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Do your best to keep spoilers OUT of the Featured article! Leave them in the original article, but take them out of the template!</big>[[category:Main Page Template]]</noinclude>
Do your best to keep spoilers OUT of the Featured article! Leave them in the original article, but take them out of the template!</big>[[category:Main Page Template]]</noinclude>
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=Battle for Gobwin Knob=
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{{Magic101}}
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===Forces===
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Casters are [[unit]]s that can use [[scroll]]s and cast [[spell]]s. While certain [[unit]]s can use [[spell]]s or spell-like abilities (i.e. [[Archons]]), Casters are the only units in [[Erfworld]] that can learn and cast [[spell]]s beyond their unit's specific ability or spell set. Casters are further defined as being [[Commander]]s and being able to form [[caster link]]s. Casters are called by their class or discipline, so a caster who casts from [[Lookamancy]] is called an Lookamancer, and a caster who does general [[Hippiemancy]] would be called a Hippiemancer.
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{{CampaignGobwinKnob}}
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At the start of the battle, Gobwin Knob had just over 800 troops, including Warlords and Casters. Notable units include a force of [[Dwagons]] and [[Golems]] as well as a three way [[caster link]] allowing Gobwin Knob un-matched surveillance via and [[Eyemancer Table]]. Just prior to the battle, [[Wanda]], Chief [[Croakamancer]] for Gobwin Knob convinced Stanley to purchase a [[Summon Perfect Warlord Spell]] and with it summoned [[Parson Gotti]] who would serve as Chief Warlord during the battle.
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The Royal Crown Coalition began the battle with nearly ten thousand troops from eleven different sides led by [[Prince Ansom]]. Notable units include [[Barbarian]] Warlord [[Jillian Zamussels]] and [[Archons]] fighting on behalf of mercenary [[Charlescomm]]
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==Using Magic==
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===Zamussels's Capture===
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Every caster belongs to a [[magic|magical]] discipline (e.g. [[thinkamancy]] or [[croakamancy]]) and can cast spells from that discipline. Some casters can only cast spells belonging to their discipline, while other casters can cast spells from multiple disciplines.{{erf|1|013}} Multi-discipline casters are uncommon and there may be limits on what spells they can cast and how successful those spells are.  
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[[File:TBFGK_10-6.jpg|thumb|left|[[TBFGK 10]]]]
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The Battle for Gobwin Knob begins with a reconnaissance mission led by [[Barbarian]] [[Warlord]] [[Jillian Zamussels]] on behalf of the [[Royal Crown Coalition]] and [[Jetstone]] [[Chief Warlord]] [[Prince Ansom]]. Despite being instructed to avoid engagements, [[Jillian|Commander Zamussels]] conducts at least one action against a target of opportunity.  [[Jetstone]] [[Warlord]] [[Sir Webinar]] is sent with a force of [[Heavy Unit|heavies]] to provide support to Commander Zamussels.  Before Webinar can assist, however, Commander Zamussels encounters a force of [[Gobwin Knob]] [[Dwagons]]. She is [[capture|captured]] and the rest of her force is [[croaked]].  Webinar's force, including Jetstone [[Warlord]] [[Dora]], encounters and defeats a group of [[Spidews]].
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During this timeframe, Lady [[Wanda Firebaugh]], Gobwin Knob's [[Croakamancer]], casts the [[Summon Perfect Warlord Spell]], summoning [[Parson Gotti]] to serve as Gobwin Knob's [[Chief Warlord]].  He is given the title "Lord Hamster."
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===Zamussels's Release===
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Casting spells uses a caster's [[juice]]{{erf|1|104}} so there is a limit on the amount of magic a caster can perform during one turn {{erf|1|090}}. Casters can extend this limit by creating and using [[scroll]]s. Scrolls increase the versitility of casters by allowing them to cast spells they don't know or spells that are part of a discipline they can't otherwise cast from.{{erf|1|126}}.
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''Main Article: [[Jillian the Mole]]''
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Lady Firebaugh then proceeds to interrogate Zamussels and casts a [[Spell#Known Spells|suggestion spell]] on the prisoner before Gobwin Knob releases her the following [[turn]], intending to manipulate [[Prince Ansom]] into a trap.  This fails due to advice given to Ansom by [[Transylvito]] [[Warlord]] [[Vinny Doombats]], that side's representative in the Royal Crown Coalition.  Ansom instead hires three [[Archons]] from [[Charlescomm]] and sends them to assist Zamussels.
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==Caster Creation==
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Casters are created in the same way as warlords; when popping a warlord, there is a chance of getting a caster instead.  This inherently means that [[Ruler|Rulers]] can't control the number or type of Casters who pop in their cities. However, some Erfworlders believe that the [[Titans]] grant [[sides]] the Casters they truly need.
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'''((([[Battle for Gobwin Knob]])))'''
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==Commander==
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Like [[Warlord]]s, Casters are [[commander]]s and can lead [[units]] in combat. {{erf|1|084a|Parson's Klog #10}} However, they almost never do so since they are too rare and valuable to risk. Moreover, they do not have the [[Leadership]] ability and do not grant a [[Leadership]] [[Combat#Combat_Bonuses|bonus]] to units under their direct command. Some casters can grant a special bonus to particular units, presumably limited to those directly tied to their magical specialty. For example, Dirtamancers provide bonuses to [[golems]] under their command, and Croakamancers provide bonuses to [[uncroaked]] units.{{erf|1|084a|Parson's Klog #10}}
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In some situations, casters also grant abilities to units under their command. I.e, Croakamancers grant [[Dance-Fighting]] to uncroaked units they command. {{erf|1|127}}
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==Caster Links==
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''Main Article: [[caster link]]''
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A Thinkamancer can join one or two other casters together into a [[caster link]] allowing those casters to cast powerful spells,  multi-disciple spells, or create multi-disciple [[Magic_Item|magical items]] or scrolls. The most powerful spells and items (apart from those created and used by [[Titans]]) are created by linked casters.
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==Magic Kingdom==
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''Main Article: [[Magic Kingdom]]''
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The [[Magic Kingdom]] is an island that can only be entered by casters through [[portal]]s in [[Erfworld]] [[city|cities]].  Communities of [[barbarian]] casters live here, and the island is divided into eight sections, one for each class of magic.  Casters of the various disciplines co-mingle freely, including those who are members of different [[side]]s, who may enter and leave through [[Magic_Kingdom#Portal_Park|Portal Park]] to socialize or deal with other casters for their [[Ruler]]s.
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As barbarians, Casters from the Magic Kingdom may be hired as mercenaries, for use by the hiring [[Side]], as [[Faq]] did with [[Vanna]].
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<br>'''((([[Caster]])))'''
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Revision as of 20:48, 30 November 2009

