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		<id>http://www.erfworld.com/wiki/index.php/User_talk:Commander_I._Heartly_Noah</id>
		<title>User talk:Commander I. Heartly Noah</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/User_talk:Commander_I._Heartly_Noah"/>
				<updated>2009-07-30T13:54:15Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Commander I. Heartly Noah &lt;br /&gt;
&lt;br /&gt;
Contributions - lots of descriptions and dialogue in the 50-90 range.&lt;br /&gt;
&lt;br /&gt;
Lots of rules speculation, especially involving elves, stats, and tactical options.&lt;br /&gt;
:That was you? Nice job! [[User:SteveMB|SteveMB]] 22:25, 20 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Somebody else was doing the dialogue &amp;amp; descriptions at the same time as me - for a while, we leapfrogged.&lt;br /&gt;
&lt;br /&gt;
Crossposted from DToC talk page: I've whipped up a blog citation template{{Blog|2009|6|summer-updates-007}}. A template for Intermission entries specifically is possible, but it'd take more code and time and I'm waiting for more requests before I decide it's worth it. ;) But yeah, in the meantime, here you go. [[User:Menlo Marseilles|Menlo Marseilles]] 08:53, 23 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''Fan Mail:'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Great job on the descriptions and dialog transcriptions! One sometimes wonders how all the work gets done. People like you! Thanks from the Interwebs!&amp;quot; --- [[Special:Contributions/68.34.233.230|68.34.233.230]] 02:28, 3 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Unaroyal/Hobbittm==&lt;br /&gt;
I asked Rob through private mail on the forums and here is what he replied:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Scarlet (though that is not really her name) is Unaroyal. Maya (same deal) is Hobbitm. There is a reason for that, which does make sense, but it would spoil a joke later. I can't be much more specific than that, but blue = Hobbitm and red = Unaroyal.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Not what I thought, but pretty unambiguous, I'd say. -- [[User:Muzzafar|Muzzafar]] 07:58, 1 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Spec vs. Prop C==&lt;br /&gt;
If you ever write something and find yourself using &amp;quot;unlikely&amp;quot;, &amp;quot;probably&amp;quot;, or other &amp;quot;possible but not certain&amp;quot; term, you're writing Spec, not Prop C. --[[User:Kreistor|Kreistor]] 15:53, 13 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Leadership==&lt;br /&gt;
Is there new information about Warlords and Leadership that I have not been made aware of? --[[User:Kreistor|Kreistor]] 18:36, 17 July 2009 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
You've edited the pages to make it appear that the resolution you agree with has been accepted. Are we done with accepting other people's positions entirely? Are you trying to start an &amp;quot;Undo&amp;quot; war?--[[User:Kreistor|Kreistor]] 18:40, 17 July 2009 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
Ahem...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;However, Warlord is a specific term for leaders with the [[Leadership]] ability. [[Commander]] is a more general term, and also encompasses [[Caster]]s, who do not have Leadership.{{erf|1|084a|Parson's Klog #10}} Both Casters{{erf|1|017}} and Warlords{{erf|1|007}} can be and have been called &amp;quot;Commander,&amp;quot; even insisting on it,{{erf|1|083}} while both have also been referred to with their more specific terms. (Incidentally, [[Wanda Firebaugh]] was once referred to as &amp;quot;officer,&amp;quot;{{erf|1|005}}, which we can only assume is a rarely-used synonym.)&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
You declared victory on Warlord, not Commander. Have you no objectivity at all, Noah? Did you think I wouldn't notice? You only moved the argument to Warlord and failed to present anyone else's perspectives on the subject. We have to work together, but something like this, while we are discussing an issue? Objectivity means representing everyone, Noah. Did you do that today? --[[User:Kreistor|Kreistor]] 22:35, 17 July 2009 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
Do I need to respond to your last message on my page? Do you still not understand the issue? --[[User:Kreistor|Kreistor]] 19:37, 20 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PLAY FAIR==&lt;br /&gt;
Look, don't characterize other people's arguments in the Wiki. That's just flat out rude. When you argue about the argument it's opinion and just not helpful to anyone, and can only lead to what I've done -- completely undone most of what you wrote. Do you really not get that this is a place where we all have to play fair? What you write, I can unwrite. Readers can decide if my arguments are marginal without your claims to that effect. If they are, they'll realize it, so you don't need to say it. If they aren't, then you don't deserve the air time.&lt;br /&gt;
&lt;br /&gt;
Compromise, Noah. This place must be a place of compromise. I gave all three Disciplines equal time and presence. Could you have done that? No, you couldn't because you've been undermining it since I did it, trying to advance the Carnymancy case by tearing down everything else. I started in the middle ground: that should have been obvious from the start. If I was being unobjective, Shockmancy would have better arguments and I would have undermined everything else: I didn't. No one has unwritten anything that I wrote about any of those subjects: I did a good job of representing the ideas of my opponents, didn't I? But here I am unwriting vast tracts of your work as prejudicial and argumentative. Your goal is to try to ensure only your idea wins, but that is not what this Wiki can ever be about. It is about all ideas.&lt;br /&gt;
&lt;br /&gt;
I will not negotiate any other position, because this is the only position we can end in. Stop trying to undermine your opponents. It's only bringing the battle from the forum to the Wiki. Keep the arguing off the Wiki: it is supposed to be a place of information, not bickering.&lt;br /&gt;
&lt;br /&gt;
(BTW, Magicians are Hat Magic, not Carnymancy. I shifted the flight argument to trapeze acts which fit the carnival motife better. [u]That's[/u] objectivity. Are [u]you[/u] capable of improving an opponent's argument?)&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Kreistor|Kreistor]] 03:54, 28 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
1) I put Shockmancy first, because the last two times I was involved with my own theories, I put my own theories last. (Disbanding and some other page.) Sometimes I get first crack, too. It's not unobjective to give yourself first read once in a while.&lt;br /&gt;
2) Your objections about objectivity are from the Forum, not the Wiki. As I pointed out on the forum, I am using different rules here.&lt;br /&gt;
3) Carnymancy.&lt;br /&gt;
I want you to take a step back and think for a moment. Is there any spell or effect that you can't come up with a theory of how it fits into Carnymancy? Uncroaked? Voodoo priestesses and horror shows. Golems? Dr. Frankenstein-like stage plays. You've given Carnymancy such a broad scope, that quite literally every single spell or effect can fall under its umbrella, including those that we know are other Disciplines. Just step back a moment and try. I realized this last night. It's so broad that it quite literally now includes all magic... all you have to be is creative enough.&lt;br /&gt;
--[[User:Kreistor|Kreistor]] 03:46, 29 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hypocrite? When? Playing favorites? No, I have always been fair, going so far sometimes as even counting sentences to ensure equal play time. Do I constantly harp on my pet peeve? No, I haven't added a single positive article to Shockmancy since the rewrite. I have only added negatives to counter the positives you have added, and annihilated prejudicial arguments. Last night you decided to arbitrarily remove a paragraph I wrote that others had atually approved and added to: so when you changed it to your version, I put it back to what I liked, which others happened to like, too. I just didn't mention that last little fact.&lt;br /&gt;
&lt;br /&gt;
So, no, I will not accept the accusation of hypocrisy. I have tried to do everything I can to ensure that the playing field remains entirely balanced, regardless f my own beliefs, and that no speculation gets an inherent advantage thanks to prejudicial language or technique.&lt;br /&gt;
&lt;br /&gt;
You are simply incapable of third person objectivity. I'm not about to accept any judgment you make of me. You have demonstrated a complete lack of even understanding of the concept of objectivity since you started, so how could you ever accurately judge anyone else?&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Kreistor|Kreistor]] 13:48, 30 July 2009 (UTC)&lt;br /&gt;
Hey, looky there. You &amp;quot;undid&amp;quot; my restoration of the previous argument. I know you agree with it: you wrote your own version, but in your petulent fury, you removed a truthful argument. Oh, I'm sure you've convinced yourself it's false in some way, now, but all that demonstrates is that your emotions are slipping into your thought processes, and corrupting your analysis. And that's why you aren't objective. So long as your emotions dictate your choices, logic and reason take a backseat to your desire.&lt;br /&gt;
&lt;br /&gt;
Someday you might learn how to detach your ego from your ideas. But that's not today.&lt;br /&gt;
--[[User:Kreistor|Kreistor]] 13:54, 30 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Arkenhammer</id>
		<title>Arkenhammer</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Arkenhammer"/>
				<updated>2009-07-30T13:49:43Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: Undo revision 25032 by Commander I. Heartly Noah (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|200|&lt;br /&gt;
{{crop|9|268|183|498|TBFGK_31.jpg}}&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Arkenhammer&lt;br /&gt;
 |race= [[Artifact]]&lt;br /&gt;
 |class= [[Arkentool]]&lt;br /&gt;
 |move=&lt;br /&gt;
 |hits=&lt;br /&gt;
 |combat=&lt;br /&gt;
 |defense=&lt;br /&gt;
 |special= &amp;lt;br /&amp;gt; Attuned to: [[Stanley the Tool]] &amp;lt;br /&amp;gt;&lt;br /&gt;
     Associated Discipline: &amp;lt;br /&amp;gt; Yet Unspecified&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;CRACK-THOOOM!!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Taming [[Dwagons]], Heaving Lightning, Cracking Things&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Inconspicuousness, Clarity of Purpose, Personal Taste in Friends&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the [[Arkentool]]s. It is currently attuned to [[Stanley the Tool]]. It has played a key part in his rise to power.{{erf|1|079}}&lt;br /&gt;
&lt;br /&gt;
Known properties include: &lt;br /&gt;
*Flight{{erf|1|031}}{{erf|1|114}}&lt;br /&gt;
*Taming and control of [[dwagon]]s{{erf|1|031}}{{erf|1|079}}&lt;br /&gt;
*Controlling lightning{{erf|1|113}}&lt;br /&gt;
*Turning roughly every fifth walnut cracked with it into a pigeon{{erf|1|004}}&lt;br /&gt;
*Turned the one bird [[croaked]] with it into a walnut{{erf|1|114}}&lt;br /&gt;
*Hitting a dwagon pacifies it, knocking it out for remainder of turn{{blog|2009|06|summer-updates-007}}&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
&lt;br /&gt;
It should be noted that some of the pigeons thus created turn back into walnuts after being croaked (or once cooked, or perhaps simply contain walnuts somewhere inside).{{erf|1|037}} The exact effects of this tool striking living things are mostly unknown. So far in the comic, one [[Orly]] has been struck with the Arkenhammer in combat; it turned into a walnut.{{erf|1|114}}&lt;br /&gt;
&lt;br /&gt;
The hammer likely opened up the ability to [[pop]] dwagons at Gobwin Knob.&lt;br /&gt;
&lt;br /&gt;
===Associated Discipline===&lt;br /&gt;
Given that the [[Arkendish]] provides &amp;quot;unmatched&amp;quot; [[Thinkamancy]] and the [[Arkenpliers]] provide clearly unequalled [[Croakamancy]], many readers feel that there is an associated Discipline for the Arkenhammer.&lt;br /&gt;
&lt;br /&gt;
[[Stanley]], a [[Warlord]] who cannot cast spells, uses an electrical effect to take down a [[Chief Warlord]] ([[Caesar Borgata]]) and his entire stack, emerging entirely unscathed from the engagement. This effect appears to be powerful enough to compare to the associated Disciplines of the other two Arkentools. The question, then, is which Discipline does this effect belong to?&lt;br /&gt;
&lt;br /&gt;
Since Thinkamancy and Croakamancy are [[Fate|Fate Axis Disciplines]], some readers feel that all associated Disciplines should be Fate aligned. Fate magic being the determining factor in attunement reinforces this belief.&lt;br /&gt;
&lt;br /&gt;
====The case for Shockmancy====&lt;br /&gt;
[[Sizemore Rockwell|Sizemore]] unleashes a [[Shockmancy]] scroll{{Erf|1|126}} which strike down enemies with yellow bolts. This fits one definition of shock, &amp;quot;a sudden and violent blow or impact&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The first case for [[Shockmancy]] compares the electrical effect's results{{Erf|1|113}} to that of the known [[Shockmancy]] result{{Erf|1|126}}. The two results are similar, suggesting they come from the same Discipline.&lt;br /&gt;
&lt;br /&gt;
The second case relies on an undefined part of [[Shockmancy]], that an electrically shocking effect is [[Shockmancy]].&lt;br /&gt;
&lt;br /&gt;
The case against: [[Shockmancy]] is [[Erf]]-aligned, not Fate-aligned. Some readers feel that the visual, magic word, &amp;amp; thematic elements of the Scroll spell and the Van Der Graff hammer effect are different enough that they are different Disciplines. The other powers of the 'hammer would indicate the 'hammer is not exclusive to [[Shockmancy]], even if it is dominated by it. (This would contrast with the seeming uniformity of the other tools' powers - unless the [[Arkendish]] covers [[Foolamancy]].)&lt;br /&gt;
&lt;br /&gt;
====The case for Carnymancy====&lt;br /&gt;
[[Carnymancy]] has not yet been defined, but is probably defined by either the term &amp;quot;Carny&amp;quot; or &amp;quot;Carnival&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The first case suggests that since electrical shows have been included in carnivals, an electrical effect is [[Carnymancy]].&lt;br /&gt;
&lt;br /&gt;
The second case looks at the Arkenhammer itself. The 'hammer has the appearance of a squeaky toy hammer, which can be a prize given by Carny's at a carnival. Hammers are also featured prominently in the form of the carnival game that tests one strength by striking a mallet to make a bell ring.&lt;br /&gt;
&lt;br /&gt;
If [[Carnymancy]] also covers circuses, taming [[dwagons]] could be a [[Carnymancy]] effect (among other possible disciplines of natural magic e.g. [[Thinkamancy]] or [[Foolamancy]]) - like taming lions. &lt;br /&gt;
&lt;br /&gt;
The 'flight' attributed to the hammer seems to be levitation - having only been used to raise straight up, both in actual use and in foolamancy cover - sideshow magicians would often create the illusion of levitation.&lt;br /&gt;
&lt;br /&gt;
Changing pigeons to walnuts is reminiscent of making things appear, disappear, and trade places - classic small-scale magic. Pigeons were often used in such tricks, and walnuts are sometimes used in &amp;quot;shell games,&amp;quot; another simple deception.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that Stanley, the hammer's attuned user, thinks of the hammer's abilites in terms of being 'tricks,' and asks Wanda if her Tool can also do tricks. If there is one Discipline that would cover tricks (other than Foolamancy), it's Carnymancy.&lt;br /&gt;
&lt;br /&gt;
The case against: choosing a Discipline based on the appearance of the hammer itself is inconsistent with the association by effect of the 'pliers, though arguably the 'dish's form could be related to the communication aspects of Thinkamancy. The definition of [[Carnymancy]] used above has become so broad that it now can encompass every known magic effect or spell, including [[Uncroaked]] (freak shows, houses of horror), [[Thinkamancy|Thinkamancies]] (mind-reading shows and mesmerism), or even [[Predictamancy|Predictamancies]] (crystal balls and fortune telling).&lt;br /&gt;
&lt;br /&gt;
====The case for Changemancy====&lt;br /&gt;
[[Changemancy]] has not yet been defined, but is probably defined by an effect of changing one thing into another.&lt;br /&gt;
&lt;br /&gt;
Since the Arkenhammer changes birds into walnuts and vice versa, it does have an effect that associates with [[Changemancy]].&lt;br /&gt;
&lt;br /&gt;
The Arkenhammer may change [[dwagon]]s from untamable to tamed. It may also change Gobwin Knob to allow for the popping of new [[dwagon]]s.&lt;br /&gt;
&lt;br /&gt;
The flight affect of the 'hammer may be from a change of the Type of the wielder to Flying.&lt;br /&gt;
&lt;br /&gt;
The case against: the effect is not on par with the [[Arkendish|'dish]] and [[Arkenpliers|'pliers]]. The other powers would either have to all be attributed to [[Changemancy]], or the hammer would not be exclusive to one discipline.&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
It was pointed out that a company named [http://www.stanleytools.com/ Stanley] manufactures hand tools.&lt;br /&gt;
&lt;br /&gt;
Thor, the god of storms (could create thunder and lightning) from Norse mythology, owned a hammer named Mjolnir&amp;lt;sup&amp;gt;[http://en.wikipedia.org/wiki/Mjolnir]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/User_talk:Commander_I._Heartly_Noah</id>
		<title>User talk:Commander I. Heartly Noah</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/User_talk:Commander_I._Heartly_Noah"/>
				<updated>2009-07-30T13:48:12Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Commander I. Heartly Noah &lt;br /&gt;
&lt;br /&gt;
Contributions - lots of descriptions and dialogue in the 50-90 range.&lt;br /&gt;
&lt;br /&gt;
Lots of rules speculation, especially involving elves, stats, and tactical options.&lt;br /&gt;
:That was you? Nice job! [[User:SteveMB|SteveMB]] 22:25, 20 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Somebody else was doing the dialogue &amp;amp; descriptions at the same time as me - for a while, we leapfrogged.&lt;br /&gt;
&lt;br /&gt;
Crossposted from DToC talk page: I've whipped up a blog citation template{{Blog|2009|6|summer-updates-007}}. A template for Intermission entries specifically is possible, but it'd take more code and time and I'm waiting for more requests before I decide it's worth it. ;) But yeah, in the meantime, here you go. [[User:Menlo Marseilles|Menlo Marseilles]] 08:53, 23 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''Fan Mail:'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Great job on the descriptions and dialog transcriptions! One sometimes wonders how all the work gets done. People like you! Thanks from the Interwebs!&amp;quot; --- [[Special:Contributions/68.34.233.230|68.34.233.230]] 02:28, 3 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Unaroyal/Hobbittm==&lt;br /&gt;
I asked Rob through private mail on the forums and here is what he replied:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Scarlet (though that is not really her name) is Unaroyal. Maya (same deal) is Hobbitm. There is a reason for that, which does make sense, but it would spoil a joke later. I can't be much more specific than that, but blue = Hobbitm and red = Unaroyal.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Not what I thought, but pretty unambiguous, I'd say. -- [[User:Muzzafar|Muzzafar]] 07:58, 1 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Spec vs. Prop C==&lt;br /&gt;
If you ever write something and find yourself using &amp;quot;unlikely&amp;quot;, &amp;quot;probably&amp;quot;, or other &amp;quot;possible but not certain&amp;quot; term, you're writing Spec, not Prop C. --[[User:Kreistor|Kreistor]] 15:53, 13 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Leadership==&lt;br /&gt;
Is there new information about Warlords and Leadership that I have not been made aware of? --[[User:Kreistor|Kreistor]] 18:36, 17 July 2009 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
You've edited the pages to make it appear that the resolution you agree with has been accepted. Are we done with accepting other people's positions entirely? Are you trying to start an &amp;quot;Undo&amp;quot; war?--[[User:Kreistor|Kreistor]] 18:40, 17 July 2009 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
Ahem...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;However, Warlord is a specific term for leaders with the [[Leadership]] ability. [[Commander]] is a more general term, and also encompasses [[Caster]]s, who do not have Leadership.{{erf|1|084a|Parson's Klog #10}} Both Casters{{erf|1|017}} and Warlords{{erf|1|007}} can be and have been called &amp;quot;Commander,&amp;quot; even insisting on it,{{erf|1|083}} while both have also been referred to with their more specific terms. (Incidentally, [[Wanda Firebaugh]] was once referred to as &amp;quot;officer,&amp;quot;{{erf|1|005}}, which we can only assume is a rarely-used synonym.)&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
You declared victory on Warlord, not Commander. Have you no objectivity at all, Noah? Did you think I wouldn't notice? You only moved the argument to Warlord and failed to present anyone else's perspectives on the subject. We have to work together, but something like this, while we are discussing an issue? Objectivity means representing everyone, Noah. Did you do that today? --[[User:Kreistor|Kreistor]] 22:35, 17 July 2009 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
Do I need to respond to your last message on my page? Do you still not understand the issue? --[[User:Kreistor|Kreistor]] 19:37, 20 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PLAY FAIR==&lt;br /&gt;
Look, don't characterize other people's arguments in the Wiki. That's just flat out rude. When you argue about the argument it's opinion and just not helpful to anyone, and can only lead to what I've done -- completely undone most of what you wrote. Do you really not get that this is a place where we all have to play fair? What you write, I can unwrite. Readers can decide if my arguments are marginal without your claims to that effect. If they are, they'll realize it, so you don't need to say it. If they aren't, then you don't deserve the air time.&lt;br /&gt;
&lt;br /&gt;
Compromise, Noah. This place must be a place of compromise. I gave all three Disciplines equal time and presence. Could you have done that? No, you couldn't because you've been undermining it since I did it, trying to advance the Carnymancy case by tearing down everything else. I started in the middle ground: that should have been obvious from the start. If I was being unobjective, Shockmancy would have better arguments and I would have undermined everything else: I didn't. No one has unwritten anything that I wrote about any of those subjects: I did a good job of representing the ideas of my opponents, didn't I? But here I am unwriting vast tracts of your work as prejudicial and argumentative. Your goal is to try to ensure only your idea wins, but that is not what this Wiki can ever be about. It is about all ideas.&lt;br /&gt;
&lt;br /&gt;
I will not negotiate any other position, because this is the only position we can end in. Stop trying to undermine your opponents. It's only bringing the battle from the forum to the Wiki. Keep the arguing off the Wiki: it is supposed to be a place of information, not bickering.&lt;br /&gt;
&lt;br /&gt;
(BTW, Magicians are Hat Magic, not Carnymancy. I shifted the flight argument to trapeze acts which fit the carnival motife better. [u]That's[/u] objectivity. Are [u]you[/u] capable of improving an opponent's argument?)&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Kreistor|Kreistor]] 03:54, 28 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
1) I put Shockmancy first, because the last two times I was involved with my own theories, I put my own theories last. (Disbanding and some other page.) Sometimes I get first crack, too. It's not unobjective to give yourself first read once in a while.&lt;br /&gt;
2) Your objections about objectivity are from the Forum, not the Wiki. As I pointed out on the forum, I am using different rules here.&lt;br /&gt;
3) Carnymancy.&lt;br /&gt;
I want you to take a step back and think for a moment. Is there any spell or effect that you can't come up with a theory of how it fits into Carnymancy? Uncroaked? Voodoo priestesses and horror shows. Golems? Dr. Frankenstein-like stage plays. You've given Carnymancy such a broad scope, that quite literally every single spell or effect can fall under its umbrella, including those that we know are other Disciplines. Just step back a moment and try. I realized this last night. It's so broad that it quite literally now includes all magic... all you have to be is creative enough.&lt;br /&gt;
--[[User:Kreistor|Kreistor]] 03:46, 29 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hypocrite? When? Playing favorites? No, I have always been fair, going so far sometimes as even counting sentences to ensure equal play time. Do I constantly harp on my pet peeve? No, I haven't added a single positive article to Shockmancy since the rewrite. I have only added negatives to counter the positives you have added, and annihilated prejudicial arguments. Last night you decided to arbitrarily remove a paragraph I wrote that others had atually approved and added to: so when you changed it to your version, I put it back to what I liked, which others happened to like, too. I just didn't mention that last little fact.&lt;br /&gt;
&lt;br /&gt;
So, no, I will not accept the accusation of hypocrisy. I have tried to do everything I can to ensure that the playing field remains entirely balanced, regardless f my own beliefs, and that no speculation gets an inherent advantage thanks to prejudicial language or technique.&lt;br /&gt;
&lt;br /&gt;
You are simply incapable of third person objectivity. I'm not about to accept any judgment you make of me. You have demonstrated a complete lack of even understanding of the concept of objectivity since you started, so how could you ever accurately judge anyone else?&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Kreistor|Kreistor]] 13:48, 30 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Gwiffon</id>
		<title>Gwiffon</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Gwiffon"/>
				<updated>2009-07-30T05:37:28Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: Added Cat, corrected RWR level.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|250|&lt;br /&gt;
{{crop|100|100|250|250|TBFGK_7-1.jpg}}&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Gwiffon&lt;br /&gt;
 |move= 52*&amp;lt;br /&amp;gt;(fastest on record; varies)&lt;br /&gt;
 |special= [[Unit#Natural_Abilities|Flight]], [[Mount]]&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
A Gwiffon is a [[non-humanoid]] [[flying unit|flying]] [[Unit]] roughly the shape of a bird. It is fast moving and a capable combatant. They are used by [[Jillian]] as [[mount|mounts]].{{erf|1|007}}{{erf|1|009}} Gwiffons emit a 'peep!' [[Onomatopoeia|sound effect]].{{erf|1|050}}&lt;br /&gt;
&lt;br /&gt;
Gwiffons take a small penalty to [[movement]] when passing through [[mountains]] and no penalty when passing through [[hills]].&lt;br /&gt;
&lt;br /&gt;
Gwiffons get squishy when rained on.&lt;br /&gt;
&lt;br /&gt;
