Stack
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(→Proposed Canon) |
(Mention that the column to take Warchalking used three hexes for twelve stacks - maybe 4 or 5 stack limit per hex?) |
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Hexes seem to have a maximum number of units or stacks that can exist within them. [[Column]]s seem to form because there are too many units to fit within a single [[Hex]]. | Hexes seem to have a maximum number of units or stacks that can exist within them. [[Column]]s seem to form because there are too many units to fit within a single [[Hex]]. | ||
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| + | The three-hex [[Column]] that retook [[Warchalking]] for [[Gobwin Knob]] contained twelve stacks, so the limit may be four or five allied stacks per hex. | ||
[[Category:Erfworld Mechanics]] | [[Category:Erfworld Mechanics]] | ||
[[Category:Proposed Canon]] | [[Category:Proposed Canon]] | ||
Revision as of 22:21, 23 September 2009
Proposed Canon
A stack is a group of units that fight together and share bonuses. To be stacked together, all units must be from the same side or its allies. A hex may contain multiple stacks.Erf-b1-p049
Groups of units get a stack bonus that maxes at eight. This makes eight-man formations fairly common. Any special bonuses apply to the entire stack.
Stacks without a leader are forced to auto-attack when in contact with units from non-allied capitals. With a Commander the fight can be directed, or the group can choose not to initiate a fight.Erf-b1-p040a
Speculation
Hexes seem to have a maximum number of units or stacks that can exist within them. Columns seem to form because there are too many units to fit within a single Hex.
The three-hex Column that retook Warchalking for Gobwin Knob contained twelve stacks, so the limit may be four or five allied stacks per hex.