Special location
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[[Category:Proposed Canon]] | [[Category:Proposed Canon]] | ||
[[Category:Erfworld Mechanics]] | [[Category:Erfworld Mechanics]] | ||
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| + | =Speculation= | ||
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| + | It's possible that there are types of special locations as yet unseen, such as hunting lodges or logging camps. | ||
Latest revision as of 14:51, 9 October 2012
| Erfworld Geography |
|---|
| City, Terrain Type, Special Locations, Notable Locations |
[edit] Proposed Canon
A special location is type of non-city place or Terrain Type that has some function or preforms some action beyond simply existing. Special locations may or may not be named or otherwise unique. Known special location types are:
- Mine: Mines generate Shmuckers for the side that currently owns them. Natural Allies can own mines and support themselves through the Shmuckers generated this way.
- Farm: Farms pop provisions for nearby cities and/or the owning side's Capital.
- Ruins: Ruins randomly pop Barbarian units, Magic Items or Artifacts
- Orchard: Orchards provide food for the Side that owns them.
[edit] Speculation
It's possible that there are types of special locations as yet unseen, such as hunting lodges or logging camps.