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		<id>http://www.erfworld.com/wiki/index.php?title=Special:RecentChangesLinked/Life&amp;feed=atom&amp;target=Life</id>
		<title>ErfWiki  - Changes related to &quot;Life&quot; [en]</title>
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		<updated>2013-05-22T02:42:30Z</updated>
		<subtitle>Related changes</subtitle>
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	<entry>
		<id>http://www.erfworld.com/wiki/index.php?title=Predictamancy&amp;diff=71261&amp;oldid=prev</id>
		<title>Predictamancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php?title=Predictamancy&amp;diff=71261&amp;oldid=prev"/>
				<updated>2013-05-20T23:31:09Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:31, 20 May 2013&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Fate is believed to be controlled by the [[Titan]]s. Fate is planned up to a point, but every once in a while, there comes a very important turn where something must be decided, such as when Parson needed to decide whether or not to break the laws of the [[Magic Kingdom]] and enter an enemy portal without permission. Once said decision has been made, the Titans continue planning out their story from there.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Fate is believed to be controlled by the [[Titan]]s. Fate is planned up to a point, but every once in a while, there comes a very important turn where something must be decided, such as when Parson needed to decide whether or not to break the laws of the [[Magic Kingdom]] and enter an enemy portal without permission. Once said decision has been made, the Titans continue planning out their story from there.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Predictamancy works by peering into the Titans' great plan or anything else that has similarly already been decided. Fate enforces itself like a railroading or even cheating [http://en.wikipedia.org/wiki/Gamemaster game master] by manipulating behind the scenes mechanics. It can do so via [[Luckamancy]], the design of a newly [[pop]]ped unit and has even been shown to be capable of tampering with Parson's [[Mathamancy Bracer]]. It likely nudges units into making certain decisions through [[intuition]] as well. With a great deal of difficulty, it is indeed possible to defeat &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fate&lt;/del&gt;. The easiest way is by cheating it through [[Carnymancy]]. This results in a conflict between the two. For example, when Parson was trying to determine the odds of successfully casting a Carnymancy [[scroll]], Fate made his bracer &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;flash a &lt;/del&gt;[[zero]] to dissuade him from trying, but Carnymancy allowed the true number to appear for a flash. Even without [[Carnymancy]], it is still possible to fight Fate, but this results in a backlash against the person to resist their fate, causing an event that they like even less to occur.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Predictamancy works by peering into the Titans' great plan or anything else that has similarly already been decided. Fate enforces itself like a railroading or even cheating [http://en.wikipedia.org/wiki/Gamemaster game master] by manipulating behind the scenes mechanics. It can do so via [[Luckamancy]], the design of a newly [[pop]]ped unit and has even been shown to be capable of tampering with Parson's [[Mathamancy Bracer]]. It likely nudges units into making certain decisions through [[intuition]] as well. With a great deal of difficulty, it is indeed possible to defeat &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fate&lt;/ins&gt;. The easiest way is by cheating it through [[Carnymancy]]. This results in a conflict between the two. For example, when Parson was trying to determine the odds of successfully casting a Carnymancy [[scroll]], Fate made his bracer &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;say &lt;/ins&gt;[[zero]] to dissuade him from trying, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Charlie]]'s &lt;/ins&gt;Carnymancy allowed the true number to appear for a flash. Even without [[Carnymancy]], it is still possible to fight Fate, but this results in a backlash against the person to resist their fate, causing an event that they like even less to occur.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Known Predictamancers==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Known Predictamancers==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>97.113.196.224</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php?title=Caster&amp;diff=71260&amp;oldid=prev</id>
		<title>Caster</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php?title=Caster&amp;diff=71260&amp;oldid=prev"/>
