Talk:Heavy Unit
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=The bigger they are, the lighter they fall?= | =The bigger they are, the lighter they fall?= | ||
Bit of speculation here: Heavy units are more likely to survive falls. Evidence for this includes Bogroll's survival of tackling Ansom off the tower, and Parson's minimal damage from crashing a dwagon into the courtyard. Now for the wild speculation! This hardiness, combined with the conflicting nerf of being unable to ride mounts, means that a unit on a flying mount will be forced in to a rough landing. They'll get banged up, but they WILL be on the ground again, wherever they are. Even if it's an enemy city. And it's not their turn. - No one in particular | Bit of speculation here: Heavy units are more likely to survive falls. Evidence for this includes Bogroll's survival of tackling Ansom off the tower, and Parson's minimal damage from crashing a dwagon into the courtyard. Now for the wild speculation! This hardiness, combined with the conflicting nerf of being unable to ride mounts, means that a unit on a flying mount will be forced in to a rough landing. They'll get banged up, but they WILL be on the ground again, wherever they are. Even if it's an enemy city. And it's not their turn. - No one in particular | ||
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| + | *My hypothesis is that mounted units promoted to heavy teleport to the nearest ground. No falling or anything between the states of flying and grounded. Erfworld doesn't do "inbetween" very well. --[[User:Paper Golem|Paper Golem]] 03:49, 14 December 2010 (UTC) | ||
Revision as of 03:49, 14 December 2010
"Heavy units pop in ruins"
GK wasn't a ruin; it was a heavily damaged city with a low level. -- DevilDan
DevilDan: yes, but the page for the Ruins terrain type mentions that sometimes units pop there, often groups of heavies.
The bigger they are, the lighter they fall?
Bit of speculation here: Heavy units are more likely to survive falls. Evidence for this includes Bogroll's survival of tackling Ansom off the tower, and Parson's minimal damage from crashing a dwagon into the courtyard. Now for the wild speculation! This hardiness, combined with the conflicting nerf of being unable to ride mounts, means that a unit on a flying mount will be forced in to a rough landing. They'll get banged up, but they WILL be on the ground again, wherever they are. Even if it's an enemy city. And it's not their turn. - No one in particular
- My hypothesis is that mounted units promoted to heavy teleport to the nearest ground. No falling or anything between the states of flying and grounded. Erfworld doesn't do "inbetween" very well. --Paper Golem 03:49, 14 December 2010 (UTC)