===Known users===&lt;br /&gt;
*[[Royal Crown Coalition]] - specifically [[Jillian Zamussels]].&lt;br /&gt;
*[[Faq]] - an extinct [[side]], to which [[Jillian Zamussels]] was once [[heir]], which raised [[shmucker|shmuckers]] by hiring out Gwiffon riding [[mercenary|mercenaries]] (including Jillian) to other [[sides]].{{erf|1|082}}&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
[[Jillian]] refers to them as 'gummy beasts',{{erf|1|050}} referring to the fact that they seem to be one sticky, gelatinous material all the way through.{{erf|1|012}} This may explain why they get squishy in the rain.&lt;br /&gt;
&lt;br /&gt;
In the first intermission, page 15, Jillian allows her Gwiffons to eat the marrow, hooves and horns from horned sheep carcasses. These feeding habits are a reference to the fact that gelatin is made from the bone marrow of animals.&lt;br /&gt;
&lt;br /&gt;
===Interesting Side Notes===&lt;br /&gt;
When [[Wanda]] is summoning [[Parson]], [[Stanley]] asks for someone who (among other things) snacks on gwiffons and eats [[marbits|Marbit]] for breakfast.&amp;lt;sup&amp;gt;[http://www.erfworld.com/wiki/index.php/TBFGK_17:4]&amp;lt;/sup&amp;gt; Sometimes, [[Stanley]] actually gets what he asks for.&lt;br /&gt;
==Real World Reference==&lt;br /&gt;
Gwiffons appear to be based on the [http://en.wikipedia.org/wiki/Marshmallow_Peeps Marshmallow Peep], a favorite snack food of [[Parson|Parson's]].{{erf|1|015}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit]]&lt;br /&gt;
[[Category:Non-humanoid]]&lt;br /&gt;
[[Category:Mount]]&lt;br /&gt;
[[Category:Flying Unit]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Gwiffon</id>
		<title>Gwiffon</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Gwiffon"/>
				<updated>2009-07-30T05:35:57Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: Fixing broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|250|&lt;br /&gt;
{{crop|100|100|250|250|TBFGK_7-1.jpg}}&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Gwiffon&lt;br /&gt;
 |move= 52*&amp;lt;br /&amp;gt;(fastest on record; varies)&lt;br /&gt;
 |special= [[Unit#Natural_Abilities|Flight]], [[Mount]]&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
A Gwiffon is a [[non-humanoid]] [[flying unit|flying]] [[Unit]] roughly the shape of a bird. It is fast moving and a capable combatant. They are used by [[Jillian]] as [[mount|mounts]].{{erf|1|007}}{{erf|1|009}} Gwiffons emit a 'peep!' [[Onomatopoeia|sound effect]].{{erf|1|050}}&lt;br /&gt;
&lt;br /&gt;
Gwiffons take a small penalty to [[movement]] when passing through [[mountains]] and no penalty when passing through [[hills]].&lt;br /&gt;
&lt;br /&gt;
Gwiffons get squishy when rained on.&lt;br /&gt;
&lt;br /&gt;
===Known users===&lt;br /&gt;
*[[Royal Crown Coalition]] - specifically [[Jillian Zamussels]].&lt;br /&gt;
*[[Faq]] - an extinct [[side]], to which [[Jillian Zamussels]] was once [[heir]], which raised [[shmucker|shmuckers]] by hiring out Gwiffon riding [[mercenary|mercenaries]] (including Jillian) to other [[sides]].{{erf|1|082}}&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
[[Jillian]] refers to them as 'gummy beasts',{{erf|1|050}} referring to the fact that they seem to be one sticky, gelatinous material all the way through.{{erf|1|012}} This may explain why they get squishy in the rain.&lt;br /&gt;
&lt;br /&gt;
In the first intermission, page 15, Jillian allows her Gwiffons to eat the marrow, hooves and horns from horned sheep carcasses. These feeding habits are a reference to the fact that gelatin is made from the bone marrow of animals.&lt;br /&gt;
&lt;br /&gt;
===Interesting Side Notes===&lt;br /&gt;
When [[Wanda]] is summoning [[Parson]], [[Stanley]] asks for someone who (among other things) snacks on gwiffons and eats [[marbits|Marbit]] for breakfast.&amp;lt;sup&amp;gt;[http://www.erfworld.com/wiki/index.php/TBFGK_17:4]&amp;lt;/sup&amp;gt; Sometimes, [[Stanley]] actually gets what he asks for.&lt;br /&gt;
&lt;br /&gt;
===Real World Reference===&lt;br /&gt;
Gwiffons appear to be based on the [http://en.wikipedia.org/wiki/Marshmallow_Peeps Marshmallow Peep], a favorite snack food of [[Parson|Parson's]].{{erf|1|015}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit]]&lt;br /&gt;
[[Category:Non-humanoid]]&lt;br /&gt;
[[Category:Mount]]&lt;br /&gt;
[[Category:Flying Unit]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Arkenhammer</id>
		<title>Arkenhammer</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Arkenhammer"/>
				<updated>2009-07-30T05:29:50Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: I prefer my version, thanks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|200|&lt;br /&gt;
{{crop|9|268|183|498|TBFGK_31.jpg}}&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Arkenhammer&lt;br /&gt;
 |race= [[Artifact]]&lt;br /&gt;
 |class= [[Arkentool]]&lt;br /&gt;
 |move=&lt;br /&gt;
 |hits=&lt;br /&gt;
 |combat=&lt;br /&gt;
 |defense=&lt;br /&gt;
 |special= &amp;lt;br /&amp;gt; Attuned to: [[Stanley the Tool]] &amp;lt;br /&amp;gt;&lt;br /&gt;
     Associated Discipline: &amp;lt;br /&amp;gt; Yet Unspecified&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;CRACK-THOOOM!!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Taming [[Dwagons]], Heaving Lightning, Cracking Things&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Inconspicuousness, Clarity of Purpose, Personal Taste in Friends&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the [[Arkentool]]s. It is currently attuned to [[Stanley the Tool]]. It has played a key part in his rise to power.{{erf|1|079}}&lt;br /&gt;
&lt;br /&gt;
Known properties include: &lt;br /&gt;
*Flight{{erf|1|031}}{{erf|1|114}}&lt;br /&gt;
*Taming and control of [[dwagon]]s{{erf|1|031}}{{erf|1|079}}&lt;br /&gt;
*Controlling lightning{{erf|1|113}}&lt;br /&gt;
*Turning roughly every fifth walnut cracked with it into a pigeon{{erf|1|004}}&lt;br /&gt;
*Turned the one bird [[croaked]] with it into a walnut{{erf|1|114}}&lt;br /&gt;
*Hitting a dwagon pacifies it, knocking it out for remainder of turn{{blog|2009|06|summer-updates-007}}&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
&lt;br /&gt;
It should be noted that some of the pigeons thus created turn back into walnuts after being croaked (or once cooked, or perhaps simply contain walnuts somewhere inside).{{erf|1|037}} The exact effects of this tool striking living things are mostly unknown. So far in the comic, one [[Orly]] has been struck with the Arkenhammer in combat; it turned into a walnut.{{erf|1|114}}&lt;br /&gt;
&lt;br /&gt;
The hammer likely opened up the ability to [[pop]] dwagons at Gobwin Knob.&lt;br /&gt;
&lt;br /&gt;
===Associated Discipline===&lt;br /&gt;
Given that the [[Arkendish]] provides &amp;quot;unmatched&amp;quot; [[Thinkamancy]] and the [[Arkenpliers]] provide clearly unequalled [[Croakamancy]], many readers feel that there is an associated Discipline for the Arkenhammer.&lt;br /&gt;
&lt;br /&gt;
[[Stanley]], a [[Warlord]] who cannot cast spells, uses an electrical effect to take down a [[Chief Warlord]] ([[Caesar Borgata]]) and his entire stack, emerging entirely unscathed from the engagement. This effect appears to be powerful enough to compare to the associated Disciplines of the other two Arkentools. The question, then, is which Discipline does this effect belong to?&lt;br /&gt;
&lt;br /&gt;
Since Thinkamancy and Croakamancy are [[Fate|Fate Axis Disciplines]], some readers feel that all associated Disciplines should be Fate aligned. Fate magic being the determining factor in attunement reinforces this belief.&lt;br /&gt;
&lt;br /&gt;
====The case for Shockmancy====&lt;br /&gt;
[[Sizemore Rockwell|Sizemore]] unleashes a [[Shockmancy]] scroll{{Erf|1|126}} which strike down enemies with yellow bolts. This fits one definition of shock, &amp;quot;a sudden and violent blow or impact&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The first case for [[Shockmancy]] compares the electrical effect's results{{Erf|1|113}} to that of the known [[Shockmancy]] result{{Erf|1|126}}. The two results are similar, suggesting they come from the same Discipline.&lt;br /&gt;
&lt;br /&gt;
The second case relies on an undefined part of [[Shockmancy]], that an electrically shocking effect is [[Shockmancy]].&lt;br /&gt;
&lt;br /&gt;
The case against: [[Shockmancy]] is [[Erf]]-aligned, not Fate-aligned. Some readers feel that the visual, magic word, &amp;amp; thematic elements of the Scroll spell and the Van Der Graff hammer effect are different enough that they are different Disciplines. The other powers of the 'hammer would indicate the 'hammer is not exclusive to [[Shockmancy]], even if it is dominated by it. (This would contrast with the seeming uniformity of the other tools' powers - unless the [[Arkendish]] covers [[Foolamancy]].)&lt;br /&gt;
&lt;br /&gt;
====The case for Carnymancy====&lt;br /&gt;
[[Carnymancy]] has not yet been defined, but is probably defined by either the term &amp;quot;Carny&amp;quot; or &amp;quot;Carnival&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The first case suggests that since electrical shows have been included in carnivals, an electrical effect is [[Carnymancy]].&lt;br /&gt;
&lt;br /&gt;
The second case looks at the Arkenhammer itself. The 'hammer has the appearance of a squeaky toy hammer, which can be a prize given by Carny's at a carnival. Hammers are also featured prominently in the form of the carnival game that tests one strength by striking a mallet to make a bell ring.&lt;br /&gt;
&lt;br /&gt;
If [[Carnymancy]] also covers circuses, taming [[dwagons]] could be a [[Carnymancy]] effect (among other possible disciplines of natural magic e.g. [[Thinkamancy]] or [[Foolamancy]]) - like taming lions. &lt;br /&gt;
&lt;br /&gt;
The 'flight' attributed to the hammer seems to be levitation - having only been used to raise straight up, both in actual use and in foolamancy cover - sideshow magicians would often create the illusion of levitation.&lt;br /&gt;
&lt;br /&gt;
Changing pigeons to walnuts is reminiscent of making things appear, disappear, and trade places - classic small-scale magic. Pigeons were often used in such tricks, and walnuts are sometimes used in &amp;quot;shell games,&amp;quot; another simple deception.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that Stanley, the hammer's attuned user, thinks of the hammer's abilites in terms of being 'tricks,' and asks Wanda if her Tool can also do tricks. If there is one Discipline that would cover tricks (other than Foolamancy), it's Carnymancy.&lt;br /&gt;
&lt;br /&gt;
The case against: choosing a Discipline based on the appearance of the hammer itself is inconsistent with the association by effect of the 'pliers, though arguably the 'dish's form could be related to the communication aspects of Thinkamancy. The definition of [[Carnymancy]] used above has become so broad that it now can encompass every known magic effect or spell, including [[Uncroaked]] (freak shows, houses of horror), [[Thinkamancy|Thinkamancies]] (mind-reading shows and mesmerism), or even [[Predictamancy|Predictamancies]] (crystal balls and fortune telling).&lt;br /&gt;
&lt;br /&gt;
====The case for Changemancy====&lt;br /&gt;
[[Changemancy]] has not yet been defined, but is probably defined by an effect of changing one thing into another.&lt;br /&gt;
&lt;br /&gt;
Since the Arkenhammer changes birds into walnuts and vice versa, it does have an effect that associates with [[Changemancy]].&lt;br /&gt;
&lt;br /&gt;
The Arkenhammer may change [[dwagon]]s from untamable to tamed. It may also change Gobwin Knob to allow for the popping of new [[dwagon]]s.&lt;br /&gt;
&lt;br /&gt;
The flight affect of the 'hammer may be from a change of the Type of the wielder to Flying.&lt;br /&gt;
&lt;br /&gt;
The case against: the effect is not on par with the [[Arkendish|'dish]] and [[Arkenpliers|'pliers]]. The other powers would either have to all be attributed to [[Changemancy]], or the hammer would not be exclusive to one discipline.&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
It was pointed out that a company named [http://www.stanleytools.com/ Stanley] manufactures hand tools.&lt;br /&gt;
&lt;br /&gt;
Thor, the god of storms (could create thunder and lightning) from Norse mythology, owned a hammer named Mjolnir&amp;lt;sup&amp;gt;[http://en.wikipedia.org/wiki/Mjolnir]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Talk:Unit</id>
		<title>Talk:Unit</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Talk:Unit"/>
				<updated>2009-07-30T05:24:57Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: /* Leadership */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm going back and fixing my own mistakes as I go, using my Contribs page, the GITP archive, and Page Histories. Bleh.--[[User:BarGamer|BarGamer]] 19:04, 4 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Don't worry. I did it already. --[[User:Kreistor|Kreistor]] 19:56, 4 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
There ARE more than four statistics. I know some of you want to go back and shange that to four, because of Klog 4, but Klog 10 specifically stats that Loyalty is a stat as well, so that makes at least five, and so Parson's original knowledge was incomplete and unusable. Remember that Parson does not get all of his info at once. He first got told about the basic 4, because the effect of Level is constant. A Unit will show its current stat, not it's original stat, and so that it is L3 with Move 9 doesn't matter... only Move 9 matters. The original unit had Move 6, and 3 levels increased the Move, but that's not important to the man fighting the Unit with Move 9.&lt;br /&gt;
&lt;br /&gt;
Statistics are just numbers with meaning. That makes any number with meaning to a Unit a statistic. Level, Experience, Leadership, etc. are all statistics.&lt;br /&gt;
--[[User:Kreistor|Kreistor]] 19:56, 4 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Leadership==&lt;br /&gt;
I find the phrase &amp;quot;''A Unit with Leadership confers a bonus to units under their command, if of [[Warlord]] level or higher (not [[Warlord|Commanders]])''&amp;quot; unclear and misleading. What is clear is:&lt;br /&gt;
* Warlords and Casters are Commanders (they can lead unit stacks)&lt;br /&gt;
* Units with Leadership abilities (Warlords) confer a bonus to units under their command&lt;br /&gt;
* Not all Commanders have Leadership (Warlords do and Casters do not)&lt;br /&gt;
Therefore I changed the phrase to &amp;quot;''A Unit with Leadership confers a bonus to units under their command''&amp;quot;. Clear and concise. -- [[User:Muzzafar|Muzzafar]] 07:55, 6 May 2009 (UTC)&lt;br /&gt;
::For similar reasons, I changed the comment that &amp;quot;units with Leadership&amp;quot; can see stats -- casters don't have Leadership but can see stats.[[User:SteveMB|SteveMB]] 11:59, 26 May 2009 (UTC)&lt;br /&gt;
:::I want a much bigger change, but I'm refraining from jumping in there myself. Several of the abilities listed I believe all Commanders (Casters and Warlords) have. However, only Warlords have the Leadership ability, so anything a Caster can do must be removed. IE - we know all Commanders are affected by Duty, and Warlords have a higher effect, and Chief Warlords higher still. Since Casters are Commanders (and can lead units) but don't have leadership, this ability should be removed. Likewise leading units. Seeing stats - I assume Casters can see stats. Is this proven? Wanda knew Ansom was still level 10, so I guess so. Yeah, all that stuff needs to go. Leadership, as far as I can tell, only covers the combat bonus supplied. If anybody disagrees with this, lemme hear it.[[User:Commander I. Heartly Noah|CIHN]] July 30&lt;br /&gt;
::::&amp;quot;As you can see, he is still Level 10.&amp;quot; Yes, Casters can see stats. In fact, so far, the only thing a Caster cannot do that Leadership xan is provide a general LEadership bonus. Casters may not have &amp;quot;Leadership&amp;quot;, but &amp;quot;Caster&amp;quot; inscludes all of the functions that Leadership does. So it's really quite moot that they don't have the Leadership Special: they can do anything a Warlord can. --[[User:Kreistor|Kreistor]] 05:24, 30 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
This is just a small thing, but when vinnie is talking about 'transylvito style' he says the bats in Bagota (Ceseare) stack is as good as advanced infantry. Is this an actual type? Or merely Vinnies nickname for them? [[User:Xewleer|Xewleer]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:Don't know, yet. Advanced may just mean &amp;quot;high level&amp;quot;. &amp;quot;Light&amp;quot; and &amp;quot;heavy&amp;quot; are definitely Natural Abilities. --[[User:Kreistor|Kreistor]] 21:55, 20 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Actually, I suspect that &amp;quot;Leadership&amp;quot; as well as the other bonuses of the system are applied directly to the unit's level statistic, as a sort of &amp;quot;Temporary Level Bump&amp;quot;.  Sure, if you looked at them their level would still only say 3 (Or whatever), but their effective level could be 10 or even 27, depending on the circumstances.  So bonuses on top of bonuses could turn low-level Doombats, a relatively weak unit type, into unstoppable croaking machines. [[User:Cjc7988|Cjc7988]] 00:01, 30 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Unit Points==&lt;br /&gt;
Is anyone going to protest if I move out the SStatistics section and call it by the proper name -- &amp;quot;Unit Points&amp;quot;? Stanley uses that term a few times. --[[User:Kreistor|Kreistor]] 21:57, 20 May 2009 (UTC)&lt;br /&gt;
:Where does he say this? I don't doubt you, but I don't remember ever reading it and I'd like to see the context. [[User:Commander I. Heartly Noah|Commander I. Heartly Noah]]&lt;br /&gt;
:: Page 40. Somewhere else, too. --[[User:Kreistor|Kreistor]] 03:55, 26 May 2009 (UTC)&lt;br /&gt;
:::Hm. Stanley says he can't see his &amp;quot;points&amp;quot; and that Parson doesn't know about &amp;quot;unit points.&amp;quot; Parson later mentions &amp;quot;Movement points.&amp;quot; So in Parson's example, it's clearly the temporary number he's referencing. In the first example, he probably means the blue box of stats; the second is ambiguous; it could be referring to any measurable quantity. But, unless Stanley meant he couldn't see Parson's movement points or other temporary quantity, it's probably safe to say that &amp;quot;points&amp;quot; or &amp;quot;unit points&amp;quot; mean the main stats that commanders can see. No complaints here.-- [[User:Commander I. Heartly Noah|Commander I. Heartly Noah]]&lt;br /&gt;
&lt;br /&gt;
== Henchman, Lackey and Bodyguard ==&lt;br /&gt;
&lt;br /&gt;
I was trying add &amp;quot;class&amp;quot; [[Bogroll]] and [[Mung]]'s stat boxes and realized that we don't really treat garrison classes/honorifics like &amp;quot;Henchman,&amp;quot; &amp;quot;Lackey,&amp;quot; or &amp;quot;Bodyguard&amp;quot; in the Units page.  Are these being considered as not legitimate classes, or does it make sense to add them under speculation? --[[User:MisterB777|MisterB777]] 00:23, 12 June 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Talk:Arkentool</id>
		<title>Talk:Arkentool</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Talk:Arkentool"/>
				<updated>2009-07-29T18:39:03Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: /* Arkenhammer Associated Discipline */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Stanley's surprise abut Wanda being attuned to the Arkenpliers not being a Warlord suggests that previously only Warlords have attuned to the Arkentools or that it was unusual for other units to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Well we already know that the only two people to attune were Overlords - Charlie and Stanley. Even without Charlie, Stanley would probably assume that only he, or at least someone like him, or one of his hand-picked &amp;quot;dashing and handsome&amp;quot; warlords could do it. But I don't think it needs to be speculated on. [[User:Commander I. Heartly Noah|Commander I. Heartly Noah]] June 12 2009 15:05 (UTC)&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;the ''only'' two people to attune&amp;quot;? More like the only ones we have already seen. The fourth Arkentool might be already attuned to someone, and the known Arkentools don't need to be attuned to someone for the first time. Surely it happened before in the history of Erfworld.&lt;br /&gt;
&lt;br /&gt;
**So? We don't know that. This is something that will have to wait for a big reveal.[[User:Xewleer|Xewleer]] 22:40, 13 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
***This would seem to imply that Charlie was a warlord (rather than a Thinkamancer) before he became an overlord.  He may have also gone the Chief Warlord -&amp;gt; Heir -&amp;gt; Ruler route.  Alternatively, maybe Charlie popped as a barbarian warlord.  He doesn't seem to have a capital city, it is just a hidden fortress in the mountains.  --[[User:Raphfrk|Raphfrk]] 00:00, 14 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is not known whether there exist any Arkentoys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Or Arkensandwiches, Arkenbuses, or Arkenbeds. Seriously, this makes no sense and serves no purpose. It's not even funny. I'll admit, though, that I just really don't like it, so if anyone other than the guy who wrote it thinks it belongs on the page, go ahead and put it back. [[User:Commander I. Heartly Noah|Commander I. Heartly Noah]] June 12 2009 15:05 (UTC)&lt;br /&gt;
&lt;br /&gt;
OOOPS. I did not intend to alter Canon. Apologies. Already undid that. --[[User:Kreistor|Kreistor]] 17:30, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Arkenhammer Associated Discipline ==&lt;br /&gt;
Removed:&lt;br /&gt;
:Both the [[Arkendish]] and the [[Arkenpliers]] share an additional link: their respective magic class of [[Eyemancy]]  and [[Naughtymancy]] both include [[Motion]] as an element, along with two others: [[Stagemancy]] and [[Spookism]]. If the Arkenhammer uses [[Carnymancy]] as is speculated, than the fourth Arkentool could be implied to be from [[Dollamancy]]. {{erf|1|038}}&lt;br /&gt;
Link is obviously bad. 038 is Wanda and Jillian in the torture room. So, who wants to explain this Speculative link to Carnymancy to me? Is it just, &amp;quot;We want them all to associate to Fate, so we picked this at random&amp;quot;? If so, explain why I should be ignoring the blatantly obvious Shockmancy Stanley uses on Caesar, please.&lt;br /&gt;
Spec is cool and all, but let's not place Spec over clear and obvious evidence. It's not what you want it to be, just because the alternative is inelegant. The link to Shockmancy is clear and obvious to me. It's powerful and should not exist in a Warlord, so it has to come from somewhere. We're looking for something as powerful as Charlie's Thinkamancy and Wanda's Croakamancy. Pigeons and Walnuts ain't gonna match it. And this is Stanley we're talking about. If he had something as Powerful as either of those, he could never hold back using it anytime it was possible, despite its appropriateness. He's got Self-esteem issues and has to constantly toot his own horn and show off. Further, the association of Shockmancy with Dwagons is clear: blast and brreath weapons are eerily identical. Archons can use Thinkamancy.Decrypted are advanced Uncroaked. Another parallel. So, let's see something solid if you're going to ignore power... --[[User:Kreistor|Kreistor]] 01:34, 1 July 2009 (UTC)&lt;br /&gt;
:Ehh, I dunno, man. (The idea, as I understand it, is that the two concrete tools are motion-magic, so the others might be as well) It's a leap, but as far as believing what you want, you're not immune. I'll give you that the Arkendish = Thinkamancy and the Arkenpliers = Croakamancy, so it would be nice to assume the other tools also center around one particular type of magic, but to make that assumption is the same as assuming that they're centered around different Motion magics. It's less specific and therefore more likely, but it's the same leap. Moreover, because you believe this, you let it steer your opinion of the Arkenhammer rather than accepting all the evidence and determining that you can't make a conclusion from it yet. You're throwing out evidence as trivial, when, panel for panel, it's the best evidence you've got.&lt;br /&gt;
&lt;br /&gt;
:For a moment, don't cling to the belief that each Arkentool must be associated with a particular magic. Certainly, the Arkenpliers were associated with Croakamancy before and after attunement. Anti-Croakamancy and then SuperCroakamancy, but nonetheless. The Arkendish definitely has a connection to Thinkamancy (at least, in the hands of Charlie, of whom we know probably the least of any major character). The Archons can perform Thinkamancy... and Foolamancy. And probably Shockmancy or Deletionism, or something else, at minimum. At least 3 different magics. And Thinkamancy isn't even clearly the major one, if there is one. As far as the Arkenhammer - Okay, the lightning most likely is Shockmancy, that would be my guess anyway - but it's still a guess. Yeah, it looks like lightning, but what if the Archons have Shockmancy that doesn't look like lightning? Are looks enough to be sure? And yeah, it was cool, and powerful, but the hammer also tames dwagons. And transmogrifies nuts. Possibly allows flight. And who knows what else? That could be 4 different kinds of magic, plus  combat. Now, maybe if a caster had attuned to it, it would have gone along with that caster's forte. Who knows? [[User:Commander I. Heartly Noah|Commander I. Heartly Noah]] July 1, 2009, 05:02 (UTC)&lt;br /&gt;
&lt;br /&gt;
While the 'pliers arguably have no overt relationship to death or croakamancy, the 'dish could certainly be said to have a close relationship to thinkamancy, given that thinkamancy covers communications in the form of thinkagrams. This is why I edited the comment about how the appearance of the dish has no connection to its &amp;quot;association by effect&amp;quot; or whatever. [[User:DevilDan|DevilDan]]&lt;br /&gt;
&lt;br /&gt;
I'm inclined to nuke the comment about &amp;quot;uniformity&amp;quot; entirely. We don't know anything specific about the Arkendish, beyond the statement &amp;quot;it provides unmatched Thinkamancy&amp;quot;. We don't know exactly what Thinkamancy it provides, so how can we know there is any uniformity? And the Pliers have so far only done a single thing in Wanda's hands -- something that is the complete polar opposite of what they did in Ansom's hands, which isn't very uniform. --[[User:Kreistor|Kreistor]] 16:17, 29 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think I'd agree. On the other, hand decrypting wouldn't work on uncroaked or on the living, which are the units on which Ansom probably used the pliers. I do have a more serious concern. Why are there &amp;quot;associated discipline theory&amp;quot; sections in both the arkenhammer and arkentool pages? I think a single section would be best, located in the arkenhammer page. We can insert a link to it in the arkentool page. [[User:DevilDan|DevilDan]]&lt;br /&gt;
: I second the motion to reorganize this discussion to a single page. At least to me, a ''general'' discussion of whether the Arkentools have associated magical disciplines (or, if so, whether they are all [[fate]]-aligned or not) makes the most sense on this page, linking to the longer, protracted discussion of the Arkenhammer's possible disciplines as a subsection of that page. [[User:Menlo Marseilles|Menlo Marseilles]] 18:35, 29 July 2009 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
