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		<updated>2013-06-18T20:44:21Z</updated>
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	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Misty</id>
		<title>Misty</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Misty"/>
				<updated>2012-06-06T16:22:30Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Speculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
[[File:Misty.png|center]]&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Misty&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |faction= [[Gobwin Knob]]&lt;br /&gt;
 |class= [[Caster]] ([[Lookamancer]])&lt;br /&gt;
 |level= &lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= &lt;br /&gt;
 |eyebook= &lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
==Canon==&lt;br /&gt;
&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
''&amp;quot;Helping.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Good Temperament&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Physical Health&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 24]]&lt;br /&gt;
&lt;br /&gt;
Misty was a [[Lookamancer]] in service to [[Stanley the Tool]].&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
Misty the Lookamancer was part of a group of three linked casters, along with a [[Foolamancer]] ([[Jack Snipe]]) and a [[Thinkamancer]] ([[Maggie]]). This combination was used by Stanley as an command-and-control center: The Lookamancer determined the identities and positions of units on the battlefield; the Foolamancer presented this information in a readily understood display; and the Thinkamancer relayed reports and orders.&lt;br /&gt;
&lt;br /&gt;
===Plot===&lt;br /&gt;
&lt;br /&gt;
One night, [[Parson Gotti]] entered the situation room after thinking of a plan that might possibly salvage Gobwin Knob's desperate situation. He found Misty awake and able to interact with him as an individual. She explained to him that his original idea for an &amp;quot;exploitable mechanic&amp;quot; (having units use leftover move from the previous turn to redeploy at night, before the new turn began) would not work. After a brief outburst of frustration, Parson apologized for disturbing her, and told her to go back to sleep. Instead, she insisted on remaining and helping him work on a new attack plan.&lt;br /&gt;
&lt;br /&gt;
What Parson did not realize at the time was that dealing with a linked caster as an individual risked breaking the link, with potentially dire consequences. The link survived Misty's conversation with Parson, but later was broken by Stanley so that he could take the Foolamancer with him as he fled [[Gobwin Knob]]. The severing of the link proved fatal to Misty.&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
&lt;br /&gt;
Parson ensured Misty was buried.  It is unknown if this counts as 'moving the body', as far as [[croaking]]/[[Pop|unpopping]] mechanics are concerned.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
*The lyrics to &amp;quot;Misty,&amp;quot; a classic song popularized by singer Johnny Mathis, begins with the line &amp;quot;Look at me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Misty</id>
		<title>Misty</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Misty"/>
				<updated>2012-06-06T16:21:16Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Speculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
[[File:Misty.png|center]]&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Misty&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |faction= [[Gobwin Knob]]&lt;br /&gt;
 |class= [[Caster]] ([[Lookamancer]])&lt;br /&gt;
 |level= &lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= &lt;br /&gt;
 |eyebook= &lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
==Canon==&lt;br /&gt;
&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
''&amp;quot;Helping.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Good Temperament&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Physical Health&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 24]]&lt;br /&gt;
&lt;br /&gt;
Misty was a [[Lookamancer]] in service to [[Stanley the Tool]].&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
Misty the Lookamancer was part of a group of three linked casters, along with a [[Foolamancer]] ([[Jack Snipe]]) and a [[Thinkamancer]] ([[Maggie]]). This combination was used by Stanley as an command-and-control center: The Lookamancer determined the identities and positions of units on the battlefield; the Foolamancer presented this information in a readily understood display; and the Thinkamancer relayed reports and orders.&lt;br /&gt;
&lt;br /&gt;
===Plot===&lt;br /&gt;
&lt;br /&gt;
One night, [[Parson Gotti]] entered the situation room after thinking of a plan that might possibly salvage Gobwin Knob's desperate situation. He found Misty awake and able to interact with him as an individual. She explained to him that his original idea for an &amp;quot;exploitable mechanic&amp;quot; (having units use leftover move from the previous turn to redeploy at night, before the new turn began) would not work. After a brief outburst of frustration, Parson apologized for disturbing her, and told her to go back to sleep. Instead, she insisted on remaining and helping him work on a new attack plan.&lt;br /&gt;
&lt;br /&gt;
What Parson did not realize at the time was that dealing with a linked caster as an individual risked breaking the link, with potentially dire consequences. The link survived Misty's conversation with Parson, but later was broken by Stanley so that he could take the Foolamancer with him as he fled [[Gobwin Knob]]. The severing of the link proved fatal to Misty.&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
&lt;br /&gt;
Parson ensured Misty was buried.  It is unknown if this counts as 'moving the body', as far as [[croaking]]/[[Pop|unpopping]] mechanics are concerned.&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
*The lyrics to &amp;quot;Misty,&amp;quot; a classic song popularized by singer Johnny Mathis, begins with the line &amp;quot;Look at me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Thinkamancy</id>
		<title>Thinkamancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Thinkamancy"/>
				<updated>2010-08-11T15:27:48Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Real World References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Canon=&lt;br /&gt;
{{MagicSchool&lt;br /&gt;
 |Eyemancy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Thinkamancy is one of the three disciplines of the [[Magic]] class [[Eyemancy]]; it is aligned with the axis of [[Fate]].{{erf|1|038a|Parson's Klog #2}} [[Spell]]s of this Discipline normally involve influencing the mind or actions of a target.&lt;br /&gt;
&lt;br /&gt;
==Known Thinkamancers==&lt;br /&gt;
*[[Maggie]]: an adept-class Thinkamancer in service to [[Gobwin Knob]]&lt;br /&gt;
*[[Bunny]]: in service to [[Transylvito]]&lt;br /&gt;
*Carl Sagan-like Thinkamancer in the [[Magic Kingdom]]&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*[[Suggestion Spell]]s{{erf|1|084}}&lt;br /&gt;
**Thinkamancy [[spell]]s are incapable of dominating a victim. It can only sway choice towards an action the victim might do anyway.{{Erf|1|148}}&lt;br /&gt;
*Merging the minds of casters together into a &amp;quot;[[Caster Link|psychological alloy]]&amp;quot; or gestalt with the [[Thinkamancer]], allowing the casting of [[Spell]]s uncastable by singular [[Caster]]s{{erf|1|054}}&lt;br /&gt;
*Protecting oneself from the effects of breaking a long term mind-affecting [[spell]]&lt;br /&gt;
*[[Thinkagram]]s: long-ranged communication&lt;br /&gt;
*Can assist with or accelerate the healing of some forms of mental damage that are the results of Thinkamancy.{{Erf|1|084}}.&lt;br /&gt;
*Can increase the efficiency of a [[Unit]]'s thought processes. {{Erf|1|104}}.&lt;br /&gt;
*Can use minor combat/stunning spells. {{Erf|1|133}}&lt;br /&gt;
*Don King can use his thinkamancer to see through bat units eyes across an indefinite distance.  This is apparently a stronger version of the natural Thinkamancy version.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
*Adept&lt;br /&gt;
*Mastermind (See Book 2, Text Update 013)&lt;br /&gt;
&lt;br /&gt;
==Arkendish==&lt;br /&gt;
The [[Arkendish]] gives its user superior powers in Thinkamancy. {{erf|1|088}}&lt;br /&gt;
&lt;br /&gt;
==Natural Thinkamancy==&lt;br /&gt;
&lt;br /&gt;
[[Natural Thinkamancy]] is innate magic. Many [[Erfworld Mechanics|mechanics]] in [[Erfworld]] relate to this magic. One example is scout units sending back intelligence.{{erf|1|084a|Parson's Klog #10}}&lt;br /&gt;
&lt;br /&gt;
This magic is also important for the functioning of a [[Ruler]]. All [[Unit]]s are subject to Natural Thinkamancies: [[Obedience]], [[Loyalty]], [[Duty]], and others.{{erf|1|084a|Parson's Klog #10}}&lt;br /&gt;
&lt;br /&gt;
Maggie indicated experienced Warlords can use natural thinkamancy to telepathically convey battle orders to units on the field.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
More thinkamancers have been shown than any other type of caster.  Some have speculated this may indicate they have the highest probability of being popped randomly amongst the casters or some method is used to try and increase the chance. The former would fit in with the suggestion that overlords or rulers can subconsciously control when and what sort of casters are popped.&lt;br /&gt;
==Real World References==&lt;br /&gt;
One Thinkamancy [[Spell]] - ''Ephedra'' - apparently alleviates fatigue or works as a stimulant.{{erf|1|104}} This is a reference to the herbal stimulant [http://en.wikipedia.org/wiki/Ephedra Ephedra] which contains both ephedrine and pseudoephedrine.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Parson_Gotti</id>
		<title>Parson Gotti</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Parson_Gotti"/>
				<updated>2010-07-15T15:16:09Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
[[File:Parson.png|center]]&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Parson Gotti&lt;br /&gt;
 |race= [[Parson's World|Earth human]]&lt;br /&gt;
 |faction= [[Gobwin Knob]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |class= [[Chief Warlord]]&lt;br /&gt;
 |level= 2&lt;br /&gt;
 |move= 0 ([[Garrison Ability|Garrison]])&lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= [[Leadership]], [[Unit#Natural_Abilities|Heavy]], [[Summon Perfect Warlord Spell|Special]],&lt;br /&gt;
 |eyebook= LordHamster&lt;br /&gt;
 |booksound= Eep?&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Canon=&lt;br /&gt;
&lt;br /&gt;
'''Parson A. Gotti''', (born December 7, 1982 in Indianapolis, Indiana), or '''Lord Hamster''', is a human gamer, and author of the webcomic [http://hamstard.com/ Hamstard]. Originally from Earth, resident of the city of Columbus, Ohio{{erf|1|037a}}, he was summoned to [[Erfworld]] by [[Wanda Firebaugh]] in 3 [[AW]], and appointed [[Chief Warlord]] under [[Stanley the Tool]] of [[Gobwin Knob]]. He was demoted to [[Warlord]] in 10 [[AW]], and re-promoted to a [[Chief Warlord]] again in Book 2, Page 32.&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
''&amp;quot;I have no problem with that, Tool.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Ultimate Strategy, Logic, Abstract Thinking&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Stupid Name, Low Leadership, High Upkeep, Stairs&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 14]]&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
&lt;br /&gt;
When first seen, Parson is going through a normal day.{{erf|1|014}} Later that evening he discusses [[Gwiffon|marshmallow peeps]] and [[marbit]]s with [[Ross]].{{erf|1|015}} After the arrival of three other friends  -- [[Ashna]], [[Carl]], and [[Takashi]] -- Parson introduces them to his latest game.{{erf|1|016}} As he does so, he is transported{{erf|1|016}} to [[Gobwin Knob]], which bears a strong resemblance to the game board he had created.{{erf|1|024}}&lt;br /&gt;
&lt;br /&gt;
Upon arrival, Parson is greeted by [[Stanley the Tool|Stanley the Plaid]] and [[Wanda Firebaugh]], quickly discovering Erfworld's [[Boop|built-in censorship]] prevents him from cursing{{erf|1|018}}. Parson is interviewed by Stanley, who wants to determine his competence. During this conversation, Parson discovers he can lie by telling Stanley that calling someone a Tool is a form of respect, and Staney likes it so much, he orders everyone to use that title{{erf|1|020}}. Stanley then shows him around [[Gobwin Knob]], his [[capital]] [[city]]. Parson is ordered to laugh at Stanley's jokes, and discovers the order cannot be disobeyed, but it can be manipulated by laughing inappropriately, which inspires Stanely to end that order. Parson also learns that Stanley might be able to disband him at whim thanks to the spell that [[Summon Perfect Warlord Spell|summoned]] him. During the tour, Parson realizes that he has joined a [[Side]] that most would consider evil, and says as much{{erf|1|031}}. Stanley's anger is raised, and he demonstrates his power while explaining his destiny. Parson is ordered not to speak until ordered otherwise. He is also given an important piece of equipment, his [[Eyebook]]. With this, he merely thinks what he wants to write and it appears on the page, and moments later discovers that it connects to Eyebooks held by other inhabitants of the city. [[Sizemore Rockwell]] comes to Parson's rescue that evening, helping him learn a lot about the &amp;quot;rules&amp;quot; of Erfworld, and ordering him to speak -- Stanley's order had not indicated only he could break the silence. Parson's lackey, [[Bogroll]], provides him with a metal breastplate for armor, and helps him get to bed.&lt;br /&gt;
&lt;br /&gt;
The next morning, Parson appears before [[Stanley the Tool|Stanley]] and their [[ration]]s [[pop]]{{erf|1|039}}. On the side of the [[Stupid Meal]], Parson learns a rule about the [[combat]] [[Erfworld Mechanics|mechanics]] of [[Erfworld]], but it is something that all natives know. This stuns Stanley, and makes him worry that Parson is incompetent. [[Wanda Firebaugh|Wanda]] shows up and is told about this, and a mistake the Tool had just made. Parson defends himself, and Wanda comes to his rescue by presenting new knowledge -- [[Prince Ansom]]'s entire battle plan for the upcoming invasion. The details of the spell that affects [[Jillian Zamussels]], Wanda's quasi-unwitting spy, gives Parson the idea for setting a trap for Ansom. Since Jillian can only move on her captor's [[turn]], he suggests placing her a long way from [[Prince Ansom|Ansom]], expecting him to come to her rescue and having to stay there until the next day, when a large force of [[dwagon]]s would destroy him. This plan fails when Count [[Vinny Doombats]], Ansom's closest aide, convinces him to send someone else -- [[Sir Webinar]], some other [[Jetstone]] forces, and [[Charlescomm]] mercenary [[Archon]]s. Parson becomes frustrated that he was not informed of a potential ally -- [[Charlie]] of [[Charlescomm]] -- but Wanda indicates that Charlie is hated by Stanley, so it could never have worked. Charlie bears many similarities to Stanley -- [[Overlord]], [[Arkentool]], non-[[Royal]] -- which may explain the dislike. Parson is taken to the library to study, intending to pull an all-nighter.&lt;br /&gt;
&lt;br /&gt;
When Parson does have an idea, he proceeds back to the [[Situation Room]] where the [[Eyemancer Table]] stays, and finds the controller, [[Misty]]. He asks her many questions, and though she kills half of his plan, she stays to help Parson. In the morning, Parson is lambasted by Wanda for involving Misty personally, and learns the the Table is a unique artifact that only Stanley possesses. He has had a [[Thinkamancer]] ([[Maggie]]) link Misty the [[Lookamancer]] with their [[Foolamancer]] ([[Jack Snipe]]) to create the Table, Eyebooks, and other powerful magics, but the link is dangerous to the participants because they lose their individuality. Trying to talk to one by name could break the [[spell]], potentially [[croaking]] the [[caster]]s. Parson realizes this assists his plan, since [[Prince Ansom|Ansom]] can't see hidden [[hex]]es. Wanda gives Parson time to implement his plan by distracting Stanley sexually, while Parson puts the [[dwagon]]s and their [[uncroaked]] [[warlord]]s to work{{erf|1|048}}. Dwagons invade the [[Royal Crown Coalition]] column, destroying only [[siege engine]]s and withdrawing. He then places the spent dwagons over a nearby lake, and surrounds a forest hex with a circle of fresh dwagons. The [[Royal Crown Coalition]]'s [[flying unit]]s are all with [[Jillian]], so too far to really help. This is intended to entice Ansom into thinking the wounded dwagons are inside the circle.&lt;br /&gt;
&lt;br /&gt;
At this point, [[Stanley the Tool|Stanley]] arrives and asks what they were going to do this [[turn]], and discovers Parson had already moved. Initially, he is happy with the plan and when [[Prince Ansom|Ansom]] begins [[turn]], all goes well. He discovers the [[dwagon]] trap and tries to break inside, discovering the [[hex]] is empty. He is too short of [[Move]] to get back to his lines except by smashing through a heavily defended hex. Ansom decides to send [[Jillian Zamussels|Jillian]] out to hunt the wounded [[dwagon]]s, instead of calling her to help him punch out of the trap. She does find the dwagons, and becomes conflicted -- the [[Suggestion Spell]] cast by [[Wanda Firebaugh|Wanda]] is trying to stop her from attacking them, while she wants to attack them, both out of [[loyalty]] to Ansom and her own violent tendencies. She attacks, and Ansom comes to help the fight, leaving the [[forest]] [[unit]]s inside the trap. They annihilate the dwagons and expect to be attacked in the morning. Stanley is enraged by the loss of so many of his beloved dwagons, and orders Parson, [[Sizemore Rockwell|Sizemore]], and Wanda out of his sight. He orders the [[Eyemancy|Eyemancer]]s to break their link, and takes the [[Foolamancer]] with him{{erf|1|072}}. [[Wanda]] was mentally damaged by the breaking of her [[spell]], becoming almost catatonic, so she is escorted to her room by the other two.&lt;br /&gt;
&lt;br /&gt;
Parson wants to try to convince [[Stanley the Tool|Stanley]] not to abandon them in the morning, but he awakens after Stanley, and finds Stanley already choosing three [[hobgobwin]] [[Knights in Stanley's Service]] to accompany him, and they leave{{erf|1|076}}. Stanley has also prevented Parson from doing anything significant this [[turn]] by ordering all troops back to [[Gobwin Knob]] and taking all the [[dwagon]]s with him. Parson settles in to lick his wounds and prepare the defense of the [[city]]. Parson first discovers [[Misty]] is dead from the broken link. He also learns the history of [[Stanley the Tool]], how he rose to power from basic [[infantry]]. Stanley was initially promoted to [[Warlord]], found the [[Arkenhammer]], used that and the [[dwagon]]s he could now tame to win battles, becoming [[Chief Warlord]], and finally [[Heir]] Designate. Stanley then took a number of [[caster]]s on a &amp;quot;special mission&amp;quot;, while their [[gobwin]] allies broke [[alliance]] and attacked [[Gobwin Knob]], executing [[King Saline IV]], making Stanley the new [[Overlord]]. He then retook the [[city]] easily with his dwagons and [[Arkentool]]. Parson also finds [[Maggie]], the [[Thinkamancer]], is perfectly fine. He correctly determines that she intentionally caused the breaking of the link to redirect damage intended for her back towards the other two [[caster]]s, croaking [[Misty]] and crippling the [[Foolamancer]].&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Jillian Zamussels|Jillian]] has determined that [[Stanley the Tool|Stanley]] is headed for her old [[kingdom of Faq]], a place that was nearly inaccessible. [[Prince Ansom|Ansom]] creates a plan that will cut [[Stanley the Tool|Stanley]] off and hopefully [[croak]] him. He has [[Vinny Doombats|Vinny]] and Jillian take all of their [[flying unit|air forces]] to a choke point in the mountains, where they will be met by more forces from [[Transylvito]]. [[Marbit]]s from the [[Royal Crown Coalition]] reach [[Gobwin Knob]] and enter the [[Tunnels]], beginning the invasion of the [[city]].&lt;br /&gt;
&lt;br /&gt;
In the morning, Parson orders [[Sizemore Rockwell|Sizemore]] to crush the leading [[scout]]ing stack of [[Marbits]] in the [[Tunnels]], in order to suggest that they reached a garrison stack and the tunnels are undefended{{erf|1|087}}. Parson next tries to break up the Coalition by convincing [[Charlie]] to abandon his contract with the Royal Crown Coalition. Charlie declines, but his interest in Parson is piqued{{erf|1|090}}. From now on, Charlie will try to find ways to get Parson to join his side, willingly or not. Parson then decides to use his [[Thinkamancer]]'s limited [[juice]] to throw [[Ansom]] into a tizzy, by poking at the conviction of his superiority. [[Prince Ansom|Ansom]] becomes enraged, ranting, but before Parson can deliver his masterstroke, [[Stanley the Tool|Stanley]] interrupts{{erf|1|092}}. The insanity of his [[Foolamancer]] is making him useless, and Stanley was hoping [[Maggie]] knew a way to heal him, but she does not. She does theorize that calling him by his true name will help; however neither she nor Stanley know it. Stanley is expecting trouble getting to Faq, and without the Foolamancer, he suspects he won't make it.&lt;br /&gt;
&lt;br /&gt;
[[Jillian Zamussels|Jillian]] and [[Vinny Doombats|Vinny]] proceed with the plan, but make a stop at [[Gobwin Knob]] in order to try to capture [[Wanda Firebaugh|Wanda]]; instead, Jillian learns that Wanda is allied with Stanley by choice, not forced by some spell, and watches as the air defenses of the city smashes a significant portion of her contingent{{erf|1|095}}. Jillian heads towards Faq defeated. &lt;br /&gt;
Meanwhile [[Sir Webinar]] and [[Dora]] take [[Jetstone]] [[troops]] into the [[Tunnels]].&lt;br /&gt;
&lt;br /&gt;
In the evening, Parson realizes that [[Wanda Firebaugh|Wanda]] is intending to abandon the city and rescue [[Stanley the Tool|Stanley]] from the trap. He stops her by revealing that he has made a deal with [[Charlie]], where the mercenary will make his price tag to [[Transylvito]] too expensive, and remain neutral the next [[Turn]], weakening the trap enough to allow [[Stanley the Tool|Stanley]] to survive{{erf|1|103}}.&lt;br /&gt;
&lt;br /&gt;
The next morning, [[Jillian Zamussels|Jillian]] and company hook up with [[Transylvito]]'s [[Chief Warlord]], eight additional [[Warlord]]s, and hundreds of [[doombat]]s. They set the trap for Stanley. [[Charlie]] does as advertised, and invades [[Gobwin Knob]]'s [[Airspace]] with thirty or more [[Archon]]s, theoretically enough to capture the [[city]]. Parson convinces him to sit back and wait, by telling him that his chances of holding the city is significant{{erf|1|105}}. &lt;br /&gt;
Charlie, interested in seeing the abilities of someone he wants recruit, holds off to watch the fight.&lt;br /&gt;
&lt;br /&gt;
[[Stanley the Tool|Stanley]] slams into the trap, and tries to fight his way through. In the midst of the battle, [[Jillian Zamussels|Jillian]] calls the [[Foolamancer]] by name, [[Jack Snipe|Jack]], and breaks his madness{{erf|1|113}}. Jack, in turn, uses his [[Foolamancy]] to save Stanley. With only six [[dwagon]]s and a single [[Knights In Stanley's Service|Knight]], they retreat back in the direction of [[Gobwin Knob]].&lt;br /&gt;
&lt;br /&gt;
[[Sizemore Rockwell|Sizemore]] engages the [[Royal Crown Coalition|RCC]] forces in the [[Tunnels]], croaking their [[Warlord|leadership]] and eventually the entire expedition force. [[Wanda Firebaugh|Wanda]] [[uncroaked|uncroaks]] the entire [[Jetstone]] complement, placing them on the [[Outer Walls]] to defend against a potential attack{{erf|1|116}}. The presence of former friends enrages [[Prince Ansom|Ansom]], and he orders the [[Royal Crown Coalition|RCC]] to begin the attack immediately. [[Ansom]] begins the attack personally, turning former [[Jetstone]] [[troops]] to dust, but Wanda takes her [[flying unit|air forces]] and crosses [[Archon]] held territory to dismount Ansom and separate him from the [[Arkenpliers]]{{erf|1|119}}. Wanda chased the pliers while she sent her air forces after Ansom, but Ansom allies with [[Charlescomm]]. [[Archon]]s enter the battle, cutting down Wanda and her contingent{{erf|1|121}}. Ansom approaches Wanda with intent to [[croak]], but Wanda appears to want to be touched by the Arkenpliers, so he retreats instead, and Sizemore arrives to take her away. &lt;br /&gt;
Using [[scroll]]s from Wanda's secret stash, she is healed. The Outer Walls are breached, so Parson pull his forces back to the [[garrison]] walls. There he sets up Wanda with her uncroaked to form a defensive line with as high a bonus as possible, including his own presence and [[Dance-Fighting]]{{erf|1|127}}. &lt;br /&gt;
This does not last long, as he discovers that the [[Archon]]s above can instruct normal troops in dance-fighting through an effect similar to the game Dance Dance Revolution. Parson falls back into the dungeon, collapsing the garrison on top of the invaders. Unfortunately, not enough were croaked. The [[Royal Crown Coalition|RCC]] is swarming the remaining defenders, and Parson pulls back again to the Portal room, so that at least the [[caster]]s can retreat to the [[Magic Kingdom]] and become [[barbarian]]s instead of being forced to join RCC [[Side]]s. When all looks lost, Parson tells the [[caster]]s they can retreat through the portal, but they do not go, realizing it was not an order{{erf|1|134}}. Parson is forced to reveal his final plan -- link the [[Dirtamancer]] and [[Croakamancer]] and awaken the volcano. This is done, and Parson orders them out of the [[city]]. As the city collapses around him, Parson runs into the Portal himself, hoping it would return him to Earth{{erf|1|136}}. &lt;br /&gt;
The RCC is engulfed in a massive volcanic eruption.&lt;br /&gt;
&lt;br /&gt;
Parson finds himself in the [[Magic Kingdom]]{{erf|1|140}}. He is not accepted, however, and is knocked unconscious while the [[caster]]s find [[Thinkamancer]]s to undo the link joining [[Maggie]], [[Wanda Firebaugh|Wanda]], and [[Sizemore Rockwell|Sizemore]]. Later, he awakens and is taken back through the portal to [[Gobwin Knob]]. There he finds that Sizemore has already crossed through, and found that a bit of his handiwork had succeeded. Deep in the mountain were unmined [[gem]]s, which Sizemore tried to uncover with the volcanic eruption. Wanda begins searching and finds the [[Arkenpliers]], attuning immediately{{erf|1|142}}. She discovers [[Prince Ansom|Ansom]]'s corpse and [[uncroaked|uncroaks]] it, discovering that the pliers have enhanced her [[Croakamancy]]{{erf|1|144}}. She calls the new Ansom [[decrypt]]ed: he is intelligent, retains much of his former memory, all of his abilities, and appears like a living creature, but his mind is now aligned with the goals of [[Gobwin Knob]]. Wanda continues and begins creating an army to replace the one previously lost.&lt;br /&gt;
&lt;br /&gt;
Parson reveals to [[Maggie]] that he almost ordered the link broken and for her to take the full backlash of the broken spell. She does not disagree that maybe she deserved it. He has become worried about the effect of [[Natural Thinkamancy]] on his decision making, and Maggie informs him that some part of him wanted to cause all the damage that he did. Parson wanders off and finds a lava flow. &lt;br /&gt;
There he talks to whatever force brought him to [[Erfworld]]. He asks whether he did this deed, or if it was [[Erfworld]] itself. He gets no answers. He takes out his sword, which confers upon him ruthlessness, and flings it into the lava, where it melts{{erf|1|150}}. Parson insists that he is not a game piece, but a player, and proves this by finally screaming a true swear word that doesn't get censored into a &amp;quot;boop.&amp;quot; &lt;br /&gt;
The [[Battle for Gobwin Knob]] is over.&lt;br /&gt;
&lt;br /&gt;
==[[Inventory]]==&lt;br /&gt;
&lt;br /&gt;
*[[Eyebook]]&lt;br /&gt;
*[[3D_Glasses|3D Glasses]]&lt;br /&gt;
*[[Mathamancy_Bracer|Mathamancy Bracer]]&lt;br /&gt;
*[[Calculator Watch|Calculator Watch]]&lt;br /&gt;
*[[Parson's_Sword|Parson's Sword]] (destroyed)&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
