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		<id>http://www.erfworld.com/wiki/index.php/Category:Arkentool</id>
		<title>Category:Arkentool</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Category:Arkentool"/>
				<updated>2011-02-12T15:54:07Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: /* The Arkendish */ clarification on abilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Arkentools=&lt;br /&gt;
There are three known Arkentools: The Arkenhammer, Arkendish, and Arkenpliers.  Four Arkentools are said to exist.  Each Arkentools are reported by many [[Sides]] to have originated as a tool of the [[Titans]], divine Elvis like beings who originally created Erfworld presumably using Arkentools.  Whether the Arkentools were left on purpose or by accident by the Titans is unknown, however, Toolists believe the Titans left them on purpose.  Both the origins of the Arkentools and the Titan themselves are reported as if from legend.  There are no known first hand accounts or documents of the legends.&lt;br /&gt;
==Attunement==&lt;br /&gt;
It appears that individuals may attune to a given Arkentool and unleash latent Titanic powers.  In this sense, attunement means that upon physical contact between the Arkentool and the individual Titanic abilities are unleashed that would otherwise be latent.  It is unknown if different individuals upon attunement to a given arkentool release different Titanic powers or if multiple individuals can even attune to the same Arkentool, though to date it appears only one individual is ever attuned to a given Arkentool at one time.  &lt;br /&gt;
&lt;br /&gt;
Attunement itself is noted as extremely rare and not easily predicted, but such predictions as an aspect of [[Fate]] axiomatic [[Predictamancy]] are possible as in the case of the [[Arkenpliers]] and [[Wanda Firebaugh]].  It appears that either the Titanic powers unleashed by attunement may be an amalgam of the attuned person's personality/powers and the Arkentool or that only a person predisposed to a required personality and powers would be able to attune to a given Arkentool. (See Toolist below for third Theory).  Arkentools can be used by those un-attuned to them for superior but relatively mundane purposes without Titanic powers.  The mundane powers appear to also be related to the Titanic powers as such was the case of [[Prince Ansom]] and the [[Arkenpliers]] as he could destroy [[Uncroaked]] units with them, but [[Wanda Firebaugh]], a [[Naughtymancer]] was able to unleash Titanic [[Uncroaked]] powers with the [[Arkenpliers]] upon attunement.&lt;br /&gt;
&lt;br /&gt;
==Toolists and Fate Perspective on Arkentools==&lt;br /&gt;
Some individuals, notably [[Stanley the Tool|Stanley the Plaid]], ascribe to a belief in Toolism.  That the Arkentools represent the will of the [[Titans]] themselves.  As such, the claim attunement to an Arkentool surpasses [[Royalty]] in declaring a legitimate right to rule.  Others, notably [[Wanda Firebaugh]], see the Arkentools as players aligned to timeless [[Fate]] itself with attunement and the Arkentools as simply players in [[Fate]].&lt;br /&gt;
&lt;br /&gt;
==The Arkenhammer==&lt;br /&gt;
..  [[File:Arkenhammer.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Arkenhammer is currently attuned to and held by [[Stanley the Tool|Stanley the Plaid]], Overlord of the side Gobwin Knob.  Stanley is attuned to the Arkenhammer and thus can cause it to express certain Titanic abilities that would otherwise be latent.  The Arkenhammer can be used to &lt;br /&gt;
*&amp;quot;Rock Out&amp;quot;.  Rock music being the highest form of music on Erfworld, per Stanley, the Arkenhammer in his hands can be used as a faux guitar and cause a full heavy metal rock music sound to be created at tremendously loud volumes.  Rocking Out may convey combat advantages and perhaps be used in Dance Fighting as well.&lt;br /&gt;
*Transmute walnuts into pigeons&lt;br /&gt;
*Command Dragons&lt;br /&gt;
*Turn Dragons to the owner's Side&lt;br /&gt;
&lt;br /&gt;
==The Arkendish==&lt;br /&gt;
..  [[File:Arkendish_1.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Arkendish is currently attuned to and held by [[Charlie]], Overlord of [[Charlescomm]].  Unlike the other Arkentools, the Arkendish does not appear portable and appears to be installed in the Capital City of [[Charlescomm]].  Most the specific Titanic powers granted to the amalgam attunement of [[Charlie]] and the Arkendish are unknown, however, it is known they they allow [[Charlie]] Titanic [[Thinkamancy]] powers or powers to work with [[Grandiocosmic Strings]] that mimic [[Thinkamancy]].  This has allowed Charlie to be the &amp;quot;telecom giant of Erfworld&amp;quot; and this is the main thing [[Charlie]] used the Arkendish for http://www.erfworld.com/2009/10/summer-updates-%E2%80%93-046/  These powers are so great they even threaten the [[Thinkamancy]] organization of [[Great Minds That Think Alike]].http://www.erfworld.com/book-2-archive/?px=/2011-01-07.png  Part of the reason that the actual powers of [[Charlie]] and the Arkendish are not known is that some of [[Charlescomm]] abilities may stem from [[Archon]] Thinkamancy abilities or Charlie's own abilities inferred to be a benefit stemming from the Arkendish and [[Charlie]] has never confirmed any of this.  &lt;br /&gt;
*Grant caster like [[Thinkamany]] [[Links]] {{blog|2010|03|book-2-–-text-updates-018}}&lt;br /&gt;
&lt;br /&gt;
*Grant the ability to Locate and Link to any commander in the world if the subject concentrates hard enough and long enough http://www.erfworld.com/2009/10/summer-updates-%E2%80%93-046/&lt;br /&gt;
&lt;br /&gt;
*Grant and handle an unlimited number of Thinkagrams http://www.erfworld.com/2009/10/summer-updates-%E2%80%93-046/&lt;br /&gt;
&lt;br /&gt;
*Grant the ability to black out all received communications {{blog|2010|03|book-2-–-text-updates-018}}&lt;br /&gt;
&lt;br /&gt;
*Allow [[Charlie]] to limit contact between himself and everyone else to [[Thinkamancy]] only via the Arkendish (even his own units) http://www.erfworld.com/2009/10/summer-updates-%E2%80%93-046/&lt;br /&gt;
&lt;br /&gt;
*Be the greatest instrument of observation there could ever be http://www.erfworld.com/2011/02/book-2-%e2%80%93-text-updates-040/ as reported by [[Isaac]], Headmaster of [[The Great Minds That Think Alike]] [[Thinkamancy]] organization&lt;br /&gt;
&lt;br /&gt;
*Grant [[Side]] units a pleasant emotional reaction http://www.erfworld.com/2009/10/summer-updates-%E2%80%93-046/ {{blog|2010|03|book-2-–-text-updates-018}}&lt;br /&gt;
&lt;br /&gt;
*Grant some abilities to be extended to Archons in the Archendish Tower http://www.erfworld.com/2009/10/summer-updates-%E2%80%93-046/&lt;br /&gt;
&lt;br /&gt;
==The Arkenpliers==&lt;br /&gt;
..to be filled out&lt;br /&gt;
&lt;br /&gt;
[[Category:Artifacts]]&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Category:Arkentool</id>
		<title>Category:Arkentool</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Category:Arkentool"/>
				<updated>2011-02-12T15:52:24Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: /* The Arkendish */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Arkentools=&lt;br /&gt;
There are three known Arkentools: The Arkenhammer, Arkendish, and Arkenpliers.  Four Arkentools are said to exist.  Each Arkentools are reported by many [[Sides]] to have originated as a tool of the [[Titans]], divine Elvis like beings who originally created Erfworld presumably using Arkentools.  Whether the Arkentools were left on purpose or by accident by the Titans is unknown, however, Toolists believe the Titans left them on purpose.  Both the origins of the Arkentools and the Titan themselves are reported as if from legend.  There are no known first hand accounts or documents of the legends.&lt;br /&gt;
==Attunement==&lt;br /&gt;
It appears that individuals may attune to a given Arkentool and unleash latent Titanic powers.  In this sense, attunement means that upon physical contact between the Arkentool and the individual Titanic abilities are unleashed that would otherwise be latent.  It is unknown if different individuals upon attunement to a given arkentool release different Titanic powers or if multiple individuals can even attune to the same Arkentool, though to date it appears only one individual is ever attuned to a given Arkentool at one time.  &lt;br /&gt;
&lt;br /&gt;
Attunement itself is noted as extremely rare and not easily predicted, but such predictions as an aspect of [[Fate]] axiomatic [[Predictamancy]] are possible as in the case of the [[Arkenpliers]] and [[Wanda Firebaugh]].  It appears that either the Titanic powers unleashed by attunement may be an amalgam of the attuned person's personality/powers and the Arkentool or that only a person predisposed to a required personality and powers would be able to attune to a given Arkentool. (See Toolist below for third Theory).  Arkentools can be used by those un-attuned to them for superior but relatively mundane purposes without Titanic powers.  The mundane powers appear to also be related to the Titanic powers as such was the case of [[Prince Ansom]] and the [[Arkenpliers]] as he could destroy [[Uncroaked]] units with them, but [[Wanda Firebaugh]], a [[Naughtymancer]] was able to unleash Titanic [[Uncroaked]] powers with the [[Arkenpliers]] upon attunement.&lt;br /&gt;
&lt;br /&gt;
==Toolists and Fate Perspective on Arkentools==&lt;br /&gt;
Some individuals, notably [[Stanley the Tool|Stanley the Plaid]], ascribe to a belief in Toolism.  That the Arkentools represent the will of the [[Titans]] themselves.  As such, the claim attunement to an Arkentool surpasses [[Royalty]] in declaring a legitimate right to rule.  Others, notably [[Wanda Firebaugh]], see the Arkentools as players aligned to timeless [[Fate]] itself with attunement and the Arkentools as simply players in [[Fate]].&lt;br /&gt;
&lt;br /&gt;
==The Arkenhammer==&lt;br /&gt;
..  [[File:Arkenhammer.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Arkenhammer is currently attuned to and held by [[Stanley the Tool|Stanley the Plaid]], Overlord of the side Gobwin Knob.  Stanley is attuned to the Arkenhammer and thus can cause it to express certain Titanic abilities that would otherwise be latent.  The Arkenhammer can be used to &lt;br /&gt;
*&amp;quot;Rock Out&amp;quot;.  Rock music being the highest form of music on Erfworld, per Stanley, the Arkenhammer in his hands can be used as a faux guitar and cause a full heavy metal rock music sound to be created at tremendously loud volumes.  Rocking Out may convey combat advantages and perhaps be used in Dance Fighting as well.&lt;br /&gt;
*Transmute walnuts into pigeons&lt;br /&gt;
*Command Dragons&lt;br /&gt;
*Turn Dragons to the owner's Side&lt;br /&gt;
&lt;br /&gt;
==The Arkendish==&lt;br /&gt;
..  [[File:Arkendish_1.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Arkendish is currently attuned to and held by [[Charlie]], Overlord of [[Charlescomm]].  Unlike the other Arkentools, the Arkendish does not appear portable and appears to be installed in the Capital City of [[Charlescomm]].  Most the specific Titanic powers granted to the amalgam attunement of [[Charlie]] and the Arkendish are unknown, however, it is known they they allow [[Charlie]] Titanic [[Thinkamancy]] powers or powers to work with [[Grandiocosmic Strings]] that mimic [[Thinkamancy]].  This has allowed Charlie to be the &amp;quot;telecom giant of Erfworld&amp;quot; and this is the main thing [[Charlie]] used the Arkendish for http://www.erfworld.com/2009/10/summer-updates-%E2%80%93-046/  These powers are so great they even threaten the [[Thinkamancy]] organization of [[Great Minds That Think Alike]].http://www.erfworld.com/book-2-archive/?px=/2011-01-07.png  Part of the reason that the actual powers of [[Charlie]] and the Arkendish are not known is that some of [[Charlescomm]] abilities may stem from [[Archon]] Thinkamancy abilities or Charlie's own abilities inferred to be a benefit stemming from the Arkendish and [[Charlie]] has never confirmed any of this.  &lt;br /&gt;
*Grant caster like [[Thinkamany]] [[Links]] {{blog|2010|03|book-2-–-text-updates-018}}&lt;br /&gt;
&lt;br /&gt;
*Grant the ability to Locate and Link to any commander in the world if the subject concentrates hard enough and long enough http://www.erfworld.com/2009/10/summer-updates-%E2%80%93-046/&lt;br /&gt;
&lt;br /&gt;
*Grant and handle an unlimited number of Thinkagrams http://www.erfworld.com/2009/10/summer-updates-%E2%80%93-046/&lt;br /&gt;
&lt;br /&gt;
*Grant the ability to black out all received communications {{blog|2010|03|book-2-–-text-updates-018}}&lt;br /&gt;
&lt;br /&gt;
*Allow [[Charlie]] to limit contact with everyone to [[Thinkamancy]] only via the Arkendish (even his own units) http://www.erfworld.com/2009/10/summer-updates-%E2%80%93-046/&lt;br /&gt;
&lt;br /&gt;
*Be the greatest instrument of observation there could ever be http://www.erfworld.com/2011/02/book-2-%e2%80%93-text-updates-040/ as reported by [[Isaac]], Headmaster of [[The Great Minds That Think Alike]] [[Thinkamancy]] organization&lt;br /&gt;
&lt;br /&gt;
*Grant [[Side]] units a pleasant emotional reaction http://www.erfworld.com/2009/10/summer-updates-%E2%80%93-046/ {{blog|2010|03|book-2-–-text-updates-018}}&lt;br /&gt;
&lt;br /&gt;
*Grant some abilities to be extended to Archons in the Archendish Tower http://www.erfworld.com/2009/10/summer-updates-%E2%80%93-046/&lt;br /&gt;
&lt;br /&gt;
==The Arkenpliers==&lt;br /&gt;
..to be filled out&lt;br /&gt;
&lt;br /&gt;
[[Category:Artifacts]]&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Category_talk:Arkentool</id>
		<title>Category talk:Arkentool</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Category_talk:Arkentool"/>
				<updated>2011-02-11T22:56:25Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is it right to create a &amp;quot;Category&amp;quot; page this elaborate?  There's already an [[Arkentool]] page.  Excellent work though --[[User:Charles|Charles]] 23:11, 10 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks Charles.  Sorry for my confusion.  I saw the call on the main page for help filling out pages.  Added a lot to Natural Magic and then started in on this.  I wasn't aware of the a separate Arkentool page.  I just looked at it and not sure how the disambiguation should go, but I believe the write up here is far more specific about Arkentools themselves than the [[Arkentool]] page and does reflect the defining of a Category for Arkentools.  --[[User:Danielkaplan123|Danielkaplan123]] 20:08, 11 February 2011 (UTC)&lt;br /&gt;
::How's this: We'll merge the information into [[Arkentool]], but keep the category. Sound good? [[User:Miment|Miment]] 20:36, 11 February 2011 (UTC)&lt;br /&gt;
:::Sure, should I just copy and paste it over merging with details there? --[[User:Danielkaplan123|Danielkaplan123]] 22:56, 11 February 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Category:Arkentool</id>
		<title>Category:Arkentool</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Category:Arkentool"/>
				<updated>2011-02-11T22:20:22Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: /* The Arkendish */ cleaned up granted powers of arkendish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Arkentools=&lt;br /&gt;
There are three known Arkentools: The Arkenhammer, Arkendish, and Arkenpliers.  Four Arkentools are said to exist.  Each Arkentools are reported by many [[Sides]] to have originated as a tool of the [[Titans]], divine Elvis like beings who originally created Erfworld presumably using Arkentools.  Whether the Arkentools were left on purpose or by accident by the Titans is unknown, however, Toolists believe the Titans left them on purpose.  Both the origins of the Arkentools and the Titan themselves are reported as if from legend.  There are no known first hand accounts or documents of the legends.&lt;br /&gt;
==Attunement==&lt;br /&gt;
It appears that individuals may attune to a given Arkentool and unleash latent Titanic powers.  In this sense, attunement means that upon physical contact between the Arkentool and the individual Titanic abilities are unleashed that would otherwise be latent.  It is unknown if different individuals upon attunement to a given arkentool release different Titanic powers or if multiple individuals can even attune to the same Arkentool, though to date it appears only one individual is ever attuned to a given Arkentool at one time.  &lt;br /&gt;
&lt;br /&gt;
Attunement itself is noted as extremely rare and not easily predicted, but such predictions as an aspect of [[Fate]] axiomatic [[Predictamancy]] are possible as in the case of the [[Arkenpliers]] and [[Wanda Firebaugh]].  It appears that either the Titanic powers unleashed by attunement may be an amalgam of the attuned person's personality/powers and the Arkentool or that only a person predisposed to a required personality and powers would be able to attune to a given Arkentool. (See Toolist below for third Theory).  Arkentools can be used by those un-attuned to them for superior but relatively mundane purposes without Titanic powers.  The mundane powers appear to also be related to the Titanic powers as such was the case of [[Prince Ansom]] and the [[Arkenpliers]] as he could destroy [[Uncroaked]] units with them, but [[Wanda Firebaugh]], a [[Naughtymancer]] was able to unleash Titanic [[Uncroaked]] powers with the [[Arkenpliers]] upon attunement.&lt;br /&gt;
&lt;br /&gt;
==Toolists and Fate Perspective on Arkentools==&lt;br /&gt;
Some individuals, notably [[Stanley the Tool|Stanley the Plaid]], ascribe to a belief in Toolism.  That the Arkentools represent the will of the [[Titans]] themselves.  As such, the claim attunement to an Arkentool surpasses [[Royalty]] in declaring a legitimate right to rule.  Others, notably [[Wanda Firebaugh]], see the Arkentools as players aligned to timeless [[Fate]] itself with attunement and the Arkentools as simply players in [[Fate]].&lt;br /&gt;
&lt;br /&gt;
==The Arkenhammer==&lt;br /&gt;
..  [[File:Arkenhammer.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Arkenhammer is currently attuned to and held by [[Stanley the Tool|Stanley the Plaid]], Overlord of the side Gobwin Knob.  Stanley is attuned to the Arkenhammer and thus can cause it to express certain Titanic abilities that would otherwise be latent.  The Arkenhammer can be used to &lt;br /&gt;
*&amp;quot;Rock Out&amp;quot;.  Rock music being the highest form of music on Erfworld, per Stanley, the Arkenhammer in his hands can be used as a faux guitar and cause a full heavy metal rock music sound to be created at tremendously loud volumes.  Rocking Out may convey combat advantages and perhaps be used in Dance Fighting as well.&lt;br /&gt;
*Transmute walnuts into pigeons&lt;br /&gt;
*Command Dragons&lt;br /&gt;
*Turn Dragons to the owner's Side&lt;br /&gt;
&lt;br /&gt;
==The Arkendish==&lt;br /&gt;
..  [[File:Arkendish_1.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Arkendish is currently attuned to and held by [[Charlie]], Overlord of [[Charlescomm]].  Unlike the other Arkentools, the Arkendish does not appear portable and appears to be installed in the Capital City of [[Charlescomm]].  Most the specific Titanic powers granted to the amalgam attunement of [[Charlie]] and the Arkendish are unknown, however, it is known they they allow [[Charlie]] Titanic [[Thinkamancy]] powers or powers to work with [[Grandiocosmic Strings]] that mimic [[Thinkamancy]].  This has allowed Charlie to be the &amp;quot;telecom giant of Erfworld&amp;quot; and this is the main thing [[Charlie]]used the Arkendish for http://www.erfworld.com/2009/10/summer-updates-%E2%80%93-046/  These powers are so great they even threaten the [[Thinkamancy]] organization of [[Great Minds That Think Alike]].http://www.erfworld.com/book-2-archive/?px=/2011-01-07.png  Part of the reason that the actual powers of [[Charlie]] and the Arkendish are not known is that some of [[Charlescomm]] abilities may stem from [[Archon]] Thinkamancy abilities or Charlie's own abilities inferred to be a benefit stemming from the Arkendish and [[Charlie]] has never confirmed any of this.  &lt;br /&gt;
*Grant caster like [[Thinkamany]] [[Links]] {{blog|2010|03|book-2-–-text-updates-018}}&lt;br /&gt;
&lt;br /&gt;
*Grant the ability to Locate and Link to any commander in the world if the subject concentrates hard enough and long enough http://www.erfworld.com/2009/10/summer-updates-%E2%80%93-046/&lt;br /&gt;
&lt;br /&gt;
*Grant and handle an unlimited number of Thinkagrams http://www.erfworld.com/2009/10/summer-updates-%E2%80%93-046/&lt;br /&gt;
&lt;br /&gt;
*Grant the ability to black out all received communications {{blog|2010|03|book-2-–-text-updates-018}}&lt;br /&gt;
&lt;br /&gt;
*Allow [[Charlie]] to limit contact with everyone to [[Thinkamancy]] only via the Arkendish (even his own units) http://www.erfworld.com/2009/10/summer-updates-%E2%80%93-046/&lt;br /&gt;
&lt;br /&gt;
*Be the greatest instrument of observation there could ever be http://www.erfworld.com/2011/02/book-2-%e2%80%93-text-updates-040/ as reported by [[Isaac]], Headmaster of [[The Great Minds That Think Alike]] [[Thinkamancy]] organization&lt;br /&gt;
&lt;br /&gt;
*Grant [[Side]] units a pleasant emotional reaction http://www.erfworld.com/2009/10/summer-updates-%E2%80%93-046/ {{blog|2010|03|book-2-–-text-updates-018}}&lt;br /&gt;
&lt;br /&gt;
*Grant some abilities to be extended to Archons in the Archendish Tower http://www.erfworld.com/2009/10/summer-updates-%E2%80%93-046/&lt;br /&gt;
&lt;br /&gt;
==The Arkenpliers==&lt;br /&gt;
..to be filled out&lt;br /&gt;
&lt;br /&gt;
[[Category:Artifacts]]&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Category:Arkentool</id>
		<title>Category:Arkentool</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Category:Arkentool"/>
				<updated>2011-02-11T22:11:04Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: /* The Arkendish */ links to Arkendish powers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Arkentools=&lt;br /&gt;
There are three known Arkentools: The Arkenhammer, Arkendish, and Arkenpliers.  Four Arkentools are said to exist.  Each Arkentools are reported by many [[Sides]] to have originated as a tool of the [[Titans]], divine Elvis like beings who originally created Erfworld presumably using Arkentools.  Whether the Arkentools were left on purpose or by accident by the Titans is unknown, however, Toolists believe the Titans left them on purpose.  Both the origins of the Arkentools and the Titan themselves are reported as if from legend.  There are no known first hand accounts or documents of the legends.&lt;br /&gt;
==Attunement==&lt;br /&gt;
It appears that individuals may attune to a given Arkentool and unleash latent Titanic powers.  In this sense, attunement means that upon physical contact between the Arkentool and the individual Titanic abilities are unleashed that would otherwise be latent.  It is unknown if different individuals upon attunement to a given arkentool release different Titanic powers or if multiple individuals can even attune to the same Arkentool, though to date it appears only one individual is ever attuned to a given Arkentool at one time.  &lt;br /&gt;
&lt;br /&gt;
Attunement itself is noted as extremely rare and not easily predicted, but such predictions as an aspect of [[Fate]] axiomatic [[Predictamancy]] are possible as in the case of the [[Arkenpliers]] and [[Wanda Firebaugh]].  It appears that either the Titanic powers unleashed by attunement may be an amalgam of the attuned person's personality/powers and the Arkentool or that only a person predisposed to a required personality and powers would be able to attune to a given Arkentool. (See Toolist below for third Theory).  Arkentools can be used by those un-attuned to them for superior but relatively mundane purposes without Titanic powers.  The mundane powers appear to also be related to the Titanic powers as such was the case of [[Prince Ansom]] and the [[Arkenpliers]] as he could destroy [[Uncroaked]] units with them, but [[Wanda Firebaugh]], a [[Naughtymancer]] was able to unleash Titanic [[Uncroaked]] powers with the [[Arkenpliers]] upon attunement.&lt;br /&gt;
&lt;br /&gt;
==Toolists and Fate Perspective on Arkentools==&lt;br /&gt;
Some individuals, notably [[Stanley the Tool|Stanley the Plaid]], ascribe to a belief in Toolism.  That the Arkentools represent the will of the [[Titans]] themselves.  As such, the claim attunement to an Arkentool surpasses [[Royalty]] in declaring a legitimate right to rule.  Others, notably [[Wanda Firebaugh]], see the Arkentools as players aligned to timeless [[Fate]] itself with attunement and the Arkentools as simply players in [[Fate]].&lt;br /&gt;
&lt;br /&gt;
==The Arkenhammer==&lt;br /&gt;
..  [[File:Arkenhammer.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Arkenhammer is currently attuned to and held by [[Stanley the Tool|Stanley the Plaid]], Overlord of the side Gobwin Knob.  Stanley is attuned to the Arkenhammer and thus can cause it to express certain Titanic abilities that would otherwise be latent.  The Arkenhammer can be used to &lt;br /&gt;
*&amp;quot;Rock Out&amp;quot;.  Rock music being the highest form of music on Erfworld, per Stanley, the Arkenhammer in his hands can be used as a faux guitar and cause a full heavy metal rock music sound to be created at tremendously loud volumes.  Rocking Out may convey combat advantages and perhaps be used in Dance Fighting as well.&lt;br /&gt;
*Transmute walnuts into pigeons&lt;br /&gt;
*Command Dragons&lt;br /&gt;
*Turn Dragons to the owner's Side&lt;br /&gt;
&lt;br /&gt;
==The Arkendish==&lt;br /&gt;
..  [[File:Arkendish_1.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Arkendish is currently attuned to and held by [[Charlie]], Overlord of [[Charlescomm]].  Unlike the other Arkentools, the Arkendish does not appear portable and appears to be installed in the Capital City of [[Charlescomm]].  Most the specific Titanic powers granted to the amalgam attunement of [[Charlie]] and the Arkendish are unknown, however, it is known they they allow [[Charlie]] Titanic [[Thinkamancy]] powers or powers to work with [[Grandiocosmic Strings]] that mimic [[Thinkamancy]].  This has allowed Charlie to be the &amp;quot;telecom giant of Erfworld&amp;quot; and this is the main thing [[Charlie]]used the Arkendish for http://www.erfworld.com/2009/10/summer-updates-%E2%80%93-046/  These powers are so great they even threaten the [[Thinkamancy]] organization of [[Great Minds That Think Alike]].http://www.erfworld.com/book-2-archive/?px=/2011-01-07.png  Part of the reason that the actual powers of [[Charlie]] and the Arkendish are not known is that some of [[Charlescomm]] abilities may stem from [[Archon]] Thinkamancy abilities or Charlie's own abilities inferred to be a benefit stemming from the Arkendish and [[Charlie]] has never confirmed any of this.  &lt;br /&gt;
*Grant a caster like [[Thinkamany]] Link via the Arkendish {{blog|2010|03|book-2-–-text-updates-018}}&lt;br /&gt;
*Black out all received communications to the Arkendish{{blog|2010|03|book-2-–-text-updates-018}}&lt;br /&gt;
*Be the greatest instrument of observation there could ever be http://www.erfworld.com/2011/02/book-2-%e2%80%93-text-updates-040/ as reported by [[Isaac]], Headmaster of [[The Great Minds That Think Alike]] [[Thinkamancy]] organization&lt;br /&gt;
*Allow [[Charlie]] funnel *all* contact with everyone only by [[Thinkamancy]] via the Arkendish (even his own units) http://www.erfworld.com/2009/10/summer-updates-%E2%80%93-046/&lt;br /&gt;
*Provides Charlie's units a &amp;quot;rush&amp;quot; emotional reaction http://www.erfworld.com/2009/10/summer-updates-%E2%80%93-046/ {{blog|2010|03|book-2-–-text-updates-018}}&lt;br /&gt;
*Handle an unlimited number of Thinkagrams http://www.erfworld.com/2009/10/summer-updates-%E2%80%93-046/&lt;br /&gt;
*Extend some abilities to Archons in the Archendish Tower http://www.erfworld.com/2009/10/summer-updates-%E2%80%93-046/&lt;br /&gt;
*Locate and Link to any commander in the world if the subject concentrates hard enough and long enough http://www.erfworld.com/2009/10/summer-updates-%E2%80%93-046/&lt;br /&gt;
&lt;br /&gt;
==The Arkenpliers==&lt;br /&gt;
..to be filled out&lt;br /&gt;
&lt;br /&gt;
[[Category:Artifacts]]&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Category:Arkentool</id>
		<title>Category:Arkentool</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Category:Arkentool"/>
				<updated>2011-02-11T21:36:36Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: /* The Arkendish */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Arkentools=&lt;br /&gt;
There are three known Arkentools: The Arkenhammer, Arkendish, and Arkenpliers.  Four Arkentools are said to exist.  Each Arkentools are reported by many [[Sides]] to have originated as a tool of the [[Titans]], divine Elvis like beings who originally created Erfworld presumably using Arkentools.  Whether the Arkentools were left on purpose or by accident by the Titans is unknown, however, Toolists believe the Titans left them on purpose.  Both the origins of the Arkentools and the Titan themselves are reported as if from legend.  There are no known first hand accounts or documents of the legends.&lt;br /&gt;
==Attunement==&lt;br /&gt;
It appears that individuals may attune to a given Arkentool and unleash latent Titanic powers.  In this sense, attunement means that upon physical contact between the Arkentool and the individual Titanic abilities are unleashed that would otherwise be latent.  It is unknown if different individuals upon attunement to a given arkentool release different Titanic powers or if multiple individuals can even attune to the same Arkentool, though to date it appears only one individual is ever attuned to a given Arkentool at one time.  &lt;br /&gt;
&lt;br /&gt;
Attunement itself is noted as extremely rare and not easily predicted, but such predictions as an aspect of [[Fate]] axiomatic [[Predictamancy]] are possible as in the case of the [[Arkenpliers]] and [[Wanda Firebaugh]].  It appears that either the Titanic powers unleashed by attunement may be an amalgam of the attuned person's personality/powers and the Arkentool or that only a person predisposed to a required personality and powers would be able to attune to a given Arkentool. (See Toolist below for third Theory).  Arkentools can be used by those un-attuned to them for superior but relatively mundane purposes without Titanic powers.  The mundane powers appear to also be related to the Titanic powers as such was the case of [[Prince Ansom]] and the [[Arkenpliers]] as he could destroy [[Uncroaked]] units with them, but [[Wanda Firebaugh]], a [[Naughtymancer]] was able to unleash Titanic [[Uncroaked]] powers with the [[Arkenpliers]] upon attunement.&lt;br /&gt;
&lt;br /&gt;
==Toolists and Fate Perspective on Arkentools==&lt;br /&gt;
Some individuals, notably [[Stanley the Tool|Stanley the Plaid]], ascribe to a belief in Toolism.  That the Arkentools represent the will of the [[Titans]] themselves.  As such, the claim attunement to an Arkentool surpasses [[Royalty]] in declaring a legitimate right to rule.  Others, notably [[Wanda Firebaugh]], see the Arkentools as players aligned to timeless [[Fate]] itself with attunement and the Arkentools as simply players in [[Fate]].&lt;br /&gt;
&lt;br /&gt;
==The Arkenhammer==&lt;br /&gt;
..  [[File:Arkenhammer.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Arkenhammer is currently attuned to and held by [[Stanley the Tool|Stanley the Plaid]], Overlord of the side Gobwin Knob.  Stanley is attuned to the Arkenhammer and thus can cause it to express certain Titanic abilities that would otherwise be latent.  The Arkenhammer can be used to &lt;br /&gt;
