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		<id>http://www.erfworld.com/wiki/index.php?title=Special:RecentChangesLinked/Magic&amp;feed=atom&amp;target=Magic</id>
		<title>ErfWiki  - Changes related to &quot;Magic&quot; [en]</title>
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		<updated>2013-05-18T15:58:35Z</updated>
		<subtitle>Related changes</subtitle>
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	<entry>
		<id>http://www.erfworld.com/wiki/index.php?title=Carnymancy&amp;diff=71213&amp;oldid=prev</id>
		<title>Carnymancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php?title=Carnymancy&amp;diff=71213&amp;oldid=prev"/>
				<updated>2013-05-18T15:15:01Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:15, 18 May 2013&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Abilities==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Abilities==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Carnymancy is described as a magic to fight Fate and [succeed], or in the words of [[Parson]] validated by [[Jeftichew]], a carnymancer, &amp;quot;the magic of rigging the game.&amp;quot; [http://www.erfworld.com/2011/06/book-2-%e2%80%93-page-63/]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Carnymancy is described as a magic to fight Fate and [succeed], or in the words of [[Parson]] validated by [[Jeftichew]], a carnymancer, &amp;quot;the magic of rigging the game.&amp;quot; [http://www.erfworld.com/2011/06/book-2-%e2%80%93-page-63/]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Can rig rules in a unit's favor.&amp;nbsp; It appears that the Carnymancer makes a 'deal' to do this, at least for some of these events, though the exact nature of this bargain is unclear.&amp;nbsp; It is also possible that the unit affected by the deal may then owe a debt to Fate (or whomever), which may have to be paid back in some fashion.&amp;nbsp; It would however seem that Carnymancy spells, rather than modifying unit specials or other stats, might affect the actual rules upon which Erfworld operates. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*Can be used to manipulate [[Fate]] so as to railroad [[Erfworld]] into going down a specific path like a cheating [http://en.wikipedia.org/wiki/Gamemaster game master]. The [[Titan]]s are the most prominent users of this ability, but Carnymancers frequently try to impose their own will on Fate as well. This allows Carnymancers to cheat [[Fate]], in a struggle to railroad ''against'' the Titans themselves. For example, when Parson tried to determine the odds of casting a Carnymancy [[scroll]], [[Fate]] made his [[Mathamancy Bracer]] say zero to dissuade him from trying, but Charlie's Carnymancy allowed it to show the true odds for a flash.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Can rig rules in a unit's favor.&amp;nbsp; It appears that the Carnymancer makes a 'deal' to do this, at least for some of these events, though the exact nature of this bargain is unclear.&amp;nbsp; It is also possible that the unit affected by the deal may then owe a debt to Fate (or whomever), which may have to be paid back in some fashion.&amp;nbsp; It would however seem that Carnymancy spells, rather than modifying unit specials or other stats, might affect the actual rules upon which Erfworld operates.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;What is clear is that the effects of Carnymancy must somehow be distinct from the effects of Luckamancy, as they each occupy a separate magical axis, and Luckamancy so far seems less permanent than Carnymancy (one 'borrows' to produce its effects, the other makes a 'deal'; one operates within the 'rules', the other changes them).&amp;nbsp; However, they both may involve some form of cosmic 'debt' that will be paid back in some fashion.&amp;nbsp; Luckamancy pays back good luck (numbers) with an opposing force of bad luck for the unit's side or good luck for the enemy.&amp;nbsp; Carnymancy pays back good Karma (fate) by rigging the rules in one unit's favor while rigging the rules to another unit's detriment (possibly trading one units fate for that of another).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;What is clear is that the effects of Carnymancy must somehow be distinct from the effects of Luckamancy, as they each occupy a separate magical axis, and Luckamancy so far seems less permanent than Carnymancy (one 'borrows' to produce its effects, the other makes a 'deal'; one operates within the 'rules', the other changes them).&amp;nbsp; However, they both may involve some form of cosmic 'debt' that will be paid back in some fashion.&amp;nbsp; Luckamancy pays back good luck (numbers) with an opposing force of bad luck for the unit's side or good luck for the enemy.&amp;nbsp; Carnymancy pays back good Karma (fate) by rigging the rules in one unit's favor while rigging the rules to another unit's detriment (possibly trading one units fate for that of another).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Speculation=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Speculation=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Possibly the [[Fate]] magic behind the [[Arkenhammer]]. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Possibly the [[Fate]] magic behind the [[Arkenhammer]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*May reduce enemy abilities, similar to how carnival games are 'fixed' to be disproportionately difficult.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*May reduce enemy abilities, similar to how carnival games are 'fixed' to be disproportionately difficult.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*May have minor abilities of other schools, which would explain why the Arkenhammer has so many different and wild abilities.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*May have minor abilities of other schools, which would explain why the Arkenhammer has so many different and wild abilities.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>97.113.196.224</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php?title=Predictamancy&amp;diff=71210&amp;oldid=prev</id>