				<updated>2013-05-20T18:11:09Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 18:11, 20 May 2013&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Commander==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Commander==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Like [[Warlord]]s, Casters are [[commander]]s and can lead [[units]] in combat &amp;lt;sup&amp;gt;[[TBFGK 84a]]&amp;lt;/sup&amp;gt;. However, they almost never do so since they are too rare and valuable to risk. Moreover, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/del&gt;do not have the [[Leadership]] ability and do not grant a [[Leadership]] [[Combat#Combat_Bonuses|bonus]] to units under their direct command. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Some &lt;/del&gt;casters can grant a special bonus to particular units, presumably limited to those directly tied to their magical specialty. For example, Dirtamancers provide bonuses to [[golems]] under their command, and Croakamancers provide bonuses to [[uncroaked]] units.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Like [[Warlord]]s, Casters are [[commander]]s and can lead [[units]] in combat &amp;lt;sup&amp;gt;[[TBFGK 84a]]&amp;lt;/sup&amp;gt;. However, they almost never do so since they are too rare and valuable to risk. Moreover, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;casters &lt;/ins&gt;do not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;normally &lt;/ins&gt;have the [[Leadership]] ability and do not grant a [[Leadership]] [[Combat#Combat_Bonuses|bonus]] to units under their direct command. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However, some &lt;/ins&gt;casters &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;can&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;grant a special bonus to particular units, presumably limited to those directly tied to their magical specialty. For example, Dirtamancers provide bonuses to [[golems]] under their command, and Croakamancers provide bonuses to [[uncroaked]] units&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. And at least one subject of the [[Summon Perfect Warlord Spell]], Parson Gotti, is a dual class Warlord/Caster, able to perform the functions of both&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In some situations, casters can also grant abilities to units under their command. For example, a Croakamancer can grant the [[Dance-Fighting]] special ability to [[Uncroaked]] units under its command &amp;lt;sup&amp;gt;[[TBFGK 127]]&amp;lt;/sup&amp;gt;. The Caster would likely need to possess the dance-fighting ability on their own to be able to bestow it to other units.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In some situations, casters can also grant abilities to units under their command. For example, a Croakamancer can grant the [[Dance-Fighting]] special ability to [[Uncroaked]] units under its command &amp;lt;sup&amp;gt;[[TBFGK 127]]&amp;lt;/sup&amp;gt;. The Caster would likely need to possess the dance-fighting ability on their own to be able to bestow it to other units.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>97.113.196.224</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php?title=Carnymancy&amp;diff=71236&amp;oldid=prev</id>
		<title>Carnymancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php?title=Carnymancy&amp;diff=71236&amp;oldid=prev"/>
				<updated>2013-05-19T02:09:34Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:09, 19 May 2013&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Abilities==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Abilities==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Carnymancy is described as a magic to fight Fate &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[&lt;/del&gt;and succeed&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]&lt;/del&gt;, or in the words of [[Parson]] validated by [[Jeftichew]], a carnymancer, &amp;quot;the magic of rigging the game.&amp;quot; [http://www.erfworld.com/2011/06/book-2-%e2%80%93-page-63/]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Carnymancy is described as a magic to fight Fate and succeed, or in the words of [[Parson]] validated by [[Jeftichew]], a carnymancer, &amp;quot;the magic of rigging the game.&amp;quot; [http://www.erfworld.com/2011/06/book-2-%e2%80%93-page-63/]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Can be used to manipulate [[Fate]] so as to railroad [[Erfworld]] into going down a specific path like a cheating [http://en.wikipedia.org/wiki/Gamemaster game master]. The [[Titan]]s are the most prominent users of this ability, but Carnymancers frequently try to impose their own will on Fate as well. This allows Carnymancers to cheat [[Fate]], in a struggle to railroad ''against'' the Titans themselves. For example, when Parson tried to determine the odds of casting a Carnymancy [[scroll]], the Titans' Carnymancy made his [[Mathamancy Bracer]] say [[zero]] to dissuade him from trying, but Charlie's Carnymancy allowed it to show the true odds for a flash.