Special location
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A special location is type of non-[[city]] place or [[Terrain Type]] that has some function or preforms some action beyond simply existing. Special locations may or may not be named or otherwise unique. Known special location types are: | A special location is type of non-[[city]] place or [[Terrain Type]] that has some function or preforms some action beyond simply existing. Special locations may or may not be named or otherwise unique. Known special location types are: | ||
*[[Mine]]: Mines generate [[Shmuckers]] for the [[side]] that currently owns them. [[Natural Allies]] can own mines and support themselves through the Shmuckers generated this way. | *[[Mine]]: Mines generate [[Shmuckers]] for the [[side]] that currently owns them. [[Natural Allies]] can own mines and support themselves through the Shmuckers generated this way. | ||
| - | *[[Farm]]: Farms [[pop]] [[ | + | *[[Farm]]: Farms [[pop]] [[provisions]] for nearby cities and/or the owning side's [[Capital]]. |
*[[Ruins]]: Ruins randomly pop [[Barbarian]] [[unit]]s, [[Magic Item]]s or [[Artifacts]] | *[[Ruins]]: Ruins randomly pop [[Barbarian]] [[unit]]s, [[Magic Item]]s or [[Artifacts]] | ||
Revision as of 22:01, 24 February 2010
| Erfworld Geography |
|---|
| City, Terrain Type, Special Locations, Notable Locations |
Proposed Canon
A special location is type of non-city place or Terrain Type that has some function or preforms some action beyond simply existing. Special locations may or may not be named or otherwise unique. Known special location types are:
- Mine: Mines generate Shmuckers for the side that currently owns them. Natural Allies can own mines and support themselves through the Shmuckers generated this way.
- Farm: Farms pop provisions for nearby cities and/or the owning side's Capital.
- Ruins: Ruins randomly pop Barbarian units, Magic Items or Artifacts