:Dan, I'll leave that to you. Last time I edited this subject, it turned back into the unruly mess its in now. Maybe if someone else did it, it would quiet down? Wishful thinking, I know. --[[User:Kreistor|Kreistor]] 18:39, 29 July 2009 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arkenhammer - Flight ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The flight using the Arkenhammer was part of an illusion created by Jake. Stanley's dwagon appeared to be croaked - but wasn't. So Jake had veiled the dwagon and made it appear that he and Stanley were escaping via the Arkenhammer.&lt;br /&gt;
&lt;br /&gt;
The arkenhammer may enable its user to fly, but there is no evidence for it. --[[Special:Contributions/87.112.79.233|87.112.79.233]] 10:31, 28 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Page 31, panel 8: Stanley is clearing flying straight up to his dwagons, demonstrating his power to Parson. --[[User:Kreistor|Kreistor]] 14:54, 28 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Yeah, it is pretty clear in that panel that Stanley can fly using the Arkenhammer [[TBFGK 31]]. --[[User:MisterB777|MisterB777]] 18:28, 28 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Talk:Arkentool</id>
		<title>Talk:Arkentool</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Talk:Arkentool"/>
				<updated>2009-07-29T16:17:50Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: /* Arkenhammer Associated Discipline */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Stanley's surprise abut Wanda being attuned to the Arkenpliers not being a Warlord suggests that previously only Warlords have attuned to the Arkentools or that it was unusual for other units to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Well we already know that the only two people to attune were Overlords - Charlie and Stanley. Even without Charlie, Stanley would probably assume that only he, or at least someone like him, or one of his hand-picked &amp;quot;dashing and handsome&amp;quot; warlords could do it. But I don't think it needs to be speculated on. [[User:Commander I. Heartly Noah|Commander I. Heartly Noah]] June 12 2009 15:05 (UTC)&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;the ''only'' two people to attune&amp;quot;? More like the only ones we have already seen. The fourth Arkentool might be already attuned to someone, and the known Arkentools don't need to be attuned to someone for the first time. Surely it happened before in the history of Erfworld.&lt;br /&gt;
&lt;br /&gt;
**So? We don't know that. This is something that will have to wait for a big reveal.[[User:Xewleer|Xewleer]] 22:40, 13 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
***This would seem to imply that Charlie was a warlord (rather than a Thinkamancer) before he became an overlord.  He may have also gone the Chief Warlord -&amp;gt; Heir -&amp;gt; Ruler route.  Alternatively, maybe Charlie popped as a barbarian warlord.  He doesn't seem to have a capital city, it is just a hidden fortress in the mountains.  --[[User:Raphfrk|Raphfrk]] 00:00, 14 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is not known whether there exist any Arkentoys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Or Arkensandwiches, Arkenbuses, or Arkenbeds. Seriously, this makes no sense and serves no purpose. It's not even funny. I'll admit, though, that I just really don't like it, so if anyone other than the guy who wrote it thinks it belongs on the page, go ahead and put it back. [[User:Commander I. Heartly Noah|Commander I. Heartly Noah]] June 12 2009 15:05 (UTC)&lt;br /&gt;
&lt;br /&gt;
OOOPS. I did not intend to alter Canon. Apologies. Already undid that. --[[User:Kreistor|Kreistor]] 17:30, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Arkenhammer Associated Discipline ==&lt;br /&gt;
Removed:&lt;br /&gt;
:Both the [[Arkendish]] and the [[Arkenpliers]] share an additional link: their respective magic class of [[Eyemancy]]  and [[Naughtymancy]] both include [[Motion]] as an element, along with two others: [[Stagemancy]] and [[Spookism]]. If the Arkenhammer uses [[Carnymancy]] as is speculated, than the fourth Arkentool could be implied to be from [[Dollamancy]]. {{erf|1|038}}&lt;br /&gt;
Link is obviously bad. 038 is Wanda and Jillian in the torture room. So, who wants to explain this Speculative link to Carnymancy to me? Is it just, &amp;quot;We want them all to associate to Fate, so we picked this at random&amp;quot;? If so, explain why I should be ignoring the blatantly obvious Shockmancy Stanley uses on Caesar, please.&lt;br /&gt;
Spec is cool and all, but let's not place Spec over clear and obvious evidence. It's not what you want it to be, just because the alternative is inelegant. The link to Shockmancy is clear and obvious to me. It's powerful and should not exist in a Warlord, so it has to come from somewhere. We're looking for something as powerful as Charlie's Thinkamancy and Wanda's Croakamancy. Pigeons and Walnuts ain't gonna match it. And this is Stanley we're talking about. If he had something as Powerful as either of those, he could never hold back using it anytime it was possible, despite its appropriateness. He's got Self-esteem issues and has to constantly toot his own horn and show off. Further, the association of Shockmancy with Dwagons is clear: blast and brreath weapons are eerily identical. Archons can use Thinkamancy.Decrypted are advanced Uncroaked. Another parallel. So, let's see something solid if you're going to ignore power... --[[User:Kreistor|Kreistor]] 01:34, 1 July 2009 (UTC)&lt;br /&gt;
:Ehh, I dunno, man. (The idea, as I understand it, is that the two concrete tools are motion-magic, so the others might be as well) It's a leap, but as far as believing what you want, you're not immune. I'll give you that the Arkendish = Thinkamancy and the Arkenpliers = Croakamancy, so it would be nice to assume the other tools also center around one particular type of magic, but to make that assumption is the same as assuming that they're centered around different Motion magics. It's less specific and therefore more likely, but it's the same leap. Moreover, because you believe this, you let it steer your opinion of the Arkenhammer rather than accepting all the evidence and determining that you can't make a conclusion from it yet. You're throwing out evidence as trivial, when, panel for panel, it's the best evidence you've got.&lt;br /&gt;
&lt;br /&gt;
:For a moment, don't cling to the belief that each Arkentool must be associated with a particular magic. Certainly, the Arkenpliers were associated with Croakamancy before and after attunement. Anti-Croakamancy and then SuperCroakamancy, but nonetheless. The Arkendish definitely has a connection to Thinkamancy (at least, in the hands of Charlie, of whom we know probably the least of any major character). The Archons can perform Thinkamancy... and Foolamancy. And probably Shockmancy or Deletionism, or something else, at minimum. At least 3 different magics. And Thinkamancy isn't even clearly the major one, if there is one. As far as the Arkenhammer - Okay, the lightning most likely is Shockmancy, that would be my guess anyway - but it's still a guess. Yeah, it looks like lightning, but what if the Archons have Shockmancy that doesn't look like lightning? Are looks enough to be sure? And yeah, it was cool, and powerful, but the hammer also tames dwagons. And transmogrifies nuts. Possibly allows flight. And who knows what else? That could be 4 different kinds of magic, plus  combat. Now, maybe if a caster had attuned to it, it would have gone along with that caster's forte. Who knows? [[User:Commander I. Heartly Noah|Commander I. Heartly Noah]] July 1, 2009, 05:02 (UTC)&lt;br /&gt;
&lt;br /&gt;
While the 'pliers arguably have no overt relationship to death or croakamancy, the 'dish could certainly be said to have a close relationship to thinkamancy, given that thinkamancy covers communications in the form of thinkagrams. This is why I edited the comment about how the appearance of the dish has no connection to its &amp;quot;association by effect&amp;quot; or whatever. [[User:DevilDan|DevilDan]]&lt;br /&gt;
&lt;br /&gt;
I'm inclined to nuke the comment about &amp;quot;uniformity&amp;quot; entirely. We don't know anything specific about the Arkendish, beyond the statement &amp;quot;it provides unmatched Thinkamancy&amp;quot;. We don't know exactly what Thinkamancy it provides, so how can we know there is any uniformity? And the Pliers have so far only done a single thing in Wanda's hands -- something that is the complete polar opposite of what they did in Ansom's hands, which isn't very uniform. --[[User:Kreistor|Kreistor]] 16:17, 29 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Arkenhammer - Flight ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The flight using the Arkenhammer was part of an illusion created by Jake. Stanley's dwagon appeared to be croaked - but wasn't. So Jake had veiled the dwagon and made it appear that he and Stanley were escaping via the Arkenhammer.&lt;br /&gt;
&lt;br /&gt;
The arkenhammer may enable its user to fly, but there is no evidence for it. --[[Special:Contributions/87.112.79.233|87.112.79.233]] 10:31, 28 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Page 31, panel 8: Stanley is clearing flying straight up to his dwagons, demonstrating his power to Parson. --[[User:Kreistor|Kreistor]] 14:54, 28 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Yeah, it is pretty clear in that panel that Stanley can fly using the Arkenhammer [[TBFGK 31]]. --[[User:MisterB777|MisterB777]] 18:28, 28 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Arkentool</id>
		<title>Arkentool</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Arkentool"/>
				<updated>2009-07-29T03:51:09Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: /* The case for Carnymancy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Canon==&lt;br /&gt;
Arkentools are a group of [[Artifacts]] believed to be created by the [[Titans]] of Ark. They are sometimes referred to as &amp;quot;the tools of the Titans&amp;quot;.{{erf|1|020}} {{erf|1|004}}&lt;br /&gt;
&lt;br /&gt;
While useful on their own, their true power is revealed when they are attuned to their user. &lt;br /&gt;
&lt;br /&gt;
[[Parson]]'s first [[Stupid Meal]] says there are four known Arkentools.{{erf|1|039}}&lt;br /&gt;
&lt;br /&gt;
The Arkentools look different from most objects in the world; they resemble three-dimensional computer-generated images.&lt;br /&gt;
&lt;br /&gt;
The Arkentools seen so far are:&lt;br /&gt;
*the [[Arkenhammer]]&lt;br /&gt;
*the [[Arkenpliers]]&lt;br /&gt;
*the [[Arkendish]]&lt;br /&gt;
&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
Attunement is governed by [[Fate]] [[magic]]. {{erf|1|022}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
{| style=&amp;quot;background:black; color:white; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:gray; width:100px&amp;quot; |Arkentool||style=&amp;quot;background:gray; width:125px&amp;quot; |Special [[Unit]]||style=&amp;quot;background:gray; width:100px&amp;quot; |Associated Axis||style=&amp;quot;background:gray; width:250px&amp;quot; |Associated Discipline&lt;br /&gt;
|- style=&amp;quot;background:white; color:black&amp;quot;&lt;br /&gt;
|[[Arkenhammer]]||[[Dwagons]]||Unknown||Disputed&lt;br /&gt;
|- style=&amp;quot;background:white; color:black&amp;quot;&lt;br /&gt;
|[[Arkenpliers]]||[[Decrypted]]||[[Fate]]||[[Croakamancy]]&lt;br /&gt;
|- style=&amp;quot;background:white; color:black&amp;quot;&lt;br /&gt;
|[[Arkendish]]||Probably [[Archons]]||[[Fate]]||[[Thinkamancy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is probable that each Arkentool allows for a special, unique, unit to be made for the side. The Arkenhammer permits the taming of [[Dwagons]], and the Arkenpliers create '[[decrypted]]'. Most readers agree that the Arkendish is probably involved with creating [[Archons]].&lt;br /&gt;
&lt;br /&gt;
[[Stanley]] took the title of Tool because he felt that he was destined to collect the Arkentools{{erf|1|020}}; however, recently, his failure to achieve reach [[Faq]] has left him in doubt as to his destiny. [[Wanda]]'s attunement to the [[Arkenpliers]] have also cast doubt on his belief system, making him uncharacteristically cautious about demanding anything of those that work for him.&lt;br /&gt;
&lt;br /&gt;
The [[Main Page|Erfwiki]] is also a Tool, but whether it exists within [[Erfworld]] in addition to its known [[Real World|Stupidworld-Prime]] incarnation remains to be seen.&lt;br /&gt;
&lt;br /&gt;
===Associated Discipline===&lt;br /&gt;
Given that the [[Arkendish]] provides &amp;quot;unmatched&amp;quot; [[Thinkamancy]] and the [[Arkenpliers]] provide clearly unequalled [[Croakamancy]], many readers feel that there is an associated Discipline for the other two Arkentools.&lt;br /&gt;
&lt;br /&gt;
[[Stanley]], a [[Warlord]] who cannot cast spells, uses an electrical effect to take down a [[Chief Warlord]] ([[Caesar Borgata]]) and his entire stack, emerging entirely unscathed from the engagement. This effect appears to be powerful enough to compare to the associated Disciplines of the other two Arkentools. The question, then, is which Discipline does this effect belong to?&lt;br /&gt;
&lt;br /&gt;
Since Thinkamancy and Croakamancy are Fate Axis Disciplines, some readers feel that all associated Disciplines should be Fate aligned. Fate magic being the determining factor in attunement reinforces this belief.&lt;br /&gt;
&lt;br /&gt;
====The case for Shockmancy====&lt;br /&gt;
Sizemore unleashes a Shockmancy scroll{{Erf|1|126}} which strike down enemies with yellow bolts. This fits the definition for shock, &amp;quot;a sudden and violent blow or impact&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The first case for Shockmancy compares the electrical effect's results{{Erf|1|113}} to that of the known Shockmancy result{{Erf|1|126}}. The two results are remarkably similar, suggesting they come from the same Discipline.&lt;br /&gt;
&lt;br /&gt;
The second case relies on an undefined part of Shockmancy. An electrically shocking effect is Shockmancy.&lt;br /&gt;
&lt;br /&gt;
The case against: Shockmancy is Erf-aligned, not Fate-aligned. Some readers feel that the visual, magic word, &amp;amp; thematic elements of the Scroll spell and the Van Der Graff hammer effect are different enough that they are different Disciplines. The other powers of the hammer would indicate the hammer is not exclusive to Shockmancy, even if it is dominated by it. (This would contrast with the seeming uniformity of the other tools' powers - unless the Arkendish covers Foolamancy.)&lt;br /&gt;
&lt;br /&gt;
====The case for Carnymancy====&lt;br /&gt;
Carnymancy has not yet been defined, but is probably defined by either the term &amp;quot;Carny&amp;quot; or &amp;quot;Carnival&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The first case suggests that since electrical shows have been included in carnivals, an electrical effect is Carnymancy.&lt;br /&gt;
&lt;br /&gt;
The second case looks at the Arkenhammer itself. The 'hammer has the appearance of a squeeky toy hammer, which can be a prize given by Carny's at a carnival.&lt;br /&gt;
&lt;br /&gt;
If Carnymancy also covers circuses, taming dwagons could be a Carnymancy effect (assuming it's not Thinkamancy) - like 'taming' lions.&lt;br /&gt;
&lt;br /&gt;
The 'flight' attributed to the hammer seems to be levitation - having only been used to raise straight up, both in actual use and in foolamancy cover - sideshow magicians would often create the illusion of levitation.&lt;br /&gt;
&lt;br /&gt;
Changing pigeons to walnuts is reminiscent of making things appear, disappear, and trade places - classic small-scale magic. Pigeons were often used in such tricks, and walnuts are aometimes used in &amp;quot;shell games,&amp;quot; another simple deception.&lt;br /&gt;
&lt;br /&gt;
The case against: electricity at carnivals are generated by machines; choosing a Discipline based on the appearance of the hammer itself is inconsistent with the association by effect of the 'dish and 'pliers. The definition of Carnymancy used above has become so broad that it now can encompass every known magic effect or spell, including Uncroaked (Voodoo priestesses, freak shows, houses of horror) and Thinkamancies (mind reading shows and mesmerism).&lt;br /&gt;
&lt;br /&gt;
====The case for Changemancy====&lt;br /&gt;
Changemancy has not yet been defined, but is probably defined by an effect of changing one thing into another.&lt;br /&gt;
&lt;br /&gt;
Since the Arkenhammer changes birds into walnuts and vice versa, it does have an effect that associates with Changemancy.&lt;br /&gt;
&lt;br /&gt;
The Arkenhammer may change dwagons from untamable to tamed.&lt;br /&gt;
&lt;br /&gt;
The case against: the effect is not on par with the 'dish and 'pliers. The other powers would either have to all be attributed to Changemancy, or the hammer would not be exclusive to one discipline.&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
It was pointed out that several characters have names that alludes to companies around the world that manufacture tools:&lt;br /&gt;
*[http://www.stanleytools.com/ Stanley] manufactures hand tools&lt;br /&gt;
*[http://www.wanda-tools.com/ Zhejiang Wanda Tools Co. Ltd] specializes in making pliers&lt;br /&gt;
*[http://www.dishnetwork.com/ Dish Network] formed by Charles W. &amp;quot;Charlie&amp;quot; Ergen  provides satellite television service in the United States&lt;br /&gt;
&lt;br /&gt;
There is a company named [http://rockwelltools.com/ Rockwell] that manufactures tools.&lt;br /&gt;
&lt;br /&gt;
It is also worth noting that one of the earliest [http://www.freepatentsonline.com/1449702.html/ patents] for a shovel design was given to James B. Sizemore.&lt;br /&gt;
&lt;br /&gt;
It was (half) humorously suggested that the fourth Arkentool should be named Arkensaw - just for [http://en.wikipedia.org/wiki/Arkansas the fun] of it.&lt;br /&gt;
&lt;br /&gt;
The Arkenstone was the name of a large and valuable dwarven gemstone in J.R.R. Tolkien's ''The Hobbit''.&lt;br /&gt;
&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/User_talk:Commander_I._Heartly_Noah</id>
		<title>User talk:Commander I. Heartly Noah</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/User_talk:Commander_I._Heartly_Noah"/>
				<updated>2009-07-29T03:46:26Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Commander I. Heartly Noah &lt;br /&gt;
&lt;br /&gt;
Contributions - lots of descriptions and dialogue in the 50-90 range.&lt;br /&gt;
&lt;br /&gt;
Lots of rules speculation, especially involving elves, stats, and tactical options.&lt;br /&gt;
:That was you? Nice job! [[User:SteveMB|SteveMB]] 22:25, 20 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Somebody else was doing the dialogue &amp;amp; descriptions at the same time as me - for a while, we leapfrogged.&lt;br /&gt;
&lt;br /&gt;
Crossposted from DToC talk page: I've whipped up a blog citation template{{Blog|2009|6|summer-updates-007}}. A template for Intermission entries specifically is possible, but it'd take more code and time and I'm waiting for more requests before I decide it's worth it. ;) But yeah, in the meantime, here you go. [[User:Menlo Marseilles|Menlo Marseilles]] 08:53, 23 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''Fan Mail:'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Great job on the descriptions and dialog transcriptions! One sometimes wonders how all the work gets done. People like you! Thanks from the Interwebs!&amp;quot; --- [[Special:Contributions/68.34.233.230|68.34.233.230]] 02:28, 3 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Unaroyal/Hobbittm==&lt;br /&gt;
I asked Rob through private mail on the forums and here is what he replied:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Scarlet (though that is not really her name) is Unaroyal. Maya (same deal) is Hobbitm. There is a reason for that, which does make sense, but it would spoil a joke later. I can't be much more specific than that, but blue = Hobbitm and red = Unaroyal.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Not what I thought, but pretty unambiguous, I'd say. -- [[User:Muzzafar|Muzzafar]] 07:58, 1 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Spec vs. Prop C==&lt;br /&gt;
If you ever write something and find yourself using &amp;quot;unlikely&amp;quot;, &amp;quot;probably&amp;quot;, or other &amp;quot;possible but not certain&amp;quot; term, you're writing Spec, not Prop C. --[[User:Kreistor|Kreistor]] 15:53, 13 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Leadership==&lt;br /&gt;
Is there new information about Warlords and Leadership that I have not been made aware of? --[[User:Kreistor|Kreistor]] 18:36, 17 July 2009 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
You've edited the pages to make it appear that the resolution you agree with has been accepted. Are we done with accepting other people's positions entirely? Are you trying to start an &amp;quot;Undo&amp;quot; war?--[[User:Kreistor|Kreistor]] 18:40, 17 July 2009 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
Ahem...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;However, Warlord is a specific term for leaders with the [[Leadership]] ability. [[Commander]] is a more general term, and also encompasses [[Caster]]s, who do not have Leadership.{{erf|1|084a|Parson's Klog #10}} Both Casters{{erf|1|017}} and Warlords{{erf|1|007}} can be and have been called &amp;quot;Commander,&amp;quot; even insisting on it,{{erf|1|083}} while both have also been referred to with their more specific terms. (Incidentally, [[Wanda Firebaugh]] was once referred to as &amp;quot;officer,&amp;quot;{{erf|1|005}}, which we can only assume is a rarely-used synonym.)&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
You declared victory on Warlord, not Commander. Have you no objectivity at all, Noah? Did you think I wouldn't notice? You only moved the argument to Warlord and failed to present anyone else's perspectives on the subject. We have to work together, but something like this, while we are discussing an issue? Objectivity means representing everyone, Noah. Did you do that today? --[[User:Kreistor|Kreistor]] 22:35, 17 July 2009 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
Do I need to respond to your last message on my page? Do you still not understand the issue? --[[User:Kreistor|Kreistor]] 19:37, 20 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PLAY FAIR==&lt;br /&gt;
Look, don't characterize other people's arguments in the Wiki. That's just flat out rude. When you argue about the argument it's opinion and just not helpful to anyone, and can only lead to what I've done -- completely undone most of what you wrote. Do you really not get that this is a place where we all have to play fair? What you write, I can unwrite. Readers can decide if my arguments are marginal without your claims to that effect. If they are, they'll realize it, so you don't need to say it. If they aren't, then you don't deserve the air time.&lt;br /&gt;
&lt;br /&gt;
Compromise, Noah. This place must be a place of compromise. I gave all three Disciplines equal time and presence. Could you have done that? No, you couldn't because you've been undermining it since I did it, trying to advance the Carnymancy case by tearing down everything else. I started in the middle ground: that should have been obvious from the start. If I was being unobjective, Shockmancy would have better arguments and I would have undermined everything else: I didn't. No one has unwritten anything that I wrote about any of those subjects: I did a good job of representing the ideas of my opponents, didn't I? But here I am unwriting vast tracts of your work as prejudicial and argumentative. Your goal is to try to ensure only your idea wins, but that is not what this Wiki can ever be about. It is about all ideas.&lt;br /&gt;
&lt;br /&gt;
I will not negotiate any other position, because this is the only position we can end in. Stop trying to undermine your opponents. It's only bringing the battle from the forum to the Wiki. Keep the arguing off the Wiki: it is supposed to be a place of information, not bickering.&lt;br /&gt;
&lt;br /&gt;
(BTW, Magicians are Hat Magic, not Carnymancy. I shifted the flight argument to trapeze acts which fit the carnival motife better. [u]That's[/u] objectivity. Are [u]you[/u] capable of improving an opponent's argument?)&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Kreistor|Kreistor]] 03:54, 28 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
1) I put Shockmancy first, because the last two times I was involved with my own theories, I put my own theories last. (Disbanding and some other page.) Sometimes I get first crack, too. It's not unobjective to give yourself first read once in a while.&lt;br /&gt;
2) Your objections about objectivity are from the Forum, not the Wiki. As I pointed out on the forum, I am using different rules here.&lt;br /&gt;
3) Carnymancy.&lt;br /&gt;
I want you to take a step back and think for a moment. Is there any spell or effect that you can't come up with a theory of how it fits into Carnymancy? Uncroaked? Voodoo priestesses and horror shows. Golems? Dr. Frankenstein-like stage plays. You've given Carnymancy such a broad scope, that quite literally every single spell or effect can fall under its umbrella, including those that we know are other Disciplines. Just step back a moment and try. I realized this last night. It's so broad that it quite literally now includes all magic... all you have to be is creative enough.&lt;br /&gt;
--[[User:Kreistor|Kreistor]] 03:46, 29 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Arkentool</id>
		<title>Arkentool</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Arkentool"/>
				<updated>2009-07-28T14:56:42Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: Removed uninformed claim. Stanley flies on Page 31.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Canon==&lt;br /&gt;
Arkentools are a group of [[Artifacts]] believed to be created by the [[Titans]] of Ark. They are sometimes referred to as &amp;quot;the tools of the Titans&amp;quot;.{{erf|1|020}} {{erf|1|004}}&lt;br /&gt;
&lt;br /&gt;
While useful on their own, their true power is revealed when they are attuned to their user. &lt;br /&gt;
&lt;br /&gt;
[[Parson]]'s first [[Stupid Meal]] says there are four known Arkentools.{{erf|1|039}}&lt;br /&gt;
&lt;br /&gt;
The Arkentools look different from most objects in the world; they resemble three-dimensional computer-generated images.&lt;br /&gt;
&lt;br /&gt;
The Arkentools seen so far are:&lt;br /&gt;
*the [[Arkenhammer]]&lt;br /&gt;
*the [[Arkenpliers]]&lt;br /&gt;
*the [[Arkendish]]&lt;br /&gt;
&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
Attunement is governed by [[Fate]] [[magic]]. {{erf|1|022}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
{| style=&amp;quot;background:black; color:white; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:gray; width:100px&amp;quot; |Arkentool||style=&amp;quot;background:gray; width:125px&amp;quot; |Special [[Unit]]||style=&amp;quot;background:gray; width:100px&amp;quot; |Associated Axis||style=&amp;quot;background:gray; width:250px&amp;quot; |Associated Discipline&lt;br /&gt;
|- style=&amp;quot;background:white; color:black&amp;quot;&lt;br /&gt;
|[[Arkenhammer]]||[[Dwagons]]||Unknown||Disputed&lt;br /&gt;
|- style=&amp;quot;background:white; color:black&amp;quot;&lt;br /&gt;
|[[Arkenpliers]]||[[Decrypted]]||[[Fate]]||[[Croakamancy]]&lt;br /&gt;
|- style=&amp;quot;background:white; color:black&amp;quot;&lt;br /&gt;