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Can be used to manipulate [[Fate]] so as to railroad [[Erfworld]] into going down a specific path like a cheating [http://en.wikipedia.org/wiki/Gamemaster game master]. The [[Titan]]s are the most prominent users of this ability, but Carnymancers frequently try to impose their own will on Fate as well. This allows Carnymancers to cheat [[Fate]], in a struggle to railroad ''against'' the Titans themselves. For example, when Parson tried to determine the odds of casting a Carnymancy [[scroll]], the Titans' Carnymancy made his [[Mathamancy Bracer]] say [[zero]] to dissuade him from trying, but Charlie's Carnymancy allowed it to show the true odds for a flash.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Can rig rules in a unit's favor.&amp;nbsp; It appears that the Carnymancer makes a 'deal' to do this, at least for some of these events, though the exact nature of this bargain is unclear.&amp;nbsp; It is also possible that the unit affected by the deal may then owe a debt to Fate (or whomever), which may have to be paid back in some fashion.&amp;nbsp; It would however seem that Carnymancy spells, rather than modifying unit specials or other stats, might affect the actual rules upon which Erfworld operates.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Can rig rules in a unit's favor.&amp;nbsp; It appears that the Carnymancer makes a 'deal' to do this, at least for some of these events, though the exact nature of this bargain is unclear.&amp;nbsp; It is also possible that the unit affected by the deal may then owe a debt to Fate (or whomever), which may have to be paid back in some fashion.&amp;nbsp; It would however seem that Carnymancy spells, rather than modifying unit specials or other stats, might affect the actual rules upon which Erfworld operates.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>97.113.196.224</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php?title=Carnymancy&amp;diff=71232&amp;oldid=prev</id>
		<title>Carnymancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php?title=Carnymancy&amp;diff=71232&amp;oldid=prev"/>
				<updated>2013-05-19T01:23:34Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Abilities: &lt;/span&gt; &lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 01:23, 19 May 2013&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Abilities==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Abilities==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Carnymancy is described as a magic to fight Fate &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;[succeed], or in the words of [[Parson]] validated by [[Jeftichew]], a carnymancer, &amp;quot;the magic of rigging the game.&amp;quot; [http://www.erfworld.com/2011/06/book-2-%e2%80%93-page-63/]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Carnymancy is described as a magic to fight Fate [&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;succeed], or in the words of [[Parson]] validated by [[Jeftichew]], a carnymancer, &amp;quot;the magic of rigging the game.&amp;quot; [http://www.erfworld.com/2011/06/book-2-%e2%80%93-page-63/]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Can be used to manipulate [[Fate]] so as to railroad [[Erfworld]] into going down a specific path like a cheating [http://en.wikipedia.org/wiki/Gamemaster game master]. The [[Titan]]s are the most prominent users of this ability, but Carnymancers frequently try to impose their own will on Fate as well. This allows Carnymancers to cheat [[Fate]], in a struggle to railroad ''against'' the Titans themselves. For example, when Parson tried to determine the odds of casting a Carnymancy [[scroll]], the Titans' Carnymancy made his [[Mathamancy Bracer]] say [[zero]] to dissuade him from trying, but Charlie's Carnymancy allowed it to show the true odds for a flash.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Can be used to manipulate [[Fate]] so as to railroad [[Erfworld]] into going down a specific path like a cheating [http://en.wikipedia.org/wiki/Gamemaster game master]. The [[Titan]]s are the most prominent users of this ability, but Carnymancers frequently try to impose their own will on Fate as well. This allows Carnymancers to cheat [[Fate]], in a struggle to railroad ''against'' the Titans themselves. For example, when Parson tried to determine the odds of casting a Carnymancy [[scroll]], the Titans' Carnymancy made his [[Mathamancy Bracer]] say [[zero]] to dissuade him from trying, but Charlie's Carnymancy allowed it to show the true odds for a flash.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Can rig rules in a unit's favor.&amp;nbsp; It appears that the Carnymancer makes a 'deal' to do this, at least for some of these events, though the exact nature of this bargain is unclear.&amp;nbsp; It is also possible that the unit affected by the deal may then owe a debt to Fate (or whomever), which may have to be paid back in some fashion.&amp;nbsp; It would however seem that Carnymancy spells, rather than modifying unit specials or other stats, might affect the actual rules upon which Erfworld operates.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Can rig rules in a unit's favor.&amp;nbsp; It appears that the Carnymancer makes a 'deal' to do this, at least for some of these events, though the exact nature of this bargain is unclear.&amp;nbsp; It is also possible that the unit affected by the deal may then owe a debt to Fate (or whomever), which may have to be paid back in some fashion.&amp;nbsp; It would however seem that Carnymancy spells, rather than modifying unit specials or other stats, might affect the actual rules upon which Erfworld operates.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>98.24.106.40</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php?title=Carnymancy&amp;diff=71222&amp;oldid=prev</id>
