Special location

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A special location is type of non-[[city]] place or [[Terrain Type]] that has some function or preforms some action beyond simply existing. Special locations may or may not be named or otherwise unique. Known special location types are:
A special location is type of non-[[city]] place or [[Terrain Type]] that has some function or preforms some action beyond simply existing. Special locations may or may not be named or otherwise unique. Known special location types are:
*[[Mine]]: Mines generate [[Shmuckers]] for the [[side]] that currently owns them. [[Natural Allies]] can own mines and support themselves through the Shmuckers generated this way.
*[[Mine]]: Mines generate [[Shmuckers]] for the [[side]] that currently owns them. [[Natural Allies]] can own mines and support themselves through the Shmuckers generated this way.
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*[[Farm]]: Farms [[pop]] [[ration]]s for nearby cities and/or the owning side's [[Capital]].
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*[[Farm]]: Farms [[pop]] [[provisions]] for nearby cities and/or the owning side's [[Capital]].
*[[Ruins]]: Ruins randomly pop [[Barbarian]] [[unit]]s, [[Magic Item]]s or [[Artifacts]]
*[[Ruins]]: Ruins randomly pop [[Barbarian]] [[unit]]s, [[Magic Item]]s or [[Artifacts]]
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*[[Orchard]]: Orchards provide food for the Side that owns them.
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[[Category:Proposed Canon]]
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[[Category:Erfworld Mechanics]]
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=Speculation=
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It's possible that there are types of special locations as yet unseen, such as hunting lodges or logging camps.

Latest revision as of 14:51, 9 October 2012

Erfworld Geography
City, Terrain Type, Special Locations, Notable Locations


[edit] Proposed Canon

A special location is type of non-city place or Terrain Type that has some function or preforms some action beyond simply existing. Special locations may or may not be named or otherwise unique. Known special location types are:

[edit] Speculation

It's possible that there are types of special locations as yet unseen, such as hunting lodges or logging camps.

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