Special location

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*[[Farm]]: Farms [[pop]] [[provisions]] for nearby cities and/or the owning side's [[Capital]].
*[[Farm]]: Farms [[pop]] [[provisions]] for nearby cities and/or the owning side's [[Capital]].
*[[Ruins]]: Ruins randomly pop [[Barbarian]] [[unit]]s, [[Magic Item]]s or [[Artifacts]]
*[[Ruins]]: Ruins randomly pop [[Barbarian]] [[unit]]s, [[Magic Item]]s or [[Artifacts]]
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[[Category:Proposed Canon]]
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[[Category:Erfworld Mechanics]]

Revision as of 20:18, 18 July 2010

Erfworld Geography
City, Terrain Type, Special Locations, Notable Locations


Proposed Canon

A special location is type of non-city place or Terrain Type that has some function or preforms some action beyond simply existing. Special locations may or may not be named or otherwise unique. Known special location types are:

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