		<title>Predictamancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php?title=Predictamancy&amp;diff=71210&amp;oldid=prev"/>
				<updated>2013-05-18T15:03:26Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:03, 18 May 2013&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Fate is believed to be controlled by the [[Titan]]s. Fate is planned up to a point, but every once in a while, there comes a very important turn where something must be decided, such as when Parson needed to decide whether or not to break the laws of the [[Magic Kingdom]] and enter an enemy portal without permission. Once said decision has been made, the Titans continue planning out their story from there.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Fate is believed to be controlled by the [[Titan]]s. Fate is planned up to a point, but every once in a while, there comes a very important turn where something must be decided, such as when Parson needed to decide whether or not to break the laws of the [[Magic Kingdom]] and enter an enemy portal without permission. Once said decision has been made, the Titans continue planning out their story from there.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Predictamancy works by peering into the Titans' great plan or anything else that has similarly already been decided. Fate enforces itself by manipulating [[Luckamancy]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and other behind the scenes mechanics (such as &lt;/del&gt;the design of a newly [[pop]]ped unit&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;achieve the desired outcome&lt;/del&gt;. It likely nudges units into making certain decisions through [[intuition]] as well. With a great deal of difficulty, it is indeed possible to defeat fate, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even &lt;/del&gt;without [[Carnymancy]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/del&gt;it results in backlash against the person to resist their fate, causing an event that they like even less to occur.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Predictamancy works by peering into the Titans' great plan or anything else that has similarly already been decided. Fate enforces itself &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;like a railroading or even cheating [http://en.wikipedia.org/wiki/Gamemaster game master] &lt;/ins&gt;by manipulating &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;behind the scenes mechanics. It can do so via &lt;/ins&gt;[[Luckamancy]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;the design of a newly [[pop]]ped unit &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and has even been shown &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be capable of tampering with Parson's [[Mathamancy Bracer]]&lt;/ins&gt;. It likely nudges units into making certain decisions through [[intuition]] as well. With a great deal of difficulty, it is indeed possible to defeat fate&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The easiest way is by cheating it through [[Carnymancy]]. This results in a conflict between the two. For example&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;when Parson was trying to determine the odds of successfully casting a Carnymancy [[scroll]], Fate made his bracer flash a [[zero]] to dissuade him from trying, but Carnymancy allowed the true number to appear for a flash. Even &lt;/ins&gt;without [[Carnymancy]], it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is still possible to fight Fate, but this &lt;/ins&gt;results in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;backlash against the person to resist their fate, causing an event that they like even less to occur.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Known Predictamancers==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Known Predictamancers==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>97.113.196.224</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php?title=Healomancy&amp;diff=71203&amp;oldid=prev</id>
		<title>Healomancy</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php?title=Healomancy&amp;diff=71203&amp;oldid=prev"/>
				<updated>2013-05-15T23:00:58Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:00, 15 May 2013&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Speculation=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Speculation=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Natural Healomancy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Natural Healomancy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;The healing of a unit's wounds at the beginning of their turn likely represents some form of Natural Healomancy.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It seems that [[Lofty Elves|Lofty]] and [[Altruist Elves|Altruist]] [[Elves]] have some form of natural [[healing]] abilities.{{erf|1|022|1}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It seems that [[Lofty Elves|Lofty]] and [[Altruist Elves|Altruist]] [[Elves]] have some form of natural [[healing]] abilities.{{erf|1|022|1}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

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