|[[Arkendish]]||Probably [[Archons]]||[[Fate]]||[[Thinkamancy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is probable that each Arkentool allows for a special, unique, unit to be made for the side. The Arkenhammer permits the taming of [[Dwagons]], and the Arkenpliers create '[[decrypted]]'. Most readers agree that the Arkendish is probably involved with creating [[Archons]].&lt;br /&gt;
&lt;br /&gt;
[[Stanley]] took the title of Tool because he felt that he was destined to collect the Arkentools{{erf|1|020}}; however, recently, his failure to achieve reach [[Faq]] has left him in doubt as to his destiny. [[Wanda]]'s attunement to the [[Arkenpliers]] have also cast doubt on his belief system, making him uncharacteristically cautious about demanding anything of those that work for him.&lt;br /&gt;
&lt;br /&gt;
The [[Main Page|Erfwiki]] is also a Tool, but whether it exists within [[Erfworld]] in addition to its known [[Real World|Stupidworld-Prime]] incarnation remains to be seen.&lt;br /&gt;
&lt;br /&gt;
===Associated Discipline===&lt;br /&gt;
Given that the [[Arkendish]] provides &amp;quot;unmatched&amp;quot; [[Thinkamancy]] and the [[Arkenpliers]] provide clearly unequalled [[Croakamancy]], many readers feel that there is an associated Discipline for the other two Arkentools.&lt;br /&gt;
&lt;br /&gt;
[[Stanley]], a [[Warlord]] who cannot cast spells, uses an electrical effect to take down a [[Chief Warlord]] ([[Caesar Borgata]]) and his entire stack, emerging entirely unscathed from the engagement. This effect appears to be powerful enough to compare to the associated Disciplines of the other two Arkentools. The question, then, is which Discipline does this effect belong to?&lt;br /&gt;
&lt;br /&gt;
Since Thinkamancy and Croakamancy are Fate Axis Disciplines, some readers feel that all associated Disciplines should be Fate aligned. Fate magic being the determining factor in attunement reinforces this belief.&lt;br /&gt;
&lt;br /&gt;
====The case for Shockmancy====&lt;br /&gt;
Sizemore unleashes a Shockmancy scroll{{Erf|1|126}} which strike down enemies with yellow bolts. This fits the definition for shock, &amp;quot;a sudden and violent blow or impact&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The first case for Shockmancy compares the electrical effect's results{{Erf|1|113}} to that of the known Shockmancy result{{Erf|1|126}}. The two results are remarkably similar, suggesting they come from the same Discipline.&lt;br /&gt;
&lt;br /&gt;
The second case relies on an undefined part of Shockmancy. An electrically shocking effect is Shockmancy.&lt;br /&gt;
&lt;br /&gt;
The case against: Shockmancy is Erf-aligned, not Fate-aligned. Some readers feel that the visual, magic word, &amp;amp; thematic elements of the Scroll spell and the Van Der Graff hammer effect are different enough that they are different Disciplines.&lt;br /&gt;
&lt;br /&gt;
====The case for Carnymancy====&lt;br /&gt;
Carnymancy has not yet been defined, but is probably defined by either the term &amp;quot;Carny&amp;quot; or &amp;quot;Carnival&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The first case suggests that since electrical shows have been included in carnivals, an electrical effect is Carnymancy.&lt;br /&gt;
&lt;br /&gt;
The second case looks at the Arkenhammer itself. The 'hammer has the appearance of a squeeky toy hammer, which can be a prize given by Carny's at a carnival.&lt;br /&gt;
&lt;br /&gt;
If Carnymancy also covers circuses, taming dwagons could be a Carnymancy effect (assuming it's not Thinkamancy) - like 'taming' lions.&lt;br /&gt;
&lt;br /&gt;
The 'flight' attributed to the hammer seems to have only been used to raise straight up -- many trapeze acts will rise into the big top, pulled straight up by ropes.&lt;br /&gt;
&lt;br /&gt;
The case against: electricity at carnivals are generated by machines; choosing a Discipline based on the appearance of the hammer itself is inconsistent with the association by effect of the 'dish and 'pliers.&lt;br /&gt;
&lt;br /&gt;
====The case for Changemancy====&lt;br /&gt;
Changemency has not yet been defined, but is probably defined by an effect of changing one thing into another.&lt;br /&gt;
&lt;br /&gt;
Since the Arkenhammer changes birds into walnuts and vice versa, it does have an effect that associates with Changemancy.&lt;br /&gt;
&lt;br /&gt;
The Arkenhammer may change dwagons from untamable to tamed.&lt;br /&gt;
&lt;br /&gt;
The case against: the effect is not on par with the 'dish and 'pliers.&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
It was pointed out that several characters have names that alludes to companies around the world that manufacture tools:&lt;br /&gt;
*[http://www.stanleytools.com/ Stanley] manufactures hand tools&lt;br /&gt;
*[http://www.wanda-tools.com/ Zhejiang Wanda Tools Co. Ltd] specializes in making pliers&lt;br /&gt;
*[http://www.dishnetwork.com/ Dish Network] formed by Charles W. &amp;quot;Charlie&amp;quot; Ergen  provides satellite television service in the United States&lt;br /&gt;
&lt;br /&gt;
There is a company named [http://rockwelltools.com/ Rockwell] that manufactures tools.&lt;br /&gt;
&lt;br /&gt;
It is also worth noting that one of the earliest [http://www.freepatentsonline.com/1449702.html/ patents] for a shovel design was given to James B. Sizemore.&lt;br /&gt;
&lt;br /&gt;
It was (half) humorously suggested that the fourth Arkentool should be named Arkensaw - just for [http://en.wikipedia.org/wiki/Arkansas the fun] of it.&lt;br /&gt;
&lt;br /&gt;
The Arkenstone was the name of a large and valuable dwarven gemstone in J.R.R. Tolkien's ''The Hobbit''.&lt;br /&gt;
&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Talk:Arkentool</id>
		<title>Talk:Arkentool</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Talk:Arkentool"/>
				<updated>2009-07-28T14:54:41Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Stanley's surprise abut Wanda being attuned to the Arkenpliers not being a Warlord suggests that previously only Warlords have attuned to the Arkentools or that it was unusual for other units to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Well we already know that the only two people to attune were Overlords - Charlie and Stanley. Even without Charlie, Stanley would probably assume that only he, or at least someone like him, or one of his hand-picked &amp;quot;dashing and handsome&amp;quot; warlords could do it. But I don't think it needs to be speculated on. [[User:Commander I. Heartly Noah|Commander I. Heartly Noah]] June 12 2009 15:05 (UTC)&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;the ''only'' two people to attune&amp;quot;? More like the only ones we have already seen. The fourth Arkentool might be already attuned to someone, and the known Arkentools don't need to be attuned to someone for the first time. Surely it happened before in the history of Erfworld.&lt;br /&gt;
&lt;br /&gt;
**So? We don't know that. This is something that will have to wait for a big reveal.[[User:Xewleer|Xewleer]] 22:40, 13 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
***This would seem to imply that Charlie was a warlord (rather than a Thinkamancer) before he became an overlord.  He may have also gone the Chief Warlord -&amp;gt; Heir -&amp;gt; Ruler route.  Alternatively, maybe Charlie popped as a barbarian warlord.  He doesn't seem to have a capital city, it is just a hidden fortress in the mountains.  --[[User:Raphfrk|Raphfrk]] 00:00, 14 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is not known whether there exist any Arkentoys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Or Arkensandwiches, Arkenbuses, or Arkenbeds. Seriously, this makes no sense and serves no purpose. It's not even funny. I'll admit, though, that I just really don't like it, so if anyone other than the guy who wrote it thinks it belongs on the page, go ahead and put it back. [[User:Commander I. Heartly Noah|Commander I. Heartly Noah]] June 12 2009 15:05 (UTC)&lt;br /&gt;
&lt;br /&gt;
OOOPS. I did not intend to alter Canon. Apologies. Already undid that. --[[User:Kreistor|Kreistor]] 17:30, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Arkenhammer Associated Discipline ==&lt;br /&gt;
Removed:&lt;br /&gt;
:Both the [[Arkendish]] and the [[Arkenpliers]] share an additional link: their respective magic class of [[Eyemancy]]  and [[Naughtymancy]] both include [[Motion]] as an element, along with two others: [[Stagemancy]] and [[Spookism]]. If the Arkenhammer uses [[Carnymancy]] as is speculated, than the fourth Arkentool could be implied to be from [[Dollamancy]]. {{erf|1|038}}&lt;br /&gt;
Link is obviously bad. 038 is Wanda and Jillian in the torture room. So, who wants to explain this Speculative link to Carnymancy to me? Is it just, &amp;quot;We want them all to associate to Fate, so we picked this at random&amp;quot;? If so, explain why I should be ignoring the blatantly obvious Shockmancy Stanley uses on Caesar, please.&lt;br /&gt;
Spec is cool and all, but let's not place Spec over clear and obvious evidence. It's not what you want it to be, just because the alternative is inelegant. The link to Shockmancy is clear and obvious to me. It's powerful and should not exist in a Warlord, so it has to come from somewhere. We're looking for something as powerful as Charlie's Thinkamancy and Wanda's Croakamancy. Pigeons and Walnuts ain't gonna match it. And this is Stanley we're talking about. If he had something as Powerful as either of those, he could never hold back using it anytime it was possible, despite its appropriateness. He's got Self-esteem issues and has to constantly toot his own horn and show off. Further, the association of Shockmancy with Dwagons is clear: blast and brreath weapons are eerily identical. Archons can use Thinkamancy.Decrypted are advanced Uncroaked. Another parallel. So, let's see something solid if you're going to ignore power... --[[User:Kreistor|Kreistor]] 01:34, 1 July 2009 (UTC)&lt;br /&gt;
:Ehh, I dunno, man. (The idea, as I understand it, is that the two concrete tools are motion-magic, so the others might be as well) It's a leap, but as far as believing what you want, you're not immune. I'll give you that the Arkendish = Thinkamancy and the Arkenpliers = Croakamancy, so it would be nice to assume the other tools also center around one particular type of magic, but to make that assumption is the same as assuming that they're centered around different Motion magics. It's less specific and therefore more likely, but it's the same leap. Moreover, because you believe this, you let it steer your opinion of the Arkenhammer rather than accepting all the evidence and determining that you can't make a conclusion from it yet. You're throwing out evidence as trivial, when, panel for panel, it's the best evidence you've got.&lt;br /&gt;
&lt;br /&gt;
:For a moment, don't cling to the belief that each Arkentool must be associated with a particular magic. Certainly, the Arkenpliers were associated with Croakamancy before and after attunement. Anti-Croakamancy and then SuperCroakamancy, but nonetheless. The Arkendish definitely has a connection to Thinkamancy (at least, in the hands of Charlie, of whom we know probably the least of any major character). The Archons can perform Thinkamancy... and Foolamancy. And probably Shockmancy or Deletionism, or something else, at minimum. At least 3 different magics. And Thinkamancy isn't even clearly the major one, if there is one. As far as the Arkenhammer - Okay, the lightning most likely is Shockmancy, that would be my guess anyway - but it's still a guess. Yeah, it looks like lightning, but what if the Archons have Shockmancy that doesn't look like lightning? Are looks enough to be sure? And yeah, it was cool, and powerful, but the hammer also tames dwagons. And transmogrifies nuts. Possibly allows flight. And who knows what else? That could be 4 different kinds of magic, plus  combat. Now, maybe if a caster had attuned to it, it would have gone along with that caster's forte. Who knows? [[User:Commander I. Heartly Noah|Commander I. Heartly Noah]] July 1, 2009, 05:02 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Arkenhammer - Flight ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The flight using the Arkenhammer was part of an illusion created by Jake. Stanley's dwagon appeared to be croaked - but wasn't. So Jake had veiled the dwagon and made it appear that he and Stanley were escaping via the Arkenhammer.&lt;br /&gt;
&lt;br /&gt;
The arkenhammer may enable its user to fly, but there is no evidence for it. --[[Special:Contributions/87.112.79.233|87.112.79.233]] 10:31, 28 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Page 31, panel 8: Stanley is clearing flying straight up to his dwagons, demonstrating his power to Parson. --[[User:Kreistor|Kreistor]] 14:54, 28 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/User_talk:Commander_I._Heartly_Noah</id>
		<title>User talk:Commander I. Heartly Noah</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/User_talk:Commander_I._Heartly_Noah"/>
				<updated>2009-07-28T03:54:04Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: /* PLAY FAIR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Commander I. Heartly Noah &lt;br /&gt;
&lt;br /&gt;
Contributions - lots of descriptions and dialogue in the 50-90 range.&lt;br /&gt;
&lt;br /&gt;
Lots of rules speculation, especially involving elves, stats, and tactical options.&lt;br /&gt;
:That was you? Nice job! [[User:SteveMB|SteveMB]] 22:25, 20 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Somebody else was doing the dialogue &amp;amp; descriptions at the same time as me - for a while, we leapfrogged.&lt;br /&gt;
&lt;br /&gt;
Crossposted from DToC talk page: I've whipped up a blog citation template{{Blog|2009|6|summer-updates-007}}. A template for Intermission entries specifically is possible, but it'd take more code and time and I'm waiting for more requests before I decide it's worth it. ;) But yeah, in the meantime, here you go. [[User:Menlo Marseilles|Menlo Marseilles]] 08:53, 23 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''Fan Mail:'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Great job on the descriptions and dialog transcriptions! One sometimes wonders how all the work gets done. People like you! Thanks from the Interwebs!&amp;quot; --- [[Special:Contributions/68.34.233.230|68.34.233.230]] 02:28, 3 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Unaroyal/Hobbittm==&lt;br /&gt;
I asked Rob through private mail on the forums and here is what he replied:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Scarlet (though that is not really her name) is Unaroyal. Maya (same deal) is Hobbitm. There is a reason for that, which does make sense, but it would spoil a joke later. I can't be much more specific than that, but blue = Hobbitm and red = Unaroyal.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Not what I thought, but pretty unambiguous, I'd say. -- [[User:Muzzafar|Muzzafar]] 07:58, 1 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Spec vs. Prop C==&lt;br /&gt;
If you ever write something and find yourself using &amp;quot;unlikely&amp;quot;, &amp;quot;probably&amp;quot;, or other &amp;quot;possible but not certain&amp;quot; term, you're writing Spec, not Prop C. --[[User:Kreistor|Kreistor]] 15:53, 13 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Leadership==&lt;br /&gt;
Is there new information about Warlords and Leadership that I have not been made aware of? --[[User:Kreistor|Kreistor]] 18:36, 17 July 2009 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
You've edited the pages to make it appear that the resolution you agree with has been accepted. Are we done with accepting other people's positions entirely? Are you trying to start an &amp;quot;Undo&amp;quot; war?--[[User:Kreistor|Kreistor]] 18:40, 17 July 2009 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
Ahem...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;However, Warlord is a specific term for leaders with the [[Leadership]] ability. [[Commander]] is a more general term, and also encompasses [[Caster]]s, who do not have Leadership.{{erf|1|084a|Parson's Klog #10}} Both Casters{{erf|1|017}} and Warlords{{erf|1|007}} can be and have been called &amp;quot;Commander,&amp;quot; even insisting on it,{{erf|1|083}} while both have also been referred to with their more specific terms. (Incidentally, [[Wanda Firebaugh]] was once referred to as &amp;quot;officer,&amp;quot;{{erf|1|005}}, which we can only assume is a rarely-used synonym.)&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
You declared victory on Warlord, not Commander. Have you no objectivity at all, Noah? Did you think I wouldn't notice? You only moved the argument to Warlord and failed to present anyone else's perspectives on the subject. We have to work together, but something like this, while we are discussing an issue? Objectivity means representing everyone, Noah. Did you do that today? --[[User:Kreistor|Kreistor]] 22:35, 17 July 2009 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
Do I need to respond to your last message on my page? Do you still not understand the issue? --[[User:Kreistor|Kreistor]] 19:37, 20 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PLAY FAIR==&lt;br /&gt;
Look, don't characterize other people's arguments in the Wiki. That's just flat out rude. When you argue about the argument it's opinion and just not helpful to anyone, and can only lead to what I've done -- completely undone most of what you wrote. Do you really not get that this is a place where we all have to play fair? What you write, I can unwrite. Readers can decide if my arguments are marginal without your claims to that effect. If they are, they'll realize it, so you don't need to say it. If they aren't, then you don't deserve the air time.&lt;br /&gt;
&lt;br /&gt;
Compromise, Noah. This place must be a place of compromise. I gave all three Disciplines equal time and presence. Could you have done that? No, you couldn't because you've been undermining it since I did it, trying to advance the Carnymancy case by tearing down everything else. I started in the middle ground: that should have been obvious from the start. If I was being unobjective, Shockmancy would have better arguments and I would have undermined everything else: I didn't. No one has unwritten anything that I wrote about any of those subjects: I did a good job of representing the ideas of my opponents, didn't I? But here I am unwriting vast tracts of your work as prejudicial and argumentative. Your goal is to try to ensure only your idea wins, but that is not what this Wiki can ever be about. It is about all ideas.&lt;br /&gt;
&lt;br /&gt;
I will not negotiate any other position, because this is the only position we can end in. Stop trying to undermine your opponents. It's only bringing the battle from the forum to the Wiki. Keep the arguing off the Wiki: it is supposed to be a place of information, not bickering.&lt;br /&gt;
&lt;br /&gt;
(BTW, Magicians are Hat Magic, not Carnymancy. I shifted the flight argument to trapeze acts which fit the carnival motife better. [u]That's[/u] objectivity. Are [u]you[/u] capable of improving an opponent's argument?)&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Kreistor|Kreistor]] 03:54, 28 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Arkentool</id>
		<title>Arkentool</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Arkentool"/>
				<updated>2009-07-28T03:20:32Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Canon==&lt;br /&gt;
Arkentools are a group of [[Artifacts]] believed to be created by the [[Titans]] of Ark. They are sometimes referred to as &amp;quot;the tools of the Titans&amp;quot;.{{erf|1|020}} {{erf|1|004}}&lt;br /&gt;
&lt;br /&gt;
While useful on their own, their true power is revealed when they are attuned to their user. &lt;br /&gt;
&lt;br /&gt;
[[Parson]]'s first [[Stupid Meal]] says there are four known Arkentools.{{erf|1|039}}&lt;br /&gt;
&lt;br /&gt;
The Arkentools look different from most objects in the world; they resemble three-dimensional computer-generated images.&lt;br /&gt;
&lt;br /&gt;
The Arkentools seen so far are:&lt;br /&gt;
*the [[Arkenhammer]]&lt;br /&gt;
*the [[Arkenpliers]]&lt;br /&gt;
*the [[Arkendish]]&lt;br /&gt;
&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
Attunement is governed by [[Fate]] [[magic]]. {{erf|1|022}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
{| style=&amp;quot;background:black; color:white; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:gray; width:100px&amp;quot; |Arkentool||style=&amp;quot;background:gray; width:125px&amp;quot; |Special [[Unit]]||style=&amp;quot;background:gray; width:100px&amp;quot; |Associated Axis||style=&amp;quot;background:gray; width:250px&amp;quot; |Associated Discipline&lt;br /&gt;
|- style=&amp;quot;background:white; color:black&amp;quot;&lt;br /&gt;
|[[Arkenhammer]]||[[Dwagons]]||Unknown||Disputed&lt;br /&gt;
|- style=&amp;quot;background:white; color:black&amp;quot;&lt;br /&gt;
|[[Arkenpliers]]||[[Decrypted]]||[[Fate]]||[[Croakamancy]]&lt;br /&gt;
|- style=&amp;quot;background:white; color:black&amp;quot;&lt;br /&gt;
|[[Arkendish]]||Probably [[Archons]]||[[Fate]]||[[Thinkamancy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is probable that each Arkentool allows for a special, unique, unit to be made for the side. The Arkenhammer permits the taming of [[Dwagons]], and the Arkenpliers create '[[decrypted]]'. Most readers agree that the Arkendish is probably involved with creating [[Archons]].&lt;br /&gt;
&lt;br /&gt;
[[Stanley]] took the title of Tool because he felt that he was destined to collect the Arkentools{{erf|1|020}}; however, recently, his failure to achieve reach [[Faq]] has left him in doubt as to his destiny. [[Wanda]]'s attunement to the [[Arkenpliers]] have also cast doubt on his belief system, making him uncharacteristically cautious about demanding anything of those that work for him.&lt;br /&gt;
&lt;br /&gt;
The [[Main Page|Erfwiki]] is also a Tool, but whether it exists within [[Erfworld]] in addition to its known [[Real World|Stupidworld-Prime]] incarnation remains to be seen.&lt;br /&gt;
&lt;br /&gt;
===Associated Discipline===&lt;br /&gt;
Given that the [[Arkendish]] provides &amp;quot;unmatched&amp;quot; [[Thinkamancy]] and the [[Arkenpliers]] provide clearly unequalled [[Croakamancy]], many readers feel that there is an associated Discipline for the other two Arkentools.&lt;br /&gt;
&lt;br /&gt;
[[Stanley]], a [[Warlord]] who cannot cast spells, uses an electrical effect to take down a [[Chief Warlord]] ([[Caesar Borgata]]) and his entire stack, emerging entirely unscathed from the engagement. This effect appears to be powerful enough to compare to the associated Disciplines of the other two Arkentools. The question, then, is which Discipline does this effect belong to?&lt;br /&gt;
&lt;br /&gt;
Since Thinkamancy and Croakamancy are Fate Axis Disciplines, some readers feel that all associated Disciplines should be Fate aligned. Fate magic being the determining factor in attunement reinforces this belief.&lt;br /&gt;
&lt;br /&gt;
====The case for Shockmancy====&lt;br /&gt;
Sizemore unleashes a Shockmancy scroll{{Erf|1|126}} which strike down enemies with yellow bolts. This fits the definition for shock, &amp;quot;a sudden and violent blow or impact&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The first case for Shockmancy compares the electrical effect's results{{Erf|1|113}} to that of the known Shockmancy result{{Erf|1|126}}. The two results are remarkably similar, suggesting they come from the same Discipline.&lt;br /&gt;
&lt;br /&gt;
The second case relies on an undefined part of Shockmancy. An electrically shocking effect is Shockmancy.&lt;br /&gt;
&lt;br /&gt;
The case against: Shockmancy is Erf-aligned, not Fate-aligned. Some readers feel that the visual, magic word, &amp;amp; thematic elements of the Scroll spell and the Van Der Graff hammer effect are different enough that they are different Disciplines.&lt;br /&gt;
&lt;br /&gt;
====The case for Carnymancy====&lt;br /&gt;
Carnymancy has not yet been defined, but is probably defined by either the term &amp;quot;Carny&amp;quot; or &amp;quot;Carnival&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The first case suggests that since electrical shows have been included in carnivals, an electrical effect is Carnymancy.&lt;br /&gt;
&lt;br /&gt;
The second case looks at the Arkenhammer itself. The 'hammer has the appearance of a squeeky toy hammer, which can be a prize given by Carny's at a carnival.&lt;br /&gt;
&lt;br /&gt;
If Carnymancy also covers circuses, taming dwagons could be a Carnymancy effect (assuming it's not Thinkamancy) - like 'taming' lions.&lt;br /&gt;
&lt;br /&gt;
The 'flight' attributed to the hammer seems to have only been used to raise straight up -- many trapeze acts will rise into the big top, pulled straight up by ropes.&lt;br /&gt;
&lt;br /&gt;
The case against: electricity at carnivals are generated by machines; choosing a Discipline based on the appearance of the hammer itself is inconsistent with the association by effect of the 'dish and 'pliers.&lt;br /&gt;
&lt;br /&gt;
====The case for Changemancy====&lt;br /&gt;
Changemency has not yet been defined, but is probably defined by an effect of changing one thing into another.&lt;br /&gt;
&lt;br /&gt;
Since the Arkenhammer changes birds into walnuts and vice versa, it does have an effect that associates with Changemancy.&lt;br /&gt;
&lt;br /&gt;
The case against: the effect is not on par with the 'dish and 'pliers.&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
It was pointed out that several characters have names that alludes to companies around the world that manufacture tools:&lt;br /&gt;
*[http://www.stanleytools.com/ Stanley] manufactures hand tools&lt;br /&gt;
*[http://www.wanda-tools.com/ Zhejiang Wanda Tools Co. Ltd] specializes in making pliers&lt;br /&gt;
*[http://www.dishnetwork.com/ Dish Network] formed by Charles W. &amp;quot;Charlie&amp;quot; Ergen  provides satellite television service in the United States&lt;br /&gt;
&lt;br /&gt;
There is a company named [http://rockwelltools.com/ Rockwell] that manufactures tools.&lt;br /&gt;
&lt;br /&gt;
It is also worth noting that one of the earliest [http://www.freepatentsonline.com/1449702.html/ patents] for a shovel design was given to James B. Sizemore.&lt;br /&gt;
&lt;br /&gt;
It was (half) humorously suggested that the fourth Arkentool should be named Arkensaw - just for [http://en.wikipedia.org/wiki/Arkansas the fun] of it.&lt;br /&gt;
&lt;br /&gt;
The Arkenstone was the name of a large and valuable dwarven gemstone in J.R.R. Tolkien's ''The Hobbit''.&lt;br /&gt;
&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/User_talk:Commander_I._Heartly_Noah</id>
		<title>User talk:Commander I. Heartly Noah</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/User_talk:Commander_I._Heartly_Noah"/>
				<updated>2009-07-28T02:59:27Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Commander I. Heartly Noah &lt;br /&gt;
&lt;br /&gt;
Contributions - lots of descriptions and dialogue in the 50-90 range.&lt;br /&gt;
&lt;br /&gt;
Lots of rules speculation, especially involving elves, stats, and tactical options.&lt;br /&gt;
:That was you? Nice job! [[User:SteveMB|SteveMB]] 22:25, 20 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Somebody else was doing the dialogue &amp;amp; descriptions at the same time as me - for a while, we leapfrogged.&lt;br /&gt;
&lt;br /&gt;
