Spell

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{{magic101}}
=Proposed Canon=
=Proposed Canon=
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A Spell is a [[Magic|magical]] process that allows a [[Caster]] to alter the world. The Caster formulates a desire to achieve a result, useing some combination of spoken words, materials, and hand gestures. The desired result then occurs.
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A Spell is a [[Magic|magical]] process that allows a [[Caster]] to alter the world. The Caster formulates a desire to achieve a result, using some combination of spoken words, materials, and hand gestures. The desired result then occurs.
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This either expends a certain amount of the caster's limited amount of [[juice]] for that day, or can be cast for free from a [[scroll]].
For example, consider the "Veil" Spell. The [[Caster]] desires one thing to look like another -- a [[dwagon]] may look like a [[doombat]]{{Erf|1|115}}, a blimp{{Erf|1|081}}, a parade balloon{{Erf|1|089}}, or a tree{{Erf|1|144}}. The [[Caster]] then speaks a word "Crypsis"{{Erf|1|114}}. The target then appears to look like another thing.
For example, consider the "Veil" Spell. The [[Caster]] desires one thing to look like another -- a [[dwagon]] may look like a [[doombat]]{{Erf|1|115}}, a blimp{{Erf|1|081}}, a parade balloon{{Erf|1|089}}, or a tree{{Erf|1|144}}. The [[Caster]] then speaks a word "Crypsis"{{Erf|1|114}}. The target then appears to look like another thing.
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Spells belong to different [[Magic#Disciplines|Disciplines]]. For instance, a spell that involves electricity would belong to the [[Shockamancy]] Discipline. A spell that involves the mind would belong to [[Thinkamancy]]. There are 24 Disciplines, and each Discipline has a limited number of spells.
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Spells belong to different [[Magic#Disciplines|Disciplines]]. For instance, a spell that involves rock golems would belong to the [[Dirtamancy]] Discipline. A spell that involves the mind would belong to [[Thinkamancy]]. There are 24 Disciplines, and each Discipline has a limited number of spells.
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=Casting Spells=
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==Casting Spells==
Spells almost always require the [[Caster]] to speak a word or phrase,{{Erf|1|133}} called a [[list of trigger words|trigger word]]{{Erf|1|009}}.  
Spells almost always require the [[Caster]] to speak a word or phrase,{{Erf|1|133}} called a [[list of trigger words|trigger word]]{{Erf|1|009}}.  
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Material components have rarely appeared in the comic.  Some spells manipulate matter (often from the Classes that use the Matter Element), which must be present because it is the target of the spell.  These materials are not consumed in the casting of the spell. (Ie. A [[Golem|Crap Golem]] is made out of crap, which [[Sizemore]] obtains from the cesspit.{{Erf|1|053}}) [[Wanda Firebaugh]] casts a [[Thinkamancy]] spell on the [[Hobgobwin]] knight that utilizes both material and motive components (in the form of tossing a handful of sand into the knight's face): this spell also has no verbal component.{{Erf|1|038}}
Material components have rarely appeared in the comic.  Some spells manipulate matter (often from the Classes that use the Matter Element), which must be present because it is the target of the spell.  These materials are not consumed in the casting of the spell. (Ie. A [[Golem|Crap Golem]] is made out of crap, which [[Sizemore]] obtains from the cesspit.{{Erf|1|053}}) [[Wanda Firebaugh]] casts a [[Thinkamancy]] spell on the [[Hobgobwin]] knight that utilizes both material and motive components (in the form of tossing a handful of sand into the knight's face): this spell also has no verbal component.{{Erf|1|038}}
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Apparently, a caster can only cast spells when it is his or her side's turn.  The exception to this rule is when units from an an enemy side are in the same hex as the caster.  Thus, in Book 1 Parson notes that his dwagons cannot be veiled to hide from Jillian's force, because it is not Gobwin Nob's turn.  On the other hand, in Book 2 Jack ''can'' veil his dwagons on Jetstone's turn, because they are in the same hex as the Spacerock garrison.
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==Known Spells==
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''Main Article: [[Known spells]]''
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*Air defenses of Gobwin Knob
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**Type of magic unknown (possibly [[Shockmancy]])
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**Fired with the words "ABACABB, GOURANGA, IDCLIP, XYZZY, UUDDLRLRBASS, AYBABTU, AGGRO."{{Erf|1|095}}
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*[[Archon]] magic attack spell
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**"Leverage", "Synergy", and "Paradigm" are used to designate what may be either three separate attacks or three versions of the same attack, or three components of the same attack (unlikely) {{Erf|1|069}}
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**[[Archons]] are also capable of making firework-like displays (limited Natural Foolamancy)
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*Displacement
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**[[Foolamancy]]
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*Golem healing spell
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**Cast by a [[Dirtamancer]]
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**Uses the key word "Pozzolana".{{Erf|1|112}}
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*Mass Uncroaking
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**Cast by a [[Croakamancer]] ([[Wanda Firebaugh]])
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**Uses the key word "Trioxin".{{Erf|1|116}}
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*Message [[Hat Magic|hat]] spell
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**Useable by non-mancers
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**"Hoffa" sends a message
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**"Livingston" receives the message{{Erf|1|010}}
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*Mind Control spell {{erf|1|084}}
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** different from Suggestion Spell
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*Perfect Warlord summon
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**[[Scroll]] created by [[predictamancer|Predictamancers]] and [[findamancer|Findamancers]]{{Erf|1|005}}
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**Cast using a [[Findamancer]]{{Erf|1|006}} (or someone who can do [[Findamancy]])
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**Concluded using the word "Scruby"{{Erf|1|017}}
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**[[Wanda Firebaugh|Wanda]] later refers to it as a [[Findamancy]]/[[Lookamancy]] spell{{Erf|1|036}}
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*Shockamancy attack spell
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**[[Shockamancy]] scroll, owned by [[Wanda Firebaugh|Wanda]] but cast by [[Sizemore Rockwell|Sizemore]]
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**Uses the words "Lemonparty, Tubgirl, Meatspin, Goatse" and has the sound effect "NSFW"{{Erf|1|126}}
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*Suggestion spell {{erf|1|084}}
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**[[Thinkamancy]] spell, cast using a scroll by [[Wanda Firebaugh|Wanda]]{{Erf|1|30}}
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**Made the caster's eyes glow gold
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**A simpler, but weaker version may have been used on [[Mung]] after the interrogation{{Erf|1|038}}
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*Cure Tiredness spell
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**Thinkamancy spell, cast by [[Maggie]].
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**Triggered by the word "Ephedra"{{Erf|1|104|4}}
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*[[Thinkagram]] (spell)
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**A message passed by a [[Thinkamancer]]
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**May be through a rectangle made by the Thinkamancer's fingers{{Erf|1|091}}, or by touching the subject (in the case of contacting Charlescomm){{Erf|1|090}}
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*Stun spell
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**A basic offensive spell known by most casters at the time they pop
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**Cast by [[Maggie]] in the dungeon at a [[FoxMUD]] [[warlord]] and [[Wanda]] against a [[Haffaton]] [[scout]].{{ref| [[IPTSF Text 5]]}}
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**Uses the key word "Hoboken".{{Erf|1|133}}
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*Veil Units spell
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**Cast by a [[Foolamancer]].
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**At least once uses the key word "Crypsis".{{Erf|1|114}}
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*Baffle spell
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**The Foghat spell creates fog to "baffle", probably intended to reduce chances of being hit/found by attackers/spotters [[LIAB 36:3]].
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* Force a side's Turn to (unwillingly) finish spell (a Turnamancy spell)
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**Cast by [[turnamancer]] [[Vanna]], apparently linked with thinkamancer Charlie of Charlescomm
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**The key word is "Kingworld."
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*The Cure spell
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**[[Healomancy]] spell cast using a scroll by [[Jack Snipe]].
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**Uses the key words "Lol Tolhurst Michael Dempsey Robert Smith". [[LIAB 50:10]]
[[Category:Magic]]
[[Category:Magic]]
[[Category:Erfworld Mechanics]]
[[Category:Erfworld Mechanics]]
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[[Category:Proposed Canon]]