		<title>Carnymancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php?title=Carnymancy&amp;diff=71222&amp;oldid=prev"/>
				<updated>2013-05-18T17:13:15Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:13, 18 May 2013&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Abilities==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Abilities==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Carnymancy is described as a magic to fight Fate and [succeed], or in the words of [[Parson]] validated by [[Jeftichew]], a carnymancer, &amp;quot;the magic of rigging the game.&amp;quot; [http://www.erfworld.com/2011/06/book-2-%e2%80%93-page-63/]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Carnymancy is described as a magic to fight Fate and [succeed], or in the words of [[Parson]] validated by [[Jeftichew]], a carnymancer, &amp;quot;the magic of rigging the game.&amp;quot; [http://www.erfworld.com/2011/06/book-2-%e2%80%93-page-63/]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Can be used to manipulate [[Fate]] so as to railroad [[Erfworld]] into going down a specific path like a cheating [http://en.wikipedia.org/wiki/Gamemaster game master]. The [[Titan]]s are the most prominent users of this ability, but Carnymancers frequently try to impose their own will on Fate as well. This allows Carnymancers to cheat [[Fate]], in a struggle to railroad ''against'' the Titans themselves. For example, when Parson tried to determine the odds of casting a Carnymancy [[scroll]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Fate]] &lt;/del&gt;made his [[Mathamancy Bracer]] say zero to dissuade him from trying, but Charlie's Carnymancy allowed it to show the true odds for a flash.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Can be used to manipulate [[Fate]] so as to railroad [[Erfworld]] into going down a specific path like a cheating [http://en.wikipedia.org/wiki/Gamemaster game master]. The [[Titan]]s are the most prominent users of this ability, but Carnymancers frequently try to impose their own will on Fate as well. This allows Carnymancers to cheat [[Fate]], in a struggle to railroad ''against'' the Titans themselves. For example, when Parson tried to determine the odds of casting a Carnymancy [[scroll]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Titans' Carnymancy &lt;/ins&gt;made his [[Mathamancy Bracer]] say &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;zero&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;to dissuade him from trying, but Charlie's Carnymancy allowed it to show the true odds for a flash.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Can rig rules in a unit's favor.&amp;nbsp; It appears that the Carnymancer makes a 'deal' to do this, at least for some of these events, though the exact nature of this bargain is unclear.&amp;nbsp; It is also possible that the unit affected by the deal may then owe a debt to Fate (or whomever), which may have to be paid back in some fashion.&amp;nbsp; It would however seem that Carnymancy spells, rather than modifying unit specials or other stats, might affect the actual rules upon which Erfworld operates.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Can rig rules in a unit's favor.&amp;nbsp; It appears that the Carnymancer makes a 'deal' to do this, at least for some of these events, though the exact nature of this bargain is unclear.&amp;nbsp; It is also possible that the unit affected by the deal may then owe a debt to Fate (or whomever), which may have to be paid back in some fashion.&amp;nbsp; It would however seem that Carnymancy spells, rather than modifying unit specials or other stats, might affect the actual rules upon which Erfworld operates.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Can be used to dispel the [[Summon Perfect Warlord Spell]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Can be used to dispel the [[Summon Perfect Warlord Spell]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>97.113.196.224</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php?title=Caster&amp;diff=71219&amp;oldid=prev</id>
		<title>Caster</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php?title=Caster&amp;diff=71219&amp;oldid=prev"/>