*&amp;quot;Rock Out&amp;quot;.  Rock music being the highest form of music on Erfworld, per Stanley, the Arkenhammer in his hands can be used as a faux guitar and cause a full heavy metal rock music sound to be created at tremendously loud volumes.  Rocking Out may convey combat advantages and perhaps be used in Dance Fighting as well.&lt;br /&gt;
*Transmute walnuts into pigeons&lt;br /&gt;
*Command Dragons&lt;br /&gt;
*Turn Dragons to the owner's Side&lt;br /&gt;
&lt;br /&gt;
==The Arkendish==&lt;br /&gt;
..  [[File:Arkendish_1.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Arkendish is currently attuned to and held by [[Charlie]], Overlord of [[Charlescomm]].  Unlike the other Arkentools, the Arkendish does not appear portable and appears to be installed in the Capital City of [[Charlescomm]].  All the specific Titanic powers granted to the amalgam attunement of [[Charlie]] and the Arkendish are unknown, however, it is known they they allow [[Charlie]] Titanic [[Thinkamancy]] powers or powers to work with [[Grandiocosmic Strings]] that mimic [[Thinkamancy]].  These powers are so great they even threaten the [[Thinkamancy]] organization of [[Great Minds That Think Alike]].  Part of the reason that the actual powers of [[Charlie]] and the Arkendish are not known is that some of [[Charlescomm]] abilities may stem from the large numbers of Archons at their command.  For example, the ability to eventually link to any being who attempts to do so long enough with [[Charlescomm]] may stem from the large numbers of Archons manning [[Charlescomm]] communications, though it is often inferred to be a benefit stemming from the Arkendish [[Charlie]] has never confirmed any of this.  &lt;br /&gt;
*Grant a caster like [[Thinkamany]] Link via the Arkendish {{blog|2010|03|book-2-–-text-updates-018}}&lt;br /&gt;
*Communications through the Arkendish can be blacked out{{blog|2010|03|book-2-–-text-updates-018}}&lt;br /&gt;
*Powers: Titanic [[Thinkamancy]] or [[Grandiocosmic Strings]] powers (Specific Powers Unconfirmed)&lt;br /&gt;
*Reportedly choose to pop one Archon, flying female knight-class units with an array of powers, every turn&lt;br /&gt;
&lt;br /&gt;
==The Arkenpliers==&lt;br /&gt;
..to be filled out&lt;br /&gt;
&lt;br /&gt;
[[Category:Artifacts]]&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/File:Arkendish_1.png</id>
		<title>File:Arkendish 1.png</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/File:Arkendish_1.png"/>
				<updated>2011-02-11T20:50:36Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: uploaded a new version of &amp;quot;File:Arkendish 1.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/File:Arkendish_1.png</id>
		<title>File:Arkendish 1.png</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/File:Arkendish_1.png"/>
				<updated>2011-02-11T20:40:28Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Category:Arkentool</id>
		<title>Category:Arkentool</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Category:Arkentool"/>
				<updated>2011-02-11T20:36:42Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: /* The Arkendish */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Arkentools=&lt;br /&gt;
There are three known Arkentools: The Arkenhammer, Arkendish, and Arkenpliers.  Four Arkentools are said to exist.  Each Arkentools are reported by many [[Sides]] to have originated as a tool of the [[Titans]], divine Elvis like beings who originally created Erfworld presumably using Arkentools.  Whether the Arkentools were left on purpose or by accident by the Titans is unknown, however, Toolists believe the Titans left them on purpose.  Both the origins of the Arkentools and the Titan themselves are reported as if from legend.  There are no known first hand accounts or documents of the legends.&lt;br /&gt;
==Attunement==&lt;br /&gt;
It appears that individuals may attune to a given Arkentool and unleash latent Titanic powers.  In this sense, attunement means that upon physical contact between the Arkentool and the individual Titanic abilities are unleashed that would otherwise be latent.  It is unknown if different individuals upon attunement to a given arkentool release different Titanic powers or if multiple individuals can even attune to the same Arkentool, though to date it appears only one individual is ever attuned to a given Arkentool at one time.  &lt;br /&gt;
&lt;br /&gt;
Attunement itself is noted as extremely rare and not easily predicted, but such predictions as an aspect of [[Fate]] axiomatic [[Predictamancy]] are possible as in the case of the [[Arkenpliers]] and [[Wanda Firebaugh]].  It appears that either the Titanic powers unleashed by attunement may be an amalgam of the attuned person's personality/powers and the Arkentool or that only a person predisposed to a required personality and powers would be able to attune to a given Arkentool. (See Toolist below for third Theory).  Arkentools can be used by those un-attuned to them for superior but relatively mundane purposes without Titanic powers.  The mundane powers appear to also be related to the Titanic powers as such was the case of [[Prince Ansom]] and the [[Arkenpliers]] as he could destroy [[Uncroaked]] units with them, but [[Wanda Firebaugh]], a [[Naughtymancer]] was able to unleash Titanic [[Uncroaked]] powers with the [[Arkenpliers]] upon attunement.&lt;br /&gt;
&lt;br /&gt;
==Toolists and Fate Perspective on Arkentools==&lt;br /&gt;
Some individuals, notably [[Stanley the Tool|Stanley the Plaid]], ascribe to a belief in Toolism.  That the Arkentools represent the will of the [[Titans]] themselves.  As such, the claim attunement to an Arkentool surpasses [[Royalty]] in declaring a legitimate right to rule.  Others, notably [[Wanda Firebaugh]], see the Arkentools as players aligned to timeless [[Fate]] itself with attunement and the Arkentools as simply players in [[Fate]].&lt;br /&gt;
&lt;br /&gt;
==The Arkenhammer==&lt;br /&gt;
..  [[File:Arkenhammer.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Arkenhammer is currently attuned to and held by [[Stanley the Tool|Stanley the Plaid]], Overlord of the side Gobwin Knob.  Stanley is attuned to the Arkenhammer and thus can cause it to express certain Titanic abilities that would otherwise be latent.  The Arkenhammer can be used to &lt;br /&gt;
*&amp;quot;Rock Out&amp;quot;.  Rock music being the highest form of music on Erfworld, per Stanley, the Arkenhammer in his hands can be used as a faux guitar and cause a full heavy metal rock music sound to be created at tremendously loud volumes.  Rocking Out may convey combat advantages and perhaps be used in Dance Fighting as well.&lt;br /&gt;
*Transmute walnuts into pigeons&lt;br /&gt;
*Command Dragons&lt;br /&gt;
*Turn Dragons to the owner's Side&lt;br /&gt;
&lt;br /&gt;
==The Arkendish==&lt;br /&gt;
..  [[File:Arkenhammer_with_border.PNG|right]]&lt;br /&gt;
&lt;br /&gt;
The Arkendish is currently attuned to and held by [[Charlie]], Overlord of [[Charlescomm]].  Unlike the other Arkentools, the Arkendish does not appear portable and appears to be installed in the Capital City of [[Charlescomm]].  All the specific Titanic powers granted to the amalgam attunement of [[Charlie]] and the Arkendish are unknown, however, it is known they they allow [[Charlie]] Titanic [[Thinkamancy]] powers or powers to work with [[Grandiocosmic Strings]] that mimic [[Thinkamancy]].  These powers are so great they even threaten the [[Thinkamancy]] organization of [[Great Minds That Think Alike]].  Part of the reason that the actual powers of [[Charlie]] and the Arkendish is that some of [[Charlescomm]] abilities stem from the large numbers of Archons at their command.  For example, the ability to eventually link to any being who attempts to do so long enough with [[Charlescomm]] may stem from the large numbers of Archons manning [[Charlescomm]] communications, though it is often inferred to be a benefit stemming from the Arkendish [[Charlie]] has never confirmed any of this.&lt;br /&gt;
*Powers: Titanic [[Thinkamancy]] or [[Grandiocosmic Strings]] powers (Specific Powers Unconfirmed)&lt;br /&gt;
*Choose to produce Archons from the city in which the Arkendish is installed at a high rate&lt;br /&gt;
&lt;br /&gt;
==The Arkenpliers==&lt;br /&gt;
..to be filled out&lt;br /&gt;
&lt;br /&gt;
[[Category:Artifacts]]&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Category:Arkentool</id>
		<title>Category:Arkentool</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Category:Arkentool"/>
				<updated>2011-02-11T20:36:23Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: /* Attunement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Arkentools=&lt;br /&gt;
There are three known Arkentools: The Arkenhammer, Arkendish, and Arkenpliers.  Four Arkentools are said to exist.  Each Arkentools are reported by many [[Sides]] to have originated as a tool of the [[Titans]], divine Elvis like beings who originally created Erfworld presumably using Arkentools.  Whether the Arkentools were left on purpose or by accident by the Titans is unknown, however, Toolists believe the Titans left them on purpose.  Both the origins of the Arkentools and the Titan themselves are reported as if from legend.  There are no known first hand accounts or documents of the legends.&lt;br /&gt;
==Attunement==&lt;br /&gt;
It appears that individuals may attune to a given Arkentool and unleash latent Titanic powers.  In this sense, attunement means that upon physical contact between the Arkentool and the individual Titanic abilities are unleashed that would otherwise be latent.  It is unknown if different individuals upon attunement to a given arkentool release different Titanic powers or if multiple individuals can even attune to the same Arkentool, though to date it appears only one individual is ever attuned to a given Arkentool at one time.  &lt;br /&gt;
&lt;br /&gt;
Attunement itself is noted as extremely rare and not easily predicted, but such predictions as an aspect of [[Fate]] axiomatic [[Predictamancy]] are possible as in the case of the [[Arkenpliers]] and [[Wanda Firebaugh]].  It appears that either the Titanic powers unleashed by attunement may be an amalgam of the attuned person's personality/powers and the Arkentool or that only a person predisposed to a required personality and powers would be able to attune to a given Arkentool. (See Toolist below for third Theory).  Arkentools can be used by those un-attuned to them for superior but relatively mundane purposes without Titanic powers.  The mundane powers appear to also be related to the Titanic powers as such was the case of [[Prince Ansom]] and the [[Arkenpliers]] as he could destroy [[Uncroaked]] units with them, but [[Wanda Firebaugh]], a [[Naughtymancer]] was able to unleash Titanic [[Uncroaked]] powers with the [[Arkenpliers]] upon attunement.&lt;br /&gt;
&lt;br /&gt;
==Toolists and Fate Perspective on Arkentools==&lt;br /&gt;
Some individuals, notably [[Stanley the Tool|Stanley the Plaid]], ascribe to a belief in Toolism.  That the Arkentools represent the will of the [[Titans]] themselves.  As such, the claim attunement to an Arkentool surpasses [[Royalty]] in declaring a legitimate right to rule.  Others, notably [[Wanda Firebaugh]], see the Arkentools as players aligned to timeless [[Fate]] itself with attunement and the Arkentools as simply players in [[Fate]].&lt;br /&gt;
&lt;br /&gt;
==The Arkenhammer==&lt;br /&gt;
..  [[File:Arkenhammer.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Arkenhammer is currently attuned to and held by [[Stanley the Tool|Stanley the Plaid]], Overlord of the side Gobwin Knob.  Stanley is attuned to the Arkenhammer and thus can cause it to express certain Titanic abilities that would otherwise be latent.  The Arkenhammer can be used to &lt;br /&gt;
*&amp;quot;Rock Out&amp;quot;.  Rock music being the highest form of music on Erfworld, per Stanley, the Arkenhammer in his hands can be used as a faux guitar and cause a full heavy metal rock music sound to be created at tremendously loud volumes.  Rocking Out may convey combat advantages and perhaps be used in Dance Fighting as well.&lt;br /&gt;
*Transmute walnuts into pigeons&lt;br /&gt;
*Command Dragons&lt;br /&gt;
*Turn Dragons to the owner's Side&lt;br /&gt;
&lt;br /&gt;
==The Arkendish==&lt;br /&gt;
..  [[File:Arkenhammer_with_border.PNG|right]]&lt;br /&gt;
&lt;br /&gt;
The Arkendish is currently attuned to and held by the [[Charlie]], Overlord of [[Charlescomm]].  Unlike the other Arkentools, the Arkendish does not appear portable and appears to be installed in the Capital City of [[Charlescomm]].  All the specific Titanic powers granted to the amalgam attunement of [[Charlie]] and the Arkendish are unknown, however, it is known they they allow [[Charlie]] Titanic [[Thinkamancy]] powers or powers to work with [[Grandiocosmic Strings]] that mimic [[Thinkamancy]].  These powers are so great they even threaten the [[Thinkamancy]] organization of [[Great Minds That Think Alike]].  Part of the reason that the actual powers of [[Charlie]] and the Arkendish is that some of [[Charlescomm]] abilities stem from the large numbers of Archons at their command.  For example, the ability to eventually link to any being who attempts to do so long enough with [[Charlescomm]] may stem from the large numbers of Archons manning [[Charlescomm]] communications, though it is often inferred to be a benefit stemming from the Arkendish [[Charlie]] has never confirmed any of this.&lt;br /&gt;
*Powers: Titanic [[Thinkamancy]] or [[Grandiocosmic Strings]] powers (Specific Powers Unconfirmed)&lt;br /&gt;
*Choose to produce Archons from the city in which the Arkendish is installed at a high rate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Arkenpliers==&lt;br /&gt;
..to be filled out&lt;br /&gt;
&lt;br /&gt;
[[Category:Artifacts]]&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Category:Arkentool</id>
		<title>Category:Arkentool</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Category:Arkentool"/>
				<updated>2011-02-11T20:33:42Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: /* The Arkenhammer */ added apostrophe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Arkentools=&lt;br /&gt;
There are three known Arkentools: The Arkenhammer, Arkendish, and Arkenpliers.  Four Arkentools are said to exist.  Each Arkentools are reported by many [[Sides]] to have originated as a tool of the [[Titans]], divine Elvis like beings who originally created Erfworld presumably using Arkentools.  Whether the Arkentools were left on purpose or by accident by the Titans is unknown, however, Toolists believe the Titans left them on purpose.  Both the origins of the Arkentools and the Titan themselves are reported as if from legend.  There are no known first hand accounts or documents of the legends.&lt;br /&gt;
==Attunement==&lt;br /&gt;
It appears that individuals may attune to a given Arkentool and unleash latent Titanic powers.  In this sense, attunement means that upon physical contact between the Arkentool and the individual Titanic abilities are unleashed that would otherwise be latent.  It is unknown if different individuals upon attunement to a given arkentool release different Titanic powers or if multiple individual can even attune to the same Arkentool, though to date it appears only one individual is ever attuned to a given Arkentool at one time.  &lt;br /&gt;
&lt;br /&gt;
Attunement itself is noted as extremely rare and not easily predicted, but such predictions as an aspect of [[Fate]] axiomatic [[Predictamancy]] are possible as in the case of the [[Arkenpliers]] and [[Wanda Firebaugh]].  It appears that either the Titanic powers unleashed by attunement may be an amalgam of the attuned person's personality/powers and the Arkentool or that only a person predisposed to a required personality and powers would be able to attune to a given Arkentool. (See Toolist below for third Theory).  Arkentools can be used by those un-attuned to them for superior but relatively mundane purposes without Titanic powers.  The mundane powers appear to also be related to the Titanic powers as such was the case of [[Prince Ansom]] and the [[Arkenpliers]] as he could destroy [[Uncroaked]] units with them, but [[Wanda Firebaugh]], a [[Naughtymancer]] was able to unleash Titanic [[Uncroaked]] powers with the [[Arkenpliers]] upon attunement.&lt;br /&gt;
&lt;br /&gt;
==Toolists and Fate Perspective on Arkentools==&lt;br /&gt;
Some individuals, notably [[Stanley the Tool|Stanley the Plaid]], ascribe to a belief in Toolism.  That the Arkentools represent the will of the [[Titans]] themselves.  As such, the claim attunement to an Arkentool surpasses [[Royalty]] in declaring a legitimate right to rule.  Others, notably [[Wanda Firebaugh]], see the Arkentools as players aligned to timeless [[Fate]] itself with attunement and the Arkentools as simply players in [[Fate]].&lt;br /&gt;
&lt;br /&gt;
==The Arkenhammer==&lt;br /&gt;
..  [[File:Arkenhammer.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Arkenhammer is currently attuned to and held by [[Stanley the Tool|Stanley the Plaid]], Overlord of the side Gobwin Knob.  Stanley is attuned to the Arkenhammer and thus can cause it to express certain Titanic abilities that would otherwise be latent.  The Arkenhammer can be used to &lt;br /&gt;
*&amp;quot;Rock Out&amp;quot;.  Rock music being the highest form of music on Erfworld, per Stanley, the Arkenhammer in his hands can be used as a faux guitar and cause a full heavy metal rock music sound to be created at tremendously loud volumes.  Rocking Out may convey combat advantages and perhaps be used in Dance Fighting as well.&lt;br /&gt;
*Transmute walnuts into pigeons&lt;br /&gt;
*Command Dragons&lt;br /&gt;
*Turn Dragons to the owner's Side&lt;br /&gt;
&lt;br /&gt;
==The Arkendish==&lt;br /&gt;
..  [[File:Arkenhammer_with_border.PNG|right]]&lt;br /&gt;
&lt;br /&gt;
The Arkendish is currently attuned to and held by the [[Charlie]], Overlord of [[Charlescomm]].  Unlike the other Arkentools, the Arkendish does not appear portable and appears to be installed in the Capital City of [[Charlescomm]].  All the specific Titanic powers granted to the amalgam attunement of [[Charlie]] and the Arkendish are unknown, however, it is known they they allow [[Charlie]] Titanic [[Thinkamancy]] powers or powers to work with [[Grandiocosmic Strings]] that mimic [[Thinkamancy]].  These powers are so great they even threaten the [[Thinkamancy]] organization of [[Great Minds That Think Alike]].  Part of the reason that the actual powers of [[Charlie]] and the Arkendish is that some of [[Charlescomm]] abilities stem from the large numbers of Archons at their command.  For example, the ability to eventually link to any being who attempts to do so long enough with [[Charlescomm]] may stem from the large numbers of Archons manning [[Charlescomm]] communications, though it is often inferred to be a benefit stemming from the Arkendish [[Charlie]] has never confirmed any of this.&lt;br /&gt;
*Powers: Titanic [[Thinkamancy]] or [[Grandiocosmic Strings]] powers (Specific Powers Unconfirmed)&lt;br /&gt;
*Choose to produce Archons from the city in which the Arkendish is installed at a high rate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Arkenpliers==&lt;br /&gt;
..to be filled out&lt;br /&gt;
&lt;br /&gt;
[[Category:Artifacts]]&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Category:Arkentool</id>
		<title>Category:Arkentool</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Category:Arkentool"/>
				<updated>2011-02-11T20:32:55Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: added more on Arkendish and minor corrections to earlier write up on Arkenhammer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Arkentools=&lt;br /&gt;
There are three known Arkentools: The Arkenhammer, Arkendish, and Arkenpliers.  Four Arkentools are said to exist.  Each Arkentools are reported by many [[Sides]] to have originated as a tool of the [[Titans]], divine Elvis like beings who originally created Erfworld presumably using Arkentools.  Whether the Arkentools were left on purpose or by accident by the Titans is unknown, however, Toolists believe the Titans left them on purpose.  Both the origins of the Arkentools and the Titan themselves are reported as if from legend.  There are no known first hand accounts or documents of the legends.&lt;br /&gt;
==Attunement==&lt;br /&gt;
It appears that individuals may attune to a given Arkentool and unleash latent Titanic powers.  In this sense, attunement means that upon physical contact between the Arkentool and the individual Titanic abilities are unleashed that would otherwise be latent.  It is unknown if different individuals upon attunement to a given arkentool release different Titanic powers or if multiple individual can even attune to the same Arkentool, though to date it appears only one individual is ever attuned to a given Arkentool at one time.  &lt;br /&gt;
&lt;br /&gt;
Attunement itself is noted as extremely rare and not easily predicted, but such predictions as an aspect of [[Fate]] axiomatic [[Predictamancy]] are possible as in the case of the [[Arkenpliers]] and [[Wanda Firebaugh]].  It appears that either the Titanic powers unleashed by attunement may be an amalgam of the attuned person's personality/powers and the Arkentool or that only a person predisposed to a required personality and powers would be able to attune to a given Arkentool. (See Toolist below for third Theory).  Arkentools can be used by those un-attuned to them for superior but relatively mundane purposes without Titanic powers.  The mundane powers appear to also be related to the Titanic powers as such was the case of [[Prince Ansom]] and the [[Arkenpliers]] as he could destroy [[Uncroaked]] units with them, but [[Wanda Firebaugh]], a [[Naughtymancer]] was able to unleash Titanic [[Uncroaked]] powers with the [[Arkenpliers]] upon attunement.&lt;br /&gt;
&lt;br /&gt;
==Toolists and Fate Perspective on Arkentools==&lt;br /&gt;
Some individuals, notably [[Stanley the Tool|Stanley the Plaid]], ascribe to a belief in Toolism.  That the Arkentools represent the will of the [[Titans]] themselves.  As such, the claim attunement to an Arkentool surpasses [[Royalty]] in declaring a legitimate right to rule.  Others, notably [[Wanda Firebaugh]], see the Arkentools as players aligned to timeless [[Fate]] itself with attunement and the Arkentools as simply players in [[Fate]].&lt;br /&gt;
&lt;br /&gt;
==The Arkenhammer==&lt;br /&gt;
..  [[File:Arkenhammer.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Arkenhammer is currently attuned to and held by [[Stanley the Tool|Stanley the Plaid]], Overlord of the side Gobwin Knob.  Stanley is attuned to the Arkenhammer and thus can cause it to express certain Titanic abilities that would otherwise be latent.  The Arkenhammer can be used to &lt;br /&gt;
*&amp;quot;Rock Out&amp;quot;.  Rock music being the highest form of music on Erfworld, per Stanley, the Arkenhammer in his hands can be used as a faux guitar and cause a full heavy metal rock music sound to be created at tremendously loud volumes.  Rocking Out may convey combat advantages and perhaps be used in Dance Fighting as well.&lt;br /&gt;
*Transmute walnuts into pigeons&lt;br /&gt;
*Command Dragons&lt;br /&gt;
*Turn Dragons to the owners Side&lt;br /&gt;
&lt;br /&gt;
==The Arkendish==&lt;br /&gt;
..  [[File:Arkenhammer_with_border.PNG|right]]&lt;br /&gt;
&lt;br /&gt;
The Arkendish is currently attuned to and held by the [[Charlie]], Overlord of [[Charlescomm]].  Unlike the other Arkentools, the Arkendish does not appear portable and appears to be installed in the Capital City of [[Charlescomm]].  All the specific Titanic powers granted to the amalgam attunement of [[Charlie]] and the Arkendish are unknown, however, it is known they they allow [[Charlie]] Titanic [[Thinkamancy]] powers or powers to work with [[Grandiocosmic Strings]] that mimic [[Thinkamancy]].  These powers are so great they even threaten the [[Thinkamancy]] organization of [[Great Minds That Think Alike]].  Part of the reason that the actual powers of [[Charlie]] and the Arkendish is that some of [[Charlescomm]] abilities stem from the large numbers of Archons at their command.  For example, the ability to eventually link to any being who attempts to do so long enough with [[Charlescomm]] may stem from the large numbers of Archons manning [[Charlescomm]] communications, though it is often inferred to be a benefit stemming from the Arkendish [[Charlie]] has never confirmed any of this.&lt;br /&gt;
*Powers: Titanic [[Thinkamancy]] or [[Grandiocosmic Strings]] powers (Specific Powers Unconfirmed)&lt;br /&gt;
*Choose to produce Archons from the city in which the Arkendish is installed at a high rate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Arkenpliers==&lt;br /&gt;
..to be filled out&lt;br /&gt;
&lt;br /&gt;
[[Category:Artifacts]]&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/File:Arkenhammer_with_border.PNG</id>
		<title>File:Arkenhammer with border.PNG</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/File:Arkenhammer_with_border.PNG"/>
				<updated>2011-02-11T20:20:09Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Category_talk:Arkentool</id>
		<title>Category talk:Arkentool</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Category_talk:Arkentool"/>
				<updated>2011-02-11T20:08:57Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is it right to create a &amp;quot;Category&amp;quot; page this elaborate?  There's already an [[Arkentool]] page.  Excellent work though --[[User:Charles|Charles]] 23:11, 10 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks Charles.  Sorry for my confusion.  I saw the call on the main page for help filling out pages.  Added a lot to Natural Magic and then started in on this.  I wasn't aware of the a separate Arkentool page.  I just looked at it and not sure how the disambiguation should go, but I believe the write up here is far more specific about Arkentools themselves than the [[Arkentool]] page and does reflect the defining of a Category for Arkentools.  --[[User:Danielkaplan123|Danielkaplan123]] 20:08, 11 February 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Category_talk:Arkentool</id>
		<title>Category talk:Arkentool</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Category_talk:Arkentool"/>
				<updated>2011-02-11T20:08:34Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is it right to create a &amp;quot;Category&amp;quot; page this elaborate?  There's already an [[Arkentool]] page.  Excellent work though --[[User:Charles|Charles]] 23:11, 10 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thaks Charles.  Sorry for my confusion.  I saw the call on the main page for help filling out pages.  Added a lot to Natural Magic and then started in on this.  I wasn't aware of the a separate Arkentool page.  I just looked at it and not sure how the disambiguation should go, but I believe the write up here is far more specific about Arkentools themselves than the [[Arkentool]] page and does reflect the defining of a Category for Arkentools.  --[[User:Danielkaplan123|Danielkaplan123]] 20:08, 11 February 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Category:Arkentool</id>
		<title>Category:Arkentool</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Category:Arkentool"/>
				<updated>2011-02-10T22:44:29Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: /* Toolists and Fate Perspective on Arkentools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Arkentools=&lt;br /&gt;
There are three known Arkentools: The Arkenhammer, Arkendish, and Arkenpliers.  Four Arkentools are said to exist.  Each Arkentools are reported by many [[Sides]] to have originated as a tool of the [[Titans]], divine Elvis like beings who originally created Erfworld presumably using Arkentools.  Whether the Arkentools were left on purpose or by accident by the Titans is unknown, however, Toolists believe the Titans left them on purpose.  Both the origins of the Arkentools and the Titan themselves are reported as if from legend.  There are no known first hand accounts or documents of the legends.&lt;br /&gt;
==Attunement==&lt;br /&gt;
It appears that individuals may attune to a given Arkentool and unleash latent Titanic powers.  In this sense, attunement means that upon physical contact between the Arkentool and the individual Titanic abilities are unleashed that would otherwise be latent.  It is unknown if different individuals upon attunement to a given arkentool release different Titanic powers or if multiple individual can even attune to the same Arkentool, though to date it appears only one individual is ever attuned to a given Arkentool at one time.  &lt;br /&gt;
&lt;br /&gt;
Attunement itself is noted as extremely rare and not easily predicted, but such predictions as an aspect of [[Fate]] axiomatic [[Predictamancy]] are possible as in the case of the [[Arkenpliers]] and [[Wanda Firebaugh]].  It appears that either the Titanic powers unleashed by attunement may be an amalgam of the attuned person's personality/powers and the Arkentool or that only a person predisposed to a required personality and powers would be able to attune to a given Arkentool. (See Toolist below for third Theory).  Arkentools can be used by those un-attuned to them for superior but relatively mundane purposes without Titanic powers.  The mundane powers appear to also be related to the Titanic powers as such was the case of [[Prince Ansom]] and the [[Arkenpliers]] as he could destroy [[Uncroaked]] units with them, but [[Wanda Firebaugh]], a [[Naughtymancer]] was able to unleash Titanic [[Uncroaked]] powers with the [[Arkenpliers]] upon attunement.&lt;br /&gt;
&lt;br /&gt;
==Toolists and Fate Perspective on Arkentools==&lt;br /&gt;
Some individuals, notably [[Stanley the Tool|Stanley the Plaid]], ascribe to a belief in Toolism.  That the Arkentools represent the will of the [[Titans]] themselves.  As such, the claim attunement to an Arkentool surpasses [[Royalty]] in declaring a legitimate right to rule.  Others, notably [[Wanda Firebaugh]], see the Arkentools as players aligned to timeless [[Fate]] itself with attunement and the Arkentools as simply players in [[Fate]].&lt;br /&gt;
&lt;br /&gt;
==The Arkenhammer==&lt;br /&gt;
..  [[File:Arkenhammer.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Arkenhammer is currently held by [[Stanley the Tool|Stanley the Plaid]], Overlord of the side Gobwin Knob.  Stanley is attuned to the Arkenhammer and thus can cause it to express certain abilities that would otherwise be latent in the Arkenhammer.  The Arkenhammer can be used to &lt;br /&gt;
*&amp;quot;Rock Out&amp;quot;.  Rock music being the highest form of music on Erfworld, per Stanley, the Arkenhammer in his hands can be used as a faux guitar and cause a full heavy metal rock music sound to be created at tremendously loud volumes.  Rocking Out may convey combat advantages and perhaps be used in Dance Fighting as well.&lt;br /&gt;
*Transmute walnuts into pigeons&lt;br /&gt;
*Command Dragons&lt;br /&gt;
*Turn Dragons to the owners Side&lt;br /&gt;
&lt;br /&gt;
==The Arkendish==&lt;br /&gt;
..to be filled out&lt;br /&gt;
&lt;br /&gt;
==The Arkenpliers==&lt;br /&gt;
..to be filled out&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Category:Arkentool</id>
