in a world bound by game like rules, Parson, like the reader, can see and understand the difference between social customs as distinctly separate from game rules.[http://www.erfworld.com/2010/07/book-2-%E2%80%93-page-36/] [http://www.erfworld.com/book-1-archive/?px=/131.jpg] (Note: Charlie, who like Parson is also known as 'not normal' with a thinkamancy artifact may be catch on to Parson). Third, because Signamancy mechanics do not appear to change Erfworld the way other magics operate.  For example Croakamancy directly makes croaked units into uncroaked units, rather Signamancy appears to give in''sig''hts (see the signals) into how the existing Erfworld works that later can then be exploited by &amp;quot;non-magical&amp;quot; actions (perhaps not unlike Enlightenment).&lt;br /&gt;
&lt;br /&gt;
For example, it has been noted by fans that Parson created in Gobwin Knob a set of street signs based on characters from the Simpsons and his favorite foods and if Parson is a Signamancer, then (the thought goes) that these signs may begin to affect the streets on which they are located.  (In a strange turn of pun, this type of mechanic is actually known as magical thinking [http://en.wikipedia.org/wiki/Magical_thinking]).  In terms of Erfworld mechanics, it will be interesting to see if ''signamancy magic'' works to directly change the content of Erworld's reality like other magics (as the assumption above appears to imply), or perhaps like Enlightenment, it simply impacts Parson's view (perspective) of reality which then allows him to take extremely powerful &amp;quot;non-magical&amp;quot; actions that no one else would suspect are possible because of what they've taken for granted as ''insignificant''.  (So far the mechanic appears to be the latter case.)&lt;br /&gt;
&lt;br /&gt;
Perhaps part of Parson's apparent Signamancy ability is that he can also expertly parse ''signs'' (Perhaps a pun on his name ''Parson''.)  That is to say his ability to determine &amp;quot;the relative importance or prominence of a piece of a ''sign''&amp;quot;, semiotics, [http://en.wikipedia.org/wiki/Salience_%28semiotics%29] in the great mix of signs everyone sees everyday.  This is perhaps best demonstrated when as the &amp;quot;Perfect Warlord&amp;quot;, or equally plausibly as a natural signamancer/warlord, in Book I page 124 [http://www.erfworld.com/book-1-archive/?px=%2F124.jpg] speaks to how he parses what he sees for war to win back the trust of his fellow(?) casters.&lt;br /&gt;
&lt;br /&gt;
Finally, this perhaps explains many of Parsons relationships.  He appears most comfortable in relationships with casters, Bogroll a notable exception.  For example, his two closest companions in Erfworld are both casters; Maggie, who repeatedly notes he is a very different sort of warlord, and Sizemore, who stated very early on that he had a deep interest in all kinds of magic. It is possible that Sizemore's interest in Parson could be a subconscious reflection of this. Parson's comfort with them appeared most significant during a drunken Signamantic(?) conversation about the nature of time in Erfworld. [http://www.erfworld.com/summer-update-2009-archive/?px=%2FE029_JoeZuniga_DrunkTime.jpg] Last but not least, Signamancy would explain why he understands much of Jack's, the Foolamancer's, ''cloaked'' speech. As a Signamancer he would ''naturally'' be able to see clearly to a Foolamancer's ''cloaked'' meaning.&lt;br /&gt;
&lt;br /&gt;
===How was Parson able to get into the Magic Kingdom?===&lt;br /&gt;
&lt;br /&gt;
If he is a [[Signamancer]], Parson may be a natural caster. The key evidence for this is that we don't know if natural casters disband when passing through the portal to the [[Magic Kingdom]], but we know non-casters do disband.  Why is this fact important?  If it were that clear cut and only casters can get through the Portal to the Magic Kingdom and not be disbanded, as [[Queen Bea]] used it to commit suicide, why did the casters in the Magic Kingdom get so upset about Parson getting 'in' in the first place?  If it were cut and dried that only casters can get through the portal, then just by passing through the portal would be analogous to the right credentials.  The fuss of the other casters in the Magic Kingdom to Parson's presence, gives appearance to a gray area between a regular caster, like Maggie, and a non-caster, like Queen Bea. Something that the reality of the portal admits, but from which regular casters draw a mental (social) distinction. The only thing known that fits that gray area is a natural caster, like an [[Archon]], which if you think about it is both a caster (to the Portal) and not a caster caster (perhaps to regular Casters) at the same time.  The other options are that 2) Parson is simply unique. He is noted as '''Special''' in which case perhaps he is immune to disbanding by the portal just as he was immune to disbanding for failing to follow Stanley's expressed orders (noted in &amp;quot;Parson the Signamancer&amp;quot; above.) or 3) Casters can innately and with absolute certainty (magically) recognize other casters and if Parson made it through the portal, but did not register to their innate and certain senses, then he's an interloper despite the Portal's acquiescence.  The only question on this final option is then for what reason would have the angry casters believed [[Janis]] when she claimed Parson as a member of her tribe of casters?  They agreed to what she said, but since Maggie thought Parson best leave immediately upon regaining consciousness it would appear Parson is either immune to disbanding, a gray area-possibly natural caster...or perhaps both.  4) Perhaps Parson is an undisputed caster and the anger of the other casters is the reason Maggie herself gave Parson when they left: &amp;quot;This is not a place for warlords.&amp;quot;  Parson showing up sword-in-hand from battle may have been the cause, however, all casters are warlords capable of leading troops and Parson's opening retort to his appearance through the portal  &amp;quot;...I don't know why I didn't disband.  Maybe I count as a Mathemancer...or something&amp;quot; would tend to discount this last option.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Parson is named after his grandfather: whether this is his maternal or paternal grandfather is unknown.&lt;br /&gt;
*&amp;quot;Parson A. Gotti&amp;quot; is an anagram of &amp;quot;A protagonist&amp;quot;.&lt;br /&gt;
*His upkeep is over 1000 Shmuckers a turn.  By comparison, the strongest [[Archon]] unit has an upkeep around 500 Shmuckers a turn. We don't know what the average upkeep for a high-level warlord is, but one full grand per turn was high enough that Stanley found it irritating (but not completely outrageous).&lt;br /&gt;
*Parson's birthday is the day (25 years to the day) that Erfworld was originally launched on Giant in the Playground.&lt;br /&gt;
*Parson appears to enjoy listening to Beck (&amp;quot;Loser&amp;quot; is the song that plays as his alarm) and Jonathan Coulton (&amp;quot;Re Your Brains&amp;quot; is the song playing in his car on the way to Kinko's).&lt;br /&gt;
*As a side note, it seems that Parson has begun to lose weight as a result of his time in Erfworld as recent comics have shown him sporting a decreased amount of paunch and much less puffiness in his cheeks. Whether this is signamancy or the result of a better diet and a less sedentary lifestyle is unknown.&lt;br /&gt;
*Parson is a comic character who wrote a web comic, and designed a chit-game. He is summoned into a chit-game as a warlord character who attempts to overcome the paradigm of the chit-game, but remains unaware of the web comic paradigm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Office Holder&lt;br /&gt;
| Office=[[Chief Warlord]] of [[Gobwin Knob]]&lt;br /&gt;
| Previous=[[Manpower the Temporary]]&lt;br /&gt;
| Next=[[Prince Ansom]]&lt;br /&gt;
}}&lt;br /&gt;
{{Office Holder&lt;br /&gt;
| Office=[[Chief Warlord]] of [[Gobwin Knob]]&lt;br /&gt;
| Previous=[[Prince Ansom]]&lt;br /&gt;
| Next=''None, incumbent''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Warlord]]&lt;br /&gt;
[[Category:Parson's World]]&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Parson_Gotti</id>
		<title>Parson Gotti</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Parson_Gotti"/>
				<updated>2011-03-24T15:31:24Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
[[File:Parson.png|center]]&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Parson Gotti&lt;br /&gt;
 |race= [[Parson's World|Earth human]]&lt;br /&gt;
 |faction= [[Gobwin Knob]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |class= [[Chief Warlord]]&lt;br /&gt;
 |level= 2&lt;br /&gt;
 |move= Unknown (Field Unit)&lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= [[Leadership]], [[Unit#Natural_Abilities|Heavy]], [[Summon Perfect Warlord Spell|Special]],&lt;br /&gt;
 |eyebook= LordHamster&lt;br /&gt;
 |booksound= Eep?&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Canon=&lt;br /&gt;
&lt;br /&gt;
'''Parson A. Gotti''', (born December 7, 1982 in Indianapolis, Indiana), or '''Lord Hamster''', is a human gamer, and author of the webcomic [http://hamstard.com/ Hamstard]. Originally from Earth, resident of the city of Columbus, Ohio{{erf|1|037a}}, he was summoned to [[Erfworld]] by [[Wanda Firebaugh]] in 3 [[AW]], and appointed [[Chief Warlord]] under [[Stanley the Tool]] of [[Gobwin Knob]]. He was demoted to [[Warlord]] in 10 [[AW]], and re-promoted to a [[Chief Warlord]] again in Book 2, Page 32.&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
''&amp;quot;I have no problem with that, Tool.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Ultimate Strategy, Logic, Abstract Thinking&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Stupid Name, Low Leadership, High Upkeep, Stairs, Being careful what he wishes for&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 14]]&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
&lt;br /&gt;
When first seen, Parson is going through a normal day.{{erf|1|014}} Later that evening he discusses [[Gwiffon|marshmallow peeps]] and [[marbit]]s with [[Ross]].{{erf|1|015}} After the arrival of three other friends  -- [[Ashna]], [[Carl]], and [[Takashi]] -- Parson introduces them to his latest game.{{erf|1|016}} As he does so, he is transported{{erf|1|016}} to [[Gobwin Knob]], which bears a strong resemblance to the game board he had created.{{erf|1|024}}&lt;br /&gt;
&lt;br /&gt;
Upon arrival, Parson is greeted by [[Stanley the Tool|Stanley the Plaid]] and [[Wanda Firebaugh]], quickly discovering Erfworld's [[Boop|built-in censorship]] prevents him from cursing{{erf|1|018}}. Parson is interviewed by Stanley, who wants to determine his competence. During this conversation, Parson discovers he can lie by telling Stanley that calling someone a Tool is a form of respect, and Staney likes it so much, he orders everyone to use that title{{erf|1|020}}. Stanley then shows him around [[Gobwin Knob]], his [[capital]] [[city]]. Parson is ordered to laugh at Stanley's jokes, and discovers the order cannot be disobeyed, but it can be manipulated by laughing inappropriately, which inspires Stanely to end that order.{{erf|1|027}} Parson also learns that Stanley might be able to disband him at whim thanks to the spell that [[Summon Perfect Warlord Spell|summoned]] him. During the tour, Parson realizes that he has joined a [[Side]] that most would consider evil, and says as much{{erf|1|031}}. Stanley's anger is raised, and he demonstrates his power while explaining his destiny. Parson is ordered not to speak until ordered otherwise. He is also given an important piece of equipment, his [[Eyebook]]. With this, he merely subvocates what he wants to write and it appears on the page, and moments later discovers that it connects to Eyebooks held by other inhabitants of the city. [[Sizemore Rockwell]] comes to Parson's rescue that evening, helping him learn a lot about the &amp;quot;rules&amp;quot; of Erfworld, and ordering him to speak -- Stanley's order had not indicated only he could break the silence. Parson's lackey, [[Bogroll]], provides him with a metal breastplate for armor, and helps him get to bed.&lt;br /&gt;
&lt;br /&gt;
The next morning, Parson appears before [[Stanley the Tool|Stanley]] and their [[ration]]s [[pop]]{{erf|1|039}}. On the side of the [[Stupid Meal]], Parson learns a rule about the [[combat]] [[Erfworld Mechanics|mechanics]] of [[Erfworld]], but it is something that all natives know. This stuns Stanley, and makes him worry that Parson is incompetent. [[Wanda Firebaugh|Wanda]] shows up and is told about this, and a mistake the Tool had just made. Parson defends himself, and Wanda comes to his rescue by presenting new knowledge -- [[Prince Ansom]]'s entire battle plan for the upcoming invasion. The details of the spell that affects [[Jillian Zamussels]], Wanda's quasi-unwitting spy, gives Parson the idea for setting a trap for Ansom. Since Jillian can only move on her captor's [[turn]], he suggests placing her a long way from [[Prince Ansom|Ansom]], expecting him to come to her rescue and having to stay there until the next day, when a large force of [[dwagon]]s would destroy him. This plan fails when Count [[Vinny Doombats]], Ansom's closest aide, convinces him to send someone else -- [[Sir Webinar]], some other [[Jetstone]] forces, and [[Charlescomm]] mercenary [[Archon]]s. Parson becomes frustrated that he was not informed of a potential ally -- [[Charlie]] of [[Charlescomm]] -- but Wanda indicates that Charlie is hated by Stanley, so it could never have worked. Charlie bears many similarities to Stanley -- [[Overlord]], [[Arkentool]], non-[[Royal]] -- which may explain the dislike. Parson is taken to the library to study, intending to pull an all-nighter.&lt;br /&gt;