				<updated>2013-05-18T16:43:12Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:43, 18 May 2013&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Using Magic==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Using Magic==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A caster seems to automatically know some of the spells available to him. He can also learn spells from other casters &amp;lt;sup&amp;gt;[[IPTSF Text 23]]&amp;lt;/sup&amp;gt; or work them out through experimentation. The potency of a caster's spells increases with his level &amp;lt;sup&amp;gt;[[IPTSF Text 20]]&amp;lt;/sup&amp;gt;. To cast a spell a caster expends some of his [[juice]] &amp;lt;sup&amp;gt;[[TBFGK 104]]&amp;lt;/sup&amp;gt;. Since the amount of juice a caster has is limited, the amount of magic a caster can perform during one turn is also limited &amp;lt;sup&amp;gt;[[TBFGK 90]]&amp;lt;/sup&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A caster seems to automatically know some of the spells available to him. He can also learn spells from other casters &amp;lt;sup&amp;gt;[[IPTSF Text 23]]&amp;lt;/sup&amp;gt; or work them out through experimentation. The potency of a caster's spells increases with his level &amp;lt;sup&amp;gt;[[IPTSF Text 20]]&amp;lt;/sup&amp;gt;. To cast a spell a caster expends some of his [[juice]] &amp;lt;sup&amp;gt;[[TBFGK 104]]&amp;lt;/sup&amp;gt;. Since the amount of juice a caster has is limited, the amount of magic a caster can perform during one turn is also limited &amp;lt;sup&amp;gt;[[TBFGK 90]]&amp;lt;/sup&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;All casters have extra senses. One for magic in general, and one related to their discipline. For example, all casters are able to gain an innate understanding of the magic that lies behind a [[scroll]].&amp;lt;sup&amp;gt;[[LIAB Text 59]]&amp;lt;/sup&amp;gt; But only [[Thinkamancer]]s have an innate sense for the vibrations of a [[G-String]].&amp;lt;sup&amp;gt;[[LIAB Text 38]]&amp;lt;/sup&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Casters can use [[scroll]]s to cast spells without expending juice. Scrolls also allow a caster access to disciplines and spells that she does not know &amp;lt;sup&amp;gt;[[TBFGK 126]]&amp;lt;/sup&amp;gt;. It is unknown if there are restrictions on the disciplines or spells that can be made into scrolls.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Casters can use [[scroll]]s to cast spells without expending juice. Scrolls also allow a caster access to disciplines and spells that she does not know &amp;lt;sup&amp;gt;[[TBFGK 126]]&amp;lt;/sup&amp;gt;. It is unknown if there are restrictions on the disciplines or spells that can be made into scrolls.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Some casters know (and can cast) spells outside their discipline. The talent for this differs strongly between casters, from (almost) none ([[Sizemore Rockwell]]) to quite a lot ([[Wanda Firebaugh]]) &amp;lt;sup&amp;gt;[[TBFGK 13]]&amp;lt;/sup&amp;gt;. The ability to cast spells outside one's discipline &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;may be (partly) level-&lt;/del&gt;dependent &amp;lt;sup&amp;gt;[[IPTSF Text 19]]&amp;lt;/sup&amp;gt;. There may be restrictions on the disciplines or spells accessible in this way. It is unknown whether a caster can attain Adept or Master rank, with the associated benefits, in a discipline that he does not belong to. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Some casters know (and can cast) spells outside their discipline. The talent for this differs strongly between casters, from (almost) none ([[Sizemore Rockwell]]) to quite a lot ([[Wanda Firebaugh]]) &amp;lt;sup&amp;gt;[[TBFGK 13]]&amp;lt;/sup&amp;gt;. The ability to cast spells outside one's discipline &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;dependent &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on level&lt;/ins&gt;&amp;lt;sup&amp;gt;[[IPTSF Text 19]]&amp;lt;/sup&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, current casting [[bonus]]es, and familiarity with the discipline&lt;/ins&gt;. There may be restrictions on the disciplines or spells accessible in this way. It is unknown whether a caster can attain Adept or Master rank, with the associated benefits, in a discipline that he does not belong to.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Casters can also create [[Magic_Item|magic items]] &amp;lt;sup&amp;gt;[[LIAB 69]]&amp;lt;/sup&amp;gt;. No particulars about the creation process have been revealed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Casters can also create [[Magic_Item|magic items]] &amp;lt;sup&amp;gt;[[LIAB 69]]&amp;lt;/sup&amp;gt;. No particulars about the creation process have been revealed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, although [[Ace]] has been shown chanting spells over items that were previously non-magical&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Commander==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Commander==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>97.113.196.224</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php?title=Carnymancy&amp;diff=71217&amp;oldid=prev</id>