===[[Sizemore Rockwell]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Sizemore Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Wanda Firebaugh]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Wanda Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Stanley the Tool]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Stanley Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Maggie]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Maggie Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Jack Snipe]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Jack Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Bogroll]]===&lt;br /&gt;
&lt;br /&gt;
{{:ParsonBogroll}}&lt;br /&gt;
&lt;br /&gt;
===[[Charlie]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Charlie Relationship}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Apparently Parson is a [[Heavy Unit]] and cannot ride a [[Mount]].{{blog|2009|09|summer-updates-032}} Being both a Heavy and a Garrison Unit, he's incapable of leaving Gobwin Knob on foot or mounted.&lt;br /&gt;
&lt;br /&gt;
Parson was able to pass through the portal to the [[Magic Kingdom]], something that as a Warlord should have resulted in his immediate disbanding. Once there he is identified as a [[Hippiemancer]] by a Grand Abbie{{Erf|1|140|8}}.  Whether this suggests he has additional abilities he is unaware of, reflects his unique and anomalous properties in Erfworld, was a lie by the Grand Abbie used to defuse a tense situation, or something else entirely remains to be seen. However, Parson has had street signs put up in Gobwin Knob. {{blog|2009|09|summer-updates-044}} Since [[Signamancy]] is a form of [[Hippiemancy]], this may be significant. &lt;br /&gt;
&lt;br /&gt;
Theoretically he could use the Magic Kingdom to move between cities much as a Garrison Caster would, but the casters in the Kingdom are leery of having a Warlord in their land.&lt;br /&gt;
&lt;br /&gt;
At the end of Book 1{{Erf|1|150}}, Parson destroyed his sword and successfully cursed. &lt;br /&gt;
Since then, he has also considered croaking [[Stanley]], though perhaps only as a thought experiment. This could indicate many possibilities including:&amp;lt;br&amp;gt;&lt;br /&gt;
:1. He is no longer subject to the effects of the [[Summon Perfect Warlord Spell|Summon Spell]] (or at least the [[Thinkamancy|Thinkamantic]] portions of it).&amp;lt;br&amp;gt;&lt;br /&gt;
:2. [[Erfworld]] has rewarded him for services rendered.&amp;lt;br&amp;gt;&lt;br /&gt;
:3. He can use willpower to fight [[Natural Thinkamancy]].&amp;lt;br&amp;gt;&lt;br /&gt;
:4. He can now curse at will. (( This has been confirmed in LIAB 33, where he specifically said &amp;quot;Bullshit&amp;quot;. ))&lt;br /&gt;
:4.a. Parsons inability to curse may be a convention adopted by the authors because the giantitp website does not appear to indulge in cursing.  Unlike OOTS which simply doesn't curse, the authors made it part of the coercive storyline of Erfworld's mind control. A one time final curse word at the end of the series being a concession to the authors of Erfworld for the finale.  Now on their own website, the authors are free to have their main character realistically curse as many gamers from our world would.&lt;br /&gt;
&lt;br /&gt;
Having presided over the destruction of the entire alliance army, Parson may have leveled; however, he has only croaked one thing directly himself (a [[Wiener-Rammer]]), and has directly presided only over battles from which he retreated, which would prevent him from leveling. This includes the [[Volcano Uncroaking]] event, in which all of the actual dying by [[Royal Crown Coalition]] occurred while Parson was in the [[Magic Kingdom]].  It is further made unclear because aside from the stats listed in his stupid meal his stats can't be viewed as other unit's stats can be.&lt;br /&gt;
&lt;br /&gt;
At present, Parson is a Garrison Warlord and would have to be promoted to a Field Warlord by Stanley (who is not inclined to do so at present) in order to gain the ability to move between hexes.{{blog|2009|06|summer-updates-009}}&lt;br /&gt;
&lt;br /&gt;
===Parson the Signamancer===&lt;br /&gt;
&lt;br /&gt;
It has been speculated that Parson may be a [[Signamancer]], based on a variety of factors: Signamancy being Fate-aligned Hippiemancy, [[Janis]]'s claim that he is a Hippiemancer, and perhaps the nature of Signamancy itself{{blog|2009|9|summer-updates-037}} which meshes very well with Parson's ''ability'' to coming up with new powerful (described as 'disturbing') game-changing strategies in Erfworld's reality.  It is possible that [[Janis]]'s claim is based on Parson's true nature, that is he is a gamer as opposed to and in addition to a playing piece in a world bound by game like rules.  Paradoxically as both an outsider and an expert, the ''significance'' of many aspects of Erfworld are quite clear to Parson in that he ''naturally'' looks to what everything in Erfworld ''signifies'' not what they &amp;quot;are&amp;quot;.  Parson appears to conduct many signamancy experiments.  These are countless, but examples are fun: When intoxicated, he decides to take a short flight across Gobwin Knob's quad.  If a powerful signamancer, he is deciding to risk his life in a signamancy experiment to see what happens when a flying unit that is mountable, a dwagon, is ridden by a large, non-flying garrison unit with zero move.[http://www.erfworld.com/summer-update-2009-archive/?px=%2FE032_EugeneConniff_Banana.jpg]  He has conducted and continues to conduct what appear to be signamancy experiments, such as what happens when you leave a hex with zero move [http://www.erfworld.com/summer-update-2009-archive/?px=/E027_PatJacobs_ParsonHex.jpg], attempt ranged attacks with no unit special ranged attack (bracer scenario) [http://www.erfworld.com/summer-update-2009-archive/?px=/E006_ParsonPonders_600.jpg], blowing up Gobwin Knob [http://www.erfworld.com/book-1-archive/?px=/134.jpg] , etc.  With each experiment, he has proven his perception of the underlying game rules via Signamancy are real and can be taken advantage of. For example, he set up chains of ranged fliers to cross hundred of hexes 'pony express style' in a single turn, defeated an entire army by uncroaking a volcano, and even disobeyed a direct order from Stanley without disbanding [http://www.erfworld.com/page/22/] (this last one is ''Special'' for reasons we won't go into here, but will below in &amp;quot;Parson the Natural Caster&amp;quot;).  And in case you missed the italics (above), it is also important to note that like archons and all such special units, Parson's power appears to be ''natural'' [[http://www.erfworld.com/wiki/index.php/Natural_Thinkamancy]], that is he appears to be a natural signamancer.  As such, [[Janis]]'s claim that he is a Hippiemancer seems sound and more to the point, he appears to be an extremely powerful natural signamancer.  This is perhaps often missed by fans of Erfworld for three reasons. First, because Erfworld fans share Parson's powerful ''natural signamancy'' with regard to how they interpret Erfworld.  Because after all, signamancy is all about interpretation of ''signs'' as ''signals'' to seeing the reality that underlies what is taken for granted, aka in''signifi''cant, by others, perhaps much like Enlightenment [http://en.wikipedia.org/wiki/Enlightenment_in_Buddhism] in our reality.  (This also might explain why its called ''Hippiemancy'' for obvious allusions.) Second, as a gamer and a game piece in a world bound by game like rules, Parson, like the reader, can see and understand the difference between social customs as distinctly separate from game rules.[http://www.erfworld.com/2010/07/book-2-%E2%80%93-page-36/] [http://www.erfworld.com/book-1-archive/?px=/131.jpg] (Note: Charlie, who like Parson is also known as 'not normal' with a thinkamancy artifact may be catch on to Parson). Third, because Signamancy mechanics do not appear to change Erfworld the way other magics operate.  For example Croakamancy directly makes croaked units into uncroaked units, rather Signamancy appears to give in''sig''hts (see the signals) into how the existing Erfworld works that later can then be exploited by &amp;quot;non-magical&amp;quot; actions (perhaps not unlike Enlightenment).&lt;br /&gt;
&lt;br /&gt;
For example, it has been noted by fans that Parson created in Gobwin Knob a set of street signs based on characters from the Simpsons and his favorite foods and if Parson is a Signamancer, then (the thought goes) that these signs may begin to affect the streets on which they are located.  (In a strange turn of pun, this type of mechanic is actually known as magical thinking [http://en.wikipedia.org/wiki/Magical_thinking]).  In terms of Erfworld mechanics, it will be interesting to see if ''signamancy magic'' works to directly change the content of Erworld's reality like other magics (as the assumption above appears to imply), or perhaps like Enlightenment, it simply impacts Parson's view (perspective) of reality which then allows him to take extremely powerful &amp;quot;non-magical&amp;quot; actions that no one else would suspect are possible because of what they've taken for granted as ''insignificant''.  (So far the mechanic appears to be the latter case.)&lt;br /&gt;
&lt;br /&gt;
Perhaps part of Parson's apparent Signamancy ability is that he can also expertly parse ''signs'' (Perhaps a pun on his name ''Parson''.)  That is to say his ability to determine &amp;quot;the relative importance or prominence of a piece of a ''sign''&amp;quot;, semiotics, [http://en.wikipedia.org/wiki/Salience_%28semiotics%29] in the great mix of signs everyone sees everyday.  This is perhaps best demonstrated when as the &amp;quot;Perfect Warlord&amp;quot;, or equally plausibly as a natural signamancer/warlord, in Book I page 124 [http://www.erfworld.com/book-1-archive/?px=%2F124.jpg] speaks to how he parses what he sees for war to win back the trust of his fellow(?) casters.&lt;br /&gt;
&lt;br /&gt;
Finally, this perhaps explains many of Parsons relationships.  He appears most comfortable in relationships with casters, Bogroll a notable exception.  For example, his two closest companions in Erfworld are both casters; Maggie, who repeatedly notes he is a very different sort of warlord, and Sizemore, who stated very early on that he had a deep interest in all kinds of magic. It is possible that Sizemore's interest in Parson could be a subconscious reflection of this. Parson's comfort with them appeared most significant during a drunken Signamantic(?) conversation about the nature of time in Erfworld. [http://www.erfworld.com/summer-update-2009-archive/?px=%2FE029_JoeZuniga_DrunkTime.jpg] Last but not least, Signamancy would explain why he understands much of Jack's, the Foolamancer's, ''cloaked'' speech. As a Signamancer he would ''naturally'' be able to see clearly to a Foolamancer's ''cloaked'' meaning.&lt;br /&gt;
&lt;br /&gt;
===How was Parson able to get into the Magic Kingdom?===&lt;br /&gt;
&lt;br /&gt;
If he is a [[Signamancer]], Parson may be a natural caster. The key evidence for this is that we don't know if natural caster's disband when passing through the portal to the [[Magic Kingdom]], but we know non-casters do disband.  Why is this fact important?  If it were that clear cut and only casters can get through the Portal to the Magic Kingdom and not be disbanded, as [[Queen Bea]] used it to commit suicide, why did the casters in the Magic Kingdom get so upset about Parson getting 'in' in the first place?  If it were cut and dried that only casters can get through the portal, then just by passing through the portal would be analogous to the right credentials.  The fuss of the other casters in the Magic Kingdom to Parson's presence, gives appearance to a gray area between a regular caster, like Maggie, and a non-caster, like Queen Bea. Something that the reality of the portal admits, but from which regular casters draw a mental (social) distinction. The only thing known that fits that gray area is a natural caster, like an [[Archon]], which if you think about it is both a caster (to the Portal) and not a caster caster (perhaps to regular Casters) at the same time.  The other options are that 2) Parson is simply unique. He is noted as '''Special''' in which case perhaps he is immune to disbanding by the portal just as he was immune to disbanding for failing to follow Stanley's expressed orders (noted in &amp;quot;Parson the Signamancer&amp;quot; above.) or 3) Casters can innately and with absolute certainty (magically) recognize other casters and if Parson made it through the portal, but did not register to their innate and certain senses, then he's an interloper despite the Portal's acquiescence.  The only question on this final option is then for what reason would have the angry casters believed [[Janis]] when she claimed Parson as a member of her tribe of casters?  They agreed to what she said, but since Maggie thought Parson best leave immediately upon regaining consciousness it would appear Parson is either immune to disbanding, a gray area-possibly natural caster...or perhaps both.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Parson is named after his grandfather: whether this is his maternal or paternal grandfather is unknown.&lt;br /&gt;
*&amp;quot;Parson A. Gotti&amp;quot; is an anagram of &amp;quot;A protagonist&amp;quot;.&lt;br /&gt;
*His upkeep is over 1000 Shmuckers a turn.  By comparison, the strongest [[Archon]] unit has an upkeep around 500 Shmuckers a turn. We don't know what the average upkeep for a high-level warlord is, but the grand per turn was high enough that Stanley found it worth noting.&lt;br /&gt;
*Parson's birthday is the day (25 years to the day) that Erfworld was originally launched on Giant in the Playground.&lt;br /&gt;
*Parson appears to enjoy listening to Beck (&amp;quot;Loser&amp;quot; is the song that plays as his alarm) and Jonathan Coulton (&amp;quot;Re Your Brains&amp;quot; is the song playing in his car on the way to Kinko's).&lt;br /&gt;
*As a side note, it seems that Parson has begun to lose weight as a result of his time in Erfworld as recent comics have shown him sporting a decreased amount of paunch and much less puffiness in his cheeks. Whether this is signamancy or the result of a better diet and a less sedentary lifestyle is unknown.&lt;br /&gt;
*Parson is a comic character who wrote a web comic, and designed a chit-game. He is summoned into a chit-game as a warlord character who attempts to overcome the paradigm of the chit-game, but remains unaware of the web comic paradigm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Office Holder&lt;br /&gt;
| Office=[[Chief Warlord]] of [[Gobwin Knob]]&lt;br /&gt;
| Previous=[[Manpower the Temporary]]&lt;br /&gt;
| Next=[[Prince Ansom]]&lt;br /&gt;
}}&lt;br /&gt;
{{Office Holder&lt;br /&gt;
| Office=[[Chief Warlord]] of [[Gobwin Knob]]&lt;br /&gt;
| Previous=[[Prince Ansom]]&lt;br /&gt;
| Next=''None, incumbent''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Warlord]]&lt;br /&gt;
[[Category:Parson's World]]&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Parson_Gotti</id>
		<title>Parson Gotti</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Parson_Gotti"/>
				<updated>2010-07-15T15:15:27Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
[[File:Parson.png|center]]&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Parson Gotti&lt;br /&gt;
 |race= [[Parson's World|Earth human]]&lt;br /&gt;
 |faction= [[Gobwin Knob]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |class= [[Chief Warlord]]&lt;br /&gt;
 |level= 2&lt;br /&gt;
 |move= 0 ([[Garrison Ability|Garrison]])&lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= [[Leadership]], [[Unit#Natural_Abilities|Heavy]], [[Summon Perfect Warlord Spell|Special]],&lt;br /&gt;
 |eyebook= LordHamster&lt;br /&gt;
 |booksound= Eep?&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Canon=&lt;br /&gt;
&lt;br /&gt;
'''Parson A. Gotti''', (born December 7, 1982 in Indianapolis, Indiana), or '''Lord Hamster''', is a human gamer, and author of the webcomic [http://hamstard.com/ Hamstard]. Originally from Earth, resident of the city of Columbus, Ohio{{erf|1|037a}}, he was summoned to [[Erfworld]] by [[Wanda Firebaugh]] in 3 [[AW]], and appointed [[Chief Warlord]] under [[Stanley the Tool]] of [[Gobwin Knob]]. He was demoted to [[Warlord]] in 10 [[AW]], and re-promoted to a [[Chief Warlord]] again in Book 2, Page 32.&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
''&amp;quot;I have no problem with that, Tool.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Ultimate Strategy, Logic, Abstract Thinking&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Stupid Name, Low Leadership, High Upkeep, Stairs&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 14]]&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
&lt;br /&gt;
When first seen, Parson is going through a normal day.{{erf|1|014}} Later that evening he discusses [[Gwiffon|marshmallow peeps]] and [[marbit]]s with [[Ross]].{{erf|1|015}} After the arrival of three other friends  -- [[Ashna]], [[Carl]], and [[Takashi]] -- Parson introduces them to his latest game.{{erf|1|016}} As he does so, he is transported{{erf|1|016}} to [[Gobwin Knob]], which bears a strong resemblance to the game board he had created.{{erf|1|024}}&lt;br /&gt;
&lt;br /&gt;
Upon arrival, Parson is greeted by [[Stanley the Tool|Stanley the Plaid]] and [[Wanda Firebaugh]], quickly discovering Erfworld's [[Boop|built-in censorship]] prevents him from cursing{{erf|1|018}}. Parson is interviewed by Stanley, who wants to determine his competence. During this conversation, Parson discovers he can lie by telling Stanley that calling someone a Tool is a form of respect, and Staney likes it so much, he orders everyone to use that title{{erf|1|020}}. Stanley then shows him around [[Gobwin Knob]], his [[capital]] [[city]]. Parson is ordered to laugh at Stanley's jokes, and discovers the order cannot be disobeyed, but it can be manipulated by laughing inappropriately, which inspires Stanely to end that order. Parson also learns that Stanley might be able to disband him at whim thanks to the spell that [[Summon Perfect Warlord Spell|summoned]] him. During the tour, Parson realizes that he has joined a [[Side]] that most would consider evil, and says as much{{erf|1|031}}. Stanley's anger is raised, and he demonstrates his power while explaining his destiny. Parson is ordered not to speak until ordered otherwise. He is also given an important piece of equipment, his [[Eyebook]]. With this, he merely thinks what he wants to write and it appears on the page, and moments later discovers that it connects to Eyebooks held by other inhabitants of the city. [[Sizemore Rockwell]] comes to Parson's rescue that evening, helping him learn a lot about the &amp;quot;rules&amp;quot; of Erfworld, and ordering him to speak -- Stanley's order had not indicated only he could break the silence. Parson's lackey, [[Bogroll]], provides him with a metal breastplate for armor, and helps him get to bed.&lt;br /&gt;
&lt;br /&gt;
The next morning, Parson appears before [[Stanley the Tool|Stanley]] and their [[ration]]s [[pop]]{{erf|1|039}}. On the side of the [[Stupid Meal]], Parson learns a rule about the [[combat]] [[Erfworld Mechanics|mechanics]] of [[Erfworld]], but it is something that all natives know. This stuns Stanley, and makes him worry that Parson is incompetent. [[Wanda Firebaugh|Wanda]] shows up and is told about this, and a mistake the Tool had just made. Parson defends himself, and Wanda comes to his rescue by presenting new knowledge -- [[Prince Ansom]]'s entire battle plan for the upcoming invasion. The details of the spell that affects [[Jillian Zamussels]], Wanda's quasi-unwitting spy, gives Parson the idea for setting a trap for Ansom. Since Jillian can only move on her captor's [[turn]], he suggests placing her a long way from [[Prince Ansom|Ansom]], expecting him to come to her rescue and having to stay there until the next day, when a large force of [[dwagon]]s would destroy him. This plan fails when Count [[Vinny Doombats]], Ansom's closest aide, convinces him to send someone else -- [[Sir Webinar]], some other [[Jetstone]] forces, and [[Charlescomm]] mercenary [[Archon]]s. Parson becomes frustrated that he was not informed of a potential ally -- [[Charlie]] of [[Charlescomm]] -- but Wanda indicates that Charlie is hated by Stanley, so it could never have worked. Charlie bears many similarities to Stanley -- [[Overlord]], [[Arkentool]], non-[[Royal]] -- which may explain the dislike. Parson is taken to the library to study, intending to pull an all-nighter.&lt;br /&gt;
&lt;br /&gt;
When Parson does have an idea, he proceeds back to the [[Situation Room]] where the [[Eyemancer Table]] stays, and finds the controller, [[Misty]]. He asks her many questions, and though she kills half of his plan, she stays to help Parson. In the morning, Parson is lambasted by Wanda for involving Misty personally, and learns the the Table is a unique artifact that only Stanley possesses. He has had a [[Thinkamancer]] ([[Maggie]]) link Misty the [[Lookamancer]] with their [[Foolamancer]] ([[Jack Snipe]]) to create the Table, Eyebooks, and other powerful magics, but the link is dangerous to the participants because they lose their individuality. Trying to talk to one by name could break the [[spell]], potentially [[croaking]] the [[caster]]s. Parson realizes this assists his plan, since [[Prince Ansom|Ansom]] can't see hidden [[hex]]es. Wanda gives Parson time to implement his plan by distracting Stanley sexually, while Parson puts the [[dwagon]]s and their [[uncroaked]] [[warlord]]s to work{{erf|1|048}}. Dwagons invade the [[Royal Crown Coalition]] column, destroying only [[siege engine]]s and withdrawing. He then places the spent dwagons over a nearby lake, and surrounds a forest hex with a circle of fresh dwagons. The [[Royal Crown Coalition]]'s [[flying unit]]s are all with [[Jillian]], so too far to really help. This is intended to entice Ansom into thinking the wounded dwagons are inside the circle.&lt;br /&gt;
&lt;br /&gt;
At this point, [[Stanley the Tool|Stanley]] arrives and asks what they were going to do this [[turn]], and discovers Parson had already moved. Initially, he is happy with the plan and when [[Prince Ansom|Ansom]] begins [[turn]], all goes well. He discovers the [[dwagon]] trap and tries to break inside, discovering the [[hex]] is empty. He is too short of [[Move]] to get back to his lines except by smashing through a heavily defended hex. Ansom decides to send [[Jillian Zamussels|Jillian]] out to hunt the wounded [[dwagon]]s, instead of calling her to help him punch out of the trap. She does find the dwagons, and becomes conflicted -- the [[Suggestion Spell]] cast by [[Wanda Firebaugh|Wanda]] is trying to stop her from attacking them, while she wants to attack them, both out of [[loyalty]] to Ansom and her own violent tendencies. She attacks, and Ansom comes to help the fight, leaving the [[forest]] [[unit]]s inside the trap. They annihilate the dwagons and expect to be attacked in the morning. Stanley is enraged by the loss of so many of his beloved dwagons, and orders Parson, [[Sizemore Rockwell|Sizemore]], and Wanda out of his sight. He orders the [[Eyemancy|Eyemancer]]s to break their link, and takes the [[Foolamancer]] with him{{erf|1|072}}. [[Wanda]] was mentally damaged by the breaking of her [[spell]], becoming almost catatonic, so she is escorted to her room by the other two.&lt;br /&gt;
&lt;br /&gt;
Parson wants to try to convince [[Stanley the Tool|Stanley]] not to abandon them in the morning, but he awakens after Stanley, and finds Stanley already choosing three [[hobgobwin]] [[Knights in Stanley's Service]] to accompany him, and they leave{{erf|1|076}}. Stanley has also prevented Parson from doing anything significant this [[turn]] by ordering all troops back to [[Gobwin Knob]] and taking all the [[dwagon]]s with him. Parson settles in to lick his wounds and prepare the defense of the [[city]]. Parson first discovers [[Misty]] is dead from the broken link. He also learns the history of [[Stanley the Tool]], how he rose to power from basic [[infantry]]. Stanley was initially promoted to [[Warlord]], found the [[Arkenhammer]], used that and the [[dwagon]]s he could now tame to win battles, becoming [[Chief Warlord]], and finally [[Heir]] Designate. Stanley then took a number of [[caster]]s on a &amp;quot;special mission&amp;quot;, while their [[gobwin]] allies broke [[alliance]] and attacked [[Gobwin Knob]], executing [[King Saline IV]], making Stanley the new [[Overlord]]. He then retook the [[city]] easily with his dwagons and [[Arkentool]]. Parson also finds [[Maggie]], the [[Thinkamancer]], is perfectly fine. He correctly determines that she intentionally caused the breaking of the link to redirect damage intended for her back towards the other two [[caster]]s, croaking [[Misty]] and crippling the [[Foolamancer]].&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Jillian Zamussels|Jillian]] has determined that [[Stanley the Tool|Stanley]] is headed for her old [[kingdom of Faq]], a place that was nearly inaccessible. [[Prince Ansom|Ansom]] creates a plan that will cut [[Stanley the Tool|Stanley]] off and hopefully [[croak]] him. He has [[Vinny Doombats|Vinny]] and Jillian take all of their [[flying unit|air forces]] to a choke point in the mountains, where they will be met by more forces from [[Transylvito]]. [[Marbit]]s from the [[Royal Crown Coalition]] reach [[Gobwin Knob]] and enter the [[Tunnels]], beginning the invasion of the [[city]].&lt;br /&gt;
&lt;br /&gt;
In the morning, Parson orders [[Sizemore Rockwell|Sizemore]] to crush the leading [[scout]]ing stack of [[Marbits]] in the [[Tunnels]], in order to suggest that they reached a garrison stack and the tunnels are undefended{{erf|1|087}}. Parson next tries to break up the Coalition by convincing [[Charlie]] to abandon his contract with the Royal Crown Coalition. Charlie declines, but his interest in Parson is piqued{{erf|1|090}}. From now on, Charlie will try to find ways to get Parson to join his side, willingly or not. Parson then decides to use his [[Thinkamancer]]'s limited [[juice]] to throw [[Ansom]] into a tizzy, by poking at the conviction of his superiority. [[Prince Ansom|Ansom]] becomes enraged, ranting, but before Parson can deliver his masterstroke, [[Stanley the Tool|Stanley]] interrupts{{erf|1|092}}. The insanity of his [[Foolamancer]] is making him useless, and Stanley was hoping [[Maggie]] knew a way to heal him, but she does not. She does theorize that calling him by his true name will help; however neither she nor Stanley know it. Stanley is expecting trouble getting to Faq, and without the Foolamancer, he suspects he won't make it.&lt;br /&gt;
&lt;br /&gt;
[[Jillian Zamussels|Jillian]] and [[Vinny Doombats|Vinny]] proceed with the plan, but make a stop at [[Gobwin Knob]] in order to try to capture [[Wanda Firebaugh|Wanda]]; instead, Jillian learns that Wanda is allied with Stanley by choice, not forced by some spell, and watches as the air defenses of the city smashes a significant portion of her contingent{{erf|1|095}}. Jillian heads towards Faq defeated. &lt;br /&gt;
Meanwhile [[Sir Webinar]] and [[Dora]] take [[Jetstone]] [[troops]] into the [[Tunnels]].&lt;br /&gt;
&lt;br /&gt;
In the evening, Parson realizes that [[Wanda Firebaugh|Wanda]] is intending to abandon the city and rescue [[Stanley the Tool|Stanley]] from the trap. He stops her by revealing that he has made a deal with [[Charlie]], where the mercenary will make his price tag to [[Transylvito]] too expensive, and remain neutral the next [[Turn]], weakening the trap enough to allow [[Stanley the Tool|Stanley]] to survive{{erf|1|103}}.&lt;br /&gt;
&lt;br /&gt;
The next morning, [[Jillian Zamussels|Jillian]] and company hook up with [[Transylvito]]'s [[Chief Warlord]], eight additional [[Warlord]]s, and hundreds of [[doombat]]s. They set the trap for Stanley. [[Charlie]] does as advertised, and invades [[Gobwin Knob]]'s [[Airspace]] with thirty or more [[Archon]]s, theoretically enough to capture the [[city]]. Parson convinces him to sit back and wait, by telling him that his chances of holding the city is significant{{erf|1|105}}. &lt;br /&gt;
Charlie, interested in seeing the abilities of someone he wants recruit, holds off to watch the fight.&lt;br /&gt;
&lt;br /&gt;