Revision as of 18:51, 30 November 2011

Magic 101
Natural Magic, Caster, Caster link, Juice, Scroll, Magic Item, Spell, Grandiocosmic Strings, Nodes

Proposed Canon

A Spell is a magical process that allows a Caster to alter the world. The Caster formulates a desire to achieve a result, using some combination of spoken words, materials, and hand gestures. The desired result then occurs.

This either expends a certain amount of the caster's limited amount of juice for that day, or can be cast for free from a scroll.

For example, consider the "Veil" Spell. The Caster desires one thing to look like another -- a dwagon may look like a doombatErf-b1-p115Same-site.PNG, a blimpErf-b1-p081Same-site.PNG, a parade balloonErf-b1-p089Same-site.PNG, or a treeErf-b1-p144Same-site.PNG. The Caster then speaks a word "Crypsis"Erf-b1-p114Same-site.PNG. The target then appears to look like another thing.

Spells belong to different Disciplines. For instance, a spell that involves rock golems would belong to the Dirtamancy Discipline. A spell that involves the mind would belong to Thinkamancy. There are 24 Disciplines, and each Discipline has a limited number of spells.

Casting Spells

Spells almost always require the Caster to speak a word or phrase,Erf-b1-p133Same-site.PNG called a trigger wordErf-b1-p009Same-site.PNG.

Physical movements are often not necessary, except where the spell is a projected ray, or where a material component is necessary. In this case of a ray, the effect typically projects from an index finger pointed at the desired target.Erf-b1-p069Same-site.PNG , For a material component, the act involves drawing the material from wherever it is stored appears necessary, and directing the material component toward the target may also be required.Erf-b1-p038Same-site.PNG

Material components have rarely appeared in the comic. Some spells manipulate matter (often from the Classes that use the Matter Element), which must be present because it is the target of the spell. These materials are not consumed in the casting of the spell. (Ie. A Crap Golem is made out of crap, which Sizemore obtains from the cesspit.Erf-b1-p053Same-site.PNG) Wanda Firebaugh casts a Thinkamancy spell on the Hobgobwin knight that utilizes both material and motive components (in the form of tossing a handful of sand into the knight's face): this spell also has no verbal component.Erf-b1-p038Same-site.PNG

Apparently, a caster can only cast spells when it is his or her side's turn. The exception to this rule is when units from an an enemy side are in the same hex as the caster. Thus, in Book 1 Parson notes that his dwagons cannot be veiled to hide from Jillian's force, because it is not Gobwin Nob's turn. On the other hand, in Book 2 Jack can veil his dwagons on Jetstone's turn, because they are in the same hex as the Spacerock garrison.

Known Spells

Main Article: Known spells

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