IMPORTANT!

Do your best to keep spoilers OUT of the Featured article! Leave them in the original article, but take them out of the template!

Magic 101
Natural Magic, Caster, Caster link, Juice, Scroll, Magic Item, Spell, Grandiocosmic Strings, Nodes

Casters are units that can use scrolls and cast spells. While certain units can use spells or spell-like abilities (i.e. Archons), Casters are the only units in Erfworld that can learn and cast spells beyond their unit's specific ability or spell set. Casters are further defined as being Commanders and being able to form caster links. Casters are called by their class or discipline, so a caster who casts from Lookamancy is called an Lookamancer, and a caster who does general Hippiemancy would be called a Hippiemancer.

Contents

Using Magic

Every caster belongs to a magical discipline (e.g. thinkamancy or croakamancy) and can cast spells from that discipline. Some casters can only cast spells belonging to their discipline, while other casters can cast spells from multiple disciplines.Erf-b1-p013Same-site.PNG Multi-discipline casters are uncommon and there may be limits on what spells they can cast and how successful those spells are.

Casting spells uses a caster's juiceErf-b1-p104Same-site.PNG so there is a limit on the amount of magic a caster can perform during one turn Erf-b1-p090Same-site.PNG. Casters can extend this limit by creating and using scrolls. Scrolls increase the versitility of casters by allowing them to cast spells they don't know or spells that are part of a discipline they can't otherwise cast from.Erf-b1-p126Same-site.PNG.

Caster Creation

Casters are created in the same way as warlords; when popping a warlord, there is a chance of getting a caster instead. This inherently means that Rulers can't control the number or type of Casters who pop in their cities. However, some Erfworlders believe that the Titans grant sides the Casters they truly need.

Commander

Like Warlords, Casters are commanders and can lead units in combat. Erf-b1-p084aSame-site.PNG However, they almost never do so since they are too rare and valuable to risk. Moreover, they do not have the Leadership ability and do not grant a Leadership bonus to units under their direct command. Some casters can grant a special bonus to particular units, presumably limited to those directly tied to their magical specialty. For example, Dirtamancers provide bonuses to golems under their command, and Croakamancers provide bonuses to uncroaked units.Erf-b1-p084aSame-site.PNG

In some situations, casters also grant abilities to units under their command. I.e, Croakamancers grant Dance-Fighting to uncroaked units they command. Erf-b1-p127Same-site.PNG

Caster Links

Main Article: caster link

A Thinkamancer can join one or two other casters together into a caster link allowing those casters to cast powerful spells, multi-disciple spells, or create multi-disciple magical items or scrolls. The most powerful spells and items (apart from those created and used by Titans) are created by linked casters.

Magic Kingdom

Main Article: Magic Kingdom

The Magic Kingdom is an island that can only be entered by casters through portals in Erfworld cities. Communities of barbarian casters live here, and the island is divided into eight sections, one for each class of magic. Casters of the various disciplines co-mingle freely, including those who are members of different sides, who may enter and leave through Portal Park to socialize or deal with other casters for their Rulers.


As barbarians, Casters from the Magic Kingdom may be hired as mercenaries, for use by the hiring Side, as Faq did with Vanna.
(((Caster)))

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