		<title>Carnymancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php?title=Carnymancy&amp;diff=71217&amp;oldid=prev"/>
				<updated>2013-05-18T16:28:06Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:28, 18 May 2013&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(One intermediate revision not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Abilities==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Abilities==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Carnymancy is described as a magic to fight Fate and [succeed], or in the words of [[Parson]] validated by [[Jeftichew]], a carnymancer, &amp;quot;the magic of rigging the game.&amp;quot; [http://www.erfworld.com/2011/06/book-2-%e2%80%93-page-63/]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Carnymancy is described as a magic to fight Fate and [succeed], or in the words of [[Parson]] validated by [[Jeftichew]], a carnymancer, &amp;quot;the magic of rigging the game.&amp;quot; [http://www.erfworld.com/2011/06/book-2-%e2%80%93-page-63/]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Can rig rules in a unit's favor.&amp;nbsp; It appears that the Carnymancer makes a 'deal' to do this, at least for some of these events, though the exact nature of this bargain is unclear.&amp;nbsp; It is also possible that the unit affected by the deal may then owe a debt to Fate (or whomever), which may have to be paid back in some fashion.&amp;nbsp; It would however seem that Carnymancy spells, rather than modifying unit specials or other stats, might affect the actual rules upon which Erfworld operates. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*Can be used to manipulate [[Fate]] so as to railroad [[Erfworld]] into going down a specific path like a cheating [http://en.wikipedia.org/wiki/Gamemaster game master]. The [[Titan]]s are the most prominent users of this ability, but Carnymancers frequently try to impose their own will on Fate as well. This allows Carnymancers to cheat [[Fate]], in a struggle to railroad ''against'' the Titans themselves. For example, when Parson tried to determine the odds of casting a Carnymancy [[scroll]], [[Fate]] made his [[Mathamancy Bracer]] say zero to dissuade him from trying, but Charlie's Carnymancy allowed it to show the true odds for a flash.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Can rig rules in a unit's favor.&amp;nbsp; It appears that the Carnymancer makes a 'deal' to do this, at least for some of these events, though the exact nature of this bargain is unclear.&amp;nbsp; It is also possible that the unit affected by the deal may then owe a debt to Fate (or whomever), which may have to be paid back in some fashion.&amp;nbsp; It would however seem that Carnymancy spells, rather than modifying unit specials or other stats, might affect the actual rules upon which Erfworld operates.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*Can be used to dispel the [[Summon Perfect Warlord Spell]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;What is clear is that the effects of Carnymancy must somehow be distinct from the effects of Luckamancy, as they each occupy a separate magical axis, and Luckamancy so far seems less permanent than Carnymancy (one 'borrows' to produce its effects, the other makes a 'deal'; one operates within the 'rules', the other changes them).&amp;nbsp; However, they both may involve some form of cosmic 'debt' that will be paid back in some fashion.&amp;nbsp; Luckamancy pays back good luck (numbers) with an opposing force of bad luck for the unit's side or good luck for the enemy.&amp;nbsp; Carnymancy pays back good Karma (fate) by rigging the rules in one unit's favor while rigging the rules to another unit's detriment (possibly trading one units fate for that of another).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;What is clear is that the effects of Carnymancy must somehow be distinct from the effects of Luckamancy, as they each occupy a separate magical axis, and Luckamancy so far seems less permanent than Carnymancy (one 'borrows' to produce its effects, the other makes a 'deal'; one operates within the 'rules', the other changes them).&amp;nbsp; However, they both may involve some form of cosmic 'debt' that will be paid back in some fashion.&amp;nbsp; Luckamancy pays back good luck (numbers) with an opposing force of bad luck for the unit's side or good luck for the enemy.&amp;nbsp; Carnymancy pays back good Karma (fate) by rigging the rules in one unit's favor while rigging the rules to another unit's detriment (possibly trading one units fate for that of another).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Speculation=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Speculation=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Possibly the [[Fate]] magic behind the [[Arkenhammer]]. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Possibly the [[Fate]] magic behind the [[Arkenhammer]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*May reduce enemy abilities, similar to how carnival games are 'fixed' to be disproportionately difficult.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*May reduce enemy abilities, similar to how carnival games are 'fixed' to be disproportionately difficult.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*May have minor abilities of other schools, which would explain why the Arkenhammer has so many different and wild abilities.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*May have minor abilities of other schools, which would explain why the Arkenhammer has so many different and wild abilities.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>97.113.196.224</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php?title=Predictamancy&amp;diff=71210&amp;oldid=prev</id>
		<title>Predictamancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php?title=Predictamancy&amp;diff=71210&amp;oldid=prev"/>
				<updated>2013-05-18T15:03:26Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:03, 18 May 2013&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Fate is believed to be controlled by the [[Titan]]s. Fate is planned up to a point, but every once in a while, there comes a very important turn where something must be decided, such as when Parson needed to decide whether or not to break the laws of the [[Magic Kingdom]] and enter an enemy portal without permission. Once said decision has been made, the Titans continue planning out their story from there.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Fate is believed to be controlled by the [[Titan]]s. Fate is planned up to a point, but every once in a while, there comes a very important turn where something must be decided, such as when Parson needed to decide whether or not to break the laws of the [[Magic Kingdom]] and enter an enemy portal without permission. Once said decision has been made, the Titans continue planning out their story from there.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Predictamancy works by peering into the Titans' great plan or anything else that has similarly already been decided. Fate enforces itself by manipulating [[Luckamancy]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and other behind the scenes mechanics (such as &lt;/del&gt;the design of a newly [[pop]]ped unit&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;achieve the desired outcome&lt;/del&gt;. It likely nudges units into making certain decisions through [[intuition]] as well. With a great deal of difficulty, it is indeed possible to defeat fate, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even &lt;/del&gt;without [[Carnymancy]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/del&gt;it results in backlash against the person to resist their fate, causing an event that they like even less to occur.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Predictamancy works by peering into the Titans' great plan or anything else that has similarly already been decided. Fate enforces itself &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;like a railroading or even cheating [http://en.wikipedia.org/wiki/Gamemaster game master] &lt;/ins&gt;by manipulating &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;behind the scenes mechanics. It can do so via &lt;/ins&gt;[[Luckamancy]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;the design of a newly [[pop]]ped unit &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and has even been shown &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be capable of tampering with Parson's [[Mathamancy Bracer]]&lt;/ins&gt;. It likely nudges units into making certain decisions through [[intuition]] as well. With a great deal of difficulty, it is indeed possible to defeat fate&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The easiest way is by cheating it through [[Carnymancy]]. This results in a conflict between the two. For example&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;when Parson was trying to determine the odds of successfully casting a Carnymancy [[scroll]], Fate made his bracer flash a [[zero]] to dissuade him from trying, but Carnymancy allowed the true number to appear for a flash. Even &lt;/ins&gt;without [[Carnymancy]], it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is still possible to fight Fate, but this &lt;/ins&gt;results in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;backlash against the person to resist their fate, causing an event that they like even less to occur.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Known Predictamancers==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Known Predictamancers==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>97.113.196.224</name></author>	</entry>

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