Crossposted from DToC talk page: I've whipped up a blog citation template{{Blog|2009|6|summer-updates-007}}. A template for Intermission entries specifically is possible, but it'd take more code and time and I'm waiting for more requests before I decide it's worth it. ;) But yeah, in the meantime, here you go. [[User:Menlo Marseilles|Menlo Marseilles]] 08:53, 23 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''Fan Mail:'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Great job on the descriptions and dialog transcriptions! One sometimes wonders how all the work gets done. People like you! Thanks from the Interwebs!&amp;quot; --- [[Special:Contributions/68.34.233.230|68.34.233.230]] 02:28, 3 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Unaroyal/Hobbittm==&lt;br /&gt;
I asked Rob through private mail on the forums and here is what he replied:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Scarlet (though that is not really her name) is Unaroyal. Maya (same deal) is Hobbitm. There is a reason for that, which does make sense, but it would spoil a joke later. I can't be much more specific than that, but blue = Hobbitm and red = Unaroyal.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Not what I thought, but pretty unambiguous, I'd say. -- [[User:Muzzafar|Muzzafar]] 07:58, 1 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Spec vs. Prop C==&lt;br /&gt;
If you ever write something and find yourself using &amp;quot;unlikely&amp;quot;, &amp;quot;probably&amp;quot;, or other &amp;quot;possible but not certain&amp;quot; term, you're writing Spec, not Prop C. --[[User:Kreistor|Kreistor]] 15:53, 13 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Leadership==&lt;br /&gt;
Is there new information about Warlords and Leadership that I have not been made aware of? --[[User:Kreistor|Kreistor]] 18:36, 17 July 2009 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
You've edited the pages to make it appear that the resolution you agree with has been accepted. Are we done with accepting other people's positions entirely? Are you trying to start an &amp;quot;Undo&amp;quot; war?--[[User:Kreistor|Kreistor]] 18:40, 17 July 2009 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
Ahem...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;However, Warlord is a specific term for leaders with the [[Leadership]] ability. [[Commander]] is a more general term, and also encompasses [[Caster]]s, who do not have Leadership.{{erf|1|084a|Parson's Klog #10}} Both Casters{{erf|1|017}} and Warlords{{erf|1|007}} can be and have been called &amp;quot;Commander,&amp;quot; even insisting on it,{{erf|1|083}} while both have also been referred to with their more specific terms. (Incidentally, [[Wanda Firebaugh]] was once referred to as &amp;quot;officer,&amp;quot;{{erf|1|005}}, which we can only assume is a rarely-used synonym.)&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
You declared victory on Warlord, not Commander. Have you no objectivity at all, Noah? Did you think I wouldn't notice? You only moved the argument to Warlord and failed to present anyone else's perspectives on the subject. We have to work together, but something like this, while we are discussing an issue? Objectivity means representing everyone, Noah. Did you do that today? --[[User:Kreistor|Kreistor]] 22:35, 17 July 2009 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
Do I need to respond to your last message on my page? Do you still not understand the issue? --[[User:Kreistor|Kreistor]] 19:37, 20 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PLAY FAIR==&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Arkentool</id>
		<title>Arkentool</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Arkentool"/>
				<updated>2009-07-28T02:58:34Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: Removed an attempt to draw conclusoin for the reader. Readers can make their own judgements on the arguments. PLAY FAIR.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Canon==&lt;br /&gt;
Arkentools are a group of [[Artifacts]] believed to be created by the [[Titans]] of Ark. They are sometimes referred to as &amp;quot;the tools of the Titans&amp;quot;.{{erf|1|020}} {{erf|1|004}}&lt;br /&gt;
&lt;br /&gt;
While useful on their own, their true power is revealed when they are attuned to their user. &lt;br /&gt;
&lt;br /&gt;
[[Parson]]'s first [[Stupid Meal]] says there are four known Arkentools.{{erf|1|039}}&lt;br /&gt;
&lt;br /&gt;
The Arkentools look different from most objects in the world; they resemble three-dimensional computer-generated images.&lt;br /&gt;
&lt;br /&gt;
The Arkentools seen so far are:&lt;br /&gt;
*the [[Arkenhammer]]&lt;br /&gt;
*the [[Arkenpliers]]&lt;br /&gt;
*the [[Arkendish]]&lt;br /&gt;
&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
Attunement is governed by [[Fate]] [[magic]]. {{erf|1|022}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
{| style=&amp;quot;background:black; color:white; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:gray; width:100px&amp;quot; |Arkentool||style=&amp;quot;background:gray; width:125px&amp;quot; |Special [[Unit]]||style=&amp;quot;background:gray; width:100px&amp;quot; |Associated Axis||style=&amp;quot;background:gray; width:250px&amp;quot; |Associated Discipline&lt;br /&gt;
|- style=&amp;quot;background:white; color:black&amp;quot;&lt;br /&gt;
|[[Arkenhammer]]||[[Dwagons]]||Unknown||Disputed&lt;br /&gt;
|- style=&amp;quot;background:white; color:black&amp;quot;&lt;br /&gt;
|[[Arkenpliers]]||[[Decrypted]]||[[Fate]]||[[Croakamancy]]&lt;br /&gt;
|- style=&amp;quot;background:white; color:black&amp;quot;&lt;br /&gt;
|[[Arkendish]]||Probably [[Archons]]||[[Fate]]||[[Thinkamancy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is probable that each Arkentool allows for a special, unique, unit to be made for the side. The Arkenhammer permits the taming of [[Dwagons]], and the Arkenpliers create '[[decrypted]]'. Most readers agree that the Arkendish is probably involved with creating [[Archons]].&lt;br /&gt;
&lt;br /&gt;
[[Stanley]] took the title of Tool because he felt that he was destined to collect the Arkentools{{erf|1|020}}; however, recently, his failure to achieve reach [[Faq]] has left him in doubt as to his destiny. [[Wanda]]'s attunement to the [[Arkenpliers]] have also cast doubt on his belief system, making him uncharacteristically cautious about demanding anything of those that work for him.&lt;br /&gt;
&lt;br /&gt;
The [[Main Page|Erfwiki]] is also a Tool, but whether it exists within [[Erfworld]] in addition to its known [[Real World|Stupidworld-Prime]] incarnation remains to be seen.&lt;br /&gt;
&lt;br /&gt;
===Associated Discipline===&lt;br /&gt;
Given that the [[Arkendish]] provides &amp;quot;unmatched&amp;quot; [[Thinkamancy]] and the [[Arkenpliers]] provide clearly unequalled [[Croakamancy]], many readers feel that there is an associated Discipline for the other two Arkentools.&lt;br /&gt;
&lt;br /&gt;
[[Stanley]], a [[Warlord]] who cannot cast spells, uses an electrical effect to take down a [[Chief Warlord]] ([[Caesar Borgata]]) and his entire stack, emerging entirely unscathed from the engagement. This effect appears to be powerful enough to compare to the associated Disciplines of the other two Arkentools. The question, then, is which Discipline does this effect belong to?&lt;br /&gt;
&lt;br /&gt;
Since Thinkamancy and Croakamancy are Fate Axis Disciplines, some readers feel that all associated Disciplines should be Fate aligned. Fate magic being the determining factor in attunement reinforces this belief.&lt;br /&gt;
&lt;br /&gt;
====The case for Shockmancy====&lt;br /&gt;
Sizemore unleashes a Shockmancy scroll{{Erf|1|126}} which strike down enemies with yellow bolts. This fits the definition for shock, &amp;quot;a sudden and violent blow or impact&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The first case for Shockmancy compares the electrical effect's results{{Erf|1|113}} to that of the known Shockmancy result{{Erf|1|126}}. The two results are remarkably similar, suggesting they come from the same Discipline.&lt;br /&gt;
&lt;br /&gt;
The second case relies on an undefined part of Shockmancy. An electrically shocking effect is Shockmancy.&lt;br /&gt;
&lt;br /&gt;
The case against: Shockmancy is Erf-aligned, not Fate-aligned. The visual, magic word, &amp;amp; thematic elements of the Scroll spell and the Van Der Graff hammer effect are different enough that they are different Disciplines.&lt;br /&gt;
&lt;br /&gt;
====The case for Carnymancy====&lt;br /&gt;
Carnymancy has not yet been defined, but is probably defined by either the term &amp;quot;Carny&amp;quot; or &amp;quot;Carnival&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The first case suggests that since electrical shows have been included in carnivals, an electrical effect is Carnymancy.&lt;br /&gt;
&lt;br /&gt;
The second case looks at the Arkenhammer itself. The 'hammer has the appearance of a squeeky toy hammer, which can be a prize given by Carny's at a carnival.&lt;br /&gt;
&lt;br /&gt;
If Carnymancy also covers circuses, taming dwagons could be a Carnymancy effect (assuming it's not Thinkamancy) - like 'taming' lions.&lt;br /&gt;
&lt;br /&gt;
In addition, the 'flight' attributed to the hammer seems to have only been used to raise straight up - this could be better described as ''levitation,'' which is a common magician's trick.&lt;br /&gt;
&lt;br /&gt;
The case against: electricity at carnivals are generated by machines; choosing a Discipline based on the appearance of the hammer itself is inconsistent with the association by effect of the 'dish and 'pliers.&lt;br /&gt;
&lt;br /&gt;
====The case for Changemancy====&lt;br /&gt;
Changemency has not yet been defined, but is probably defined by an effect of changing one thing into another.&lt;br /&gt;
&lt;br /&gt;
Since the Arkenhammer changes birds into walnuts and vice versa, it does have an effect that associates with Changemancy.&lt;br /&gt;
&lt;br /&gt;
The case against: the effect is not on par with the 'dish and 'pliers.&lt;br /&gt;
&lt;br /&gt;
Any attempt to associate the hammer's other powers with Changemancy (flight = change of gravity, taming = change of dwagon's attitude, lightning = change of weather, etc) seems quite thin.&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
It was pointed out that several characters have names that alludes to companies around the world that manufacture tools:&lt;br /&gt;
*[http://www.stanleytools.com/ Stanley] manufactures hand tools&lt;br /&gt;
*[http://www.wanda-tools.com/ Zhejiang Wanda Tools Co. Ltd] specializes in making pliers&lt;br /&gt;
*[http://www.dishnetwork.com/ Dish Network] formed by Charles W. &amp;quot;Charlie&amp;quot; Ergen  provides satellite television service in the United States&lt;br /&gt;
&lt;br /&gt;
There is a company named [http://rockwelltools.com/ Rockwell] that manufactures tools.&lt;br /&gt;
&lt;br /&gt;
It is also worth noting that one of the earliest [http://www.freepatentsonline.com/1449702.html/ patents] for a shovel design was given to James B. Sizemore.&lt;br /&gt;
&lt;br /&gt;
It was (half) humorously suggested that the fourth Arkentool should be named Arkensaw - just for [http://en.wikipedia.org/wiki/Arkansas the fun] of it.&lt;br /&gt;
&lt;br /&gt;
The Arkenstone was the name of a large and valuable dwarven gemstone in J.R.R. Tolkien's ''The Hobbit''.&lt;br /&gt;
&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Talk:Wildlife</id>
		<title>Talk:Wildlife</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Talk:Wildlife"/>
				<updated>2009-07-27T19:50:06Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: /* Feral */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rob wanted a page called &amp;quot;Wildlife&amp;quot;. I propose a re-naming of this page to &amp;quot;Wildlife&amp;quot; since the terms are completely redundant. --[[User:Kreistor|Kreistor]] 13:36, 13 July 2009 (UTC)&lt;br /&gt;
:Speaking as the creator of this page, I completely agree. I created this page the day or so before Rob used the term wildlife in an update. I would have done it myself but I don't know how to rename a page. [[User:Commander I. Heartly Noah|Commander I. Heartly Noah]]&lt;br /&gt;
::Hot the &amp;quot;Move&amp;quot; tab on top. --[[User:Kreistor|Kreistor]] 15:54, 13 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
How do we know animals can be used to make rugs?  The only rug we've seen was made out of a cloth golem, which is not wildlife.  All we've seen is they can be made into provisions. --[[User:Wrecan|Wrecan]] 16:58, 13 July 2009 (UTC)&lt;br /&gt;
:Not quite. We know that corpses can be used for other things, and corpses do not seem to be limited to just dead units. Any corpse can be used as a resource. Is it really such a reach that a dead animal becomes a corpse? You need Rob to tell you that? --[[User:Kreistor|Kreistor]] 17:03, 13 July 2009 (UTC)&lt;br /&gt;
::No.  I just think it should be in Speculation, rather than Proposed Canon.--[[User:Wrecan|Wrecan]] 18:55, 13 July 2009 (UTC)&lt;br /&gt;
:::Isn't it just common sense? I mean... if the meat stays around for days as provisions, wouldn't the fur stay around as a blanket? You're getting into a certain amount of hair-splitting here thinking one part of a corpse obeys different rules from another. --[[User:Kreistor|Kreistor]] 19:16, 13 July 2009 (UTC)&lt;br /&gt;
:::It seems to me to be one of two things.  Either it's obvious, and doesn't need to be written down at all, or it's speculative because we're assuming things we haven't seen in any strip.  Not to mention we haven't seen any wildlife that you can make a rung out of.  Are you really going to make a rug out of rats?  Pigeons?  How do we know that wildlife even includes large carnivores from which you can make a rug?  You may be right.  You may not be right.  Either way, it seems pretty speculative to me.--[[User:Wrecan|Wrecan]] 20:39, 13 July 2009 (UTC)&lt;br /&gt;
::::Can you not make pillows out of feathers? Needles out of fish bones? I used rugs as an example because there is a rug in GK -- it's from a battle bear, but it's something people know and see. But there are lots of other things I could use as examples of how an animal's body can be used. Ancient people used every bit of the dead animals they hunted, so every tendon, every bone has a potential purpose. So, it comes to this. We know that fish flesh does not disappear, because it becomes provisions, a wanted item, so parts of dead animals can remain. Two things de-pop -- trash and corpses. Technically, Croaking only applies to Units. Go read the Croaking page and note what leaves bodies -- dead Units. Animals aren't Units. So that means they aren't covered under the corpses rule. That makes them covered by the trash rule. Trash is, inhrently, something that is not desired. If it's desired, it's not trash. So if someone makes something to keep, it's not trash, and won't de-pop. It can be that simple. Parts of dead animals that are wanted are inherently not trash, and so will not de-pop. No, Wrecan, it is not speculation. It is the application of the known rules about de-popping. You're asking for animal meat to have an exception to a rule no one has suggested in the text. --[[User:Kreistor|Kreistor]] 04:46, 14 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Feral==&lt;br /&gt;
Someone added &amp;quot;feral bats&amp;quot;. You're jumping to conclusions. That may have been a naturally popped doombat, a potential Unit, not a pet. We know that Stanley &amp;quot;tames&amp;quot; dwagons, and for awhile we thought that may have just been talking about the dwagons popped by GK (ie. &amp;quot;taming&amp;quot; lets Stanley pop dwagns at GK), but now we know that taming happens in the wild, so that conclusion was partially wrong. Stanley can now tame a naturally popped dwagon, in the same way Vinny tamed a bat. This is going to get messy. I'm going to start a thread on the forums. Let's all get on board with how we're going to implement this before anyone jumps in and starts creating pages. --[[User:Kreistor|Kreistor]] 15:46, 27 July 2009 (UTC)&lt;br /&gt;
:I'd say they were &amp;quot;being bold&amp;quot; more than jumping to conclusions.  Why start a thread on an outside board when the Wiki has perfectly good talk pages?  If a discussion is necessary, lets have it here, where the people who work on the Wiki will see it. --[[User:MisterB777|MisterB777]] 17:35, 27 July 2009 (UTC)&lt;br /&gt;
::Because it sucks as a message board. See my commenst on the forums. These talk pages are often missed, don't edit well, and are just plain bad at this kind of discussion. Forums are designed for conversations: this page is designed as a web page, and only provided as a convenience.--[[User:Kreistor|Kreistor]] 19:50, 27 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Arkentool</id>
		<title>Arkentool</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Arkentool"/>
				<updated>2009-07-27T19:48:19Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: /* The case for Shockmancy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Canon==&lt;br /&gt;
Arkentools are a group of [[Artifacts]] believed to be created by the [[Titans]] of Ark. They are sometimes referred to as &amp;quot;the tools of the Titans&amp;quot;.{{erf|1|020}} {{erf|1|004}}&lt;br /&gt;
&lt;br /&gt;
While useful on their own, their true power is revealed when they are attuned to their user. &lt;br /&gt;
&lt;br /&gt;
[[Parson]]'s first [[Stupid Meal]] says there are four known Arkentools.{{erf|1|039}}&lt;br /&gt;
&lt;br /&gt;
The Arkentools look different from most objects in the world; they resemble three-dimensional computer-generated images.&lt;br /&gt;
&lt;br /&gt;
The Arkentools seen so far are:&lt;br /&gt;
*the [[Arkenhammer]]&lt;br /&gt;
*the [[Arkenpliers]]&lt;br /&gt;
*the [[Arkendish]]&lt;br /&gt;
&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
Attunement is governed by [[Fate]] [[magic]]. {{erf|1|022}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
{| style=&amp;quot;background:black; color:white; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:gray; width:100px&amp;quot; |Arkentool||style=&amp;quot;background:gray; width:125px&amp;quot; |Special [[Unit]]||style=&amp;quot;background:gray; width:100px&amp;quot; |Associated Axis||style=&amp;quot;background:gray; width:250px&amp;quot; |Associated Discipline&lt;br /&gt;
|- style=&amp;quot;background:white; color:black&amp;quot;&lt;br /&gt;
|[[Arkenhammer]]||[[Dwagons]]||Unknown||Disputed&lt;br /&gt;
|- style=&amp;quot;background:white; color:black&amp;quot;&lt;br /&gt;
|[[Arkenpliers]]||[[Decrypted]]||[[Fate]]||[[Croakamancy]]&lt;br /&gt;
|- style=&amp;quot;background:white; color:black&amp;quot;&lt;br /&gt;
|[[Arkendish]]||Probably [[Archons]]||[[Fate]]||[[Thinkamancy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is probable that each Arkentool allows for a special, unique, unit to be made for the side. The Arkenhammer permits the taming of [[Dwagons]], and the Arkenpliers create '[[decrypted]]'. Most readers agree that the Arkendish is probably involved with creating [[Archons]].&lt;br /&gt;
&lt;br /&gt;
[[Stanley]] took the title of Tool because he felt that he was destined to collect the Arkentools{{erf|1|020}}; however, recently, his failure to achieve reach [[Faq]] has left him in doubt as to his destiny. [[Wanda]]'s attunement to the [[Arkenpliers]] have also cast doubt on his belief system, making him uncharacteristically cautious about demanding anything of those that work for him.&lt;br /&gt;
&lt;br /&gt;
The [[Main Page|Erfwiki]] is also a Tool, but whether it exists within [[Erfworld]] in addition to its known [[Real World|Stupidworld-Prime]] incarnation remains to be seen.&lt;br /&gt;
&lt;br /&gt;
===Associated Discipline===&lt;br /&gt;
Given that the [[Arkendish]] provides &amp;quot;unmatched&amp;quot; [[Thinkamancy]] and the [[Arkenpliers]] provide clearly unequalled [[Croakamancy]], many readers feel that there is an associated Discipline for the other two Arkentools.&lt;br /&gt;
&lt;br /&gt;
[[Stanley]], a [[Warlord]] who cannot cast spells, uses an electrical effect to take down a [[Chief Warlord]] ([[Caesar Borgata]]) and his entire stack, emerging entirely unscathed from the engagement. This effect appears to be powerful enough to compare to the associated Disciplines of the other two Arkentools. The question, then, is which Discipline does this effect belong to?&lt;br /&gt;
&lt;br /&gt;
Since Thinkamancy and Croakamancy are Fate Axis Disciplines, some readers feel that all associated Disciplines should be Fate aligned. Fate magic being the determining factor in attunement reinforces this belief.&lt;br /&gt;
&lt;br /&gt;
====The case for Shockmancy====&lt;br /&gt;
Sizemore unleashes a Shockmancy scroll{{Erf|1|126}} which strike down enemies with yellow bolts. This fits the definition for shock, &amp;quot;a sudden and violent blow or impact&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The first case for Shockmancy compares the electrical effect's results{{Erf|1|113}} to that of the known Shockmancy result{{Erf|1|126}}. The two results are remarkably similar, suggesting they come from the same Discipline.&lt;br /&gt;
&lt;br /&gt;
The second case relies on an undefined part of Shockmancy. An electrically shocking effect is Shockmancy.&lt;br /&gt;
&lt;br /&gt;
The case against: Shockmancy is Erf-aligned, not Fate-aligned. The visual, magic word, &amp;amp; thematic elements of the Scroll spell and the Van Der Graff hammer effect are different enough that they are different Disciplines.&lt;br /&gt;
&lt;br /&gt;
====The case for Carnymancy====&lt;br /&gt;
Carnymancy has not yet been defined, but is probably defined by either the term &amp;quot;Carny&amp;quot; or &amp;quot;Carnival&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The first case suggests that since electrical shows have been included in carnivals, an electrical effect is Carnymancy.&lt;br /&gt;
&lt;br /&gt;
The second case looks at the Arkenhammer itself. The 'hammer has the appearance of a squeeky toy hammer, which can be a prize given by Carny's at a carnival.&lt;br /&gt;
&lt;br /&gt;
If Carnymancy also covers circuses, taming dwagons could be a Carnymancy effect (assuming it's not Thinkamancy) - like 'taming' lions.&lt;br /&gt;
&lt;br /&gt;
The case against: electricity at carnivals are generated by machines; choosing a Discipline based on the appearance of the hammer itself is inconsistent with the association by effect of the 'dish and 'pliers.&lt;br /&gt;
&lt;br /&gt;
====The case for Changemancy====&lt;br /&gt;
Changemency has not yet been defined, but is probably defined by an effect of changing one thing into another.&lt;br /&gt;
&lt;br /&gt;
Since the Arkenhammer changes birds into walnuts and vice versa, it does have an effect that associates with Changemancy.&lt;br /&gt;
&lt;br /&gt;
The case against: the effect is not on par with the 'dish and 'pliers.&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
It was pointed out that several characters have names that alludes to companies around the world that manufacture tools:&lt;br /&gt;
*[http://www.stanleytools.com/ Stanley] manufactures hand tools&lt;br /&gt;
*[http://www.wanda-tools.com/ Zhejiang Wanda Tools Co. Ltd] specializes in making pliers&lt;br /&gt;
*[http://www.dishnetwork.com/ Dish Network] formed by Charles W. &amp;quot;Charlie&amp;quot; Ergen  provides satellite television service in the United States&lt;br /&gt;
&lt;br /&gt;
There is a company named [http://rockwelltools.com/ Rockwell] that manufactures tools.&lt;br /&gt;
&lt;br /&gt;
It is also worth noting that one of the earliest [http://www.freepatentsonline.com/1449702.html/ patents] for a shovel design was given to James B. Sizemore.&lt;br /&gt;
&lt;br /&gt;
It was (half) humorously suggested that the fourth Arkentool should be named Arkensaw - just for [http://en.wikipedia.org/wiki/Arkansas the fun] of it.&lt;br /&gt;
&lt;br /&gt;
The Arkenstone was the name of a large and valuable dwarven gemstone in J.R.R. Tolkien's ''The Hobbit''.&lt;br /&gt;
&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Arkentool</id>
		<title>Arkentool</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Arkentool"/>
				<updated>2009-07-27T19:29:56Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: Removed doubled argument: unfair usage. Pro for one or Con for another: do not use same argument for both.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Canon==&lt;br /&gt;
Arkentools are a group of [[Artifacts]] believed to be created by the [[Titans]] of Ark. They are sometimes referred to as &amp;quot;the tools of the Titans&amp;quot;.{{erf|1|020}} {{erf|1|004}}&lt;br /&gt;
&lt;br /&gt;
While useful on their own, their true power is revealed when they are attuned to their user. &lt;br /&gt;
&lt;br /&gt;
[[Parson]]'s first [[Stupid Meal]] says there are four known Arkentools.{{erf|1|039}}&lt;br /&gt;
&lt;br /&gt;
The Arkentools look different from most objects in the world; they resemble three-dimensional computer-generated images.&lt;br /&gt;
&lt;br /&gt;
The Arkentools seen so far are:&lt;br /&gt;
*the [[Arkenhammer]]&lt;br /&gt;
*the [[Arkenpliers]]&lt;br /&gt;
*the [[Arkendish]]&lt;br /&gt;
&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
Attunement is governed by [[Fate]] [[magic]]. {{erf|1|022}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
{| style=&amp;quot;background:black; color:white; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:gray; width:100px&amp;quot; |Arkentool||style=&amp;quot;background:gray; width:125px&amp;quot; |Special [[Unit]]||style=&amp;quot;background:gray; width:100px&amp;quot; |Associated Axis||style=&amp;quot;background:gray; width:250px&amp;quot; |Associated Discipline&lt;br /&gt;
|- style=&amp;quot;background:white; color:black&amp;quot;&lt;br /&gt;
|[[Arkenhammer]]||[[Dwagons]]||Unknown||Disputed&lt;br /&gt;
|- style=&amp;quot;background:white; color:black&amp;quot;&lt;br /&gt;
|[[Arkenpliers]]||[[Decrypted]]||[[Fate]]||[[Croakamancy]]&lt;br /&gt;
|- style=&amp;quot;background:white; color:black&amp;quot;&lt;br /&gt;
|[[Arkendish]]||Probably [[Archons]]||[[Fate]]||[[Thinkamancy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is probable that each Arkentool allows for a special, unique, unit to be made for the side. The Arkenhammer permits the taming of [[Dwagons]], and the Arkenpliers create '[[decrypted]]'. Most readers agree that the Arkendish is probably involved with creating [[Archons]].&lt;br /&gt;
&lt;br /&gt;
[[Stanley]] took the title of Tool because he felt that he was destined to collect the Arkentools{{erf|1|020}}; however, recently, his failure to achieve reach [[Faq]] has left him in doubt as to his destiny. [[Wanda]]'s attunement to the [[Arkenpliers]] have also cast doubt on his belief system, making him uncharacteristically cautious about demanding anything of those that work for him.&lt;br /&gt;
&lt;br /&gt;
The [[Main Page|Erfwiki]] is also a Tool, but whether it exists within [[Erfworld]] in addition to its known [[Real World|Stupidworld-Prime]] incarnation remains to be seen.&lt;br /&gt;
&lt;br /&gt;
===Associated Discipline===&lt;br /&gt;
Given that the [[Arkendish]] provides &amp;quot;unmatched&amp;quot; [[Thinkamancy]] and the [[Arkenpliers]] provide clearly unequalled [[Croakamancy]], many readers feel that there is an associated Discipline for the other two Arkentools.&lt;br /&gt;
&lt;br /&gt;
[[Stanley]], a [[Warlord]] who cannot cast spells, uses an electrical effect to take down a [[Chief Warlord]] ([[Caesar Borgata]]) and his entire stack, emerging entirely unscathed from the engagement. This effect appears to be powerful enough to compare to the associated Disciplines of the other two Arkentools. The question, then, is which Discipline does this effect belong to?&lt;br /&gt;
&lt;br /&gt;
Since Thinkamancy and Croakamancy are Fate Axis Disciplines, some readers feel that all associated Disciplines should be Fate aligned. Fate magic being the determining factor in attunement reinforces this belief.&lt;br /&gt;
&lt;br /&gt;
====The case for Shockmancy====&lt;br /&gt;
