TBFGK 38a:2/Text

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Revision as of 08:30, 19 August 2009

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If I live through the next few days, I am going to have a lot to say about the cutesy-boop names and appearances of everything in this world. Expect a full-on rant. Right now, I don't have time.

Sizemore and I have been talking "magic theory." He says he's one of the few people in Erfworld who studies magic outside his specialty (which is "Dirtamancy"...it's worse than it sounds.)

Anyway, he's about as knoweldgable a guy as I could want for a teacher, but I have to wonder how much anyone here really knows about their own world. What he told me sounds a lot like that crap about the four basic elements that people believed in for centuries just because Aristotle said it.

Here's what he said. Magic uses the three elements of Life, Motion, and Matter. The major classes of magic are defined by combinations of these three things:

Life Motion Matter Class
x Hocus Pocus
x Spookism
x Stuffamancy
x x Eyemancy
x x Hippiemancy
x x Naughtymancy
x x x Stagemancy
Clevermancy

That gives eight major magic classes. But magic is also "aligned" on three axes: Erf, Fate, and Number magic. So each major class is divided into three disciplines, based on what axis it is aligned to.

Magical Axis
Erf Fate Numbers
Hocus Pocus Findamancy Predictamancy Mathamancy
Spookism Turnamancy Dollamancy Weirdomancy
Stuffamancy Dirtamancy Changemancy Dittomancy
Eyemancy Lookamancy Thinkamancy Foolamancy
Hippiemancy Flower Power Signamancy Date-a-mancy
Naughtymancy Shockmancy Croakamancy Retconjurism
Stagemancy Hat Magic Carnymancy Rhyme-o-mancy
Clevermancy Luckamancy Healomancy Moneymancy

In each discipline there are a certain number of spells it is possible to cast. I am gonna look at tactics, but I can't help thinking that magic is where the answer is. Maybe somewhere in this table is a spell that'll be the magic bullet to win this battle, so I just have to find it. I'm cramming for the ultimate pass/fail exam.

And yeah, I asked. There's no spell actually called "magic bullet."

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