[[Stanley the Tool|Stanley]] slams into the trap, and tries to fight his way through. In the midst of the battle, [[Jillian Zamussels|Jillian]] calls the [[Foolamancer]] by name, [[Jack Snipe|Jack]], and breaks his madness{{erf|1|113}}. Jack, in turn, uses his [[Foolamancy]] to save Stanley. With only six [[dwagon]]s and a single [[Knights In Stanley's Service|Knight]], they retreat back in the direction of [[Gobwin Knob]].&lt;br /&gt;
&lt;br /&gt;
[[Sizemore Rockwell|Sizemore]] engages the [[Royal Crown Coalition|RCC]] forces in the [[Tunnels]], croaking their [[Warlord|leadership]] and eventually the entire expedition force. [[Wanda Firebaugh|Wanda]] [[uncroaked|uncroaks]] the entire [[Jetstone]] complement, placing them on the [[Outer Walls]] to defend against a potential attack{{erf|1|116}}. The presence of former friends enrages [[Prince Ansom|Ansom]], and he orders the [[Royal Crown Coalition|RCC]] to begin the attack immediately. [[Ansom]] begins the attack personally, turning former [[Jetstone]] [[troops]] to dust, but Wanda takes her [[flying unit|air forces]] and crosses [[Archon]] held territory to dismount Ansom and separate him from the [[Arkenpliers]]{{erf|1|119}}. Wanda chased the pliers while she sent her air forces after Ansom, but Ansom allies with [[Charlescomm]]. [[Archon]]s enter the battle, cutting down Wanda and her contingent{{erf|1|121}}. Ansom approaches Wanda with intent to [[croak]], but Wanda appears to want to be touched by the Arkenpliers, so he retreats instead, and Sizemore arrives to take her away. &lt;br /&gt;
Using [[scroll]]s from Wanda's secret stash, she is healed. The Outer Walls are breached, so Parson pull his forces back to the [[garrison]] walls. There he sets up Wanda with her uncroaked to form a defensive line with as high a bonus as possible, including his own presence and [[Dance-Fighting]]{{erf|1|127}}. &lt;br /&gt;
This does not last long, as he discovers that the [[Archon]]s above can instruct normal troops in dance-fighting through an effect similar to the game Dance Dance Revolution. Parson falls back into the dungeon, collapsing the garrison on top of the invaders. Unfortunately, not enough were croaked. The [[Royal Crown Coalition|RCC]] is swarming the remaining defenders, and Parson pulls back again to the Portal room, so that at least the [[caster]]s can retreat to the [[Magic Kingdom]] and become [[barbarian]]s instead of being forced to join RCC [[Side]]s. When all looks lost, Parson tells the [[caster]]s they can retreat through the portal, but they do not go, realizing it was not an order{{erf|1|134}}. Parson is forced to reveal his final plan -- link the [[Dirtamancer]] and [[Croakamancer]] and awaken the volcano. This is done, and Parson orders them out of the [[city]]. As the city collapses around him, Parson runs into the Portal himself, hoping it would return him to Earth{{erf|1|136}}. &lt;br /&gt;
The RCC is engulfed in a massive volcanic eruption.&lt;br /&gt;
&lt;br /&gt;
Parson finds himself in the [[Magic Kingdom]]{{erf|1|140}}. He is not accepted, however, and is knocked unconscious while the [[caster]]s find [[Thinkamancer]]s to undo the link joining [[Maggie]], [[Wanda Firebaugh|Wanda]], and [[Sizemore Rockwell|Sizemore]]. Later, he awakens and is taken back through the portal to [[Gobwin Knob]]. There he finds that Sizemore has already crossed through, and found that a bit of his handiwork had succeeded. Deep in the mountain were unmined [[gem]]s, which Sizemore tried to uncover with the volcanic eruption. Wanda begins searching and finds the [[Arkenpliers]], attuning immediately{{erf|1|142}}. She discovers [[Prince Ansom|Ansom]]'s corpse and [[uncroaked|uncroaks]] it, discovering that the pliers have enhanced her [[Croakamancy]]{{erf|1|144}}. She calls the new Ansom [[decrypt]]ed: he is intelligent, retains much of his former memory, all of his abilities, and appears like a living creature, but his mind is now aligned with the goals of [[Gobwin Knob]]. Wanda continues and begins creating an army to replace the one previously lost.&lt;br /&gt;
&lt;br /&gt;
Parson reveals to [[Maggie]] that he almost ordered the link broken and for her to take the full backlash of the broken spell. She does not disagree that maybe she deserved it. He has become worried about the effect of [[Natural Thinkamancy]] on his decision making, and Maggie informs him that some part of him wanted to cause all the damage that he did. Parson wanders off and finds a lava flow. &lt;br /&gt;
There he talks to whatever force brought him to [[Erfworld]]. He asks whether he did this deed, or if it was [[Erfworld]] itself. He gets no answers. He takes out his sword, which confers upon him ruthlessness, and flings it into the lava, where it melts{{erf|1|150}}. Parson insists that he is not a game piece, but a player, and proves this by finally screaming a true swear word that doesn't get censored into a &amp;quot;boop.&amp;quot; &lt;br /&gt;
The [[Battle for Gobwin Knob]] is over.&lt;br /&gt;
&lt;br /&gt;
==[[Inventory]]==&lt;br /&gt;
&lt;br /&gt;
*[[Eyebook]]&lt;br /&gt;
*[[3D_Glasses|3D Glasses]]&lt;br /&gt;
*[[Mathamancy_Bracer|Mathamancy Bracer]]&lt;br /&gt;
*[[Calculator Watch|Calculator Watch]]&lt;br /&gt;
*[[Parson's_Sword|Parson's Sword]] (destroyed)&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
===[[Sizemore Rockwell]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Sizemore Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Wanda Firebaugh]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Wanda Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Stanley the Tool]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Stanley Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Maggie]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Maggie Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Jack Snipe]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Jack Relationship}}&lt;br /&gt;
&lt;br /&gt;
===[[Bogroll]]===&lt;br /&gt;
&lt;br /&gt;
{{:ParsonBogroll}}&lt;br /&gt;
&lt;br /&gt;
===[[Charlie]]===&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Charlie Relationship}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Apparently Parson is a [[Heavy Unit]] and cannot ride a [[Mount]].{{blog|2009|09|summer-updates-032}} Being both a Heavy and a Garrison Unit, he's incapable of leaving Gobwin Knob on foot or mounted.&lt;br /&gt;
&lt;br /&gt;
Parson was able to pass through the portal to the [[Magic Kingdom]], something that as a Warlord should have resulted in his immediate disbanding. Once there he is identified as a [[Hippiemancer]] by a Grand Abbie{{Erf|1|140|8}}.  Whether this suggests he has additional abilities he is unaware of, reflects his unique and anomalous properties in Erfworld, was a lie by the Grand Abbie used to defuse a tense situation, or something else entirely remains to be seen. However, Parson has had street signs put up in Gobwin Knob. {{blog|2009|09|summer-updates-044}} Since [[Signamancy]] is a form of [[Hippiemancy]], this may be significant. &lt;br /&gt;
&lt;br /&gt;
Theoretically he could use the Magic Kingdom to move between cities much as a Garrison Caster would, but the casters in the Kingdom are leery of having a Warlord in their land.&lt;br /&gt;
&lt;br /&gt;
At the end of Book 1{{Erf|1|150}}, Parson destroyed his sword and successfully cursed. &lt;br /&gt;
Since then, he has also considered croaking [[Stanley]], though perhaps only as a thought experiment. This could indicate many possibilities including:&amp;lt;br&amp;gt;&lt;br /&gt;
:1. He is no longer subject to the effects of the [[Summon Perfect Warlord Spell|Summon Spell]] (or at least the [[Thinkamancy|Thinkamantic]] portions of it).&amp;lt;br&amp;gt;&lt;br /&gt;
:2. [[Erfworld]] has rewarded him for services rendered.&amp;lt;br&amp;gt;&lt;br /&gt;
:3. He can use willpower to fight [[Natural Thinkamancy]].&amp;lt;br&amp;gt;&lt;br /&gt;
:4. He can now curse at will. (( This has been confirmed in LIAB 33, where he specifically said &amp;quot;Bullshit&amp;quot;. ))&lt;br /&gt;
:4.a. Parsons inability to curse may be a convention adopted by the authors because the giantitp website does not appear to indulge in cursing.  Unlike OOTS which simply doesn't curse, the authors made it part of the coercive storyline of Erfworld's mind control. A one time final curse word at the end of the series being a concession to the authors of Erfworld for the finale.  Now on their own website, the authors are free to have their main character realistically curse as many gamers from our world would.&lt;br /&gt;
&lt;br /&gt;
Having presided over the destruction of the entire alliance army, Parson may have leveled; however, he has only croaked one thing directly himself (a [[Wiener-Rammer]]), and has directly presided only over battles from which he retreated, which would prevent him from leveling. This includes the [[Volcano Uncroaking]] event, in which all of the actual dying by [[Royal Crown Coalition]] occurred while Parson was in the [[Magic Kingdom]].  It is further made unclear because aside from the stats listed in his stupid meal his stats can't be viewed as other unit's stats can be.&lt;br /&gt;
&lt;br /&gt;
At present, Parson is a Garrison Warlord and would have to be promoted to a Field Warlord by Stanley (who is not inclined to do so at present) in order to gain the ability to move between hexes.{{blog|2009|06|summer-updates-009}}&lt;br /&gt;
&lt;br /&gt;
===Parson the Signamancer===&lt;br /&gt;
&lt;br /&gt;
It has been speculated that Parson may be a [[Signamancer]], based on a variety of factors: Signamancy being Fate-aligned Hippiemancy, [[Janis]]'s claim that he is a Hippiemancer, and perhaps the nature of Signamancy itself{{blog|2009|9|summer-updates-037}} which meshes very well with Parson's ''ability'' to coming up with new powerful (described as 'disturbing') game-changing strategies in Erfworld's reality.  It is possible that [[Janis]]'s claim is based on Parson's true nature, that is he is a gamer as opposed to and in addition to a playing piece in a world bound by game like rules.  Paradoxically as both an outsider and an expert, the ''significance'' of many aspects of Erfworld are quite clear to Parson in that he ''naturally'' looks to what everything in Erfworld ''signifies'' not what they &amp;quot;are&amp;quot;.  Parson appears to conduct many signamancy experiments.  These are countless, but examples are fun: When intoxicated, he decides to take a short flight across Gobwin Knob's quad.  If a powerful signamancer, he is deciding to risk his life in a signamancy experiment to see what happens when a flying unit that is mountable, a dwagon, is ridden by a large, non-flying garrison unit with zero move.[http://www.erfworld.com/summer-update-2009-archive/?px=%2FE032_EugeneConniff_Banana.jpg]  He has conducted and continues to conduct what appear to be signamancy experiments, such as what happens when you leave a hex with zero move [http://www.erfworld.com/summer-update-2009-archive/?px=/E027_PatJacobs_ParsonHex.jpg], attempt ranged attacks with no unit special ranged attack (bracer scenario) [http://www.erfworld.com/summer-update-2009-archive/?px=/E006_ParsonPonders_600.jpg], blowing up Gobwin Knob [http://www.erfworld.com/book-1-archive/?px=/134.jpg] , etc.  With each experiment, he has proven his perception of the underlying game rules via Signamancy are real and can be taken advantage of. For example, he set up chains of ranged fliers to cross hundred of hexes 'pony express style' in a single turn, defeated an entire army by uncroaking a volcano, and even disobeyed a direct order from Stanley without disbanding [http://www.erfworld.com/page/22/] (this last one is ''Special'' for reasons we won't go into here, but will below in &amp;quot;Parson the Natural Caster&amp;quot;).  And in case you missed the italics (above), it is also important to note that like archons and all such special units, Parson's power appears to be ''natural'' [[http://www.erfworld.com/wiki/index.php/Natural_Thinkamancy]], that is he appears to be a natural signamancer.  As such, [[Janis]]'s claim that he is a Hippiemancer seems sound and more to the point, he appears to be an extremely powerful natural signamancer.  This is perhaps often missed by fans of Erfworld for three reasons. First, because Erfworld fans share Parson's powerful ''natural signamancy'' with regard to how they interpret Erfworld.  Because after all, signamancy is all about interpretation of ''signs'' as ''signals'' to seeing the reality that underlies what is taken for granted, aka in''signifi''cant, by others, perhaps much like Enlightenment [http://en.wikipedia.org/wiki/Enlightenment_in_Buddhism] in our reality.  (This also might explain why its called ''Hippiemancy'' for obvious allusions.) Second, as a gamer and a game piece in a world bound by game like rules, Parson, like the reader, can see and understand the difference between social customs as distinctly separate from game rules.[http://www.erfworld.com/2010/07/book-2-%E2%80%93-page-36/] [http://www.erfworld.com/book-1-archive/?px=/131.jpg] (Note: Charlie, who like Parson is also known as 'not normal' with a thinkamancy artifact may be catch on to Parson). Third, because Signamancy mechanics do not appear to change Erfworld the way other magics operate.  For example Croakamancy directly makes croaked units into uncroaked units, rather Signamancy appears to give in''sig''hts (see the signals) into how the existing Erfworld works that later can then be exploited by &amp;quot;non-magical&amp;quot; actions (perhaps not unlike Enlightenment).&lt;br /&gt;
&lt;br /&gt;
For example, it has been noted by fans that Parson created in Gobwin Knob a set of street signs based on characters from the Simpsons and his favorite foods and if Parson is a Signamancer, then (the thought goes) that these signs may begin to affect the streets on which they are located.  (In a strange turn of pun, this type of mechanic is actually known as magical thinking [http://en.wikipedia.org/wiki/Magical_thinking]).  In terms of Erfworld mechanics, it will be interesting to see if ''signamancy magic'' works to directly change the content of Erworld's reality like other magics (as the assumption above appears to imply), or perhaps like Enlightenment, it simply impacts Parson's view (perspective) of reality which then allows him to take extremely powerful &amp;quot;non-magical&amp;quot; actions that no one else would suspect are possible because of what they've taken for granted as ''insignificant''.  (So far the mechanic appears to be the latter case.)&lt;br /&gt;
&lt;br /&gt;
Perhaps part of Parson's apparent Signamancy ability is that he can also expertly parse ''signs'' (Perhaps a pun on his name ''Parson''.)  That is to say his ability to determine &amp;quot;the relative importance or prominence of a piece of a ''sign''&amp;quot;, semiotics, [http://en.wikipedia.org/wiki/Salience_%28semiotics%29] in the great mix of signs everyone sees everyday.  This is perhaps best demonstrated when as the &amp;quot;Perfect Warlord&amp;quot;, or equally plausibly as a natural signamancer/warlord, in Book I page 124 [http://www.erfworld.com/book-1-archive/?px=%2F124.jpg] speaks to how he parses what he sees for war to win back the trust of his fellow(?) casters.&lt;br /&gt;
&lt;br /&gt;
Finally, this perhaps explains many of Parsons relationships.  He appears most comfortable in relationships with casters, Bogroll a notable exception.  For example, his two closest companions in Erfworld are both casters; Maggie, who repeatedly notes he is a very different sort of warlord, and Sizemore, who stated very early on that he had a deep interest in all kinds of magic. It is possible that Sizemore's interest in Parson could be a subconscious reflection of this. Parson's comfort with them appeared most significant during a drunken Signamantic(?) conversation about the nature of time in Erfworld. [http://www.erfworld.com/summer-update-2009-archive/?px=%2FE029_JoeZuniga_DrunkTime.jpg] Last but not least, Signamancy would explain why he understands much of Jack's, the Foolamancer's, ''cloaked'' speech. As a Signamancer he would ''naturally'' be able to see clearly to a Foolamancer's ''cloaked'' meaning.&lt;br /&gt;
&lt;br /&gt;
===How was Parson able to get into the Magic Kingdom?===&lt;br /&gt;
&lt;br /&gt;
If he is a [[Signamancer]], Parson may be a natural caster. The key evidence for this is that we don't know if natural caster's disband when passing through the portal to the [[Magic Kingdom]], but we know non-casters do disband.  Why is this fact important?  If it were that clear cut and only casters can get through the Portal to the Magic Kingdom and not be disbanded, as [[Queen Bea]] used it to commit suicide, why did the casters in the Magic Kingdom get so upset about Parson getting 'in' in the first place?  If it were cut and dried that only casters can get through the portal, then just by passing through the portal would be analogous to the right credentials.  The fuss of the other casters in the Magic Kingdom to Parson's presence, gives appearance to a gray area between a regular caster, like Maggie, and a non-caster, like Queen Bea. Something that the reality of the portal admits, but from which regular casters draw a mental (social) distinction. The only thing known that fits that gray area is a natural caster, like an [[Archon]], which if you think about it is both a caster (to the Portal) and not a caster caster (perhaps to regular Casters) at the same time.  The other options are that 2) Parson is simply unique. He is noted as '''Special''' in which case perhaps he is immune to disbanding by the portal just as he was immune to disbanding for failing to follow Stanley's expressed orders (noted in &amp;quot;Parson the Signamancer&amp;quot; above.) or 3) Casters can innately and with absolute certainty (magically) recognize other casters and if Parson made it through the portal, but did not register to their innate and certain senses, then he's an interloper despite the Portal's acquiescence.  The only question on this final option is then for what reason would have the angry casters believed [[Janis]] when she claimed Parson as a member of her tribe of casters?  They agreed to what she said, but since Maggie thought Parson best leave immediately upon regaining consciousness it would appear Parson is either immune to disbanding, a gray area-possibly natural caster...or perhaps both.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Parson is named after his grandfather: whether this is his maternal or paternal grandfather is unknown.&lt;br /&gt;
*&amp;quot;Parson A. Gotti&amp;quot; is an anagram of &amp;quot;A protagonist&amp;quot;.&lt;br /&gt;
*His upkeep is over 1000 Shmuckers a turn.  By comparison, the strongest [[Archon]] unit has an upkeep around 500 Shmuckers a turn. We don't know what the average upkeep for a high-level warlord is, but the grand per turn was high enough that Stanley found it worth noting.&lt;br /&gt;
*Parson's birthday is the day (25 years to the day) that Erfworld was originally launched on Giant in the Playground.&lt;br /&gt;
*Parson appears to enjoy listening to Beck (&amp;quot;Loser&amp;quot; is the song that plays as his alarm) and Jonathan Coulton (&amp;quot;Re Your Brains&amp;quot; is the song playing in his car on the way to Kinko's).&lt;br /&gt;
*As a side note, it seems that Parson has begun to lose weight as a result of his time in Erfworld as recent comics have shown him sporting a decreased amount of paunch and much less puffiness in his cheeks.&lt;br /&gt;
*Parson is a comic character who wrote a web comic, and designed a chit-game. He is summoned into a chit-game as a warlord character who attempts to overcome the paradigm of the chit-game, but remains unaware of the web comic paradigm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Office Holder&lt;br /&gt;
| Office=[[Chief Warlord]] of [[Gobwin Knob]]&lt;br /&gt;
| Previous=[[Manpower the Temporary]]&lt;br /&gt;
| Next=[[Prince Ansom]]&lt;br /&gt;
}}&lt;br /&gt;
{{Office Holder&lt;br /&gt;
| Office=[[Chief Warlord]] of [[Gobwin Knob]]&lt;br /&gt;
| Previous=[[Prince Ansom]]&lt;br /&gt;
| Next=''None, incumbent''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Warlord]]&lt;br /&gt;
[[Category:Parson's World]]&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Thinkamancy</id>
		<title>Thinkamancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Thinkamancy"/>
				<updated>2010-07-13T23:19:22Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Proposed Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Canon=&lt;br /&gt;
{{MagicSchool&lt;br /&gt;
 |Eyemancy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Thinkamancy is one of the three disciplines of the [[Magic]] class [[Eyemancy]]; it is aligned with the axis of [[Fate]].{{erf|1|038a|Parson's Klog #2}} [[Spell]]s of this Discipline normally involve influencing the mind or actions of a target.&lt;br /&gt;
&lt;br /&gt;
==Known Thinkamancers==&lt;br /&gt;
*[[Maggie]]: an adept-class Thinkamancer in service to [[Gobwin Knob]]&lt;br /&gt;
*[[Bunny]]: in service to [[Transylvito]]&lt;br /&gt;
*Carl Sagan-like Thinkamancer in the [[Magic Kingdom]]&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*[[Suggestion Spell]]s{{erf|1|084}}&lt;br /&gt;
**Thinkamancy [[spell]]s are incapable of dominating a victim. It can only sway choice towards an action the victim might do anyway.{{Erf|1|148}}&lt;br /&gt;
*Merging the minds of casters together into a &amp;quot;[[Caster Link|psychological alloy]]&amp;quot; or gestalt with the [[Thinkamancer]], allowing the casting of [[Spell]]s uncastable by singular [[Caster]]s{{erf|1|054}}&lt;br /&gt;
*Protecting oneself from the effects of breaking a long term mind-affecting [[spell]]&lt;br /&gt;
*[[Thinkagram]]s: long-ranged communication&lt;br /&gt;
*Can assist with or accelerate the healing of some forms of mental damage that are the results of Thinkamancy.{{Erf|1|084}}.&lt;br /&gt;
*Can increase the efficiency of a [[Unit]]'s thought processes. {{Erf|1|104}}.&lt;br /&gt;
*Can use minor combat/stunning spells. {{Erf|1|133}}&lt;br /&gt;
*Don King can use his thinkamancer to see through bat units eyes across an indefinite distance.  This is apparently a stronger version of the natural Thinkamancy version.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
*Adept&lt;br /&gt;
*Mastermind (See Book 2, Text Update 013)&lt;br /&gt;
&lt;br /&gt;
==Arkendish==&lt;br /&gt;
The [[Arkendish]] gives its user superior powers in Thinkamancy. {{erf|1|088}}&lt;br /&gt;
&lt;br /&gt;
==Natural Thinkamancy==&lt;br /&gt;
&lt;br /&gt;
[[Natural Thinkamancy]] is innate magic. Many [[Erfworld Mechanics|mechanics]] in [[Erfworld]] relate to this magic. One example is scout units sending back intelligence.{{erf|1|084a|Parson's Klog #10}}&lt;br /&gt;
&lt;br /&gt;
This magic is also important for the functioning of a [[Ruler]]. All [[Unit]]s are subject to Natural Thinkamancies: [[Obedience]], [[Loyalty]], [[Duty]], and others.{{erf|1|084a|Parson's Klog #10}}&lt;br /&gt;
&lt;br /&gt;
Maggie indicated experienced Warlords can use natural thinkamancy to telepathically convey battle orders to units on the field.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
More thinkamancers have been shown than any other type of caster.  Some have speculated this may indicate they have the highest probability of being popped randomly amongst the casters or some method is used to try and increase the chance. The former would fit in with the suggestion that overlords or rulers can subconsciously control when and what sort of casters are popped.&lt;br /&gt;
==Real World References==&lt;br /&gt;
One Thinkamancy [[Spell]] - ''Ephedra'' - apparently cures fatigue.{{erf|1|104}} This is a reference to the herbal stimulant [http://en.wikipedia.org/wiki/Ephedra Ephedra] which contains both ephedrine and pseudoephedrine.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Thinkamancy</id>
		<title>Thinkamancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Thinkamancy"/>
				<updated>2010-07-13T23:17:59Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Speculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Canon=&lt;br /&gt;
{{MagicSchool&lt;br /&gt;
 |Eyemancy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Thinkamancy is one of the three disciplines of the [[Magic]] class [[Eyemancy]]; it is aligned with the axis of [[Fate]].{{erf|1|038a|Parson's Klog #2}} [[Spell]]s of this Discipline normally involve influencing the mind or actions of a target.&lt;br /&gt;
&lt;br /&gt;
==Known Thinkamancers==&lt;br /&gt;
*[[Maggie]]: an adept-class Thinkamancer in service to [[Gobwin Knob]]&lt;br /&gt;
*[[Bunny]]: in service to [[Transylvito]]&lt;br /&gt;
*Carl Sagan-like Thinkamancer in the [[Magic Kingdom]]&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*[[Suggestion Spell]]s{{erf|1|084}}&lt;br /&gt;
**Thinkamancy [[spell]]s are incapable of dominating a victim. It can only sway choice towards an action the victim might do anyway.{{Erf|1|148}}&lt;br /&gt;
*Merging the minds of casters together into a &amp;quot;[[Caster Link|psychological alloy]]&amp;quot; or gestalt with the [[Thinkamancer]], allowing the casting of [[Spell]]s uncastable by singular [[Caster]]s{{erf|1|054}}&lt;br /&gt;
*Protecting oneself from the effects of breaking a long term mind-affecting [[spell]]&lt;br /&gt;
*[[Thinkagram]]s: long-ranged communication&lt;br /&gt;
*Can assist with or accelerate the healing of some forms of mental damage that are the results of Thinkamancy.{{Erf|1|084}}.&lt;br /&gt;
*Can increase the efficiency of a [[Unit]]'s thought processes. {{Erf|1|104}}.&lt;br /&gt;
*Can use minor combat/stunning spells. {{Erf|1|133}}&lt;br /&gt;
*Don King can use his thinkamancer to see through bat units eyes across an indefinite distance.  This is apparently a stronger version of the natural Thinkamancy version.&lt;br /&gt;
&lt;br /&gt;
==Arkendish==&lt;br /&gt;
The [[Arkendish]] gives its user superior powers in Thinkamancy. {{erf|1|088}}&lt;br /&gt;
&lt;br /&gt;
==Natural Thinkamancy==&lt;br /&gt;
&lt;br /&gt;
[[Natural Thinkamancy]] is innate magic. Many [[Erfworld Mechanics|mechanics]] in [[Erfworld]] relate to this magic. One example is scout units sending back intelligence.{{erf|1|084a|Parson's Klog #10}}&lt;br /&gt;
&lt;br /&gt;
This magic is also important for the functioning of a [[Ruler]]. All [[Unit]]s are subject to Natural Thinkamancies: [[Obedience]], [[Loyalty]], [[Duty]], and others.{{erf|1|084a|Parson's Klog #10}}&lt;br /&gt;
&lt;br /&gt;
Maggie indicated experienced Warlords can use natural thinkamancy to telepathically convey battle orders to units on the field.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
More thinkamancers have been shown than any other type of caster.  Some have speculated this may indicate they have the highest probability of being popped randomly amongst the casters or some method is used to try and increase the chance. The former would fit in with the suggestion that overlords or rulers can subconsciously control when and what sort of casters are popped.&lt;br /&gt;
==Real World References==&lt;br /&gt;
One Thinkamancy [[Spell]] - ''Ephedra'' - apparently cures fatigue.{{erf|1|104}} This is a reference to the herbal stimulant [http://en.wikipedia.org/wiki/Ephedra Ephedra] which contains both ephedrine and pseudoephedrine.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Thinkamancy</id>
		<title>Thinkamancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Thinkamancy"/>
				<updated>2010-07-13T23:16:24Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Known Thinkamancers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Canon=&lt;br /&gt;
{{MagicSchool&lt;br /&gt;
 |Eyemancy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Thinkamancy is one of the three disciplines of the [[Magic]] class [[Eyemancy]]; it is aligned with the axis of [[Fate]].{{erf|1|038a|Parson's Klog #2}} [[Spell]]s of this Discipline normally involve influencing the mind or actions of a target.&lt;br /&gt;
&lt;br /&gt;
==Known Thinkamancers==&lt;br /&gt;
*[[Maggie]]: an adept-class Thinkamancer in service to [[Gobwin Knob]]&lt;br /&gt;
*[[Bunny]]: in service to [[Transylvito]]&lt;br /&gt;
*Carl Sagan-like Thinkamancer in the [[Magic Kingdom]]&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*[[Suggestion Spell]]s{{erf|1|084}}&lt;br /&gt;
**Thinkamancy [[spell]]s are incapable of dominating a victim. It can only sway choice towards an action the victim might do anyway.{{Erf|1|148}}&lt;br /&gt;
*Merging the minds of casters together into a &amp;quot;[[Caster Link|psychological alloy]]&amp;quot; or gestalt with the [[Thinkamancer]], allowing the casting of [[Spell]]s uncastable by singular [[Caster]]s{{erf|1|054}}&lt;br /&gt;