		<title>Category:Arkentool</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Category:Arkentool"/>
				<updated>2011-02-10T22:37:01Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: added Toolists and Fate Perpsectives on Arkentools&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Arkentools=&lt;br /&gt;
There are three known Arkentools: The Arkenhammer, Arkendish, and Arkenpliers.  Four Arkentools are said to exist.  Each Arkentools are reported by many [[Sides]] to have originated as a tool of the [[Titans]], divine Elvis like beings who originally created Erfworld presumably using Arkentools.  Whether the Arkentools were left on purpose or by accident by the Titans is unknown, however, Toolists believe the Titans left them on purpose.  Both the origins of the Arkentools and the Titan themselves are reported as if from legend.  There are no known first hand accounts or documents of the legends.&lt;br /&gt;
==Attunement==&lt;br /&gt;
It appears that individuals may attune to a given Arkentool and unleash latent Titanic powers.  In this sense, attunement means that upon physical contact between the Arkentool and the individual Titanic abilities are unleashed that would otherwise be latent.  It is unknown if different individuals upon attunement to a given arkentool release different Titanic powers or if multiple individual can even attune to the same Arkentool, though to date it appears only one individual is ever attuned to a given Arkentool at one time.  &lt;br /&gt;
&lt;br /&gt;
Attunement itself is noted as extremely rare and not easily predicted, but such predictions as an aspect of [[Fate]] axiomatic [[Predictamancy]] are possible as in the case of the [[Arkenpliers]] and [[Wanda Firebaugh]].  It appears that either the Titanic powers unleashed by attunement may be an amalgam of the attuned person's personality/powers and the Arkentool or that only a person predisposed to a required personality and powers would be able to attune to a given Arkentool. (See Toolist below for third Theory).  Arkentools can be used by those un-attuned to them for superior but relatively mundane purposes without Titanic powers.  The mundane powers appear to also be related to the Titanic powers as such was the case of [[Prince Ansom]] and the [[Arkenpliers]] as he could destroy [[Uncroaked]] units with them, but [[Wanda Firebaugh]], a [[Naughtymancer]] was able to unleash Titanic [[Uncroaked]] powers with the [[Arkenpliers]] upon attunement.&lt;br /&gt;
&lt;br /&gt;
==Toolists and Fate Perspective on Arkentools==&lt;br /&gt;
Some individuals, notably [[Stanley the Tool|Stanley the Plaid]], ascribe to a belief in Toolism.  That the Arkentools represent the will of the [[Titans]] themselves.  As such, the claim attunement to an Arkentool surpasses [[Royalty]] in declaring a legitimate right to rule.  Others, notably [[Wanda Firebaugh]], see the Arkentools as players aligned to timeless [[Fate]] itself and attunement as well.&lt;br /&gt;
&lt;br /&gt;
==The Arkenhammer==&lt;br /&gt;
..  [[File:Arkenhammer.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Arkenhammer is currently held by [[Stanley the Tool|Stanley the Plaid]], Overlord of the side Gobwin Knob.  Stanley is attuned to the Arkenhammer and thus can cause it to express certain abilities that would otherwise be latent in the Arkenhammer.  The Arkenhammer can be used to &lt;br /&gt;
*&amp;quot;Rock Out&amp;quot;.  Rock music being the highest form of music on Erfworld, per Stanley, the Arkenhammer in his hands can be used as a faux guitar and cause a full heavy metal rock music sound to be created at tremendously loud volumes.  Rocking Out may convey combat advantages and perhaps be used in Dance Fighting as well.&lt;br /&gt;
*Transmute walnuts into pigeons&lt;br /&gt;
*Command Dragons&lt;br /&gt;
*Turn Dragons to the owners Side&lt;br /&gt;
&lt;br /&gt;
==The Arkendish==&lt;br /&gt;
..to be filled out&lt;br /&gt;
&lt;br /&gt;
==The Arkenpliers==&lt;br /&gt;
..to be filled out&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Category:Arkentool</id>
		<title>Category:Arkentool</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Category:Arkentool"/>
				<updated>2011-02-10T22:30:12Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: /* Attunement */ fixed capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Arkentools=&lt;br /&gt;
There are three known Arkentools: The Arkenhammer, Arkendish, and Arkenpliers.  Four Arkentools are said to exist.  Each Arkentools are reported by many [[Sides]] to have originated as a tool of the [[Titans]], divine Elvis like beings who originally created Erfworld presumably using Arkentools.  Whether the Arkentools were left on purpose or by accident by the Titans is unknown, however, Toolists believe the Titans left them on purpose.  Both the origins of the Arkentools and the Titan themselves are reported as if from legend.  There are no known first hand accounts or documents of the legends.&lt;br /&gt;
==Attunement==&lt;br /&gt;
It appears that individuals may attune to a given Arkentool and unleash latent Titanic powers.  In this sense, attunement means that upon physical contact between the Arkentool and the individual Titanic abilities are unleashed that would otherwise be latent.  It is unknown if different individuals upon attunement to a given arkentool release different Titanic powers or if multiple individual can even attune to the same Arkentool, though to date it appears only one individual is ever attuned to a given Arkentool at one time.  &lt;br /&gt;
&lt;br /&gt;
Attunement itself is noted as extremely rare and not easily predicted, but such predictions as an aspect of [[Fate]] axiomatic [[Predictamancy]] are possible as in the case of the [[Arkenpliers]] and [[Wanda Firebaugh]].  It appears that either the Titanic powers unleashed by attunement may be an amalgam of the attuned person's personality/powers and the Arkentool or that only a person predisposed to a required personality and powers would be able to attune to a given Arkentool. (See Toolist below for third Theory).  Arkentools can be used by those un-attuned to them for superior but relatively mundane purposes without Titanic powers.  The mundane powers appear to also be related to the Titanic powers as such was the case of [[Prince Ansom]] and the [[Arkenpliers]] as he could destroy [[Uncroaked]] units with them, but [[Wanda Firebaugh]], a [[Naughtymancer]] was able to unleash Titanic [[Uncroaked]] powers with the [[Arkenpliers]] upon attunement.&lt;br /&gt;
&lt;br /&gt;
==The Arkenhammer==&lt;br /&gt;
..  [[File:Arkenhammer.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Arkenhammer is currently held by [[Stanley the Tool|Stanley the Plaid]], Overlord of the side Gobwin Knob.  Stanley is attuned to the Arkenhammer and thus can cause it to express certain abilities that would otherwise be latent in the Arkenhammer.  The Arkenhammer can be used to &lt;br /&gt;
*&amp;quot;Rock Out&amp;quot;.  Rock music being the highest form of music on Erfworld, per Stanley, the Arkenhammer in his hands can be used as a faux guitar and cause a full heavy metal rock music sound to be created at tremendously loud volumes.  Rocking Out may convey combat advantages and perhaps be used in Dance Fighting as well.&lt;br /&gt;
*Transmute walnuts into pigeons&lt;br /&gt;
*Command Dragons&lt;br /&gt;
*Turn Dragons to the owners Side&lt;br /&gt;
&lt;br /&gt;
==The Arkendish==&lt;br /&gt;
..to be filled out&lt;br /&gt;
&lt;br /&gt;
==The Arkenpliers==&lt;br /&gt;
..to be filled out&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Category:Arkentool</id>
		<title>Category:Arkentool</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Category:Arkentool"/>
				<updated>2011-02-10T22:22:29Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: fixed additions i just made and links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Arkentools=&lt;br /&gt;
There are three known Arkentools: The Arkenhammer, Arkendish, and Arkenpliers.  Four Arkentools are said to exist.  Each Arkentools are reported by many [[Sides]] to have originated as a tool of the [[Titans]], divine Elvis like beings who originally created Erfworld presumably using Arkentools.  Whether the Arkentools were left on purpose or by accident by the Titans is unknown, however, Toolists believe the Titans left them on purpose.  Both the origins of the Arkentools and the Titan themselves are reported as if from legend.  There are no known first hand accounts or documents of the legends.&lt;br /&gt;
==Attunement==&lt;br /&gt;
It appears that individuals may Attune to a given Arkentool and unleash latent titanic powers.  In this sense, attunement means that upon physical contact between the Arkentool and the individual Titanic abilities are unleashed that would otherwise be latent.  It is unknown if different individuals upon attunement to a given arkentool release different Titanic powers.  Attunement itself is noted as extremely rare and not easily predicted, but such predictions as an aspect of [[Fate]] are possible as in the case of the Arkenpliers and [[Wanda Firebaugh]].  It appears that either the Titanic powers unleashed by attunement may be an amalgam of the attuned person's personality/powers and the Arkentool or it may be that only a person predisposed to such a personality and powers would be able to attune to a given Arkentool.  Arkentools can be used by those un-attuned to them for superior but relatively mundane purposes without Titanic powers.  The mundane powers appear to also be related to the Titanic powers as such was the case of [[Prince Ansom]] and the [[Arkenpliers]] as he could destroy [[Uncroaked]] units with them, but [[Wanda Firebaugh]], a [[Naughtymancer]] was able to unleas Titanic [[Uncroaked]] powers with the Arkenpliers upon attunement.&lt;br /&gt;
&lt;br /&gt;
==The Arkenhammer==&lt;br /&gt;
..  [[File:Arkenhammer.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Arkenhammer is currently held by [[Stanley the Tool|Stanley the Plaid]], Overlord of the side Gobwin Knob.  Stanley is attuned to the Arkenhammer and thus can cause it to express certain abilities that would otherwise be latent in the Arkenhammer.  The Arkenhammer can be used to &lt;br /&gt;
*&amp;quot;Rock Out&amp;quot;.  Rock music being the highest form of music on Erfworld, per Stanley, the Arkenhammer in his hands can be used as a faux guitar and cause a full heavy metal rock music sound to be created at tremendously loud volumes.  Rocking Out may convey combat advantages and perhaps be used in Dance Fighting as well.&lt;br /&gt;
*Transmute walnuts into pigeons&lt;br /&gt;
*Command Dragons&lt;br /&gt;
*Turn Dragons to the owners Side&lt;br /&gt;
&lt;br /&gt;
==The Arkendish==&lt;br /&gt;
..to be filled out&lt;br /&gt;
&lt;br /&gt;
==The Arkenpliers==&lt;br /&gt;
..to be filled out&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Category:Arkentool</id>
		<title>Category:Arkentool</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Category:Arkentool"/>
				<updated>2011-02-10T19:10:24Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: /* Arkentools */  working on filling out original post&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needsimprovement}}&lt;br /&gt;
&lt;br /&gt;
In Erfworld, there are four known Arkentools.&lt;br /&gt;
In this wiki, there are three known Arkentools.&lt;br /&gt;
In speculation, there are dozens of theoretical Arkentools.&lt;br /&gt;
Make of that what you will.&lt;br /&gt;
&lt;br /&gt;
=Arkentools=&lt;br /&gt;
There are three known Arkentools: The Arkenhammer, Arkendish, and Arkenpliers.  Four are said to exist.  Each is believed to have been a tool of the Titans, divine Elvis like beings, who originally created Erfworld.  Whether they were left on purpose or by accident by the legendary Titans is unknown, however, Toolists believe the Titans left them on purpose.  &lt;br /&gt;
==Attunement==&lt;br /&gt;
Overtime it is apparent that individuals may be Attuned to a given arkentool.  In this sense, attunement means that upon physical contact they unleash abilities of an arkentool that would otherwise be latent.  It is unknown if different individuals upon attunement to a given arkentool release different Titanic powers.  Attunement itself is extremely rare and apparently not easily predicted, but possible as in the case of the Arkenpliers and [[Wanda Firebaugh]].  It appears that either the Titanic powers unleashed by attunement may be an amalgam of the attuned person's personality/powers and the Arkentool or it may be that only a person predisposed to such a personality and powers would be able to attune to a given Arkentool.  Arkentools can be used by those un-attuned to them for superior but relatively mundane purposes and not with Titanic powers.  The mundane powers appear to also be related to the Titanic powers.&lt;br /&gt;
&lt;br /&gt;
==The Arkenhammer==&lt;br /&gt;
..  [[File:Arkenhammer.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Arkenhammer is currently held by [[Stanley the Tool|Stanley the Plaid]], Overlord of the side Gobwin Knob.  Stanley is attuned to the Arkenhammer and thus can cause it to express certain abilities that would otherwise be latent in the Arkenhammer.  The Arkenhammer can be used to &lt;br /&gt;
*&amp;quot;Rock Out&amp;quot;.  Rock music being the highest form of music on Erfworld, per Stanley, the Arkenhammer in his hands can be used as a faux guitar and cause a full heavy metal rock music sound to be created at tremendously loud volumes.  Rocking Out may convey combat advantages and perhaps be used in Dance Fighting as well.&lt;br /&gt;
*Transmute walnuts into pigeons&lt;br /&gt;
*Command Dragons&lt;br /&gt;
*Turn Dragons to the owners Side&lt;br /&gt;
&lt;br /&gt;
==The Arkendish==&lt;br /&gt;
..to be filled out&lt;br /&gt;
&lt;br /&gt;
==The Arkenpliers==&lt;br /&gt;
..to be filled out&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Category:Arkentool</id>
		<title>Category:Arkentool</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Category:Arkentool"/>
				<updated>2011-02-10T18:58:27Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: /* The Arkenhammer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needsimprovement}}&lt;br /&gt;
&lt;br /&gt;
In Erfworld, there are four known Arkentools.&lt;br /&gt;
In this wiki, there are three known Arkentools.&lt;br /&gt;
In speculation, there are dozens of theoretical Arkentools.&lt;br /&gt;
Make of that what you will.&lt;br /&gt;
&lt;br /&gt;
=Arkentools=&lt;br /&gt;
There are three known Arkentools: The Arkenhammer, Arkendish, and Arkenpliers.  Four are said to exist.  Each is believed to have been a tool of the Titans, divine Elvis like beings, who originally created Erfworld.  Whether they were left on purpose or by accident by the legendary Titans is unknown, however, Toolists believe the Titans left them on purpose.  Overtime it is apparent that individual may be Attuned to a given arkentool.  In this sense, attunement means that upon contact they abilities of an arkentool that would otherwise be latent.  It is unknown if different individuals upon attunement to a given arkentool unleash different Titanic powers.  Attunement itself is extremely rare and apparently not easily predicted, but possible as in the case of the Arkenpliers and [[Wanda Firebaugh]].&lt;br /&gt;
&lt;br /&gt;
==The Arkenhammer==&lt;br /&gt;
..  [[File:Arkenhammer.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Arkenhammer is currently held by [[Stanley the Tool|Stanley the Plaid]], Overlord of the side Gobwin Knob.  Stanley is attuned to the Arkenhammer and thus can cause it to express certain abilities that would otherwise be latent in the Arkenhammer.  The Arkenhammer can be used to &lt;br /&gt;
*&amp;quot;Rock Out&amp;quot;.  Rock music being the highest form of music on Erfworld, per Stanley, the Arkenhammer in his hands can be used as a faux guitar and cause a full heavy metal rock music sound to be created at tremendously loud volumes.  Rocking Out may convey combat advantages and perhaps be used in Dance Fighting as well.&lt;br /&gt;
*Transmute walnuts into pigeons&lt;br /&gt;
*Command Dragons&lt;br /&gt;
*Turn Dragons to the owners Side&lt;br /&gt;
&lt;br /&gt;
==The Arkendish==&lt;br /&gt;
..to be filled out&lt;br /&gt;
&lt;br /&gt;
==The Arkenpliers==&lt;br /&gt;
..to be filled out&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Category:Arkentool</id>
		<title>Category:Arkentool</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Category:Arkentool"/>
				<updated>2011-02-10T18:57:59Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: Added first origial text for the Arkentools and the Arkenhammer including uploaded image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needsimprovement}}&lt;br /&gt;
&lt;br /&gt;
In Erfworld, there are four known Arkentools.&lt;br /&gt;
In this wiki, there are three known Arkentools.&lt;br /&gt;
In speculation, there are dozens of theoretical Arkentools.&lt;br /&gt;
Make of that what you will.&lt;br /&gt;
&lt;br /&gt;
=Arkentools=&lt;br /&gt;
There are three known Arkentools: The Arkenhammer, Arkendish, and Arkenpliers.  Four are said to exist.  Each is believed to have been a tool of the Titans, divine Elvis like beings, who originally created Erfworld.  Whether they were left on purpose or by accident by the legendary Titans is unknown, however, Toolists believe the Titans left them on purpose.  Overtime it is apparent that individual may be Attuned to a given arkentool.  In this sense, attunement means that upon contact they abilities of an arkentool that would otherwise be latent.  It is unknown if different individuals upon attunement to a given arkentool unleash different Titanic powers.  Attunement itself is extremely rare and apparently not easily predicted, but possible as in the case of the Arkenpliers and [[Wanda Firebaugh]].&lt;br /&gt;
&lt;br /&gt;
==The Arkenhammer==&lt;br /&gt;
..  [[File:Arkenhammer.png|left]]&lt;br /&gt;
&lt;br /&gt;
The Arkenhammer is currently held by [[Stanley the Tool|Stanley the Plaid]], Overlord of the side Gobwin Knob.  Stanley is attuned to the Arkenhammer and thus can cause it to express certain abilities that would otherwise be latent in the Arkenhammer.  The Arkenhammer can be used to &lt;br /&gt;
*&amp;quot;Rock Out&amp;quot;.  Rock music being the highest form of music on Erfworld, per Stanley, the Arkenhammer in his hands can be used as a faux guitar and cause a full heavy metal rock music sound to be created at tremendously loud volumes.  Rocking Out may convey combat advantages and perhaps be used in Dance Fighting as well.&lt;br /&gt;
*Transmute walnuts into pigeons&lt;br /&gt;
*Command Dragons&lt;br /&gt;
*Turn Dragons to the owners Side&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
==The Arkendish==&lt;br /&gt;
..to be filled out&lt;br /&gt;
&lt;br /&gt;
==The Arkenpliers==&lt;br /&gt;
..to be filled out&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/File:Arkenhammer.png</id>
		<title>File:Arkenhammer.png</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/File:Arkenhammer.png"/>
				<updated>2011-02-10T18:29:59Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: Arkenhammer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arkenhammer&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/User:Danielkaplan123</id>
		<title>User:Danielkaplan123</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/User:Danielkaplan123"/>
				<updated>2011-02-10T18:03:06Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: /* Stuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
[[File:Calahans.png|center]]&lt;br /&gt;
{{crop|280|345|260|395|}}{{Stats&lt;br /&gt;
 |name= Dan (as in 'Dan')&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |faction= [[Special:ListUsers/sysop|Unknown]]&lt;br /&gt;
 |tribe= The Lost 13th&lt;br /&gt;
 |class= [[Fan]]&lt;br /&gt;
 |level= -1&lt;br /&gt;
 |move= 0 (Couch based only)&lt;br /&gt;
 |special= Zen, Unix, 80s New Wave&lt;br /&gt;
 |eyebook= Cap'n.20&lt;br /&gt;
 |booksound= Don'tTouchThatDial&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stuff==&lt;br /&gt;
&lt;br /&gt;
User Profile Icon: Calahan's - The Moment of a Thinkamancy Link&lt;br /&gt;
&lt;br /&gt;
*Contributor since June 16, 2009&lt;br /&gt;
*First Contribution: Vurp winning the Knife Fight, June 16, 2009. (Vurp vs Mario Brothers/Mario Puzo of Transylvito)&lt;br /&gt;
*Added this login name in 2009. I was formerly known as 69.255.117.79, but still go by it sometimes because it's catchy.&lt;br /&gt;
*Made a few hundred additions since then either under DanielKaplan123 or 69.255.117.79&lt;br /&gt;
*Primary additions of Parson The Hippiemancy, Flowerpower, Signamancy, Parson the Signamancer, Date-a-mancy, Natural Magic (Love as Thinkamancy debate and Stuff as Natural Foolamancy).&lt;br /&gt;
&lt;br /&gt;
==Fanon==&lt;br /&gt;
&lt;br /&gt;
The 13th refers to the lost 13th tribe of Israel, a play on Jewish name and my general direction sense (should I ever leave my couch.)&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/User:Danielkaplan123</id>
		<title>User:Danielkaplan123</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/User:Danielkaplan123"/>
				<updated>2011-02-10T18:01:43Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: /* Stuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
[[File:Calahans.png|center]]&lt;br /&gt;
{{crop|280|345|260|395|}}{{Stats&lt;br /&gt;
 |name= Dan (as in 'Dan')&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |faction= [[Special:ListUsers/sysop|Unknown]]&lt;br /&gt;
 |tribe= The Lost 13th&lt;br /&gt;
 |class= [[Fan]]&lt;br /&gt;
 |level= -1&lt;br /&gt;
 |move= 0 (Couch based only)&lt;br /&gt;
 |special= Zen, Unix, 80s New Wave&lt;br /&gt;
 |eyebook= Cap'n.20&lt;br /&gt;
 |booksound= Don'tTouchThatDial&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stuff==&lt;br /&gt;
&lt;br /&gt;
User Profile Icon: Calahan's - The Moment of a Thinkamancy Link&lt;br /&gt;
&lt;br /&gt;
*Contributor since June 16, 2009&lt;br /&gt;
*First Contribution: Vurp winning the Knife Fight, June 16, 2009.&lt;br /&gt;
*Added this login name in 2009. I was formerly known as 69.255.117.79, but still go by it sometimes because it's catchy.&lt;br /&gt;
*Made a few hundred additions since then either under DanielKaplan123 or 69.255.117.79&lt;br /&gt;
*Primary additions of Parson The Hippiemancy, Flowerpower, Signamancy, Parson the Signamancer, Date-a-mancy, Natural Magic (Love as Thinkamancy debate and Stuff as Natural Foolamancy).&lt;br /&gt;
&lt;br /&gt;
==Fanon==&lt;br /&gt;
&lt;br /&gt;
The 13th refers to the lost 13th tribe of Israel, a play on Jewish name and my general direction sense (should I ever leave my couch.)&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/User:Danielkaplan123</id>
		<title>User:Danielkaplan123</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/User:Danielkaplan123"/>
				<updated>2011-02-10T18:01:02Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: /* Fanon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
[[File:Calahans.png|center]]&lt;br /&gt;
{{crop|280|345|260|395|}}{{Stats&lt;br /&gt;
 |name= Dan (as in 'Dan')&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |faction= [[Special:ListUsers/sysop|Unknown]]&lt;br /&gt;
 |tribe= The Lost 13th&lt;br /&gt;
 |class= [[Fan]]&lt;br /&gt;
 |level= -1&lt;br /&gt;
 |move= 0 (Couch based only)&lt;br /&gt;
 |special= Zen, Unix, 80s New Wave&lt;br /&gt;
 |eyebook= Cap'n.20&lt;br /&gt;
 |booksound= Don'tTouchThatDial&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stuff==&lt;br /&gt;
&lt;br /&gt;
User Profile Icon: Calahan's - The Moment of a Thinkamancy Meld&lt;br /&gt;
&lt;br /&gt;
*Contributor since June 16, 2009&lt;br /&gt;
*First Contribution: Vurp winning the Knife Fight, June 16, 2009.&lt;br /&gt;
*Added this login name in 2009. I was formerly known as 69.255.117.79, but still go by it sometimes because it's catchy.&lt;br /&gt;
*Made a few hundred additions since then either under DanielKaplan123 or 69.255.117.79&lt;br /&gt;
*Primary additions of Parson The Hippiemancy, Flowerpower, Signamancy, Parson the Signamancer, Date-a-mancy, Natural Magic (Love as Thinkamancy debate and Stuff as Natural Foolamancy).&lt;br /&gt;
&lt;br /&gt;
==Fanon==&lt;br /&gt;
&lt;br /&gt;
The 13th refers to the lost 13th tribe of Israel, a play on Jewish name and my general direction sense (should I ever leave my couch.)&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Main_Page"/>
				<updated>2011-02-10T17:58:18Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: Undo revision 42561 by Stegray (Talk) what is up with the spammers?  undoing their handiwork again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- This is the wiki main page. I've modulated it for easy editing. The templates used are:&lt;br /&gt;
    * {{topbox}} - This is the very top banner, the one that says &amp;quot;Welcome to ErfWiki&amp;quot;&lt;br /&gt;
    * {{rulesbox}} - Rules Box is the frame below it. If you ever need to put out a bulletin, do it below this box&lt;br /&gt;
    * {{contentbox}} - This contains the majority of the content, and is at the bottom of the page.&lt;br /&gt;
        * {{featured article}}     * {{Latest Update}}&lt;br /&gt;
        * {{improvementdrive}}     * {{Didyouknow}}&lt;br /&gt;
&lt;br /&gt;
I've created an easy to use control panel where all the templates are easily accessible.&lt;br /&gt;
add {{mainpagecontrol}} to your userpage, or direct your browser to&lt;br /&gt;
http://www.erfworld.com/wiki/index.php/Template:mainpagecontrol --&amp;gt;{{topbox}}&lt;br /&gt;
{{rulesbox}}&lt;br /&gt;
{{contentbox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- These magics words make edit links and the table of contents go away. Very Important. --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/User:Danielkaplan123</id>
		<title>User:Danielkaplan123</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/User:Danielkaplan123"/>
				<updated>2011-02-10T17:44:36Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
[[File:Calahans.png|center]]&lt;br /&gt;
{{crop|280|345|260|395|}}{{Stats&lt;br /&gt;
 |name= Dan (as in 'Dan')&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |faction= [[Special:ListUsers/sysop|Unknown]]&lt;br /&gt;
 |tribe= The Lost 13th&lt;br /&gt;
 |class= [[Fan]]&lt;br /&gt;
 |level= -1&lt;br /&gt;
 |move= 0 (Couch based only)&lt;br /&gt;
 |special= Zen, Unix, 80s New Wave&lt;br /&gt;
 |eyebook= Cap'n.20&lt;br /&gt;
 |booksound= Don'tTouchThatDial&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stuff==&lt;br /&gt;
&lt;br /&gt;
User Profile Icon: Calahan's - The Moment of a Thinkamancy Meld&lt;br /&gt;
&lt;br /&gt;
*Contributor since June 16, 2009&lt;br /&gt;
*First Contribution: Vurp winning the Knife Fight, June 16, 2009.&lt;br /&gt;
*Added this login name in 2009. I was formerly known as 69.255.117.79, but still go by it sometimes because it's catchy.&lt;br /&gt;
*Made a few hundred additions since then either under DanielKaplan123 or 69.255.117.79&lt;br /&gt;
*Primary additions of Parson The Hippiemancy, Flowerpower, Signamancy, Parson the Signamancer, Date-a-mancy, Natural Magic (Love as Thinkamancy debate and Stuff as Natural Foolamancy).&lt;br /&gt;
&lt;br /&gt;
==Fanon==&lt;br /&gt;
&lt;br /&gt;
The 13th refers to the lost 13th tribe of Israel, a play on Jewish name and general direction sense (should I ever leave my couch.)&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Sizemore_Rockwell</id>
		<title>Sizemore Rockwell</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Sizemore_Rockwell"/>
				<updated>2011-02-10T17:42:19Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: /* Speculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
[[File:Sizemore.png|center]]&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Sizemore Rockwell&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |tribe= [[Plaid Tribe]] (nearly lost)&lt;br /&gt;
 |faction= [[Gobwin Knob]]&lt;br /&gt;
 |class= [[Caster]] ([[Dirtamancer]])&lt;br /&gt;
 |level= 3+&lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= &lt;br /&gt;
 |eyebook= ImInUrDirtz&lt;br /&gt;
 |booksound= Choo&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Nobody knows what's going on in this world. I guess... a few of us would like to.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Knowledge, Curiosity, Kindness&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Assertiveness, Confidence, Effectiveness&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 11]]&lt;br /&gt;
&lt;br /&gt;
Sizemore is (or was) apparently a &amp;quot;filthy rich rock star&amp;quot; in the [[Magic Kingdom]]; an interesting counterpoint to his lowly status under [[Stanley the Tool]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
&lt;br /&gt;
Sizemore Rockwell is a [[Dirtamancer]] in the service of [[Stanley the Tool|Lord Stanley]]. He was outside of Gobwin Knob when [[King Saline IV]] was overthrown, so he is not a [[Garrison]] unit, but had little if any combat experience before the Battle of Gobwin Knob. His main duty as the story opens is to animate [[Crap Golems|crap golems]]. &lt;br /&gt;
Since he seems quite competent as a Dirtamancer, it's possible he may have [[level]]ed before, as a result of using his [[Unit#Natural_Abilities|special abilities]] as a [[caster]] in non-combat situations.  Earlier, he bored a large number of mining tunnels in the volcanic base of [[Gobwin Knob]], until he believed that the gems had been mined out. He had also, at some point, crafted multiple [[Soft Rock Golem]]s, [[Hard Rock Golem]]s, [[Acid Rock Golem]]s, and one [[Metal Golem]], and done a wide variety of construction jobs in the [[Magic Kingdom]]. &lt;br /&gt;
&lt;br /&gt;
His personality, in [[Gobwin Knob]], was that of a meek intellectual, though he may have been much more confident and assertive when dealing with his fellow [[Caster]]s in the [[Magic Kingdom]]. He has attempted to learn various types of magic, and has a basic theoretical understanding of magic in general, but has no practical ability at using any magics other than Dirtamancy. He enjoys visiting the [[Magic Kingdom]], and listening to the intellectual debates which occur there. &lt;br /&gt;
&lt;br /&gt;
Soon after [[Parson]] is summoned, Sizemore teaches him some of the basics of the Erfworld [[magic|magic system]], and teaches him about several magic items, and about the [[Thinkamancy]] link. After Stanley leaves Gobwin Knob, Parson leaves him to modify the tunnels under [[Gobwin Knob]] along with his golems. &lt;br /&gt;
During the tunnel battle in [[Gobwin Knob]], Sizemore led the Gobwins and his Golems into battle, using traps and bombs to diminish the Jetstone forces swarming the tunnels. Eventually, he was cornered by [[Warlords]] [[Webinar]] and [[Dora]]. He killed both [[Warlords]] by healing an incapacitated Golem, which crushed them both. After killing the enemy commanders of the battle, Sizemore eliminated the remaining [[leadership]] and routed the tunnel invaders completely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the walls were pierced by the remaining RCC, Sizemore was linked with [[Maggie]] and [[Wanda Firebaugh]] to [[uncroak]] the volcano [[Gobwin Knob]] was built on. Upon successful eruption of the volcano, all of the [[Royal Crown Coalition]] was destroyed, and Sizemore managed to also use the eruption to blast valuable gems to the surface of the mountain for recovery. He claims to have learned more about the [[Terrain Type|Terrain]] around Gobwin Knob in the few minutes he was linked than he had learned in his entire lifetime. According to [[Hippiemancer]] [[Janis]], Sizemore advanced two [[level]]s during the course of the Battle of Gobwin Knob.&lt;br /&gt;
