# Stats

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'''''[[Magic]]''''': | '''''[[Magic]]''''': | ||

- | All | + | All [[Caster]]s of the same discipline and may not be equal. For instance [[Wanda]] is said to be better outside of her discipline then [[Sizemore]].{{erf|1|013}} |

+ | |||

+ | '''''Juice''''': | ||

+ | How many spells a Caster can throw in a Turn without resorting to [[Scroll]]s. | ||

'''''Intelligence''''': | '''''Intelligence''''': |

## Revision as of 06:24, 17 October 2009

## Contents |

# Proposed Cannon

A unit's stats(also called statistics or points) are a set of whole numbers that describe it's abilities. Each unit has five knowable stats and at least two hidden stats. It is unknown if units with special abilities may also have additional stats.

## Visible Stats

These can be seen by every Commander naturally^{Erf-b1-p040a}.

* Move*:
A measure of a unit's ability to travel across the hex grid. Units have their move reset to its full value at the beginning of their side's turn; unused move reverts to zero at the end of the turn.

* Hits*:
A measure of the amount of damage the unit can sustain before it is croaked. Units regain all lost hits at the beginning of their side's turn.

* Combat*:
Not explicitly described; apparently a measure of the unit's ability to inflict damage. (It is transcribed as "Attack" in one of Parson's Klog entries.)

* Defense*:
Not explicitly described; apparently a measure of the unit's ability to minimize or avoid damage from an attack.

## Knowable

These can be known, but are not instantly known by all and make take some reasoning.

* Level*:
A measure of a Unit's relative power vs. other Units of the same type. Level is a statistic that increases, thanks to Experience gains. As Level increases, new abilities may become available.

* Upkeep*:
Upkeep is a cost paid by Rulers to maintain Units.

^{Erf-b1-p039}Certain units, such as Decrypted, have no upkeep.

^{Erf-b1-p145}Upkeep has not been described as a stat, but it is a value that all Units have, even if zero.

## Unknowable

* Loyalty*:
Although the result of Natural Thinkamancy, Loyalty is expressed as a unit statistic. However, the value any unit has is unknown. That value can be altered by Thinkamancy such as a Suggestion Spell. It is probable that loyalty is subjective and is different if different sides are involved.

* Experience*:
Experience is a statistic theorized to exist that explains why units level. A measure of the amount of combat a Unit has participated in. This statistic increases as the Unit croaks enemies. The value of this statistic is hidden from other units and even from the Unit itself.

# Speculation

## Possible Stats

It is possible that Units have other non-visible stats or stats that are only relevant with certain special abilities.

* Leadership*:
A Warlord unit may have a leadership stat that determines what bonus thy provide, or the bonus may be a function of level.

* Magic*:
All Casters of the same discipline and may not be equal. For instance Wanda is said to be better outside of her discipline then Sizemore.

^{Erf-b1-p013}

* Juice*:
How many spells a Caster can throw in a Turn without resorting to Scrolls.

* Intelligence*:
Obviously not everyone has equal mental abilities. It's also possible that people's mental abilities are more quantifiable on ErfWorld then Earth.

* Luck*:
Random events may be baised in favor if those with higher luck stats.