*Protecting oneself from the effects of breaking a long term mind-affecting [[spell]]&lt;br /&gt;
*[[Thinkagram]]s: long-ranged communication&lt;br /&gt;
*Can assist with or accelerate the healing of some forms of mental damage that are the results of Thinkamancy.{{Erf|1|084}}.&lt;br /&gt;
*Can increase the efficiency of a [[Unit]]'s thought processes. {{Erf|1|104}}.&lt;br /&gt;
*Can use minor combat/stunning spells. {{Erf|1|133}}&lt;br /&gt;
*Don King can use his thinkamancer to see through bat units eyes across an indefinite distance.  This is apparently a stronger version of the natural Thinkamancy version.&lt;br /&gt;
&lt;br /&gt;
==Arkendish==&lt;br /&gt;
The [[Arkendish]] gives its user superior powers in Thinkamancy. {{erf|1|088}}&lt;br /&gt;
&lt;br /&gt;
==Natural Thinkamancy==&lt;br /&gt;
&lt;br /&gt;
[[Natural Thinkamancy]] is innate magic. Many [[Erfworld Mechanics|mechanics]] in [[Erfworld]] relate to this magic. One example is scout units sending back intelligence.{{erf|1|084a|Parson's Klog #10}}&lt;br /&gt;
&lt;br /&gt;
This magic is also important for the functioning of a [[Ruler]]. All [[Unit]]s are subject to Natural Thinkamancies: [[Obedience]], [[Loyalty]], [[Duty]], and others.{{erf|1|084a|Parson's Klog #10}}&lt;br /&gt;
&lt;br /&gt;
Maggie indicated experienced Warlords can use natural thinkamancy to telepathically convey battle orders to units on the field.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
More thinkamancers have been shown than any other type of caster.  Some have speculated this may indicate they have the highest probability of being popped randomly amongst the casters or some method is used to try and increase the chance.&lt;br /&gt;
==Real World References==&lt;br /&gt;
One Thinkamancy [[Spell]] - ''Ephedra'' - apparently cures fatigue.{{erf|1|104}} This is a reference to the herbal stimulant [http://en.wikipedia.org/wiki/Ephedra Ephedra] which contains both ephedrine and pseudoephedrine.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Parson%27s_Klog</id>
		<title>Parson's Klog</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Parson%27s_Klog"/>
				<updated>2010-07-12T23:09:54Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Proposed Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
[[Parson|Parson's]] Klog entries are a series of articles about [[Erfworld]] rules, characters, and important information interspersed among the story of the [[Battle for Gobwin Knob]]. The entries are modeled on a Blog one could find on the Internet, so they also include private thoughts, speculation, and ramblings. The Klog itself is written in his [[Magic Item|Eyebook]].&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;klog&amp;quot; is derived from &amp;quot;eyeboo'''''k log'''''&amp;quot; in the same way the term &amp;quot;blog&amp;quot; is derived from &amp;quot;we'''''b log'''''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[[TBFGK_37a| Parson's Klog Page 1]]&lt;br /&gt;
&lt;br /&gt;
[[TBFGK_38a| Parson's Klog Page 2]]&lt;br /&gt;
&lt;br /&gt;
[[TBFGK_38b| Parson's Klog Page 3]]&lt;br /&gt;
&lt;br /&gt;
[[TBFGK_40a| Parson's Klog Page 4]]&lt;br /&gt;
&lt;br /&gt;
[[TBFGK_43a| Parson's Klog Page 5]]&lt;br /&gt;
&lt;br /&gt;
[[TBFGK_46a| Parson's Klog Page 6]]&lt;br /&gt;
&lt;br /&gt;
[[TBFGK_77a| Parson's Klog Page 7]]&lt;br /&gt;
&lt;br /&gt;
[[TBFGK_77b| Parson's Klog Page 8]]&lt;br /&gt;
&lt;br /&gt;
[[TBFGK_79a| Parson's Klog Page 9]]&lt;br /&gt;
&lt;br /&gt;
[[TBFGK_84a| Parson's Klog Page 10]]&lt;br /&gt;
&lt;br /&gt;
[[TBFGK_98a| Parson's Klog Page 11]]&lt;br /&gt;
&lt;br /&gt;
[[TBFGK_98b| Parson's Klog Page 12]]&lt;br /&gt;
&lt;br /&gt;
[[TBFGK_116a| Parson's Klog Page 13]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Comic]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Arkenhammer</id>
		<title>Arkenhammer</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Arkenhammer"/>
				<updated>2010-07-12T23:07:49Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* The case for Carnymancy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|200|&lt;br /&gt;
{{crop|9|268|183|498|TBFGK_31.jpg}}&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Arkenhammer&lt;br /&gt;
 |race= [[Artifact]]&lt;br /&gt;
 |class= [[Arkentool]]&lt;br /&gt;
 |move=&lt;br /&gt;
 |hits=&lt;br /&gt;
 |combat=&lt;br /&gt;
 |defense=&lt;br /&gt;
 |special= &amp;lt;br /&amp;gt; Attuned to: [[Stanley the Tool]] &amp;lt;br /&amp;gt;&lt;br /&gt;
     Associated Discipline: &amp;lt;br /&amp;gt; Yet Unspecified&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;CRACK-THOOOM!!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Taming [[Dwagons]], Heaving Lightning, Rocking Out, Cracking Things&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Inconspicuousness, Clarity of Purpose, Personal Taste in Friends&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the [[Arkentool]]s. It is currently attuned to [[Stanley the Tool]]. It has played a key part in his rise to power.{{erf|1|079}}&lt;br /&gt;
&lt;br /&gt;
Known properties include:&lt;br /&gt;
*Glowing{{erf|1|026}}&lt;br /&gt;
*Flight{{erf|1|031}}{{erf|1|114}}&lt;br /&gt;
*Taming and control of [[dwagon]]s{{erf|1|031}}{{erf|1|079}}&lt;br /&gt;
*Controlling lightning{{erf|1|113}}&lt;br /&gt;
*Turning roughly every fifth walnut cracked with it into a pigeon{{erf|1|004}}&lt;br /&gt;
*Turned the one bird [[croaked]] with it into a walnut{{erf|1|114}}&lt;br /&gt;
*Hitting a dwagon pacifies it, knocking it out for remainder of turn{{blog|2009|06|summer-updates-007}}&lt;br /&gt;
*Allows the user to [[Rock]] Out.{{blog|2009|09|summer-updates-035}}&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
&lt;br /&gt;
It should be noted that some of the pigeons thus created turn back into walnuts after being croaked (or once cooked, or perhaps simply contain walnuts somewhere inside).{{erf|1|037}} The exact effects of this tool striking living things are mostly unknown. So far in the comic, one [[Orly]] has been struck with the Arkenhammer in combat; it turned into a walnut.{{erf|1|114}}&lt;br /&gt;
&lt;br /&gt;
The hammer may have opened up the ability to [[pop]] dwagons at Gobwin Knob; thus far, the only city whose poppable units have been made clear have been Gobwin Knob and Gobwin Knob clones (made by razing and rebuilding conquered cities).  Normal cities may have no new unit poppable at level 3.&lt;br /&gt;
&lt;br /&gt;
===Associated Discipline Debate===&lt;br /&gt;
:''This section describes an aspect of Erfworld that is under debate. Please be considerate when posting here, and check the edit history to ensure you are not trampling on someone else's opinions.''&lt;br /&gt;
&lt;br /&gt;
It currently appears that the [[Arkendish]] provides &amp;quot;unmatched&amp;quot; [[Thinkamancy]] and the [[Arkenpliers]] provide unequalled [[Croakamancy]]; thus, many readers feel that there is an associated [[magic]] Discipline for the Arkenhammer.&lt;br /&gt;
&lt;br /&gt;
[[Stanley]], a [[Warlord]] who cannot cast spells, uses an electrical effect to take down a [[Chief Warlord]] ([[Caesar Borgata]]) and his entire stack, emerging entirely unscathed from the engagement. This effect appears to be powerful enough to compare to the associated Disciplines of the other two Arkentools. The question, then, is which Discipline does this effect belong to?&lt;br /&gt;
&lt;br /&gt;
Since Thinkamancy and Croakamancy are [[Fate|Fate Axis Disciplines]]-aligned, some readers feel that all associated Disciplines should be Fate aligned. Fate magic being the determining factor in attunement reinforces this belief.&lt;br /&gt;
&lt;br /&gt;
====The case for Shockmancy====&lt;br /&gt;
[[Sizemore Rockwell|Sizemore]] unleashes a [[Shockmancy]] scroll{{Erf|1|126}} which strike down enemies with yellow bolts. This fits one definition of shock, &amp;quot;a sudden and violent blow or impact&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The first case for [[Shockmancy]] compares the electrical effect's results{{Erf|1|113}} to that of the known [[Shockmancy]] result{{Erf|1|126}}. The two results are similar, suggesting they come from the same Discipline.&lt;br /&gt;
&lt;br /&gt;
The second case relies on an undefined part of [[Shockmancy]], that an electrically shocking effect is [[Shockmancy]].&lt;br /&gt;
&lt;br /&gt;
The third case is the fact that the 'hammer can be used to render unconscious and thus &amp;quot;pacify&amp;quot; dwagons, which might fit &amp;quot;shockmancy&amp;quot; if it's defined in relation to the idea of &amp;quot;mental&amp;quot; shocks, electro-shock treatment, or neurological effects (synaptic relays).&lt;br /&gt;
&lt;br /&gt;
The case against: [[Shockmancy]] is [[Erf]]-aligned, not Fate-aligned. Some readers feel that the visual, magic word, &amp;amp; thematic elements of the Scroll spell and the Van Der Graff hammer effect are different enough that they are different Disciplines. The other powers of the 'hammer would indicate the 'hammer is not exclusive to [[Shockmancy]], even if it is dominated by it. (This would contrast with the seeming uniformity of the other tools' powers - unless the [[Arkendish]] covers [[Foolamancy]] as well as [[Thinkamancy]].)&lt;br /&gt;
&lt;br /&gt;
====The case for Carnymancy====&lt;br /&gt;
[[Carnymancy]] has not yet been defined, but is aligned with fate and is probably defined by either the term &amp;quot;Carny&amp;quot; or &amp;quot;Carnival&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The first case suggests that since electrical shows have been included in carnivals, an electrical effect is [[Carnymancy]].&lt;br /&gt;
&lt;br /&gt;
The second case looks at the Arkenhammer itself. The 'hammer has the appearance of a squeaky toy hammer, which can be a prize given by Carny's at a carnival. Hammers are also featured prominently in the form of the carnival game that tests one strength by striking a mallet to make a bell ring.&lt;br /&gt;
&lt;br /&gt;
If [[Carnymancy]] also covers circuses, taming [[dwagons]] could be a [[Carnymancy]] effect (among other possible disciplines of natural magic e.g. [[Thinkamancy]] or [[Foolamancy]]) - like taming lions. &lt;br /&gt;
&lt;br /&gt;
The 'flight' attributed to the hammer seems to be levitation - having only been used to raise straight up, both in actual use and in foolamancy cover - sideshow magicians would often create the illusion of levitation.&lt;br /&gt;
&lt;br /&gt;
Changing pigeons to walnuts is reminiscent of making things appear, disappear, and trade places - classic small-scale magic. Pigeons were often used in such tricks, and walnuts are sometimes used in &amp;quot;shell games,&amp;quot; another simple deception.  It may be worth noting that &amp;quot;pigeon&amp;quot; is a term for a victim of a carny-style con like the &amp;quot;shell game.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is worth noting that Stanley, the hammer's attuned user, thinks of the hammer's abilites in terms of being 'tricks,' and asks Wanda if her Tool can also do tricks. If there is one Discipline that would cover &amp;quot;tricks&amp;quot; (as in novelty abilities done for a show), it's Carnymancy.&lt;br /&gt;
&lt;br /&gt;
When Stanley demonstrates the Hammer's ability to [[Rock]] Out, it creates a light show that [[Parson]] describes as making Stanley's office look like a &amp;quot;stage&amp;quot; at a concert.{{blog|2009|09|summer-updates-035}}&lt;br /&gt;
&lt;br /&gt;
The case against: choosing a Discipline based on the appearance of the hammer itself is inconsistent with the association by effect of the 'pliers, though arguably the 'dish's form could be related to the communication aspects of Thinkamancy. Further, some believe this creates too broad a definition for Carnymancy, encompassing powers belonging to numerous other magical disciplines. It should be noted, however, that Stagemancy ''does'' cover all three axes (Life, Motion and Matter) so having smaller, limited mixtures of other disciplines' abilities would make some sense.&lt;br /&gt;
&lt;br /&gt;
====The case for Changemancy====&lt;br /&gt;
[[Changemancy]] has not yet been defined, but is aligned with fate and is probably defined by an effect of changing one thing into another.&lt;br /&gt;
&lt;br /&gt;
Since the Arkenhammer changes birds into walnuts and vice versa, it does have an effect that associates with [[Changemancy]].&lt;br /&gt;
&lt;br /&gt;
The Arkenhammer may change [[dwagon]]s from untamable to tamed. It may also change Gobwin Knob to allow for the popping of new [[dwagon]]s.&lt;br /&gt;
&lt;br /&gt;
The flight affect of the 'hammer may be from a change of the Type of the wielder to Flying.&lt;br /&gt;
&lt;br /&gt;
The case against: the effect is not on par with the [[Arkendish|'dish]] and [[Arkenpliers|'pliers]]. The other powers would either have to all be attributed to [[Changemancy]], or the hammer would not be exclusive to one discipline.&lt;br /&gt;
&lt;br /&gt;
==== Other Cases ====&lt;br /&gt;
In the [[Magic Kingdom]], speculation exists that the Arkenpliers extend Croakamancy to the Life Axis. If the Arkendish also extends Thinkamancy to the Matter axis then the Arkenhammer might extend [[Signamancy]] to the Motion axis (thus, all three tools would extend a two-axis form of fate magic to all three axes -- though it is unclear what role [[carnymancy]], the standard three-axis fate magic, would play in this scheme). If Signamancy is about the meanings, symbols and conventions attached to an underlying reality then this is consistent with Stanley's campaign to radically change Erfworld, proclaim royalty obsolete, and have a world ruled by only one side. This might have implications for Parson as an alleged [[hippiemancer]].&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
It was pointed out that a company named [http://www.stanleytools.com/ Stanley] manufactures hand tools.&lt;br /&gt;
&lt;br /&gt;
Thor, the god of storms (could create thunder and lightning) from Norse mythology, owned a hammer named Mjolnir&amp;lt;sup&amp;gt;[http://en.wikipedia.org/wiki/Mjolnir]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Some editions of the (Advanced) Dungeons and Dragons game have included a magical hammer known as the [http://www.dandwiki.com/wiki/SRD:Maul_of_the_Titans Maul of the Titans] ... its powers have been known to change between editions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Wildlife</id>
		<title>Wildlife</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Wildlife"/>
				<updated>2010-07-12T23:06:38Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Known Animals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|200|&lt;br /&gt;
[[File:Horned_Sheep.JPG]]&lt;br /&gt;
}}&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
'''First Appearance:''' [[First Intermission 15]]&lt;br /&gt;
&lt;br /&gt;
Certain animals or wildlife exist in Erfworld that are not part of a [[side]]. They are not [[Unit]]s, but can be interacted with by units.&lt;br /&gt;
&lt;br /&gt;
Animals can be killed by [[Unit]]s. They can then be used to create [[provisions]], or their constituent parts may be utilized as resources to create useful items (fur rugs, and so forth).&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
Some animals are subtly altered relative to their [[Real World]] counterparts. (Note the horns on the &amp;quot;horned sheep&amp;quot; in the image to the right.)&lt;br /&gt;
&lt;br /&gt;
===Known Animals===&lt;br /&gt;
*Pigeons&lt;br /&gt;
*Rats&lt;br /&gt;
*Fish&lt;br /&gt;
*Horned Sheep&lt;br /&gt;
*Bats&lt;br /&gt;
*Bugs&lt;br /&gt;
:*Mosquitoes&lt;br /&gt;
*Cats&lt;br /&gt;
*Mice&lt;br /&gt;
*Wolves&lt;br /&gt;
*Eagles&lt;br /&gt;
*Newts&lt;br /&gt;
*Dogs (referenced by Ossomer, unless &amp;quot;dog's bowels&amp;quot; was a reference to something else entirely)&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
While [[Transylvito|Transylvitians]] and some other [[Unit]]s (ie. [[doombat]]s, [[gwiffon]]s, and other predatory species) can consume portions of animals raw in lieu of [[provisions]] or [[Ration]]s, other [[Unit]]s (ie. [[Men]], [[Twoll]]s) cook portions of a carcass. While in the field, [[weather]] can prevent the building of [[campfire]]s, forcing [[Unit]]s requiring cooked meat to draw from previously prepared provisions or paying full Upkeep for Rations.&lt;br /&gt;
&lt;br /&gt;
Instances of using wildlife as provisions:&lt;br /&gt;
*[[Bogroll]] made a pigeon pie (with walnuts){{erf|1|037}}&lt;br /&gt;
*[[Bogroll]] later brings [[Parson Gotti|Parson]] a plate of provisions including some sort of small bird to tide him over until breakfast popped{{erf|1|104}}&lt;br /&gt;
*[[Doombats]] eating mosquitoes&lt;br /&gt;
*[[Doombats]] draining a horned sheep of blood&lt;br /&gt;
*[[Transylvito Vampire|Transylvito vampire]] [[warlord]]s draining a horned sheep of blood&lt;br /&gt;
*[[Jillian Zamussels]] roasting the haunch of a horned sheep&lt;br /&gt;
*Jillian gutting a pet fish&lt;br /&gt;
*[[Gwiffon]]s sucking the marrow and absorbing the hooves and horns of a horned sheep (perhaps in reference to the popular belief that gelatin is made from hooves and horns)&lt;br /&gt;
&lt;br /&gt;
===Taming===&lt;br /&gt;
::''This topic is currently under discussion. See the [[Talk:Wildlife|Talk page]] for details.''&lt;br /&gt;
Feral creatures, currently assumed to be a type of wildlife, can be tamed. This appears to turn them into normal units for a side. Taming is not a universally available ability. [[Vinny Doombats]] has the ability to tame feral bats, and the [[Arkentool|Arkenhammer]] conveys the ability to tame [[dwagon]]s. No other taming has yet been demonstrated.&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
Cooking in the [[Real World]] kills disease causing bacteria, tenderizes the meat, eases digestion, and alters the flavor of the original meat. So far, there has been no mention of disease or parasites in the comic, so the function of cooking may be limited to the latter functions. &lt;br /&gt;
&lt;br /&gt;
The feral bat tamed by Vinny Doombats differs in appearance from the doombats{{blog|2009|07|summer-updates-016}} and may be a different creature altogether.&lt;br /&gt;
&lt;br /&gt;
[[Category:Erfworld Mechanics]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Spell</id>
		<title>Spell</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Spell"/>
				<updated>2010-07-12T01:06:14Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Known Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{magic101}}&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
A Spell is a [[Magic|magical]] process that allows a [[Caster]] to alter the world. The Caster formulates a desire to achieve a result, using some combination of spoken words, materials, and hand gestures. The desired result then occurs.&lt;br /&gt;
&lt;br /&gt;
This either expends a certain amount of the caster's limited amount of [[juice]] for that day, or can be cast for free from a [[scroll]].&lt;br /&gt;
&lt;br /&gt;
For example, consider the &amp;quot;Veil&amp;quot; Spell. The [[Caster]] desires one thing to look like another -- a [[dwagon]] may look like a [[doombat]]{{Erf|1|115}}, a blimp{{Erf|1|081}}, a parade balloon{{Erf|1|089}}, or a tree{{Erf|1|144}}. The [[Caster]] then speaks a word &amp;quot;Crypsis&amp;quot;{{Erf|1|114}}. The target then appears to look like another thing.&lt;br /&gt;
&lt;br /&gt;
Spells belong to different [[Magic#Disciplines|Disciplines]]. For instance, a spell that involves rock golems would belong to the [[Dirtamancy]] Discipline. A spell that involves the mind would belong to [[Thinkamancy]]. There are 24 Disciplines, and each Discipline has a limited number of spells.&lt;br /&gt;
&lt;br /&gt;
==Casting Spells==&lt;br /&gt;
Spells almost always require the [[Caster]] to speak a word or phrase,{{Erf|1|133}} called a [[list of trigger words|trigger word]]{{Erf|1|009}}. &lt;br /&gt;
&lt;br /&gt;
Physical movements are often not necessary, except where the spell is a projected ray, or where a material component is necessary. In this case of a ray, the effect typically projects from an index finger pointed at the desired target.{{Erf|1|069}} , For a material component, the act involves drawing the material from wherever it is stored appears necessary, and directing the material component toward the target may also be required.{{Erf|1|038}} &lt;br /&gt;
&lt;br /&gt;
Material components have rarely appeared in the comic.  Some spells manipulate matter (often from the Classes that use the Matter Element), which must be present because it is the target of the spell.  These materials are not consumed in the casting of the spell. (Ie. A [[Golem|Crap Golem]] is made out of crap, which [[Sizemore]] obtains from the cesspit.{{Erf|1|053}}) [[Wanda Firebaugh]] casts a [[Thinkamancy]] spell on the [[Hobgobwin]] knight that utilizes both material and motive components (in the form of tossing a handful of sand into the knight's face): this spell also has no verbal component.{{Erf|1|038}}&lt;br /&gt;
&lt;br /&gt;
Apparently, a caster can only cast spells when it is his or her side's turn.  The exception to this rule is when units from an an enemy side are in the same hex as the caster.  Thus, Parson notes that his dwagons cannot be veiled to hide from Jillian and the archons because it isn't Gobwin Knob's turn.  On the other hand, Vanna can cast a spell from Jetstone's tower when it's not her side's turn because Wanda is flying over Jetstone.&lt;br /&gt;
&lt;br /&gt;
==Known Spells==&lt;br /&gt;
*Air defenses of Gobwin Knob&lt;br /&gt;
**Type of magic unknown (possibly [[Shockmancy]])&lt;br /&gt;
**Fired with the words &amp;quot;ABACABB, GOURANGA, IDCLIP, XYZZY, UUDDLRLRBASS, AYBABTU, AGGRO.&amp;quot;{{Erf|1|095}}&lt;br /&gt;
*Archon magic attack&lt;br /&gt;
**&amp;quot;Leverage&amp;quot;, &amp;quot;Synergy&amp;quot;, and &amp;quot;Paradigm&amp;quot; are used to designate what may be either three separate attacks or three versions of the same attack{{Erf|1|069}}&lt;br /&gt;
**Archons are also capable of making firework-like displays (limited Natural Foolamancy)&lt;br /&gt;
*Displacement&lt;br /&gt;
**Foolamancy&lt;br /&gt;
*Golem healing&lt;br /&gt;
**Cast by a Dirtamancer&lt;br /&gt;
**Uses the key word &amp;quot;Pozzolana&amp;quot;.{{Erf|1|112}}&lt;br /&gt;
*Mass Uncroaking&lt;br /&gt;
**Cast by a Croakamancer ([[Wanda Firebaugh]])&lt;br /&gt;
**Uses the key word &amp;quot;Trioxin&amp;quot;.{{Erf|1|116}}&lt;br /&gt;
*Message hat spell&lt;br /&gt;
**Useable by non-mancers&lt;br /&gt;
**&amp;quot;Hoffa&amp;quot; sends a message&lt;br /&gt;
**&amp;quot;Livingston&amp;quot; receives the message{{Erf|1|010}}&lt;br /&gt;
*Perfect Warlord summon&lt;br /&gt;
**Scroll created by Predictamancers and Findamancers{{Erf|1|005}}&lt;br /&gt;
**Cast using a Findamancer{{Erf|1|006}} (or someone who can do [[Findamancy]])&lt;br /&gt;
**Concluded using the word &amp;quot;Scruby&amp;quot;{{Erf|1|017}}&lt;br /&gt;
**[[Wanda Firebaugh|Wanda]] later refers to it as a [[Findamancy]]/[[Lookamancy]] spell{{Erf|1|036}}&lt;br /&gt;
*Shockamancy attack&lt;br /&gt;
**Shockamancy scroll, owned by [[Wanda Firebaugh|Wanda]] but cast by [[Sizemore Rockwell|Sizemore]]&lt;br /&gt;
**Uses the words &amp;quot;Lemonparty, Tubgirl, Meatspin, Goatse&amp;quot; and has the sound effect &amp;quot;NSFW&amp;quot;{{Erf|1|126}}&lt;br /&gt;
*Suggestion spell&lt;br /&gt;
**Thinkamancy spell, cast using a scroll by [[Wanda Firebaugh|Wanda]]{{Erf|1|30}}&lt;br /&gt;
**Made the caster's eyes glow gold&lt;br /&gt;
**A simpler, but weaker version may have been used on [[Mung]] after the interrogation{{Erf|1|038}}&lt;br /&gt;
*Cure Tiredness spell&lt;br /&gt;
**Thinkamancy spell, cast by [[Maggie]].&lt;br /&gt;
**Triggered by the word &amp;quot;Ephedra&amp;quot;{{Erf|1|104|4}}&lt;br /&gt;
*Thinkagram&lt;br /&gt;
**A message passed by a Thinkamancer&lt;br /&gt;
**May be through a rectangle made by the Thinkamancer's fingers{{Erf|1|091}}, or by touching the subject (in the case of contacting Charlescomm){{Erf|1|090}}&lt;br /&gt;
*Stun&lt;br /&gt;
**Probably a Thinkamancy spell&lt;br /&gt;
**Cast by [[Maggie]] in the dungeon at a [[FoxMUD]] [[warlord]]&lt;br /&gt;
**Uses the key word &amp;quot;Hoboken&amp;quot;.{{Erf|1|133}}&lt;br /&gt;
*Veil spells:&lt;br /&gt;
**Cast by a [[Foolamancer]].&lt;br /&gt;
**At least once uses the key word &amp;quot;Crypsis&amp;quot;.{{Erf|1|114}}&lt;br /&gt;
*Baffle spell (seems to be one sort of Veil&lt;br /&gt;
**The Foghat spell creates fog to &amp;quot;baffle&amp;quot;, probably intended to reduce chances of being hit/found by attackers/spoters [[LIAB 36:3]].&lt;br /&gt;
*Turnamancy spell&lt;br /&gt;
**Cast by turnamancer Vanna, apparently linked with thinkamancer Charlie of Charlescomm&lt;br /&gt;
**The keyword is &amp;quot;Kingworld.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Erfworld Mechanics]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Building</id>
		<title>Building</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Building"/>
				<updated>2010-06-16T19:03:19Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Proposed Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{city101}}&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Buildings are the empty structures that pop automatically as part of an Erf [[City|city]]. Generally, buildings are thought of as separate from the main defensive structures of a city, such as walls or [[Tower|towers]].&lt;br /&gt;
&lt;br /&gt;
While some buildings can be used as barracks or stables, many do not seem intended for use by known Erf units.&lt;br /&gt;
&lt;br /&gt;
The usefulness of building varies, from the clear role played by the slaughterhouse{{ref|[[First Intermission 36]]}} in the automated production of [[provisions]], to an ice house that pops ice that goes unused, to the empty courthouse/jail, which could be used but isn't.&lt;br /&gt;
&lt;br /&gt;
==Buildings Mentioned==&lt;br /&gt;
&lt;br /&gt;
*Amphitheater {{ref|[[First Intermission 36]]}}&lt;br /&gt;
*Bank/counting house&lt;br /&gt;
*Smokehouse/Slaughterhouse&lt;br /&gt;
*Courthouse/jail&lt;br /&gt;
*Amphitheater&lt;br /&gt;
&lt;br /&gt;
Cities apparently also pop fountains from which units can drink or in which ornamental fish can be kept.&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Building</id>
		<title>Building</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Building"/>
				<updated>2010-06-16T19:02:32Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Proposed Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{city101}}&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Buildings are the empty structures that pop automatically as part of an Erf [[City|city]]. Generally, buildings are thought of as separate from the main defensive structures of a city, such as walls or [[Tower|towers]].&lt;br /&gt;
&lt;br /&gt;
While some buildings can be used as barracks or stables, many do not seem intended for use by known Erf units.&lt;br /&gt;
&lt;br /&gt;
The usefulness of building varies, from the clear role played by the slaughterhouse{{ref|[[First Intermission 36]]}} in the automated production of [[provisions]], to an ice house that pops ice that goes unused, to the empty courthouse/jail, which could be used but aren't.&lt;br /&gt;
&lt;br /&gt;
==Buildings Mentioned==&lt;br /&gt;
&lt;br /&gt;
*Amphitheater {{ref|[[First Intermission 36]]}}&lt;br /&gt;
*Bank/counting house&lt;br /&gt;
*Smokehouse/Slaughterhouse&lt;br /&gt;
*Courthouse/jail&lt;br /&gt;
*Amphitheater&lt;br /&gt;
&lt;br /&gt;
Cities apparently also pop fountains from which units can drink or in which ornamental fish can be kept.&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Building</id>
		<title>Building</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Building"/>
				<updated>2010-06-16T19:01:42Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Proposed Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{city101}}&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Buildings are the empty structures that pop automatically as part of an Erf [[City|city]]. Generally, buildings are thought of as separate from the main defensive structures of a city, such as walls or [[Tower|towers]].&lt;br /&gt;
&lt;br /&gt;
While some buildings can be used as barracks or stables, many do not seem intended for use by known Erf units.&lt;br /&gt;
&lt;br /&gt;
