Units inside a stack receive an attack bonus based on number of units; this bonus reaches its maximum when the number of units is 8. This makes eight-man formations fairly common.
Any special bonuses apply to the entire stack.
Stacks without a leader are forced to auto-attack when in contact with units from non-allied capitals. With a Commander the fight can be directed, or the group can choose not to initiate a fight.Erf-b1-p040a
There is an unknown maximum size to a stack.
It could also be that it was simply more efficient for the stacks to be separated, as their move stat was so different that, rather than slow down the fastest units to have them all arrive at the same time.
It is unknown why everyone doesn't just form massive superstacks to maximize bonuses; even if the stack bonus maxes at eight units, it seems that stack-range bonuses, such as the high stack-range component of Leadership, should be spread to as many units as possible. Also the loss of a single unit in a stack of eight would begin reducing the bonus while adding nine or more would provide a buffer.
- Perhaps the Bonuses only apply to the first eight units in the Stack.
- Perhaps each Stack can make a single 'attack', and anything beyond the first eight units isn't counted at all - thus, while it would provide spare durability, you can maximise your damage output by keeping the stacks as small as possible with the maximum bonuses. This would include the assumption would presumably be that you can reconsolidate your stacks quickly as they suffer attrition.
Assuming Stanley took a max-stack to flee Gobwin Knob here Erf-b1-p077, the size for a max stack appears to be no less than 30 units.
- 3 x Knights +
- 1 x Stanley +
- 1 x Jack +
- 24 x (Group B) dwagons (assuming they all lived, minus the three killed by Ansom) +
- 1 x Stanley's Red dwagon +
- An unknown number of reserve dwagons.