Sizemore unleashes a Shockmancy scroll{{Erf|1|126}} which strike down enemies with yellow bolts. This fits the definition for shock, &amp;quot;a sudden and violent blow or impact&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The first case for Shockmancy compares the electrical effect's results{{Erf|1|113}} to that of the known Shockmancy result{{Erf|1|126}}. The two results are remarkably similar, suggesting they come from the same Discipline.&lt;br /&gt;
&lt;br /&gt;
The second case relies on an undefined part of Shockmancy. An electrically shocking effect is Shockmancy.&lt;br /&gt;
&lt;br /&gt;
The case against: Shockmancy is Erf aligned, not Fate aligned. The visual, magic word, &amp;amp; thematic elements of the Scroll spell and the Van Der Graff hammer effect are different enough that perhaps they are different Disciplines.&lt;br /&gt;
&lt;br /&gt;
====The case for Carnymancy====&lt;br /&gt;
Carnymancy has not yet been defined, but is probably defined by either the term &amp;quot;Carny&amp;quot; or &amp;quot;Carnival&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The first case suggests that since electrical shows have been included in carnivals, an electrical effect is Carnymancy.&lt;br /&gt;
&lt;br /&gt;
The second case looks at the Arkenhammer itself. The 'hammer has the appearance of a squeeky toy hammer, which can be a prize given by Carny's at a carnival.&lt;br /&gt;
&lt;br /&gt;
If Carnymancy also covers circuses, taming dwagons could be a Carnymancy effect (assuming it's not Thinkamancy) - like 'taming' lions.&lt;br /&gt;
&lt;br /&gt;
The case against: electricity at carnivals are generated by machines; choosing a Discipline based on the appearance of the hammer itself is inconsistent with the association by effect of the 'dish and 'pliers.&lt;br /&gt;
&lt;br /&gt;
====The case for Changemancy====&lt;br /&gt;
Changemency has not yet been defined, but is probably defined by an effect of changing one thing into another.&lt;br /&gt;
&lt;br /&gt;
Since the Arkenhammer changes birds into walnuts and vice versa, it does have an effect that associates with Changemancy.&lt;br /&gt;
&lt;br /&gt;
The case against: the effect is not on par with the 'dish and 'pliers.&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
It was pointed out that several characters have names that alludes to companies around the world that manufacture tools:&lt;br /&gt;
*[http://www.stanleytools.com/ Stanley] manufactures hand tools&lt;br /&gt;
*[http://www.wanda-tools.com/ Zhejiang Wanda Tools Co. Ltd] specializes in making pliers&lt;br /&gt;
*[http://www.dishnetwork.com/ Dish Network] formed by Charles W. &amp;quot;Charlie&amp;quot; Ergen  provides satellite television service in the United States&lt;br /&gt;
&lt;br /&gt;
There is a company named [http://rockwelltools.com/ Rockwell] that manufactures tools.&lt;br /&gt;
&lt;br /&gt;
It is also worth noting that one of the earliest [http://www.freepatentsonline.com/1449702.html/ patents] for a shovel design was given to James B. Sizemore.&lt;br /&gt;
&lt;br /&gt;
It was (half) humorously suggested that the fourth Arkentool should be named Arkensaw - just for [http://en.wikipedia.org/wiki/Arkansas the fun] of it.&lt;br /&gt;
&lt;br /&gt;
The Arkenstone was the name of a large and valuable dwarven gemstone in J.R.R. Tolkien's ''The Hobbit''.&lt;br /&gt;
&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Arkenhammer</id>
		<title>Arkenhammer</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Arkenhammer"/>
				<updated>2009-07-27T19:25:12Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: Removed &amp;quot;doubled&amp;quot; argument. One argument is for one case or agaisnt another: not both. Using for both is unfair.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|200|&lt;br /&gt;
{{crop|9|268|183|498|TBFGK_31.jpg}}&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Arkenhammer&lt;br /&gt;
 |race= [[Artifact]]&lt;br /&gt;
 |class= [[Arkentool]]&lt;br /&gt;
 |move=&lt;br /&gt;
 |hits=&lt;br /&gt;
 |combat=&lt;br /&gt;
 |defense=&lt;br /&gt;
 |special= Associated Discipline: Yet Unspecified&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;CRACK-THOOOM!!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Taming [[Dwagons]], Heaving Lightning, Cracking Things&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Inconspicuousness, Clarity of Purpose, Personal Taste in Friends&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the [[Arkentool]]s. It is currently attuned to [[Stanley the Tool]]. It has played a key part in his rise to power.{{erf|1|079}}&lt;br /&gt;
&lt;br /&gt;
Known properties include: &lt;br /&gt;
*Flight{{erf|1|031}}{{erf|1|114}}&lt;br /&gt;
*Taming and control of [[dwagon]]s{{erf|1|031}}{{erf|1|079}}&lt;br /&gt;
*Controlling lightning{{erf|1|113}}&lt;br /&gt;
*Turning roughly every fifth walnut cracked with it into a pigeon{{erf|1|004}}&lt;br /&gt;
*Turned the one bird [[croaked]] with it into a walnut{{erf|1|114}}&lt;br /&gt;
*Hitting a dwagon pacifies it, knocking it out for remainder of turn&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
&lt;br /&gt;
It should be noted that some of the pigeons thus created turn back into walnuts after being croaked (or once cooked, or perhaps simply contain walnuts somewhere inside).{{erf|1|037}} The exact effects of this tool striking living things are mostly unknown. So far in the comic, one [[Orly]] has been struck with the Arkenhammer in combat; it turned into a walnut.{{erf|1|114}}&lt;br /&gt;
&lt;br /&gt;
The hammer likely opened up the ability to [[pop]] dwagons at Gobwin Knob.&lt;br /&gt;
&lt;br /&gt;
===Associated Discipline===&lt;br /&gt;
Given that the [[Arkendish]] provides &amp;quot;unmatched&amp;quot; [[Thinkamancy]] and the [[Arkenpliers]] provide clearly unequalled [[Croakamancy]], many readers feel that there is an associated Discipline for the Arkenhammer.&lt;br /&gt;
&lt;br /&gt;
[[Stanley]], a [[Warlord]] who cannot cast spells, uses an electrical effect to take down a [[Chief Warlord]] ([[Caesar Borgata]]) and his entire stack, emerging entirely unscathed from the engagement. This effect appears to be powerful enough to compare to the associated Disciplines of the other two Arkentools. The question, then, is which Discipline does this effect belong to?&lt;br /&gt;
&lt;br /&gt;
Since Thinkamancy and Croakamancy are Fate Axis Disciplines, some readers feel that all associated Disciplines should be Fate aligned. Fate magic being the determining factor in attunement reinforces this belief.&lt;br /&gt;
&lt;br /&gt;
====The case for Shockmancy====&lt;br /&gt;
Sizemore unleashes a Shockmancy scroll{{Erf|1|126}} which strike down enemies with yellow bolts. This fits the definition for shock, &amp;quot;a sudden and violent blow or impact&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The first case for Shockmancy compares the electrical effect's results{{Erf|1|113}} to that of the known Shockmancy result{{Erf|1|126}}. The two results are remarkably similar, suggesting they come from the same Discipline.&lt;br /&gt;
&lt;br /&gt;
The second case relies on an undefined part of Shockmancy. An electrically shocking effect is Shockmancy.&lt;br /&gt;
&lt;br /&gt;
The case against: Shockmancy is Erf aligned, not Fate aligned. The Scroll and hammer effects look different and have thematically different magic words. This may indicate different Disciplines.&lt;br /&gt;
&lt;br /&gt;
====The case for Carnymancy====&lt;br /&gt;
Carnymancy has not yet been defined, but is probably defined by either the term &amp;quot;Carny&amp;quot; or &amp;quot;Carnival&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The first case suggests that since electrical shows have been included in carnivals, an electrical effect is Carnymancy.&lt;br /&gt;
&lt;br /&gt;
The second case looks at the Arkenhammer itself. The 'hammer has the appearance of a squeeky toy hammer, which can be a prize given by Carny's at a carnival.&lt;br /&gt;
&lt;br /&gt;
A third case, if Carnymancy covers circuses as well, is that taming Dwagons is a lot like lion-taming. (Assuming taming units isn't Thinkamancy, Foolamancy, or some other Discipline).&lt;br /&gt;
&lt;br /&gt;
The case against: electricity at carnivals are generated by machines; choosing a Discipline based on the appearance of the hammer itself is inconsistent with the association by effect of the 'dish and 'pliers.&lt;br /&gt;
&lt;br /&gt;
====The case for Changemancy====&lt;br /&gt;
Changemency has not yet been defined, but is probably defined by an effect of changing one thing into another.&lt;br /&gt;
&lt;br /&gt;
Since the Arkenhammer changes birds into walnuts and vice versa, it does have an effect that associates with Changemancy.&lt;br /&gt;
&lt;br /&gt;
The case against: the effect is not on par with the 'dish and 'pliers.&lt;br /&gt;
==Real World References==&lt;br /&gt;
It was pointed out that a company named [http://www.stanleytools.com/ Stanley] manufactures hand tools.&lt;br /&gt;
&lt;br /&gt;
Thor, the god of storms (could create thunder and lightning) from Norse mythology, owned a hammer named Mjolnir&amp;lt;sup&amp;gt;[http://en.wikipedia.org/wiki/Mjolnir]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Talk:Wildlife</id>
		<title>Talk:Wildlife</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Talk:Wildlife"/>
				<updated>2009-07-27T15:46:08Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rob wanted a page called &amp;quot;Wildlife&amp;quot;. I propose a re-naming of this page to &amp;quot;Wildlife&amp;quot; since the terms are completely redundant. --[[User:Kreistor|Kreistor]] 13:36, 13 July 2009 (UTC)&lt;br /&gt;
:Speaking as the creator of this page, I completely agree. I created this page the day or so before Rob used the term wildlife in an update. I would have done it myself but I don't know how to rename a page. [[User:Commander I. Heartly Noah|Commander I. Heartly Noah]]&lt;br /&gt;
::Hot the &amp;quot;Move&amp;quot; tab on top. --[[User:Kreistor|Kreistor]] 15:54, 13 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
How do we know animals can be used to make rugs?  The only rug we've seen was made out of a cloth golem, which is not wildlife.  All we've seen is they can be made into provisions. --[[User:Wrecan|Wrecan]] 16:58, 13 July 2009 (UTC)&lt;br /&gt;
:Not quite. We know that corpses can be used for other things, and corpses do not seem to be limited to just dead units. Any corpse can be used as a resource. Is it really such a reach that a dead animal becomes a corpse? You need Rob to tell you that? --[[User:Kreistor|Kreistor]] 17:03, 13 July 2009 (UTC)&lt;br /&gt;
::No.  I just think it should be in Speculation, rather than Proposed Canon.--[[User:Wrecan|Wrecan]] 18:55, 13 July 2009 (UTC)&lt;br /&gt;
:::Isn't it just common sense? I mean... if the meat stays around for days as provisions, wouldn't the fur stay around as a blanket? You're getting into a certain amount of hair-splitting here thinking one part of a corpse obeys different rules from another. --[[User:Kreistor|Kreistor]] 19:16, 13 July 2009 (UTC)&lt;br /&gt;
:::It seems to me to be one of two things.  Either it's obvious, and doesn't need to be written down at all, or it's speculative because we're assuming things we haven't seen in any strip.  Not to mention we haven't seen any wildlife that you can make a rung out of.  Are you really going to make a rug out of rats?  Pigeons?  How do we know that wildlife even includes large carnivores from which you can make a rug?  You may be right.  You may not be right.  Either way, it seems pretty speculative to me.--[[User:Wrecan|Wrecan]] 20:39, 13 July 2009 (UTC)&lt;br /&gt;
::::Can you not make pillows out of feathers? Needles out of fish bones? I used rugs as an example because there is a rug in GK -- it's from a battle bear, but it's something people know and see. But there are lots of other things I could use as examples of how an animal's body can be used. Ancient people used every bit of the dead animals they hunted, so every tendon, every bone has a potential purpose. So, it comes to this. We know that fish flesh does not disappear, because it becomes provisions, a wanted item, so parts of dead animals can remain. Two things de-pop -- trash and corpses. Technically, Croaking only applies to Units. Go read the Croaking page and note what leaves bodies -- dead Units. Animals aren't Units. So that means they aren't covered under the corpses rule. That makes them covered by the trash rule. Trash is, inhrently, something that is not desired. If it's desired, it's not trash. So if someone makes something to keep, it's not trash, and won't de-pop. It can be that simple. Parts of dead animals that are wanted are inherently not trash, and so will not de-pop. No, Wrecan, it is not speculation. It is the application of the known rules about de-popping. You're asking for animal meat to have an exception to a rule no one has suggested in the text. --[[User:Kreistor|Kreistor]] 04:46, 14 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Feral==&lt;br /&gt;
Someone added &amp;quot;feral bats&amp;quot;. You're jumping to conclusions. That may have been a naturally popped doombat, a potential Unit, not a pet. We know that Stanley &amp;quot;tames&amp;quot; dwagons, and for awhile we thought that may have just been talking about the dwagons popped by GK (ie. &amp;quot;taming&amp;quot; lets Stanley pop dwagns at GK), but now we know that taming happens in the wild, so that conclusion was partially wrong. Stanley can now tame a naturally popped dwagon, in the same way Vinny tamed a bat. This is going to get messy. I'm going to start a thread on the forums. Let's all get on board with how we're going to implement this before anyone jumps in and starts creating pages. --[[User:Kreistor|Kreistor]] 15:46, 27 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Wildlife</id>
		<title>Wildlife</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Wildlife"/>
				<updated>2009-07-27T15:40:50Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: Undo revision 24768 by 216.160.165.253 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|200|&lt;br /&gt;
[[File:Horned_Sheep.JPG]]&lt;br /&gt;
}}&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
Certain animals or wildlife exist in Erfworld that are not part of a [[side]]. They are not [[Unit]]s, but can be interacted with by units.&lt;br /&gt;
&lt;br /&gt;
Animals can be killed by [[Unit]]s. They can then be used to create [[provisions]], or their constituent parts may be utilized as resources to create useful items (fur rugs, and so forth).&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
Some animals are subtly altered relative to their [[Real World]] counterparts. (Note the horns on the &amp;quot;horned sheep&amp;quot; in the image to the right.)&lt;br /&gt;
&lt;br /&gt;
===Known Animals===&lt;br /&gt;
*Pigeons&lt;br /&gt;
*Rats&lt;br /&gt;
*Fish&lt;br /&gt;
*Horned Sheep&lt;br /&gt;
*Bugs&lt;br /&gt;
:*Mosquitoes&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
While [[Transylvito|Transylvitians]] and some other [[Unit]]s (ie. [[doombat]]s, [[gwiffon]]s, and other predatory species) can consume portions of animals raw in lieu of [[provisions]] or [[Ration]]s, other [[Unit]]s (ie. [[Men]], [[Twoll]]s) cook portions of a carcass. While in the field, [[weather]] can prevent the building of [[campfire]]s, forcing [[Unit]]s requiring cooked meat to draw from previously prepared provisions or paying full Upkeep for Rations.&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
Cooking in the [[Real World]] kills disease causing bacteria, tenderizes the meat, eases digestion, and alters the flavor of the original meat. So far, there has been no mention of disease or parasites in the comic, so the function of cooking may be limited to the latter functions. &lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Wildlife</id>
		<title>Wildlife</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Wildlife"/>
				<updated>2009-07-27T15:40:32Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: Undo revision 24769 by 216.160.165.253 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|200|&lt;br /&gt;
[[File:Horned_Sheep.JPG]]&lt;br /&gt;
}}&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
Certain animals or wildlife exist in Erfworld that are not part of a [[side]]. They are not [[Unit]]s, but can be interacted with by units.&lt;br /&gt;
&lt;br /&gt;
Animals can be killed by [[Unit]]s. They can then be used to create [[provisions]], or their constituent parts may be utilized as resources to create useful items (fur rugs, and so forth).&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
Some animals are subtly altered relative to their [[Real World]] counterparts. (Note the horns on the &amp;quot;horned sheep&amp;quot; in the image to the right.)&lt;br /&gt;
&lt;br /&gt;
===Known Animals===&lt;br /&gt;
*Pigeons&lt;br /&gt;
*Rats&lt;br /&gt;
*Fish&lt;br /&gt;
*Feral Bats&lt;br /&gt;
*Horned Sheep&lt;br /&gt;
*Bugs&lt;br /&gt;
:*Mosquitoes&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
While [[Transylvito|Transylvitians]] and some other [[Unit]]s (ie. [[doombat]]s, [[gwiffon]]s, and other predatory species) can consume portions of animals raw in lieu of [[provisions]] or [[Ration]]s, other [[Unit]]s (ie. [[Men]], [[Twoll]]s) cook portions of a carcass. While in the field, [[weather]] can prevent the building of [[campfire]]s, forcing [[Unit]]s requiring cooked meat to draw from previously prepared provisions or paying full Upkeep for Rations.&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
Cooking in the [[Real World]] kills disease causing bacteria, tenderizes the meat, eases digestion, and alters the flavor of the original meat. So far, there has been no mention of disease or parasites in the comic, so the function of cooking may be limited to the latter functions. &lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Turn</id>
		<title>Turn</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Turn"/>
				<updated>2009-07-26T04:46:09Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: Whoops. Was wrong. My bad.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|700|&lt;br /&gt;
[[File:Charlies_Turn.JPG|thumb|Center|680px|[[Charlie]] starts his Turn by invading [[Gobwin Knob]] Airspace, on [http://www.erfworld.com/book-1-archive/?px=%2F104.jpg Page 104] ]]&lt;br /&gt;
}}&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
A Turn is a period of time, in which certain actions may be taken by a [[Side]].&amp;lt;br&amp;gt;&lt;br /&gt;
''(For information about mechanics of defecting to an enemy side, see [[Turning]].)''&lt;br /&gt;
&lt;br /&gt;
==Acting on Turn==&lt;br /&gt;
Each day is divided up into a series of Turns, and each [[Side]] gets a single Turn per day. There is a natural turn order, resulting in a cyclic turn order. (Eg. Side A will always move before Side B, who will move before Side C, then night will pass and Side A moves again.) Note that [[alliance]]s affect Turn order.&lt;br /&gt;
&lt;br /&gt;
If multiple [[Side]]s ally, they take turns simultaneously, on the Turn of the last ally. For instance, using the example above, if Side A allies with Side C, then Side B will take Turn before Sides A and C, who take Turn simultaneously. If Sides A and B ally, they will both still take Turn before Side C, but they will do so simultaneously instead of consecutively.{{Ref|1|1}}&lt;br /&gt;
&lt;br /&gt;
At the beginning of Turn:&lt;br /&gt;
*All [[Units]] heal.{{Erf|1|046a}}&lt;br /&gt;
*[[Ration]]s pop.{{Erf|1|037}}&amp;lt;sup&amp;gt; and &amp;lt;/sup&amp;gt;{{Erf|1|106}}&lt;br /&gt;
*Corpses of the [[Side]] coming on Turn disappear.{{Erf|1|077a|'... since corpses that aren't uncroaked or moved disappear at the start of the next turn.}}&lt;br /&gt;
&lt;br /&gt;
During its Turn, a [[Unit]] may:&lt;br /&gt;
*[[Movement|Move]] (up to the unit's [[Move]] value)&lt;br /&gt;
*Cast [[Spell]]s&lt;br /&gt;
*Attack [[unit]]s&lt;br /&gt;
*Use Natural Abilities&lt;br /&gt;
&lt;br /&gt;
Once a [[Side]] has completed all of these actions it wishes to perform for all the [[Unit]]s on its Side, it declares its Turn is over, and the day proceeds to the next Side's Turn.&lt;br /&gt;
&lt;br /&gt;
Captured [[unit]]s take Turn with the [[Side]] that captured them.{{Ref|2|2}}&lt;br /&gt;
&lt;br /&gt;
==Acting on Another Side's Turn==&lt;br /&gt;
&lt;br /&gt;
When it is not a [[unit]]'s turn, that [[Unit]] may:&lt;br /&gt;
*Defend itself from attack&lt;br /&gt;
*Attack enemies only when enemies are in its hex.{{Ref|3|3}}&lt;br /&gt;
*Cast [[Spell]]s only when enemies are in its hex.{{Ref|4|4}}&lt;br /&gt;
*Automatically attack when in contact with non-allied units, unless a [[commander]] is present.&lt;br /&gt;
*Use Natural Abilities.{{ref|5|5}}&lt;br /&gt;
&lt;br /&gt;
If a [[Unit]] joins an alliance during that alliance's turn, that unit may now:{{Ref|6|6}}&lt;br /&gt;
*Cast [[Spell]]s&lt;br /&gt;
*Attack [[unit]]s&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
It appears that the length of day is not limited, and so neither is the length of a turn. This makes it useless to hold your end of turn for longer than necessary, because the sun won't set until everyone has finished their Turn.&lt;br /&gt;
&lt;br /&gt;
[[Turnamancy]] may affect the Turn in some way.&lt;br /&gt;
&lt;br /&gt;
==Turn Order==&lt;br /&gt;
&lt;br /&gt;
:1. [[Transylvito]] and [[Jillian]]{{erf|1|104}}&lt;br /&gt;
:2. [[CharlesComm]]{{erf|1|104}}&lt;br /&gt;
:3. [[Gobwin Knob]]&lt;br /&gt;
:4. [[Royal Crown Coalition]]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' As [[Alliance|alliances]] move when it's the turn of the last ally to move, the individual [[Side|Sides]] in the Coalition may normally take their turns in a different order.&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
:1. {{Note|1}}[[Word of the Titans#5448054]]&lt;br /&gt;
:2. {{Note|2}}[[Word of the Titans#2786759]]&lt;br /&gt;
:3. {{Note|3}}[[Word of the Titans#5931853]]&lt;br /&gt;
:4. {{Note|4}}Ibid.&lt;br /&gt;
:5. {{Note|5}}Ibid.&lt;br /&gt;
:6. {{Note|6}}Ibid.&lt;br /&gt;
&lt;br /&gt;
[[Category:Erfworld Mechanics]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Arkenhammer</id>
		<title>Arkenhammer</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Arkenhammer"/>
				<updated>2009-07-26T03:34:25Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|200|&lt;br /&gt;
{{crop|9|268|183|498|TBFGK_31.jpg}}&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= The Arkenhammer&lt;br /&gt;
 |race= [[Artifact]]&lt;br /&gt;
 |class= [[Arkentool]]&lt;br /&gt;
 |move=&lt;br /&gt;
 |hits=&lt;br /&gt;
 |combat=&lt;br /&gt;
 |defense=&lt;br /&gt;
 |special= &lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;CRACK-THOOOM!!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Taming [[Dwagons]], Heaving Lightning, Cracking Things&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Inconspicuousness, Clarity of Purpose, Personal Taste in Friends&lt;br /&gt;
&lt;br /&gt;
One of the [[Arkentool]]s. It is currently attuned to [[Stanley the Tool]]. It has played a key part in his rise to power.{{erf|1|079}}&lt;br /&gt;
&lt;br /&gt;
Known properties include: &lt;br /&gt;
*Flight{{erf|1|031}}{{erf|1|114}}&lt;br /&gt;
*Summoning and control of [[dwagon]]s{{erf|1|031}}{{erf|1|079}}&lt;br /&gt;
*Controlling lightning{{erf|1|113}}&lt;br /&gt;
*Turning roughly every fifth walnut cracked with it into a pigeon{{erf|1|004}}&lt;br /&gt;
*Turned the one bird [[croaked]] with it into a walnut{{erf|1|114}}&lt;br /&gt;
*Hitting a dwagon pacifies it, knocking it out for remainder of turn&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
&lt;br /&gt;
It should be noted that some of the pigeons thus created turn back into walnuts after being croaked (or once cooked, or perhaps simply contain walnuts somewhere inside).{{erf|1|037}} The exact effects of this tool striking living things are mostly unknown. So far in the comic, one [[Orly]] has been struck with the Arkenhammer in combat; it turned into a walnut.{{erf|1|114}}&lt;br /&gt;
&lt;br /&gt;
===Associated Discipline===&lt;br /&gt;
Given that the [[Arkendish]] provides &amp;quot;unmatched&amp;quot; [[Thinkamancy]] and the [[Arkenpliers]] provide clearly unequalled [[Croakamancy]], many readers feel that there is an associated Discipline for the Arkenhammer.&lt;br /&gt;
&lt;br /&gt;
[[Stanley]], a [[Warlord]] who cannot cast spells, uses an electrical effect to take down a [[Chief Warlord]] ([[Caesar Borgata]]) and his entire stack, emerging entirely unscathed from the engagement. This effect appears to be powerful enough to compare to the associated Disciplines of the other two Arkentools. The question, then, is which Discipline does this effect belong to?&lt;br /&gt;
&lt;br /&gt;
Since Thinkamancy and Croakamancy are Fate Axis Disciplines, some readers feel that all associated Disciplines should be Fate aligned. Fate magic being the determining factor in attunement reinforces this belief.&lt;br /&gt;
&lt;br /&gt;
====The case for Shockmancy====&lt;br /&gt;
Sizemore unleashes a Shockmancy scroll{{Erf|1|126}} which strike down enemies with yellow bolts. This fits the definition for shock, &amp;quot;a sudden and violent blow or impact&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The first case for Shockmancy compares the electrical effect's results{{Erf|1|113}} to that of the known Shockmancy result{{Erf|1|126}}. The two results are remarkably similar, suggesting they come from the same Discipline.&lt;br /&gt;
&lt;br /&gt;
The second case relies on an undefined part of Shockmancy. An electrically shocking effect is Shockmancy.&lt;br /&gt;
&lt;br /&gt;
The case against: Shockmancy is Erf aligned, not Fate aligned.&lt;br /&gt;
&lt;br /&gt;
====The case for Carnymancy====&lt;br /&gt;
Carnymancy has not yet been defined, but is probably defined by either the term &amp;quot;Carny&amp;quot; or &amp;quot;Carnival&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The first case suggests that since electrical shows have been included in carnivals, an electrical effect is Carnymancy.&lt;br /&gt;
&lt;br /&gt;
The second case looks at the Arkenhammer itself. The 'hammer has the appearance of a squeeky toy hammer, which can be a prize given by Carny's at a carnival.&lt;br /&gt;
&lt;br /&gt;
The case against: electricity at carnivals are generated by machines; choosing a Discipline based on the appearance of the hammer itself is inconsistent with the association by effect of the 'dish and 'pliers.&lt;br /&gt;
&lt;br /&gt;
====The case for Changemancy====&lt;br /&gt;
Changemency has not yet been defined, but is probably defined by an effect of changing one thing into another.&lt;br /&gt;
&lt;br /&gt;
Since the Arkenhammer changes birds into walnuts and vice versa, it does have an effect that associates with Changemancy.&lt;br /&gt;
&lt;br /&gt;
The case against: the effect is not on par with the 'dish and 'pliers.&lt;br /&gt;
==Real World References==&lt;br /&gt;
It was pointed out that a company named [http://www.stanleytools.com/ Stanley] manufactures hand tools.&lt;br /&gt;
&lt;br /&gt;
Thor, the god of storms (could create thunder and lightning) from Norse mythology, owned a hammer named Mjolnir&amp;lt;sup&amp;gt;[http://en.wikipedia.org/wiki/Mjolnir]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Arkenhammer</id>
		<title>Arkenhammer</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Arkenhammer"/>
				<updated>2009-07-26T03:34:00Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|200|&lt;br /&gt;
{{crop|9|268|183|498|TBFGK_31.jpg}}&lt;br /&gt;
Stan&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= The Arkenhammer&lt;br /&gt;
 |race= [[Artifact]]&lt;br /&gt;
 |class= [[Arkentool]]&lt;br /&gt;
 |move=&lt;br /&gt;
 |hits=&lt;br /&gt;