The usefulness of building varies, from the clear role played by the slaughterhouse{{ref|[[First Intermission 36]]}} in the automated production of supplies, to an ice house that pops ice that goes unused, to the empty courthouse/jail, which could be used but aren't.&lt;br /&gt;
&lt;br /&gt;
==Buildings Mentioned==&lt;br /&gt;
&lt;br /&gt;
*Amphitheater {{ref|[[First Intermission 36]]}}&lt;br /&gt;
*Bank/counting house&lt;br /&gt;
*Smokehouse/Slaughterhouse&lt;br /&gt;
*Courthouse/jail&lt;br /&gt;
*Amphitheater&lt;br /&gt;
&lt;br /&gt;
Cities apparently also pop fountains from which units can drink or in which ornamental fish can be kept.&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Building</id>
		<title>Building</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Building"/>
				<updated>2010-06-16T19:01:20Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Proposed Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{city101}}&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Buildings are the empty structures that pop automatically as part of an Erf [[City|city]]. Generally, buildings are thought of as separate from the main defensive structures of a city, such as walls or [[Tower|towers]].&lt;br /&gt;
&lt;br /&gt;
While some buildings can be used as barracks or stables, many do not seem intended for use by Erf units.&lt;br /&gt;
&lt;br /&gt;
The usefulness of building varies, from the clear role played by the slaughterhouse{{ref|[[First Intermission 36]]}} in the automated production of supplies, to an ice house that pops ice that goes unused, to the empty courthouse/jail, which could be used but aren't.&lt;br /&gt;
&lt;br /&gt;
==Buildings Mentioned==&lt;br /&gt;
&lt;br /&gt;
*Amphitheater {{ref|[[First Intermission 36]]}}&lt;br /&gt;
*Bank/counting house&lt;br /&gt;
*Smokehouse/Slaughterhouse&lt;br /&gt;
*Courthouse/jail&lt;br /&gt;
*Amphitheater&lt;br /&gt;
&lt;br /&gt;
Cities apparently also pop fountains from which units can drink or in which ornamental fish can be kept.&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Transylvito_Vampire</id>
		<title>Transylvito Vampire</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Transylvito_Vampire"/>
				<updated>2010-06-10T23:37:32Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Proposed Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|350|&lt;br /&gt;
[[File:Vamps.JPG]]&lt;br /&gt;
}}&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
The vampires of [[Transylvito]] are a sentient race of [[humanoid]]s. Transylvito Vampires appear as [[Men]] except that they have red eyes with no sclera or pupil, pointed ears, and light gray skin.&lt;br /&gt;
&lt;br /&gt;
Transylvito vampires:&lt;br /&gt;
*Are not vulnerable to sunlight.{{Erf|1|093|Vinny in full daylight speaking with Ansom}}  They end turn before night just like everyone else.&lt;br /&gt;
*Drink the blood of [[wildlife]], and have at least threatened to drink [[Humanoid]] blood.&lt;br /&gt;
*The [[Unit#Natural_Abilities|Natural Ability]] of [[flying unit|flight]]{{Erf|1|139|Panel 7 and 8, Vinny clearly flies during night when no spellcasting is possible.}}. Don King has not been seen to fly.&lt;br /&gt;
*Can tame Bats found in wild. This allows them to utilize the Bat's [[Unit#Natural_Abilities|Natural Ability]] of [[Unit#Natural_Abilities|Remote Visual Link]]&lt;br /&gt;
*May store things (inc. [[Doombats|Doombats]] and a casket) in a cape.&lt;br /&gt;
*Sleep in caskets at night.&lt;br /&gt;
*May give bonuses to Doombats in the same hex&lt;br /&gt;
*Are living (i.e. not uncroaked). They are [[Pop|popped]], not created by conversion of non-vampires.&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
&lt;br /&gt;
Some Transylvito Vampires, including [[Don King]], have not been seen to fly, though it may just a result of not needing to do so in the situations they've been seen in.  [[Al Frappacino]] was not observed to fly, though it isn't entirely clear that he is a vampire.&lt;br /&gt;
&lt;br /&gt;
They may have a special ability to produce blood from a [[Unit]], as there has been no other blood in Erfworld.&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
Vampires in most fiction are required to drink human blood to sate a &amp;quot;hunger&amp;quot;. Transylvito Vampires do not have this weakness.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit]]&lt;br /&gt;
[[Category:Humanoid]]&lt;br /&gt;
[[Category:Flying Unit]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Transylvito_Vampire</id>
		<title>Transylvito Vampire</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Transylvito_Vampire"/>
				<updated>2010-06-10T23:35:42Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Proposed Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|350|&lt;br /&gt;
[[File:Vamps.JPG]]&lt;br /&gt;
}}&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
The vampires of [[Transylvito]] are a sentient race of [[humanoid]]s. Transylvito Vampires appear as [[Men]] except that they have red eyes with no sclera or pupil, pointed ears, and light gray skin.&lt;br /&gt;
&lt;br /&gt;
Transylvito vampires:&lt;br /&gt;
*Are not vulnerable to sunlight.{{Erf|1|093|Vinny in full daylight speaking with Ansom}}  They end turn before night just like everyone else.&lt;br /&gt;
*Drink the blood of [[wildlife]], and have at least threatened to drink [[Humanoid]] blood.&lt;br /&gt;
*Many, but not all, have the [[Unit#Natural_Abilities|Natural Ability]] of [[flying unit|flight]]{{Erf|1|139|Panel 7 and 8, Vinny clearly flies during night when no spellcasting is possible.}}.&lt;br /&gt;
*Can tame Bats found in wild. This allows them to utilize the Bat's [[Unit#Natural_Abilities|Natural Ability]] of [[Unit#Natural_Abilities|Remote Visual Link]]&lt;br /&gt;
*May store things (inc. [[Doombats|Doombats]] and a casket) in a cape.&lt;br /&gt;
*Sleep in caskets at night.&lt;br /&gt;
*May give bonuses to Doombats in the same hex&lt;br /&gt;
*Are living (i.e. not uncroaked). They are [[Pop|popped]], not created by conversion of non-vampires.&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
&lt;br /&gt;
Some Transylvito Vampires, including [[Don King]], have not been seen to fly, though it may just a result of not needing to do so in the situations they've been seen in.  [[Al Frappacino]] was not observed to fly, though it isn't entirely clear that he is a vampire.&lt;br /&gt;
&lt;br /&gt;
They may have a special ability to produce blood from a [[Unit]], as there has been no other blood in Erfworld.&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
Vampires in most fiction are required to drink human blood to sate a &amp;quot;hunger&amp;quot;. Transylvito Vampires do not have this weakness.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit]]&lt;br /&gt;
[[Category:Humanoid]]&lt;br /&gt;
[[Category:Flying Unit]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Magic_Item</id>
		<title>Magic Item</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Magic_Item"/>
				<updated>2010-06-10T22:25:37Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Message Hats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Magic101}}&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
A Magic Item is an item that is both magical and made by a mortal. An item with magical powers created by the [[Titans]] is called an [[Artifact]].{{erf|1|035}}&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
Magic equipment worn on the head, such as Parsons 3D glasses and Message Hats, may have their powers increased by [[Hat Magic]], or they may only be able to be created by Hat Magic.&lt;br /&gt;
&lt;br /&gt;
==Known Magic Items==&lt;br /&gt;
&lt;br /&gt;
===Eyebooks===&lt;br /&gt;
&lt;br /&gt;
[[Stanley the Tool]] and his main subordinates ([[Wanda Firebaugh]], [[Sizemore Rockwell]], and [[Parson Gotti]]) carry [[eyebook]]s. They resemble ordinary hardback books, of variable size (see below). They were created by Stanley's trio of [[link]]ed casters, using the three disciplines of Eyemancy ([[Lookamancy]], [[Thinkamancy]], and [[Foolamancy]]). Once created, they function under their own power, and continued to do so after the trio was unlinked.&lt;br /&gt;
&lt;br /&gt;
An eyebook is able to transcribe messages from the user's thoughts and send them to another user's Eyebook. Parson also uses his to keep a journal (called a &amp;quot;Klog&amp;quot;, derived from &amp;quot;boo''k log''&amp;quot;, in the same way that a real-world term &amp;quot;blog&amp;quot; is derived from &amp;quot;we''b log''&amp;quot;). Eyebooks also have the ability to change size, conveniently shrinking to be easily carried and growing to a size suitable for the user. This is not a power unique to them, however.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the iBook type of laptop computer.&lt;br /&gt;
&lt;br /&gt;
===Eyemancer Table===&lt;br /&gt;
During the [[Battle for Gobwin Knob]], Stanley's forces utilized an [[Eyemancer Table]] created by the same linked casters that made the [[Eyebook]]s. The tables primary functions allowed [[Gobwin Knob]] to observe enemy troop deployments and direct their own troops from a secure, central location, with a greater degree of clarity, speed, detail, and accuracy than the maps and sand tables combined with scouts or independent Lookamancers employed by all other sides.&lt;br /&gt;
&lt;br /&gt;
===Flying Carpet===&lt;br /&gt;
&lt;br /&gt;
[[Prince Ansom]] has a flying carpet. It resembles a conventional carpet, either rolled up (which is Ansom's usual style of riding) or spread out. The type of magic it uses has not been specified.&lt;br /&gt;
&lt;br /&gt;
The carpet can carry at least two riders.&lt;br /&gt;
&lt;br /&gt;
===Message Hats===&lt;br /&gt;
&lt;br /&gt;
[[Jetstone]] has at least one pair of message hats. They resemble top hats. Presumably, they use Hat Magic, but this has not been specified.&amp;lt;BR&amp;gt;&lt;br /&gt;
Stanley and Wanda communicate with them after the Battle of Gobwin Knob {{blog|2009|09|summer-updates-035}}; Queen Bea of Unaroyal used one to communicate with Don Vito {{blog|2009|09|summer-updates-043}}.&lt;br /&gt;
&lt;br /&gt;
A written message may be placed into the sending hat and transmitted to the receiving hat which rumbles to alert the owner. These particular hats only work in one direction; however, other hats capable of two-way communication may exist. (Upon being given the sending hat of the pair, [[Jillian Zamussels]] asked if it was &amp;quot;dual use&amp;quot; and was told that it was &amp;quot;abjuration only&amp;quot;. This appears to imply that the former term describes a two-way hat and the latter describes a one-way sending hat.) Jillian used what may have been two-way hats to communicate with Count Vinnie. http://www.erfworld.com/wiki/index.php/First_Intermission_48&lt;br /&gt;
&lt;br /&gt;
According to 1.10, &amp;quot;Hoffa&amp;quot; is the magic word to transmit the message (perhaps because it is &amp;quot;lost&amp;quot;) &amp;quot;Livingston&amp;quot; is the magic word to retrieve a message (because Dr. Livingston was famously found.)&lt;br /&gt;
&lt;br /&gt;
===3D Glasses===&lt;br /&gt;
&lt;br /&gt;
[[Parson|Parson's]] [[3D Glasses]] were discovered in his first [[Stupid Meal]]{{erf|1|040a}}. They place on him one of the abilities normally associated with [[Warlord]]s native to [[Erfworld]].  When worn, the glasses allow [[Parson]] to view the stats of a [[Unit]] such as [[Move]], Hit, Attack, and Defense, as well as any Natural Abilities of the [[Unit]], which is an innate ability of all [[Commander]]s native to [[Erfworld]].  They also allow [[Parson]] to see the name of a [[Unit]], which is not an innate ability of [[Warlord]]s and [[Casters]].&lt;br /&gt;
&lt;br /&gt;
===Mathamancy Bracer===&lt;br /&gt;
&lt;br /&gt;
A [[Mathamancy Bracer|plastic bracer]] that arrived in Parson's second [[Stupid Meal]].  With a neat little groove for his calculator watch to fit into. Apparently a powerful [[Mathamancy]] based item (or possibly an [[Artifact]]s{{erf|1|054}}) of great interest to [[Mathamancy]] dependent factions like [[CharlesComm]]{{erf|1|103}}{{erf|1|105}}.&lt;br /&gt;
&lt;br /&gt;
===The Sword of Lord Hamster===&lt;br /&gt;
&lt;br /&gt;
[[Parson's Sword]] arrived in his [[Stupid Meal|Stupid Meals]] - one part per day for three consecutive days. According to the [[Luckamancy]] Charms cereal box{{erf|1|106}}, the sword is the final item necessary to turn [[Parson]] into the &amp;quot;Perfect Warlord&amp;quot; that the [[Summon Perfect Warlord Spell|Summoning Spell]] intended him to be.  (The other items being his [[3D Glasses]] and [[Mathamancy Bracer]]). Stated abilities include [[Leadership]], Combat and Ruthlessness.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Magic Dust&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
Wanda Firebaugh appears to use yellow dust with magical properties to change the memories of the hobgobwin Mung.{{erf|1|038}} This may have been a spell cast with a visual effect or physical component.&lt;br /&gt;
Similar Magic Dust is used by Maggie when she influences Stanley to appoint Parson to Chief Warlord. While it is drawn from her purse, it is unclear whether it is a magic item or simply how her Thinkamancy manifests in this instance.&lt;br /&gt;
&lt;br /&gt;
===Ossomer's Bracer===&lt;br /&gt;
&lt;br /&gt;
Prince [[Ossomer]] of [[Gobwin Knob]], (formerly [[Jetstone]]), carries a bracer that, when the word &amp;quot;Tesla&amp;quot; is uttered, fires a &amp;quot;teleforce&amp;quot; ray that was powerful enough to knock [[Ansom]] off of his carpet.{{ref| [[LIAB 8]]}}&lt;br /&gt;
&lt;br /&gt;
===Laurel of Napster===&lt;br /&gt;
&lt;br /&gt;
The Laurel of [[Napster]]&amp;lt;sup&amp;gt;[[LIAB Text 11]]&amp;lt;/sup&amp;gt; was created thousands of [[turn]]s ago by a three-way [[caster link]] between a [[Thinkamancer]], [[Hat Magician]] and [[Date-a-mancer]]. The Laurel, while not providing specific numbers, gives the user intuitive knowledge about the probable outcome of a given fight between two combatants. It is possible that the laurel provides concrete numbers when used by a genuine Date-a-mancer or [[Mathamancer]]. It is currently in the possession of [[Chief Warlord]] [[Duncan Scone]] of [[Faq]]. &lt;br /&gt;
&lt;br /&gt;
The Laurel of Napster is a real-world reference to [http://en.wikipedia.org/wiki/Napster Napster], the file sharing software turned pay site that allowed users to share music by matching them to each other.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Scroll]]&lt;br /&gt;
*[[Artifact]]&lt;br /&gt;
*[[Arkentool]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Magic Items]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Magic_Item</id>
		<title>Magic Item</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Magic_Item"/>
				<updated>2010-06-10T22:20:14Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Laurel of Napster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Magic101}}&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
A Magic Item is an item that is both magical and made by a mortal. An item with magical powers created by the [[Titans]] is called an [[Artifact]].{{erf|1|035}}&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
Magic equipment worn on the head, such as Parsons 3D glasses and Message Hats, may have their powers increased by [[Hat Magic]], or they may only be able to be created by Hat Magic.&lt;br /&gt;
&lt;br /&gt;
==Known Magic Items==&lt;br /&gt;
&lt;br /&gt;
===Eyebooks===&lt;br /&gt;
&lt;br /&gt;
[[Stanley the Tool]] and his main subordinates ([[Wanda Firebaugh]], [[Sizemore Rockwell]], and [[Parson Gotti]]) carry [[eyebook]]s. They resemble ordinary hardback books, of variable size (see below). They were created by Stanley's trio of [[link]]ed casters, using the three disciplines of Eyemancy ([[Lookamancy]], [[Thinkamancy]], and [[Foolamancy]]). Once created, they function under their own power, and continued to do so after the trio was unlinked.&lt;br /&gt;
&lt;br /&gt;
An eyebook is able to transcribe messages from the user's thoughts and send them to another user's Eyebook. Parson also uses his to keep a journal (called a &amp;quot;Klog&amp;quot;, derived from &amp;quot;boo''k log''&amp;quot;, in the same way that a real-world term &amp;quot;blog&amp;quot; is derived from &amp;quot;we''b log''&amp;quot;). Eyebooks also have the ability to change size, conveniently shrinking to be easily carried and growing to a size suitable for the user. This is not a power unique to them, however.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the iBook type of laptop computer.&lt;br /&gt;
&lt;br /&gt;
===Eyemancer Table===&lt;br /&gt;
During the [[Battle for Gobwin Knob]], Stanley's forces utilized an [[Eyemancer Table]] created by the same linked casters that made the [[Eyebook]]s. The tables primary functions allowed [[Gobwin Knob]] to observe enemy troop deployments and direct their own troops from a secure, central location, with a greater degree of clarity, speed, detail, and accuracy than the maps and sand tables combined with scouts or independent Lookamancers employed by all other sides.&lt;br /&gt;
&lt;br /&gt;
===Flying Carpet===&lt;br /&gt;
&lt;br /&gt;
[[Prince Ansom]] has a flying carpet. It resembles a conventional carpet, either rolled up (which is Ansom's usual style of riding) or spread out. The type of magic it uses has not been specified.&lt;br /&gt;
&lt;br /&gt;
The carpet can carry at least two riders.&lt;br /&gt;
&lt;br /&gt;
===Message Hats===&lt;br /&gt;
&lt;br /&gt;
[[Jetstone]] has at least one pair of message hats. They resemble top hats. Presumably, they use Hat Magic, but this has not been specified.&amp;lt;BR&amp;gt;&lt;br /&gt;
Stanley and Wanda communicate with them after the Battle of Gobwin Knob {{blog|2009|09|summer-updates-035}}; Queen Bea of Unaroyal used one to communicate with Don Vito {{blog|2009|09|summer-updates-043}}.&lt;br /&gt;
&lt;br /&gt;
A written message may be placed into the sending hat and transmitted to the receiving hat which rumbles to alert the owner. These particular hats only work in one direction; however, other hats capable of two-way communication may exist. (Upon being given the sending hat of the pair, [[Jillian Zamussels]] asked if it was &amp;quot;dual use&amp;quot; and was told that it was &amp;quot;abjuration only&amp;quot;. This appears to imply that the former term describes a two-way hat and the latter describes a one-way sending hat.)&lt;br /&gt;
&lt;br /&gt;
According to 1.10, &amp;quot;Hoffa&amp;quot; is the magic word to transmit the message (perhaps because it is &amp;quot;lost&amp;quot;) &amp;quot;Livingston&amp;quot; is the magic word to retrieve a message (because Dr. Livingston was famously found.)&lt;br /&gt;
&lt;br /&gt;
===3D Glasses===&lt;br /&gt;
&lt;br /&gt;
[[Parson|Parson's]] [[3D Glasses]] were discovered in his first [[Stupid Meal]]{{erf|1|040a}}. They place on him one of the abilities normally associated with [[Warlord]]s native to [[Erfworld]].  When worn, the glasses allow [[Parson]] to view the stats of a [[Unit]] such as [[Move]], Hit, Attack, and Defense, as well as any Natural Abilities of the [[Unit]], which is an innate ability of all [[Commander]]s native to [[Erfworld]].  They also allow [[Parson]] to see the name of a [[Unit]], which is not an innate ability of [[Warlord]]s and [[Casters]].&lt;br /&gt;
&lt;br /&gt;
===Mathamancy Bracer===&lt;br /&gt;
&lt;br /&gt;
A [[Mathamancy Bracer|plastic bracer]] that arrived in Parson's second [[Stupid Meal]].  With a neat little groove for his calculator watch to fit into. Apparently a powerful [[Mathamancy]] based item (or possibly an [[Artifact]]s{{erf|1|054}}) of great interest to [[Mathamancy]] dependent factions like [[CharlesComm]]{{erf|1|103}}{{erf|1|105}}.&lt;br /&gt;
&lt;br /&gt;
===The Sword of Lord Hamster===&lt;br /&gt;
&lt;br /&gt;
[[Parson's Sword]] arrived in his [[Stupid Meal|Stupid Meals]] - one part per day for three consecutive days. According to the [[Luckamancy]] Charms cereal box{{erf|1|106}}, the sword is the final item necessary to turn [[Parson]] into the &amp;quot;Perfect Warlord&amp;quot; that the [[Summon Perfect Warlord Spell|Summoning Spell]] intended him to be.  (The other items being his [[3D Glasses]] and [[Mathamancy Bracer]]). Stated abilities include [[Leadership]], Combat and Ruthlessness.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Magic Dust&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
Wanda Firebaugh appears to use yellow dust with magical properties to change the memories of the hobgobwin Mung.{{erf|1|038}} This may have been a spell cast with a visual effect or physical component.&lt;br /&gt;
Similar Magic Dust is used by Maggie when she influences Stanley to appoint Parson to Chief Warlord. While it is drawn from her purse, it is unclear whether it is a magic item or simply how her Thinkamancy manifests in this instance.&lt;br /&gt;
&lt;br /&gt;
===Ossomer's Bracer===&lt;br /&gt;
&lt;br /&gt;
Prince [[Ossomer]] of [[Gobwin Knob]], (formerly [[Jetstone]]), carries a bracer that, when the word &amp;quot;Tesla&amp;quot; is uttered, fires a &amp;quot;teleforce&amp;quot; ray that was powerful enough to knock [[Ansom]] off of his carpet.{{ref| [[LIAB 8]]}}&lt;br /&gt;
&lt;br /&gt;
===Laurel of Napster===&lt;br /&gt;
&lt;br /&gt;
The Laurel of [[Napster]]&amp;lt;sup&amp;gt;[[LIAB Text 11]]&amp;lt;/sup&amp;gt; was created thousands of [[turn]]s ago by a three-way [[caster link]] between a [[Thinkamancer]], [[Hat Magician]] and [[Date-a-mancer]]. The Laurel, while not providing specific numbers, gives the user intuitive knowledge about the probable outcome of a given fight between two combatants. It is possible that the laurel provides concrete numbers when used by a genuine Date-a-mancer or [[Mathamancer]]. It is currently in the possession of [[Chief Warlord]] [[Duncan Scone]] of [[Faq]]. &lt;br /&gt;
&lt;br /&gt;
The Laurel of Napster is a real-world reference to [http://en.wikipedia.org/wiki/Napster Napster], the file sharing software turned pay site that allowed users to share music by matching them to each other.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Scroll]]&lt;br /&gt;
*[[Artifact]]&lt;br /&gt;
*[[Arkentool]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Magic Items]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Magic_Item</id>
		<title>Magic Item</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Magic_Item"/>
				<updated>2010-06-10T22:17:54Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Laurel of Napster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Magic101}}&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
A Magic Item is an item that is both magical and made by a mortal. An item with magical powers created by the [[Titans]] is called an [[Artifact]].{{erf|1|035}}&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
Magic equipment worn on the head, such as Parsons 3D glasses and Message Hats, may have their powers increased by [[Hat Magic]], or they may only be able to be created by Hat Magic.&lt;br /&gt;
&lt;br /&gt;
==Known Magic Items==&lt;br /&gt;
&lt;br /&gt;
===Eyebooks===&lt;br /&gt;
&lt;br /&gt;
[[Stanley the Tool]] and his main subordinates ([[Wanda Firebaugh]], [[Sizemore Rockwell]], and [[Parson Gotti]]) carry [[eyebook]]s. They resemble ordinary hardback books, of variable size (see below). They were created by Stanley's trio of [[link]]ed casters, using the three disciplines of Eyemancy ([[Lookamancy]], [[Thinkamancy]], and [[Foolamancy]]). Once created, they function under their own power, and continued to do so after the trio was unlinked.&lt;br /&gt;
&lt;br /&gt;
An eyebook is able to transcribe messages from the user's thoughts and send them to another user's Eyebook. Parson also uses his to keep a journal (called a &amp;quot;Klog&amp;quot;, derived from &amp;quot;boo''k log''&amp;quot;, in the same way that a real-world term &amp;quot;blog&amp;quot; is derived from &amp;quot;we''b log''&amp;quot;). Eyebooks also have the ability to change size, conveniently shrinking to be easily carried and growing to a size suitable for the user. This is not a power unique to them, however.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the iBook type of laptop computer.&lt;br /&gt;
&lt;br /&gt;
===Eyemancer Table===&lt;br /&gt;
During the [[Battle for Gobwin Knob]], Stanley's forces utilized an [[Eyemancer Table]] created by the same linked casters that made the [[Eyebook]]s. The tables primary functions allowed [[Gobwin Knob]] to observe enemy troop deployments and direct their own troops from a secure, central location, with a greater degree of clarity, speed, detail, and accuracy than the maps and sand tables combined with scouts or independent Lookamancers employed by all other sides.&lt;br /&gt;
&lt;br /&gt;
===Flying Carpet===&lt;br /&gt;
&lt;br /&gt;
[[Prince Ansom]] has a flying carpet. It resembles a conventional carpet, either rolled up (which is Ansom's usual style of riding) or spread out. The type of magic it uses has not been specified.&lt;br /&gt;
&lt;br /&gt;
The carpet can carry at least two riders.&lt;br /&gt;
&lt;br /&gt;
===Message Hats===&lt;br /&gt;
&lt;br /&gt;
[[Jetstone]] has at least one pair of message hats. They resemble top hats. Presumably, they use Hat Magic, but this has not been specified.&amp;lt;BR&amp;gt;&lt;br /&gt;
Stanley and Wanda communicate with them after the Battle of Gobwin Knob {{blog|2009|09|summer-updates-035}}; Queen Bea of Unaroyal used one to communicate with Don Vito {{blog|2009|09|summer-updates-043}}.&lt;br /&gt;
&lt;br /&gt;
A written message may be placed into the sending hat and transmitted to the receiving hat which rumbles to alert the owner. These particular hats only work in one direction; however, other hats capable of two-way communication may exist. (Upon being given the sending hat of the pair, [[Jillian Zamussels]] asked if it was &amp;quot;dual use&amp;quot; and was told that it was &amp;quot;abjuration only&amp;quot;. This appears to imply that the former term describes a two-way hat and the latter describes a one-way sending hat.)&lt;br /&gt;
&lt;br /&gt;
According to 1.10, &amp;quot;Hoffa&amp;quot; is the magic word to transmit the message (perhaps because it is &amp;quot;lost&amp;quot;) &amp;quot;Livingston&amp;quot; is the magic word to retrieve a message (because Dr. Livingston was famously found.)&lt;br /&gt;
&lt;br /&gt;
===3D Glasses===&lt;br /&gt;
&lt;br /&gt;
[[Parson|Parson's]] [[3D Glasses]] were discovered in his first [[Stupid Meal]]{{erf|1|040a}}. They place on him one of the abilities normally associated with [[Warlord]]s native to [[Erfworld]].  When worn, the glasses allow [[Parson]] to view the stats of a [[Unit]] such as [[Move]], Hit, Attack, and Defense, as well as any Natural Abilities of the [[Unit]], which is an innate ability of all [[Commander]]s native to [[Erfworld]].  They also allow [[Parson]] to see the name of a [[Unit]], which is not an innate ability of [[Warlord]]s and [[Casters]].&lt;br /&gt;
&lt;br /&gt;
===Mathamancy Bracer===&lt;br /&gt;
&lt;br /&gt;
A [[Mathamancy Bracer|plastic bracer]] that arrived in Parson's second [[Stupid Meal]].  With a neat little groove for his calculator watch to fit into. Apparently a powerful [[Mathamancy]] based item (or possibly an [[Artifact]]s{{erf|1|054}}) of great interest to [[Mathamancy]] dependent factions like [[CharlesComm]]{{erf|1|103}}{{erf|1|105}}.&lt;br /&gt;
&lt;br /&gt;
===The Sword of Lord Hamster===&lt;br /&gt;
&lt;br /&gt;
[[Parson's Sword]] arrived in his [[Stupid Meal|Stupid Meals]] - one part per day for three consecutive days. According to the [[Luckamancy]] Charms cereal box{{erf|1|106}}, the sword is the final item necessary to turn [[Parson]] into the &amp;quot;Perfect Warlord&amp;quot; that the [[Summon Perfect Warlord Spell|Summoning Spell]] intended him to be.  (The other items being his [[3D Glasses]] and [[Mathamancy Bracer]]). Stated abilities include [[Leadership]], Combat and Ruthlessness.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Magic Dust&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
Wanda Firebaugh appears to use yellow dust with magical properties to change the memories of the hobgobwin Mung.{{erf|1|038}} This may have been a spell cast with a visual effect or physical component.&lt;br /&gt;
Similar Magic Dust is used by Maggie when she influences Stanley to appoint Parson to Chief Warlord. While it is drawn from her purse, it is unclear whether it is a magic item or simply how her Thinkamancy manifests in this instance.&lt;br /&gt;
&lt;br /&gt;