&lt;br /&gt;
Upon [[Stanley]]'s instructions, Sizemore then upgraded the city of [[Gobwin Knob]]. He temporarily [[link]]ed with [[Maggie]] in order to do this more efficiently. He is currently mining out the top layer of gems, and instructing [[Parson]] in the details of Erfworld [[magic]]. He's also been busy rebuilding conquered cities so that they produce the same units as [[Gobwin Knob]], and sending out parties of tunnel-capable units to search for feral [[Gobwin]]s in the tunnels underneath nearby mountain hexes. While Sizemore has located many [[Marbits]], he has yet to find a single [[Gobwin]].&lt;br /&gt;
&lt;br /&gt;
During his most recent visits to the [[Magic Kingdom]], he has found that the political climate there is changing drastically, and that he is far less welcome than he used to be.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
===The [[Magic Kingdom]]===&lt;br /&gt;
&lt;br /&gt;
For many [[turns]], Sizemore led a double life. In [[Gobwin Knob]], he spent long, boring hours digging tunnels and working in the crap pits for an [[Overlord]] who couldn't be bothered to remember his name. He received little respect or reward for his hard work. But when he had the opportunity to visit the Magic Kingdom, things were very different. In the Magic Kingdom, his magical talents were in great demand. Many people were so eager to hire him for work he found easy and interesting that he could easily acquire all the money he wanted and still charge rates well below what people were willing to pay. He was universally respected, found it extremely easy to make friends, and he had little difficulty finding people willing to teach him about all of the different types of magic. His mastery of dirt and stone made him a &amp;quot;filthy rich rock star&amp;quot;.    &lt;br /&gt;
For Sizemore, the [[Magic Kingdom]] was his sanctuary, a place where all of the irritations and indignities of everyday life in [[Gobwin Knob]] simply vanished. Until, that is, [[Parson]] had him blow up the [[Volcano]], and everything changed. &lt;br /&gt;
&lt;br /&gt;
Sizemore's new found friendships with [[Parson]] and [[Maggie]] may be going a long way to make his life in [[Gobwin Knob]] more interesting and enjoyable. But the growing realization that [[Gobwin Knob]] may actually have the power to conquer [[Erfworld]] is  driving a wedge between Sizemore and all of his former friends in the [[Magic Kingdom]], with the exception of [[Janis]]. Sizemore suddenly belongs to a [[side]] whose vaulting ambitions and radical tactics are increasingly abhorrent to the [[caster]]s in the [[Magic Kingdom]]. And this growing division threatens to destroy not only the entire network of friendships Sizemore has created, but the tradition of political neutrality which the [[Magic Kingdom]] has always maintained in the past.  &lt;br /&gt;
&lt;br /&gt;
===[[Parson Gotti]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Sizemore Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Wanda Firebaugh]]===&lt;br /&gt;
&lt;br /&gt;
{{:WandaSizemore}}&lt;br /&gt;
&lt;br /&gt;
===[[Janis]]===&lt;br /&gt;
&lt;br /&gt;
{{:SizemoreJanis}}&lt;br /&gt;
&lt;br /&gt;
===[[Maggie]]===&lt;br /&gt;
&lt;br /&gt;
{{:SizemoreMaggie}}&lt;br /&gt;
&lt;br /&gt;
===[[Stanley the Tool]]===&lt;br /&gt;
&lt;br /&gt;
{{:StanleySizemore}}&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
&lt;br /&gt;
Sizemore has a theoretical knowledge of many types of magic, but currently lacks the practical ability to effectively use any magic besides Dirtamancy, though he has been seen to use a Shockmancy scroll on one occasion. He may gain the ability to use more types of magic in the future, either because of his own advancement to a higher level, or because of his ability to link closely with Maggie. According to [[Hippiemancer]] [[Janis]], Sizemore had advanced two levels during the course of the Battle of Gobwin Knob.&lt;br /&gt;
There are some signs that Sizemore may be becoming more assertive, confident and effective.&lt;br /&gt;
&lt;br /&gt;
Sizemore's curiosity into all forms of magic, his numerous visits to the Magic Kingdom, and his handiness and value to the other casters coupled with his dislike of fighting, his resentment over his role in the Battle of GobwinKnob, and his general dislike of his side's current violent ascension might indicate that Sizemore would gladly be released from Gobwin Knob to become a side-less caster in the Magic Kingdom and may have strong motivations to do so kept in check only by his Duty and his faith in Janice, the Hippiemancer.&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
&lt;br /&gt;
Sizemore's name is derived from the stage names of two members of the band [http://superbigcool.com/assrockers/ Assrockers]: Durt Sizemore and Riff Rockwell.{{WoT|1646581}}&lt;br /&gt;
&lt;br /&gt;
It is also worth noting that one of the earliest [http://www.freepatentsonline.com/1449702.html/ patents] for a shovel design was given to James B. Sizemore.&lt;br /&gt;
&lt;br /&gt;
It may also be poignant that he is underapreciated for his talents by Stanley and &amp;quot;sighs more&amp;quot; than a man of his ability should. His name is also an obvious pun on the term &amp;quot;seismic&amp;quot; - a term used for many things to do earthquakes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/User:Danielkaplan123</id>
		<title>User:Danielkaplan123</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/User:Danielkaplan123"/>
				<updated>2011-02-10T17:33:44Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
[[File:Calahans.png|center]]&lt;br /&gt;
{{crop|280|345|260|395|}}{{Stats&lt;br /&gt;
 |name= Dan (as in 'Dan')&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |faction= [[Special:ListUsers/sysop|Unknown]]&lt;br /&gt;
 |tribe= The Lost 13th&lt;br /&gt;
 |class= [[Fan]]&lt;br /&gt;
 |level= -1&lt;br /&gt;
 |move= 0 (Couch based only)&lt;br /&gt;
 |special= Zen, Unix, 80s New Wave&lt;br /&gt;
 |eyebook= Cap'n.20&lt;br /&gt;
 |booksound= Don'tTouchThatDial&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stuff==&lt;br /&gt;
&lt;br /&gt;
User Profile Icon: Calahan's - The Moment of a Thinkamancy Meld&lt;br /&gt;
&lt;br /&gt;
*Contributor since June 16, 2009&lt;br /&gt;
*First Contribution: Vurp winning the Knife Fight, June 16, 2009.&lt;br /&gt;
*Added this login name in 2009. I was formerly known as 69.255.117.79, but still go by it sometimes because it's catchy.&lt;br /&gt;
*Made a few hundred additions since then either under DanielKaplan123 or 69.255.117.79&lt;br /&gt;
*Primary additions of Parson The Hippiemancy, Signamancy, Parson the Signamancer, Date-a-mancy, Natural Magic (Love as Thinkamancy debate and Stuff as Natural Foolamancy).&lt;br /&gt;
&lt;br /&gt;
==Fanon==&lt;br /&gt;
&lt;br /&gt;
The 13th refers to the lost 13th tribe of Israel, a play on Jewish name and general direction sense (should I ever leave my couch.)&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/User:Danielkaplan123</id>
		<title>User:Danielkaplan123</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/User:Danielkaplan123"/>
				<updated>2011-02-10T17:20:53Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
[[File:Calahans.png|center]]&lt;br /&gt;
{{crop|280|345|260|395|}}{{Stats&lt;br /&gt;
 |name= Dan (as in 'Dan')&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |faction= [[Special:ListUsers/sysop|Unknown]]&lt;br /&gt;
 |tribe= The Lost 13th&lt;br /&gt;
 |class= [[Fan]]&lt;br /&gt;
 |level= -1&lt;br /&gt;
 |move= 0 (Couch based only)&lt;br /&gt;
 |special= Zen, Unix, 80s New Wave&lt;br /&gt;
 |eyebook= Cap'n.20&lt;br /&gt;
 |booksound= Don'tTouchThatDial&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stuff==&lt;br /&gt;
&lt;br /&gt;
User Profile Icon: Calahan's - The Moment of a Thinkamancy Meld&lt;br /&gt;
&lt;br /&gt;
*Contributor since June 16, 2009&lt;br /&gt;
*First Contribution: Vurp winning the Knife Fight, June 16, 2009.&lt;br /&gt;
*Added this login name in 2009. I was formerly known as 69.255.117.79, but still go by it sometimes because it's catchy.&lt;br /&gt;
*Made a few hundred additions since then either under DanielKaplan123 or 69.255.117.79&lt;br /&gt;
*Primary additions of Parson The Signamancer, Hippamancy, Signamancy, Turnamancy, Love as Thinkamancy not.&lt;br /&gt;
&lt;br /&gt;
==Fanon==&lt;br /&gt;
&lt;br /&gt;
The 13th refers to the lost 13th tribe of Israel, a play on Jewish name and general direction sense (should I ever leave my couch.)&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/User:Danielkaplan123</id>
		<title>User:Danielkaplan123</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/User:Danielkaplan123"/>
				<updated>2011-02-10T15:47:29Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
[[File:Calahans.png|center]]&lt;br /&gt;
{{crop|280|345|260|395|}}{{Stats&lt;br /&gt;
 |name= Dan (as in 'Dan')&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |faction= [[Special:ListUsers/sysop|Unknown]]&lt;br /&gt;
 |tribe= The Lost 13th&lt;br /&gt;
 |class= [[Signamancer]]&lt;br /&gt;
 |level= -1&lt;br /&gt;
 |move= 0 (Couch based only)&lt;br /&gt;
 |special= Zen, Unix, 80s New Wave&lt;br /&gt;
 |eyebook= Cap'n.20&lt;br /&gt;
 |booksound= Don'tTouchThatDial&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stuff==&lt;br /&gt;
&lt;br /&gt;
User Profile Icon: Calahan's - The Moment of a Thinkamancy Meld&lt;br /&gt;
&lt;br /&gt;
*Contributor since June 16, 2009&lt;br /&gt;
*First Contribution: Vurp winning the Knife Fight, June 16, 2009.&lt;br /&gt;
*Added this login name in 2009. I was formerly known as 69.255.117.79, but still go by it sometimes because it's catchy.&lt;br /&gt;
*Made a few hundred additions since then either under DanielKaplan123 or 69.255.117.79&lt;br /&gt;
*Primary additions of Parson The Signamancer, Hippamancy, Signamancy, Turnamancy, Love as Thinkamancy not.&lt;br /&gt;
&lt;br /&gt;
==Fanon==&lt;br /&gt;
&lt;br /&gt;
The 13th refers to the lost 13th tribe of Israel, a play on Jewish name and general direction sense (should I ever leave my couch.)&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/File:Calahans.png</id>
		<title>File:Calahans.png</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/File:Calahans.png"/>
				<updated>2011-02-10T15:39:19Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: Calahan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Calahan&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/User:Danielkaplan123</id>
		<title>User:Danielkaplan123</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/User:Danielkaplan123"/>
				<updated>2011-02-10T15:31:57Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|260|&lt;br /&gt;
{{crop|280|345|260|395|}}{{Stats&lt;br /&gt;
 |name= Dan (as in 'Dan')&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |faction= [[Special:ListUsers/sysop|Unknown]]&lt;br /&gt;
 |tribe= The Lost 13th&lt;br /&gt;
 |class= [[Signamancer]]&lt;br /&gt;
 |level= -1&lt;br /&gt;
 |move= 0 (Couch based only)&lt;br /&gt;
 |hits= 1&lt;br /&gt;
 |combat= 0&lt;br /&gt;
 |defense= 0&lt;br /&gt;
 |special= Unix, Zen, 80s New Wave&lt;br /&gt;
 |eyebook= Capt.20&lt;br /&gt;
 |booksound= Don'tTouchThatDial&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Contributor since June 16, 2009&lt;br /&gt;
*First Contribution: Vurp winning the Knife Fight, June 16, 2009.&lt;br /&gt;
*Added this login name in 2009. I was formerly known as 69.255.117.79, but still go by it sometimes because it's catchy.&lt;br /&gt;
*Made a few hundred additions since then either under DanielKaplan123 or 69.255.117.79&lt;br /&gt;
&lt;br /&gt;
==Fanon==&lt;br /&gt;
&lt;br /&gt;
The 13th refers to the lost 13th tribe of Israel, a play on my Jewish name and my general direction sense should I ever leave my couch.&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/User:Danielkaplan123</id>
		<title>User:Danielkaplan123</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/User:Danielkaplan123"/>
				<updated>2011-02-10T15:29:22Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|260|&lt;br /&gt;
{{crop|280|345|260|395|}}{{Stats&lt;br /&gt;
 |name= Dan (as in 'Dan')&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |faction= [[Special:ListUsers/sysop|Unknown]]&lt;br /&gt;
 |tribe= The Lost 13th&lt;br /&gt;
 |class= [[Signamancer]]&lt;br /&gt;
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 |special= Unix, Zen, 80s New Wave&lt;br /&gt;
 |eyebook= Blonde&lt;br /&gt;
 |booksound= Ptooaay&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Contributor since June 16, 2009&lt;br /&gt;
*First Contribution: Vurp winning the Knife Fight, June 16, 2009.&lt;br /&gt;
*Added this login name in 2009. I was formerly known as 69.255.117.79, but still go by it sometimes because it's catchy.&lt;br /&gt;
*Made a few hundred additions since then either under DanielKaplan123 or 69.255.117.79&lt;br /&gt;
&lt;br /&gt;
==Fanon==&lt;br /&gt;
&lt;br /&gt;
The 13th refers to the lost 13th tribe of Israel, a play on my Jewish name and my general direction sense should I ever leave my couch.&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/User:Danielkaplan123</id>
		<title>User:Danielkaplan123</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/User:Danielkaplan123"/>
				<updated>2011-02-10T15:24:43Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|260|&lt;br /&gt;
{{crop|280|345|260|395|}}{{Stats&lt;br /&gt;
 |name= Dan (as in 'Dan')&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |faction= [[Special:ListUsers/sysop|Unknown]]&lt;br /&gt;
 |tribe= The Lost 13th&lt;br /&gt;
 |class= [[Signamancer]]&lt;br /&gt;
 |level= -1&lt;br /&gt;
 |move= 0 (Couch based only)&lt;br /&gt;
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 |eyebook= Erasure&lt;br /&gt;
 |booksound= Ptooaay&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Contributor since June 16, 2009&lt;br /&gt;
*First Contribution: Vurp winning the Knife Fight, June 16, 2009.&lt;br /&gt;
*Added this login name in 2009. I was formerly known as 69.255.117.79, but still go by it sometimes because it's catchy.&lt;br /&gt;
*Made a few hundred additions since then either under DanielKaplan123 or 69.255.117.79&lt;br /&gt;
&lt;br /&gt;
==Fanon==&lt;br /&gt;
&lt;br /&gt;
The 13th refers to the lost 13th tribe of Israel, a play on my Jewish name and my general direction sense should I ever leave my couch.&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/User:Danielkaplan123</id>
		<title>User:Danielkaplan123</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/User:Danielkaplan123"/>
				<updated>2011-02-10T15:24:12Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|260|&lt;br /&gt;
{{crop|280|345|260|395|}}{{Stats&lt;br /&gt;
 |name= Dan (as in 'Dan')&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |faction= [[Special:ListUsers/sysop|Unknown]]&lt;br /&gt;
 |tribe= The Lost 13th&lt;br /&gt;
 |class= [[Signamancer]]&lt;br /&gt;
 |level= -1&lt;br /&gt;
 |move= 0 (Couch based only)&lt;br /&gt;
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 |combat= 0&lt;br /&gt;
 |defense= 0&lt;br /&gt;
 |special= Unix, Zen, 80s New Wave&lt;br /&gt;
 |eyebook= Erasure&lt;br /&gt;
 |booksound= Ptooaay&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Contributor since June 16, 2009&lt;br /&gt;
*First Contribution: Vurp winning the Knife Fight, June 16, 2009.&lt;br /&gt;
*Added this login name in 2009. I was formerly known as 69.255.117.79, but still go by it sometimes because it is so catchy.&lt;br /&gt;
*Made a few hundred additions since then either under DanielKaplan123 or 69.255.117.79&lt;br /&gt;
&lt;br /&gt;
==Fanon==&lt;br /&gt;
&lt;br /&gt;
The 13th refers to the lost 13th tribe of Israel, a play on my Jewish name and my general direction sense should I ever leave my couch.&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/User:Danielkaplan123</id>
		<title>User:Danielkaplan123</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/User:Danielkaplan123"/>
				<updated>2011-02-10T15:21:57Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|260|&lt;br /&gt;
{{crop|280|345|260|395|}}{{Stats&lt;br /&gt;
 |name= Dan (as in 'Dan')&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |faction= [[Special:ListUsers/sysop|Unknown]]&lt;br /&gt;
 |tribe= The Lost 13th&lt;br /&gt;
 |class= [[Signamancer]]&lt;br /&gt;
 |level= -1&lt;br /&gt;
 |move= 0 (Couch based only)&lt;br /&gt;
 |hits= 1&lt;br /&gt;
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 |defense= 0&lt;br /&gt;
 |special= Unix, Zen, 80s New Wave&lt;br /&gt;
 |eyebook= Erasure&lt;br /&gt;
 |booksound= Ptooaay&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Contributor since June 6, 2009&lt;br /&gt;
*First Contribution: Vurp winning the Knife Fight, June 16, 2009.&lt;br /&gt;
*Added this login name in 2009. I was formerly known as 69.255.117.79, but still go by it sometimes because it is so catchy.&lt;br /&gt;
*Made a few hundred additions since then either under DanielKaplan123 or 69.255.117.79&lt;br /&gt;
&lt;br /&gt;
==Fanon==&lt;br /&gt;
&lt;br /&gt;
The 13th refers to the lost 13th tribe of Israel, a play on my Jewish name and my general direction sense should I ever leave my couch.&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/User:Danielkaplan123</id>
		<title>User:Danielkaplan123</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/User:Danielkaplan123"/>
				<updated>2011-02-10T15:19:48Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: /* Fanon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|260|&lt;br /&gt;
{{crop|280|345|260|395|}}{{Stats&lt;br /&gt;
 |name= Dan (as in 'Dan')&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |faction= [[Special:ListUsers/sysop|Unknown]]&lt;br /&gt;
 |tribe= The Lost 13th&lt;br /&gt;
 |class= [[Signamancer]]&lt;br /&gt;
 |level= -1&lt;br /&gt;
 |move= 0 (Couch based only)&lt;br /&gt;
 |hits= 1&lt;br /&gt;
 |combat= 0&lt;br /&gt;
 |defense= 0&lt;br /&gt;
 |special= Unix, Zen, 80s New Wave, [[Leadership]]: 2&lt;br /&gt;
 |eyebook= Erasure&lt;br /&gt;
 |booksound= Ptooaay&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Contributor since June 6, 2009&lt;br /&gt;
*First Contribution: Vurp winning the Knife Fight, June 16, 2009.&lt;br /&gt;
*Added this login name in 2009. I was formerly known as 69.255.117.79, but still go by it sometimes because it is so catchy.&lt;br /&gt;
*Made a few hundred additions since then either under DanielKaplan123 or 69.255.117.79&lt;br /&gt;
&lt;br /&gt;
==Fanon==&lt;br /&gt;
&lt;br /&gt;
The 13th refers to the lost 13th tribe of Israel, a play on my Jewish name and my general direction sense should I ever leave my couch.&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/User:Danielkaplan123</id>
		<title>User:Danielkaplan123</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/User:Danielkaplan123"/>
				<updated>2011-02-10T15:19:12Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|260|&lt;br /&gt;
{{crop|280|345|260|395|}}{{Stats&lt;br /&gt;
 |name= Dan (as in 'Dan')&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |faction= [[Special:ListUsers/sysop|Unknown]]&lt;br /&gt;
 |tribe= The Lost 13th&lt;br /&gt;
 |class= [[Signamancer]]&lt;br /&gt;
 |level= -1&lt;br /&gt;
 |move= 0 (Couch based only)&lt;br /&gt;
 |hits= 1&lt;br /&gt;
 |combat= 0&lt;br /&gt;
 |defense= 0&lt;br /&gt;
 |special= Unix, Zen, 80s New Wave, [[Leadership]]: 2&lt;br /&gt;
 |eyebook= Erasure&lt;br /&gt;
 |booksound= Ptooaay&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Contributor since June 6, 2009&lt;br /&gt;
*First Contribution: Vurp winning the Knife Fight, June 16, 2009.&lt;br /&gt;
*Added this login name in 2009. I was formerly known as 69.255.117.79, but still go by it sometimes because it is so catchy.&lt;br /&gt;
*Made a few hundred additions since then either under DanielKaplan123 or 69.255.117.79&lt;br /&gt;
&lt;br /&gt;
==Fanon==&lt;br /&gt;
&lt;br /&gt;
The 13th refers to the lost 13th tribe of Israel, a play on my Jewish name and my general direction sense.&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Main_Page"/>
				<updated>2011-02-10T14:22:46Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: reverting page back again because apparently some users have the maturity of a 2 year old, though the comparison is probably really is insulting to most 2 year olds.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- This is the wiki main page. I've modulated it for easy editing. The templates used are:&lt;br /&gt;
    * {{topbox}} - This is the very top banner, the one that says &amp;quot;Welcome to ErfWiki&amp;quot;&lt;br /&gt;
    * {{rulesbox}} - Rules Box is the frame below it. If you ever need to put out a bulletin, do it below this box&lt;br /&gt;
    * {{contentbox}} - This contains the majority of the content, and is at the bottom of the page.&lt;br /&gt;
        * {{featured article}}     * {{Latest Update}}&lt;br /&gt;
        * {{improvementdrive}}     * {{Didyouknow}}&lt;br /&gt;
&lt;br /&gt;
I've created an easy to use control panel where all the templates are easily accessible.&lt;br /&gt;
add {{mainpagecontrol}} to your userpage, or direct your browser to&lt;br /&gt;
http://www.erfworld.com/wiki/index.php/Template:mainpagecontrol --&amp;gt;{{topbox}}&lt;br /&gt;
{{rulesbox}}&lt;br /&gt;
{{contentbox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- These magics words make edit links and the table of contents go away. Very Important. --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Natural_Thinkamancy</id>
		<title>Natural Thinkamancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Natural_Thinkamancy"/>
				<updated>2011-02-10T14:06:16Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: Clarified that all thinkamancy is the observation and alteration of the Cosmic Vibrations though it is often mistaken for magic of the mind by non-thinkamancers using natural thinkamancy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
To [[unit]]s using only Natural [[Thinkamancy]], it appears to be the [[magic]] of the mind, however, Thinkamancers have stated it is the magic of the observation and alteration of the Cosmic Vibrations of [[Grandiocosmic Strings]]. Natural Thinkamancy allows these vibrations to be altered and detected by the mind, much like sound waves are detected by hearing and altered by speaking.  The effects of this [[Magic#Disciplines|Discipline]] affect thoughts and attitudes. Natural Thinkamancy is Thinkamancy that is performed without the casting of a [[spell]]. There are two basic types of Natural Thinkamancy.&lt;br /&gt;
&lt;br /&gt;
The first type of Natural Thinkamancy is a variety of [[Unit#Natural_Abilities|Natural Ability]]. Natural Abilities that affect the mind are considered Natural Thinkamancies. The ability of [[Vinny Doombats|Vinny's]] [[doombats]] to show him what they are seeing{{erf|1|049}} is an example of this type of natural Thinkamancy.&lt;br /&gt;
&lt;br /&gt;
The second type of Natural Thinkamancy is a group of [[magic|magical]] effects that are inherent to [[Unit]]s in the [[Erfworld]] universe. These Natural Thinkamancies are not [[spell]]s, but instead are constantly-active effects.{{erf|1|084a}} The more pervasive type of Natural Thinkamancy, common to all units, is a set of compulsions that ensure the people of Erfworld perform their duties without disrupting the world with too much overt backstabbing. These compulsions are [[Obedience]], [[Loyalty]], and [[Duty]]. The effects can often be very subtle. A [[Unit]] influenced by a Natural Thinkamancy will think that all its thoughts are its own, since they are presented to the Unit with ideas behind them. There are many more Natural Thinkamancies besides these three.&lt;br /&gt;
&lt;br /&gt;
==Obedience==&lt;br /&gt;
&lt;br /&gt;
[[Obedience]] forces [[Units]] to obey orders. Disobeying orders is possible under limited circumstances. The disobedient unit must believe the order goes against higher orders, or the Ruler's best interest.&lt;br /&gt;
&lt;br /&gt;
==Loyalty==&lt;br /&gt;
&lt;br /&gt;
[[Loyalty]] is a hidden stat -- no [[Warlord]] can see it. Loyalty determines whether a [[Unit]] desires to serve the current Ruler. This determines how likely a Unit is to defect or switch [[Sides]], or betray the Ruler. Captured Units have notoriously low Loyalty to their new Side, and so are often compelled via [[Thinkamancy]] [[Spell]]s to become loyal to the new Ruler.&lt;br /&gt;
&lt;br /&gt;
There are one known and one suspected case of betrayal by [[Units]]. In the known case, [[Wanda]] betrayed [[Faq]] to [[Stanley the Tool|Stanley the Plaid]], although she believed that Stanley would lose. In the suspected case, Stanley may have betrayed [[King Saline IV]] by instigating a [[Gobwin]] attack while Stanley was away with all the [[side|side's]] [[caster|casters]] and at least some of its [[dwagon|dwagons]]. In both cases, an [[Arkentool]] was involved in some way. Wanda believed that she would gain the [[Arkenhammer]] as a result of her action (in which case her &amp;quot;betrayal&amp;quot; might have been a net benefit to her side). Stanley had attuned to the Arkenhammer well before his betrayal.&lt;br /&gt;
&lt;br /&gt;
==Duty==&lt;br /&gt;
&lt;br /&gt;
[[Duty]] affects only [[Unit]]s with the [[Leadership]] or [[Caster]] [[Unit#Natural_Abilities|Natural Abilities]]. Duty forces these [[Units]] to act in favor of the Ruler without specific orders on what the Ruler wants done. For instance, a [[Warlord]] that discovered a Stack slacking off would be compelled to force the Units back to work.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
The fact that the [[Arkentool]]s have involvement with betrayal suggests that the &amp;quot;higher power&amp;quot; referenced in Obedience may include other than worldly creatures. Stanley, for instance, belives he has a destiny forged by the [[Titans]], and the belief that he is being guided by the Titans permitted Stanley to become disobedient. Wanda believes that she is being manipulated by Fate, and so was permitted to betray her [[Ruler]], since she felt that Fate was a higher power than her Ruler.&lt;br /&gt;
&lt;br /&gt;
==Pledge==&lt;br /&gt;
&lt;br /&gt;
A Pledge is a solemn vow given by a Unit to do or refuse to do some specified actions. A Pledge is much harder to break than a simple promise.{{blog|2009|10|summer-updates-043}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Natural_Thinkamancy</id>
		<title>Natural Thinkamancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Natural_Thinkamancy"/>
				<updated>2011-02-10T01:01:38Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: /* Proposed Canon */  Added the vibrations of Grandiocosmic Strings as sensed via the mind are the nature of Natural Thinkamancy as they are for Thinkamancy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
[[Thinkamancy]] is the [[magic]] of the observation and alteration of the Cosmic Vibrations of [[Grandiocosmic Strings]]. Natural Thinkamancy allows these vibrations to be altered and detected by the mind, much like sound waves are detected by hearing and altered by speaking.  The effects of this [[Magic#Disciplines|Discipline]] affect thoughts and attitudes. Natural Thinkamancy is Thinkamancy that is performed without the casting of a [[spell]]. There are two basic types of Natural Thinkamancy.&lt;br /&gt;
&lt;br /&gt;
The first type of Natural Thinkamancy is a variety of [[Unit#Natural_Abilities|Natural Ability]]. Natural Abilities that affect the mind are considered Natural Thinkamancies. The ability of [[Vinny Doombats|Vinny's]] [[doombats]] to show him what they are seeing{{erf|1|049}} is an example of this type of natural Thinkamancy.&lt;br /&gt;
&lt;br /&gt;
The second type of Natural Thinkamancy is a group of [[magic|magical]] effects that are inherent to [[Unit]]s in the [[Erfworld]] universe. These Natural Thinkamancies are not [[spell]]s, but instead are constantly-active effects.{{erf|1|084a}} The more pervasive type of Natural Thinkamancy, common to all units, is a set of compulsions that ensure the people of Erfworld perform their duties without disrupting the world with too much overt backstabbing. These compulsions are [[Obedience]], [[Loyalty]], and [[Duty]]. The effects can often be very subtle. A [[Unit]] influenced by a Natural Thinkamancy will think that all its thoughts are its own, since they are presented to the Unit with ideas behind them. There are many more Natural Thinkamancies besides these three.&lt;br /&gt;
&lt;br /&gt;
==Obedience==&lt;br /&gt;
&lt;br /&gt;
[[Obedience]] forces [[Units]] to obey orders. Disobeying orders is possible under limited circumstances. The disobedient unit must believe the order goes against higher orders, or the Ruler's best interest.&lt;br /&gt;
&lt;br /&gt;
==Loyalty==&lt;br /&gt;
&lt;br /&gt;
[[Loyalty]] is a hidden stat -- no [[Warlord]] can see it. Loyalty determines whether a [[Unit]] desires to serve the current Ruler. This determines how likely a Unit is to defect or switch [[Sides]], or betray the Ruler. Captured Units have notoriously low Loyalty to their new Side, and so are often compelled via [[Thinkamancy]] [[Spell]]s to become loyal to the new Ruler.&lt;br /&gt;
&lt;br /&gt;
There are one known and one suspected case of betrayal by [[Units]]. In the known case, [[Wanda]] betrayed [[Faq]] to [[Stanley the Tool|Stanley the Plaid]], although she believed that Stanley would lose. In the suspected case, Stanley may have betrayed [[King Saline IV]] by instigating a [[Gobwin]] attack while Stanley was away with all the [[side|side's]] [[caster|casters]] and at least some of its [[dwagon|dwagons]]. In both cases, an [[Arkentool]] was involved in some way. Wanda believed that she would gain the [[Arkenhammer]] as a result of her action (in which case her &amp;quot;betrayal&amp;quot; might have been a net benefit to her side). Stanley had attuned to the Arkenhammer well before his betrayal.&lt;br /&gt;
&lt;br /&gt;
==Duty==&lt;br /&gt;
&lt;br /&gt;
[[Duty]] affects only [[Unit]]s with the [[Leadership]] or [[Caster]] [[Unit#Natural_Abilities|Natural Abilities]]. Duty forces these [[Units]] to act in favor of the Ruler without specific orders on what the Ruler wants done. For instance, a [[Warlord]] that discovered a Stack slacking off would be compelled to force the Units back to work.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
The fact that the [[Arkentool]]s have involvement with betrayal suggests that the &amp;quot;higher power&amp;quot; referenced in Obedience may include other than worldly creatures. Stanley, for instance, belives he has a destiny forged by the [[Titans]], and the belief that he is being guided by the Titans permitted Stanley to become disobedient. Wanda believes that she is being manipulated by Fate, and so was permitted to betray her [[Ruler]], since she felt that Fate was a higher power than her Ruler.&lt;br /&gt;
&lt;br /&gt;
==Pledge==&lt;br /&gt;
&lt;br /&gt;
A Pledge is a solemn vow given by a Unit to do or refuse to do some specified actions. A Pledge is much harder to break than a simple promise.{{blog|2009|10|summer-updates-043}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Natural_Magic</id>
		<title>Natural Magic</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Natural_Magic"/>
				<updated>2011-02-08T23:12:06Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: /* Proposed Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Magic101}}&lt;br /&gt;
{{needsimprovement|Article still missing many different types of natural magic.}}&lt;br /&gt;
&lt;br /&gt;
