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		<id>http://www.erfworld.com/wiki/index.php?title=Strategy_Game&amp;feed=atom&amp;action=history</id>
		<title>Strategy Game - Revision history</title>
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		<updated>2013-05-20T04:20:28Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.erfworld.com/wiki/index.php?title=Strategy_Game&amp;diff=15813&amp;oldid=prev</id>
		<title>Commander I. Heartly Noah at 22:21, 3 June 2009</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php?title=Strategy_Game&amp;diff=15813&amp;oldid=prev"/>
				<updated>2009-06-03T22:21:24Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:21, 3 June 2009&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The word &amp;quot;strategy&amp;quot; comes from the military, and so does its companion term, &amp;quot;tactics&amp;quot;. In general, tactics refers to small scale decision-making, while strategy refers to larger scale. &amp;quot;Tactical&amp;quot; games do exist, but rarely are they referred to as such; usually, the better recognized term &amp;quot;strategy game&amp;quot; is used instead.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The word &amp;quot;strategy&amp;quot; comes from the military, and so does its companion term, &amp;quot;tactics&amp;quot;. In general, tactics refers to small scale decision-making, while strategy refers to larger scale. &amp;quot;Tactical&amp;quot; games do exist, but rarely are they referred to as such; usually, the better recognized term &amp;quot;strategy game&amp;quot; is used instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Strategy games are often thought of as requiring some level of simulation, but this is not necessary to meet the criteria. Chess, for instance, is a turn-based strategy game: it fulfills the criteria of basing the victory on decision-making, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;limits &lt;/del&gt;random chance, and requires no physical skills.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Strategy games are often thought of as requiring some level of simulation, but this is not necessary to meet the criteria. Chess, for instance, is a turn-based strategy game: it fulfills the criteria of basing the victory on decision-making, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;eliminates &lt;/ins&gt;random chance, and requires no physical skills.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Other strategy games include:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Other strategy games include:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Go&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Go&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Stratego&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Stratego&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;*Diplomacy&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;(These four likewise have no random element, though they have differing degrees of complexity, variation, and balance)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Squad Leader&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Squad Leader&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Carcassonne&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Carcassonne&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Commander I. Heartly Noah</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php?title=Strategy_Game&amp;diff=8870&amp;oldid=prev</id>
		<title>Kreistor: Created page with 'A strategy game is a game in which the result is primarily decided based on the participant's decision-making skills, instead of luck, physical prowess, or diplomatic skills.{{Re...'</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php?title=Strategy_Game&amp;diff=8870&amp;oldid=prev"/>
				<updated>2009-05-15T00:24:05Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#39;A strategy game is a game in which the result is primarily decided based on the participant&amp;#39;s decision-making skills, instead of luck, physical prowess, or diplomatic skills.{{Re...&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A strategy game is a game in which the result is primarily decided based on the participant's decision-making skills, instead of luck, physical prowess, or diplomatic skills.{{Ref|1|1}} Many strategy games include some element of luck: the demarcation of whether a game is based on luck or strategy can be somewhat subjective. Most would agree that a strategy game is based mainly on strategic principles, rather than random chance. In many games, diplomatic prowess can be an asset, but very rarely would one find a strategy game that relied on physical skills.&lt;br /&gt;
&lt;br /&gt;
Ideally, all players in a strategy game have equal knowledge, leaving the winner determined by superior gameplay; however, in turn-based games, there may be an inherent advantage to moving first or last in the turn order.&lt;br /&gt;
&lt;br /&gt;
The word &amp;quot;strategy&amp;quot; comes from the military, and so does its companion term, &amp;quot;tactics&amp;quot;. In general, tactics refers to small scale decision-making, while strategy refers to larger scale. &amp;quot;Tactical&amp;quot; games do exist, but rarely are they referred to as such; usually, the better recognized term &amp;quot;strategy game&amp;quot; is used instead.&lt;br /&gt;
&lt;br /&gt;
Strategy games are often thought of as requiring some level of simulation, but this is not necessary to meet the criteria. Chess, for instance, is a turn-based strategy game: it fulfills the criteria of basing the victory on decision-making, limits random chance, and requires no physical skills.&lt;br /&gt;
&lt;br /&gt;
Other strategy games include:&lt;br /&gt;
*Checkers&lt;br /&gt;
*Go&lt;br /&gt;
*Stratego&lt;br /&gt;
*Squad Leader&lt;br /&gt;
*Carcassonne&lt;br /&gt;
*Warhammer&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
:1. {{Note|1}}[http://en.wikipedia.org/wiki/Strategy_game Strategy Game on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
[[Category:Erfworld Mechanics]]&lt;br /&gt;
[[Category:Real World]]&lt;/div&gt;</summary>
		<author><name>Kreistor</name></author>	</entry>

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