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EDIT NOTHING ABOVE THIS LINE! I mean it! --></noinclude>
EDIT NOTHING ABOVE THIS LINE! I mean it! --></noinclude>
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{{Geography101}}
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==Ongoing tasks==
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{{city101}}
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* '''[[Erfwiki:Stub|Lengthen]]''' a [[:Category:Stubs|stub]].
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{{ImageStackRight|240|
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* '''[[Erfwiki:Improvment Drive|Improve]]''' an [[:Category:Articles needing improvement|article needing improvement]].
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[[File:Gobwin_Knob.JPG|thumb|right|400px|'The City of [[Gobwin Knob]] from [http://www.erfworld.com/book-1-archive/?px=%2F121.jpg Page 121.]']]
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* '''Create''' a [[Special:Wantedpages|wanted articles]].
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* '''Update''' [[:Category:Outdated Articles|Outdated Articles]].
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*'''Categorizing''' [[Special:Uncategorizedpages|uncategorized pages]] and [[Special:Uncategorizedimages|uncategorized images]].
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=[[City]]=
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==Specific tasks==
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Cities are fixed locations in Erfworld. They can produce units and provide [[Shmuckers]] for a [[side]]'s [[treasury]], and they also provide some defense in [[combat]].
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* '''[[Erfwiki:Stub#Featured stubs|Featured stubs]]:'''
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**Errr... out of time >_>
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* '''[[Special:WantedPages|Currently needed articles]]:'''
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**Still need to fill this in actually...
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<p style="font-size: small; text-align: right;"><span class="plainlinks">[{{SERVER}}{{localurl:Template:Main Page/featured article|action=edit}} Edit]</span> | [[Template:featured article|Open tasks]]</p>
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<noinclude>[[Category:Main Page Templates]]</noinclude>
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Some cities are [[capital]]s for [[Capital Sides]].
 
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Cities, like [[Units]], have Levels; the lowest being level 1 and the highest being level 5. A city's level determines, in large part, its size and the strength of its defenses. However, this does not take into account natural terrain modifiers. For example, [[Gobwin Knob (city)|Gobwin Knob]]'s terrain makes it a far tougher defensive position than other level 5 cities. In the same way, it is theoretically possible for a low-level city, due to its terrain, to be as tough as an unmodified Level 5. [[Shmuckers]] can be used to pay for the growth or change of a city. Damaged cities lose levels. Higher-level cities are better defended.{{Erf|1|133}} A city's level does not necessarily take into account its true defensive strength.
 
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Cities come replete with buildings, but no civilian inhabitants; no 'populace.' Units popped in the city or brought in from outside may live in the buildings, and they may also be used for storage, but they are not houses with families, or shops, etc. They are popped empty and remain so until filled by the city's garrison.
 
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Capital cities are usually ruled by the [[ruler]] of a [[side]]. When a ruler dies without an [[heir]], the cities of that side become neutral. Units inside these cities are not allowed to [[Movement|move]], [[Combat|attack]], cast [[spell]]s: they are essentially frozen in time, at the mercy of attackers.
 
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Destroyed cities may be [[Claiming a City|claimed]] by either an [[Heir]]{{Erf|1|083}} or [[Warlords]] of another [[Side]]{{Erf|1|078}}. A destroyed city is not the same as a [[ruins|ruin]].
 
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===Unit Production===
 
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The [[ruler]] sets the [[unit]] production for the city. Each city can produce certain types of [[units]], depending on the [[side]] that built the city, and the level of that city.
 
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For example, Gobwin Knob cities can produce [[warlord]]s and [[spidew]]s at level two but can never produce [[gwiffon]]s.  Bigger units take longer to produce.{{Erf|1|043a}} Cities ruled by a royal can produce royals and nobles.
 
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A [[ruler]] may also pop an [[heir]] in this way, but this takes a tremendous number of turns.
 
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===Regent===
 
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''Main Article: [[Regent]]''
 
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A [[Warlord]] can be assigned to manage a city. Having a Regent Warlord boost city income and reduces [[unit]] [[upkeep]], among other things. To gain this bonus, the Warlord must walking around the city, observing or "supervising," as it were. <sup>[[First Intermission 35]]</sup>
 
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<br>'''((([[City]])))'''
 
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Revision as of 21:32, 7 January 2011

IMPORTANT!

Do your best to keep spoilers OUT of the Featured article! Leave them in the original article, but take them out of the template!

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