 |combat=&lt;br /&gt;
 |defense=&lt;br /&gt;
 |special= &lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;CRACK-THOOOM!!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Taming [[Dwagons]], Heaving Lightning, Cracking Things&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Inconspicuousness, Clarity of Purpose, Personal Taste in Friends&lt;br /&gt;
&lt;br /&gt;
One of the [[Arkentool]]s. It is currently attuned to [[Stanley the Tool]]. It has played a key part in his rise to power.{{erf|1|079}}&lt;br /&gt;
&lt;br /&gt;
Known properties include: &lt;br /&gt;
*Flight{{erf|1|031}}{{erf|1|114}}&lt;br /&gt;
*Summoning and control of [[dwagon]]s{{erf|1|031}}{{erf|1|079}}&lt;br /&gt;
*Controlling lightning{{erf|1|113}}&lt;br /&gt;
*Turning roughly every fifth walnut cracked with it into a pigeon{{erf|1|004}}&lt;br /&gt;
*Turned the one bird [[croaked]] with it into a walnut{{erf|1|114}}&lt;br /&gt;
*Hitting a dwagon pacifies it, knocking it out for remainder of turn&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
&lt;br /&gt;
It should be noted that some of the pigeons thus created turn back into walnuts after being croaked (or once cooked, or perhaps simply contain walnuts somewhere inside).{{erf|1|037}} The exact effects of this tool striking living things are mostly unknown. So far in the comic, one [[Orly]] has been struck with the Arkenhammer in combat; it turned into a walnut.{{erf|1|114}}&lt;br /&gt;
&lt;br /&gt;
===Associated Discipline===&lt;br /&gt;
Given that the [[Arkendish]] provides &amp;quot;unmatched&amp;quot; [[Thinkamancy]] and the [[Arkenpliers]] provide clearly unequalled [[Croakamancy]], many readers feel that there is an associated Discipline for the Arkenhammer.&lt;br /&gt;
&lt;br /&gt;
[[Stanley]], a [[Warlord]] who cannot cast spells, uses an electrical effect to take down a [[Chief Warlord]] ([[Caesar Borgata]]) and his entire stack, emerging entirely unscathed from the engagement. This effect appears to be powerful enough to compare to the associated Disciplines of the other two Arkentools. The question, then, is which Discipline does this effect belong to?&lt;br /&gt;
&lt;br /&gt;
Since Thinkamancy and Croakamancy are Fate Axis Disciplines, some readers feel that all associated Disciplines should be Fate aligned. Fate magic being the determining factor in attunement reinforces this belief.&lt;br /&gt;
&lt;br /&gt;
====The case for Shockmancy====&lt;br /&gt;
Sizemore unleashes a Shockmancy scroll{{Erf|1|126}} which strike down enemies with yellow bolts. This fits the definition for shock, &amp;quot;a sudden and violent blow or impact&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The first case for Shockmancy compares the electrical effect's results{{Erf|1|113}} to that of the known Shockmancy result{{Erf|1|126}}. The two results are remarkably similar, suggesting they come from the same Discipline.&lt;br /&gt;
&lt;br /&gt;
The second case relies on an undefined part of Shockmancy. An electrically shocking effect is Shockmancy.&lt;br /&gt;
&lt;br /&gt;
The case against: Shockmancy is Erf aligned, not Fate aligned.&lt;br /&gt;
&lt;br /&gt;
====The case for Carnymancy====&lt;br /&gt;
Carnymancy has not yet been defined, but is probably defined by either the term &amp;quot;Carny&amp;quot; or &amp;quot;Carnival&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The first case suggests that since electrical shows have been included in carnivals, an electrical effect is Carnymancy.&lt;br /&gt;
&lt;br /&gt;
The second case looks at the Arkenhammer itself. The 'hammer has the appearance of a squeeky toy hammer, which can be a prize given by Carny's at a carnival.&lt;br /&gt;
&lt;br /&gt;
The case against: electricity at carnivals are generated by machines; choosing a Discipline based on the appearance of the hammer itself is inconsistent with the association by effect of the 'dish and 'pliers.&lt;br /&gt;
&lt;br /&gt;
====The case for Changemancy====&lt;br /&gt;
Changemency has not yet been defined, but is probably defined by an effect of changing one thing into another.&lt;br /&gt;
&lt;br /&gt;
Since the Arkenhammer changes birds into walnuts and vice versa, it does have an effect that associates with Changemancy.&lt;br /&gt;
&lt;br /&gt;
The case against: the effect is not on par with the 'dish and 'pliers.&lt;br /&gt;
==Real World References==&lt;br /&gt;
It was pointed out that a company named [http://www.stanleytools.com/ Stanley] manufactures hand tools.&lt;br /&gt;
&lt;br /&gt;
Thor, the god of storms (could create thunder and lightning) from Norse mythology, owned a hammer named Mjolnir&amp;lt;sup&amp;gt;[http://en.wikipedia.org/wiki/Mjolnir]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Arkentool</id>
		<title>Arkentool</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Arkentool"/>
				<updated>2009-07-26T03:31:41Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: Rewrote Associated Discipline section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Canon==&lt;br /&gt;
Arkentools are a group of [[Artifacts]] believed to be created by the [[Titans]] of Ark. They are sometimes referred to as &amp;quot;the tools of the Titans&amp;quot;.{{erf|1|020}} {{erf|1|004}}&lt;br /&gt;
&lt;br /&gt;
While useful on their own, their true power is revealed when they are attuned to their user. &lt;br /&gt;
&lt;br /&gt;
[[Parson]]'s first [[Stupid Meal]] says there are four known Arkentools.{{erf|1|039}}&lt;br /&gt;
&lt;br /&gt;
The Arkentools look different from most objects in the world; they resemble three-dimensional computer-generated images.&lt;br /&gt;
&lt;br /&gt;
The Arkentools seen so far are:&lt;br /&gt;
*the [[Arkenhammer]]&lt;br /&gt;
*the [[Arkenpliers]]&lt;br /&gt;
*the [[Arkendish]]&lt;br /&gt;
&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
Attunement is governed by [[Fate]] [[magic]]. {{erf|1|022}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
{| style=&amp;quot;background:black; color:white; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:gray; width:100px&amp;quot; |Arkentool||style=&amp;quot;background:gray; width:125px&amp;quot; |Special [[Unit]]||style=&amp;quot;background:gray; width:100px&amp;quot; |Associated Axis||style=&amp;quot;background:gray; width:250px&amp;quot; |Associated Discipline&lt;br /&gt;
|- style=&amp;quot;background:white; color:black&amp;quot;&lt;br /&gt;
|[[Arkenhammer]]||[[Dwagons]]||Unknown||Disputed&lt;br /&gt;
|- style=&amp;quot;background:white; color:black&amp;quot;&lt;br /&gt;
|[[Arkenpliers]]||[[Decrypted]]||[[Fate]]||[[Croakamancy]]&lt;br /&gt;
|- style=&amp;quot;background:white; color:black&amp;quot;&lt;br /&gt;
|[[Arkendish]]||Probably [[Archons]]||[[Fate]]||[[Thinkamancy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is probable that each Arkentool allows for a special, unique, unit to be made for the side. The Arkenhammer permits the taming of [[Dwagons]], and the Arkenpliers create '[[decrypted]]'. Most readers agree that the Arkendish is probably involved with creating [[Archons]].&lt;br /&gt;
&lt;br /&gt;
[[Stanley]] took the title of Tool because he felt that he was destined to collect the Arkentools{{erf|1|020}}; however, recently, his failure to achieve reach [[Faq]] has left him in doubt as to his destiny. [[Wanda]]'s attunement to the [[Arkenpliers]] have also cast doubt on his belief system, making him uncharacteristically cautious about demanding anything of those that work for him.&lt;br /&gt;
&lt;br /&gt;
The [[Main Page|Erfwiki]] is also a Tool, but whether it exists within [[Erfworld]] in addition to its known [[Real World|Stupidworld-Prime]] incarnation remains to be seen.&lt;br /&gt;
&lt;br /&gt;
===Associated Discipline===&lt;br /&gt;
Given that the [[Arkendish]] provides &amp;quot;unmatched&amp;quot; [[Thinkamancy]] and the [[Arkenpliers]] provide clearly unequalled [[Croakamancy]], many readers feel that there is an associated Discipline for the other two Arkentools.&lt;br /&gt;
&lt;br /&gt;
[[Stanley]], a [[Warlord]] who cannot cast spells, uses an electrical effect to take down a [[Chief Warlord]] ([[Caesar Borgata]]) and his entire stack, emerging entirely unscathed from the engagement. This effect appears to be powerful enough to compare to the associated Disciplines of the other two Arkentools. The question, then, is which Discipline does this effect belong to?&lt;br /&gt;
&lt;br /&gt;
Since Thinkamancy and Croakamancy are Fate Axis Disciplines, some readers feel that all associated Disciplines should be Fate aligned. Fate magic being the determining factor in attunement reinforces this belief.&lt;br /&gt;
&lt;br /&gt;
====The case for Shockmancy====&lt;br /&gt;
Sizemore unleashes a Shockmancy scroll{{Erf|1|126}} which strike down enemies with yellow bolts. This fits the definition for shock, &amp;quot;a sudden and violent blow or impact&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The first case for Shockmancy compares the electrical effect's results{{Erf|1|113}} to that of the known Shockmancy result{{Erf|1|126}}. The two results are remarkably similar, suggesting they come from the same Discipline.&lt;br /&gt;
&lt;br /&gt;
The second case relies on an undefined part of Shockmancy. An electrically shocking effect is Shockmancy.&lt;br /&gt;
&lt;br /&gt;
The case against: Shockmancy is Erf aligned, not Fate aligned.&lt;br /&gt;
&lt;br /&gt;
====The case for Carnymancy====&lt;br /&gt;
Carnymancy has not yet been defined, but is probably defined by either the term &amp;quot;Carny&amp;quot; or &amp;quot;Carnival&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The first case suggests that since electrical shows have been included in carnivals, an electrical effect is Carnymancy.&lt;br /&gt;
&lt;br /&gt;
The second case looks at the Arkenhammer itself. The 'hammer has the appearance of a squeeky toy hammer, which can be a prize given by Carny's at a carnival.&lt;br /&gt;
&lt;br /&gt;
The case against: electricity at carnivals are generated by machines; choosing a Discipline based on the appearance of the hammer itself is inconsistent with the association by effect of the 'dish and 'pliers.&lt;br /&gt;
&lt;br /&gt;
====The case for Changemancy====&lt;br /&gt;
Changemency has not yet been defined, but is probably defined by an effect of changing one thing into another.&lt;br /&gt;
&lt;br /&gt;
Since the Arkenhammer changes birds into walnuts and vice versa, it does have an effect that associates with Changemancy.&lt;br /&gt;
&lt;br /&gt;
The case against: the effect is not on par with the 'dish and 'pliers.&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
It was pointed out that several characters have names that alludes to companies around the world that manufacture tools:&lt;br /&gt;
*[http://www.stanleytools.com/ Stanley] manufacture hand tools&lt;br /&gt;
*[http://www.wanda-tools.com/ Zhejiang Wanda Tools Co. Ltd] specialize in making pliers&lt;br /&gt;
*[http://www.dishnetwork.com/ Dish Network] formed by Charles W. &amp;quot;Charlie&amp;quot; Ergen  provide satellite television service in the United States&lt;br /&gt;
&lt;br /&gt;
There is a company named [http://rockwelltools.com/ Rockwell] manufacturing tools.&lt;br /&gt;
&lt;br /&gt;
It is also worth noting that one of the earliest [http://www.freepatentsonline.com/1449702.html/ patents] for a shovel design was given to James B. Sizemore.&lt;br /&gt;
&lt;br /&gt;
It was (half) humorously suggested that the fourth Arkentool should be named Arkensaw - just for [http://en.wikipedia.org/wiki/Arkansas the fun] of it.&lt;br /&gt;
&lt;br /&gt;
The Arkenstone was the name of a large and valuable dwarven gemstone in J.R.R. Tolkien's ''The Hobbit''.&lt;br /&gt;
&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Luckless_Elves</id>
		<title>Luckless Elves</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Luckless_Elves"/>
				<updated>2009-07-26T02:06:15Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proposed Canon==&lt;br /&gt;
Luckless Elves are an [[Elves|Elf]] brand.&lt;br /&gt;
&lt;br /&gt;
As part of the [[Royal Crown Coalition]], they were in the second wave to assault the Outer Walls of Gobwin Knob with the [[Schlemiel Elves]].{{erf|1|021}}&lt;br /&gt;
==Speculation==&lt;br /&gt;
Luckless elves can be assumed to have a negative trait that causes &amp;quot;bad luck&amp;quot; in combat - this may be a simple subtractive effect, such as a -2 to all results, or it may be a &amp;quot;roll twice and use the worse result&amp;quot; effect, or perhaps all opponents get a bonus against them.  Perhaps it is a form of natural luckamancy that benefits the opponent.  However, if this were the case, the Luckless elves would likely have been left out of the coalition, so whatever it is, it probably only affects the Luckless elves and their direct opponents, and not the overall battle.  It would seem luckless elves are only useful as cannon fodder, and may have low overall stats and abilities.&lt;br /&gt;
&lt;br /&gt;
It is unclear what may balance these negative traits - perhaps they are simply very cheap to pop and upkeep (for elves), or perhaps they have huge bonuses in particular, unlikely scenarios (such as fighting uncroaked in a tundra hex) or occasionally pop very powerful warlords/casters, or have some sort of social/political bonus. They may also be useful for (rare) situations in which bad luck is desirable.&lt;br /&gt;
&lt;br /&gt;
Of course, Rob has reserved the right for comedy to trump game rules, so &amp;quot;Luckless Elves&amp;quot; may simply be a name chosen for humor's sake.&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Side]]&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Luckamancy_Charms</id>
		<title>Luckamancy Charms</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Luckamancy_Charms"/>
				<updated>2009-07-26T01:41:39Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Charms.JPG|250px|right]]&lt;br /&gt;
''Luckamancy charms: They're Tragically Malicious!''&lt;br /&gt;
&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
Luckamancy Charms was a [[Stupid Meal]]. They were [[Parson]]'s [[Ration]]s on [[Turn]] 8.{{erf|1|106}}&lt;br /&gt;
&lt;br /&gt;
The box contained a prize, the third and final piece of [[Parson's Sword]] -- the foible (the pointy end of the blade that hurts things).&lt;br /&gt;
&lt;br /&gt;
On the front of the box was shown [[Hamstard]], a white blobby or ghostly form, and an example of a bowl of the cereal with the Mathamancy Gauntlet, the 3d glasses and the sword (completed) in the cereal like marshmallow bits.&lt;br /&gt;
&lt;br /&gt;
The back of the box (pictured) consisted of a maze transposed on a volcano similar to Gobwin Knob with a green [[dwagon]] flying nearby.&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
The box claimed that it &amp;quot;contains a full day's supply of Luckamancy&amp;quot;, and Parson later acted on the assumption that it conferred to him Luckamancy, trying to cast a Luckamancy spell on Bogroll before sending him on a suicidal mission. There was no evidence of successful casting. &lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
This Stupid Meal is based on Lucky Charms, a cereal consisting of oat-based rings and marshmallow bits in various colours and shapes with a &amp;quot;luck&amp;quot; theme -- green clovers, purple horseshoes, yellow stars, etc. The mascot is Lucky, a leprechaun: it is this character that Hamstard mocks in his green hat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/File:Charms.JPG</id>
		<title>File:Charms.JPG</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/File:Charms.JPG"/>
				<updated>2009-07-26T01:39:28Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Luckamancy</id>
		<title>Luckamancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Luckamancy"/>
				<updated>2009-07-26T01:05:22Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: /* Speculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Canon=&lt;br /&gt;
{{MagicSchool&lt;br /&gt;
 |school=Clevermancy&lt;br /&gt;
 |erf=Luckamancy&lt;br /&gt;
 |fate=Healomancy&lt;br /&gt;
 |numbers=Moneymancy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
Luckamancy is one of the three disciplines of the [[Magic]] class [[Clevermancy]]; it is aligned with the axis of [[Erf]].{{erf|1|038a|Parson's Klog #2}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*Shift odds in one's favor.&lt;br /&gt;
&lt;br /&gt;
==Known Luckamancers==&lt;br /&gt;
As of yet, no known Luckamancer has been introduced.&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
[[Parson|Parson's]] fifth [[Stupid Meal]] in addition to the final piece of his [[Parson's Sword|sword]], was given a recommended daily value of Luckamancy.{{erf|1|106}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
*[[Mathamancer]]s can be paired with [[Luckamancer]]s to predict the crucial battles and then tilt them to produce a favorable outcome.{{erf|1|054}}&lt;br /&gt;
*[[Parson]] tried to cast Luckamancy on [[Bogroll]]{{erf|1|129}} before sending him on a special mission, but he failed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Lofty_elves</id>
		<title>Lofty elves</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Lofty_elves"/>
				<updated>2009-07-26T00:56:10Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proposed Canon==&lt;br /&gt;
Lofty Elves are an [[Elves|Elf]] brand.&lt;br /&gt;
&lt;br /&gt;
As part of the [[Royal Crown Coalition]], they were one of the two designated front-line healers. They were to heal the wounded. Lofty elves are very tall and thin, hence the name.&lt;br /&gt;
==Speculation==&lt;br /&gt;
They may cast [[Healomancy]] spells as a natural ability.{{erf|1|022}} &lt;br /&gt;
&lt;br /&gt;
The Lofty elves' height may make them close relatives of the equally tall Woodsy elves.  Then again, it may be coincidental.  Lofty elves are probably an analog to &amp;quot;High&amp;quot; elves of other sources.  Therefore we can deduce that they are likely possessed of high natural intelligence and possibly other statistics, pop a higher percentage of casters (possibly at the expense of warlords) and may have low-level mancy or mancy-like abilities for all troops of a certain level.  They are also likely to be haughty, superior, and aloof.  (Aloofness and haughtiness easy to achieve when everyone is literally beneath you).&lt;br /&gt;
&lt;br /&gt;
[[Category:Side]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Level</id>
		<title>Level</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Level"/>
				<updated>2009-07-26T00:35:26Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: Some restructuring&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proposed Canon==&lt;br /&gt;
Level is a statistic of [[Units]]. [[Unit|Units]] increase in Level by gaining [[experience]].{{Ref|1}} When a [[Unit|Unit's]] Level increases, it is called &amp;quot;leveling&amp;quot;.{{Erf|1|065}} Leveling increases a [[Unit|Unit's]] power by increasing statistics and granting access to new abilities. The [[Unit|Unit's]] power increases linearly relative to Level.{{Ref|2}} The (theoretical) experience requirements for leveling are exponential, requiring [[croaking|croaking]] many more enemies (or enemies worth more experience) to increase a Level than the previous level.{{Ref|1}} Although there is no maximum Level, levels beyond 10 or 11 are rare and difficult to achieve.{{Ref|1}}  Because of the immense Experience, requirement surpassing Level 20 is very rare.&lt;br /&gt;
&lt;br /&gt;
===Known Values===&lt;br /&gt;
*10 - [[Prince Ansom]], probably the most powerful [[warlord]] in the [[RCC|Coalition]], during the [[Battle for Gobwin Knob]]&lt;br /&gt;
*10 - [[Decrypted]] Ansom. {{erf|1|145}}&lt;br /&gt;
*9 - [[Warlord]] [[Jillian Zamussels]], Ex-[[Royal]], [[Barbarian]], [[Mercenary]], one of the best Warlords of the coalition.&lt;br /&gt;
*5 - [[Warlord]] [[Sir Webinar]], Commander for [[Jetstone]], unsure of himself as leader in the tunnel action.&lt;br /&gt;
*2 - [[Warlord]] [[Dora]], Webinar's comrade &lt;br /&gt;
*2 - [[Parson]], though he is &amp;quot;special&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Bogroll]] levelled twice after killing Ansom, a level 10 [[Chief Warlord]], and so at the time of his death, was at least level 3. [[Sizemore]] also gained 2 levels during the Battle for Gobwin Knob, and so is a minimum of level 3.&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
[[Jillian Zamussels]] described herself, [[Sir Webinar]], and [[Dora]] as &amp;quot;a 9,&amp;quot; &amp;quot;a 5,&amp;quot; and &amp;quot;a 2,&amp;quot; respectively.{{erf|1|050}} However, these numbers were not specifically identified as levels, and may refer to some other trait such as [[leadership]].&lt;br /&gt;
&lt;br /&gt;
[[Golem]]s and basic [[uncroaked]] [[infantry]] may not have Levels.  Uncroaked [[Warlord]]s can level.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
:1. {{Note|1}}[[Word of the Titans]], 6012585&lt;br /&gt;
:2. {{Note|2}}Ibid.&lt;br /&gt;
:3. {{Note|3}}Ibid.&lt;br /&gt;
:4. {{Note|4}}Ibid.&lt;br /&gt;
:5. {{Note|5}}Ibid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Erfworld Mechanics]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Lava_lake</id>
		<title>Lava lake</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Lava_lake"/>
				<updated>2009-07-26T00:11:09Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: Nuked unsupported spec, and counterarguments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proposed Canon==&lt;br /&gt;
A lava lake is a special [[Terrain Type]] in [[Erfworld]].&lt;br /&gt;
&lt;br /&gt;
Only [[flying unit]]s can cross a lava lake. No known [[Unit]] can land on a Lava Lake.&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Locations of Erfworld]]&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Lady_Phat-Singh</id>
		<title>Lady Phat-Singh</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Lady_Phat-Singh"/>
				<updated>2009-07-25T23:55:27Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
{{crop|13|565|90|710|TBFGK_27.jpg}}{{Stats&lt;br /&gt;
 |name= Lady Phat-Singh&lt;br /&gt;
 |race= [[Men]], [[Uncroaked]]&lt;br /&gt;
 |class= [[Warlord]]&lt;br /&gt;
 |faction= [[Gobwin Knob]]&lt;br /&gt;
 |special= [[Leadership]]&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
Lady Phat-Singh was an [[uncroaked]] [[warlord]] for [[Stanley the Plaid]]. She was destroyed along with [[Leeroy Jenkins]] and [[Manpower the Temporary]] in an attempt to ambush [[Prince Ansom]].&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
If Lady Phat-Singh was [[Chief Warlord]], she would have held the position before Manpower and after [[Archduke Ferdinand]].&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
Her name is a reference to the phrase [http://en.wikipedia.org/wiki/It_ain%27t_over_%27til_the_fat_lady_sings &amp;quot;It ain't over 'til the fat lady sings&amp;quot;].&lt;br /&gt;
{{Office Holder&lt;br /&gt;
| Office=[[Chief Warlord]] of [[Gobwin Knob]]&lt;br /&gt;
| Previous=[[Archduke Ferdinand]]&lt;br /&gt;
| Next=[[Manpower the Temporary]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Warlord]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Turn</id>
		<title>Turn</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Turn"/>
				<updated>2009-07-25T22:33:10Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: &amp;quot;An&amp;quot; is used for any word beginning with a vowel. &amp;quot;Unit&amp;quot; begins with a vowel.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|700|&lt;br /&gt;
[[File:Charlies_Turn.JPG|thumb|Center|680px|[[Charlie]] starts his Turn by invading [[Gobwin Knob]] Airspace, on [http://www.erfworld.com/book-1-archive/?px=%2F104.jpg Page 104] ]]&lt;br /&gt;
}}&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
A Turn is a period of time, in which certain actions may be taken by a [[Side]].&amp;lt;br&amp;gt;&lt;br /&gt;
''(For information about mechanics of defecting to an enemy side, see [[Turning]].)''&lt;br /&gt;
&lt;br /&gt;
==Acting on Turn==&lt;br /&gt;
Each day is divided up into a series of Turns, and each [[Side]] gets a single Turn per day. There is a natural turn order, resulting in a cyclic turn order. (Eg. Side A will always move before Side B, who will move before Side C, then night will pass and Side A moves again.) Note that [[alliance]]s affect Turn order.&lt;br /&gt;
&lt;br /&gt;
If multiple [[Side]]s ally, they take turns simultaneously, on the Turn of the last ally. For instance, using the example above, if Side A allies with Side C, then Side B will take Turn before Sides A and C, who take Turn simultaneously. If Sides A and B ally, they will both still take Turn before Side C, but they will do so simultaneously instead of consecutively.{{Ref|1|1}}&lt;br /&gt;
&lt;br /&gt;
At the beginning of Turn:&lt;br /&gt;
*All [[Units]] heal.{{Erf|1|046a}}&lt;br /&gt;
*[[Ration]]s pop.{{Erf|1|037}}&amp;lt;sup&amp;gt; and &amp;lt;/sup&amp;gt;{{Erf|1|106}}&lt;br /&gt;
*Corpses of the [[Side]] coming on Turn disappear.{{Erf|1|077a|'... since corpses that aren't uncroaked or moved disappear at the start of the next turn.}}&lt;br /&gt;
&lt;br /&gt;
During its Turn, an [[Unit]] may:&lt;br /&gt;
*[[Movement|Move]] (up to the unit's [[Move]] value)&lt;br /&gt;
*Cast [[Spell]]s&lt;br /&gt;
*Attack [[unit]]s&lt;br /&gt;
*Use Natural Abilities&lt;br /&gt;
&lt;br /&gt;
Once a [[Side]] has completed all of these actions it wishes to perform for all the [[Unit]]s on its Side, it declares its Turn is over, and the day proceeds to the next Side's Turn.&lt;br /&gt;
&lt;br /&gt;
Captured [[unit]]s take Turn with the [[Side]] that captured them.{{Ref|2|2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acting on Another Side's Turn==&lt;br /&gt;
&lt;br /&gt;
When it is not a [[unit]]'s turn, that [[Unit]] may:&lt;br /&gt;
*Defend itself from attack&lt;br /&gt;
*Attack enemies only when enemies are in its hex.{{Ref|3|3}}&lt;br /&gt;
*Cast [[Spell]]s only when enemies are in its hex.{{Ref|4|4}}&lt;br /&gt;
*Automatically attack when in contact with non-allied units, unless a [[commander]] is present.&lt;br /&gt;
*Use Natural Abilities.{{ref|5|5}}&lt;br /&gt;
&lt;br /&gt;
If a [[Unit]] joins an alliance during that alliance's turn, that unit may now:{{Ref|6|6}}&lt;br /&gt;
*Cast [[Spell]]s&lt;br /&gt;
*Attack [[unit]]s&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
It appears that the length of day is not limited, and so neither is the length of a turn. This makes it useless to hold your end of turn for longer than necessary, because the sun won't set until everyone has finished their Turn.&lt;br /&gt;
&lt;br /&gt;
[[Turnamancy]] may affect the Turn in some way.&lt;br /&gt;
&lt;br /&gt;
==Turn Order==&lt;br /&gt;
&lt;br /&gt;
:1. [[Transylvito]] and [[Jillian]]{{erf|1|104}}&lt;br /&gt;
:2. [[CharlesComm]]{{erf|1|104}}&lt;br /&gt;
:3. [[Gobwin Knob]]&lt;br /&gt;
:4. [[Royal Crown Coalition]]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' As [[Alliance|alliances]] move when it's the turn of the last ally to move, the individual [[Side|Sides]] in the Coalition may normally take their turns in a different order.&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
:1. {{Note|1}}[[Word of the Titans#5448054]]&lt;br /&gt;
:2. {{Note|2}}[[Word of the Titans#2786759]]&lt;br /&gt;
:3. {{Note|3}}[[Word of the Titans#5931853]]&lt;br /&gt;
:4. {{Note|4}}Ibid.&lt;br /&gt;
:5. {{Note|5}}Ibid.&lt;br /&gt;
:6. {{Note|6}}Ibid.&lt;br /&gt;
&lt;br /&gt;
[[Category:Erfworld Mechanics]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Maggie</id>
		<title>Maggie</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Maggie"/>
				<updated>2009-07-25T02:37:34Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: Undo revision 24723 by DevilDan (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