Whereas in the [[Real World]] magic can roughly be defined as some non-natural means to alter the environment, people or things within it, [[Erfworld]] defines [[Magic]] a bit differently. &lt;br /&gt;
&lt;br /&gt;
In Erfworld, pretty much *all* abilities to effect the environment, people, or things is thought of as some form of magic.  Thus, any unit which is not a [[Caster]] but is able to do things to alter its environment without &amp;quot;casting spells&amp;quot; is using &amp;quot;natural magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In short, natural magic is the innate &amp;quot;magical&amp;quot; ability that some animals, people, etc, have to create effects related to that type of magic. &lt;br /&gt;
&lt;br /&gt;
A real world stock broker then, would be using some sort of natural Moneymancy and so on.&lt;br /&gt;
&lt;br /&gt;
There is debate, both in the fandom and within the canon itself, as to what types of &amp;quot;natural magic&amp;quot; exist, and what area of magic a certain thing falls under. For instance, [[Jack]] and [[Wanda]] have discussed the question of whether or not love is a form of natural magic. Jack believes that it is not. &lt;br /&gt;
&lt;br /&gt;
What follows is a list of abilities, actions, or things which are considered to fairly canonically possess natural magic. After that, a list that is more speculative follows. &lt;br /&gt;
&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
&lt;br /&gt;
*Natural [[Dirtamancy]]:&lt;br /&gt;
**[[City]] building and upgrading&lt;br /&gt;
*Natural [[Dollamancy]]:&lt;br /&gt;
**[[Fabrication]]&lt;br /&gt;
**[[Warlord]]s' [[Livery]]&lt;br /&gt;
**[[Caster]]'s [[Golem]] [[Livery]]&lt;br /&gt;
*Natural [[Foolamancy]]&lt;br /&gt;
:Per the character Vinny {{blog|2009|9|summer-updates-037}}, Signamancers claim that all Stuff is Foolamancy and thus it is Natural Foolamancy used by non-casters and casters alike. Bodies and all the things seen and touched are only Signs: symbols of their true nature, aka what they ''*are*''. Hence a person's appearance is a Sign and it tells how the person thinks about themselves and how others see them.&lt;br /&gt;
*Natural [[Flower Power]]:&lt;br /&gt;
**Love (debated) {{ref| [[LIAB Text 10]]}}&lt;br /&gt;
:Whether Love is a form of ''Natural Magic'' was debated by Jack and Wanda.  Per the Proposed Canon (above), Natural magic is defined as all/any abilities for a thing or person to affect the environment, people, or things.  Wanda has asserted that she sees Love as a form of Natural Magic ergo she views Love as a Magic which eminates from one being and affects another being's feelings of Love for a subject.  Jack has asserted that Love is not Magic ergo he views Love as something else and a question is what is that other that Jack sees Love as.  &lt;br /&gt;
&lt;br /&gt;
:It is easy to see why Wanda would make this statement from her past actions.  She has used a combination of physical appearance (Foolamancy) to make herself perceived to be something other than she ''*is*'' and a Suggestion Spell (Thinkamancy) to affect the feelings of another, Zamussels, and heighten those feelings.  When this failed, she treated its subject as someone who had jilted her 'love' as opposed to overcome her spell.   Wanda appears to confuse and hold greater care for her personal desires of how she wants others to *feel* above what the other beings actually do feel themselves.  Hence she confuses her attempts to control others' feelings, as a reciprocal or mirror image of Love felt for another being and ergo thinks that Love is something that one being can in essence inflict on another (which may play into her BDSM appearance...Natural Foolamancy being a reflection of what she actually ''*is*'') presumably for the purpose of controlling them.&lt;br /&gt;
&lt;br /&gt;
:Both from Erfworld and Earth, it is easy to see examples where Love eminates entirely from within a being without the subject that the Love is for, or any other being, having any awareness the Love exists.  Hence Love, as a force, appears to emanate purely from within a being, and affects how that being feels independent of the subject of that Love or another third party and thus isn't a mirror image or reciprocate of anything external.  It appears probable that Jack, the foolamancer has a clearer vision than Wanda on this subject because Jack experiences keenly the difference between appearance designed to make an object/viewer feel or react in a specific way (Foolamancy) versus care of another as they actually ''*are*'' (Love).  As a final note: it is possible for an object (self) to Love a subject (also the same self) for what that self really ''*is*'' and this too need not be confused in anyway with appearance, Foolamancy or Thinkamancy created to control oneself to feel a specific way, aka Narcissism.&lt;br /&gt;
&lt;br /&gt;
*Natural [[Healomancy]]:&lt;br /&gt;
**[[Altruist elves|Altruist]] and [[Lofty elves]]' healing abilities&lt;br /&gt;
*Natural [[Moneymancy]]:&lt;br /&gt;
**Conversion of [[Gem]]s into [[Shmuckers]]&lt;br /&gt;
**Purchasing of units by [[Natural Allies]] and possibly [[Barbarians]]&lt;br /&gt;
*Natural [[Predictamancy]]:&lt;br /&gt;
**Intuition {{ref| [[LIAB Text 38]]}}&lt;br /&gt;
*Natural [[Rhyme-o-mancy]]&lt;br /&gt;
**[[Music]] {{ref| [[LIAB Text 15]]}}&lt;br /&gt;
*Natural [[Signamancy]]:&lt;br /&gt;
**Love (debated) {{ref| [[LIAB Text 10]]}}&lt;br /&gt;
*Natural [[Stuffamancy]]:&lt;br /&gt;
**Resizing objects like [[Eyebook]]s and weapons for one's personal use&lt;br /&gt;
*[[Natural Thinkamancy]]&lt;br /&gt;
**[[Duty]]&lt;br /&gt;
**[[Loyalty]]&lt;br /&gt;
**[[Obedience]]&lt;br /&gt;
**Love (debated) {{ref| [[LIAB Text 10]]}}&lt;br /&gt;
**[[Natural Allies]] knowledge of their Chief/s will {{ref| [[LIAB Text 4]]}}&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
&lt;br /&gt;
*Natural [[Changemancy]]:&lt;br /&gt;
**[[Promotion]]&lt;br /&gt;
*Natural [[Dirtamancy]]:&lt;br /&gt;
**[[mine|mining]]&lt;br /&gt;
**[[farm|farming]]&lt;br /&gt;
*Natural [[Rhyme-o-mancy]]&lt;br /&gt;
**[[Dance-Fighting]]&lt;br /&gt;
**[[Rock|Rocking Out]]&lt;br /&gt;
*Natural [[Signamancy]]:&lt;br /&gt;
**[[Unit]]s' appearance (related to their [[Unit#Natural Abilities|Abilities]])&lt;br /&gt;
*Natural [[Weirdomancy]]:&lt;br /&gt;
**[[Unit#Natural_Abilities|Flight]]&lt;br /&gt;
**[[Unit#Natural_Abilities|Swim]]&lt;br /&gt;
**Climb&lt;br /&gt;
**Burrow&lt;br /&gt;
**Jump&lt;br /&gt;
&lt;br /&gt;
[[Category: Erfworld Mechanics]]&lt;br /&gt;
[[Category: Proposed Canon]]&lt;br /&gt;
[[Category: Speculation]]&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Parson_Gotti</id>
		<title>Parson Gotti</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Parson_Gotti"/>
				<updated>2011-02-08T23:09:01Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: /* Parson's Game and Lateral Thinking (spoiler alert for this subsection as it alludes to spoiler comments made by the author) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
[[File:Parson.png|center]]&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Parson Gotti&lt;br /&gt;
 |race= [[Parson's World|Earth human]]&lt;br /&gt;
 |faction= [[Gobwin Knob]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |class= [[Chief Warlord]]&lt;br /&gt;
 |level= 2&lt;br /&gt;
 |move= Unknown (Field Unit)&lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= [[Leadership]], [[Unit#Natural_Abilities|Heavy]], [[Summon Perfect Warlord Spell|Special]],&lt;br /&gt;
 |eyebook= LordHamster&lt;br /&gt;
 |booksound= Eep?&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Canon=&lt;br /&gt;
&lt;br /&gt;
'''Parson A. Gotti''', (born December 7, 1982 in Indianapolis, Indiana), or '''Lord Hamster''', is a human gamer, and author of the webcomic [http://hamstard.com/ Hamstard]. Originally from Earth, resident of the city of Columbus, Ohio{{erf|1|037a}}, he was summoned to [[Erfworld]] by [[Wanda Firebaugh]] in 3 [[AW]], and appointed [[Chief Warlord]] under [[Stanley the Tool]] of [[Gobwin Knob]]. He was demoted to [[Warlord]] in 10 [[AW]], and re-promoted to a [[Chief Warlord]] again in Book 2, Page 32.&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
''&amp;quot;I have no problem with that, Tool.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Ultimate Strategy, Logic, Abstract Thinking&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Stupid Name, Low Leadership, High Upkeep, Stairs, Being careful what he wishes for&lt;br /&gt;
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'''First Appearance:''' [[TBFGK 14]]&lt;br /&gt;
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==Plot==&lt;br /&gt;
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When first seen, Parson is going through a normal day.{{erf|1|014}} Later that evening he discusses [[Gwiffon|marshmallow peeps]] and [[marbit]]s with [[Ross]].{{erf|1|015}} After the arrival of three other friends  -- [[Ashna]], [[Carl]], and [[Takashi]] -- Parson introduces them to his latest game.{{erf|1|016}} As he does so, he is transported{{erf|1|016}} to [[Gobwin Knob]], which bears a strong resemblance to the game board he had created.{{erf|1|024}}&lt;br /&gt;
&lt;br /&gt;
Upon arrival, Parson is greeted by [[Stanley the Tool|Stanley the Plaid]] and [[Wanda Firebaugh]], quickly discovering Erfworld's [[Boop|built-in censorship]] prevents him from cursing{{erf|1|018}}. Parson is interviewed by Stanley, who wants to determine his competence. During this conversation, Parson discovers he can lie by telling Stanley that calling someone a Tool is a form of respect, and Staney likes it so much, he orders everyone to use that title{{erf|1|020}}. Stanley then shows him around [[Gobwin Knob]], his [[capital]] [[city]]. Parson is ordered to laugh at Stanley's jokes, and discovers the order cannot be disobeyed, but it can be manipulated by laughing inappropriately, which inspires Stanely to end that order.{{erf|1|027}} Parson also learns that Stanley might be able to disband him at whim thanks to the spell that [[Summon Perfect Warlord Spell|summoned]] him. During the tour, Parson realizes that he has joined a [[Side]] that most would consider evil, and says as much{{erf|1|031}}. Stanley's anger is raised, and he demonstrates his power while explaining his destiny. Parson is ordered not to speak until ordered otherwise. He is also given an important piece of equipment, his [[Eyebook]]. With this, he merely subvocates what he wants to write and it appears on the page, and moments later discovers that it connects to Eyebooks held by other inhabitants of the city. [[Sizemore Rockwell]] comes to Parson's rescue that evening, helping him learn a lot about the &amp;quot;rules&amp;quot; of Erfworld, and ordering him to speak -- Stanley's order had not indicated only he could break the silence. Parson's lackey, [[Bogroll]], provides him with a metal breastplate for armor, and helps him get to bed.&lt;br /&gt;
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The next morning, Parson appears before [[Stanley the Tool|Stanley]] and their [[ration]]s [[pop]]{{erf|1|039}}. On the side of the [[Stupid Meal]], Parson learns a rule about the [[combat]] [[Erfworld Mechanics|mechanics]] of [[Erfworld]], but it is something that all natives know. This stuns Stanley, and makes him worry that Parson is incompetent. [[Wanda Firebaugh|Wanda]] shows up and is told about this, and a mistake the Tool had just made. Parson defends himself, and Wanda comes to his rescue by presenting new knowledge -- [[Prince Ansom]]'s entire battle plan for the upcoming invasion. The details of the spell that affects [[Jillian Zamussels]], Wanda's quasi-unwitting spy, gives Parson the idea for setting a trap for Ansom. Since Jillian can only move on her captor's [[turn]], he suggests placing her a long way from [[Prince Ansom|Ansom]], expecting him to come to her rescue and having to stay there until the next day, when a large force of [[dwagon]]s would destroy him. This plan fails when Count [[Vinny Doombats]], Ansom's closest aide, convinces him to send someone else -- [[Sir Webinar]], some other [[Jetstone]] forces, and [[Charlescomm]] mercenary [[Archon]]s. Parson becomes frustrated that he was not informed of a potential ally -- [[Charlie]] of [[Charlescomm]] -- but Wanda indicates that Charlie is hated by Stanley, so it could never have worked. Charlie bears many similarities to Stanley -- [[Overlord]], [[Arkentool]], non-[[Royal]] -- which may explain the dislike. Parson is taken to the library to study, intending to pull an all-nighter.&lt;br /&gt;
&lt;br /&gt;
When Parson does have an idea, he proceeds back to the [[Situation Room]] where the [[Eyemancer Table]] stays, and finds the controller, [[Misty]]. He asks her many questions, and though she kills half of his plan, she stays to help Parson. In the morning, Parson is lambasted by Wanda for involving Misty personally, and learns the the Table is a unique artifact that only Stanley possesses. He has had a [[Thinkamancer]] ([[Maggie]]) link Misty the [[Lookamancer]] with their [[Foolamancer]] ([[Jack Snipe]]) to create the Table, Eyebooks, and other powerful magics, but the link is dangerous to the participants because they lose their individuality. Trying to talk to one by name could break the [[spell]], potentially [[croaking]] the [[caster]]s. Parson realizes this assists his plan, since [[Prince Ansom|Ansom]] can't see hidden [[hex]]es. Wanda gives Parson time to implement his plan by distracting Stanley sexually, while Parson puts the [[dwagon]]s and their [[uncroaked]] [[warlord]]s to work{{erf|1|048}}. Dwagons invade the [[Royal Crown Coalition]] column, destroying only [[siege engine]]s and withdrawing. He then places the spent dwagons over a nearby lake, and surrounds a forest hex with a circle of fresh dwagons. The [[Royal Crown Coalition]]'s [[flying unit]]s are all with [[Jillian]], so too far to really help. This is intended to entice Ansom into thinking the wounded dwagons are inside the circle.&lt;br /&gt;
&lt;br /&gt;
At this point, [[Stanley the Tool|Stanley]] arrives and asks what they were going to do this [[turn]], and discovers Parson had already moved. Initially, he is happy with the plan and when [[Prince Ansom|Ansom]] begins [[turn]], all goes well. He discovers the [[dwagon]] trap and tries to break inside, discovering the [[hex]] is empty. He is too short of [[Move]] to get back to his lines except by smashing through a heavily defended hex. Ansom decides to send [[Jillian Zamussels|Jillian]] out to hunt the wounded [[dwagon]]s, instead of calling her to help him punch out of the trap. She does find the dwagons, and becomes conflicted -- the [[Suggestion Spell]] cast by [[Wanda Firebaugh|Wanda]] is trying to stop her from attacking them, while she wants to attack them, both out of [[loyalty]] to Ansom and her own violent tendencies. She attacks, and Ansom comes to help the fight, leaving the [[forest]] [[unit]]s inside the trap. They annihilate the dwagons and expect to be attacked in the morning. Stanley is enraged by the loss of so many of his beloved dwagons, and orders Parson, [[Sizemore Rockwell|Sizemore]], and Wanda out of his sight. He orders the [[Eyemancy|Eyemancer]]s to break their link, and takes the [[Foolamancer]] with him{{erf|1|072}}. [[Wanda]] was mentally damaged by the breaking of her [[spell]], becoming almost catatonic, so she is escorted to her room by the other two.&lt;br /&gt;
&lt;br /&gt;
Parson wants to try to convince [[Stanley the Tool|Stanley]] not to abandon them in the morning, but he awakens after Stanley, and finds Stanley already choosing three [[hobgobwin]] [[Knights in Stanley's Service]] to accompany him, and they leave{{erf|1|076}}. Stanley has also prevented Parson from doing anything significant this [[turn]] by ordering all troops back to [[Gobwin Knob]] and taking all the [[dwagon]]s with him. Parson settles in to lick his wounds and prepare the defense of the [[city]]. Parson first discovers [[Misty]] is dead from the broken link. He also learns the history of [[Stanley the Tool]], how he rose to power from basic [[infantry]]. Stanley was initially promoted to [[Warlord]], found the [[Arkenhammer]], used that and the [[dwagon]]s he could now tame to win battles, becoming [[Chief Warlord]], and finally [[Heir]] Designate. Stanley then took a number of [[caster]]s on a &amp;quot;special mission&amp;quot;, while their [[gobwin]] allies broke [[alliance]] and attacked [[Gobwin Knob]], executing [[King Saline IV]], making Stanley the new [[Overlord]]. He then retook the [[city]] easily with his dwagons and [[Arkentool]]. Parson also finds [[Maggie]], the [[Thinkamancer]], is perfectly fine. He correctly determines that she intentionally caused the breaking of the link to redirect damage intended for her back towards the other two [[caster]]s, croaking [[Misty]] and crippling the [[Foolamancer]].&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Jillian Zamussels|Jillian]] has determined that [[Stanley the Tool|Stanley]] is headed for her old [[kingdom of Faq]], a place that was nearly inaccessible. [[Prince Ansom|Ansom]] creates a plan that will cut [[Stanley the Tool|Stanley]] off and hopefully [[croak]] him. He has [[Vinny Doombats|Vinny]] and Jillian take all of their [[flying unit|air forces]] to a choke point in the mountains, where they will be met by more forces from [[Transylvito]]. [[Marbit]]s from the [[Royal Crown Coalition]] reach [[Gobwin Knob]] and enter the [[Tunnels]], beginning the invasion of the [[city]].&lt;br /&gt;
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In the morning, Parson orders [[Sizemore Rockwell|Sizemore]] to crush the leading [[scout]]ing stack of [[Marbits]] in the [[Tunnels]], in order to suggest that they reached a garrison stack and the tunnels are undefended{{erf|1|087}}. Parson next tries to break up the Coalition by convincing [[Charlie]] to abandon his contract with the Royal Crown Coalition. Charlie declines, but his interest in Parson is piqued{{erf|1|090}}. From now on, Charlie will try to find ways to get Parson to join his side, willingly or not. Parson then decides to use his [[Thinkamancer]]'s limited [[juice]] to throw [[Ansom]] into a tizzy, by poking at the conviction of his superiority. [[Prince Ansom|Ansom]] becomes enraged, ranting, but before Parson can deliver his masterstroke, [[Stanley the Tool|Stanley]] interrupts{{erf|1|092}}. The insanity of his [[Foolamancer]] is making him useless, and Stanley was hoping [[Maggie]] knew a way to heal him, but she does not. She does theorize that calling him by his true name will help; however neither she nor Stanley know it. Stanley is expecting trouble getting to Faq, and without the Foolamancer, he suspects he won't make it.&lt;br /&gt;
&lt;br /&gt;
[[Jillian Zamussels|Jillian]] and [[Vinny Doombats|Vinny]] proceed with the plan, but make a stop at [[Gobwin Knob]] in order to try to capture [[Wanda Firebaugh|Wanda]]; instead, Jillian learns that Wanda is allied with Stanley by choice, not forced by some spell, and watches as the air defenses of the city smashes a significant portion of her contingent{{erf|1|095}}. Jillian heads towards Faq defeated. &lt;br /&gt;
Meanwhile [[Sir Webinar]] and [[Dora]] take [[Jetstone]] [[troops]] into the [[Tunnels]].&lt;br /&gt;
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In the evening, Parson realizes that [[Wanda Firebaugh|Wanda]] is intending to abandon the city and rescue [[Stanley the Tool|Stanley]] from the trap. He stops her by revealing that he has made a deal with [[Charlie]], where the mercenary will make his price tag to [[Transylvito]] too expensive, and remain neutral the next [[Turn]], weakening the trap enough to allow [[Stanley the Tool|Stanley]] to survive{{erf|1|103}}.&lt;br /&gt;
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The next morning, [[Jillian Zamussels|Jillian]] and company hook up with [[Transylvito]]'s [[Chief Warlord]], eight additional [[Warlord]]s, and hundreds of [[doombat]]s. They set the trap for Stanley. [[Charlie]] does as advertised, and invades [[Gobwin Knob]]'s [[Airspace]] with thirty or more [[Archon]]s, theoretically enough to capture the [[city]]. Parson convinces him to sit back and wait, by telling him that his chances of holding the city is significant{{erf|1|105}}. &lt;br /&gt;
Charlie, interested in seeing the abilities of someone he wants recruit, holds off to watch the fight.&lt;br /&gt;
&lt;br /&gt;
[[Stanley the Tool|Stanley]] slams into the trap, and tries to fight his way through. In the midst of the battle, [[Jillian Zamussels|Jillian]] calls the [[Foolamancer]] by name, [[Jack Snipe|Jack]], and breaks his madness{{erf|1|113}}. Jack, in turn, uses his [[Foolamancy]] to save Stanley. With only six [[dwagon]]s and a single [[Knights In Stanley's Service|Knight]], they retreat back in the direction of [[Gobwin Knob]].&lt;br /&gt;
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[[Sizemore Rockwell|Sizemore]] engages the [[Royal Crown Coalition|RCC]] forces in the [[Tunnels]], croaking their [[Warlord|leadership]] and eventually the entire expedition force. [[Wanda Firebaugh|Wanda]] [[uncroaked|uncroaks]] the entire [[Jetstone]] complement, placing them on the [[Outer Walls]] to defend against a potential attack{{erf|1|116}}. The presence of former friends enrages [[Prince Ansom|Ansom]], and he orders the [[Royal Crown Coalition|RCC]] to begin the attack immediately. [[Ansom]] begins the attack personally, turning former [[Jetstone]] [[troops]] to dust, but Wanda takes her [[flying unit|air forces]] and crosses [[Archon]] held territory to dismount Ansom and separate him from the [[Arkenpliers]]{{erf|1|119}}. Wanda chased the pliers while she sent her air forces after Ansom, but Ansom allies with [[Charlescomm]]. [[Archon]]s enter the battle, cutting down Wanda and her contingent{{erf|1|121}}. Ansom approaches Wanda with intent to [[croak]], but Wanda appears to want to be touched by the Arkenpliers, so he retreats instead, and Sizemore arrives to take her away. &lt;br /&gt;
Using [[scroll]]s from Wanda's secret stash, she is healed. The Outer Walls are breached, so Parson pull his forces back to the [[garrison]] walls. There he sets up Wanda with her uncroaked to form a defensive line with as high a bonus as possible, including his own presence and [[Dance-Fighting]]{{erf|1|127}}. &lt;br /&gt;
This does not last long, as he discovers that the [[Archon]]s above can instruct normal troops in dance-fighting through an effect similar to the game Dance Dance Revolution. Parson falls back into the dungeon, collapsing the garrison on top of the invaders. Unfortunately, not enough were croaked. The [[Royal Crown Coalition|RCC]] is swarming the remaining defenders, and Parson pulls back again to the Portal room, so that at least the [[caster]]s can retreat to the [[Magic Kingdom]] and become [[barbarian]]s instead of being forced to join RCC [[Side]]s. When all looks lost, Parson tells the [[caster]]s they can retreat through the portal, but they do not go, realizing it was not an order{{erf|1|134}}. Parson is forced to reveal his final plan -- link the [[Dirtamancer]] and [[Croakamancer]] and awaken the volcano. This is done, and Parson orders them out of the [[city]]. As the city collapses around him, Parson runs into the Portal himself, hoping it would return him to Earth{{erf|1|136}}. &lt;br /&gt;
The RCC is engulfed in a massive volcanic eruption.&lt;br /&gt;
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Parson finds himself in the [[Magic Kingdom]]{{erf|1|140}}. He is not accepted, however, and is knocked unconscious while the [[caster]]s find [[Thinkamancer]]s to undo the link joining [[Maggie]], [[Wanda Firebaugh|Wanda]], and [[Sizemore Rockwell|Sizemore]]. Later, he awakens and is taken back through the portal to [[Gobwin Knob]]. There he finds that Sizemore has already crossed through, and found that a bit of his handiwork had succeeded. Deep in the mountain were unmined [[gem]]s, which Sizemore tried to uncover with the volcanic eruption. Wanda begins searching and finds the [[Arkenpliers]], attuning immediately{{erf|1|142}}. She discovers [[Prince Ansom|Ansom]]'s corpse and [[uncroaked|uncroaks]] it, discovering that the pliers have enhanced her [[Croakamancy]]{{erf|1|144}}. She calls the new Ansom [[decrypt]]ed: he is intelligent, retains much of his former memory, all of his abilities, and appears like a living creature, but his mind is now aligned with the goals of [[Gobwin Knob]]. Wanda continues and begins creating an army to replace the one previously lost.&lt;br /&gt;
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Parson reveals to [[Maggie]] that he almost ordered the link broken and for her to take the full backlash of the broken spell. She does not disagree that maybe she deserved it. He has become worried about the effect of [[Natural Thinkamancy]] on his decision making, and Maggie informs him that some part of him wanted to cause all the damage that he did. Parson wanders off and finds a lava flow. &lt;br /&gt;
There he talks to whatever force brought him to [[Erfworld]]. He asks whether he did this deed, or if it was [[Erfworld]] itself. He gets no answers. He takes out his sword, which confers upon him ruthlessness, and flings it into the lava, where it melts{{erf|1|150}}. Parson insists that he is not a game piece, but a player, and proves this by finally screaming a true swear word that doesn't get censored into a &amp;quot;boop.&amp;quot; &lt;br /&gt;
The [[Battle for Gobwin Knob]] is over.&lt;br /&gt;
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==[[Inventory]]==&lt;br /&gt;
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*[[Eyebook]]&lt;br /&gt;
*[[3D_Glasses|3D Glasses]]&lt;br /&gt;
*[[Mathamancy_Bracer|Mathamancy Bracer]]&lt;br /&gt;
*[[Calculator Watch|Calculator Watch]]&lt;br /&gt;
*[[Sword_of_Ruthlessness|Sword of Ruthlessness]] (destroyed)&lt;br /&gt;
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=Speculation=&lt;br /&gt;
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==Relationships==&lt;br /&gt;
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===[[Sizemore Rockwell]]===&lt;br /&gt;
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{{:Parson-Sizemore Relationship}}&lt;br /&gt;
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===[[Wanda Firebaugh]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Wanda Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Stanley the Tool]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Stanley Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Maggie]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Maggie Relationship}}&lt;br /&gt;
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===[[Jack Snipe]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Jack Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Bogroll]]===&lt;br /&gt;
&lt;br /&gt;
{{:ParsonBogroll}}&lt;br /&gt;
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===[[Charlie]]===&lt;br /&gt;
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{{:Parson-Charlie Relationship}}&lt;br /&gt;
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==Notes==&lt;br /&gt;
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Apparently Parson is a [[Heavy Unit]] and cannot ride a [[Mount]].{{blog|2009|09|summer-updates-032}} Being formerly both a Heavy and a Garrison Unit, he was incapable of leaving Gobwin Knob on foot or mounted.&lt;br /&gt;
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Parson was able to pass through the portal to the [[Magic Kingdom]], something that as a Warlord should have resulted in his immediate disbanding. Once there he is identified as a [[Hippiemancer]] by a Grand Abbie{{Erf|1|140|8}}.  Whether this suggests he has additional abilities he is unaware of, reflects his unique and anomalous properties in Erfworld, was a lie by the Grand Abbie used to defuse a tense situation, or something else entirely remains to be seen. However, Parson has had street signs put up in Gobwin Knob. {{blog|2009|10|summer-updates-044}} Since [[Signamancy]] is a form of [[Hippiemancy]], this may be significant. &lt;br /&gt;
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Theoretically he could use the Magic Kingdom to move between cities much as a Garrison Caster would, but the casters in the Kingdom are leery of having a Warlord in their land.&lt;br /&gt;
&lt;br /&gt;
At the end of Book 1{{Erf|1|150}}, Parson destroyed his sword and successfully cursed. &lt;br /&gt;
Since then, he has also considered croaking [[Stanley]], though perhaps only as a thought experiment. This could indicate many possibilities including:&amp;lt;br&amp;gt;&lt;br /&gt;
:1. He is no longer subject to the effects of the [[Summon Perfect Warlord Spell|Summon Spell]] (or at least the [[Thinkamancy|Thinkamantic]] portions of it).&amp;lt;br&amp;gt;&lt;br /&gt;
:2. [[Erfworld]] has rewarded him for services rendered.&amp;lt;br&amp;gt;&lt;br /&gt;
:3. He can use willpower to fight [[Natural Thinkamancy]].&amp;lt;br&amp;gt;&lt;br /&gt;
:4. He can now curse at will. (( This has been confirmed in [[LIAB 33]], where he specifically said &amp;quot;Bullshit&amp;quot;. ))&lt;br /&gt;
&lt;br /&gt;
Having presided over the destruction of the entire alliance army, Parson may have leveled; however, he has only croaked one thing directly himself (a [[Wiener-Rammer]]), and has directly presided only over battles from which he retreated, which would prevent him from leveling. This includes the [[Volcano Uncroaking]] event, in which all of the actual dying by [[Royal Crown Coalition]] occurred while Parson was in the [[Magic Kingdom]].  It is further made unclear because aside from the stats listed in his stupid meal his stats can't be viewed as other unit's stats can be.&lt;br /&gt;
&lt;br /&gt;
Parson was previously a Garrison Warlord and it was thought that he would have to be promoted to a Field Warlord by Stanley (who was not inclined to do so) in order to gain the ability to move between hexes.{{blog|2009|06|summer-updates-009}} However, this requirement has been proven false since Parson was able to use his authority as Chief Warlord to promote ''himself'' to a Field Unit rather than waiting for Stanley to do so. This may be considered yet another example of Parson's lateral thinking, as detailed below.&lt;br /&gt;
&lt;br /&gt;
===Parson's Game and Lateral Thinking (spoiler alert for this subsection as it alludes to spoiler comments made by the author)===&lt;br /&gt;
&lt;br /&gt;
Before Parson was brought to Erfworld, he had spent six months designing a turn based strategy game. This game was intended by Parson to force the players to employ lateral thinking. There was no way they could win the game, and defeat Parson, except by coming up with some radical new strategy which Parson (the Gamemaster) hadn't thought of while he was designing the game. &lt;br /&gt;
Because Parson is the &amp;quot;[[Summon Perfect Warlord Spell|Perfect Warlord]]&amp;quot;, many readers expect him the ultimately &amp;quot;win&amp;quot; the game which is Erforld, by conquering the world. {{Spoiler|But it may be that Parson's real [[Fate]] is to force the people of Erfworld to develop their capacity for lateral thinking, to the point where they can defeat him, in the same way he originally planned to force his friends to develop theirs.}}&lt;br /&gt;
&lt;br /&gt;
===Parson the Signamancer===&lt;br /&gt;