===Ossomer's Bracer===&lt;br /&gt;
&lt;br /&gt;
Prince [[Ossomer]] of [[Gobwin Knob]], (formerly [[Jetstone]]), carries a bracer that, when the word &amp;quot;Tesla&amp;quot; is uttered, fires a &amp;quot;teleforce&amp;quot; ray that was powerful enough to knock [[Ansom]] off of his carpet.{{ref| [[LIAB 8]]}}&lt;br /&gt;
&lt;br /&gt;
===Laurel of Napster===&lt;br /&gt;
&lt;br /&gt;
The Laurel of [[Napster]]&amp;lt;sup&amp;gt;[[LIAB Text 11]]&amp;lt;/sup&amp;gt; was created thousands of [[turn]]s ago by a three-way [[caster link]] between a [[Thinkamancer]], [[Hat Magician]] and [[Date-a-mancer]]. The Laurel, while not providing specific numbers, gives the user intuitive knowledge about the probable outcome of a given fight between two combatants. It is possible that the laurel provides concrete numbers when used by a genuine Date-a-mancer or [[Mathamancer]]. It is currently in the possession of [[Chief Warlord]] [[Duncan Scone]] of [[Faq]]. &lt;br /&gt;
&lt;br /&gt;
The Laurel of Napster is a real world reference to [http://en.wikipedia.org/wiki/Napster Napster], the file sharing software turned pay site that allowed users to share music by matching them to each other.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Scroll]]&lt;br /&gt;
*[[Artifact]]&lt;br /&gt;
*[[Arkentool]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Magic Items]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Language</id>
		<title>Language</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Language"/>
				<updated>2010-06-10T22:09:31Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Proposed Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
The term &amp;quot;Language&amp;quot; on [[Erfworld]] refers to a language that is commonly spoken at least by some members of all [[sides]] in the geographical vicinity of [[Gobwin Knob]]. &amp;quot;Language&amp;quot; is similar to English on Earth, and more closely similar to Common in [http://www.wizards.com/default.asp?x=dnd/welcome Dungeons and Dragons]. Not everyone on [[Erfworld]] speaks Language. For example, [[Vurp]] informs [[Parson]] that not all the [[Hobgobwins]] in a tribe speak Language but speak a language particular to either their race or their tribe.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
Since [[Units]] [[pop]] as adults, they are all created knowing at least one language. The fact that they are not all created speaking the same language is probably a feature deliberately designed into the system by the [[Titans]]. &lt;br /&gt;
Perhaps some [[tribe|tribal]] languages were designed to facilitate specific tasks. For instance, maybe [[Marbit]] and [[Gobwin]] have many terms useful in mining. It's also possible that different sides were given their own language in order to make it easier for said sides to keep secrets from other sides. It's possible that [[Thinkamancers]] can't read the mind of a [[unit]] if it's thinking in a language which the Thinkamacer does not know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Erfworld Mechanics]][[Category:Proposed Canon]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Building</id>
		<title>Building</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Building"/>
				<updated>2010-06-10T21:39:49Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Proposed Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Buildings are the empty structures that pop automatically as part of an Erf [[City|city]]. Generally, buildings are thought of as separate from the main defensive structures of a city, such as parapets or [[Tower|towers]].&lt;br /&gt;
&lt;br /&gt;
While some buildings can be used as barracks or stables, many do not seem intended for use by Erf units.&lt;br /&gt;
&lt;br /&gt;
The usefulness of building varies, from the clear role played by the slaughterhouse{{ref|[[First Intermission 36]]}} in the automated production of supplies, to an ice house that pops ice that goes unused, to the empty courthouse/jail, which could be used but aren't.&lt;br /&gt;
&lt;br /&gt;
==Buildings Mentioned==&lt;br /&gt;
&lt;br /&gt;
*Amphitheater {{ref|[[First Intermission 36]]}}&lt;br /&gt;
*Bank/counting house&lt;br /&gt;
*Smokehouse/Slaughterhouse&lt;br /&gt;
*Courthouse/jail&lt;br /&gt;
*Amphitheater&lt;br /&gt;
&lt;br /&gt;
Cities apparently also pop fountains from which units can drink or in which ornamental fish can be kept.&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Building</id>
		<title>Building</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Building"/>
				<updated>2010-06-10T21:32:27Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Buildings Mentioned */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Buildings are the empty structures that pop automatically as part of an Erf [[City|city]]. Generally, buildings are thought of as separate from the main defensive structures of a city, such as parapets or towers.&lt;br /&gt;
&lt;br /&gt;
While some buildings can be used as barracks or stables, many do not seem intended for use by Erf units.&lt;br /&gt;
&lt;br /&gt;
The usefulness of building varies, from the clear role played by the slaughterhouse{{ref|[[First Intermission 36]]}} in the automated production of supplies, to an ice house that pops ice that goes unused, to the empty courthouse/jail, which could be used but aren't.&lt;br /&gt;
&lt;br /&gt;
==Buildings Mentioned==&lt;br /&gt;
&lt;br /&gt;
*Amphitheater {{ref|[[First Intermission 36]]}}&lt;br /&gt;
*Bank/counting house&lt;br /&gt;
*Smokehouse/Slaughterhouse&lt;br /&gt;
*Courthouse/jail&lt;br /&gt;
*Amphitheater&lt;br /&gt;
&lt;br /&gt;
Cities apparently also pop fountains from which units can drink or in which ornamental fish can be kept.&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Wildlife</id>
		<title>Wildlife</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Wildlife"/>
				<updated>2010-06-10T21:32:03Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Cooking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|200|&lt;br /&gt;
[[File:Horned_Sheep.JPG]]&lt;br /&gt;
}}&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
'''First Appearance:''' [[First Intermission 15]]&lt;br /&gt;
&lt;br /&gt;
Certain animals or wildlife exist in Erfworld that are not part of a [[side]]. They are not [[Unit]]s, but can be interacted with by units.&lt;br /&gt;
&lt;br /&gt;
Animals can be killed by [[Unit]]s. They can then be used to create [[provisions]], or their constituent parts may be utilized as resources to create useful items (fur rugs, and so forth).&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
Some animals are subtly altered relative to their [[Real World]] counterparts. (Note the horns on the &amp;quot;horned sheep&amp;quot; in the image to the right.)&lt;br /&gt;
&lt;br /&gt;
===Known Animals===&lt;br /&gt;
*Pigeons&lt;br /&gt;
*Rats&lt;br /&gt;
*Fish&lt;br /&gt;
*Horned Sheep&lt;br /&gt;
*Bats&lt;br /&gt;
*Bugs&lt;br /&gt;
:*Mosquitoes&lt;br /&gt;
*Cats&lt;br /&gt;
*Mice&lt;br /&gt;
*Wolves&lt;br /&gt;
*Eagles&lt;br /&gt;
*Newts&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
While [[Transylvito|Transylvitians]] and some other [[Unit]]s (ie. [[doombat]]s, [[gwiffon]]s, and other predatory species) can consume portions of animals raw in lieu of [[provisions]] or [[Ration]]s, other [[Unit]]s (ie. [[Men]], [[Twoll]]s) cook portions of a carcass. While in the field, [[weather]] can prevent the building of [[campfire]]s, forcing [[Unit]]s requiring cooked meat to draw from previously prepared provisions or paying full Upkeep for Rations.&lt;br /&gt;
&lt;br /&gt;
Instances of using wildlife as provisions:&lt;br /&gt;
*[[Bogroll]] made a pigeon pie (with walnuts){{erf|1|037}}&lt;br /&gt;
*[[Bogroll]] later brings [[Parson Gotti|Parson]] a plate of provisions including some sort of small bird to tide him over until breakfast popped{{erf|1|104}}&lt;br /&gt;
*[[Doombats]] eating mosquitoes&lt;br /&gt;
*[[Doombats]] draining a horned sheep of blood&lt;br /&gt;
*[[Transylvito Vampire|Transylvito vampire]] [[warlord]]s draining a horned sheep of blood&lt;br /&gt;
*[[Jillian Zamussels]] roasting the haunch of a horned sheep&lt;br /&gt;
*Jillian gutting a pet fish&lt;br /&gt;
*[[Gwiffon]]s sucking the marrow and absorbing the hooves and horns of a horned sheep (perhaps in reference to the popular belief that gelatin is made from hooves and horns)&lt;br /&gt;
&lt;br /&gt;
===Taming===&lt;br /&gt;
::''This topic is currently under discussion. See the [[Talk:Wildlife|Talk page]] for details.''&lt;br /&gt;
Feral creatures, currently assumed to be a type of wildlife, can be tamed. This appears to turn them into normal units for a side. Taming is not a universally available ability. [[Vinny Doombats]] has the ability to tame feral bats, and the [[Arkentool|Arkenhammer]] conveys the ability to tame [[dwagon]]s. No other taming has yet been demonstrated.&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
Cooking in the [[Real World]] kills disease causing bacteria, tenderizes the meat, eases digestion, and alters the flavor of the original meat. So far, there has been no mention of disease or parasites in the comic, so the function of cooking may be limited to the latter functions. &lt;br /&gt;
&lt;br /&gt;
The feral bat tamed by Vinny Doombats differs in appearance from the doombats{{blog|2009|07|summer-updates-016}} and may be a different creature altogether.&lt;br /&gt;
&lt;br /&gt;
[[Category:Erfworld Mechanics]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/File:First_Intermission_36.jpg</id>
		<title>File:First Intermission 36.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/File:First_Intermission_36.jpg"/>
				<updated>2010-06-10T21:28:57Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Building</id>
		<title>Building</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Building"/>
				<updated>2010-06-10T21:23:49Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: Created page with '=Proposed Canon=  Buildings are the empty structures that pop automatically as part of an Erf city. Generally, buildings are thought of as separate from the main defensi...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Buildings are the empty structures that pop automatically as part of an Erf [[City|city]]. Generally, buildings are thought of as separate from the main defensive structures of a city, such as parapets or towers.&lt;br /&gt;
&lt;br /&gt;
While some buildings can be used as barracks or stables, many do not seem intended for use by Erf units.&lt;br /&gt;
&lt;br /&gt;
The usefulness of building varies, from the clear role played by the slaughterhouse{{ref|[[First Intermission 36]]}} in the automated production of supplies, to an ice house that pops ice that goes unused, to the empty courthouse/jail, which could be used but aren't.&lt;br /&gt;
&lt;br /&gt;
==Buildings Mentioned==&lt;br /&gt;
&lt;br /&gt;
* Amphitheater {{ref|[[First Intermission 36]]}}&lt;br /&gt;
* Bank/counting house&lt;br /&gt;
* Smokehouse/Slaughterhouse&lt;br /&gt;
* Courthouse/jail&lt;br /&gt;
* Amphitheater&lt;br /&gt;
&lt;br /&gt;
Cities apparently also pop fountains from which units can drink or in which ornamental fish can be kept.&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/City</id>
		<title>City</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/City"/>
				<updated>2010-06-10T17:35:01Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Regent */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Geography101}}&lt;br /&gt;
{{city101}}&lt;br /&gt;
{{ImageStackRight|240|&lt;br /&gt;
[[File:Gobwin_Knob.JPG|thumb|right|400px|'The City of [[Gobwin Knob]] from [http://www.erfworld.com/book-1-archive/?px=%2F121.jpg Page 121.]']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
Cities are fixed locations in Erfworld. They can produce units and provide [[Shmuckers]] for a [[side]]'s [[treasury]], and they also provide some defense in [[combat]].&lt;br /&gt;
&lt;br /&gt;
Some cities are [[capital]]s for [[Capital Sides]].&lt;br /&gt;
&lt;br /&gt;
Cities, like [[Units]], have Levels; the lowest being level 1 and the highest being level 5. A city's level determines, in large part, its size and the strength of its defenses. However, this does not take into account natural terrain modifiers. For example, Gobwin Knob's terrain makes it a far tougher defensive position than other level 5 cities. In the same way, it is theoretically possible for a low-level city, due to its terrain, to be as tough as an unmodified Level 5. [[Shmuckers]] can be used to pay for the growth or change of a city. Damaged cities lose levels. Higher-level cities are better defended.{{Erf|1|133}} A city's level does not necessarily take into account its true defensive strength.&lt;br /&gt;
&lt;br /&gt;
Cities come replete with buildings, but no civilian inhabitants; no 'populace.' Units popped in the city or brought in from outside may live in the buildings, and they may also be used for storage, but they are not houses with families, or shops, etc. They are popped empty and remain so until filled by the city's garrison.&lt;br /&gt;
&lt;br /&gt;
Capital cities are usually ruled by the [[ruler]] of a [[side]]. When a ruler dies without an [[heir]], the cities of that side become neutral. Units inside these cities are not allowed to [[Movement|move]], [[Combat|attack]], cast [[spell]]s: they are essentially frozen in time, at the mercy of attackers.&lt;br /&gt;
&lt;br /&gt;
Destroyed cities may be [[Claiming a City|claimed]] by either an [[Heir]]{{Erf|1|083}} or [[Warlords]] of another [[Side]]{{Erf|1|078}}. A destroyed city is not the same as a [[ruins|ruin]]&lt;br /&gt;
&lt;br /&gt;
===Unit Production===&lt;br /&gt;
The [[ruler]] sets the [[unit]] production for the city. Each city can produce certain types of [[units]], depending on the [[side]] that built the city, and the level of that city.&lt;br /&gt;
&lt;br /&gt;
For example, Gobwin Knob cities can produce [[warlord]]s and [[spidew]]s at level two but can never produce [[gwiffon]]s.  Bigger units take longer to produce.{{Erf|1|043a}} Cities ruled by a royal can produce royals and nobles.&lt;br /&gt;
&lt;br /&gt;
A [[ruler]] may also pop an [[heir]] in this way, but this takes a tremendous number of turns.&lt;br /&gt;
&lt;br /&gt;
===Regent===&lt;br /&gt;
''Main Article: [[Regent]]''&lt;br /&gt;
&lt;br /&gt;
A [[Warlord]] can be assigned to manage a city. Having a Regent Warlord boost city income and reduces [[unit]] [[upkeep]], among other things. To gain this bonus, the Warlord must walking around the city, observing or &amp;quot;supervising,&amp;quot; as it were. &amp;lt;sup&amp;gt;[[First Intermission 35]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==City Zones==&lt;br /&gt;
''Main Article:[[City Zones]]''&lt;br /&gt;
&lt;br /&gt;
Cities are divided into zones. A city is treated as a single hex for the owning [[side]]: no move is expended for the owning [[side]]'s [[unit]]s when transferring from zone to zone, allowing the defensive units to redeploy to protect the city at will (though it still takes time to actually move the distance). &lt;br /&gt;
Enemy [[side]]s must expend [[movement|move]] in order to enter a city zone. There may be restrictions on where a zone can be attacked from.&lt;br /&gt;
&lt;br /&gt;
The most thoroughly described zones were in Gobwin Knob before it was destroyed. Other cities may be built differently.{{Erf|1|098a}}&amp;lt;sup&amp;gt; and &amp;lt;/sup&amp;gt;{{Erf|1|116a}}&lt;br /&gt;
*[[Outer Walls]]: may only be passed if breached.&lt;br /&gt;
*[[Tunnels]]: may only be entered by light units, with some exceptions.&lt;br /&gt;
*[[Airspace]]: may only be entered by fliers.&lt;br /&gt;
*[[Garrison]]: may be attacked from any of the other zones above; however, if the attackers come from the Outer Walls they must breach an additional set of garrison walls. In Gobwin Knob, the garrison is further divided into three areas:&lt;br /&gt;
**[[Courtyard]].&lt;br /&gt;
**[[Tower]]: provides a boost to [[caster]]s. {{Erf|1|116a|If that's the Tower, the Spell Casters will get a boost.}}&lt;br /&gt;
**[[Dungeon]]: provides bonuses to [[dirtamancer]]s and tunnel [[unit]]s.{{Erf|1|116a|But it'd probably be the dungeon, where we'll have bonuses to tunnel units and Sizemore.}} Units captured from other sides are also kept here. &lt;br /&gt;
*Special Zone:&lt;br /&gt;
**Some cities may have special zones. For example, Gobwin Knob is situated on a volcano and has a [[lava lake]] zone. [[City of Haggar|Haggar]] and [[Aqua Velva]] are [[port]]s, and have a separate harbor zone.&lt;br /&gt;
&lt;br /&gt;
===Other City Locations===&lt;br /&gt;
A city may include some other important locations, such as:&lt;br /&gt;
*[[Portal]] Room&lt;br /&gt;
*[[Cesspit]]&lt;br /&gt;
*[[Casting room]]&lt;br /&gt;
&lt;br /&gt;
==Capital Cities==&lt;br /&gt;
''Main Article: [[Capital]]''&lt;br /&gt;
&lt;br /&gt;
Each [[side]] may have only one [[capital]] city. Capital cities are the center of each side, and there are several things that can only be done at capital cities. If a side's capital falls, but its [[ruler]] or [[heir]] does not, the side's units become [[barbarian]].&lt;br /&gt;
&lt;br /&gt;
==Ports==&lt;br /&gt;
''Main Article: [[Port]]''&lt;br /&gt;
&lt;br /&gt;
Port cities lie on [[hex]]es that are boundaries to bodies of [[water]], allowing for the production and housing of [[ship]]s, which can deliver [[unit]]s across water.&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Erfworld Mechanics]]&lt;br /&gt;
[[Category:Locations of Erfworld]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Talk:Transylvito_Vampire</id>
		<title>Talk:Transylvito Vampire</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Talk:Transylvito_Vampire"/>
				<updated>2010-06-09T23:44:01Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Flight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rob made it clear in a WoT that bats have the ability to transfer images to their owners, not the other way around. --[[User:Kreistor|Kreistor]] 01:35, 9 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Flight ==&lt;br /&gt;
&lt;br /&gt;
We haven't seen Don King fly either, but we don't use him as an example of non-flying Transylvitians.... All I'm saying is that we're reading too much into individual instances either way. Why should Don King fly if he's only been shown indoors? -- DevilDan&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Vinny_Doombats</id>
		<title>Vinny Doombats</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Vinny_Doombats"/>
				<updated>2010-06-09T23:36:32Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Speculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
[[File:VinnyDoombats.png|center]]&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Vinny Doombats&lt;br /&gt;
 |race= [[Transylvito Vampire]]&lt;br /&gt;
 |faction= [[Transylvito]]&lt;br /&gt;
 |class= [[Warlord]]&lt;br /&gt;
 |special= [[Dance-fighting]], [[Leadership]], [[Noble]], [[Unit#Natural_Abilities|Flight]], [[Unit#Natural_Abilities|Remote Visual Link (Bats)]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
''&amp;quot;Ayyyyyyy.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Taming Doombats, Diplomacy, Good Judge of Character&lt;br /&gt;
&lt;br /&gt;
'''Weaknessess:''' Lacks Power and Influence&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 22]]&lt;br /&gt;
&lt;br /&gt;
Count Vinny Doombats is a [[noble]] [[Transylvito Vampire]] [[Warlord]] in the [[Transylvito]] [[faction]]. He is the Count of [[Duckula]], which is a small city far from the capital. He was popped in Duckula, and was 200 turns old before he visited the city of [[Transylvito]] for the first time.&lt;br /&gt;
&lt;br /&gt;
Vinny appears to be of normal height for a [[men|man]] with grey skin, black hair with a widow's peak, red eyes, and fangs from the lower jaw. His right ear is rounded like a human's and his left ear is pointed.  Vinny is a [[flying unit]] and can fly and hover as a [[Unit#Natural_Abilities|natural ability]]. He can see through the eyes of his [[doombats]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During the Battle for [[Gobwin Knob]], Vinny was [[Prince Ansom]]'s closest aide, often aware of information at the moment Ansom received it. Vinny counseled conservative approaches to problems, and tried to curtail the more wasteful heroic impulses of the leader of the [[Royal Crown Coalition]]. Vinny survived the Battle by being assigned to the Choke Point Trap laid for [[Stanley the Tool]] along with [[Jillian Zamussels]] and other Transylvito Warlords and Units.&lt;br /&gt;
&lt;br /&gt;
Vinny travels with [[doombat]]s, the most common [[Unit]] of Transylvito. He sometimes keeps them inside his cape. Vinny, as other Transylvito Vampires, sleeps in his casket. This can be shrunk down and stored in his cape for easy travel.&lt;br /&gt;
&lt;br /&gt;
Until recently, he served as [[Don King]]'s liaison with Queen [[Jillian]] in [[Faq]], and became her lover during this time.&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&lt;br /&gt;
====[[Prince Ansom]]====&lt;br /&gt;
&lt;br /&gt;
{{:Ansom-Vinny Relationship}}&lt;br /&gt;
&lt;br /&gt;
====[[Don King]]====&lt;br /&gt;
&lt;br /&gt;
{{:Vinny-Don Relationship}}&lt;br /&gt;
&lt;br /&gt;
====[[Jillian Zamussels]]====&lt;br /&gt;
&lt;br /&gt;
{{:Jillian-Vinny Relationship}}&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
&lt;br /&gt;
Vinny may have been the Transylvitian Liaison to Jetstone before the formation of the Royal Crown Coalition.&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
*His name is a reference to Vinny Boombatz, a fictional character created by stand-up comedian [http://en.wikipedia.org/wiki/Rodney_Dangerfield Rodney Dangerfield].&lt;br /&gt;
*Some of his actions also reference [http://en.wikipedia.org/wiki/Fonzie The Fonz], from Happy Days{{Erf|1|073}}. &lt;br /&gt;
*Vinny's coffin has the livery of Transylvito, which is reminiscent of the Bacardi rum logo.&lt;br /&gt;
*Vinny is also a prototypical name for an Italian greaser or mobster, both attributes referenced in Transylvito characters and behaviors.&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
Vinny's name is frequently misspelled as &amp;quot;Vinnie&amp;quot; in both the comic and by the fanbase.&lt;br /&gt;
&lt;br /&gt;
===Dwink===&lt;br /&gt;
Vinny's [[Dwinks|Dwink]] is 3 Parts Sambuca, 2 Parts Frangelico, and 2 Parts Coke&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Warlord]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Vinny_Doombats</id>
		<title>Vinny Doombats</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Vinny_Doombats"/>
				<updated>2010-06-09T23:35:19Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Real World References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
[[File:VinnyDoombats.png|center]]&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Vinny Doombats&lt;br /&gt;
 |race= [[Transylvito Vampire]]&lt;br /&gt;
 |faction= [[Transylvito]]&lt;br /&gt;
 |class= [[Warlord]]&lt;br /&gt;
 |special= [[Dance-fighting]], [[Leadership]], [[Noble]], [[Unit#Natural_Abilities|Flight]], [[Unit#Natural_Abilities|Remote Visual Link (Bats)]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
''&amp;quot;Ayyyyyyy.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Taming Doombats, Diplomacy, Good Judge of Character&lt;br /&gt;
&lt;br /&gt;
'''Weaknessess:''' Lacks Power and Influence&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 22]]&lt;br /&gt;
&lt;br /&gt;
Count Vinny Doombats is a [[noble]] [[Transylvito Vampire]] [[Warlord]] in the [[Transylvito]] [[faction]]. He is the Count of [[Duckula]], which is a small city far from the capital. He was popped in Duckula, and was 200 turns old before he visited the city of [[Transylvito]] for the first time.&lt;br /&gt;
&lt;br /&gt;
Vinny appears to be of normal height for a [[men|man]] with grey skin, black hair with a widow's peak, red eyes, and fangs from the lower jaw. His right ear is rounded like a human's and his left ear is pointed.  Vinny is a [[flying unit]] and can fly and hover as a [[Unit#Natural_Abilities|natural ability]]. He can see through the eyes of his [[doombats]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During the Battle for [[Gobwin Knob]], Vinny was [[Prince Ansom]]'s closest aide, often aware of information at the moment Ansom received it. Vinny counseled conservative approaches to problems, and tried to curtail the more wasteful heroic impulses of the leader of the [[Royal Crown Coalition]]. Vinny survived the Battle by being assigned to the Choke Point Trap laid for [[Stanley the Tool]] along with [[Jillian Zamussels]] and other Transylvito Warlords and Units.&lt;br /&gt;
&lt;br /&gt;
Vinny travels with [[doombat]]s, the most common [[Unit]] of Transylvito. He sometimes keeps them inside his cape. Vinny, as other Transylvito Vampires, sleeps in his casket. This can be shrunk down and stored in his cape for easy travel.&lt;br /&gt;
&lt;br /&gt;
Until recently, he served as [[Don King]]'s liaison with Queen [[Jillian]] in [[Faq]], and became her lover during this time.&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&lt;br /&gt;
====[[Prince Ansom]]====&lt;br /&gt;
&lt;br /&gt;
{{:Ansom-Vinny Relationship}}&lt;br /&gt;
&lt;br /&gt;
====[[Don King]]====&lt;br /&gt;
&lt;br /&gt;
{{:Vinny-Don Relationship}}&lt;br /&gt;
&lt;br /&gt;
====[[Jillian Zamussels]]====&lt;br /&gt;
&lt;br /&gt;
{{:Jillian-Vinny Relationship}}&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
&lt;br /&gt;
Vinny might have been the Transylvitian Liaison to Jetstone before the formation of the Royal Crown Coalition.&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
*His name is a reference to Vinny Boombatz, a fictional character created by stand-up comedian [http://en.wikipedia.org/wiki/Rodney_Dangerfield Rodney Dangerfield].&lt;br /&gt;
*Some of his actions also reference [http://en.wikipedia.org/wiki/Fonzie The Fonz], from Happy Days{{Erf|1|073}}. &lt;br /&gt;
*Vinny's coffin has the livery of Transylvito, which is reminiscent of the Bacardi rum logo.&lt;br /&gt;
*Vinny is also a prototypical name for an Italian greaser or mobster, both attributes referenced in Transylvito characters and behaviors.&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
Vinny's name is frequently misspelled as &amp;quot;Vinnie&amp;quot; in both the comic and by the fanbase.&lt;br /&gt;
&lt;br /&gt;
===Dwink===&lt;br /&gt;
Vinny's [[Dwinks|Dwink]] is 3 Parts Sambuca, 2 Parts Frangelico, and 2 Parts Coke&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Warlord]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Grand_Abbie</id>
		<title>Grand Abbie</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Grand_Abbie"/>
				<updated>2010-06-09T23:33:21Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Real World References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
A title among [[Hippiemancer]]s, held by [[Janis]] and implying great skill with [[Hippiemancy]].&lt;br /&gt;
&lt;br /&gt;
Given that [[Janis]] is &amp;quot;a Grand Abbie&amp;quot;{{erf|1|141}} it is highly unlikely that [[Grand Abbie]] is a unique title with only a single holder at once.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
The exact meaning of the title is as of yet unclear; it may have to do with level, casting ability, rank among [[Hippiemancer]]s, or some combination of these. Casting ability is at least partly involved, however, since Grand Abbies seem to be the best at - for instance - quieting battles.{{erf|1|013}} &lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
The 'Abbie' of the title probably refers to [http://en.wikipedia.org/wiki/Abbie_Hoffman Abbie Hoffman].&lt;br /&gt;
&lt;br /&gt;
The title is possibly a reference to the title of abbot/abbess.&lt;br /&gt;
&lt;br /&gt;
Mother Abagail is the personification of good in Stephen King's novel The Stand.&lt;br /&gt;
&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Real World References]]&lt;br /&gt;
[[Category:Erfworld Mechanics]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Summon_Perfect_Warlord_Spell</id>
		<title>Summon Perfect Warlord Spell</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Summon_Perfect_Warlord_Spell"/>
				<updated>2010-06-09T23:28:32Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Speculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