[[File:Maggie.png|center]]&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Maggie&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |faction= [[Gobwin Knob]]&lt;br /&gt;
 |class= [[Caster]] ([[Thinkamancer]])&lt;br /&gt;
 |level= &lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= &lt;br /&gt;
 |eyebook= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
=Canon=&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
=Speculation=&lt;br /&gt;
Maggie is a [[Thinkamancy|Thinkamancer]] in the service of [[Stanley the Tool]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Maggie the [[Thinkamancy|Thinkamancer]] was part of a group of three linked casters, along with a [[Foolamancy|Foolamancer]] ([[Jack Snipe]]) and a [[Lookamancy|Lookamancer]] ([[Misty]]). This combination was used by Stanley as a command-and-control centre: The [[Lookamancy|Lookamancer]] determined the identities and positions of units on the battlefield; the [[Foolamancy|Foolamancer]] presented this information in a readily understood display; and the [[Thinkamancy|Thinkamancer]] relayed reports and orders. &amp;lt;br&amp;gt;&lt;br /&gt;
Maggie also provided the necessary magic for the set-up; only a [[Thinkamancy|Thinkamancer]] can establish a link between casters. &amp;lt;br&amp;gt;&lt;br /&gt;
She is described as a &amp;quot;cold fish&amp;quot; by Parson. She is quite effective and provided [[Parson Gotti|Parson]] with a lot of useful information about thinkamacy.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
&lt;br /&gt;
After Lord Stanley ordered the breaking of the link, only Maggie left the set-up without damage. It is heavily implied that she shielded herself and channeled the damage to the other two casters. Therefore [[Misty]] died and [[Jack Snipe|Jack]] suffered since then from mental problems.&lt;br /&gt;
&lt;br /&gt;
Since then she served [[Parson]] as adviser and as an instrument in a lot of his plans (i.e. calling [[Charlie]] and the [[Royal Crown Coalition|coalition]] leaders). &lt;br /&gt;
&lt;br /&gt;
She was also part of the the short-lived tri-mancer link involved in the [[Volcano Uncroaking]]{{erf|1|135}}.&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
&lt;br /&gt;
Maggie is most likely a reference to [http://en.wikipedia.org/wiki/Margaret_Thatcher Margaret Thatcher], to whom she bears some resemblance.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Talk:Maggie</id>
		<title>Talk:Maggie</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Talk:Maggie"/>
				<updated>2009-07-25T02:37:17Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I suggest that we transfer all content to proposed canon. There are some minor guessings, like the exact workings of the eyemancer linkup or that Maggie shielded herself from the damage from the breakup, but that is near sure and won't very probably is correct, or will never be exactly explained. --[[User:Welf von Ehrwald|Welf von Ehrwald]] 09:48, 5 May 2009 (UTC)&lt;br /&gt;
:I suppose Description can be safely moved to Proposed Canon. Plot and Real World References are better kept under Speculation. -- [[User:Muzzafar|Muzzafar]] 12:12, 5 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=Clothing=&lt;br /&gt;
Maggie isn't the only one to wear modern garb. Look at [[Wanda's Wardrobe]] to find some very modern dresses including a suit with red tie. Also, the KISS wear (inc. Stanley) is all modern: more post-apocalyptic than medieval. --[[User:Kreistor|Kreistor]] 02:37, 25 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Mathamancy_Bracer</id>
		<title>Mathamancy Bracer</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Mathamancy_Bracer"/>
				<updated>2009-07-25T02:33:36Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: Complete rewrite. Nuked spec that Charlescomm is mathamancy dependent.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bracer.JPG|250px|right]]&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
The Mathamancy Bracer is a [[Magic Item]]. It is worn on the forearm, covering the upper part from elbow to wrist. Two straps hold it to the arm. The upper portion is similar to hard plastic and includes a spot where Parson's Parson's calculator watch can snap in.{{erf|1|054}} The watch is vital to its function: without the watch, the bracer does nothing.&lt;br /&gt;
&lt;br /&gt;
The bracer instantly and effortlessly does raw calculations necessary to analyze probabilities and predict outcomes of battles - that is, [[Mathamancy]].{{erf|1|054}}&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
Sizemore Rockwell hypothesizes that it may be an [[Artifact]]{{erf|1|054}}, that [[Parson]] received in his second [[Stupid Meal]]{{erf|1|053}}. A broad estimate of the value is around 500000 Shmuckers to the right buyer (a [[Side]] reliant on Mathamancy]]) , the very value of the [[Summon Perfect Warlord Spell|Summoning Spell]] including the casting and support package. Given that the Spell that created the Bracer was created by the residents of the [[Magic Kingdom]], whether the Bracer qualifies by the strict letter of the definition of Artifact depends on the inner workings of the spell itself, something which we have not yet been made privy.&lt;br /&gt;
&lt;br /&gt;
The effects of the bracer, when combined with Parson's calculator watch, effectively turns its user into a [[Mathamancer]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Magic Items]]&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/File:Bracer.JPG</id>
		<title>File:Bracer.JPG</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/File:Bracer.JPG"/>
				<updated>2009-07-25T02:30:00Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Erfworld</id>
		<title>Erfworld</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Erfworld"/>
				<updated>2009-07-23T05:35:01Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: /* Inhabitants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proposed Canon==&lt;br /&gt;
Erfworld is a fictional place where the main story of the Erfworld webcomic takes place. The world is designed so that the inhabitants are almost constantly and universally at war (barring a few exceptions), with breaks only to rebuild and re-arm.&lt;br /&gt;
===Creation Story===&lt;br /&gt;
It is believed that Erfworld was created by the [[Titans]] of Ark.{{erf|1|001}}&lt;br /&gt;
===Geography===&lt;br /&gt;
The [[Terrain Type|geography]] of Erfworld resembles that of our [[Real World]], Earth. It includes [[mountains]], [[water|seas]], [[forest]]s, lakes, and [[hills]].&lt;br /&gt;
===Notable Locations===&lt;br /&gt;
* [[Faq]]&lt;br /&gt;
* [[Gobwin Knob]]&lt;br /&gt;
* [[Magic Kingdom|The Magic Kingdom]]&lt;br /&gt;
* [[Orgchart]]&lt;br /&gt;
* [[Transylvito]]&lt;br /&gt;
===Stellar System===&lt;br /&gt;
Erfworld is illuminated by a sun during the day{{erf|1|007}} and a moon and stars during the night{{erf|1|035}}.&lt;br /&gt;
===Weather===&lt;br /&gt;
Clouds and rain occur on Erfworld.&lt;br /&gt;
===Inhabitants===&lt;br /&gt;
The people of Erfworld come from a variety of fantasy sources -- [[men]], [[elves]], [[gobwins]], [[Transylvito Vampire|vampires]], and many more species. Erfworld also includes fantastic monsters, such as [[dwagon]]s and [[gwiffon]]s that, despite cute names and appearances, are dangerous and violent.&lt;br /&gt;
&lt;br /&gt;
===Laws of Nature===&lt;br /&gt;
Nature itself acts much as it does on earth.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
People (known as [[Unit]]s) are governed by a complex set of rules not enforced on [[Real World|Earth]]. To learn the known (and speculative) rules that govern Erfworld, visit [[Erfworld Mechanics]]. Many of these rules are similar to what one might find in a [[Real World]] turn-based strategy game, but [[combat]] itself occurs in real-time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Magic]] is real in Erfworld. Some people can cast spells which affect the world in ways denied by Science in the [[Real World]]. While most people that can cast spells are [[Caster]]s, [[Archon|others]] can cast spells naturally. Magic can [[Shockmancy|harm]] people, [[Thinkamancy|control]] them, create [[Croakamancy|non-living creatures]], and do many other things.&lt;br /&gt;
==Speculation==&lt;br /&gt;
It is not known if Erfworld is a sphere, flat, or other form.&amp;lt;br&amp;gt;&lt;br /&gt;
Seasons have not been mentioned.&amp;lt;br&amp;gt;&lt;br /&gt;
The length of day may not be constant, but it has not yet been noted by the main character ([[Parson Gotti]]), despite having a watch.&amp;lt;br&amp;gt;&lt;br /&gt;
Erfworld probably includes all terrain that Earth has.&amp;lt;br&amp;gt;&lt;br /&gt;
So far, no untamed fantastic creatures have been encountered.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Erfworld]]&lt;br /&gt;
[[Category:Locations of Erfworld]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Transylvito_Vampire</id>
		<title>Transylvito Vampire</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Transylvito_Vampire"/>
				<updated>2009-07-23T05:32:39Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: /* Real World References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|350|&lt;br /&gt;
[[File:Vamps.JPG]]&lt;br /&gt;
}}&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
The vampires of [[Transylvito]] are a sentient race of [[humanoid]]s. Transylvito Vampires appear as [[Men]] except that they have red eyes with no sclera or pupil, pointed ears, and light gray skin.&lt;br /&gt;
&lt;br /&gt;
Transylvito vampires:&lt;br /&gt;
*are not vulnerable to sunlight.{{Erf|1|093|Vinny in full daylight speaking with Ansom}}&lt;br /&gt;
*drink the blood of [[wildlife]].&lt;br /&gt;
*have the [[Unit#Natural_Abilities|Natural Ability]] of [[flying unit|flight]]{{Erf|1|139|Panel 7 and 8, Vinny clearly flies during night when no spellcasting is possible.}}&lt;br /&gt;
*may store things (inc. [[Doombats|Doombats]] and a casket) in a cape.&lt;br /&gt;
*sleep in caskets.&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
Vampires in most fiction are required to drink human blood to sate a &amp;quot;hunger&amp;quot;. Transylvito Vampires do not have this weakness.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit]]&lt;br /&gt;
[[Category:Humanoid]]&lt;br /&gt;
[[Category:Flying Unit]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Transylvito_Vampire</id>
		<title>Transylvito Vampire</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Transylvito_Vampire"/>
				<updated>2009-07-23T05:32:22Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: Drinking blood confirmed in Summer Update 15.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|350|&lt;br /&gt;
[[File:Vamps.JPG]]&lt;br /&gt;
}}&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
The vampires of [[Transylvito]] are a sentient race of [[humanoid]]s. Transylvito Vampires appear as [[Men]] except that they have red eyes with no sclera or pupil, pointed ears, and light gray skin.&lt;br /&gt;
&lt;br /&gt;
Transylvito vampires:&lt;br /&gt;
*are not vulnerable to sunlight.{{Erf|1|093|Vinny in full daylight speaking with Ansom}}&lt;br /&gt;
*drink the blood of [[wildlife]].&lt;br /&gt;
*have the [[Unit#Natural_Abilities|Natural Ability]] of [[flying unit|flight]]{{Erf|1|139|Panel 7 and 8, Vinny clearly flies during night when no spellcasting is possible.}}&lt;br /&gt;
*may store things (inc. [[Doombats|Doombats]] and a casket) in a cape.&lt;br /&gt;
*sleep in caskets.&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
Vampires in most fiction are required to drink human blood to sate a &amp;quot;hunger&amp;quot;. Transylvito Vampires do not have this weakness.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit]]&lt;br /&gt;
[[Category:Humanoid]]&lt;br /&gt;
[[Category:Flying Unit]]&lt;br /&gt;
[[Cateegory:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/File:Vamps.JPG</id>
		<title>File:Vamps.JPG</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/File:Vamps.JPG"/>
				<updated>2009-07-23T05:30:26Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/User_talk:DevilDan</id>
		<title>User talk:DevilDan</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/User_talk:DevilDan"/>
				<updated>2009-07-23T05:15:42Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dan, on the &amp;quot;Spell&amp;quot; page you added something non-committal about Scrolls maybe costing some juice in Proposed Canon. PC is what we believe to be true, and should not include options. If you think something isn't firm enough, that there are other reasonable options, then move it back to Speculation when you add options. There should be no &amp;quot;maybe&amp;quot;s, &amp;quot;presumably&amp;quot;s, &amp;quot;apparantly&amp;quot;s, or &amp;quot;should be&amp;quot;s in PC. This is what we believe to be true, so that Rob can advance it to Canon either with minimal editing, or with none at all. If there are options, it's just not ready for Canon and so not ready for PC.&lt;br /&gt;
&lt;br /&gt;
In this case, since there is no actual evidence at all that scrolls use juice, and Page 125 has Parson saying to Maggie to use scrolls so as to not use her own juice, this is pretty much pure speculation with no evidence. Unless you have some evidence, please undo your change and restore it to the way it was.&lt;br /&gt;
--[[User:Kreistor|Kreistor]] 00:13, 22 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks for the clarification. I added that note because I remembered Wanda's reaction shot after casting the Perfect Warlord spell in page 18 of first book. Yes, it might have merely required significant concentration, but it was a thought. Still, using a scroll might have some nominal &amp;quot;juice&amp;quot; cost.--DevilDan&lt;br /&gt;
&lt;br /&gt;
You're using the &amp;quot;Summoning Scroll&amp;quot; as an example of a typical scroll? I can't agree with that from the start: the Summoning Spell is excessive, takes an incredibly long time to cast, and involves the caster's mind in sorting through the potential targets: that sounds exhausting just writing it, much less casting it. Yes, she's tired afterwards, but note that the spell took significant mental concentration, and she had the added stress of Stanley placing abnormal and numerically excessive constraints on her. She says in 17, &amp;quot;All these physical requirements are too much...&amp;quot;: she was breaking from the sorting, not from juice expenditure. Stanley made the spell stressful and tired her, not the expenditure of Juice.&lt;br /&gt;
&lt;br /&gt;
Further, we see Jillian blow her entire wad on the Crypsis (she doesn't cast again the entire day), and yet she's out and attacking Ansom only moments later. Expending juice does not necessarily cause fatigue, so pointing at her being tired is not an indicator that she has spent any juice whatsoever. So, no, I don't think you've got anything supporting any juice expenditure from scrolls at all. To get there, you would first need to demonstrate someone, somewhere, showing signs of fatigue after casting spells: you're treating that as an assumption, and I think we've actually got evidence against that idea. --[[User:Kreistor|Kreistor]] 05:15, 23 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Wildlife</id>
		<title>Wildlife</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Wildlife"/>
				<updated>2009-07-23T05:01:34Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: /* Cooking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|200|&lt;br /&gt;
[[File:Horned_Sheep.JPG]]&lt;br /&gt;
}}&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
Certain animals or wildlife exist in Erfworld that are not part of a [[side]]. They are not [[Unit]]s, but can be interacted with by units.&lt;br /&gt;
&lt;br /&gt;
Animals can be killed by [[Unit]]s. They can then be used to create [[provisions]], or their constituent parts may be utilized as resources to create useful items (fur rugs, and so forth).&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
Some animals are subtly altered relative to their [[Real World]] counterparts. (Note the horns on the &amp;quot;horned sheep&amp;quot; in the image to the right.)&lt;br /&gt;
&lt;br /&gt;
===Known Animals===&lt;br /&gt;
*Pigeons&lt;br /&gt;
*Rats&lt;br /&gt;
*Fish&lt;br /&gt;
*Horned Sheep&lt;br /&gt;
*Bugs&lt;br /&gt;
:*Mosquitoes&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
While [[Transylvito|Transylvitians]] and some other [[Unit]]s (ie. [[doombat]]s, [[gwiffon]]s, and other predatory species) can consume portions of animals raw in lieu of [[provisions]] or [[Ration]]s, other [[Unit]]s (ie. [[Men]], [[Twoll]]s) cook portions of a carcass. While in the field, [[weather]] can prevent the building of [[campfire]]s, forcing [[Unit]]s requiring cooked meat to draw from previously prepared provisions or paying full Upkeep for Rations.&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
Cooking in the [[Real World]] kills disease causing bacteria, tenderizes the meat, eases digestion, and alters the flavor of the original meat. So far, there has been no mention of disease or parasites in the comic, so the function of cooking may be limited to the latter functions. &lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Wildlife</id>
		<title>Wildlife</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Wildlife"/>
				<updated>2009-07-23T05:01:14Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|200|&lt;br /&gt;
[[File:Horned_Sheep.JPG]]&lt;br /&gt;
}}&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
Certain animals or wildlife exist in Erfworld that are not part of a [[side]]. They are not [[Unit]]s, but can be interacted with by units.&lt;br /&gt;
&lt;br /&gt;
Animals can be killed by [[Unit]]s. They can then be used to create [[provisions]], or their constituent parts may be utilized as resources to create useful items (fur rugs, and so forth).&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
Some animals are subtly altered relative to their [[Real World]] counterparts. (Note the horns on the &amp;quot;horned sheep&amp;quot; in the image to the right.)&lt;br /&gt;
&lt;br /&gt;
===Known Animals===&lt;br /&gt;
*Pigeons&lt;br /&gt;
*Rats&lt;br /&gt;
*Fish&lt;br /&gt;
*Horned Sheep&lt;br /&gt;
*Bugs&lt;br /&gt;
:*Mosquitoes&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
While [[Transylvito|Transylvitians]] and some other [[Unit]]s (ie. [[doombat]]s, [[gwiffon]]s, and other predatory species) can consume portions of animals raw in lieu of [[provision]]s or [[Ration]]s, other [[Unit]]s (ie. [[Men]], [[Twoll]]s) cook portions of a carcass. While in the field, [[weather]] can prevent the building of [[campfire]]s, forcing [[Unit]]s requiring cooked meat to draw from previously prepared provisions or paying full Upkeep for Rations.&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
Cooking in the [[Real World]] kills disease causing bacteria, tenderizes the meat, eases digestion, and alters the flavor of the original meat. So far, there has been no mention of disease or parasites in the comic, so the function of cooking may be limited to the latter functions. &lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/File:Horned_Sheep.JPG</id>
		<title>File:Horned Sheep.JPG</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/File:Horned_Sheep.JPG"/>
				<updated>2009-07-23T04:55:18Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/User_talk:DevilDan</id>
		<title>User talk:DevilDan</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/User_talk:DevilDan"/>
				<updated>2009-07-22T00:13:47Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: Created page with 'Dan, on the &amp;quot;Spell&amp;quot; page you added something non-committal about Scrolls maybe costing some juice in Proposed Canon. PC is what we believe to be true, and should not include opti...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dan, on the &amp;quot;Spell&amp;quot; page you added something non-committal about Scrolls maybe costing some juice in Proposed Canon. PC is what we believe to be true, and should not include options. If you think something isn't firm enough, that there are other reasonable options, then move it back to Speculation when you add options. There should be no &amp;quot;maybe&amp;quot;s, &amp;quot;presumably&amp;quot;s, &amp;quot;apparantly&amp;quot;s, or &amp;quot;should be&amp;quot;s in PC. This is what we believe to be true, so that Rob can advance it to Canon either with minimal editing, or with none at all. If there are options, it's just not ready for Canon and so not ready for PC.&lt;br /&gt;
&lt;br /&gt;
In this case, since there is no actual evidence at all that scrolls use juice, and Page 125 has Parson saying to Maggie to use scrolls so as to not use her own juice, this is pretty much pure speculation with no evidence. Unless you have some evidence, please undo your change and restore it to the way it was.&lt;br /&gt;
--[[User:Kreistor|Kreistor]] 00:13, 22 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php/Prince_Ansom</id>
		<title>Prince Ansom</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php/Prince_Ansom"/>
				<updated>2009-07-21T06:54:11Z</updated>
		
		<summary type="html">&lt;p&gt;Kreistor: Added pic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
{{crop|100|50|225|255|TBFGK_145.jpg}}&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Ansom (Current)&lt;br /&gt;
 |race= [[Decrypted]] ([[Men]])&lt;br /&gt;
 |tribe= Jetstone&lt;br /&gt;
 |faction= [[Gobwin Knob]]&lt;br /&gt;
 |class= [[Chief Warlord]]&lt;br /&gt;
 |level= 10&lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= [[Leadership]], [[Royal]]&lt;br /&gt;
 |eyebook= &lt;br /&gt;
 }}&lt;br /&gt;
[[File:Ansom.png|center]]&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Prince Ansom (during the [[Battle for Gobwin Knob|BfGK]])&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |tribe= Jetstone&lt;br /&gt;
 |faction= [[Jetstone]]&lt;br /&gt;
 |class= [[Chief Warlord]]&lt;br /&gt;
 |level= 10&lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= [[Leadership]], [[Royal]]&lt;br /&gt;
 |eyebook= &lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;If the plan does not plan for problems outside the plan, then it isn't a plan at all.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Leadership, Planning, Coalition Building&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Caution, Humility, Ability to Seal the Deal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prince Ansom was formerly the [[Chief Warlord]] to [[King Slately]] of [[Jetstone]] and the leader of the [[Royal Crown Coalition]] against [[Stanley the Tool|Lord Stanley]]. He [[croaking|croaked]] at the hands of [[Bogroll]] and was later [[decrypted]] by Wanda while using the [[Arkenpliers]].&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
As of the end of book one, Ansom expressed a desire to be the captain of the army of [[Gobwin Knob]]. His reanimation brought him back to a very close semblance of life, with some missing memories, but his skill set intact, although he appears to be mentally enslaved to Wanda.&lt;br /&gt;
&lt;br /&gt;
Further speculating, Ansom may be the [[Lineage|son]] of King Slately (in the sense of being specifically [[pop|popped]] as a royal [[heir]] by King Slately's order). This seems particularly likely considering Ansom's view of the sanctity and traditions of royal rule.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Prince Ansom's coalition forces included several sides including his own Jetstone tribe, other Royal-ruled tribes, various allied tribes of [[Elves]], and [[Marbits]], as well as a small [[barbarian]] force, chiefly [[Jillian Zamussels]], and, at times, some [[Charlescomm]] forces, in a mercenary capacity. His goal was to conquer Stanley's last remaining city and put an end to him. As the story began, he anticipated an easy victory, given the massive numerical superiority of his forces and Stanley's history of inept [[leadership]].&lt;br /&gt;
&lt;br /&gt;
His publicly declared reason for leading the fight was to rid the world of Stanley's &amp;quot;great evil&amp;quot; (several of the other coalition members have been attacked by Stanley, though Jetstone itself has suffered only minor skirmishes with him prior to the current war according to Vinny). However, [[Vinny Doombats]] suspected that his real motivation is that he disliked how Stanley's rose from common infantry unit to [[Ruler]]. Ansom would deflect the question rather than answer it, giving the impression that the suspicion was correct.&lt;br /&gt;
&lt;br /&gt;
Ansom strongly believed in the special status of royalty and nobility, considering it to be part of the right and proper order of things. This manifests as a strong sense of noblesse oblige and personal courage. On the other hand, it fed his tendency toward overconfidence and caused him to underestimate his &amp;quot;inferiors&amp;quot;. The latter aspect of Ansom's personality was exploited by Parson as part of his plan to lead him into [[Parson's_Siege_Raids|a trap]].&lt;br /&gt;
&lt;br /&gt;
He was in possession of, but was not attuned to, the [[Arkenpliers]]. Even unattuned, they have the ability to &amp;quot;turn most uncroaked to dust&amp;quot; but in his hands, showed no quirks like the Arkenhammer's ability to turn walnuts into birds and vice versa.&lt;br /&gt;
&lt;br /&gt;
Ansom was ambushed by  a [[veil|veiled]] [[Bogroll]], who was pretending to surrender as [[Parson]]. The [[twoll]] tackled him off of the [[Tower of Efdup]], and thus Ansom was [[Croaked|croaked]]. Bogroll died moments later, burned by the mob of enraged [[Royal Crown Coalition|RCC]] troops in the [[City#Known City Zones|Courtyard]].&lt;br /&gt;
&lt;br /&gt;
Following the [[Volcano Uncroaking]], Ansom's corpse came into the possession of [[Wanda Firebaugh]], who had recovered the [[Arkenpliers]] and attuned to them. She proceeded to [[decrypt|raise]] Ansom, but the result was very different than previous [[uncroaked|uncroakings]]. Ansom returned as a Level 10 [[Warlord]], with nearly intact memory, an unknown but large amount of independence and volition, no upkeep cost, and will not decay. His visual appearance was not significantly changed, although his personal symbol of radishes were replaced with skulls.  Superficially, he appears as a living [[Men|human]]. Mentally, however, he had changed greatly. Ansom was now loyal to either Wanda, Gobwin Knob, Parson, or Stanley, and had renounced his previous prejudices in favor of [[Royal|Royalty]]. Specifically, he agrees with [[Parson Gotti|Parson's]] statement declaring royalty to be &amp;quot;obsolete&amp;quot; -- a statement intended as an insult calculated to fluster and anger him into recklessness, but which Ansom now considers to be a sign that Parson spoke for the [[Titans]] themselves. Ansom currently is positioning himself as Parson's lieutenant, or lackey, and desires to take over the world for him as a servant of the Titans' will.&lt;br /&gt;
&lt;br /&gt;
== Real World References ==&lt;br /&gt;
Ansom's name is likely a play on the &amp;quot;Handsome Prince&amp;quot;, an archetypal character in most fairy tales.&amp;lt;br /&amp;gt;&lt;br /&gt;
When in battle Ansom dresses like real-world daredevil [http://en.wikipedia.org/wiki/Evel_Knievel Evel Knievel], particularly when he is performing stunts{{erf|1|062}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Office Holder&lt;br /&gt;
| Office=[[Chief Warlord]] of [[Jetstone]]&lt;br /&gt;
}}&lt;br /&gt;
{{Office Holder&lt;br /&gt;
| Office=[[Chief Warlord]] of [[Gobwin Knob]]&lt;br /&gt;
| Previous=[[Parson Gotti]]&lt;br /&gt;
| Next=''Has not officially taken office''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Warlord]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

	</feed>