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It has been speculated that Parson may be a [[Signamancer]], based on a variety of factors: Signamancy being Fate-aligned Hippiemancy, [[Janis]]'s claim that he is a Hippiemancer, and perhaps the nature of Signamancy itself{{blog|2009|9|summer-updates-037}} which meshes very well with Parson's ''ability'' to coming up with new powerful (described as 'disturbing') game-changing strategies in Erfworld's reality.  It is possible that [[Janis]]'s claim is based on Parson's true nature, that is he is a gamer as opposed to and in addition to a playing piece in a world bound by game like rules.  Paradoxically as both an outsider and an expert, the ''significance'' of many aspects of Erfworld are quite clear to Parson in that he ''naturally'' looks to what everything in Erfworld ''signifies'' not what they &amp;quot;are&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
Parson appears to conduct many signamancy experiments.  These are countless, but examples are fun: When intoxicated, he decides to take a short flight across Gobwin Knob's quad.  If a powerful signamancer, he is deciding to risk his life in a signamancy experiment to see what happens when a flying unit that is mountable, a dwagon, is ridden by a large, non-flying garrison unit with zero move.[http://www.erfworld.com/summer-update-2009-archive/?px=%2FE032_EugeneConniff_Banana.jpg]  He has conducted and continues to conduct what appear to be signamancy experiments, such as what happens when you leave a hex with zero move [http://www.erfworld.com/summer-update-2009-archive/?px=/E027_PatJacobs_ParsonHex.jpg], attempt ranged attacks with no unit special ranged attack (bracer scenario) [http://www.erfworld.com/summer-update-2009-archive/?px=/E006_ParsonPonders_600.jpg], blowing up Gobwin Knob [http://www.erfworld.com/book-1-archive/?px=/134.jpg] , etc.  With each experiment, he has proven his perception of the underlying game rules via Signamancy are real and can be taken advantage of. For example, he set up chains of ranged fliers to cross hundred of hexes 'pony express style' in a single turn, defeated an entire army by uncroaking a volcano, and even disobeyed a direct order from Stanley without disbanding [http://www.erfworld.com/page/22/] (this last one is ''Special'' for reasons we won't go into here, but will below in &amp;quot;Parson the Natural Caster&amp;quot;).  And in case you missed the italics (above), it is also important to note that like archons and all such special units, Parson's power appears to be ''natural'' [[http://www.erfworld.com/wiki/index.php/Natural_Thinkamancy]], that is he appears to be a natural signamancer.  &lt;br /&gt;
&lt;br /&gt;
As a  ''natural'' caster, [[Janis]]'s claim that he is a Hippiemancer seems sound and more to the point, he appears to be an extremely powerful natural signamancer.  This is perhaps often missed by fans of Erfworld for three reasons. First, because Erfworld fans share Parson's powerful ''natural signamancy'' with regard to how they interpret Erfworld.  Because after all, signamancy is all about interpretation of ''signs'' as ''signals'' to seeing the reality that underlies what is taken for granted, aka in''signifi''cant, by others, perhaps much like Enlightenment [http://en.wikipedia.org/wiki/Enlightenment_in_Buddhism] in our reality.  (This also might explain why its called ''Hippiemancy'' for obvious allusions.) Second, as a gamer and a game piece in a world bound by game like rules, Parson, like the reader, can see and understand the difference between social customs as distinctly separate from game rules.[http://www.erfworld.com/2010/07/book-2-%E2%80%93-page-36/] [http://www.erfworld.com/book-1-archive/?px=/131.jpg] (Note: Charlie, who like Parson is also known as 'not normal' with a thinkamancy artifact may be catch on to Parson). Third, because Signamancy mechanics do not appear to change Erfworld the way other magics operate.  For example Croakamancy directly makes croaked units into uncroaked units, rather Signamancy appears to give in''sig''hts (see the signals) into how the existing Erfworld works that later can then be exploited by &amp;quot;non-magical&amp;quot; actions (perhaps not unlike Enlightenment).&lt;br /&gt;
&lt;br /&gt;
For example, it has been noted by fans that Parson created in Gobwin Knob a set of street signs based on characters from the Simpsons and his favorite foods and if Parson is a Signamancer, then (the thought goes) that these signs may begin to affect the streets on which they are located.  (In a strange turn of pun, this type of mechanic is actually known as magical thinking [http://en.wikipedia.org/wiki/Magical_thinking]).  In terms of Erfworld mechanics, it will be interesting to see if ''signamancy magic'' works to directly change the content of Erworld's reality like other magics (as the assumption above appears to imply), or perhaps like Enlightenment, it simply impacts Parson's view (perspective) of reality which then allows him to take extremely powerful &amp;quot;non-magical&amp;quot; actions that no one else would suspect are possible because of what they've taken for granted as ''insignificant''.  (So far the mechanic appears to be the latter case.)&lt;br /&gt;
&lt;br /&gt;
Perhaps part of Parson's apparent Signamancy ability is that he can also expertly parse ''signs'' (Perhaps a pun on his name ''Parson''.)  That is to say his ability to determine &amp;quot;the relative importance or prominence of a piece of a ''sign''&amp;quot;, semiotics, [http://en.wikipedia.org/wiki/Salience_%28semiotics%29] in the great mix of signs everyone sees everyday.  This is perhaps best demonstrated when as the &amp;quot;Perfect Warlord&amp;quot;, or equally plausibly as a natural signamancer/warlord, in Book I page 124 [http://www.erfworld.com/book-1-archive/?px=%2F124.jpg] speaks to how he parses what he sees for war to win back the trust of his fellow(?) casters.&lt;br /&gt;
&lt;br /&gt;
Finally, this perhaps explains many of Parsons relationships.  He appears most comfortable in relationships with casters, Bogroll a notable exception.  For example, his two closest companions in Erfworld are both casters; Maggie, who repeatedly notes he is a very different sort of warlord, and Sizemore, who stated very early on that he had a deep interest in all kinds of magic. It is possible that Sizemore's interest in Parson could be a subconscious reflection of this. Parson's comfort with them appeared most significant during a drunken Signamantic(?) conversation about the nature of time in Erfworld. [http://www.erfworld.com/summer-update-2009-archive/?px=%2FE029_JoeZuniga_DrunkTime.jpg] Last but not least, Signamancy would explain why he understands much of Jack's, the Foolamancer's, ''cloaked'' speech. As a Signamancer he would ''naturally'' be able to see clearly to a Foolamancer's ''cloaked'' meaning.&lt;br /&gt;
&lt;br /&gt;
===How was Parson able to get into the Magic Kingdom?===&lt;br /&gt;
&lt;br /&gt;
If he is a [[Signamancer]], Parson may be a natural caster. The key evidence for this is that we don't know if natural casters disband when passing through the portal to the [[Magic Kingdom]], but we know non-casters do disband.  Why is this fact important?  If it were that clear cut and only casters can get through the Portal to the Magic Kingdom and not be disbanded, as [[Queen Bea]] used it to commit suicide, why did the casters in the Magic Kingdom get so upset about Parson getting 'in' in the first place?  If it were cut and dried that only casters can get through the portal, then just by passing through the portal would be analogous to the right credentials.  The fuss of the other casters in the Magic Kingdom to Parson's presence, gives appearance to a gray area between a regular caster, like Maggie, and a non-caster, like Queen Bea. Something that the reality of the portal admits, but from which regular casters draw a mental (social) distinction. The only thing known that fits that gray area is a natural caster, like an [[Archon]], which if you think about it is both a caster (to the Portal) and not a caster caster (perhaps to regular Casters) at the same time.  The other options are that 2) Parson is simply unique. He is noted as '''Special''' in which case perhaps he is immune to disbanding by the portal just as he was immune to disbanding for failing to follow Stanley's expressed orders (noted in &amp;quot;Parson the Signamancer&amp;quot; above.) or 3) Casters can innately and with absolute certainty (magically) recognize other casters and if Parson made it through the portal, but did not register to their innate and certain senses, then he's an interloper despite the Portal's acquiescence.  The only question on this final option is then for what reason would have the angry casters believed [[Janis]] when she claimed Parson as a member of her tribe of casters?  They agreed to what she said, but since Maggie thought Parson best leave immediately upon regaining consciousness it would appear Parson is either immune to disbanding, a gray area-possibly natural caster...or perhaps both.  4) Perhaps Parson is an undisputed caster and the anger of the other casters is the reason Maggie herself gave Parson when they left: &amp;quot;This is not a place for warlords.&amp;quot;  Parson showing up sword-in-hand from battle may have been the cause, however, all casters are warlords capable of leading troops and Parson's opening retort to his appearance through the portal  &amp;quot;...I don't know why I didn't disband.  Maybe I count as a Mathemancer...or something&amp;quot; would tend to discount this last option.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Parson is named after his grandfather: whether this is his maternal or paternal grandfather is unknown.&lt;br /&gt;
*&amp;quot;Parson A. Gotti&amp;quot; is an anagram of &amp;quot;A protagonist&amp;quot;.&lt;br /&gt;
*His upkeep is over 1000 Shmuckers a turn.  By comparison, the strongest [[Archon]] unit has an upkeep around 500 Shmuckers a turn. We don't know what the average upkeep for a high-level warlord is, but one full grand per turn was high enough that Stanley found it irritating (but not completely outrageous).&lt;br /&gt;
*Parson's birthday is the day (25 years to the day) that Erfworld was originally launched on Giant in the Playground.&lt;br /&gt;
*Parson appears to enjoy listening to Beck (&amp;quot;Loser&amp;quot; is the song that plays as his alarm) and Jonathan Coulton (&amp;quot;Re Your Brains&amp;quot; is the song playing in his car on the way to Kinko's).&lt;br /&gt;
*As a side note, it seems that Parson has begun to lose weight as a result of his time in Erfworld as recent comics have shown him sporting a decreased amount of paunch and much less puffiness in his cheeks. Whether this is signamancy or the result of a better diet and a less sedentary lifestyle is unknown.&lt;br /&gt;
*Parson is a comic character who wrote a web comic, and designed a chit-game. He is summoned into a chit-game as a warlord character who attempts to overcome the paradigm of the chit-game, but remains unaware of the web comic paradigm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Office Holder&lt;br /&gt;
| Office=[[Chief Warlord]] of [[Gobwin Knob]]&lt;br /&gt;
| Previous=[[Manpower the Temporary]]&lt;br /&gt;
| Next=[[Prince Ansom]]&lt;br /&gt;
}}&lt;br /&gt;
{{Office Holder&lt;br /&gt;
| Office=[[Chief Warlord]] of [[Gobwin Knob]]&lt;br /&gt;
| Previous=[[Prince Ansom]]&lt;br /&gt;
| Next=''None, incumbent''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Warlord]]&lt;br /&gt;
[[Category:Parson's World]]&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Natural_Magic</id>
		<title>Natural Magic</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Natural_Magic"/>
				<updated>2011-02-08T23:00:50Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: /* Proposed Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Magic101}}&lt;br /&gt;
{{needsimprovement|Article still missing many different types of natural magic.}}&lt;br /&gt;
&lt;br /&gt;
Whereas in the [[Real World]] magic can roughly be defined as some non-natural means to alter the environment, people or things within it, [[Erfworld]] defines [[Magic]] a bit differently. &lt;br /&gt;
&lt;br /&gt;
In Erfworld, pretty much *all* abilities to effect the environment, people, or things is thought of as some form of magic.  Thus, any unit which is not a [[Caster]] but is able to do things to alter its environment without &amp;quot;casting spells&amp;quot; is using &amp;quot;natural magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In short, natural magic is the innate &amp;quot;magical&amp;quot; ability that some animals, people, etc, have to create effects related to that type of magic. &lt;br /&gt;
&lt;br /&gt;
A real world stock broker then, would be using some sort of natural Moneymancy and so on.&lt;br /&gt;
&lt;br /&gt;
There is debate, both in the fandom and within the canon itself, as to what types of &amp;quot;natural magic&amp;quot; exist, and what area of magic a certain thing falls under. For instance, [[Jack]] and [[Wanda]] have discussed the question of whether or not love is a form of natural magic. Jack believes that it is not. &lt;br /&gt;
&lt;br /&gt;
What follows is a list of abilities, actions, or things which are considered to fairly canonically possess natural magic. After that, a list that is more speculative follows. &lt;br /&gt;
&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
&lt;br /&gt;
*Natural [[Dirtamancy]]:&lt;br /&gt;
**[[City]] building and upgrading&lt;br /&gt;
*Natural [[Dollamancy]]:&lt;br /&gt;
**[[Fabrication]]&lt;br /&gt;
**[[Warlord]]s' [[Livery]]&lt;br /&gt;
**[[Caster]]'s [[Golem]] [[Livery]]&lt;br /&gt;
*Natural [[Foolamancy]]&lt;br /&gt;
:Per the character Vinny {{blog|2009|9|summer-updates-037}}, Signamancers claim that all Stuff is Foolamancy and it is Natural Foolamancy. Bodies and all the things seen and touched are only Signs: symbols of their true nature, aka what they ''*are*''. Hence a person's appearance is a Sign and it tells how the person thinks about themselves and how others see them.&lt;br /&gt;
*Natural [[Flower Power]]:&lt;br /&gt;
**Love (debated) {{ref| [[LIAB Text 10]]}}&lt;br /&gt;
:Whether Love is a form of ''Natural Magic'' was debated by Jack and Wanda.  Per the Proposed Canon (above), Natural magic is defined as all/any abilities for a thing or person to affect the environment, people, or things.  Wanda has asserted that she sees Love as a form of Natural Magic ergo she views Love as a Magic which eminates from one being and affects another being's feelings of Love for a subject.  Jack has asserted that Love is not Magic ergo he views Love as something else and a question is what is that other that Jack sees Love as.  &lt;br /&gt;
&lt;br /&gt;
:It is easy to see why Wanda would make this statement from her past actions.  She has used a combination of physical appearance (Foolamancy) to make herself perceived to be something other than she ''*is*'' and a Suggestion Spell (Thinkamancy) to affect the feelings of another, Zamussels, and heighten those feelings.  When this failed, she treated its subject as someone who had jilted her 'love' as opposed to overcome her spell.   Wanda appears to confuse and hold greater care for her personal desires of how she wants others to *feel* above what the other beings actually do feel themselves.  Hence she confuses her attempts to control others' feelings, as a reciprocal or mirror image of Love felt for another being and ergo thinks that Love is something that one being can in essence inflict on another (which may play into her BDSM appearance...Natural Foolamancy being a reflection of what she actually ''*is*'') presumably for the purpose of controlling them.&lt;br /&gt;
&lt;br /&gt;
:Both from Erfworld and Earth, it is easy to see examples where Love eminates entirely from within a being without the subject that the Love is for, or any other being, having any awareness the Love exists.  Hence Love, as a force, appears to emanate purely from within a being, and affects how that being feels independent of the subject of that Love or another third party and thus isn't a mirror image or reciprocate of anything external.  It appears probable that Jack, the foolamancer has a clearer vision than Wanda on this subject because Jack experiences keenly the difference between appearance designed to make an object/viewer feel or react in a specific way (Foolamancy) versus care of another as they actually ''*are*'' (Love).  As a final note: it is possible for an object (self) to Love a subject (also the same self) for what that self really ''*is*'' and this too need not be confused in anyway with appearance, Foolamancy or Thinkamancy created to control oneself to feel a specific way, aka Narcissism.&lt;br /&gt;
&lt;br /&gt;
*Natural [[Healomancy]]:&lt;br /&gt;
**[[Altruist elves|Altruist]] and [[Lofty elves]]' healing abilities&lt;br /&gt;
*Natural [[Moneymancy]]:&lt;br /&gt;
**Conversion of [[Gem]]s into [[Shmuckers]]&lt;br /&gt;
**Purchasing of units by [[Natural Allies]] and possibly [[Barbarians]]&lt;br /&gt;
*Natural [[Predictamancy]]:&lt;br /&gt;
**Intuition {{ref| [[LIAB Text 38]]}}&lt;br /&gt;
*Natural [[Rhyme-o-mancy]]&lt;br /&gt;
**[[Music]] {{ref| [[LIAB Text 15]]}}&lt;br /&gt;
*Natural [[Signamancy]]:&lt;br /&gt;
**Love (debated) {{ref| [[LIAB Text 10]]}}&lt;br /&gt;
*Natural [[Stuffamancy]]:&lt;br /&gt;
**Resizing objects like [[Eyebook]]s and weapons for one's personal use&lt;br /&gt;
*[[Natural Thinkamancy]]&lt;br /&gt;
**[[Duty]]&lt;br /&gt;
**[[Loyalty]]&lt;br /&gt;
**[[Obedience]]&lt;br /&gt;
**Love (debated) {{ref| [[LIAB Text 10]]}}&lt;br /&gt;
**[[Natural Allies]] knowledge of their Chief/s will {{ref| [[LIAB Text 4]]}}&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
&lt;br /&gt;
*Natural [[Changemancy]]:&lt;br /&gt;
**[[Promotion]]&lt;br /&gt;
*Natural [[Dirtamancy]]:&lt;br /&gt;
**[[mine|mining]]&lt;br /&gt;
**[[farm|farming]]&lt;br /&gt;
*Natural [[Rhyme-o-mancy]]&lt;br /&gt;
**[[Dance-Fighting]]&lt;br /&gt;
**[[Rock|Rocking Out]]&lt;br /&gt;
*Natural [[Signamancy]]:&lt;br /&gt;
**[[Unit]]s' appearance (related to their [[Unit#Natural Abilities|Abilities]])&lt;br /&gt;
*Natural [[Weirdomancy]]:&lt;br /&gt;
**[[Unit#Natural_Abilities|Flight]]&lt;br /&gt;
**[[Unit#Natural_Abilities|Swim]]&lt;br /&gt;
**Climb&lt;br /&gt;
**Burrow&lt;br /&gt;
**Jump&lt;br /&gt;
&lt;br /&gt;
[[Category: Erfworld Mechanics]]&lt;br /&gt;
[[Category: Proposed Canon]]&lt;br /&gt;
[[Category: Speculation]]&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Natural_Magic</id>
		<title>Natural Magic</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Natural_Magic"/>
				<updated>2011-02-08T22:58:15Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: Added Natural Signamancy and Filled out initial text on Love being Natural Magic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Magic101}}&lt;br /&gt;
{{needsimprovement|Article still missing many different types of natural magic.}}&lt;br /&gt;
&lt;br /&gt;
Whereas in the [[Real World]] magic can roughly be defined as some non-natural means to alter the environment, people or things within it, [[Erfworld]] defines [[Magic]] a bit differently. &lt;br /&gt;
&lt;br /&gt;
In Erfworld, pretty much *all* abilities to effect the environment, people, or things is thought of as some form of magic.  Thus, any unit which is not a [[Caster]] but is able to do things to alter its environment without &amp;quot;casting spells&amp;quot; is using &amp;quot;natural magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In short, natural magic is the innate &amp;quot;magical&amp;quot; ability that some animals, people, etc, have to create effects related to that type of magic. &lt;br /&gt;
&lt;br /&gt;
A real world stock broker then, would be using some sort of natural Moneymancy and so on.&lt;br /&gt;
&lt;br /&gt;
There is debate, both in the fandom and within the canon itself, as to what types of &amp;quot;natural magic&amp;quot; exist, and what area of magic a certain thing falls under. For instance, [[Jack]] and [[Wanda]] have discussed the question of whether or not love is a form of natural magic. Jack believes that it is not. &lt;br /&gt;
&lt;br /&gt;
What follows is a list of abilities, actions, or things which are considered to fairly canonically possess natural magic. After that, a list that is more speculative follows. &lt;br /&gt;
&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
&lt;br /&gt;
*Natural [[Dirtamancy]]:&lt;br /&gt;
**[[City]] building and upgrading&lt;br /&gt;
*Natural [[Dollamancy]]:&lt;br /&gt;
**[[Fabrication]]&lt;br /&gt;
**[[Warlord]]s' [[Livery]]&lt;br /&gt;
**[[Caster]]'s [[Golem]] [[Livery]]&lt;br /&gt;
*Natural [[Foolamancy]]:&lt;br /&gt;
Per the character Vinny {{blog|2009|9|summer-updates-037}}, Signamancers claim that all Stuff is Foolamancy and hence Natural Foolamancy. Bodies and all the things seen and touched are only Signs: symbols of their true nature, aka what they ''*are*''. Hence a person's appearance is a Sign and per Vinny per the Signamancers it tells how the person thinks about themselves and how others see them.&lt;br /&gt;
*Natural [[Flower Power]]:&lt;br /&gt;
**Love (debated) {{ref| [[LIAB Text 10]]}}&lt;br /&gt;
:Whether Love is a form of ''Natural Magic'' was debated by Jack and Wanda.  Per the Proposed Canon (above), Natural magic is defined as all/any abilities for a thing or person to affect the environment, people, or things.  Wanda has asserted that she sees Love as a form of Natural Magic ergo she views Love as a Magic which eminates from one being and affects another being's feelings of Love for a subject.  Jack has asserted that Love is not Magic ergo he views Love as something else and a question is what is that other that Jack sees Love as.  &lt;br /&gt;
&lt;br /&gt;
:It is easy to see why Wanda would make this statement from her past actions.  She has used a combination of physical appearance (Foolamancy) to make herself perceived to be something other than she ''*is*'' and a Suggestion Spell (Thinkamancy) to affect the feelings of another, Zamussels, and heighten those feelings.  When this failed, she treated its subject as someone who had jilted her 'love' as opposed to overcome her spell.   Wanda appears to confuse and hold greater care for her personal desires of how she wants others to *feel* above what the other beings actually do feel themselves.  Hence she confuses her attempts to control others' feelings, as a reciprocal or mirror image of Love felt for another being and ergo thinks that Love is something that one being can in essence inflict on another (which may play into her BDSM appearance...Natural Foolamancy being a reflection of what she actually ''*is*'') presumably for the purpose of controlling them.&lt;br /&gt;
&lt;br /&gt;
:Both from Erfworld and Earth, it is easy to see examples where Love eminates entirely from within a being without the subject that the Love is for, or any other being, having any awareness the Love exists.  Hence Love, as a force, appears to emanate purely from within a being, and affects how that being feels independent of the subject of that Love or another third party and thus isn't a mirror image or reciprocate of anything external.  It appears probable that Jack, the foolamancer has a clearer vision than Wanda on this subject because Jack experiences keenly the difference between appearance designed to make an object/viewer feel or react in a specific way (Foolamancy) versus care of another as they actually ''*are*'' (Love).  As a final note: it is possible for an object (self) to Love a subject (also the same self) for what that self really ''*is*'' and this too need not be confused in anyway with appearance, Foolamancy or Thinkamancy created to control oneself to feel a specific way, aka Narcissism.&lt;br /&gt;
&lt;br /&gt;
*Natural [[Healomancy]]:&lt;br /&gt;
**[[Altruist elves|Altruist]] and [[Lofty elves]]' healing abilities&lt;br /&gt;
*Natural [[Moneymancy]]:&lt;br /&gt;
**Conversion of [[Gem]]s into [[Shmuckers]]&lt;br /&gt;
**Purchasing of units by [[Natural Allies]] and possibly [[Barbarians]]&lt;br /&gt;
*Natural [[Predictamancy]]:&lt;br /&gt;
**Intuition {{ref| [[LIAB Text 38]]}}&lt;br /&gt;
*Natural [[Rhyme-o-mancy]]&lt;br /&gt;
**[[Music]] {{ref| [[LIAB Text 15]]}}&lt;br /&gt;
*Natural [[Signamancy]]:&lt;br /&gt;
**Love (debated) {{ref| [[LIAB Text 10]]}}&lt;br /&gt;
*Natural [[Stuffamancy]]:&lt;br /&gt;
**Resizing objects like [[Eyebook]]s and weapons for one's personal use&lt;br /&gt;
*[[Natural Thinkamancy]]&lt;br /&gt;
**[[Duty]]&lt;br /&gt;
**[[Loyalty]]&lt;br /&gt;
**[[Obedience]]&lt;br /&gt;
**Love (debated) {{ref| [[LIAB Text 10]]}}&lt;br /&gt;
**[[Natural Allies]] knowledge of their Chief/s will {{ref| [[LIAB Text 4]]}}&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
&lt;br /&gt;
*Natural [[Changemancy]]:&lt;br /&gt;
**[[Promotion]]&lt;br /&gt;
*Natural [[Dirtamancy]]:&lt;br /&gt;
**[[mine|mining]]&lt;br /&gt;
**[[farm|farming]]&lt;br /&gt;
*Natural [[Rhyme-o-mancy]]&lt;br /&gt;
**[[Dance-Fighting]]&lt;br /&gt;
**[[Rock|Rocking Out]]&lt;br /&gt;
*Natural [[Signamancy]]:&lt;br /&gt;
**[[Unit]]s' appearance (related to their [[Unit#Natural Abilities|Abilities]])&lt;br /&gt;
*Natural [[Weirdomancy]]:&lt;br /&gt;
**[[Unit#Natural_Abilities|Flight]]&lt;br /&gt;
**[[Unit#Natural_Abilities|Swim]]&lt;br /&gt;
**Climb&lt;br /&gt;
**Burrow&lt;br /&gt;
**Jump&lt;br /&gt;
&lt;br /&gt;
[[Category: Erfworld Mechanics]]&lt;br /&gt;
[[Category: Proposed Canon]]&lt;br /&gt;
[[Category: Speculation]]&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Parson_Gotti</id>
		<title>Parson Gotti</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Parson_Gotti"/>
				<updated>2010-01-31T18:14:32Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: /* Parson the Signamancer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
[[File:Parson.png|center]]&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Parson Gotti&lt;br /&gt;
 |race= [[Parson's World|Earth human]]&lt;br /&gt;
 |faction= [[Gobwin Knob]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |class= [[Warlord]], formerly [[Chief Warlord]]&lt;br /&gt;
 |level= 2&lt;br /&gt;
 |move= 0 ([[Garrison Ability|Garrison]])&lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= [[Leadership]], [[Unit#Natural_Abilities|Heavy]], [[Summon Perfect Warlord Spell|Special]],&lt;br /&gt;
 |eyebook= LordHamster&lt;br /&gt;
 |booksound= Eep?&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Canon=&lt;br /&gt;
&lt;br /&gt;
'''Parson A. Gotti''', (born December 7, 1982 in Indianapolis, Indiana), or '''Lord Hamster''', is a human gamer, and author of the webcomic [http://hamstard.com/ Hamstard]. Originally from Earth, resident of the city of Columbus, Ohio{{erf|1|037a}}, he was summoned to [[Erfworld]] by [[Wanda Firebaugh]] in 3 [[AW]], and appointed [[Chief Warlord]] under [[Stanley the Tool]] of [[Gobwin Knob]]. He was demoted to [[Warlord]] in 10 [[AW]].&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
''&amp;quot;I have no problem with that, Tool.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Ultimate Strategy, Logic, Abstract Thinking&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Stupid Name, Low Leadership, High Upkeep, Stairs&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 14]]&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
&lt;br /&gt;
When first seen, Parson is going through a normal day.{{erf|1|014}} Later that evening he discusses [[Gwiffon|marshmallow peeps]] and [[marbit]]s with [[Ross]].{{erf|1|015}} After the arrival of three other friends  -- [[Ashna]], [[Carl]], and [[Takashi]] -- Parson introduces them to his latest game.{{erf|1|016}} As he does so, he is transported{{erf|1|016}} to [[Gobwin Knob]], which bears a strong resemblance to the game board he had created.{{erf|1|024}}&lt;br /&gt;
&lt;br /&gt;
Upon arrival, Parson is greeted by [[Stanley the Tool|Stanley the Plaid]] and [[Wanda Firebaugh]], quickly discovering Erfworld's [[Boop|built-in censorship]] prevents him from cursing{{erf|1|018}}. Parson is interviewed by Stanley, who wants to determine his competence. During this conversation, Parson discovers he can lie by telling Stanley that calling someone a Tool is a form of respect, and Staney likes it so much, he orders everyone to use that title{{erf|1|020}}. Stanley then shows him around [[Gobwin Knob]], his [[capital]] [[city]]. Parson is ordered to laugh at Stanley's jokes, and discovers the order cannot be disobeyed, but it can be manipulated by laughing inappropriately, which inspires Stanely to end that order. Parson also learns that Stanley might be able to disband him at whim thanks to the spell that [[Summon Perfect Warlord Spell|summoned]] him. During the tour, Parson realizes that he has joined a [[Side]] that most would consider evil, and says as much{{erf|1|031}}. Stanley's anger is raised, and he demonstrates his power while explaining his destiny. Parson is ordered not to speak until ordered otherwise. He is also given an important piece of equipment, his [[Eyebook]]. With this, he merely thinks what he wants to write and it appears on the page, and moments later discovers that it connects to Eyebooks held by other inhabitants of the city. [[Sizemore Rockwell]] comes to Parson's rescue that evening, helping him learn a lot about the &amp;quot;rules&amp;quot; of Erfworld, and ordering him to speak -- Stanley's order had not indicated only he could break the silence. Parson's lackey, [[Bogroll]], provides him with a metal breastplate for armor, and helps him get to bed.&lt;br /&gt;
&lt;br /&gt;
The next morning, Parson appears before [[Stanley the Tool|Stanley]] and their [[ration]]s [[pop]]{{erf|1|039}}. On the side of the [[Stupid Meal]], Parson learns a rule about the [[combat]] [[Erfworld Mechanics|mechanics]] of [[Erfworld]], but it is something that all natives know. This stuns Stanley, and makes him worry that Parson is incompetent. [[Wanda Firebaugh|Wanda]] shows up and is told about this, and a mistake the Tool had just made. Parson defends himself, and Wanda comes to his rescue by presenting new knowledge -- [[Prince Ansom]]'s entire battle plan for the upcoming invasion. The details of the spell that affects [[Jillian Zamussels]], Wanda's quasi-unwitting spy, gives Parson the idea for setting a trap for Ansom. Since Jillian can only move on her captor's [[turn]], he suggests placing her a long way from [[Prince Ansom|Ansom]], expecting him to come to her rescue and having to stay there until the next day, when a large force of [[dwagon]]s would destroy him. This plan fails when Count [[Vinny Doombats]], Ansom's closest aide, convinces him to send someone else -- [[Sir Webinar]], some other [[Jetstone]] forces, and [[Charlescomm]] mercenary [[Archon]]s. Parson becomes frustrated that he was not informed of a potential ally -- [[Charlie]] of [[Charlescomm]] -- but Wanda indicates that Charlie is hated by Stanley, so it could never have worked. Charlie bears many similarities to Stanley -- [[Overlord]], [[Arkentool]], non-[[Royal]] -- which may explain the dislike. Parson is taken to the library to study, intending to pull an all-nighter.&lt;br /&gt;
&lt;br /&gt;