The Summon Perfect Warlord Spell is what summoned [[Parson Gotti]] to [[Erfworld]]. [[Wanda]] informed [[Stanley ]] that it was a combined [[Findamancy]]/[[Predictamancy]] spell, although she later described it to [[Jillian]] as a [[Findamancy]]/[[Lookamancy]] spell{{erf|1|036}}.&lt;br /&gt;
The original [[Spell]] package, including both spell and casting, cost 500,000 shmuckers. &lt;br /&gt;
Stanley, finding that the spell alone would cost 350,000 shmuckers, decided to disregard the support plan consisting of a Findamancer casting worth 150,000 shmuckers; he instead ordered [[Wanda Firebaugh]] to cast the spell.{{erf|1|013}} &lt;br /&gt;
It was cast by [[Wanda Firebaugh]] with interference by [[Stanley the Plaid]]{{erf|1|017}}.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
The majority of qualities that [[Stanley]] demanded for his Perfect Warlord may have been received:&lt;br /&gt;
*'''Big''' - Parson is large compared to ErfWorlders.&lt;br /&gt;
*'''Powerful''' - Due to his size, Parson is capable of carrying much larger and heavier things than native [[men]]. This might also have been added through the &amp;quot;Combat&amp;quot; in the sword, which has been destroyed.&lt;br /&gt;
*'''Dashing''' - Energetic/spirited; Parson gets like that when he's winning.&lt;br /&gt;
*'''Handsome''' - [[Wanda]] may have an odd sense of what is good-looking, or bypasses the &amp;quot;dashing&amp;quot; and &amp;quot;handsome&amp;quot; requirements when Stanley asks to &amp;quot;just make him big&amp;quot;.&lt;br /&gt;
*'''Heroic''' - May have been added through the &amp;quot;Ruthlessness&amp;quot; quality of the sword. He is willing to risk his own presence on the battlefield at the most vital junctures at the end where he was needed. He stands up to Erfworld itself at the end of the [[Battle for Gobwin Knob]], declaring his opposition to what just occurred.&lt;br /&gt;
*'''Inspiring''' - May have been added via the &amp;quot;Leadership&amp;quot; quality of his sword.&lt;br /&gt;
*'''Perfect military mind''' - Enhanced by the [[Mathamancy Bracer]], if not already present.&lt;br /&gt;
*'''Strategic genius''' - Erfworlders are traditionalists. Parson's novel strategies tend to succeed against native Erfworld warlords due to his knowledge of  (and enthusiasm for) less traditional warfare.&lt;br /&gt;
*'''Strategic genius and/or Natural Signamancer''' - Erfworlders are traditionalists. Parson sees the world in a way they never will due to how he views the world as a warlord and a natural signamancer.&amp;lt;br /&amp;gt; See [[Parson_Gotti#Parson_the_Signamancer|Parson being a Signamancer]].&lt;br /&gt;
*'''Obsessed with war''' - Considers the military uses of everything he sees.&lt;br /&gt;
*'''Plans wars and kills his foes for fun'''&lt;br /&gt;
*'''Eats marbits and gwiffons''' - [[Marbit]]s are marshmallow bits in breakfast cereal. Gwiffons are shaped like [[peep]]s.{{erf|1|017}}&lt;br /&gt;
&lt;br /&gt;
Looks like they got what they paid for.&lt;br /&gt;
&lt;br /&gt;
==Compensating==&lt;br /&gt;
&lt;br /&gt;
The spell's results were more than unusual. After pulling Parson, the spell created a number of magical items on the following days to equip him and transform him into the true Perfect Warlord:&lt;br /&gt;
&lt;br /&gt;
* A pair of [[3D_Glasses|3D Glasses]] that gives him the Erfworlder's natural ability to see other units' stats;&lt;br /&gt;
* A [[Mathamancy_Bracer|strange bracer]] that attaches to his [[Calculator Watch|calculator watch]], allowing computation of combat probabilities;&lt;br /&gt;
* And finally, a [[Parson's_Sword|three-piece sword]], with the enchantments of &amp;quot;Leadership&amp;quot;, &amp;quot;Combat ability&amp;quot; and &amp;quot;Ruthlessness&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
The spell caused the casting chamber to resemble that of the Master Program from Tron.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Magic Items]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Summon_Perfect_Warlord_Spell</id>
		<title>Summon Perfect Warlord Spell</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Summon_Perfect_Warlord_Spell"/>
				<updated>2010-06-09T23:25:48Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
The Summon Perfect Warlord Spell is what summoned [[Parson Gotti]] to [[Erfworld]]. [[Wanda]] informed [[Stanley ]] that it was a combined [[Findamancy]]/[[Predictamancy]] spell, although she later described it to [[Jillian]] as a [[Findamancy]]/[[Lookamancy]] spell{{erf|1|036}}.&lt;br /&gt;
The original [[Spell]] package, including both spell and casting, cost 500,000 shmuckers. &lt;br /&gt;
Stanley, finding that the spell alone would cost 350,000 shmuckers, decided to disregard the support plan consisting of a Findamancer casting worth 150,000 shmuckers; he instead ordered [[Wanda Firebaugh]] to cast the spell.{{erf|1|013}} &lt;br /&gt;
It was cast by [[Wanda Firebaugh]] with interference by [[Stanley the Plaid]]{{erf|1|017}}.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
The majority of qualities that [[Stanley]] demanded for his Perfect Warlord may have been received:&lt;br /&gt;
*'''Big''' - Parson is large compared to ErfWorlders.&lt;br /&gt;
*'''Powerful''' - Due to his size, Parson is capable of carrying much larger and heavier things than native [[men]]. This might also have been added through the &amp;quot;Combat&amp;quot; in the sword, which has been destroyed.&lt;br /&gt;
*'''Dashing''' - Energetic/spirited; Parson gets like that when he's winning.&lt;br /&gt;
*'''Handsome''' - [[Wanda]] may have an odd sense of what is good-looking, or bypasses the &amp;quot;dashing&amp;quot; and &amp;quot;handsome&amp;quot; requirements when Stanley asks to &amp;quot;just make him big&amp;quot;.&lt;br /&gt;
*'''Heroic''' - May have been added through the &amp;quot;Ruthlessness&amp;quot; quality of the sword. He is willing to risk his own presence on the battlefield at the most vital junctures at the end where he was needed. He stands up to Erfworld itself at the end of the [[Battle for Gobwin Knob]], declaring his opposition to what just occurred.&lt;br /&gt;
*'''Inspiring''' - May have been added via the &amp;quot;Leadership&amp;quot; quality of his sword.&lt;br /&gt;
*'''Perfect military mind''' - Enhanced by the [[Mathamancy Bracer]], if not already present.&lt;br /&gt;
*'''Strategic genius''' - Erfworlders are traditionalists. Parson's novel strategies tend to succeed against native Erfworld warlords due to his knowledge of  (and enthusiasm for) less traditional warfare.&lt;br /&gt;
*'''Strategic genius and/or Natural Signamancer''' - Erfworlders are traditionalists. Parson sees the world in a way they never will due to how he views the world as a warlord and a natural signamancer.&amp;lt;br /&amp;gt; See [[Parson_Gotti#Parson_the_Signamancer|Parson being a Signamancer]].&lt;br /&gt;
*'''Obsessed with war''' - Considers the military uses of everything he sees.&lt;br /&gt;
*'''Eats marbits and gwiffons''' - [[Marbit]]s are marshmallow bits in breakfast cereal. Gwiffons are shaped like [[peep]]s.{{erf|1|017}}&lt;br /&gt;
&lt;br /&gt;
Looks like they got what they paid for.&lt;br /&gt;
&lt;br /&gt;
==Compensating==&lt;br /&gt;
&lt;br /&gt;
The spell's results were more than unusual. After pulling Parson, the spell created a number of magical items on the following days to equip him and transform him into the true Perfect Warlord:&lt;br /&gt;
&lt;br /&gt;
* A pair of [[3D_Glasses|3D Glasses]] that gives him the Erfworlder's natural ability to see other units' stats;&lt;br /&gt;
* A [[Mathamancy_Bracer|strange bracer]] that attaches to his [[Calculator Watch|calculator watch]], allowing computation of combat probabilities;&lt;br /&gt;
* And finally, a [[Parson's_Sword|three-piece sword]], with the enchantments of &amp;quot;Leadership&amp;quot;, &amp;quot;Combat ability&amp;quot; and &amp;quot;Ruthlessness&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
The spell caused the casting chamber to resemble that of the Master Program from Tron.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Magic Items]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Lady_Sylvia_Lazarus</id>
		<title>Lady Sylvia Lazarus</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Lady_Sylvia_Lazarus"/>
				<updated>2010-05-19T22:58:44Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Proposed Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
{{crop|40|580|120|700|TBFGK_117.jpg}}{{Stats&lt;br /&gt;
 |name= Lady Sylvia Lazarus&lt;br /&gt;
 |race= [[Decrypted]], ([[Men]])&lt;br /&gt;
 |class= [[Warlord]]&lt;br /&gt;
 |level= 7&lt;br /&gt;
 |faction= [[Gobwin Knob]], (formerly [[Unaroyal]])&lt;br /&gt;
 |special= [[Leadership]], [[Noble]]&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
''&amp;quot;He's mad... we'll see his body fall at any moment.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 49]]&lt;br /&gt;
&lt;br /&gt;
'''Lady Sylvia Lazarus''', nicknamed '''Scarlet''' by the readership before she had an official name, was a [[Unaroyal]] [[Warlord]].&lt;br /&gt;
&lt;br /&gt;
She appeared again in the Battle of Expository Bridge, now [[decrypt|decrypted]] and serving [[Gobwin Knob]]. {{ref| [[LIAB 7:4]]}} She kills the captured Prince [[Ossomer]] under orders from Wanda. {{ref| [[LIAB_10:7]]}}&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
Sylvia was the highest ranking Warlord in Unaroyal's contingent in the [[Royal Crown Coalition]]. She served as an advisor to [[Prince Ansom]] and was the voice for her side as a member of the [[Royal Crown Coalition War Council]]. She was one of only four warlords at Ansom's table on the penultimate night of the siege; {{erf|1|101}} - the others being [[Duke Nozzle]], the [[Blue Warlord]], and the [[Superfluous Warlord]].&lt;br /&gt;
&lt;br /&gt;
She retrieved the [[Arkenpliers]] from [[Ansom]]'s body when he was [[croaked]]{{erf|1|132}} and was in possession of them for a short while{{erf|1|137}} before she croaked along with the rest of the [[Royal Crown Coalition]] in the eruption of the volcano.&lt;br /&gt;
&lt;br /&gt;
Before she had been officially named, Rob Balder commented that 'Scarlet&amp;quot; is the Jek Tono Porkins{{Ref|JekTono}} of Erfworld.'{{WoT|6085467}}, in reference to Sylvia's apparent death in [[TBFGK 137]].&lt;br /&gt;
&lt;br /&gt;
=Real world reference=&lt;br /&gt;
Lady Sylvia Lazarus is a reference to [[wikipedia:Sylvia Plath|Sylvia Plath]], who wrote a poem entitled &amp;quot;[[wikipedia:Lady Lazarus|Lady Lazarus]]&amp;quot;. The poem in {{ref| [[LIAB Text 8]]}} is a direct allusion to it, imitating it closely with just minor alterations to adapt it to the Erfly context.&lt;br /&gt;
&lt;br /&gt;
Sylvia Plath herself used the name &amp;quot;Lazarus&amp;quot; as a reference to [[wikipedia:Lazarus of Bethany|Lazarus of Bethany]], from the Gospel of John.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
#{{Note|JekTono}}[http://starwars.wikia.com/wiki/Jek_Tono_Porkins Jek Tono Porkins on Wookieepedia]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Warlord]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Fan Named]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Lady_Sylvia_Lazarus</id>
		<title>Lady Sylvia Lazarus</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Lady_Sylvia_Lazarus"/>
				<updated>2010-05-19T22:50:20Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Proposed Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
{{crop|40|580|120|700|TBFGK_117.jpg}}{{Stats&lt;br /&gt;
 |name= Lady Sylvia Lazarus&lt;br /&gt;
 |race= [[Decrypted]], ([[Men]])&lt;br /&gt;
 |class= [[Warlord]]&lt;br /&gt;
 |level= 7&lt;br /&gt;
 |faction= [[Gobwin Knob]], (formerly [[Unaroyal]])&lt;br /&gt;
 |special= [[Leadership]], [[Noble]]&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
''&amp;quot;He's mad... we'll see his body fall at any moment.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 49]]&lt;br /&gt;
&lt;br /&gt;
'''Lady Sylvia Lazarus''', nicknamed '''Scarlet''' by the readership before she had an official name, was a [[Unaroyal]] [[Warlord]].&lt;br /&gt;
&lt;br /&gt;
She appeared again in the Battle of Expository Bridge, now [[decrypt|decrypted]] and serving [[Gobwin Knob]]. {{ref| [[LIAB 7:4]]}} She kills the captured Prince Ossomer [[Ossomer]] under orders from Wanda. {{ref| [[LIAB_10:7]]}}&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
Sylvia was the highest ranking Warlord in Unaroyal's contingent in the [[Royal Crown Coalition]]. She served as an advisor to [[Prince Ansom]] and was the voice for her side as a member of the [[Royal Crown Coalition War Council]]. She was one of only four warlords at Ansom's table on the penultimate night of the siege; {{erf|1|101}} - the others being [[Duke Nozzle]], the [[Blue Warlord]], and the [[Superfluous Warlord]].&lt;br /&gt;
&lt;br /&gt;
She retrieved the [[Arkenpliers]] from [[Ansom]]'s body when he was [[croaked]]{{erf|1|132}} and was in possession of them for a short while{{erf|1|137}} before she croaked along with the rest of the [[Royal Crown Coalition]] in the eruption of the volcano.&lt;br /&gt;
&lt;br /&gt;
Before she had been officially named, Rob Balder commented that 'Scarlet&amp;quot; is the Jek Tono Porkins{{Ref|JekTono}} of Erfworld.'{{WoT|6085467}}, in reference to Sylvia's apparent death in [[TBFGK 137]].&lt;br /&gt;
&lt;br /&gt;
=Real world reference=&lt;br /&gt;
Lady Sylvia Lazarus is a reference to [[wikipedia:Sylvia Plath|Sylvia Plath]], who wrote a poem entitled &amp;quot;[[wikipedia:Lady Lazarus|Lady Lazarus]]&amp;quot;. The poem in {{ref| [[LIAB Text 8]]}} is a direct allusion to it, imitating it closely with just minor alterations to adapt it to the Erfly context.&lt;br /&gt;
&lt;br /&gt;
Sylvia Plath herself used the name &amp;quot;Lazarus&amp;quot; as a reference to [[wikipedia:Lazarus of Bethany|Lazarus of Bethany]], from the Gospel of John.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
#{{Note|JekTono}}[http://starwars.wikia.com/wiki/Jek_Tono_Porkins Jek Tono Porkins on Wookieepedia]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Warlord]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Fan Named]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Lady_Sylvia_Lazarus</id>
		<title>Lady Sylvia Lazarus</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Lady_Sylvia_Lazarus"/>
				<updated>2010-05-19T22:50:08Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Proposed Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
{{crop|40|580|120|700|TBFGK_117.jpg}}{{Stats&lt;br /&gt;
 |name= Lady Sylvia Lazarus&lt;br /&gt;
 |race= [[Decrypted]], ([[Men]])&lt;br /&gt;
 |class= [[Warlord]]&lt;br /&gt;
 |level= 7&lt;br /&gt;
 |faction= [[Gobwin Knob]], (formerly [[Unaroyal]])&lt;br /&gt;
 |special= [[Leadership]], [[Noble]]&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
''&amp;quot;He's mad... we'll see his body fall at any moment.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 49]]&lt;br /&gt;
&lt;br /&gt;
'''Lady Sylvia Lazarus''', nicknamed '''Scarlet''' by the readership before she had an official name, was a [[Unaroyal]] [[Warlord]].&lt;br /&gt;
&lt;br /&gt;
She appeared again in the Battle of Expository Bridge, now [[decrypt|decrypted]] and serving [[Gobwin Knob]]. {{ref| [[LIAB 7:4]]}} She kills the captured Prince Ossomer [[Ossomer]] under orders from Wanda {{ref| [[LIAB_10:7]]}}&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
Sylvia was the highest ranking Warlord in Unaroyal's contingent in the [[Royal Crown Coalition]]. She served as an advisor to [[Prince Ansom]] and was the voice for her side as a member of the [[Royal Crown Coalition War Council]]. She was one of only four warlords at Ansom's table on the penultimate night of the siege; {{erf|1|101}} - the others being [[Duke Nozzle]], the [[Blue Warlord]], and the [[Superfluous Warlord]].&lt;br /&gt;
&lt;br /&gt;
She retrieved the [[Arkenpliers]] from [[Ansom]]'s body when he was [[croaked]]{{erf|1|132}} and was in possession of them for a short while{{erf|1|137}} before she croaked along with the rest of the [[Royal Crown Coalition]] in the eruption of the volcano.&lt;br /&gt;
&lt;br /&gt;
Before she had been officially named, Rob Balder commented that 'Scarlet&amp;quot; is the Jek Tono Porkins{{Ref|JekTono}} of Erfworld.'{{WoT|6085467}}, in reference to Sylvia's apparent death in [[TBFGK 137]].&lt;br /&gt;
&lt;br /&gt;
=Real world reference=&lt;br /&gt;
Lady Sylvia Lazarus is a reference to [[wikipedia:Sylvia Plath|Sylvia Plath]], who wrote a poem entitled &amp;quot;[[wikipedia:Lady Lazarus|Lady Lazarus]]&amp;quot;. The poem in {{ref| [[LIAB Text 8]]}} is a direct allusion to it, imitating it closely with just minor alterations to adapt it to the Erfly context.&lt;br /&gt;
&lt;br /&gt;
Sylvia Plath herself used the name &amp;quot;Lazarus&amp;quot; as a reference to [[wikipedia:Lazarus of Bethany|Lazarus of Bethany]], from the Gospel of John.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
#{{Note|JekTono}}[http://starwars.wikia.com/wiki/Jek_Tono_Porkins Jek Tono Porkins on Wookieepedia]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Warlord]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Fan Named]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/City_of_Haggar</id>
		<title>City of Haggar</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/City_of_Haggar"/>
				<updated>2010-03-24T17:47:37Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
The [[capital]] [[city]] of [[Haggar]] is a [[port]] city, featuring a harbor and a great lighthouse [[tower]]. The city, with its lighthouse and a sunrise above the water, are featured on the crest on all Haggar [[raiment]].&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
The lighthouse as shown seems to be directly patterned after the lighthouse that is part of the original design of the Cabo Wabo cantina in Cabo San Lucas, Mexico founded by Sammy Hagar.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities of Erfworld]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Talk:Summer_Updates_2009</id>
		<title>Talk:Summer Updates 2009</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Talk:Summer_Updates_2009"/>
				<updated>2009-11-14T06:20:01Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is unnecessary, as [[First Intermission]] covers it. [[User:Jorgath|Jorgath]] 03:03, 14 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks. I tried multiple searches for &amp;quot;Summer Update,&amp;quot; &amp;quot;Summer Updates,&amp;quot; and &amp;quot;Summer Updates 2009,&amp;quot; so it's at least important to link those terms to that page. --[[User:DevilDan|DevilDan]] 06:20, 14 November 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Summer_Updates_2009</id>
		<title>Summer Updates 2009</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Summer_Updates_2009"/>
				<updated>2009-11-14T00:51:45Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Turns Since TBfGK: 1&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/06/summer-updates-001/ 001 - Gobwin Knob] GK is recreated, moneymancy&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/06/summer-updates-002/ 002 - Gobwin Knob] New GK, new dwagon&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/06/summer-updates-003/ 003 - Gobwin Knob] Stanley's first look at the new GK&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/06/summer-updates-004/ 004 - Gobwin Knob] Stanley and Wanda—and the Arkenplier army&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/06/summer-updates-005/ 005 - Gobwin Knob] The Warlord formerly known as Prince&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/06/summer-updates-006/ 006 - Gobwin knob] Parson, Sizemore, and Maggie discuss regicide&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/06/summer-updates-007/ 007 - Gobwin Knob] Firework displays; Jack prevents a dwagon-archon collision&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/06/summer-updates-008/ 008 - Gobwin Knob] Parson watches the celebration&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/06/summer-updates-009/ 009 - Gobwin Knob] Stanley replaces Parson; Maggie objects&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/07/summer-updates-010/ 010 - Transylvito, Jillian Zamussels] Jillian is invited to visit Don King&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/07/summer-updates-011/ 011 - Transylvito, Jillian Zamussels] Transylvito troops split up&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/07/summer-updates-012/ 012 - Transylvito, Jillian Zamussels] The group bivouacs in the open field&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns Since TBfGK: 2&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/07/summer-updates-013/ 013 - Transylvito, Jillian Zamussels]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/07/summer-updates-%e2%80%93-014/ 014 - Transylvito, Jillian Zamussels]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/07/summer-updates-%e2%80%93-015/ 015 - Transylvito, Jillian Zamussels]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns since TBfGK: 3&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/07/summer-updates-016/ 016 - Transylvito, Jillian Zamussels]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/07/summer-updates-%e2%80%93-017/ 017 - Transylvito, Jillian Zamussels]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/08/summer-updates-018/ 018 - Transylvito, Jillian Zamussels]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/08/352/ 019 - Transylvito, Jillian Zamussels]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/08/summer-updates-020/ 020 - Transylvito, Jillian Zamussels]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/08/summer-updates-%e2%80%93-021/ 021 - Transylvito, Jillian Zamussels]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/08/summer-updates-022/ 022 - Gobwin Knob, Charlescomm]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/08/summer-updates-%e2%80%93-023/ 023 - Gobwin Knob] Parson, Zhopa&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/08/summer-updates-%e2%80%93-023-2/ 024 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/08/summer-updates-025/ 025 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/08/summer-updates-%e2%80%93-026/ 026 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/08/summer-updates-%e2%80%93-027/ 027 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/09/summer-updates-%e2%80%93-028/ 028 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/09/summer-updates-029/ 029 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/09/summer-updates-030/ 030 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/09/summer-updates-031/ 031 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/09/summer-updates-032/ 032 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns since TBfGK: 4&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/09/summer-updates-033/ 033 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/09/summer-updates-034/ 034 - Gobwin Knob, Unaroyal]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns since TBfGK: 8&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/09/summer-updates-035/ 035 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns since TBfGK: 11&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/09/summer-updates-036/ 036 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns since TBfGK: 18&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/09/summer-updates-037/ 037 - Faq, Transylvito]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns Since TBfGK: 19&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/10/summer-updates-038/ 038 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns Since TBfGK: 20&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/10/summer-updates-039/ 039 - Gobwin Knob, Charlescomm]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns Since TBfGK: 23&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/10/summer-updates-040/ 040 - Jetstone]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns Since TBfGK: 24&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/10/summer-updates-041/ 041 - Faq, Charlescomm]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns Since TBfGK: 29&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/10/summer-updates-042/ 042 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns Since TBfGK: 31&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/10/summer-updates-043/ 043 - Unaroyal]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns since TBfGK: 38&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/10/summer-updates-044/ 044 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/10/summer-updates-045/ 045 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/10/summer-updates-%e2%80%93-046/ 046 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns since TBfGK: 52&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/10/summer-updates-047/ 047 - Transylvito]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns since TBfGK: 54&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/10/summer-updates-048/ 048 - Gobwin Knob, Transylvito]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns since TBfGK: 55&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/10/summer-updates-049/ 049 - Faq, Transylvito]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Summer_Updates_2009</id>
		<title>Summer Updates 2009</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Summer_Updates_2009"/>