&lt;br /&gt;
When Parson does have an idea, he proceeds back to the [[Situation Room]] where the [[Eyemancer Table]] stays, and finds the controller, [[Misty]]. He asks her many questions, and though she kills half of his plan, she stays to help Parson. In the morning, Parson is lambasted by Wanda for involving Misty personally, and learns the the Table is a unique artifact that only Stanley possesses. He has had a [[Thinkamancer]] ([[Maggie]]) link Misty the [[Lookamancer]] with their [[Foolamancer]] ([[Jack Snipe]]) to create the Table, Eyebooks, and other powerful magics, but the link is dangerous to the participants because they lose their individuality. Trying to talk to one by name could break the [[spell]], potentially [[croaking]] the [[caster]]s. Parson realizes this assists his plan, since [[Prince Ansom|Ansom]] can't see hidden [[hex]]es. Wanda gives Parson time to implement his plan by distracting Stanley sexually, while Parson puts the [[dwagon]]s and their [[uncroaked]] [[warlord]]s to work{{erf|1|048}}. Dwagons invade the [[Royal Crown Coalition]] column, destroying only [[siege engine]]s and withdrawing. He then places the spent dwagons over a nearby lake, and surrounds a forest hex with a circle of fresh dwagons. The [[Royal Crown Coalition]]'s [[flying unit]]s are all with [[Jillian]], so too far to really help. This is intended to entice Ansom into thinking the wounded dwagons are inside the circle.&lt;br /&gt;
&lt;br /&gt;
At this point, [[Stanley the Tool|Stanley]] arrives and asks what they were going to do this [[turn]], and discovers Parson had already moved. Initially, he is happy with the plan and when [[Prince Ansom|Ansom]] begins [[turn]], all goes well. He discovers the [[dwagon]] trap and tries to break inside, discovering the [[hex]] is empty. He is too short of [[Move]] to get back to his lines except by smashing through a heavily defended hex. Ansom decides to send [[Jillian Zamussels|Jillian]] out to hunt the wounded [[dwagon]]s, instead of calling her to help him punch out of the trap. She does find the dwagons, and becomes conflicted -- the [[Suggestion Spell]] cast by [[Wanda Firebaugh|Wanda]] is trying to stop her from attacking them, while she wants to attack them, both out of [[loyalty]] to Ansom and her own violent tendencies. She attacks, and Ansom comes to help the fight, leaving the [[forest]] [[unit]]s inside the trap. They annihilate the dwagons and expect to be attacked in the morning. Stanley is enraged by the loss of so many of his beloved dwagons, and orders Parson, [[Sizemore Rockwell|Sizemore]], and Wanda out of his sight. He orders the [[Eyemancy|Eyemancer]]s to break their link, and takes the [[Foolamancer]] with him{{erf|1|072}}. [[Wanda]] was mentally damaged by the breaking of her [[spell]], becoming almost catatonic, so she is escorted to her room by the other two.&lt;br /&gt;
&lt;br /&gt;
Parson wants to try to convince [[Stanley the Tool|Stanley]] not to abandon them in the morning, but he awakens after Stanley, and finds Stanley already choosing three [[hobgobwin]] [[Knights in Stanley's Service]] to accompany him, and they leave{{erf|1|076}}. Stanley has also prevented Parson from doing anything significant this [[turn]] by ordering all troops back to [[Gobwin Knob]] and taking all the [[dwagon]]s with him. Parson settles in to lick his wounds and prepare the defense of the [[city]]. Parson first discovers [[Misty]] is dead from the broken link. He also learns the history of [[Stanley the Tool]], how he rose to power from basic [[infantry]]. Stanley was initially promoted to [[Warlord]], found the [[Arkenhammer]], used that and the [[dwagon]]s he could now tame to win battles, becoming [[Chief Warlord]], and finally [[Heir]] Designate. Stanley then took a number of [[caster]]s on a &amp;quot;special mission&amp;quot;, while their [[gobwin]] allies broke [[alliance]] and attacked [[Gobwin Knob]], executing [[King Saline IV]], making Stanley the new [[Overlord]]. He then retook the [[city]] easily with his dwagons and [[Arkentool]]. Parson also finds [[Maggie]], the [[Thinkamancer]], is perfectly fine. He correctly determines that she intentionally caused the breaking of the link to redirect damage intended for her back towards the other two [[caster]]s, croaking [[Misty]] and crippling the [[Foolamancer]].&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Jillian Zamussels|Jillian]] has determined that [[Stanley the Tool|Stanley]] is headed for her old [[kingdom of Faq]], a place that was nearly inaccessible. [[Prince Ansom|Ansom]] creates a plan that will cut [[Stanley the Tool|Stanley]] off and hopefully [[croak]] him. He has [[Vinny Doombats|Vinny]] and Jillian take all of their [[flying unit|air forces]] to a choke point in the mountains, where they will be met by more forces from [[Transylvito]]. [[Marbit]]s from the [[Royal Crown Coalition]] reach [[Gobwin Knob]] and enter the [[Tunnels]], beginning the invasion of the [[city]].&lt;br /&gt;
&lt;br /&gt;
In the morning, Parson orders [[Sizemore Rockwell|Sizemore]] to crush the leading [[scout]]ing stack of [[Marbits]] in the [[Tunnels]], in order to suggest that they reached a garrison stack and the tunnels are undefended{{erf|1|087}}. Parson next tries to break up the Coalition by convincing [[Charlie]] to abandon his contract with the Royal Crown Coalition. Charlie declines, but his interest in Parson is piqued{{erf|1|090}}. From now on, Charlie will try to find ways to get Parson to join his side, willingly or not. Parson then decides to use his [[Thinkamancer]]'s limited [[juice]] to throw [[Ansom]] into a tizzy, by poking at the conviction of his superiority. [[Prince Ansom|Ansom]] becomes enraged, ranting, but before Parson can deliver his masterstroke, [[Stanley the Tool|Stanley]] interrupts{{erf|1|092}}. The insanity of his [[Foolamancer]] is making him useless, and Stanley was hoping [[Maggie]] knew a way to heal him, but she does not. She does theorize that calling him by his true name will help; however neither she nor Stanley know it. Stanley is expecting trouble getting to Faq, and without the Foolamancer, he suspects he won't make it.&lt;br /&gt;
&lt;br /&gt;
[[Jillian Zamussels|Jillian]] and [[Vinny Doombats|Vinny]] proceed with the plan, but make a stop at [[Gobwin Knob]] in order to try to capture [[Wanda Firebaugh|Wanda]]; instead, Jillian learns that Wanda is allied with Stanley by choice, not forced by some spell, and watches as the air defenses of the city smashes a significant portion of her contingent{{erf|1|095}}. Jillian heads towards Faq defeated. &lt;br /&gt;
Meanwhile [[Sir Webinar]] and [[Dora]] take [[Jetstone]] [[troops]] into the [[Tunnels]].&lt;br /&gt;
&lt;br /&gt;
In the evening, Parson realizes that [[Wanda Firebaugh|Wanda]] is intending to abandon the city and rescue [[Stanley the Tool|Stanley]] from the trap. He stops her by revealing that he has made a deal with [[Charlie]], where the mercenary will make his price tag to [[Transylvito]] too expensive, and remain neutral the next [[Turn]], weakening the trap enough to allow [[Stanley the Tool|Stanley]] to survive{{erf|1|103}}.&lt;br /&gt;
&lt;br /&gt;
The next morning, [[Jillian Zamussels|Jillian]] and company hook up with [[Transylvito]]'s [[Chief Warlord]], eight additional [[Warlord]]s, and hundreds of [[doombat]]s. They set the trap for Stanley. [[Charlie]] does as advertised, and invades [[Gobwin Knob]]'s [[Airspace]] with thirty or more [[Archon]]s, theoretically enough to capture the [[city]]. Parson convinces him to sit back and wait, by telling him that his chances of holding the city is significant{{erf|1|105}}. &lt;br /&gt;
Charlie, interested in seeing the abilities of someone he wants recruit, holds off to watch the fight.&lt;br /&gt;
&lt;br /&gt;
[[Stanley the Tool|Stanley]] slams into the trap, and tries to fight his way through. In the midst of the battle, [[Jillian Zamussels|Jillian]] calls the [[Foolamancer]] by name, [[Jack Snipe|Jack]], and breaks his madness{{erf|1|113}}. Jack, in turn, uses his [[Foolamancy]] to save Stanley. With only six [[dwagon]]s and a single [[Knights In Stanley's Service|Knight]], they retreat back in the direction of [[Gobwin Knob]].&lt;br /&gt;
&lt;br /&gt;
[[Sizemore Rockwell|Sizemore]] engages the [[Royal Crown Coalition|RCC]] forces in the [[Tunnels]], croaking their [[Warlord|leadership]] and eventually the entire expedition force. [[Wanda Firebaugh|Wanda]] [[uncroaked|uncroaks]] the entire [[Jetstone]] complement, placing them on the [[Outer Walls]] to defend against a potential attack{{erf|1|116}}. The presence of former friends enrages [[Prince Ansom|Ansom]], and he orders the [[Royal Crown Coalition|RCC]] to begin the attack immediately. [[Ansom]] begins the attack personally, turning former [[Jetstone]] [[troops]] to dust, but Wanda takes her [[flying unit|air forces]] and crosses [[Archon]] held territory to dismount Ansom and separate him from the [[Arkenpliers]]{{erf|1|119}}. Wanda chased the pliers while she sent her air forces after Ansom, but Ansom allies with [[Charlescomm]]. [[Archon]]s enter the battle, cutting down Wanda and her contingent{{erf|1|121}}. Ansom approaches Wanda with intent to [[croak]], but Wanda appears to want to be touched by the Arkenpliers, so he retreats instead, and Sizemore arrives to take her away. &lt;br /&gt;
Using [[scroll]]s from Wanda's secret stash, she is healed. The Outer Walls are breached, so Parson pull his forces back to the [[garrison]] walls. There he sets up Wanda with her uncroaked to form a defensive line with as high a bonus as possible, including his own presence and [[Dance-Fighting]]{{erf|1|127}}. &lt;br /&gt;
This does not last long, as he discovers that the [[Archon]]s above can instruct normal troops in dance-fighting through an effect similar to the game Dance Dance Revolution. Parson falls back into the dungeon, collapsing the garrison on top of the invaders. Unfortunately, not enough were croaked. The [[Royal Crown Coalition|RCC]] is swarming the remaining defenders, and Parson pulls back again to the Portal room, so that at least the [[caster]]s can retreat to the [[Magic Kingdom]] and become [[barbarian]]s instead of being forced to join RCC [[Side]]s. When all looks lost, Parson tells the [[caster]]s they can retreat through the portal, but they do not go, realizing it was not an order{{erf|1|134}}. Parson is forced to reveal his final plan -- link the [[Dirtamancer]] and [[Croakamancer]] and awaken the volcano. This is done, and Parson orders them out of the [[city]]. As the city collapses around him, Parson runs into the Portal himself, hoping it would return him to Earth{{erf|1|136}}. &lt;br /&gt;
The RCC is engulfed in a massive volcanic eruption.&lt;br /&gt;
&lt;br /&gt;
Parson finds himself in the [[Magic Kingdom]]{{erf|1|140}}. He is not accepted, however, and is knocked unconscious while the [[caster]]s find [[Thinkamancer]]s to undo the link joining [[Maggie]], [[Wanda Firebaugh|Wanda]], and [[Sizemore Rockwell|Sizemore]]. Later, he awakens and is taken back through the portal to [[Gobwin Knob]]. There he finds that Sizemore has already crossed through, and found that a bit of his handiwork had succeeded. Deep in the mountain were unmined [[gem]]s, which Sizemore tried to uncover with the volcanic eruption. Wanda begins searching and finds the [[Arkenpliers]], attuning immediately{{erf|1|142}}. She discovers [[Prince Ansom|Ansom]]'s corpse and [[uncroaked|uncroaks]] it, discovering that the pliers have enhanced her [[Croakamancy]]{{erf|1|144}}. She calls the new Ansom [[decrypt]]ed: he is intelligent, retains much of his former memory, all of his abilities, and appears like a living creature, but his mind is now aligned with the goals of [[Gobwin Knob]]. Wanda continues and begins creating an army to replace the one previously lost.&lt;br /&gt;
&lt;br /&gt;
Parson reveals to [[Maggie]] that he almost ordered the link broken and for her to take the full backlash of the broken spell. She does not disagree that maybe she deserved it. He has become worried about the effect of [[Natural Thinkamancy]] on his decision making, and Maggie informs him that some part of him wanted to cause all the damage that he did. Parson wanders off and finds a lava flow. &lt;br /&gt;