When Parson does have an idea, he proceeds back to the [[Situation Room]] where the [[Eyemancer Table]] stays, and finds the controller, [[Misty]]. He asks her many questions, and though she kills half of his plan, she stays to help Parson. In the morning, Parson is lambasted by Wanda for involving Misty personally, and learns the the Table is a unique artifact that only Stanley possesses. He has had a [[Thinkamancer]] ([[Maggie]]) link Misty the [[Lookamancer]] with their [[Foolamancer]] ([[Jack Snipe]]) to create the Table, Eyebooks, and other powerful magics, but the link is dangerous to the participants because they lose their individuality. Trying to talk to one by name could break the [[spell]], potentially [[croaking]] the [[caster]]s. Parson realizes this assists his plan, since [[Prince Ansom|Ansom]] can't see hidden [[hex]]es. Wanda gives Parson time to implement his plan by distracting Stanley sexually, while Parson puts the [[dwagon]]s and their [[uncroaked]] [[warlord]]s to work{{erf|1|048}}. Dwagons invade the [[Royal Crown Coalition]] column, destroying only [[siege engine]]s and withdrawing. He then places the spent dwagons over a nearby lake, and surrounds a forest hex with a circle of fresh dwagons. The [[Royal Crown Coalition]]'s [[flying unit]]s are all with [[Jillian]], so too far to really help. This is intended to entice Ansom into thinking the wounded dwagons are inside the circle.&lt;br /&gt;
&lt;br /&gt;
At this point, [[Stanley the Tool|Stanley]] arrives and asks what they were going to do this [[turn]], and discovers Parson had already moved. Initially, he is happy with the plan and when [[Prince Ansom|Ansom]] begins [[turn]], all goes well. He discovers the [[dwagon]] trap and tries to break inside, discovering the [[hex]] is empty. He is too short of [[Move]] to get back to his lines except by smashing through a heavily defended hex. Ansom decides to send [[Jillian Zamussels|Jillian]] out to hunt the wounded [[dwagon]]s, instead of calling her to help him punch out of the trap. She does find the dwagons, and becomes conflicted -- the [[Suggestion Spell]] cast by [[Wanda Firebaugh|Wanda]] is trying to stop her from attacking them, while she wants to attack them, both out of [[loyalty]] to Ansom and her own violent tendencies. She attacks, and Ansom comes to help the fight, leaving the [[forest]] [[unit]]s inside the trap. They annihilate the dwagons and expect to be attacked in the morning. Stanley is enraged by the loss of so many of his beloved dwagons, and orders Parson, [[Sizemore Rockwell|Sizemore]], and Wanda out of his sight. He orders the [[Eyemancy|Eyemancer]]s to break their link, and takes the [[Foolamancer]] with him{{erf|1|072}}. [[Wanda]] was mentally damaged by the breaking of her [[spell]], becoming almost catatonic, so she is escorted to her room by the other two.&lt;br /&gt;
&lt;br /&gt;
Parson wants to try to convince [[Stanley the Tool|Stanley]] not to abandon them in the morning, but he awakens after Stanley, and finds Stanley already choosing three [[hobgobwin]] [[Knights in Stanley's Service]] to accompany him, and they leave{{erf|1|076}}. Stanley has also prevented Parson from doing anything significant this [[turn]] by ordering all troops back to [[Gobwin Knob]] and taking all the [[dwagon]]s with him. Parson settles in to lick his wounds and prepare the defense of the [[city]]. Parson first discovers [[Misty]] is dead from the broken link. He also learns the history of [[Stanley the Tool]], how he rose to power from basic [[infantry]]. Stanley was initially promoted to [[Warlord]], found the [[Arkenhammer]], used that and the [[dwagon]]s he could now tame to win battles, becoming [[Chief Warlord]], and finally [[Heir]] Designate. Stanley then took a number of [[caster]]s on a &amp;quot;special mission&amp;quot;, while their [[gobwin]] allies broke [[alliance]] and attacked [[Gobwin Knob]], executing [[King Saline IV]], making Stanley the new [[Overlord]]. He then retook the [[city]] easily with his dwagons and [[Arkentool]]. Parson also finds [[Maggie]], the [[Thinkamancer]], is perfectly fine. He correctly determines that she intentionally caused the breaking of the link to redirect damage intended for her back towards the other two [[caster]]s, croaking [[Misty]] and crippling the [[Foolamancer]].&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Jillian Zamussels|Jillian]] has determined that [[Stanley the Tool|Stanley]] is headed for her old [[kingdom of Faq]], a place that was nearly inaccessible. [[Prince Ansom|Ansom]] creates a plan that will cut [[Stanley the Tool|Stanley]] off and hopefully [[croak]] him. He has [[Vinny Doombats|Vinny]] and Jillian take all of their [[flying unit|air forces]] to a choke point in the mountains, where they will be met by more forces from [[Transylvito]]. [[Marbit]]s from the [[Royal Crown Coalition]] reach [[Gobwin Knob]] and enter the [[Tunnels]], beginning the invasion of the [[city]].&lt;br /&gt;
&lt;br /&gt;
In the morning, Parson orders [[Sizemore Rockwell|Sizemore]] to crush the leading [[scout]]ing stack of [[Marbits]] in the [[Tunnels]], in order to suggest that they reached a garrison stack and the tunnels are undefended{{erf|1|087}}. Parson next tries to break up the Coalition by convincing [[Charlie]] to abandon his contract with the Royal Crown Coalition. Charlie declines, but his interest in Parson is piqued{{erf|1|090}}. From now on, Charlie will try to find ways to get Parson to join his side, willingly or not. Parson then decides to use his [[Thinkamancer]]'s limited [[juice]] to throw [[Ansom]] into a tizzy, by poking at the conviction of his superiority. [[Prince Ansom|Ansom]] becomes enraged, ranting, but before Parson can deliver his masterstroke, [[Stanley the Tool|Stanley]] interrupts{{erf|1|092}}. The insanity of his [[Foolamancer]] is making him useless, and Stanley was hoping [[Maggie]] knew a way to heal him, but she does not. She does theorize that calling him by his true name will help; however neither she nor Stanley know it. Stanley is expecting trouble getting to Faq, and without the Foolamancer, he suspects he won't make it.&lt;br /&gt;
&lt;br /&gt;
[[Jillian Zamussels|Jillian]] and [[Vinny Doombats|Vinny]] proceed with the plan, but make a stop at [[Gobwin Knob]] in order to try to capture [[Wanda Firebaugh|Wanda]]; instead, Jillian learns that Wanda is allied with Stanley by choice, not forced by some spell, and watches as the air defenses of the city smashes a significant portion of her contingent{{erf|1|095}}. Jillian heads towards Faq defeated. &lt;br /&gt;
Meanwhile [[Sir Webinar]] and [[Dora]] take [[Jetstone]] [[troops]] into the [[Tunnels]].&lt;br /&gt;
&lt;br /&gt;
In the evening, Parson realizes that [[Wanda Firebaugh|Wanda]] is intending to abandon the city and rescue [[Stanley the Tool|Stanley]] from the trap. He stops her by revealing that he has made a deal with [[Charlie]], where the mercenary will make his price tag to [[Transylvito]] too expensive, and remain neutral the next [[Turn]], weakening the trap enough to allow [[Stanley the Tool|Stanley]] to survive{{erf|1|103}}.&lt;br /&gt;
&lt;br /&gt;
The next morning, [[Jillian Zamussels|Jillian]] and company hook up with [[Transylvito]]'s [[Chief Warlord]], eight additional [[Warlord]]s, and hundreds of [[doombat]]s. They set the trap for Stanley. [[Charlie]] does as advertised, and invades [[Gobwin Knob]]'s [[Airspace]] with thirty or more [[Archon]]s, theoretically enough to capture the [[city]]. Parson convinces him to sit back and wait, by telling him that his chances of holding the city is significant{{erf|1|105}}. &lt;br /&gt;
Charlie, interested in seeing the abilities of someone he wants recruit, holds off to watch the fight.&lt;br /&gt;
&lt;br /&gt;
[[Stanley the Tool|Stanley]] slams into the trap, and tries to fight his way through. In the midst of the battle, [[Jillian Zamussels|Jillian]] calls the [[Foolamancer]] by name, [[Jack Snipe|Jack]], and breaks his madness{{erf|1|113}}. Jack, in turn, uses his [[Foolamancy]] to save Stanley. With only six [[dwagon]]s and a single [[Knights In Stanley's Service|Knight]], they retreat back in the direction of [[Gobwin Knob]].&lt;br /&gt;
&lt;br /&gt;
[[Sizemore Rockwell|Sizemore]] engages the [[Royal Crown Coalition|RCC]] forces in the [[Tunnels]], croaking their [[Warlord|leadership]] and eventually the entire expedition force. [[Wanda Firebaugh|Wanda]] [[uncroaked|uncroaks]] the entire [[Jetstone]] complement, placing them on the [[Outer Walls]] to defend against a potential attack{{erf|1|116}}. The presence of former friends enrages [[Prince Ansom|Ansom]], and he orders the [[RCC]] to begin the attack immediately. [[Ansom]] begins the attack personally, turning former [[Jetstone]] [[troops]] to dust, but Wanda takes her [[flying unit|air forces]] and crosses [[Archon]] held territory to dismount Ansom and separate him from the [[Arkenpliers]]{{erf|1|119}}. Wanda chased the pliers while she sent her air forces after Ansom, but Ansom allies with [[Charlescomm]]. [[Archon]]s enter the battle, cutting down Wanda and her contingent{{erf|1|121}}. Ansom approaches Wanda with intent to [[croak]], but Wanda appears to want to be touched by the Arkenpliers, so he retreats instead, and Sizemore arrives to take her away. &lt;br /&gt;
Using [[scroll]]s from Wanda's secret stash, she is healed. The Outer Walls are breached, so Parson pull his forces back to the [[garrison]] walls. There he sets up Wanda with her uncroaked to form a defensive line with as high a bonus as possible, including his own presence and [[Dance-Fighting]]{{erf|1|127}}. &lt;br /&gt;
This does not last long, as he discovers that the [[Archon]]s above can instruct normal troops in dance-fighting through an effect similar to the game Dance Dance Revolution. Parson falls back into the dungeon, collapsing the garrison on top of the invaders. Unfortunately, not enough were croaked. The [[Royal Crown Coalition|RCC]] is swarming the remaining defenders, and Parson pulls back again to the Portal room, so that at least the [[caster]]s can retreat to the [[Magic Kingdom]] and become [[barbarian]]s instead of being forced to join RCC [[Side]]s. When all looks lost, Parson tells the [[caster]]s they can retreat through the portal, but they do not go, realizing it was not an order{{erf|1|134}}. Parson is forced to reveal his final plan -- link the [[Dirtamancer]] and [[Croakamancer]] and awaken the volcano. This is done, and Parson orders them out of the [[city]]. As the city collapses around him, Parson runs into the Portal himself, hoping it would return him to Earth{{erf|1|136}}. &lt;br /&gt;
The RCC is engulfed in a massive volcanic eruption.&lt;br /&gt;
&lt;br /&gt;
Parson finds himself in the [[Magic Kingdom]]{{erf|1|140}}. He is not accepted, however, and is knocked unconscious while the [[caster]]s find [[Thinkamancer]]s to undo the link joining [[Maggie]], [[Wanda Firebaugh|Wanda]], and [[Sizemore Rockwell|Sizemore]]. Later, he awakens and is taken back through the portal to [[Gobwin Knob]]. There he finds that Sizemore has already crossed through, and found that a bit of his handiwork had succeeded. Deep in the mountain were unmined [[gem]]s, which Sizemore tried to uncover with the volcanic eruption. Wanda begins searching and finds the [[Arkenpliers]], attuning immediately{{erf|1|142}}. She discovers [[Prince Ansom|Ansom]]'s corpse and [[uncroaked|uncroaks]] it, discovering that the pliers have enhanced her [[Croakamancy]]{{erf|1|144}}. She calls the new Ansom [[decrypt]]ed: he is intelligent, retains much of his former memory, all of his abilities, and appears like a living creature, but his mind is now aligned with the goals of [[Gobwin Knob]]. Wanda continues and begins creating an army to replace the one previously lost.&lt;br /&gt;
&lt;br /&gt;
Parson reveals to [[Maggie]] that he almost ordered the link broken and for her to take the full backlash of the broken spell. She does not disagree that maybe she deserved it. He has become worried about the effect of [[Natural Thinkamancy]] on his decision making, and Maggie informs him that some part of him wanted to cause all the damage that he did. Parson wanders off and finds a lava flow. &lt;br /&gt;
There he talks to whatever force brought him to [[Erfworld]]. He asks whether he did this deed, or if it was [[Erfworld]] itself. He gets no answers. He takes out his sword, which confers upon him ruthlessness, and flings it into the lava, where it melts{{erf|1|150}}. Parson insists that he is not a game piece, but a player, and proves this by finally screaming a true swear word that doesn't get censored into a &amp;quot;boop.&amp;quot; &lt;br /&gt;
The [[Battle for Gobwin Knob]] is over.&lt;br /&gt;
&lt;br /&gt;
==[[Inventory]]==&lt;br /&gt;
&lt;br /&gt;
*[[Eyebook]]&lt;br /&gt;
*[[3D_Glasses|3D Glasses]]&lt;br /&gt;
*[[Mathamancy_Bracer|Mathamancy Bracer]]&lt;br /&gt;
*[[Calculator Watch|Calculator Watch]]&lt;br /&gt;
*[[Parson's_Sword|Parson's Sword]] (destroyed)&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
===[[Sizemore Rockwell]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Sizemore Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Wanda Firebaugh]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Wanda Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Stanley the Tool]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Stanley Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Maggie]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Maggie Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Jack Snipe]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Jack Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Bogroll]]===&lt;br /&gt;
&lt;br /&gt;
{{:ParsonBogroll}}&lt;br /&gt;
&lt;br /&gt;
===[[Charlie]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Charlie Relationship}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Apparently Parson is a [[Heavy Unit]] and cannot ride a [[Mount]].{{blog|2009|09|summer-updates-032}} Being both a Heavy and a Garrison Unit, he's incapable of leaving Gobwin Knob on foot or mounted.&lt;br /&gt;
&lt;br /&gt;
Parson was able to pass through the portal to the [[Magic Kingdom]], something that as a Warlord should have resulted in his immediate disbanding. Once there he is identified as a [[Hippiemancer]] by a Grand Abbie{{Erf|1|140|8}}.  Whether this suggests he has additional abilities he is unaware of, reflects his unique and anomalous properties in Erfworld, was a lie by the Grand Abbie used to defuse a tense situation, or something else entirely remains to be seen. However, Parson has had street signs put up in Gobwin Knob. {{blog|2009|09|summer-updates-044}} Since [[Signamancy]] is a form of [[Hippiemancy]], this may be significant. &lt;br /&gt;
&lt;br /&gt;
Theoretically he could use the Magic Kingdom to move between cities much as a Garrison Caster would, but the casters in the Kingdom are leery of having a Warlord in their land.&lt;br /&gt;
&lt;br /&gt;
At the end of Book 1{{Erf|1|150}}, Parson destroyed his sword and successfully cursed. &lt;br /&gt;
Since then, he has also considered croaking [[Stanley]], though perhaps only as a thought experiment. This could indicate many possibilities including:&amp;lt;br&amp;gt;&lt;br /&gt;
:1. He is no longer subject to the effects of the [[Summon Perfect Warlord Spell|Summon Spell]] (or at least the [[Thinkamancy|Thinkamantic]] portions of it).&amp;lt;br&amp;gt;&lt;br /&gt;
:2. [[Erfworld]] has rewarded him for services rendered.&amp;lt;br&amp;gt;&lt;br /&gt;
:3. He can use willpower to fight [[Natural Thinkamancy]].&amp;lt;br&amp;gt;&lt;br /&gt;
:4. He can now curse at will. (This item, at least, seems to be confirmed by casual profanity during the Summer Updates.  {{blog|2009|06|summer-updates-009}})&lt;br /&gt;
:4.a. Parsons inability to curse may be a convention adopted by the authors because the giantitp website does not appear to indulge in cursing.  Unlike OOTS which simply doesn't curse, the authors made it part of the coercive storyline of Erfworld's mind control. A one time final curse word at the end of the series being a concession to the authors of Erfworld for the finale.  Now on their own website, the authors are free to have their main character realistically curse as many gamers from our world would.&lt;br /&gt;
&lt;br /&gt;
Having presided over the destruction of the entire alliance army, Parson may have leveled; however, he has only croaked one thing directly himself (a [[Wiener-Rammer]]), and has directly presided only over battles from which he retreated, which would prevent him from leveling. This includes the [[Volcano Uncroaking]] event, in which all of the actual dying by [[Royal Crown Coalition]] occurred while Parson was in the [[Magic Kingdom]].  It is further made unclear because aside from the stats listed in his stupid meal his stats can't be viewed as other unit's stats can be.&lt;br /&gt;
&lt;br /&gt;
His inability to move at current may be a means of controlling his power, similar to other modern uses of [http://en.wikipedia.org/wiki/Deus_ex_machina Deus ex machina] plot devices. Since the arrival of Parson was such a device in the first place, its probably a necessary means of keeping Parson in check until the plot decides otherwise. As of yet it is unclear whether the ability to move can be gained (e.g. by levelling) by a unit itself or has to be in form of a promotion. {{blog|2009|06|summer-updates-009}}&lt;br /&gt;
===Parson the Signamancer===&lt;br /&gt;
&lt;br /&gt;
It has been speculated that [[Parson Gotti]] may be a [[Signamancer]], based on a variety of factors: Signamancy being Fate-aligned Hippiemancy, [[Janis]]'s claim that he is a Hippiemancer, and perhaps the nature of Signamancy itself{{blog|2009|9|summer-updates-037}} which meshes very well with Parson's ''ability'' to coming up with new powerful (described as 'disturbing') game-changing strategies in Erfworld's reality.  It is possible that [[Janis]]'s claim is based on Parson's true nature, that is he is a gamer as opposed to and in addition to a playing piece in a world bound by game like rules.  Paradoxically as both an outsider and an expert, the ''significance'' of many aspects of Erfworld are quite clear to Parson in that he ''naturally'' looks to what everything in Erfworld ''signifies'' not what they &amp;quot;are&amp;quot;.  Parson appears to conduct many signamancy experiments.  These are countless, but examples are fun: When intoxicated, he decides to take a short flight across Gobwin Knob's quad.  If a powerful signamancer, he is deciding to risk his life in a signamancy experiment to see what happens when a flying unit that is mountable, a dwagon, is ridden by a large, non-flying garrison unit with zero move.[http://www.erfworld.com/summer-update-2009-archive/?px=%2FE032_EugeneConniff_Banana.jpg]  He has conducted and continues to conduct what appear to be signamancy experiments, such as what happens when you leave a hex with zero move [http://www.erfworld.com/summer-update-2009-archive/?px=/E027_PatJacobs_ParsonHex.jpg], attempt ranged attacks with no unit special ranged attack (bracer scenario) [http://www.erfworld.com/summer-update-2009-archive/?px=/E006_ParsonPonders_600.jpg] , blowing up Gobwin Knob [http://www.erfworld.com/book-1-archive/?px=/134.jpg] , etc.  With each experiment, he has proven his perception of the underlying game rules via Signamancy are real and can be taken advantage of. For example, he set up chains of ranged fliers to cross hundred of hexes 'pony express style' in a single turn, defeated an entire army by uncroaking a volcano, and even disobeyed a direct order from Stanley without disbanding [http://www.erfworld.com/page/22/] (this last one is very special for reasons we won't go into here).  And in case you missed the italics (above), it is also important to note that like archons and all such special units, Parson's power appears to be ''natural'' [[http://www.erfworld.com/wiki/index.php/Natural_Thinkamancy]], that is he appears to be a natural signamancer.  As such, [[Janis]]'s claim that he is a Hippiemancer seems sound and more to the point, he appears to be an extremely powerful natural signamancer.  This is perhaps often missed by fans of Erfworld for two reasons. First, because Erfworld fans share Parson's powerful ''natural signamancy'' with regard to how they interpret Erfworld.  Because after all, signamancy is all about interpretation of ''signs'' as ''signals'' to seeing the reality that underlies what is taken for granted, aka in''signifi''cant, by others, perhaps much like Enlightenment [http://en.wikipedia.org/wiki/Enlightenment_in_Buddhism] in our reality.  (This also might explain why its called ''Hippiemancy'' for obvious allusions.)  Second, because Signamancy mechanics do not appear to change Erfworld the way other magics operate.  For example Croakamancy directly makes croaked units into uncroaked units, rather Signamancy appears to give in''sig''hts (see the signals) into how the the existing Erfworld works that later can then be exploited by &amp;quot;non-magical&amp;quot; actions (perhaps not unlike Enlightenment).&lt;br /&gt;
&lt;br /&gt;
For example, it has been noted by fans that Parson created in Gobwin Knob a set of street signs based on characters from the Simpsons and his favorite foods and if Parson is a Signamancer, then (the thought goes) that these signs may begin to affect the streets on which they are located.  (In a strange turn of pun, this type of mechanic is actually known as magical thinking [http://en.wikipedia.org/wiki/Magical_thinking]).  In terms of Erfworld mechanics, it will be interesting to see if ''signamancy magic'' works to directly change the content of Erworld's reality like other magics (as the assumption above appears to imply), or perhaps like Enlightenment, it simply impacts Parson's view (perspective) of reality which then allows him to take extremely powerful &amp;quot;non-magical&amp;quot; actions that no one else would suspect are possible because of what they've taken for granted as ''insignificant''.  (So far the mechanic appears to be the latter case.)&lt;br /&gt;
&lt;br /&gt;
Perhaps part of Parson's apparent Signamancy ability is that he can also expertly parse ''signs'' (Perhaps a pun on his name ''Parson''.)  That is to say his ability to determine &amp;quot;the relative importance or prominence of a piece of a ''sign''&amp;quot;[http://en.wikipedia.org/wiki/Salience_%28semiotics%29] in the great mix of signs everyone sees everyday.  This is perhaps best demonstrated when as the &amp;quot;Perfect Warlord&amp;quot;, or equally plausibly as a natural signamancer/warlord, in Book I page 124 [http://www.erfworld.com/book-1-archive/?px=%2F124.jpg] speaks to how he parses what he sees for war to win back the trust of his fellow(?) casters.&lt;br /&gt;
&lt;br /&gt;
Finally, this perhaps explains many of Parsons relationships.  He appears most comfortable in relationships with casters, Bogroll a notable exception.  For example, his two closest companions in Erfworld are both casters; Maggie, who repeatedly notes he is a very different sort of warlord, and Sizemore, who stated very early on that he had a deep interest in all kinds of magic. It is possible that Sizemore's interest in Parson could be a subconscious reflection of this. Parson's comfort with them appeared most significant during a drunken Signamantic(?) conversation about the nature of time in Erfworld. [http://www.erfworld.com/summer-update-2009-archive/?px=%2FE029_JoeZuniga_DrunkTime.jpg] Last but not least, Signamancy would explain why he understands much of Jack's, the Foolamancer's, ''cloaked'' speech. As a Signamancer he would ''naturally'' be able to see clearly to a Foolamancer's ''cloaked'' meaning.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Parson is named after his grandfather: whether this is his maternal or paternal grandfather is unknown.&lt;br /&gt;
*&amp;quot;Parson A. Gotti&amp;quot; is an anagram of &amp;quot;A protagonist&amp;quot;.&lt;br /&gt;
*His upkeep is over 1000 Shmuckers a turn.  By comparison, the strongest [[Archon]] unit has an upkeep around 500 Shmuckers a turn.&lt;br /&gt;
*Parson's birthday is the day (25 years to the day) that Erfworld was originally launched on Giant in the Playground.&lt;br /&gt;
*Parson appears to enjoy listening to Beck (&amp;quot;Loser&amp;quot; is the song that plays as his alarm) and Jonathan Coulton (&amp;quot;Re Your Brains&amp;quot; is the song playing in his car on the way to Kinko's).&lt;br /&gt;
&lt;br /&gt;
*Parson is a comic character who wrote a web comic, and designed a chit-game. He is summoned into a chit-game as a warlord character who attempts to overcome the paradigm of the chit-game, but remains unaware of the web comic paradigm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Office Holder&lt;br /&gt;
| Office=[[Chief Warlord]] of [[Gobwin Knob]]&lt;br /&gt;
| Previous=[[Manpower the Temporary]]&lt;br /&gt;
| Next=''[[Prince Ansom]]''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Warlord]]&lt;br /&gt;
[[Category:Parson's World]]&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Parson_Gotti</id>
		<title>Parson Gotti</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Parson_Gotti"/>
				<updated>2010-01-31T18:13:21Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: /* Parson the Signamancer */  added indefinite article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
[[File:Parson.png|center]]&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Parson Gotti&lt;br /&gt;
 |race= [[Parson's World|Earth human]]&lt;br /&gt;
 |faction= [[Gobwin Knob]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |class= [[Warlord]], formerly [[Chief Warlord]]&lt;br /&gt;
 |level= 2&lt;br /&gt;
 |move= 0 ([[Garrison Ability|Garrison]])&lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= [[Leadership]], [[Unit#Natural_Abilities|Heavy]], [[Summon Perfect Warlord Spell|Special]],&lt;br /&gt;
 |eyebook= LordHamster&lt;br /&gt;
 |booksound= Eep?&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Canon=&lt;br /&gt;
&lt;br /&gt;
'''Parson A. Gotti''', (born December 7, 1982 in Indianapolis, Indiana), or '''Lord Hamster''', is a human gamer, and author of the webcomic [http://hamstard.com/ Hamstard]. Originally from Earth, resident of the city of Columbus, Ohio{{erf|1|037a}}, he was summoned to [[Erfworld]] by [[Wanda Firebaugh]] in 3 [[AW]], and appointed [[Chief Warlord]] under [[Stanley the Tool]] of [[Gobwin Knob]]. He was demoted to [[Warlord]] in 10 [[AW]].&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
''&amp;quot;I have no problem with that, Tool.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Ultimate Strategy, Logic, Abstract Thinking&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Stupid Name, Low Leadership, High Upkeep, Stairs&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 14]]&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
&lt;br /&gt;
When first seen, Parson is going through a normal day.{{erf|1|014}} Later that evening he discusses [[Gwiffon|marshmallow peeps]] and [[marbit]]s with [[Ross]].{{erf|1|015}} After the arrival of three other friends  -- [[Ashna]], [[Carl]], and [[Takashi]] -- Parson introduces them to his latest game.{{erf|1|016}} As he does so, he is transported{{erf|1|016}} to [[Gobwin Knob]], which bears a strong resemblance to the game board he had created.{{erf|1|024}}&lt;br /&gt;
&lt;br /&gt;
Upon arrival, Parson is greeted by [[Stanley the Tool|Stanley the Plaid]] and [[Wanda Firebaugh]], quickly discovering Erfworld's [[Boop|built-in censorship]] prevents him from cursing{{erf|1|018}}. Parson is interviewed by Stanley, who wants to determine his competence. During this conversation, Parson discovers he can lie by telling Stanley that calling someone a Tool is a form of respect, and Staney likes it so much, he orders everyone to use that title{{erf|1|020}}. Stanley then shows him around [[Gobwin Knob]], his [[capital]] [[city]]. Parson is ordered to laugh at Stanley's jokes, and discovers the order cannot be disobeyed, but it can be manipulated by laughing inappropriately, which inspires Stanely to end that order. Parson also learns that Stanley might be able to disband him at whim thanks to the spell that [[Summon Perfect Warlord Spell|summoned]] him. During the tour, Parson realizes that he has joined a [[Side]] that most would consider evil, and says as much{{erf|1|031}}. Stanley's anger is raised, and he demonstrates his power while explaining his destiny. Parson is ordered not to speak until ordered otherwise. He is also given an important piece of equipment, his [[Eyebook]]. With this, he merely thinks what he wants to write and it appears on the page, and moments later discovers that it connects to Eyebooks held by other inhabitants of the city. [[Sizemore Rockwell]] comes to Parson's rescue that evening, helping him learn a lot about the &amp;quot;rules&amp;quot; of Erfworld, and ordering him to speak -- Stanley's order had not indicated only he could break the silence. Parson's lackey, [[Bogroll]], provides him with a metal breastplate for armor, and helps him get to bed.&lt;br /&gt;
&lt;br /&gt;
The next morning, Parson appears before [[Stanley the Tool|Stanley]] and their [[ration]]s [[pop]]{{erf|1|039}}. On the side of the [[Stupid Meal]], Parson learns a rule about the [[combat]] [[Erfworld Mechanics|mechanics]] of [[Erfworld]], but it is something that all natives know. This stuns Stanley, and makes him worry that Parson is incompetent. [[Wanda Firebaugh|Wanda]] shows up and is told about this, and a mistake the Tool had just made. Parson defends himself, and Wanda comes to his rescue by presenting new knowledge -- [[Prince Ansom]]'s entire battle plan for the upcoming invasion. The details of the spell that affects [[Jillian Zamussels]], Wanda's quasi-unwitting spy, gives Parson the idea for setting a trap for Ansom. Since Jillian can only move on her captor's [[turn]], he suggests placing her a long way from [[Prince Ansom|Ansom]], expecting him to come to her rescue and having to stay there until the next day, when a large force of [[dwagon]]s would destroy him. This plan fails when Count [[Vinny Doombats]], Ansom's closest aide, convinces him to send someone else -- [[Sir Webinar]], some other [[Jetstone]] forces, and [[Charlescomm]] mercenary [[Archon]]s. Parson becomes frustrated that he was not informed of a potential ally -- [[Charlie]] of [[Charlescomm]] -- but Wanda indicates that Charlie is hated by Stanley, so it could never have worked. Charlie bears many similarities to Stanley -- [[Overlord]], [[Arkentool]], non-[[Royal]] -- which may explain the dislike. Parson is taken to the library to study, intending to pull an all-nighter.&lt;br /&gt;
&lt;br /&gt;
When Parson does have an idea, he proceeds back to the [[Situation Room]] where the [[Eyemancer Table]] stays, and finds the controller, [[Misty]]. He asks her many questions, and though she kills half of his plan, she stays to help Parson. In the morning, Parson is lambasted by Wanda for involving Misty personally, and learns the the Table is a unique artifact that only Stanley possesses. He has had a [[Thinkamancer]] ([[Maggie]]) link Misty the [[Lookamancer]] with their [[Foolamancer]] ([[Jack Snipe]]) to create the Table, Eyebooks, and other powerful magics, but the link is dangerous to the participants because they lose their individuality. Trying to talk to one by name could break the [[spell]], potentially [[croaking]] the [[caster]]s. Parson realizes this assists his plan, since [[Prince Ansom|Ansom]] can't see hidden [[hex]]es. Wanda gives Parson time to implement his plan by distracting Stanley sexually, while Parson puts the [[dwagon]]s and their [[uncroaked]] [[warlord]]s to work{{erf|1|048}}. Dwagons invade the [[Royal Crown Coalition]] column, destroying only [[siege engine]]s and withdrawing. He then places the spent dwagons over a nearby lake, and surrounds a forest hex with a circle of fresh dwagons. The [[Royal Crown Coalition]]'s [[flying unit]]s are all with [[Jillian]], so too far to really help. This is intended to entice Ansom into thinking the wounded dwagons are inside the circle.&lt;br /&gt;
