Special location
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*[[Farm]]: Farms [[pop]] [[provisions]] for nearby cities and/or the owning side's [[Capital]]. | *[[Farm]]: Farms [[pop]] [[provisions]] for nearby cities and/or the owning side's [[Capital]]. | ||
*[[Ruins]]: Ruins randomly pop [[Barbarian]] [[unit]]s, [[Magic Item]]s or [[Artifacts]] | *[[Ruins]]: Ruins randomly pop [[Barbarian]] [[unit]]s, [[Magic Item]]s or [[Artifacts]] | ||
| + | [[Category:Proposed Canon]] | ||
| + | [[Category:Erfworld Mechanics]] | ||
Revision as of 20:18, 18 July 2010
| Erfworld Geography |
|---|
| City, Terrain Type, Special Locations, Notable Locations |
Proposed Canon
A special location is type of non-city place or Terrain Type that has some function or preforms some action beyond simply existing. Special locations may or may not be named or otherwise unique. Known special location types are:
- Mine: Mines generate Shmuckers for the side that currently owns them. Natural Allies can own mines and support themselves through the Shmuckers generated this way.
- Farm: Farms pop provisions for nearby cities and/or the owning side's Capital.
- Ruins: Ruins randomly pop Barbarian units, Magic Items or Artifacts