There he talks to whatever force brought him to [[Erfworld]]. He asks whether he did this deed, or if it was [[Erfworld]] itself. He gets no answers. He takes out his sword, which confers upon him ruthlessness, and flings it into the lava, where it melts{{erf|1|150}}. Parson insists that he is not a game piece, but a player, and proves this by finally screaming a true swear word that doesn't get censored into a &amp;quot;boop.&amp;quot; &lt;br /&gt;
The [[Battle for Gobwin Knob]] is over.&lt;br /&gt;
&lt;br /&gt;
==[[Inventory]]==&lt;br /&gt;
&lt;br /&gt;
*[[Eyebook]]&lt;br /&gt;
*[[3D_Glasses|3D Glasses]]&lt;br /&gt;
*[[Mathamancy_Bracer|Mathamancy Bracer]]&lt;br /&gt;
*[[Calculator Watch|Calculator Watch]]&lt;br /&gt;
*[[Sword_of_Ruthlessness|Sword of Ruthlessness]] (destroyed)&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
===[[Sizemore Rockwell]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Sizemore Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Wanda Firebaugh]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Wanda Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Stanley the Tool]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Stanley Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Maggie]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Maggie Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Jack Snipe]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Jack Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Bogroll]]===&lt;br /&gt;
&lt;br /&gt;
{{:ParsonBogroll}}&lt;br /&gt;
&lt;br /&gt;
===[[Charlie]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Charlie Relationship}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Apparently Parson is a [[Heavy Unit]] and cannot ride a [[Mount]].{{blog|2009|09|summer-updates-032}} Being formerly both a Heavy and a Garrison Unit, he was incapable of leaving Gobwin Knob on foot or mounted.&lt;br /&gt;
&lt;br /&gt;
Parson was able to pass through the portal to the [[Magic Kingdom]], something that as a Warlord should have resulted in his immediate disbanding. Once there he is identified as a [[Hippiemancer]] by a Grand Abbie{{Erf|1|140|8}}.  Whether this suggests he has additional abilities he is unaware of, reflects his unique and anomalous properties in Erfworld, was a lie by the Grand Abbie used to defuse a tense situation, or something else entirely remains to be seen. However, Parson has had street signs put up in Gobwin Knob. {{blog|2009|10|summer-updates-044}} Since [[Signamancy]] is a form of [[Hippiemancy]], this may be significant. &lt;br /&gt;
&lt;br /&gt;
Theoretically he could use the Magic Kingdom to move between cities much as a Garrison Caster would, but the casters in the Kingdom are leery of having a Warlord in their land.&lt;br /&gt;
&lt;br /&gt;
At the end of Book 1{{Erf|1|150}}, Parson destroyed his sword and successfully cursed. &lt;br /&gt;
Since then, he has also considered croaking [[Stanley]], though perhaps only as a thought experiment. This could indicate many possibilities including:&amp;lt;br&amp;gt;&lt;br /&gt;
:1. He is no longer subject to the effects of the [[Summon Perfect Warlord Spell|Summon Spell]] (or at least the [[Thinkamancy|Thinkamantic]] portions of it).&amp;lt;br&amp;gt;&lt;br /&gt;
:2. [[Erfworld]] has rewarded him for services rendered.&amp;lt;br&amp;gt;&lt;br /&gt;
:3. He can use willpower to fight [[Natural Thinkamancy]].&amp;lt;br&amp;gt;&lt;br /&gt;
:4. He can now curse at will. (( This has been confirmed in [[LIAB 33]], where he specifically said &amp;quot;Bullshit&amp;quot;. ))&lt;br /&gt;
&lt;br /&gt;
Having presided over the destruction of the entire alliance army, Parson may have leveled; however, he has only croaked one thing directly himself (a [[Wiener-Rammer]]), and has directly presided only over battles from which he retreated, which would prevent him from leveling. This includes the [[Volcano Uncroaking]] event, in which all of the actual dying by [[Royal Crown Coalition]] occurred while Parson was in the [[Magic Kingdom]].  It is further made unclear because aside from the stats listed in his stupid meal his stats can't be viewed as other unit's stats can be.&lt;br /&gt;
&lt;br /&gt;
Parson was previously a Garrison Warlord and it was thought that he would have to be promoted to a Field Warlord by Stanley (who was not inclined to do so) in order to gain the ability to move between hexes.{{blog|2009|06|summer-updates-009}} However, this requirement has been proven false since Parson was able to use his authority as Chief Warlord to promote ''himself'' to a Field Unit rather than waiting for Stanley to do so. This may be considered yet another example of Parson's lateral thinking, as detailed below. Being a Field Unit, Parsons Upkeep is now 140 Schmuckers higher than before.&lt;br /&gt;
&lt;br /&gt;
===Parson's Game and Lateral Thinking (spoiler alert for this subsection as it alludes to spoiler comments made by the author)===&lt;br /&gt;
&lt;br /&gt;
Before Parson was brought to Erfworld, he had spent six months designing a turn based strategy game. This game was intended by Parson to force the players to employ lateral thinking. There was no way they could win the game, and defeat Parson, except by coming up with some radical new strategy which Parson (the Gamemaster) hadn't thought of while he was designing the game. &lt;br /&gt;
Because Parson is the &amp;quot;[[Summon Perfect Warlord Spell|Perfect Warlord]]&amp;quot;, many readers expect him to ultimately &amp;quot;win&amp;quot; the game which is Erforld, by conquering the world. {{Spoiler|But it may be that Parson's real [[Fate]] is to force the people of Erfworld to develop their capacity for lateral thinking, to the point where they can defeat him, in the same way he originally planned to force his friends to develop theirs.}}&lt;br /&gt;
&lt;br /&gt;
===Parson the Signamancer===&lt;br /&gt;
&lt;br /&gt;
It has been speculated that Parson may be a [[Signamancer]], based on a variety of factors: Signamancy being Fate-aligned Hippiemancy, [[Janis]]'s claim that he is a Hippiemancer, and perhaps the nature of Signamancy itself{{blog|2009|9|summer-updates-037}} which meshes very well with Parson's ''ability'' to coming up with new powerful (described as 'disturbing') game-changing strategies in Erfworld's reality.  It is possible that [[Janis]]'s claim is based on Parson's true nature, that is he is a gamer as opposed to and in addition to a playing piece in a world bound by game like rules.  Paradoxically as both an outsider and an expert, the ''significance'' of many aspects of Erfworld are quite clear to Parson in that he ''naturally'' looks to what everything in Erfworld ''signifies'' not what they &amp;quot;are&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
Parson appears to conduct many signamancy experiments.  These are countless, but examples are fun: When intoxicated, he decides to take a short flight across Gobwin Knob's quad.  If a powerful signamancer, he is deciding to risk his life in a signamancy experiment to see what happens when a flying unit that is mountable, a dwagon, is ridden by a large, non-flying garrison unit with zero move.[http://www.erfworld.com/summer-update-2009-archive/?px=%2FE032_EugeneConniff_Banana.jpg]  He has conducted and continues to conduct what appear to be signamancy experiments, such as what happens when you leave a hex with zero move [http://www.erfworld.com/summer-update-2009-archive/?px=/E027_PatJacobs_ParsonHex.jpg], attempt ranged attacks with no unit special ranged attack (bracer scenario) [http://www.erfworld.com/summer-update-2009-archive/?px=/E006_ParsonPonders_600.jpg], blowing up Gobwin Knob [http://www.erfworld.com/book-1-archive/?px=/134.jpg] , etc.  With each experiment, he has proven his perception of the underlying game rules via Signamancy are real and can be taken advantage of. For example, he set up chains of ranged fliers to cross hundred of hexes 'pony express style' in a single turn, defeated an entire army by uncroaking a volcano, and even disobeyed a direct order from Stanley without disbanding [http://www.erfworld.com/page/22/] (this last one is ''Special'' for reasons we won't go into here, but will below in &amp;quot;Parson the Natural Caster&amp;quot;).  And in case you missed the italics (above), it is also important to note that like archons and all such special units, Parson's power appears to be ''natural'' [[http://www.erfworld.com/wiki/index.php/Natural_Thinkamancy]], that is he appears to be a natural signamancer.  &lt;br /&gt;
&lt;br /&gt;
As a  ''natural'' caster, [[Janis]]'s claim that he is a Hippiemancer seems sound and more to the point, he appears to be an extremely powerful natural signamancer.  This is perhaps often missed by fans of Erfworld for three reasons. First, because Erfworld fans share Parson's powerful ''natural signamancy'' with regard to how they interpret Erfworld.  Because after all, signamancy is all about interpretation of ''signs'' as ''signals'' to seeing the reality that underlies what is taken for granted, aka in''signifi''cant, by others, perhaps much like Enlightenment [http://en.wikipedia.org/wiki/Enlightenment_in_Buddhism] in our reality.  (This also might explain why its called ''Hippiemancy'' for obvious allusions.) Second, as a gamer and a game piece in a world bound by game like rules, Parson, like the reader, can see and understand the difference between social customs as distinctly separate from game rules.[http://www.erfworld.com/2010/07/book-2-%E2%80%93-page-36/] [http://www.erfworld.com/book-1-archive/?px=/131.jpg] (Note: Charlie, who like Parson is also known as 'not normal' with a thinkamancy artifact may be catch on to Parson). Third, because Signamancy mechanics do not appear to change Erfworld the way other magics operate.  For example Croakamancy directly makes croaked units into uncroaked units, rather Signamancy appears to give in''sig''hts (see the signals) into how the existing Erfworld works that later can then be exploited by &amp;quot;non-magical&amp;quot; actions (perhaps not unlike Enlightenment).&lt;br /&gt;
&lt;br /&gt;
For example, it has been noted by fans that Parson created in Gobwin Knob a set of street signs based on characters from the Simpsons and his favorite foods and if Parson is a Signamancer, then (the thought goes) that these signs may begin to affect the streets on which they are located.  (In a strange turn of pun, this type of mechanic is actually known as magical thinking [http://en.wikipedia.org/wiki/Magical_thinking]).  In terms of Erfworld mechanics, it will be interesting to see if ''signamancy magic'' works to directly change the content of Erworld's reality like other magics (as the assumption above appears to imply), or perhaps like Enlightenment, it simply impacts Parson's view (perspective) of reality which then allows him to take extremely powerful &amp;quot;non-magical&amp;quot; actions that no one else would suspect are possible because of what they've taken for granted as ''insignificant''.  (So far the mechanic appears to be the latter case.)&lt;br /&gt;
&lt;br /&gt;
Perhaps part of Parson's apparent Signamancy ability is that he can also expertly parse ''signs'' (Perhaps a pun on his name ''Parson''.)  That is to say his ability to determine &amp;quot;the relative importance or prominence of a piece of a ''sign''&amp;quot;, semiotics, [http://en.wikipedia.org/wiki/Salience_%28semiotics%29] in the great mix of signs everyone sees everyday.  This is perhaps best demonstrated when as the &amp;quot;Perfect Warlord&amp;quot;, or equally plausibly as a natural signamancer/warlord, in Book I page 124 [http://www.erfworld.com/book-1-archive/?px=%2F124.jpg] speaks to how he parses what he sees for war to win back the trust of his fellow(?) casters.&lt;br /&gt;
&lt;br /&gt;
Finally, this perhaps explains many of Parsons relationships.  He appears most comfortable in relationships with casters, Bogroll a notable exception.  For example, his two closest companions in Erfworld are both casters; Maggie, who repeatedly notes he is a very different sort of warlord, and Sizemore, who stated very early on that he had a deep interest in all kinds of magic. It is possible that Sizemore's interest in Parson could be a subconscious reflection of this. Parson's comfort with them appeared most significant during a drunken Signamantic(?) conversation about the nature of time in Erfworld. [http://www.erfworld.com/summer-update-2009-archive/?px=%2FE029_JoeZuniga_DrunkTime.jpg] Last but not least, Signamancy would explain why he understands much of Jack's, the Foolamancer's, ''cloaked'' speech. As a Signamancer he would ''naturally'' be able to see clearly to a Foolamancer's ''cloaked'' meaning.&lt;br /&gt;
&lt;br /&gt;
===How was Parson able to get into the Magic Kingdom?===&lt;br /&gt;
&lt;br /&gt;