&lt;br /&gt;
At this point, [[Stanley the Tool|Stanley]] arrives and asks what they were going to do this [[turn]], and discovers Parson had already moved. Initially, he is happy with the plan and when [[Prince Ansom|Ansom]] begins [[turn]], all goes well. He discovers the [[dwagon]] trap and tries to break inside, discovering the [[hex]] is empty. He is too short of [[Move]] to get back to his lines except by smashing through a heavily defended hex. Ansom decides to send [[Jillian Zamussels|Jillian]] out to hunt the wounded [[dwagon]]s, instead of calling her to help him punch out of the trap. She does find the dwagons, and becomes conflicted -- the [[Suggestion Spell]] cast by [[Wanda Firebaugh|Wanda]] is trying to stop her from attacking them, while she wants to attack them, both out of [[loyalty]] to Ansom and her own violent tendencies. She attacks, and Ansom comes to help the fight, leaving the [[forest]] [[unit]]s inside the trap. They annihilate the dwagons and expect to be attacked in the morning. Stanley is enraged by the loss of so many of his beloved dwagons, and orders Parson, [[Sizemore Rockwell|Sizemore]], and Wanda out of his sight. He orders the [[Eyemancy|Eyemancer]]s to break their link, and takes the [[Foolamancer]] with him{{erf|1|072}}. [[Wanda]] was mentally damaged by the breaking of her [[spell]], becoming almost catatonic, so she is escorted to her room by the other two.&lt;br /&gt;
&lt;br /&gt;
Parson wants to try to convince [[Stanley the Tool|Stanley]] not to abandon them in the morning, but he awakens after Stanley, and finds Stanley already choosing three [[hobgobwin]] [[Knights in Stanley's Service]] to accompany him, and they leave{{erf|1|076}}. Stanley has also prevented Parson from doing anything significant this [[turn]] by ordering all troops back to [[Gobwin Knob]] and taking all the [[dwagon]]s with him. Parson settles in to lick his wounds and prepare the defense of the [[city]]. Parson first discovers [[Misty]] is dead from the broken link. He also learns the history of [[Stanley the Tool]], how he rose to power from basic [[infantry]]. Stanley was initially promoted to [[Warlord]], found the [[Arkenhammer]], used that and the [[dwagon]]s he could now tame to win battles, becoming [[Chief Warlord]], and finally [[Heir]] Designate. Stanley then took a number of [[caster]]s on a &amp;quot;special mission&amp;quot;, while their [[gobwin]] allies broke [[alliance]] and attacked [[Gobwin Knob]], executing [[King Saline IV]], making Stanley the new [[Overlord]]. He then retook the [[city]] easily with his dwagons and [[Arkentool]]. Parson also finds [[Maggie]], the [[Thinkamancer]], is perfectly fine. He correctly determines that she intentionally caused the breaking of the link to redirect damage intended for her back towards the other two [[caster]]s, croaking [[Misty]] and crippling the [[Foolamancer]].&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Jillian Zamussels|Jillian]] has determined that [[Stanley the Tool|Stanley]] is headed for her old [[kingdom of Faq]], a place that was nearly inaccessible. [[Prince Ansom|Ansom]] creates a plan that will cut [[Stanley the Tool|Stanley]] off and hopefully [[croak]] him. He has [[Vinny Doombats|Vinny]] and Jillian take all of their [[flying unit|air forces]] to a choke point in the mountains, where they will be met by more forces from [[Transylvito]]. [[Marbit]]s from the [[Royal Crown Coalition]] reach [[Gobwin Knob]] and enter the [[Tunnels]], beginning the invasion of the [[city]].&lt;br /&gt;
&lt;br /&gt;
In the morning, Parson orders [[Sizemore Rockwell|Sizemore]] to crush the leading [[scout]]ing stack of [[Marbits]] in the [[Tunnels]], in order to suggest that they reached a garrison stack and the tunnels are undefended{{erf|1|087}}. Parson next tries to break up the Coalition by convincing [[Charlie]] to abandon his contract with the Royal Crown Coalition. Charlie declines, but his interest in Parson is piqued{{erf|1|090}}. From now on, Charlie will try to find ways to get Parson to join his side, willingly or not. Parson then decides to use his [[Thinkamancer]]'s limited [[juice]] to throw [[Ansom]] into a tizzy, by poking at the conviction of his superiority. [[Prince Ansom|Ansom]] becomes enraged, ranting, but before Parson can deliver his masterstroke, [[Stanley the Tool|Stanley]] interrupts{{erf|1|092}}. The insanity of his [[Foolamancer]] is making him useless, and Stanley was hoping [[Maggie]] knew a way to heal him, but she does not. She does theorize that calling him by his true name will help; however neither she nor Stanley know it. Stanley is expecting trouble getting to Faq, and without the Foolamancer, he suspects he won't make it.&lt;br /&gt;
&lt;br /&gt;
[[Jillian Zamussels|Jillian]] and [[Vinny Doombats|Vinny]] proceed with the plan, but make a stop at [[Gobwin Knob]] in order to try to capture [[Wanda Firebaugh|Wanda]]; instead, Jillian learns that Wanda is allied with Stanley by choice, not forced by some spell, and watches as the air defenses of the city smashes a significant portion of her contingent{{erf|1|095}}. Jillian heads towards Faq defeated. &lt;br /&gt;
Meanwhile [[Sir Webinar]] and [[Dora]] take [[Jetstone]] [[troops]] into the [[Tunnels]].&lt;br /&gt;
&lt;br /&gt;
In the evening, Parson realizes that [[Wanda Firebaugh|Wanda]] is intending to abandon the city and rescue [[Stanley the Tool|Stanley]] from the trap. He stops her by revealing that he has made a deal with [[Charlie]], where the mercenary will make his price tag to [[Transylvito]] too expensive, and remain neutral the next [[Turn]], weakening the trap enough to allow [[Stanley the Tool|Stanley]] to survive{{erf|1|103}}.&lt;br /&gt;
&lt;br /&gt;
The next morning, [[Jillian Zamussels|Jillian]] and company hook up with [[Transylvito]]'s [[Chief Warlord]], eight additional [[Warlord]]s, and hundreds of [[doombat]]s. They set the trap for Stanley. [[Charlie]] does as advertised, and invades [[Gobwin Knob]]'s [[Airspace]] with thirty or more [[Archon]]s, theoretically enough to capture the [[city]]. Parson convinces him to sit back and wait, by telling him that his chances of holding the city is significant{{erf|1|105}}. &lt;br /&gt;
Charlie, interested in seeing the abilities of someone he wants recruit, holds off to watch the fight.&lt;br /&gt;
&lt;br /&gt;
[[Stanley the Tool|Stanley]] slams into the trap, and tries to fight his way through. In the midst of the battle, [[Jillian Zamussels|Jillian]] calls the [[Foolamancer]] by name, [[Jack Snipe|Jack]], and breaks his madness{{erf|1|113}}. Jack, in turn, uses his [[Foolamancy]] to save Stanley. With only six [[dwagon]]s and a single [[Knights In Stanley's Service|Knight]], they retreat back in the direction of [[Gobwin Knob]].&lt;br /&gt;
&lt;br /&gt;
[[Sizemore Rockwell|Sizemore]] engages the [[Royal Crown Coalition|RCC]] forces in the [[Tunnels]], croaking their [[Warlord|leadership]] and eventually the entire expedition force. [[Wanda Firebaugh|Wanda]] [[uncroaked|uncroaks]] the entire [[Jetstone]] complement, placing them on the [[Outer Walls]] to defend against a potential attack{{erf|1|116}}. The presence of former friends enrages [[Prince Ansom|Ansom]], and he orders the [[RCC]] to begin the attack immediately. [[Ansom]] begins the attack personally, turning former [[Jetstone]] [[troops]] to dust, but Wanda takes her [[flying unit|air forces]] and crosses [[Archon]] held territory to dismount Ansom and separate him from the [[Arkenpliers]]{{erf|1|119}}. Wanda chased the pliers while she sent her air forces after Ansom, but Ansom allies with [[Charlescomm]]. [[Archon]]s enter the battle, cutting down Wanda and her contingent{{erf|1|121}}. Ansom approaches Wanda with intent to [[croak]], but Wanda appears to want to be touched by the Arkenpliers, so he retreats instead, and Sizemore arrives to take her away. &lt;br /&gt;
Using [[scroll]]s from Wanda's secret stash, she is healed. The Outer Walls are breached, so Parson pull his forces back to the [[garrison]] walls. There he sets up Wanda with her uncroaked to form a defensive line with as high a bonus as possible, including his own presence and [[Dance-Fighting]]{{erf|1|127}}. &lt;br /&gt;
This does not last long, as he discovers that the [[Archon]]s above can instruct normal troops in dance-fighting through an effect similar to the game Dance Dance Revolution. Parson falls back into the dungeon, collapsing the garrison on top of the invaders. Unfortunately, not enough were croaked. The [[Royal Crown Coalition|RCC]] is swarming the remaining defenders, and Parson pulls back again to the Portal room, so that at least the [[caster]]s can retreat to the [[Magic Kingdom]] and become [[barbarian]]s instead of being forced to join RCC [[Side]]s. When all looks lost, Parson tells the [[caster]]s they can retreat through the portal, but they do not go, realizing it was not an order{{erf|1|134}}. Parson is forced to reveal his final plan -- link the [[Dirtamancer]] and [[Croakamancer]] and awaken the volcano. This is done, and Parson orders them out of the [[city]]. As the city collapses around him, Parson runs into the Portal himself, hoping it would return him to Earth{{erf|1|136}}. &lt;br /&gt;
The RCC is engulfed in a massive volcanic eruption.&lt;br /&gt;
&lt;br /&gt;
Parson finds himself in the [[Magic Kingdom]]{{erf|1|140}}. He is not accepted, however, and is knocked unconscious while the [[caster]]s find [[Thinkamancer]]s to undo the link joining [[Maggie]], [[Wanda Firebaugh|Wanda]], and [[Sizemore Rockwell|Sizemore]]. Later, he awakens and is taken back through the portal to [[Gobwin Knob]]. There he finds that Sizemore has already crossed through, and found that a bit of his handiwork had succeeded. Deep in the mountain were unmined [[gem]]s, which Sizemore tried to uncover with the volcanic eruption. Wanda begins searching and finds the [[Arkenpliers]], attuning immediately{{erf|1|142}}. She discovers [[Prince Ansom|Ansom]]'s corpse and [[uncroaked|uncroaks]] it, discovering that the pliers have enhanced her [[Croakamancy]]{{erf|1|144}}. She calls the new Ansom [[decrypt]]ed: he is intelligent, retains much of his former memory, all of his abilities, and appears like a living creature, but his mind is now aligned with the goals of [[Gobwin Knob]]. Wanda continues and begins creating an army to replace the one previously lost.&lt;br /&gt;
&lt;br /&gt;
Parson reveals to [[Maggie]] that he almost ordered the link broken and for her to take the full backlash of the broken spell. She does not disagree that maybe she deserved it. He has become worried about the effect of [[Natural Thinkamancy]] on his decision making, and Maggie informs him that some part of him wanted to cause all the damage that he did. Parson wanders off and finds a lava flow. &lt;br /&gt;
There he talks to whatever force brought him to [[Erfworld]]. He asks whether he did this deed, or if it was [[Erfworld]] itself. He gets no answers. He takes out his sword, which confers upon him ruthlessness, and flings it into the lava, where it melts{{erf|1|150}}. Parson insists that he is not a game piece, but a player, and proves this by finally screaming a true swear word that doesn't get censored into a &amp;quot;boop.&amp;quot; &lt;br /&gt;
The [[Battle for Gobwin Knob]] is over.&lt;br /&gt;
&lt;br /&gt;
==[[Inventory]]==&lt;br /&gt;
&lt;br /&gt;
*[[Eyebook]]&lt;br /&gt;
*[[3D_Glasses|3D Glasses]]&lt;br /&gt;
*[[Mathamancy_Bracer|Mathamancy Bracer]]&lt;br /&gt;
*[[Calculator Watch|Calculator Watch]]&lt;br /&gt;
*[[Parson's_Sword|Parson's Sword]] (destroyed)&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
===[[Sizemore Rockwell]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Sizemore Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Wanda Firebaugh]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Wanda Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Stanley the Tool]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Stanley Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Maggie]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Maggie Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Jack Snipe]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Jack Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Bogroll]]===&lt;br /&gt;
&lt;br /&gt;
{{:ParsonBogroll}}&lt;br /&gt;
&lt;br /&gt;
===[[Charlie]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Charlie Relationship}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Apparently Parson is a [[Heavy Unit]] and cannot ride a [[Mount]].{{blog|2009|09|summer-updates-032}} Being both a Heavy and a Garrison Unit, he's incapable of leaving Gobwin Knob on foot or mounted.&lt;br /&gt;
&lt;br /&gt;
Parson was able to pass through the portal to the [[Magic Kingdom]], something that as a Warlord should have resulted in his immediate disbanding. Once there he is identified as a [[Hippiemancer]] by a Grand Abbie{{Erf|1|140|8}}.  Whether this suggests he has additional abilities he is unaware of, reflects his unique and anomalous properties in Erfworld, was a lie by the Grand Abbie used to defuse a tense situation, or something else entirely remains to be seen. However, Parson has had street signs put up in Gobwin Knob. {{blog|2009|09|summer-updates-044}} Since [[Signamancy]] is a form of [[Hippiemancy]], this may be significant. &lt;br /&gt;
&lt;br /&gt;
Theoretically he could use the Magic Kingdom to move between cities much as a Garrison Caster would, but the casters in the Kingdom are leery of having a Warlord in their land.&lt;br /&gt;
&lt;br /&gt;
At the end of Book 1{{Erf|1|150}}, Parson destroyed his sword and successfully cursed. &lt;br /&gt;
Since then, he has also considered croaking [[Stanley]], though perhaps only as a thought experiment. This could indicate many possibilities including:&amp;lt;br&amp;gt;&lt;br /&gt;
:1. He is no longer subject to the effects of the [[Summon Perfect Warlord Spell|Summon Spell]] (or at least the [[Thinkamancy|Thinkamantic]] portions of it).&amp;lt;br&amp;gt;&lt;br /&gt;
:2. [[Erfworld]] has rewarded him for services rendered.&amp;lt;br&amp;gt;&lt;br /&gt;
:3. He can use willpower to fight [[Natural Thinkamancy]].&amp;lt;br&amp;gt;&lt;br /&gt;
:4. He can now curse at will. (This item, at least, seems to be confirmed by casual profanity during the Summer Updates.  {{blog|2009|06|summer-updates-009}})&lt;br /&gt;
:4.a. Parsons inability to curse may be a convention adopted by the authors because the giantitp website does not appear to indulge in cursing.  Unlike OOTS which simply doesn't curse, the authors made it part of the coercive storyline of Erfworld's mind control. A one time final curse word at the end of the series being a concession to the authors of Erfworld for the finale.  Now on their own website, the authors are free to have their main character realistically curse as many gamers from our world would.&lt;br /&gt;
&lt;br /&gt;
Having presided over the destruction of the entire alliance army, Parson may have leveled; however, he has only croaked one thing directly himself (a [[Wiener-Rammer]]), and has directly presided only over battles from which he retreated, which would prevent him from leveling. This includes the [[Volcano Uncroaking]] event, in which all of the actual dying by [[Royal Crown Coalition]] occurred while Parson was in the [[Magic Kingdom]].  It is further made unclear because aside from the stats listed in his stupid meal his stats can't be viewed as other unit's stats can be.&lt;br /&gt;
&lt;br /&gt;
His inability to move at current may be a means of controlling his power, similar to other modern uses of [http://en.wikipedia.org/wiki/Deus_ex_machina Deus ex machina] plot devices. Since the arrival of Parson was such a device in the first place, its probably a necessary means of keeping Parson in check until the plot decides otherwise. As of yet it is unclear whether the ability to move can be gained (e.g. by levelling) by a unit itself or has to be in form of a promotion. {{blog|2009|06|summer-updates-009}}&lt;br /&gt;
===Parson the Signamancer===&lt;br /&gt;
&lt;br /&gt;
It has been speculated that [[Parson Gotti]] may be a [[Signamancer]], based on a variety of factors: Signamancy being Fate-aligned Hippiemancy, [[Janis]]'s claim that he is a Hippiemancer, and perhaps the nature of Signamancy itself{{blog|2009|9|summer-updates-037}} which meshes very well with Parson's ''ability'' to coming up with new powerful (described as 'disturbing') game-changing strategies in Erfworld's reality.  It is possible that [[Janis]]'s claim is based on Parson's true nature, that is he is a gamer as opposed to and in addition to a playing piece in a world bound by game like rules.  Paradoxically as both an outsider and an expert, the ''significance'' of many aspects of Erfworld are quite clear to Parson in that he ''naturally'' looks to what everything in Erfworld ''signifies'' not what they &amp;quot;are&amp;quot;.  Parson appears to conduct many signamancy experiments.  These are countless, but examples are fun: When intoxicated, he decides to take a short flight across Gobwin Knob's quad.  If a powerful signamancer, he is deciding to risk his life in a signamancy experiment to see what happens when a flying unit that is mountable, a dwagon, is ridden by a large, non-flying garrison unit with zero move.[http://www.erfworld.com/summer-update-2009-archive/?px=%2FE032_EugeneConniff_Banana.jpg]  He has conducted and continues to conduct what appear to be signamancy experiments, such as what happens when you leave a hex with zero move [http://www.erfworld.com/summer-update-2009-archive/?px=/E027_PatJacobs_ParsonHex.jpg], attempt ranged attacks with no unit special ranged attack (bracer scenario) [http://www.erfworld.com/summer-update-2009-archive/?px=/E006_ParsonPonders_600.jpg] , blowing up Gobwin Knob [http://www.erfworld.com/book-1-archive/?px=/134.jpg] , etc.  With each experiment, he has proven his perception of the underlying game rules via Signamancy are real and can be taken advantage of, for example he set up chains of ranged fliers to cross hundred of hexes 'pony express style' in a single turn, defeated an entire army by uncroaking a volcano, and even disobeyed a direct order from Stanley without disbanding [http://www.erfworld.com/page/22/] (this last one is very special for reasons we won't go into here).  And in case you missed the italics (above), it is also important to note that like archons and all such special units, Parson's power appears to be ''natural'' [[http://www.erfworld.com/wiki/index.php/Natural_Thinkamancy]], that is he appears to be a natural signamancer.  As such, [[Janis]]'s claim that he is a Hippiemancer seems sound and more to the point, he appears to be an extremely powerful natural signamancer.  This is perhaps often missed by fans of Erfworld for two reasons. First, because Erfworld fans share Parson's powerful ''natural signamancy'' with regard to how they interpret Erfworld.  Because after all, signamancy is all about interpretation of ''signs'' as ''signals'' to seeing the reality that underlies what is taken for granted, aka in''signifi''cant, by others, perhaps much like Enlightenment [http://en.wikipedia.org/wiki/Enlightenment_in_Buddhism] in our reality.  (This also might explain why its called ''Hippiemancy'' for obvious allusions.)  Second, because Signamancy mechanics do not appear to change Erfworld the way other magics operate.  For example Croakamancy directly makes croaked units into uncroaked units, rather Signamancy appears to give in''sig''hts (see the signals) into how the the existing Erfworld works that later can then be exploited by &amp;quot;non-magical&amp;quot; actions (perhaps not unlike Enlightenment).&lt;br /&gt;
&lt;br /&gt;
For example, it has been noted by fans that Parson created in Gobwin Knob a set of street signs based on characters from the Simpsons and his favorite foods and if Parson is a Signamancer, then (the thought goes) that these signs may begin to affect the streets on which they are located.  (In a strange turn of pun, this type of mechanic is actually known as magical thinking [http://en.wikipedia.org/wiki/Magical_thinking]).  In terms of Erfworld mechanics, it will be interesting to see if ''signamancy magic'' works to directly change the content of Erworld's reality like other magics (as the assumption above appears to imply), or perhaps like Enlightenment, it simply impacts Parson's view (perspective) of reality which then allows him to take extremely powerful &amp;quot;non-magical&amp;quot; actions that no one else would suspect are possible because of what they've taken for granted as ''insignificant''.  (So far the mechanic appears to be the latter case.)&lt;br /&gt;
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Perhaps part of Parson's apparent Signamancy ability is that he can also expertly parse ''signs'' (Perhaps a pun on his name ''Parson''.)  That is to say his ability to determine &amp;quot;the relative importance or prominence of a piece of a ''sign''&amp;quot;[http://en.wikipedia.org/wiki/Salience_%28semiotics%29] in the great mix of signs everyone sees everyday.  This is perhaps best demonstrated when as the &amp;quot;Perfect Warlord&amp;quot;, or equally plausibly as a natural signamancer/warlord, in Book I page 124 [http://www.erfworld.com/book-1-archive/?px=%2F124.jpg] speaks to how he parses what he sees for war to win back the trust of his fellow(?) casters.&lt;br /&gt;
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Finally, this perhaps explains many of Parsons relationships.  He appears most comfortable in relationships with casters, Bogroll a notable exception.  For example, his two closest companions in Erfworld are both casters; Maggie, who repeatedly notes he is a very different sort of warlord, and Sizemore, who stated very early on that he had a deep interest in all kinds of magic. It is possible that Sizemore's interest in Parson could be a subconscious reflection of this. Parson's comfort with them appeared most significant during a drunken Signamantic(?) conversation about the nature of time in Erfworld. [http://www.erfworld.com/summer-update-2009-archive/?px=%2FE029_JoeZuniga_DrunkTime.jpg] Last but not least, Signamancy would explain why he understands much of Jack's, the Foolamancer's, ''cloaked'' speech. As a Signamancer he would ''naturally'' be able to see clearly to a Foolamancer's ''cloaked'' meaning.&lt;br /&gt;
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==Trivia==&lt;br /&gt;
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*Parson is named after his grandfather: whether this is his maternal or paternal grandfather is unknown.&lt;br /&gt;
*&amp;quot;Parson A. Gotti&amp;quot; is an anagram of &amp;quot;A protagonist&amp;quot;.&lt;br /&gt;
*His upkeep is over 1000 Shmuckers a turn.  By comparison, the strongest [[Archon]] unit has an upkeep around 500 Shmuckers a turn.&lt;br /&gt;
*Parson's birthday is the day (25 years to the day) that Erfworld was originally launched on Giant in the Playground.&lt;br /&gt;
*Parson appears to enjoy listening to Beck (&amp;quot;Loser&amp;quot; is the song that plays as his alarm) and Jonathan Coulton (&amp;quot;Re Your Brains&amp;quot; is the song playing in his car on the way to Kinko's).&lt;br /&gt;
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*Parson is a comic character who wrote a web comic, and designed a chit-game. He is summoned into a chit-game as a warlord character who attempts to overcome the paradigm of the chit-game, but remains unaware of the web comic paradigm.&lt;br /&gt;
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{{Office Holder&lt;br /&gt;
| Office=[[Chief Warlord]] of [[Gobwin Knob]]&lt;br /&gt;
| Previous=[[Manpower the Temporary]]&lt;br /&gt;
| Next=''[[Prince Ansom]]''&lt;br /&gt;
}}&lt;br /&gt;
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[[Category:Characters]]&lt;br /&gt;
[[Category:Warlord]]&lt;br /&gt;
[[Category:Parson's World]]&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/User_talk:Danielkaplan123</id>
		<title>User talk:Danielkaplan123</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/User_talk:Danielkaplan123"/>
				<updated>2010-01-31T18:11:32Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: /* Hey All */&lt;/p&gt;
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==Hey All==&lt;br /&gt;
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I guess I'm top speculator on Parson being a Signamancer.  I've also contributed as much as I can to all the Hippiemancer discipline speculation, Flower Power, Signamancy, and Date-a-Mancy.  Mostly because I just think they are so bleep'n cool, but also from the input I've received, I seem to be finding un-before-mined-threads of logic that appears to flesh them out based on what we've seen so far.&lt;br /&gt;
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==Parson the Signamancer Essay==&lt;br /&gt;
Hey there. First off, welcome to the Wiki. :) I noticed you've done a lot of editing to the Signamancer and Parson Gotti articles, to explain the argument for Parson being a Signamancer. Most of that is really good stuff, but I wanted to let you know that I edited the &amp;quot;there appears to be far more evidence that this is true&amp;quot; part, and explain a bit why I did it. Yes, it's a pretty good argument, but phrasing it that way implies that there's consensus about Parson being a Signamancer among those who speculate, which (as of yet) is not the case - it's still a topic widely debated on the forum. I kept the link - that there's evidence outside of Janis's word and wispy thematic elements - but rephrased it to be mentioned as the most significant of several instead of being explicitly called &amp;quot;far more&amp;quot; than other arguments.&lt;br /&gt;
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Also, incidentally, I'm wondering whether it might be good to have the Signamancy page link to the speculation on Parson rather than duplicating it, to save maintenance effort (it's hard to keep two copies of the same argument identical as edits trickle in over time). Speculations on what Signamancy is and what it means in the context of this theory are definitely a good idea - and should stay on the page - but talk about Parson in particular is probably best left in his own article. &lt;br /&gt;
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I didn't make any edits on this second idea, though, and both of these are just my own opinion; I'll step back if you want to change things back to how they were, or keep them as they are. And in any case, I hope this hasn't been overintimidating for you - I just wanted to put my two cents in the pot. :) &amp;amp;mdash;[[User:Menlo Marseilles|Menlo Marseilles]] 12:38, 4 November 2009 (UTC)&lt;br /&gt;
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--All good suggestions.  Didn't mean to imply anything besides there &amp;quot;appears to be far more evidence that it is true&amp;quot; and appreciate you removing the perceived consensus.  I went ahead and added the link to the Signmancy page.   Ooo, but now I reread and see you were thinking the opposite.  I left it on Parson page because its really speculation about Parson and his behavior rather than speculation on Signamancy.  For example, if Parson didn't exist, none of this write would have any evidence.  If Signmancy didn't exist, parson would still be exhibiting all these same aspects.  Hope that makes sense.&lt;br /&gt;
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:: Makes perfect sense. I added some of the stuff back into Signamancy that we know regardless of the Parson-related speculation, but other than that things look good. [[User:Menlo Marseilles|Menlo Marseilles]] 20:44, 4 November 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/User_talk:Danielkaplan123</id>
		<title>User talk:Danielkaplan123</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/User_talk:Danielkaplan123"/>
				<updated>2010-01-31T18:10:52Z</updated>
		
		<summary type="html">&lt;p&gt;Danielkaplan123: /* Hey All */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Hey All==&lt;br /&gt;
&lt;br /&gt;
I guess I'm top speculator on Parson being a Signamancer.  I've also contributed as much as I can to all the Hippiemancer discpline speculation, Flower Power, Signamancy, and Date-a-Mancy.  Mostly because I just think they so bleep'n cool, but also from the input I've received, I seem to be finding un-before-mined-threads of logic that appears to flesh them out based on what we've seen so far.&lt;br /&gt;
&lt;br /&gt;
==Parson the Signamancer Essay==&lt;br /&gt;
Hey there. First off, welcome to the Wiki. :) I noticed you've done a lot of editing to the Signamancer and Parson Gotti articles, to explain the argument for Parson being a Signamancer. Most of that is really good stuff, but I wanted to let you know that I edited the &amp;quot;there appears to be far more evidence that this is true&amp;quot; part, and explain a bit why I did it. Yes, it's a pretty good argument, but phrasing it that way implies that there's consensus about Parson being a Signamancer among those who speculate, which (as of yet) is not the case - it's still a topic widely debated on the forum. I kept the link - that there's evidence outside of Janis's word and wispy thematic elements - but rephrased it to be mentioned as the most significant of several instead of being explicitly called &amp;quot;far more&amp;quot; than other arguments.&lt;br /&gt;
&lt;br /&gt;
Also, incidentally, I'm wondering whether it might be good to have the Signamancy page link to the speculation on Parson rather than duplicating it, to save maintenance effort (it's hard to keep two copies of the same argument identical as edits trickle in over time). Speculations on what Signamancy is and what it means in the context of this theory are definitely a good idea - and should stay on the page - but talk about Parson in particular is probably best left in his own article. &lt;br /&gt;
&lt;br /&gt;
I didn't make any edits on this second idea, though, and both of these are just my own opinion; I'll step back if you want to change things back to how they were, or keep them as they are. And in any case, I hope this hasn't been overintimidating for you - I just wanted to put my two cents in the pot. :) &amp;amp;mdash;[[User:Menlo Marseilles|Menlo Marseilles]] 12:38, 4 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--All good suggestions.  Didn't mean to imply anything besides there &amp;quot;appears to be far more evidence that it is true&amp;quot; and appreciate you removing the perceived consensus.  I went ahead and added the link to the Signmancy page.   Ooo, but now I reread and see you were thinking the opposite.  I left it on Parson page because its really speculation about Parson and his behavior rather than speculation on Signamancy.  For example, if Parson didn't exist, none of this write would have any evidence.  If Signmancy didn't exist, parson would still be exhibiting all these same aspects.  Hope that makes sense.&lt;br /&gt;
&lt;br /&gt;
:: Makes perfect sense. I added some of the stuff back into Signamancy that we know regardless of the Parson-related speculation, but other than that things look good. [[User:Menlo Marseilles|Menlo Marseilles]] 20:44, 4 November 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Danielkaplan123</name></author>	</entry>

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