				<updated>2009-11-14T00:35:12Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Turns Since TBfGK: 1&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/06/summer-updates-001/ 001 - Gobwin Knob] GK is recreated, moneymancy&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/06/summer-updates-002/ 002 - Gobwin Knob] New GK, new dwagon&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/06/summer-updates-003/ 003 - Gobwin Knob] Stanley's first look at the new GK&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/06/summer-updates-004/ 004 - Gobwin Knob] Stanley and Wanda—and the Arkenplier army&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/06/summer-updates-005/ 005 - Gobwin Knob] The Warlord formerly known as Prince&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/06/summer-updates-006/ 006 - Gobwin knob] Parson, Sizemore, and Maggie discuss regicide&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/06/summer-updates-007/ 007 - Gobwin Knob] Firework displays; Jack prevents a dwagon-archon collision&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/06/summer-updates-008/ 008 - Gobwin Knob] Parson watches the celebration&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/06/summer-updates-009/ 009 - Gobwin Knob] Stanley replaces Parson; Maggie objects&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/07/summer-updates-010/ 010 - Transylvito, Jillian Zamussels] &lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/07/summer-updates-011/ 011 - Transylvito, Jillian Zamussels]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/07/summer-updates-012/ 012 - Transylvito, Jillian Zamussels]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns Since TBfGK: 2&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/07/summer-updates-013/ 013 - Transylvito, Jillian Zamussels]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/07/summer-updates-%e2%80%93-014/ 014 - Transylvito, Jillian Zamussels]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/07/summer-updates-%e2%80%93-015/ 015 - Transylvito, Jillian Zamussels]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns since TBfGK: 3&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/07/summer-updates-016/ 016 - Transylvito, Jillian Zamussels]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/07/summer-updates-%e2%80%93-017/ 017 - Transylvito, Jillian Zamussels]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/08/summer-updates-018/ 018 - Transylvito, Jillian Zamussels]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/08/352/ 019 - Transylvito, Jillian Zamussels]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/08/summer-updates-020/ 020 - Transylvito, Jillian Zamussels]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/08/summer-updates-%e2%80%93-021/ 021 - Transylvito, Jillian Zamussels]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/08/summer-updates-022/ 022 - Gobwin Knob, Charlescomm]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/08/summer-updates-%e2%80%93-023/ 023 - Gobwin Knob] Parson, Zhopa&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/08/summer-updates-%e2%80%93-023-2/ 024 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/08/summer-updates-025/ 025 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/08/summer-updates-%e2%80%93-026/ 026 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/08/summer-updates-%e2%80%93-027/ 027 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/09/summer-updates-%e2%80%93-028/ 028 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/09/summer-updates-029/ 029 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/09/summer-updates-030/ 030 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/09/summer-updates-031/ 031 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/09/summer-updates-032/ 032 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns since TBfGK: 4&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/09/summer-updates-033/ 033 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/09/summer-updates-034/ 034 - Gobwin Knob, Unaroyal]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns since TBfGK: 8&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/09/summer-updates-035/ 035 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns since TBfGK: 11&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/09/summer-updates-036/ 036 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns since TBfGK: 18&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/09/summer-updates-037/ 037 - Faq, Transylvito]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns Since TBfGK: 19&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/10/summer-updates-038/ 038 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns Since TBfGK: 20&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/10/summer-updates-039/ 039 - Gobwin Knob, Charlescomm]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns Since TBfGK: 23&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/10/summer-updates-040/ 040 - Jetstone]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns Since TBfGK: 24&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/10/summer-updates-041/ 041 - Faq, Charlescomm]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns Since TBfGK: 29&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/10/summer-updates-042/ 042 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns Since TBfGK: 31&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/10/summer-updates-043/ 043 - Unaroyal]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns since TBfGK: 38&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/10/summer-updates-044/ 044 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/10/summer-updates-045/ 045 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/10/summer-updates-%e2%80%93-046/ 046 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns since TBfGK: 52&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/10/summer-updates-047/ 047 - Transylvito]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns since TBfGK: 54&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/10/summer-updates-048/ 048 - Gobwin Knob, Transylvito]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns since TBfGK: 55&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/10/summer-updates-049/ 049 - Faq, Transylvito]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Summer_Updates_2009</id>
		<title>Summer Updates 2009</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Summer_Updates_2009"/>
				<updated>2009-11-13T23:53:55Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: Created page with 'Turns Since TBfGK: 1  [http://www.erfworld.com/2009/06/summer-updates-001/ 001 - Gobwin Knob]  [http://www.erfworld.com/2009/06/summer-updates-002/ 002 - Gobwin Knob]  [http://ww...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Turns Since TBfGK: 1&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/06/summer-updates-001/ 001 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/06/summer-updates-002/ 002 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/06/summer-updates-003/ 003 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/06/summer-updates-004/ 004 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/06/summer-updates-005/ 005 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/06/summer-updates-006/ 006 - Gobwin knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/06/summer-updates-007/ 007 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/06/summer-updates-008/ 008 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/06/summer-updates-009/ 009 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/07/summer-updates-010/ 010 - Transylvito, Jillian Zamussels]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/07/summer-updates-011/ 011 - Transylvito, Jillian Zamussels]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/07/summer-updates-012/ 012 - Transylvito, Jillian Zamussels]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns Since TBfGK: 2&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/07/summer-updates-013/ 013 - Transylvito, Jillian Zamussels]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/07/summer-updates-%e2%80%93-014/ 014 - Transylvito, Jillian Zamussels]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/07/summer-updates-%e2%80%93-015/ 015 - Transylvito, Jillian Zamussels]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns since TBfGK: 3&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/07/summer-updates-016/ 016 - Transylvito, Jillian Zamussels]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/07/summer-updates-%e2%80%93-017/ 017 - Transylvito, Jillian Zamussels]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/08/summer-updates-018/ 018 - Transylvito, Jillian Zamussels]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/08/352/ 019 - Transylvito, Jillian Zamussels]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/08/summer-updates-020/ 020 - Transylvito, Jillian Zamussels]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/08/summer-updates-%e2%80%93-021/ 021 - Transylvito, Jillian Zamussels]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/08/summer-updates-022/ 022 - Gobwin Knob, Charlescomm]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/08/summer-updates-%e2%80%93-023/ 023 - Gobwin Knob] Parson, Zhopa&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/08/summer-updates-%e2%80%93-023-2/ 024 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/08/summer-updates-025/ 025 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/08/summer-updates-%e2%80%93-026/ 026 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/08/summer-updates-%e2%80%93-027/ 027 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/09/summer-updates-%e2%80%93-028/ 028 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/09/summer-updates-029/ 029 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/09/summer-updates-030/ 030 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/09/summer-updates-031/ 031 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/09/summer-updates-032/ 032 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns since TBfGK: 4&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/09/summer-updates-033/ 033 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/09/summer-updates-034/ 034 - Gobwin Knob, Unaroyal]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns since TBfGK: 8&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/09/summer-updates-035/ 035 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns since TBfGK: 11&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/09/summer-updates-036/ 036 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns since TBfGK: 18&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/09/summer-updates-037/ 037 - Faq, Transylvito]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns Since TBfGK: 19&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/10/summer-updates-038/ 038 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns Since TBfGK: 20&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/10/summer-updates-039/ 039 - Gobwin Knob, Charlescomm]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns Since TBfGK: 23&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/10/summer-updates-040/ 040 - Jetstone]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns Since TBfGK: 24&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/10/summer-updates-041/ 041 - Faq, Charlescomm]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns Since TBfGK: 29&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/10/summer-updates-042/ 042 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns Since TBfGK: 31&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/10/summer-updates-043/ 043 - Unaroyal]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns since TBfGK: 38&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/10/summer-updates-044/ 044 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/10/summer-updates-045/ 045 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/10/summer-updates-%e2%80%93-046/ 046 - Gobwin Knob]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns since TBfGK: 52&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/10/summer-updates-047/ 047 - Transylvito]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns since TBfGK: 54&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/10/summer-updates-048/ 048 - Gobwin Knob, Transylvito]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns since TBfGK: 55&lt;br /&gt;
&lt;br /&gt;
[http://www.erfworld.com/2009/10/summer-updates-049/ 049 - Faq, Transylvito]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Raiment</id>
		<title>Raiment</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Raiment"/>
				<updated>2009-11-13T00:51:20Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Speculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proposed Canon==&lt;br /&gt;
&lt;br /&gt;
Raiment is clothing worn by units. It is created by [[Dollamancy]], of the natural variety as well as by [[Dollamancer]] [[spell]]s. A Dollamancer or a [[Unit]] with natural Dollamancy, like a [[Twoll]], can design raiment. Every unit is [[pop]]ped with a single outfit of clothing, and must be provided additional raiment if they are to change clothes. [[Ken]], a Dollamancer from the Magic Kingdom was responsible for [[Maggie]]'s new raiment. It is possible that at least one of the Archons of Gobwin Knob has the ability as they all seem to have at least two raiments each (standard and sleepwear)&lt;br /&gt;
&lt;br /&gt;
===Livery===&lt;br /&gt;
&lt;br /&gt;
Livery is a symbol of a particular [[Commander]]. When that commander creates units (via spell, such as [[Uncroaked]], or via [[pop]]ping, the commander can choose the desired livery.  When units pop at a city, the Ruler chooses the livery. {{blog|2009|08|summer-updates-025}}&lt;br /&gt;
&lt;br /&gt;
====Known Liveries====&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;100pt&amp;quot;| {{crop|771|470|830|515|LIAB_3.jpg}} &lt;br /&gt;
||[[Jetstone]] - the radish, frequently shown with gold wings (possibly when worn by royalty)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;100pt&amp;quot;| {{crop|270|200|322|290|First_Intermission_3.jpg}} &lt;br /&gt;
||[[Gobwin Knob]] - [[Stanley]] the Tool, conqueror, in front of a star and rays.  Designed by [[Maggie]] when the Knob was rebuilt.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;100pt&amp;quot;| {{crop|400|865|452|920|LIAB_4.jpg}} &lt;br /&gt;
||[[Wanda Firebaugh]] - the flowered skull on a black field; Wanda took this livery for all of her [[decrypted]] units.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;100pt&amp;quot;| {{crop|293|410|352|480|TBFGK_44.jpg}} &lt;br /&gt;
||[[Transylvito]] - a bat on a red field&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;100pt&amp;quot;| {{crop|230|370|330|470|TBFGK_124.jpg}} &lt;br /&gt;
||[[Parson Gotti]] - [[Hamstard]] on a white field with two pizza stains&lt;br /&gt;
|-&lt;br /&gt;
|'''No image yet'''&lt;br /&gt;
||[[Unaroyal]] - a black torus with white lettering, on a red and orange field&lt;br /&gt;
|-&lt;br /&gt;
|'''No image yet'''&lt;br /&gt;
||[[Jitterati]] - a circular green crest, on a white field&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
&lt;br /&gt;
Extra raiments are carried in the Unit's [[Inventory]].&lt;br /&gt;
&lt;br /&gt;
It's possible that certain raiments gives bonuses to certain stats, which would explain [[Wanda's Wardrobe|Wanda's constant change in clothing]] as she dresses for each specific occasion (be it a torturing, a battle, or a seduction). This may have been confirmed by Vinny's explanation of his and Jillian's &amp;quot;Grease&amp;quot; costumes as preparation for dance fighting.&lt;br /&gt;
&lt;br /&gt;
[[Category:Erfworld Culture]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Doombat</id>
		<title>Doombat</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Doombat"/>
				<updated>2009-11-13T00:48:21Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: Undo revision 30047 by 71.241.222.196 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Doombat.JPG|100px|right]]&lt;br /&gt;
{{ImageStackRight|250|&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Doombat&lt;br /&gt;
 |move= 22&lt;br /&gt;
 |special= [[Unit#Natural_Abilities|Flight]], Natural Thinkamancy (Remote Visual Link)&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
A [[non-humanoid]] [[flying unit]] morphologically similar to a bat.&lt;br /&gt;
&lt;br /&gt;
Doombats are scouts and have the natural [[magic]] ability to send back intelligence information.{{erf|1|049}}{{erf|1|084a|Parson's Klog #10}}&lt;br /&gt;
&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
===Known Users===&lt;br /&gt;
[[Transylvito]] fields Doombats in very large numbers.{{erf|1|113}} Feral bats may be encountered in some hexes. Transylvitian flying warlords can tame them.&lt;br /&gt;
&lt;br /&gt;
===Plot===&lt;br /&gt;
Doombats are one type of flying unit included in [[Prince Ansom]]'s [[Royal Crown Coalition|coalition]] against [[Stanley the Tool|Stanley]]. Individually, Doombats are relatively weak in combat{{erf|1|113}}; however, they are very useful for scouting. It appears to cause Vinny distress (mental and/or emotional) to &amp;quot;watch&amp;quot; while one of the bats is croaked in combat.{{erf|1|056}} The [[Royal Crown Coalition]] uses the Doombats provided by Count [[Vinny Doombats]] as short recon throughout the story, but only so long as Vinny is present with the RCC.&lt;br /&gt;
&lt;br /&gt;
A scouting bat discovered the incoming raids against Ansom's siege units, and additional bats mapped out a ring of dwagons that had apparently been deployed as a defensive formation for the wounded raiders. In each case, the bat was lost after encountering the enemy, being no match for a single dwagon, much less a stack.&lt;br /&gt;
&lt;br /&gt;
After a force of forest units led by Ansom broke into the dwagon ring, a bat was sent into the protected center hex of the ring, and found it to be empty. Ansom did not consider this finding to be final, and went to see for himself. [[Wanda Firebaugh]] speculated that he believed that the center hex contained [[veil|veiled]] units. These events indicate one limitation on doombats' scouting ability (they are apparently more susceptible to deception by [[veil|veiling]] than a high-level warlord such as Ansom).&lt;br /&gt;
&lt;br /&gt;
They apparently serve as a screen for warlords; willingly or unwillingly taking arrows for Caesar Borgata in Chocula. They pop naturally and can be tamed, as well as popping in Transylvito held cities. The only tamed one shown was albino, or possibly just depicted as such to be visible against Vinny's shirt.&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
Transylvitian flying warlords can carry doombats in their capes and may thus serve as a sort of &amp;quot;carrier,&amp;quot; effectively extending the operational range of doombats.{{blog|2009|07|summer-updates-010}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit]]&lt;br /&gt;
[[Category:Non-humanoid]]&lt;br /&gt;
[[Category:Flying Unit]]&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Sourmander</id>
		<title>Sourmander</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Sourmander"/>
				<updated>2009-11-05T21:49:35Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Speculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sourmander.JPG|thumb|right|A sourmander ridden by [[Jetstone]] [[Warlord]] [[Dora]] in battle against [[Spidews]].]]&lt;br /&gt;
&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Sourmander&lt;br /&gt;
 |class= [[Heavy Unit]]&lt;br /&gt;
 |move=&lt;br /&gt;
 |special= [[Mount]], [[Breath Weapon]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
A [[non-humanoid]] [[mount]] [[unit]] in the shape of a large lizard with a puckered mouth - a sour faced salamander perhaps. Seems to be able to spit what is presumably some corrosive or poisonous substance at enemy units.{{erf|1|025}}&lt;br /&gt;
&lt;br /&gt;
Used as a [[mount]] by [[Jetstone]].{{erf|1|010}}{{erf|1|097}}{{erf|1|109}}&lt;br /&gt;
&lt;br /&gt;
Can enter tunnels, despite being a heavy unit.&lt;br /&gt;
&lt;br /&gt;
Mey be related in some fashion to Dwagons (similar appearance, posession of a breath attack).&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit]]&lt;br /&gt;
[[Category:Mount]]&lt;br /&gt;
[[Category:Non-humanoid]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Technology</id>
		<title>Technology</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Technology"/>
				<updated>2009-10-27T19:42:45Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Waste Management */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
While [[magic]] and [[Unit#Natural_Abilities|natural magical abilities]] are used in many activities and tasks on Erf, from [[Dirtamancy|digging holes]] to [[Thinkagram|long-range communications]], some machines are used based on basic mechanical principles such knowledge of the six classical simple machines (lever, wheel and axle, pulley, inclined plane, wedge, and screw).&lt;br /&gt;
&lt;br /&gt;
==Machines of Erfworld==&lt;br /&gt;
&lt;br /&gt;
===Siege Tower===&lt;br /&gt;
&lt;br /&gt;
The [[Siege_Tower|siege towers]] demonstrate the use of the ''wheel and axle'' and of the ''inclined plane''.&lt;br /&gt;
&lt;br /&gt;
===Trebuchet===&lt;br /&gt;
&lt;br /&gt;
Rudimentary trebuchets are seen on the roofs of the new city of [[Gobwin_Knob]]. {{ref|[[First Intermission 3]]}} These trebuchets were popped along with the rest of city on the turn following the Battle for GK. Trebuchets use the ''lever'' and the ''wheel and axle''.&lt;br /&gt;
&lt;br /&gt;
===Galleons===&lt;br /&gt;
&lt;br /&gt;
[[Galleon]]s, like all sailing ships, are quite complex pieces of carpentry. A ship's rigging uses ''pulleys'' and the hull itself is a ''wedge''.&lt;br /&gt;
&lt;br /&gt;
===Defensive Engines===&lt;br /&gt;
&lt;br /&gt;
[[Faq]] is described as having &amp;quot;Defensive engines in various states of assembly...&amp;quot;.{{ref|[[First Intermission 37]]}} The names and nature of these machines is unknown, as is who assembles them and how.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Technology==&lt;br /&gt;
&lt;br /&gt;
===Waste Management===&lt;br /&gt;
&lt;br /&gt;
Some Transylvitian cities have water closets that conduct water through lead pipes. {{ref|[[First Intermission 19]]}} Other sides, such as Gobwin Knob, lack the full implementation of this technology and must sometimes resort to chamber pots.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
* Units like galleons and siege towers pop, much like the trebuchets popped when GK was upgraded.&lt;br /&gt;
&lt;br /&gt;
* There is a specialized infantry unit that has the knowledge necessary to build these machines. Any unit which has the special ability of [[Fabrication]], like [[Twolls]] is a plausible candidate. &lt;br /&gt;
&lt;br /&gt;
* Machines can pop assembled, as in the case of the new GK, which had shmuckers to spare at the time, or unassembled, as in the new Faq, which had to limit its spending.&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&lt;br /&gt;
The Roman-Italian influenced Transylvitians used lead pipes in their plumbing, much as the Romans did. &lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Technology</id>
		<title>Technology</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Technology"/>
				<updated>2009-10-20T17:47:57Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Speculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
While [[magic]] and [[Unit#Natural_Abilities|natural magical abilities]] are used in many activities and tasks on Erf, from [[Dirtamancy|digging holes]] to [[Thinkagram|long-range communications]], some machines are used based on basic mechanical principles such knowledge of the six classical simple machines (lever, wheel and axle, pulley, inclined plane, wedge, and screw).&lt;br /&gt;
&lt;br /&gt;
==Machines of Erfworld==&lt;br /&gt;
&lt;br /&gt;
===Siege Tower===&lt;br /&gt;
&lt;br /&gt;
The [[Siege_Tower|siege towers]] demonstrate the use of the ''wheel and axle'' and of the ''inclined plane''.&lt;br /&gt;
&lt;br /&gt;
===Trebuchet===&lt;br /&gt;
&lt;br /&gt;
Rudimentary trebuchets are seen on the roofs of the new city of [[Gobwin_Knob]]. {{ref|[[First Intermission 3]]}} These trebuchets were popped along with the rest of city on the turn following the Battle for GK. Trebuchets use the ''lever'' and the ''wheel and axle''.&lt;br /&gt;
&lt;br /&gt;
===Galleons===&lt;br /&gt;
&lt;br /&gt;
[[Galleon]]s, like all sailing ships, are quite complex pieces of carpentry. A ship's rigging uses ''pulleys'' and the hull itself is a ''wedge''.&lt;br /&gt;
&lt;br /&gt;
===Defensive Engines===&lt;br /&gt;
&lt;br /&gt;
[[Faq]] is described as having &amp;quot;Defensive engines in various states of assembly...&amp;quot;.{{ref|[[First Intermission 37]]}} The names and nature of these machines is unknown, as is who assembles them and how.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Technology==&lt;br /&gt;
&lt;br /&gt;
===Waste Management===&lt;br /&gt;
&lt;br /&gt;
Some Transylvitian cities have water closets that conduct water through lead pipes. {{ref|[[First Intermission 20]]}} Other sides, such as Gobwin Knob, lack the full implementation of this technology and must sometimes resort to chamber pots. Evidence of Gobwin Knob's plumbing is shown in the cesspit.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
* Units like galleons and siege towers pop, much like the trebuchets popped when GK was upgraded.&lt;br /&gt;
&lt;br /&gt;
* There is a specialized infantry unit that has the knowledge necessary to build these machines.&lt;br /&gt;
&lt;br /&gt;
* Machines can pop assembled, as in the case of the new GK, which had shmuckers to spare at the time, or unassembled, as in the new Faq, which had to limit its spending.&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&lt;br /&gt;
The Roman-Italian influenced Transylvitians used lead pipes in their plumbing, much as the Romans did. &lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Talk:LaVerne</id>
		<title>Talk:LaVerne</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Talk:LaVerne"/>
				<updated>2009-10-06T21:28:07Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: Created page with 'I question the need for three separate pages on these three archons when it's just as likely that they'll never be mentioned again. There's at least two dozen archons that were d...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I question the need for three separate pages on these three archons when it's just as likely that they'll never be mentioned again. There's at least two dozen archons that were decrypted: are we going to create identical pages for all of them? Seems to make much more sense to add a note to the archons page. It's like the Banana page... at best, it should be a note in pages on Parson, flight, or dwagons.&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/City_of_Heroes</id>
		<title>City of Heroes</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/City_of_Heroes"/>
				<updated>2009-09-19T19:56:03Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Proposed Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
A place mentioned by [[Vinny Doombats]] after the fight with the wounded [[dwagons]] from [[Parson's Siege Raids]]{{Erf|1|073}}. Wrigley, a [[Unaroyal]] [[Stabber]] is also a believer, though he expects that, having failed to even engage in combat, he will not be allowed to enter it.&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
This is the place where [[Erfworld|Erfworlders]] believe that those [[unit|units]] who are courageous and good go after they [[croaking|croak]], comparable to [http://en.wikipedia.org/wiki/Valhalla Valhalla] of the Vikings. The [[Titans]] judge at night, after all [[turn|turns]] have ended, if an unit may enter this place and start their next turn there. At least this is the belief among some units. &lt;br /&gt;
&lt;br /&gt;
The [[scripture]] refers to this place.&lt;br /&gt;
&lt;br /&gt;
Units borne into the City of Heroes are said to be grouped into all-new Sides under the command of the Titans themselves, to fight the battle at the Last Turn which will end the world and bring unto all a new Erf.&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
City of Heroes is an MMORPG. In the eponymous city that serves as the game's setting, only Heroes are allowed to be created (there is a seperate city for villians), which may indicate that the Erfworld equivalent is a resting place for &amp;quot;Good&amp;quot; units.&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Warchalking</id>
		<title>Warchalking</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Warchalking"/>
				<updated>2009-09-17T15:22:01Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Proposed Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
Site of the [[The Battle of Warchalking|battle]] in which [[Manpower the Temporary|Lord Manpower the Temporary]] was croaked.{{erf|1|002}}&lt;br /&gt;
&lt;br /&gt;
When the decrypted Ansom marches on Warchalking after TBfGK, it is a small level 2 city held by [[Unaroyal]] and described as being valuable primarily for its farms. It also possesses an orchard and a mill. Its defenses consist of its location on a small hill, an earthen berm capped with stones for an outer wall featuring an iron gate between stone blockhouses, and an inner garrison fortress of logs around a stone tower with a wooden roof.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
The side that won the battle vs. Lord Manpower and conquered Warchalking might have been [[Unaroyal]], because they are currently holding that city.&lt;br /&gt;
==Real World Reference==&lt;br /&gt;
[http://en.wikipedia.org/wiki/Warchalking Warchalking] is the drawing of symbols in public places to advertise an open Wi-Fi wireless network.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations of Erfworld]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Warchalking</id>
		<title>Warchalking</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Warchalking"/>
				<updated>2009-09-17T15:21:32Z</updated>
		
		<summary type="html">&lt;p&gt;DevilDan: /* Proposed Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
Site of the [[The Battle of Warchalking|battle]] in which [[Manpower the Temporary|Lord Manpower the Temporary]] was croaked.{{erf|1|002}}&lt;br /&gt;
&lt;br /&gt;
When the decrypted Ansom marches on Warchalking after TBfGK, it is a small level 2 city held by [[Uniroyal]] and described as being valuable primarily for its farms. It also possesses an orchard and a mill. Its defenses consist of its location on a small hill, an earthen berm capped with stones for an outer wall featuring an iron gate between stone blockhouses, and an inner garrison fortress of logs around a stone tower with a wooden roof.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
The side that won the battle vs. Lord Manpower and conquered Warchalking might have been [[Unaroyal]], because they are currently holding that city.&lt;br /&gt;
==Real World Reference==&lt;br /&gt;
[http://en.wikipedia.org/wiki/Warchalking Warchalking] is the drawing of symbols in public places to advertise an open Wi-Fi wireless network.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations of Erfworld]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>DevilDan</name></author>	</entry>

	</feed>