If he is a [[Signamancer]], Parson may be a natural caster. The key evidence for this is that we don't know if natural casters disband when passing through the portal to the [[Magic Kingdom]], but we know non-casters do disband.  Why is this fact important?  If it were that clear cut and only casters can get through the Portal to the Magic Kingdom and not be disbanded, as [[Queen Bea]] used it to commit suicide, why did the casters in the Magic Kingdom get so upset about Parson getting 'in' in the first place?  If it were cut and dried that only casters can get through the portal, then just by passing through the portal would be analogous to the right credentials.  The fuss of the other casters in the Magic Kingdom to Parson's presence, gives appearance to a gray area between a regular caster, like Maggie, and a non-caster, like Queen Bea. Something that the reality of the portal admits, but from which regular casters draw a mental (social) distinction. The only thing known that fits that gray area is a natural caster, like an [[Archon]], which if you think about it is both a caster (to the Portal) and not a caster caster (perhaps to regular Casters) at the same time.  The other options are that 2) Parson is simply unique. He is noted as '''Special''' in which case perhaps he is immune to disbanding by the portal just as he was immune to disbanding for failing to follow Stanley's expressed orders (noted in &amp;quot;Parson the Signamancer&amp;quot; above.) or 3) Casters can innately and with absolute certainty (magically) recognize other casters and if Parson made it through the portal, but did not register to their innate and certain senses, then he's an interloper despite the Portal's acquiescence.  The only question on this final option is then for what reason would have the angry casters believed [[Janis]] when she claimed Parson as a member of her tribe of casters?  They agreed to what she said, but since Maggie thought Parson best leave immediately upon regaining consciousness it would appear Parson is either immune to disbanding, a gray area-possibly natural caster...or perhaps both.  4) Perhaps Parson is an undisputed caster and the anger of the other casters is the reason Maggie herself gave Parson when they left: &amp;quot;This is not a place for warlords.&amp;quot;  Parson showing up sword-in-hand from battle may have been the cause, however, all casters are warlords capable of leading troops and Parson's opening retort to his appearance through the portal  &amp;quot;...I don't know why I didn't disband.  Maybe I count as a Mathemancer...or something&amp;quot; would tend to discount this last option.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Parson is named after his grandfather: whether this is his maternal or paternal grandfather is unknown.&lt;br /&gt;
*&amp;quot;Parson A. Gotti&amp;quot; is an anagram of &amp;quot;A protagonist&amp;quot;.&lt;br /&gt;
*His upkeep is over 1000 Shmuckers a turn.  By comparison, the strongest [[Archon]] unit has an upkeep around 500 Shmuckers a turn. We don't know what the average upkeep for a high-level warlord is, but one full grand per turn was high enough that Stanley found it irritating (but not completely outrageous).&lt;br /&gt;
*Parson's birthday is the day (25 years to the day) that Erfworld was originally launched on Giant in the Playground.&lt;br /&gt;
*Parson appears to enjoy listening to Beck (&amp;quot;Loser&amp;quot; is the song that plays as his alarm) and Jonathan Coulton (&amp;quot;Re Your Brains&amp;quot; is the song playing in his car on the way to Kinko's).&lt;br /&gt;
*As a side note, it seems that Parson has begun to lose weight as a result of his time in Erfworld as recent comics have shown him sporting a decreased amount of paunch and much less puffiness in his cheeks. Whether this is signamancy or the result of a better diet and a less sedentary lifestyle is unknown.&lt;br /&gt;
*Parson is a comic character who wrote a web comic, and designed a chit-game. He is summoned into a chit-game as a warlord character who attempts to overcome the paradigm of the chit-game, but remains unaware of the web comic paradigm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Office Holder&lt;br /&gt;
| Office=[[Chief Warlord]] of [[Gobwin Knob]]&lt;br /&gt;
| Previous=[[Manpower the Temporary]]&lt;br /&gt;
| Next=[[Prince Ansom]]&lt;br /&gt;
}}&lt;br /&gt;
{{Office Holder&lt;br /&gt;
| Office=[[Chief Warlord]] of [[Gobwin Knob]]&lt;br /&gt;
| Previous=[[Prince Ansom]]&lt;br /&gt;
| Next=''None, incumbent''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Warlord]]&lt;br /&gt;
[[Category:Parson's World]]&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Fabrication</id>
		<title>Fabrication</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Fabrication"/>
				<updated>2011-03-20T09:23:13Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
Fabrication is a [[Unit#Natural_Abilities|Special Ability]] using Natural [[Dollamancy]] that allows a [[Unit]] to create [[coin]]s and other non-magical items.&lt;br /&gt;
&lt;br /&gt;
==Known Users==&lt;br /&gt;
*Fabrication is a natural ability for the [[Twoll]] race.&lt;br /&gt;
**[[Bogroll]]&lt;br /&gt;
**[[Zhopa]]&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
Fabrication allows only the creation of [[Magic_Item|Non-Magical]] items. Magic items have to be created by [[caster|caster(s)]] of the appropriate [[Magic|discipline(s)]].&lt;br /&gt;
&lt;br /&gt;
Forging of weapons and armor that doesn't [[pop]] with units is covered by this ability.&lt;br /&gt;
&lt;br /&gt;
Zhopa takes a wicker basket that has no handle and adds a handle to it, creating a picnic basket for [[Parson]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Currency]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Jetstone</id>
		<title>Jetstone</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Jetstone"/>
				<updated>2011-02-28T15:24:02Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: /* Proposed Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Jetstone is a [[side]] in [[Erfworld]] [[Ruler|ruled]] by [[King Slately]].&lt;br /&gt;
Jetstone currently has no [[Heir]]&amp;lt;sup&amp;gt;[[LIAB 35]]&amp;lt;/sup&amp;gt;; its current [[Chief Warlord]] is [[Prince]] [[Tramennis]]. A new [[Heir]] will be [[pop]]ped in 16 turns, in 91 [[AW]], unless the city of [[Spacerock]] is destroyed before then.  &lt;br /&gt;
&lt;br /&gt;
Jetstone is also the name of a [[Tribe]]. Slately and his sons are members of this Tribe.&lt;br /&gt;
&lt;br /&gt;
[[Marbits]] and [[Altruist Elves]] were [[natural allies]] of Jetstone, until Jetstone was forced by lack of funds to release them after the destruction of Jetstone's army during the Battle of Gobwin Knob.&lt;br /&gt;
&lt;br /&gt;
==Side==&lt;br /&gt;
Jetstone is a [[Royal]] [[Capital Side]], producing [[men|human]] [[Units]], including Nobles and Royals.&lt;br /&gt;
&lt;br /&gt;
Jetstone was the founding [[Side]] and a leading faction in the first [[Royal Crown Coalition]], providing the largest contingent of troops to the [[Alliance]].&lt;br /&gt;
&lt;br /&gt;
During the [[Battle for Gobwin Knob]], its troops were led by [[Prince Ansom]], then [[Chief Warlord]] and [[heir]] to the throne: [[Prince Ansom]] fell in the battle.&lt;br /&gt;
&lt;br /&gt;
==Capital==&lt;br /&gt;
The [[Capital]] of Jetstone is [[Spacerock]]. &lt;br /&gt;
&lt;br /&gt;
==Cities==&lt;br /&gt;
*[[Spacerock]] - Capital&lt;br /&gt;
*[[Dhrystone]] - Level 5&lt;br /&gt;
*[[City of Jetstone|Jetstone]] - Original Capital&lt;br /&gt;
*[[Bridgestone]]&lt;br /&gt;
*[[Firestone]]&lt;br /&gt;
*[[Rollingstone]]&lt;br /&gt;
*[[Penistone]]&lt;br /&gt;
*[[Pantstown]] - Level 1&lt;br /&gt;
&lt;br /&gt;
Jetstone is described as having three level 5 cities, of which one is [[Dhrystone]] and another is the [[Capital]] [[Spacerock]]. Jetstone also still controls the [[Capital site]] upon which the [[city of Jetstone]] was built and the [[Side]] of Jetstone founded. &lt;br /&gt;
&lt;br /&gt;
===Former Cities===&lt;br /&gt;
*[[Orgchart]] - Lost to [[Gobwin Knob]].&lt;br /&gt;
*[[Brookstone]] (presumably) - Lost to [[Gobwin Knob]].&lt;br /&gt;
*[[Progrock]] (presumably) - Lost to [[Gobwin Knob]].&lt;br /&gt;
&lt;br /&gt;
==Former Characters==&lt;br /&gt;
&lt;br /&gt;
*[[Prince Ansom]] - Former [[Chief Warlord]] and [[Heir]] ([[Croaking|croaked]]), now [[decrypted]] and part of the [[Gobwin Knob]] [[Side]]&lt;br /&gt;
*[[Prince]] [[Ossomer]] - former [[Chief Warlord]], now [[decrypted]] and part of the [[Gobwin Knob]] [[Side]]&lt;br /&gt;
*[[Adam Antium]] - [[Warlord]], [[croaked]] by arrows in the atrium, [[decrypted]] by [[Wanda]]&lt;br /&gt;
*[[Sir Webinar]] - [[croaked]] [[Warlord]], [[uncroaked]] by [[Wanda]], and destroyed by [[Archons]]&lt;br /&gt;
*[[Dora]] - [[croaked]] [[Warlord]], [[uncroaked]] by [[Wanda]], and destroyed by [[Archons]]&lt;br /&gt;
&lt;br /&gt;
==Current Characters==&lt;br /&gt;
&lt;br /&gt;
*[[King Slately]] - [[Ruler]], King&lt;br /&gt;
*[[Prince]] [[Tramennis]] - older brother of Prince Ossomer, new [[Chief Warlord]] after Ossomer&lt;br /&gt;
*[[Cubbins]] - [[Hat Magic|Hat Magician]]&lt;br /&gt;
*[[Pierce]] - [[Healomancer]]&lt;br /&gt;
*[[Ace Hardware]] - [[Dollamancer]]&lt;br /&gt;
*[[Lloyd]] - [[Dittomancer]]&lt;br /&gt;
*Duke [[Lacrosse]]&lt;br /&gt;
*Captain [[Price]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Troops===&lt;br /&gt;
&lt;br /&gt;
*[[Gumps]]&lt;br /&gt;
*[[Men]]&lt;br /&gt;
**[[Infantry]]&lt;br /&gt;
***[[Piker]]s &lt;br /&gt;
***[[Stabber]]s&lt;br /&gt;
***[[Archer]]s&lt;br /&gt;
**[[Warlord]]s&lt;br /&gt;
*[[Sourmanders]]&lt;br /&gt;
*[[Unipegataurs]]&lt;br /&gt;
*[[Orlies]]&lt;br /&gt;
*[[Golem|Cloth Golems]]&lt;br /&gt;
*[[Siege engine]]s&lt;br /&gt;
*Possibly [[Tchotchkes]]&lt;br /&gt;
&lt;br /&gt;
===Livery===&lt;br /&gt;
Livery worn by infantry and warlords is yellow-brown (light brown shirts and pants with yellow armor) with the Jetstone insignia (a [http://en.wikipedia.org/wiki/Radish radish]) on the chest.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
 &lt;br /&gt;
''Main article: [[Erfworld Geography]]''&lt;br /&gt;
&lt;br /&gt;
Jetstone shares borders with [[Unaroyal]] and [[Haggar]].&lt;br /&gt;
Jetstone's directional location relative to other [[Side|Sides]] is not known.&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Jetstone&amp;quot; seems to be a portmanteau of the names of the Hanna-Barbera cartoons [http://en.wikipedia.org/wiki/The_Jetsons The Jetsons] and [http://en.wikipedia.org/wiki/The_Flintstones The Flintstones].  King Slately's name is an amalgamation of the names of the bosses on the two shows, Mr. Spacely (Jetsons) and Mr. Slate (Flintstones).  The capital, Spacerock, is named according to the themes on the two shows, and may be an amalgamation of the workplaces of the two main characters -- Fred Flintstone's the Slate Rock and Gravel Company with George Jetson's Spacely Space Sprockets. (Fred lived in Bedrock, but George lived in Orbit City.)&lt;br /&gt;
&lt;br /&gt;
The radishes that are the symbol of Jetstone are reminiscent of those from Super Mario Brothers 2.&lt;br /&gt;
&lt;br /&gt;
[[Category:Side]]&lt;br /&gt;
[[Category:Capital Side]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Category:Arkentool</id>
		<title>Category:Arkentool</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Category:Arkentool"/>
				<updated>2011-02-26T08:34:54Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Arkentools=&lt;br /&gt;
There are three known Arkentools: The Arkenhammer, Arkendish, and Arkenpliers.  Four Arkentools are said to exist.  Each Arkentools are reported by many [[Sides]] to have originated as a tool of the [[Titans]], divine Elvis like beings who originally created Erfworld presumably using Arkentools.  Whether the Arkentools were left on purpose or by accident by the Titans is unknown, however, Toolists believe the Titans left them on purpose.  Both the origins of the Arkentools and the Titan themselves are reported as if from legend.  There are no known first hand accounts or documents of the legends.&lt;br /&gt;
==Attunement==&lt;br /&gt;
It appears that individuals may attune to a given Arkentool and unleash latent Titanic powers.  In this sense, attunement means that upon physical contact between the Arkentool and the individual Titanic abilities are unleashed that would otherwise be latent.  It is unknown if different individuals upon attunement to a given arkentool release different Titanic powers or if multiple individuals can even attune to the same Arkentool, though to date it appears only one individual is ever attuned to a given Arkentool at one time.  &lt;br /&gt;
&lt;br /&gt;
Attunement itself is noted as extremely rare and not easily predicted, but such predictions as an aspect of [[Fate]] axiomatic [[Predictamancy]] are possible as in the case of the [[Arkenpliers]] and [[Wanda Firebaugh]].  It appears that either the Titanic powers unleashed by attunement may be an amalgam of the attuned person's personality/powers and the Arkentool or that only a person predisposed to a required personality and powers would be able to attune to a given Arkentool. (See Toolist below for third Theory).  Arkentools can be used by those un-attuned to them for superior but relatively mundane purposes without Titanic powers.  The mundane powers appear to also be related to the Titanic powers as such was the case of [[Prince Ansom]] and the [[Arkenpliers]] as he could destroy [[Uncroaked]] units with them, but [[Wanda Firebaugh]], a [[Naughtymancer]] was able to unleash Titanic [[Uncroaked]] powers with the [[Arkenpliers]] upon attunement.&lt;br /&gt;
