Stack

From ErfWiki

(Difference between revisions)
Jump to: navigation, search
(Speculation: included stack detail)
Line 14: Line 14:
It could also be that it was simply more efficient for the stacks to be separated, as their move stat was so different that, rather than slow down the fastest units to have them all arrive at the same time.
It could also be that it was simply more efficient for the stacks to be separated, as their move stat was so different that, rather than slow down the fastest units to have them all arrive at the same time.
-
It is unknown why everyone doesn't just form massive superstacks to maximize bonuses; even if the stack bonus maxes at eight units, it seems that stack-range bonuses, such as the high stack-range component of Leadership, should be spread to as many units as possible.
+
It is unknown why everyone doesn't just form massive superstacks to maximize bonuses; even if the stack bonus maxes at eight units, it seems that stack-range bonuses, such as the high stack-range component of Leadership, should be spread to as many units as possible.  Also the loss of a single unit in a stack of eight would begin reducing the bonus while adding nine or more would provide a buffer.
[[Category:Erfworld Mechanics]]
[[Category:Erfworld Mechanics]]
[[Category:Proposed Canon]]
[[Category:Proposed Canon]]

Revision as of 02:48, 12 October 2009

Proposed Canon

A stack is a group of units that fight together and share bonuses. To be stacked together, all units must be from the same side or its allies. A hex may contain multiple stacks.Erf-b1-p049Same-site.PNG

Groups of units get a stack bonus that maxes at eight. This makes eight-man formations fairly common. Any special bonuses apply to the entire stack.

Stacks without a leader are forced to auto-attack when in contact with units from non-allied capitals. With a Commander the fight can be directed, or the group can choose not to initiate a fight.Erf-b1-p040aSame-site.PNG

Speculation

Hexes seem to have a maximum number of units or stacks that can exist within them. Columns seem to form because there are too many units to fit within a single Hex.

The three-hex Column that retook Warchalking for Gobwin Knob contained twelve stacks, so the limit may be four or five allied stacks per hex.

It could also be that it was simply more efficient for the stacks to be separated, as their move stat was so different that, rather than slow down the fastest units to have them all arrive at the same time.

It is unknown why everyone doesn't just form massive superstacks to maximize bonuses; even if the stack bonus maxes at eight units, it seems that stack-range bonuses, such as the high stack-range component of Leadership, should be spread to as many units as possible. Also the loss of a single unit in a stack of eight would begin reducing the bonus while adding nine or more would provide a buffer.

Go To:
Personal tools