&lt;br /&gt;
==Toolists and Fate Perspective on Arkentools==&lt;br /&gt;
Some individuals, notably [[Stanley the Tool|Stanley the Plaid]], ascribe to a belief in Toolism.  That the Arkentools represent the will of the [[Titans]] themselves.  As such, the claim attunement to an Arkentool surpasses [[Royal|Royalty]] in declaring a legitimate right to rule.  Others, notably [[Wanda Firebaugh]], see the Arkentools as players aligned to timeless [[Fate]] itself with attunement and the Arkentools as simply players in [[Fate]].&lt;br /&gt;
&lt;br /&gt;
==The Arkenhammer==&lt;br /&gt;
..  [[File:Arkenhammer.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Arkenhammer is currently attuned to and held by [[Stanley the Tool|Stanley the Plaid]], Overlord of the side Gobwin Knob.  Stanley is attuned to the Arkenhammer and thus can cause it to express certain Titanic abilities that would otherwise be latent.  The Arkenhammer can be used to &lt;br /&gt;
*&amp;quot;Rock Out&amp;quot;.  Rock music being the highest form of music on Erfworld, per Stanley, the Arkenhammer in his hands can be used as a faux guitar and cause a full heavy metal rock music sound to be created at tremendously loud volumes.  Rocking Out may convey combat advantages and perhaps be used in Dance Fighting as well.&lt;br /&gt;
*Transmute walnuts into pigeons, (and [[Orlies]] into walnuts)&lt;br /&gt;
*Command Dragons&lt;br /&gt;
*Turn Dragons to the owner's Side&lt;br /&gt;
&lt;br /&gt;
==The Arkendish==&lt;br /&gt;
..  [[File:Arkendish_1.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Arkendish is currently attuned to and held by [[Charlie]], Overlord of [[Charlescomm]].  Unlike the other Arkentools, the Arkendish does not appear portable and appears to be installed in the Capital City of [[Charlescomm]].  Most the specific Titanic powers granted to the amalgam attunement of [[Charlie]] and the Arkendish are unknown, however, it is known they they allow [[Charlie]] Titanic [[Thinkamancy]] powers or powers to work with [[Grandiocosmic Strings]] that mimic [[Thinkamancy]].  This has allowed Charlie to be the &amp;quot;telecom giant of Erfworld&amp;quot; and this is the main thing [[Charlie]] used the Arkendish for http://www.erfworld.com/2009/10/summer-updates-%E2%80%93-046/  These powers are so great they even threaten the [[Thinkamancy]] organization of [[Great Minds That Think Alike]].http://www.erfworld.com/book-2-archive/?px=/2011-01-07.png  Part of the reason that the actual powers of [[Charlie]] and the Arkendish are not known is that some of [[Charlescomm]] abilities may stem from [[Archon]] Thinkamancy abilities or Charlie's own abilities inferred to be a benefit stemming from the Arkendish and [[Charlie]] has never confirmed any of this.  &lt;br /&gt;
*Grant caster like [[Thinkamancy]] [[Caster link|Links]] {{blog|2010|03|book-2-–-text-updates-018}}&lt;br /&gt;
&lt;br /&gt;
*Grant the ability to Locate and Link to any commander in the world if the subject concentrates hard enough and long enough http://www.erfworld.com/2009/10/summer-updates-%E2%80%93-046/&lt;br /&gt;
&lt;br /&gt;
*Grant and handle an unlimited number of Thinkagrams http://www.erfworld.com/2009/10/summer-updates-%E2%80%93-046/&lt;br /&gt;
&lt;br /&gt;
*Grant the ability to black out all received communications {{blog|2010|03|book-2-–-text-updates-018}}&lt;br /&gt;
&lt;br /&gt;
*Allow [[Charlie]] to limit contact between himself and everyone else to [[Thinkamancy]] only via the Arkendish (even his own units) http://www.erfworld.com/2009/10/summer-updates-%E2%80%93-046/&lt;br /&gt;
&lt;br /&gt;
*Be the greatest instrument of observation there could ever be http://www.erfworld.com/2011/02/book-2-%e2%80%93-text-updates-040/ as reported by [[Isaac]], Headmaster of the [[Great Minds That Think Alike]] [[Thinkamancy]] organization&lt;br /&gt;
&lt;br /&gt;
*Grant [[Side]] units a pleasant emotional reaction http://www.erfworld.com/2009/10/summer-updates-%E2%80%93-046/ {{blog|2010|03|book-2-–-text-updates-018}}&lt;br /&gt;
&lt;br /&gt;
*Grant some abilities to be extended to Archons in the Archendish Tower http://www.erfworld.com/2009/10/summer-updates-%E2%80%93-046/&lt;br /&gt;
&lt;br /&gt;
==The Arkenpliers==&lt;br /&gt;
..to be filled out&lt;br /&gt;
&lt;br /&gt;
[[Category:Artifacts]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/File:Arkenhammer.png</id>
		<title>File:Arkenhammer.png</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/File:Arkenhammer.png"/>
				<updated>2011-02-26T08:27:31Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arkenhammer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Arkentool]]&lt;br /&gt;
[[Category:Non-humanoid]]&lt;br /&gt;
[[Category:Non-living]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Doll</id>
		<title>Doll</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Doll"/>
				<updated>2011-02-23T16:06:56Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|160|&lt;br /&gt;
{{crop|180|1030|290|1240|LIAB_54.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[First Intermission 17]]&lt;br /&gt;
&lt;br /&gt;
Dolls are animated, non-living units. Their appearance is that of a mannequin. They are created by [[Dollamancy]].&lt;br /&gt;
&lt;br /&gt;
They can have a limited vocabulary and can perform menial tasks such as serving food.&lt;br /&gt;
&lt;br /&gt;
===Known Users===&lt;br /&gt;
&lt;br /&gt;
*[[Transylvito]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit]]&lt;br /&gt;
[[Category:Non-living]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Doll</id>
		<title>Doll</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Doll"/>
				<updated>2011-02-23T16:06:00Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|160|&lt;br /&gt;
{{crop|180|1030|290|1240|LIAB_54.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon==&lt;br /&gt;
'''First Appearance:''' [[First Intermission 17]]&lt;br /&gt;
&lt;br /&gt;
Dolls are animated, non-living units. Their appearance is that of a mannequin. They are created by [[Dollamancy]].&lt;br /&gt;
&lt;br /&gt;
They can have a limited vocabulary and can perform menial tasks such as serving food.&lt;br /&gt;
&lt;br /&gt;
===Known Users===&lt;br /&gt;
*[[Transylvito]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit]]&lt;br /&gt;
[[Category:Non-living]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Wand</id>
		<title>Wand</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Wand"/>
				<updated>2011-02-23T15:57:18Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{ImageStackRight|200|&lt;br /&gt;
{{crop|534|521|704|764|TBFGK_10.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
A wand is a [[Magic Item]] that produces a spell or spell-like effect.  Apparently they can double as stir sticks.&lt;br /&gt;
&lt;br /&gt;
==Known Wands==&lt;br /&gt;
&lt;br /&gt;
Wand of Cure Incapacitation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Magic Items]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Wand</id>
		<title>Wand</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Wand"/>
				<updated>2011-02-23T15:47:24Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{ImageStackRight|240|&lt;br /&gt;
{{crop|534|521|704|764|TBFGK_10.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
A wand is a [[Magic Item]] that produces a spell or spell-like effect.  Apparently they can double as stir sticks.&lt;br /&gt;
&lt;br /&gt;
==Known Wands==&lt;br /&gt;
&lt;br /&gt;
Wand of Cure Incapacitation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Magic Items]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Bunny</id>
		<title>Bunny</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Bunny"/>
				<updated>2011-02-23T15:45:08Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
{{crop|125|570|190|650|TBFGK_99.jpg}}&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Bunny&lt;br /&gt;
 |race= [[Transylvito Vampire]]&lt;br /&gt;
 |faction= [[Transylvito]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |class= [[Caster]] ([[Thinkamancer]])&lt;br /&gt;
 |level= &lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= &lt;br /&gt;
 |eyebook= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Canon==&lt;br /&gt;
===Information===&lt;br /&gt;
Bunny is a [[Thinkamancer]] in the service of [[Don King]] of the side of [[Transylvito]].&lt;br /&gt;
&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
'''First Appearance:''' [[TBFGK 99]]&lt;br /&gt;
&lt;br /&gt;
[[Caesar Borgata]] and Bunny have a secret relationship. It is unknown whether [[Don King]] is aware of this, but Caesar and Bunny seem to go to extremes to keep it hidden, to the point where Caesar flirts with [[Dewy Tulips]] in public. Bunny enjoys bubblegum and is quiet even by thinkamancer standards.&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
&lt;br /&gt;
If Caesar leads a coup d'état against Don King, Bunny's support would be crucial in coordinating the revolutionaries and feeding misinformation to the loyalists.  That may be why he keeps the relationship secret.&lt;br /&gt;
Since Bunny is a [[Thinkamancer]], it's possible that her real loyalty is to the [[Great Minds that Think Alike]]. Since the Great Minds seem to be trying to use [[Parson]] to attack [[Charlie]], Bunny might encourage [[Caesar]] to ally with [[Gobwin Knob]], if Caesar takes power, and if Bunny is really loyal to the Great Minds.&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
Her name may be a reference to the traditional &amp;quot;bunny eared&amp;quot; television antenas.&lt;br /&gt;
&lt;br /&gt;
Her name may be a reference to the vampire rabbit [http://en.wikipedia.org/wiki/Bunnicula Bunnicula] from the James Howe children's book series.&lt;br /&gt;
&lt;br /&gt;
Her name may be a reference to Skeeve's accountant/moll Bunny in the [http://en.wikipedia.org/wiki/MythAdventures MythAdventures] books by [http://en.wikipedia.org/wiki/Robert_Lynn_Asprin Robert Asprin].&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Wand</id>
		<title>Wand</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Wand"/>
				<updated>2011-02-20T19:38:33Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
A wand is a [[Magic Item]] that produces a spell or spell-like effect.  Apparently they can double as stir sticks.&lt;br /&gt;
&lt;br /&gt;
==Known Wands==&lt;br /&gt;
&lt;br /&gt;
Wand of Cure Incapacitation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Magic Items]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/3D_Glasses</id>
		<title>3D Glasses</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/3D_Glasses"/>
				<updated>2011-02-20T19:37:58Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proposed Canon==&lt;br /&gt;
&lt;br /&gt;
[[Parson]] received a pair of 3D Glasses in his [[Stupid Meal]] on his first morning on [[Erfworld]].&lt;br /&gt;
&lt;br /&gt;
[[Parson]] does not have the inherent ability to see [[unit]] statistics, as do other [[Warlord]]s and [[Caster]]s.{{erf|1|040a|Parson's Klog #4}} When worn, these Glasses allow him to see those values.  The glasses can also see the unit's name, which no other known unit type can do.&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Artifacts]]&lt;br /&gt;
[[Category:Parson Gotti]]&lt;br /&gt;
[[Category:Magic Items]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Sword_of_Ruthlessness</id>
		<title>Sword of Ruthlessness</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Sword_of_Ruthlessness"/>
				<updated>2011-02-20T19:37:35Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proposed Canon==&lt;br /&gt;
[[Parson]] received a sword in three consecutive [[Stupid Meal|Stupid Meals]] starting on his third day in Gobwin Knob. He received the hilt first{{erf|1|077a}}, the forte (blade near the hilt) second{{erf|1|086}}, and the foible (blade away from the hilt) last{{erf|1|106}}.&lt;br /&gt;
&lt;br /&gt;
The sword is described as conveying [[Leadership]], [[Combat]], and Ruthlessness.{{erf|1|106}}&lt;br /&gt;
&lt;br /&gt;
Parson destroyed his sword by tossing it into a lake of molten lava at the conclusion of book 1.&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
It is not known how real or magical the powers of the weapon are. It certainly acts as a killing weapon{{erf|1|133}}, but it gives no overt signs of exceptional magical auras or ability. Parson's eyes glow red{{erf|1|106}} upon first receiving the completed blade, but what that actually means is left to the reader, one interpretation being that at that moment, the Ruthlessness was conveyed to him.  Since Parson's leadership bonus existed before he got the sword, it is reasonable to believe that his unit leadership ability is not reliant on the sword's magic, but is possibly amplified by it.&lt;br /&gt;
&lt;br /&gt;
When Parson throws the sword into the lava{{Erf|1|150}}, as the sword melts, there is what looks like a stream of energy leaving it, similar to the sparkles seen when spells are cast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Artifacts]]&lt;br /&gt;
[[Category:Parson Gotti]]&lt;br /&gt;
[[Category:Magic Items]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Mathamancy_Bracer</id>
		<title>Mathamancy Bracer</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Mathamancy_Bracer"/>
				<updated>2011-02-20T19:37:17Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bracer.JPG|250px|right]]&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
The Mathamancy Bracer is a [[Artifact]]. It is worn on the forearm, covering the upper part from elbow to wrist. Two straps hold it to the arm. The upper portion is similar to hard plastic and includes a spot where Parson's calculator watch can snap in.{{erf|1|054}} The watch is vital to its function: without the watch, the bracer does nothing.&lt;br /&gt;
&lt;br /&gt;
The bracer instantly and effortlessly does raw calculations necessary to analyze probabilities and predict outcomes of battles - that is, [[Mathamancy]].{{erf|1|054}}&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
[[Sizemore Rockwell]] hypothesizes that it may be an [[Artifact]]{{erf|1|054}}. A broad estimate of the value is around 500,000 Shmuckers to the right buyer (a [[Side]] reliant on [[Mathamancy]]), the very value of the [[Summon Perfect Warlord Spell|Summoning Spell]] including the casting and support package. Given that the Spell that created the Bracer was created by the residents of the [[Magic Kingdom]], whether the Bracer qualifies by the strict letter of the definition of Artifact depends on the inner workings of the spell itself, something which we have not yet been made privy.&lt;br /&gt;
&lt;br /&gt;
The effects of the bracer, when combined with Parson's calculator watch, effectively turns its user into a [[Mathamancer]].&lt;br /&gt;
&lt;br /&gt;
==Predictions about future==&lt;br /&gt;
&lt;br /&gt;
Parson's [[Mathamancy]] Bracer also seems capable of making sophisticated predictions about the future{{blog|2009|10|summer-updates-039}}, so the Bracer may have [[Predictamancy]] abilities as well. (Or it is just really, Really powerful [[Mathamancy]].)&lt;br /&gt;
:This is less [[predictamancy]] (foretelling a specific future event) and more extremely advanced [[mathamancy]] in the vein of oddsmaking/handicapping, though it certainly manages to calculate influences seemingly out of the mortal purview.&lt;br /&gt;
::Possibility: [[Mathamancy]] handles combat probabilities, while [[Predictamancy]] handles plot events.&lt;br /&gt;
&lt;br /&gt;
This definitely pushes the Bracer into [[Artifact]] category. It is essentially a Do-It-Yourself-instant-[[Mathamancer]]/[[Predictamancer]]. I don't think mere mortals have the power to do something like that. (At least as cost-effectively.)&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
&lt;br /&gt;
Parson's Bracer may be based upon 1980's era calculator wrist watches, such as ones by Seiko: http://www.pocketcalculatorshow.com/nerdwatch/fun2.html&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Artifacts]]&lt;br /&gt;
[[Category:Parson Gotti]]&lt;br /&gt;
[[Category:Magic Items]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Mathamancy_Bracer</id>
		<title>Mathamancy Bracer</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Mathamancy_Bracer"/>
				<updated>2011-02-20T19:36:42Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bracer.JPG|250px|right]]&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
The Mathamancy Bracer is a [[Artifact]]. It is worn on the forearm, covering the upper part from elbow to wrist. Two straps hold it to the arm. The upper portion is similar to hard plastic and includes a spot where Parson's calculator watch can snap in.{{erf|1|054}} The watch is vital to its function: without the watch, the bracer does nothing.&lt;br /&gt;
&lt;br /&gt;
The bracer instantly and effortlessly does raw calculations necessary to analyze probabilities and predict outcomes of battles - that is, [[Mathamancy]].{{erf|1|054}}&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
[[Sizemore Rockwell]] hypothesizes that it may be an [[Artifact]]{{erf|1|054}}. A broad estimate of the value is around 500,000 Shmuckers to the right buyer (a [[Side]] reliant on [[Mathamancy]]), the very value of the [[Summon Perfect Warlord Spell|Summoning Spell]] including the casting and support package. Given that the Spell that created the Bracer was created by the residents of the [[Magic Kingdom]], whether the Bracer qualifies by the strict letter of the definition of Artifact depends on the inner workings of the spell itself, something which we have not yet been made privy.&lt;br /&gt;
&lt;br /&gt;
The effects of the bracer, when combined with Parson's calculator watch, effectively turns its user into a [[Mathamancer]].&lt;br /&gt;
&lt;br /&gt;
==Predictions about future==&lt;br /&gt;
&lt;br /&gt;
Parson's [[Mathamancy]] Bracer also seems capable of making sophisticated predictions about the future{{blog|2009|10|summer-updates-039}}, so the Bracer may have [[Predictamancy]] abilities as well. (Or it is just really, Really powerful [[Mathamancy]].)&lt;br /&gt;
:This is less [[predictamancy]] (foretelling a specific future event) and more extremely advanced [[mathamancy]] in the vein of oddsmaking/handicapping, though it certainly manages to calculate influences seemingly out of the mortal purview.&lt;br /&gt;
::Possibility: [[Mathamancy]] handles combat probabilities, while [[Predictamancy]] handles plot events.&lt;br /&gt;
&lt;br /&gt;
This definitely pushes the Bracer into [[Artifact]] category. It is essentially a Do-It-Yourself-instant-[[Mathamancer]]/[[Predictamancer]]. I don't think mere mortals have the power to do something like that. (At least as cost-effectively.)&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
&lt;br /&gt;
Parson's Bracer may be based upon 1980's era calculator wrist watches, such as ones by Seiko: http://www.pocketcalculatorshow.com/nerdwatch/fun2.html&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Artifacts]]&lt;br /&gt;
[[Category:Parson Gotti]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Magic Items]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Level</id>
		<title>Level</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Level"/>
				<updated>2011-02-18T15:41:31Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: /* Known Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proposed Canon==&lt;br /&gt;
Level is a statistic of [[Units]]. [[Unit|Units]] increase in Level by gaining [[experience]].{{Ref|1}} When a [[Unit|Unit's]] Level increases, it is called &amp;quot;leveling&amp;quot;.{{Erf|1|065}} Leveling increases a [[Unit|Unit's]] power by increasing statistics and granting access to new abilities. The [[Unit|Unit's]] power increases linearly relative to Level.{{Ref|2}} The (theoretical) experience requirements for leveling are exponential, requiring [[croaking|croaking]] many more enemies (or enemies worth more experience) to increase a Level than the previous level.{{Ref|1}} Although there is no maximum Level, levels beyond 10 or 11 are extremely difficult to attain.{{Ref|1}}  Because of the immense Experience requirement, surpassing Level 20 is very rare.&lt;br /&gt;
&lt;br /&gt;
===Known Values===&lt;br /&gt;
*10 - [[Prince Ansom]], probably the most powerful [[warlord]] in the [[Royal Crown Coalition|Coalition]], during the [[Battle for Gobwin Knob]]&lt;br /&gt;
*10 - [[Decrypted]] Ansom. {{erf|1|145}}&lt;br /&gt;
*9 - [[Warlord]] [[Jillian Zamussels]], [[Royal]], [[Barbarian]], [[Mercenary]], one of the best Warlords of the coalition.&lt;br /&gt;
*7 - [[Lady Sylvia Lazarus]], the [[warlord]] who led [[Unaroyal]]'s army of the [[Royal Crown Coalition|Coalition]]. She was [[Croaked]] in the event of [[Volcano Uncroaking]] during the [[Battle for Gobwin Knob]] and later [[Decrypted]] by [[Wanda]] &lt;br /&gt;
*7 - [[Pierce]], [[Healomancer]], Chief [[Caster]] of Jetstone&lt;br /&gt;
*5 - [[Warlord]] [[Sir Webinar]], Commander for [[Jetstone]], unsure of himself as leader in the tunnel action.&lt;br /&gt;
*2 - [[Warlord]] [[Dora]], Webinar's comrade &lt;br /&gt;
*2 - [[Parson]], though he is &amp;quot;special&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Bogroll]] levelled twice after killing Ansom, a level 10 [[Chief Warlord]], and so at the time of his death, was at least level 3. [[Sizemore]] also gained 2 levels during the Battle for Gobwin Knob, and so is a minimum of level 3.&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
[[Jillian Zamussels]] described herself, [[Sir Webinar]], and [[Dora]] as &amp;quot;a 9,&amp;quot; &amp;quot;a 5,&amp;quot; and &amp;quot;a 2,&amp;quot; respectively.{{erf|1|050}} However, these numbers were not specifically identified as levels, and may refer to some other trait such as [[leadership]]. ''However,'' since a) Level is the basic benchmark everyone seems to use when talking about a unit's ability, and b) known values of both Level and Leadership point to Level = Leadership (for the immediate stack), it makes the most sense that Jillian was referring to Levels. &lt;br /&gt;
&lt;br /&gt;
[[Golem]]s and basic [[uncroaked]] [[infantry]] may not have Levels.  Uncroaked [[Warlord]]s can level.&lt;br /&gt;
&lt;br /&gt;
[[Wanda Firebaugh]] confers a bonus of 8 to [[Decrypted]] in her [[stack]]. If this bonus mirrors level as [[Leadership]] bonuses seem to, that would put her at level 8, which seems about right.&lt;br /&gt;
&lt;br /&gt;
[[Caesar Borgata]], Viscount of Vitalis, Chief Warlord of Transylvito, has a high Leadership bonus and is a capable combatant, and would seem to be in the 8-10 range. He also rather effortlessly held off Jillian's attack, which, considering she's a Level 9 focused on melee, may put him at level 10.&lt;br /&gt;
&lt;br /&gt;
It's possible that leveling is based on groups of 8. As an example: Bob, a Level 2 [[stabber]], would need to [[croak]] 8 Level 2 [[Gobwins]] to reach Level 3. Alternatively, if Bob were fighting weaker Level 1 [[Marbits]], it would take 16 to level. Alternatively if, via [[Luckamancy]] perhaps, Bob managed to croak a level 5 [[Warlord]], he would immediately level from that single opponent. &lt;br /&gt;
&lt;br /&gt;
If this is true, [[Bogroll]] would've gone from level 4 to level 6 when he croaked [[Ansom]], as each 3 levels of difference between opponents accounts for 1 full level in terms of experience gain.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
:1. {{Note|1}}[[Word of the Titans]], 6012585&lt;br /&gt;
:2. {{Note|2}}Ibid.&lt;br /&gt;
:3. {{Note|3}}Ibid.&lt;br /&gt;
:4. {{Note|4}}Ibid.&lt;br /&gt;
:5. {{Note|5}}Ibid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Stats]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Pierce</id>
		<title>Pierce</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Pierce"/>
				<updated>2011-02-18T15:38:35Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: Created page with '=Proposed Canon=  Pierce is a Healomancer in the service of Jetstone. He is Level 7 (almost 8) and as such the highest level Caster in Jetsone.    [[Category:Char...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Pierce is a [[Healomancer]] in the service of [[Jetstone]]. He is [[Level]] 7 (almost 8) and as such the highest level [[Caster]] in Jetsone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Caster]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Dittomancy</id>
		<title>Dittomancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Dittomancy"/>
				<updated>2011-02-18T15:35:05Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Canon=&lt;br /&gt;
{{MagicSchool&lt;br /&gt;
 |Stuffamancy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
As shown {{Erf|2|4}}, it appears that Dittomancy amplifies bonuses and duplicates units.&lt;br /&gt;
==Information==&lt;br /&gt;
Dittomancy is one of the three disciplines of the [[Magic]] class [[Stuffamancy]]; it is aligned with the axis of [[Numbers]].{{erf|1|038a|Parson's Klog #2}}&lt;br /&gt;
&lt;br /&gt;
Jetstone's Dittomancer has a tendency to say everything twice. For example, &amp;quot;Yeah, yeah. I know, I know&amp;quot;, or &amp;quot;It's... It's foolamancy! Foolamancy!&amp;quot;. Where each word or phrase is said twice, in keeping with the doubling theme. He also appears to rhyme when precise repeats are not what they wish to say.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*Doubling leadership, special bonuses, and duplicating surviving units.&lt;br /&gt;
*Increasing the number of ranged attacks from a set of specified units, either double or quadruple (possibly more).&lt;br /&gt;
&lt;br /&gt;
==Known Dittomancers==&lt;br /&gt;
&lt;br /&gt;
[[Lloyd]] in the service of [[Jetstone]]; before his naming, referred to by forumites as 'Figgy.'&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
Given the name and the alignment (Stuff, numbers) of the class, dittomancy probably involves multiplying or copying stuff.&lt;br /&gt;
&lt;br /&gt;
A dittomancer has been seen multiplying the number of arrows in an archer stack's volley. This may be a physical manifestation of multiplying the archers' combat stat. Dittomancers may also be able to double other stats, such as hits or move.&lt;br /&gt;
&lt;br /&gt;
Dittomancers may be able to make copies of other units, in a fashion similar to [[croakamancy]]. Eg, the more attention spent on each individual unit, the more like the original it will be. It may be possible to duplicate an entire army, but the resulting copies would likely have very low stats and last only for a single turn.&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&amp;quot;Ditto&amp;quot; is a term that has many iterations, all of which involve duplication, repetition, or copying.&lt;br /&gt;
&lt;br /&gt;
The original Tuscan word (cir 1625) meant &amp;quot;in the stated month or year&amp;quot; and was used in place of repeating the same date.  By 1678 it was in use in English to mean &amp;quot;same as above,&amp;quot; from which we get the &amp;quot;ditto mark&amp;quot; (or &amp;quot;), placed under a word or phrase it is used to repeat.&lt;br /&gt;
&lt;br /&gt;
The Ditto corporation made simple printing devices called spirit duplicators (because they used alcohol), or &amp;quot;Ditto machines&amp;quot; which produced &amp;quot;ditto sheets,&amp;quot; or copies.&lt;br /&gt;
&lt;br /&gt;
Ditto was used famously in the film Ghost to mean, roughly, &amp;quot;I feel the same way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Multiple fictional characters that involve copying or twins, etc. are named ditto.&lt;br /&gt;
&lt;br /&gt;
Jetstones's Dittomancer carries a staff that bears a © (copyright) symbol to support the fact that he has the right to copy.&lt;br /&gt;
&lt;br /&gt;
Jetstone's Dittomancer is also a parody of [http://en.wikipedia.org/wiki/Harvey_Birdman,_Attorney_at_Law#Minor_Characters the Deadly Duplicator], a supervillain opposed to Harvey Birdman with the power to duplicate things with his glasses. &lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]][[Category:Proposed Canon]][[Category:Speculation]][[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Lloyd_Elliott</id>
		<title>Lloyd Elliott</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Lloyd_Elliott"/>
				<updated>2011-02-18T15:34:41Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: Created page with '{{ImageStackRight|150|{{crop|170|130|290|320|LIAB_7.jpg}}}}  =Proposed Canon=  Lloyd is a Dittomancer in the service of Jetstone.    Category:Characters [[Category:Pr...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|150|{{crop|170|130|290|320|LIAB_7.jpg}}}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Lloyd is a [[Dittomancer]] in the service of [[Jetstone]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Caster]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Dittomancy</id>
		<title>Dittomancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Dittomancy"/>
				<updated>2011-02-18T15:27:43Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: /* Known Dittomancers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|150|{{crop|170|130|290|320|LIAB_7.jpg}}}}&lt;br /&gt;
=Canon=&lt;br /&gt;
{{MagicSchool&lt;br /&gt;
 |Stuffamancy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
As shown {{Erf|2|4}}, it appears that Dittomancy amplifies bonuses and duplicates units.&lt;br /&gt;
==Information==&lt;br /&gt;
Dittomancy is one of the three disciplines of the [[Magic]] class [[Stuffamancy]]; it is aligned with the axis of [[Numbers]].{{erf|1|038a|Parson's Klog #2}}&lt;br /&gt;
&lt;br /&gt;
Jetstone's Dittomancer has a tendency to say everything twice. For example, &amp;quot;Yeah, yeah. I know, I know&amp;quot;, or &amp;quot;It's... It's foolamancy! Foolamancy!&amp;quot;. Where each word or phrase is said twice, in keeping with the doubling theme. He also appears to rhyme when precise repeats are not what they wish to say.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*Doubling leadership, special bonuses, and duplicating surviving units.&lt;br /&gt;
*Increasing the number of ranged attacks from a set of specified units, either double or quadruple (possibly more).&lt;br /&gt;
&lt;br /&gt;
==Known Dittomancers==&lt;br /&gt;
&lt;br /&gt;
[[Lloyd]] in the service of [[Jetstone]]; before his naming, referred to by forumites as 'Figgy.'&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
Given the name and the alignment (Stuff, numbers) of the class, dittomancy probably involves multiplying or copying stuff.&lt;br /&gt;
&lt;br /&gt;
A dittomancer has been seen multiplying the number of arrows in an archer stack's volley. This may be a physical manifestation of multiplying the archers' combat stat. Dittomancers may also be able to double other stats, such as hits or move.&lt;br /&gt;
&lt;br /&gt;
Dittomancers may be able to make copies of other units, in a fashion similar to [[croakamancy]]. Eg, the more attention spent on each individual unit, the more like the original it will be. It may be possible to duplicate an entire army, but the resulting copies would likely have very low stats and last only for a single turn.&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&amp;quot;Ditto&amp;quot; is a term that has many iterations, all of which involve duplication, repetition, or copying.&lt;br /&gt;
&lt;br /&gt;
The original Tuscan word (cir 1625) meant &amp;quot;in the stated month or year&amp;quot; and was used in place of repeating the same date.  By 1678 it was in use in English to mean &amp;quot;same as above,&amp;quot; from which we get the &amp;quot;ditto mark&amp;quot; (or &amp;quot;), placed under a word or phrase it is used to repeat.&lt;br /&gt;
&lt;br /&gt;
The Ditto corporation made simple printing devices called spirit duplicators (because they used alcohol), or &amp;quot;Ditto machines&amp;quot; which produced &amp;quot;ditto sheets,&amp;quot; or copies.&lt;br /&gt;
&lt;br /&gt;
Ditto was used famously in the film Ghost to mean, roughly, &amp;quot;I feel the same way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Multiple fictional characters that involve copying or twins, etc. are named ditto.&lt;br /&gt;
&lt;br /&gt;
Jetstones's Dittomancer carries a staff that bears a © (copyright) symbol to support the fact that he has the right to copy.&lt;br /&gt;
&lt;br /&gt;
Jetstone's Dittomancer is also a parody of [http://en.wikipedia.org/wiki/Harvey_Birdman,_Attorney_at_Law#Minor_Characters the Deadly Duplicator], a supervillain opposed to Harvey Birdman with the power to duplicate things with his glasses. &lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]][[Category:Proposed Canon]][[Category:Speculation]][[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Dittomancy</id>
		<title>Dittomancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Dittomancy"/>
				<updated>2011-02-18T14:49:27Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: /* Known Dittomancers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|150|{{crop|170|130|290|320|LIAB_7.jpg}}}}&lt;br /&gt;
=Canon=&lt;br /&gt;
{{MagicSchool&lt;br /&gt;
 |Stuffamancy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
As shown {{Erf|2|4}}, it appears that Dittomancy amplifies bonuses and duplicates units.&lt;br /&gt;
==Information==&lt;br /&gt;
Dittomancy is one of the three disciplines of the [[Magic]] class [[Stuffamancy]]; it is aligned with the axis of [[Numbers]].{{erf|1|038a|Parson's Klog #2}}&lt;br /&gt;
&lt;br /&gt;
Jetstone's Dittomancer has a tendency to say everything twice. For example, &amp;quot;Yeah, yeah. I know, I know&amp;quot;, or &amp;quot;It's... It's foolamancy! Foolamancy!&amp;quot;. Where each word or phrase is said twice, in keeping with the doubling theme. He also appears to rhyme when precise repeats are not what they wish to say.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*Doubling leadership, special bonuses, and duplicating surviving units.&lt;br /&gt;
*Increasing the number of ranged attacks from a set of specified units, either double or quadruple (possibly more).&lt;br /&gt;
&lt;br /&gt;
==Known Dittomancers==&lt;br /&gt;
&lt;br /&gt;
[[Lloyd]] in the service of [[Jetstone]], occasionally referred to by forumites as 'Figgy.'&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
Given the name and the alignment (Stuff, numbers) of the class, dittomancy probably involves multiplying or copying stuff.&lt;br /&gt;
&lt;br /&gt;
A dittomancer has been seen multiplying the number of arrows in an archer stack's volley. This may be a physical manifestation of multiplying the archers' combat stat. Dittomancers may also be able to double other stats, such as hits or move.&lt;br /&gt;
&lt;br /&gt;
Dittomancers may be able to make copies of other units, in a fashion similar to [[croakamancy]]. Eg, the more attention spent on each individual unit, the more like the original it will be. It may be possible to duplicate an entire army, but the resulting copies would likely have very low stats and last only for a single turn.&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&amp;quot;Ditto&amp;quot; is a term that has many iterations, all of which involve duplication, repetition, or copying.&lt;br /&gt;
&lt;br /&gt;
The original Tuscan word (cir 1625) meant &amp;quot;in the stated month or year&amp;quot; and was used in place of repeating the same date.  By 1678 it was in use in English to mean &amp;quot;same as above,&amp;quot; from which we get the &amp;quot;ditto mark&amp;quot; (or &amp;quot;), placed under a word or phrase it is used to repeat.&lt;br /&gt;
&lt;br /&gt;
The Ditto corporation made simple printing devices called spirit duplicators (because they used alcohol), or &amp;quot;Ditto machines&amp;quot; which produced &amp;quot;ditto sheets,&amp;quot; or copies.&lt;br /&gt;
&lt;br /&gt;
Ditto was used famously in the film Ghost to mean, roughly, &amp;quot;I feel the same way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Multiple fictional characters that involve copying or twins, etc. are named ditto.&lt;br /&gt;
&lt;br /&gt;
Jetstones's Dittomancer carries a staff that bears a © (copyright) symbol to support the fact that he has the right to copy.&lt;br /&gt;
&lt;br /&gt;
Jetstone's Dittomancer is also a parody of [http://en.wikipedia.org/wiki/Harvey_Birdman,_Attorney_at_Law#Minor_Characters the Deadly Duplicator], a supervillain opposed to Harvey Birdman with the power to duplicate things with his glasses. &lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]][[Category:Proposed Canon]][[Category:Speculation]][[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Healomancy</id>
		<title>Healomancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Healomancy"/>
				<updated>2011-02-18T14:48:30Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: /* Known Healomancers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Canon==&lt;br /&gt;
{{MagicSchool&lt;br /&gt;
 |Clevermancy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
Healomancy is one of the three disciplines of the [[Magic]] class [[Clevermancy]]; it is aligned with the axis of [[Fate]].{{erf|1|038a|Parson's Klog #2}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*[[Healing]] spells.&lt;br /&gt;
&lt;br /&gt;
==Known Healomancers==&lt;br /&gt;
[[Pierce]], in the service of Jetstone.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
==Natural Healomancy==&lt;br /&gt;
&lt;br /&gt;
It seems that [[Lofty Elves|Lofty]] and [[Altruist Elves|Altruist]] [[Elves]] have some form of natural [[healing]] abilities.{{erf|1|022|1}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Jetstone</id>
		<title>Jetstone</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Jetstone"/>
				<updated>2011-02-18T14:44:30Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: /* Current Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Jetstone is a [[side]] in [[Erfworld]] [[Ruler|ruled]] by [[King Slately]].&lt;br /&gt;
Jetstone currently has no [[Heir]]&amp;lt;sup&amp;gt;[[LIAB 35]]&amp;lt;/sup&amp;gt;; its most recent [[Chief Warlord]] was [[Prince]] [[Ossomer]].&lt;br /&gt;
&lt;br /&gt;
Jetstone is also the name of a [[Tribe]]. Slately and his sons are members of this Tribe.&lt;br /&gt;
&lt;br /&gt;
[[Marbits]] are [[natural allies]] of Jetstone.&lt;br /&gt;
&lt;br /&gt;
==Side==&lt;br /&gt;
Jetstone is a [[Royal]] [[Capital Side]], producing [[men|human]] [[Units]], including Nobles and Royals.&lt;br /&gt;
&lt;br /&gt;
Jetstone was the founding [[Side]] and a leading faction in the first [[Royal Crown Coalition]], providing the largest contingent of troops to the [[Alliance]].&lt;br /&gt;
&lt;br /&gt;
During the [[Battle for Gobwin Knob]], its troops were led by [[Prince Ansom]], then [[Chief Warlord]] and [[heir]] to the throne: [[Prince Ansom]] fell in the battle.&lt;br /&gt;
&lt;br /&gt;
==Capital==&lt;br /&gt;
The [[Capital]] of Jetstone is [[Spacerock]]. &lt;br /&gt;
&lt;br /&gt;
==Cities==&lt;br /&gt;
*[[Spacerock]] - Capital&lt;br /&gt;
*[[Dhrystone]] - Level 5&lt;br /&gt;
*[[City of Jetstone|Jetstone]] - Original Capital&lt;br /&gt;
*[[Bridgestone]]&lt;br /&gt;
*[[Firestone]]&lt;br /&gt;
*[[Rollingstone]]&lt;br /&gt;
*[[Penistone]]&lt;br /&gt;
*[[Pantstown]] - Level 1&lt;br /&gt;
&lt;br /&gt;
Jetstone is described as having three level 5 cities, of which one is [[Dhrystone]] and another is the [[Capital]] [[Spacerock]]. Jetstone also still controls the [[Capital site]] upon which the [[city of Jetstone]] was built and the [[Side]] of Jetstone founded. &lt;br /&gt;
&lt;br /&gt;
===Former Cities===&lt;br /&gt;
*[[Orgchart]] - Lost to [[Gobwin Knob]].&lt;br /&gt;
*[[Brookstone]] (presumably) - Lost to [[Gobwin Knob]].&lt;br /&gt;
*[[Progrock]] (presumably) - Lost to [[Gobwin Knob]].&lt;br /&gt;
&lt;br /&gt;
==Former Characters==&lt;br /&gt;
&lt;br /&gt;
*[[Prince Ansom]] - Former [[Chief Warlord]] and [[Heir]] ([[Croaking|croaked]]), now [[decrypted]] and part of the [[Gobwin Knob]] [[Side]]&lt;br /&gt;
*[[Prince]] [[Ossomer]] - former [[Chief Warlord]], now [[decrypted]] and part of the [[Gobwin Knob]] [[Side]]&lt;br /&gt;
*[[Adam Antium]] - [[Warlord]], [[croaked]] by arrows in the atrium, [[decrypted]] by [[Wanda]]&lt;br /&gt;
*[[Sir Webinar]] - [[croaked]] [[Warlord]], [[uncroaked]] by [[Wanda]], and destroyed by [[Archons]]&lt;br /&gt;
*[[Dora]] - [[croaked]] [[Warlord]], [[uncroaked]] by [[Wanda]], and destroyed by [[Archons]]&lt;br /&gt;
&lt;br /&gt;
==Current Characters==&lt;br /&gt;
&lt;br /&gt;
*[[King Slately]] - [[Ruler]], King&lt;br /&gt;
*[[Prince]] [[Tramennis]] - older brother of Prince Ossomer, possible [[Heir]] and new [[Chief Warlord]] after Ossomer&lt;br /&gt;
*[[Cubbins]] - [[Hat Magic|Hat Magician]]&lt;br /&gt;
*[[Pierce]] - [[Healomancer]]&lt;br /&gt;
*[[Ace Hardware]] - [[Dollamancer]]&lt;br /&gt;
*[[Lloyd]] - [[Dittomancer]]&lt;br /&gt;
*Duke [[Lacrosse]]&lt;br /&gt;
*Captain [[Price]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Troops===&lt;br /&gt;
&lt;br /&gt;
*[[Gumps]]&lt;br /&gt;
*[[Men]]&lt;br /&gt;
**[[Infantry]]&lt;br /&gt;
***[[Piker]]s &lt;br /&gt;
***[[Stabber]]s&lt;br /&gt;
***[[Archer]]s&lt;br /&gt;
**[[Warlord]]s&lt;br /&gt;
*[[Sourmanders]]&lt;br /&gt;
*[[Unipegataurs]]&lt;br /&gt;
*[[Orlies]]&lt;br /&gt;
*[[Golem|Cloth Golems]]&lt;br /&gt;
*[[Siege engine]]s&lt;br /&gt;
*Possibly [[Tchotchkes]]&lt;br /&gt;
&lt;br /&gt;
===Livery===&lt;br /&gt;
Livery worn by infantry and warlords is yellow-brown (light brown shirts and pants with yellow armor) with the Jetstone insignia (a [http://en.wikipedia.org/wiki/Radish radish]) on the chest.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
''Main article: [[Erfworld Geography]]''&lt;br /&gt;
&lt;br /&gt;
Jetstone shares borders with [[Unaroyal]] and [[Haggar]].&lt;br /&gt;
Jetstone's directional location relative to other [[Side|Sides]] is not known.&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Jetstone&amp;quot; seems to be a portmanteau of the names of the Hanna-Barbera cartoons [http://en.wikipedia.org/wiki/The_Jetsons The Jetsons] and [http://en.wikipedia.org/wiki/The_Flintstones The Flintstones].  King Slately's name is an amalgamation of the names of the bosses on the two shows, Mr. Spacely (Jetsons) and Mr. Slate (Flintstones).  The capital, Spacerock, is named according to the themes on the two shows, and may be an amalgamation of the workplaces of the two main characters -- Fred Flintstone's the Slate Rock and Gravel Company with George Jetson's Spacely Space Sprockets. (Fred lived in Bedrock, but George lived in Orbit City.)&lt;br /&gt;
&lt;br /&gt;
The radishes that are the symbol of Jetstone are reminiscent of those from Super Mario Brothers 2.&lt;br /&gt;
&lt;br /&gt;
[[Category:Side]]&lt;br /&gt;
[[Category:Capital Side]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Jetstone</id>
		<title>Jetstone</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Jetstone"/>
				<updated>2011-02-18T14:39:24Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: /* Current Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Jetstone is a [[side]] in [[Erfworld]] [[Ruler|ruled]] by [[King Slately]].&lt;br /&gt;
Jetstone currently has no [[Heir]]&amp;lt;sup&amp;gt;[[LIAB 35]]&amp;lt;/sup&amp;gt;; its most recent [[Chief Warlord]] was [[Prince]] [[Ossomer]].&lt;br /&gt;
&lt;br /&gt;
Jetstone is also the name of a [[Tribe]]. Slately and his sons are members of this Tribe.&lt;br /&gt;
&lt;br /&gt;
[[Marbits]] are [[natural allies]] of Jetstone.&lt;br /&gt;
&lt;br /&gt;
==Side==&lt;br /&gt;
Jetstone is a [[Royal]] [[Capital Side]], producing [[men|human]] [[Units]], including Nobles and Royals.&lt;br /&gt;
&lt;br /&gt;
Jetstone was the founding [[Side]] and a leading faction in the first [[Royal Crown Coalition]], providing the largest contingent of troops to the [[Alliance]].&lt;br /&gt;
&lt;br /&gt;
During the [[Battle for Gobwin Knob]], its troops were led by [[Prince Ansom]], then [[Chief Warlord]] and [[heir]] to the throne: [[Prince Ansom]] fell in the battle.&lt;br /&gt;
&lt;br /&gt;
==Capital==&lt;br /&gt;
The [[Capital]] of Jetstone is [[Spacerock]]. &lt;br /&gt;
&lt;br /&gt;
==Cities==&lt;br /&gt;
*[[Spacerock]] - Capital&lt;br /&gt;
*[[Dhrystone]] - Level 5&lt;br /&gt;
*[[City of Jetstone|Jetstone]] - Original Capital&lt;br /&gt;
*[[Bridgestone]]&lt;br /&gt;
*[[Firestone]]&lt;br /&gt;
*[[Rollingstone]]&lt;br /&gt;
*[[Penistone]]&lt;br /&gt;
*[[Pantstown]] - Level 1&lt;br /&gt;
&lt;br /&gt;
Jetstone is described as having three level 5 cities, of which one is [[Dhrystone]] and another is the [[Capital]] [[Spacerock]]. Jetstone also still controls the [[Capital site]] upon which the [[city of Jetstone]] was built and the [[Side]] of Jetstone founded. &lt;br /&gt;
&lt;br /&gt;
===Former Cities===&lt;br /&gt;
*[[Orgchart]] - Lost to [[Gobwin Knob]].&lt;br /&gt;
*[[Brookstone]] (presumably) - Lost to [[Gobwin Knob]].&lt;br /&gt;
*[[Progrock]] (presumably) - Lost to [[Gobwin Knob]].&lt;br /&gt;
&lt;br /&gt;
==Former Characters==&lt;br /&gt;
&lt;br /&gt;
*[[Prince Ansom]] - Former [[Chief Warlord]] and [[Heir]] ([[Croaking|croaked]]), now [[decrypted]] and part of the [[Gobwin Knob]] [[Side]]&lt;br /&gt;
*[[Prince]] [[Ossomer]] - former [[Chief Warlord]], now [[decrypted]] and part of the [[Gobwin Knob]] [[Side]]&lt;br /&gt;
*[[Adam Antium]] - [[Warlord]], [[croaked]] by arrows in the atrium, [[decrypted]] by [[Wanda]]&lt;br /&gt;
*[[Sir Webinar]] - [[croaked]] [[Warlord]], [[uncroaked]] by [[Wanda]], and destroyed by [[Archons]]&lt;br /&gt;
*[[Dora]] - [[croaked]] [[Warlord]], [[uncroaked]] by [[Wanda]], and destroyed by [[Archons]]&lt;br /&gt;
&lt;br /&gt;
==Current Characters==&lt;br /&gt;
&lt;br /&gt;
*[[King Slately]] - [[Ruler]], King&lt;br /&gt;
*[[Prince]] [[Tramennis]] - older brother of Prince Ossomer, possible [[Heir]] and new [[Chief Warlord]] after Ossomer&lt;br /&gt;
*[[Cubbins]] - [[Hat Magic|Hat Magician]]&lt;br /&gt;
*[[Pierce]] - [[Healomancer]]&lt;br /&gt;
*[[Ace Hardware]] - [[Dollamancer]]&lt;br /&gt;
*[[Dittomancer]]&lt;br /&gt;
*Duke [[Lacrosse]]&lt;br /&gt;
*Captain [[Price]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Troops===&lt;br /&gt;
&lt;br /&gt;
*[[Gumps]]&lt;br /&gt;
*[[Men]]&lt;br /&gt;
**[[Infantry]]&lt;br /&gt;
***[[Piker]]s &lt;br /&gt;
***[[Stabber]]s&lt;br /&gt;
***[[Archer]]s&lt;br /&gt;
**[[Warlord]]s&lt;br /&gt;
*[[Sourmanders]]&lt;br /&gt;
*[[Unipegataurs]]&lt;br /&gt;
*[[Orlies]]&lt;br /&gt;
*[[Golem|Cloth Golems]]&lt;br /&gt;
*[[Siege engine]]s&lt;br /&gt;
*Possibly [[Tchotchkes]]&lt;br /&gt;
&lt;br /&gt;
===Livery===&lt;br /&gt;
Livery worn by infantry and warlords is yellow-brown (light brown shirts and pants with yellow armor) with the Jetstone insignia (a [http://en.wikipedia.org/wiki/Radish radish]) on the chest.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
''Main article: [[Erfworld Geography]]''&lt;br /&gt;
&lt;br /&gt;
Jetstone shares borders with [[Unaroyal]] and [[Haggar]].&lt;br /&gt;
Jetstone's directional location relative to other [[Side|Sides]] is not known.&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Jetstone&amp;quot; seems to be a portmanteau of the names of the Hanna-Barbera cartoons [http://en.wikipedia.org/wiki/The_Jetsons The Jetsons] and [http://en.wikipedia.org/wiki/The_Flintstones The Flintstones].  King Slately's name is an amalgamation of the names of the bosses on the two shows, Mr. Spacely (Jetsons) and Mr. Slate (Flintstones).  The capital, Spacerock, is named according to the themes on the two shows, and may be an amalgamation of the workplaces of the two main characters -- Fred Flintstone's the Slate Rock and Gravel Company with George Jetson's Spacely Space Sprockets. (Fred lived in Bedrock, but George lived in Orbit City.)&lt;br /&gt;
&lt;br /&gt;
The radishes that are the symbol of Jetstone are reminiscent of those from Super Mario Brothers 2.&lt;br /&gt;
&lt;br /&gt;
[[Category:Side]]&lt;br /&gt;
[[Category:Capital Side]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Isaac</id>
		<title>Isaac</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Isaac"/>
				<updated>2011-02-04T20:32:04Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|200|&lt;br /&gt;
{{crop|400|100|600|400|LIAB_Text_40.jpg}}&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Isaac&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |faction= [[Magic Kingdom]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |class= [[Caster]] ([[Thinkamancer]])&lt;br /&gt;
 |level=&lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= &lt;br /&gt;
 |eyebook= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
'''Strengths:''' Curiosity, Generosity, Stylish Jackets&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Loneliness, Focus, Confidence&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 140]]&lt;br /&gt;
&lt;br /&gt;
Isaac is a Headmaster among the Thinkamancers. {{ref| [[LIAB Text 40]]}}&lt;br /&gt;
&lt;br /&gt;
First seen when Parson entered the Magic Kingdom after the Battle for Gobwin Knob, he summoned the Thinkamancers to unravel the Croakamancer-Dirtamancer link up, saying they'd do it for no charge.&lt;br /&gt;
&lt;br /&gt;
Isaac is a rarity among the casters of the Magic Kingdom, not content with debating and arguing over theories and hypotheses on the nature of magic and Erf, but actively working to discern reliable and consistent facts. So far, this has led to the creation of a number of devices to aid thinkamancers in better accessing nodes of amplification or attuning to the frequencies of certain G-String vibrations.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
Should he ever link up with a Carnymancer, they will create devices capable of automatically switching Thinkamancers between nodes at precisely calibrated frequencies to achieve Thinkamancy that, while not as versatile, will actually rival the Arkendish in power.&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
His name coupled with his tendencies as a natural philosopher are a reference to Isaac Newton.&lt;br /&gt;
&lt;br /&gt;
His appearance is a reference to Carl Sagan.&lt;br /&gt;
&lt;br /&gt;
His desire for the Arkendish as a tool of observation may also be a reference the use of radio telescopes in astronomy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Isaac</id>
		<title>Isaac</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Isaac"/>
				<updated>2011-02-04T20:31:34Z</updated>
		
		<summary type="html">&lt;p&gt;87.100.243.206: added picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|200|&lt;br /&gt;
{{crop|400|100|600|400|LIAB_Text_40.jpg}}&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Isaac&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |faction= [[Magic Kingdom]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |class= [[Caster]] ([[Thinkamancer]])&lt;br /&gt;
 |level=&lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= &lt;br /&gt;
 |eyebook= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
'''Strengths:''' Curiosity, Generosity, Stylish Jackets&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Loneliness, Focus, Confidence&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 140]]&lt;br /&gt;
&lt;br /&gt;
Isaac is a Headmaster among the Thinkamancers. {{ref| [[LIAB Text 40]]}}&lt;br /&gt;
&lt;br /&gt;
First seen when Parson entered the Magic Kingdom after the Battle for Gobwin Knob, he summoned the Thinkamancers to unravel the Croakamancer-Dirtamancer link up, saying they'd do it for no charge.&lt;br /&gt;
&lt;br /&gt;
Isaac is a rarity among the casters of the Magic Kingdom, not content with debating and arguing over theories and hypotheses on the nature of magic and Erf, but actively working to discern reliable and consistent facts. So far, this has led to the creation of a number of devices to aid thinkamancers in better accessing nodes of amplification or attuning to the frequencies of certain G-String vibrations.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
Should he ever link up with a Carnymancer, they will create devices capable of automatically switching Thinkamancers between nodes at precisely calibrated frequencies to achieve Thinkamancy that, while not as versatile, will actually rival the Arkendish in power.&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
His name coupled with his tendencies as a natural philosopher are a reference to Isaac Newton.&lt;br /&gt;
&lt;br /&gt;
His appearance is a reference to Carl Sagan.&lt;br /&gt;
&lt;br /&gt;
His desire for the Arkendish as a tool of observation may also be a reference the use of radio telescopes in astronomy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>87.100.243.206</name></author>	</entry>

	</feed>