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(Changin it up. Bout time :P)
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<!-- Here's the deal, when you want to change what the featured article is, just copy/paste the first bit of that article into this template. Do your best to keep spoilers out. Be sure to add a link to the article at the bottom, and tell users what the article is at the top. You may need to prune images. Changes you make here will be reflected on the main page.  -->
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<noinclude><big><center><B>IMPORTANT!</b></center>
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<noinclude><big><center><B>Whoa!</b></center>
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Do your best to keep spoilers OUT of the Featured article! Leave them in the original article, but take them out of the template!</big>[[category:Main Page Template]]
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This isn't the Featured Article anymore. We've done away with that, as the community by and large never changed it up. Instead, it's maintenance tasks.</big>[[category:Main Page Template]]
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{{Geography101}}
 
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{{city101}}
 
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{{ImageStackRight|240|
 
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[[File:Gobwin_Knob.JPG|thumb|right|400px|'The City of [[Gobwin Knob]] from [http://www.erfworld.com/book-1-archive/?px=%2F121.jpg Page 121.]']]
 
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=Proposed Canon=
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==Ongoing tasks==
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Cities are fixed locations in Erfworld. They can produce units and provide [[Shmuckers]] for a [[side]]'s [[treasury]], and they also provide some defense in [[combat]].
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* '''[[ErfWiki:Improvement_Drive_Portal|Improve]]''' an [[:Category:Articles needing improvement|article needing improvement]].
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* '''Create''' [[Special:Wantedpages|wanted articles]].
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* '''Update''' [[:Category:Outdated Articles|Outdated Articles]].
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* '''Categorizing''' [[Special:Uncategorizedpages|uncategorized pages]] and [[Special:Uncategorizedimages|uncategorized images]].
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* '''Update''' the [[Plot Summary]] and [[Descriptive Table of Contents]]
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* '''Fix''' [[Special:Deadendpages|Dead end pages]] and [[Special:lonelypages|Lonely pages]].
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* '''Visit''' The [[Erfwiki:Maintenance Portal]] for more!
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Some cities are [[capital]]s for [[Capital Sides]].
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==Specific tasks==
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* '''Keep [[Siege of Spacerock]] updated'''
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Cities, like [[Units]], have Levels; the lowest being level 1 and the highest being level 5. A city's level determines, in large part, its size and the strength of its defenses. However, this does not take into account natural terrain modifiers. For example, [[Gobwin Knob (city)|Gobwin Knob]]'s terrain makes it a far tougher defensive position than other level 5 cities. In the same way, it is theoretically possible for a low-level city, due to its terrain, to be as tough as an unmodified Level 5. [[Shmuckers]] can be used to pay for the growth or change of a city. Damaged cities lose levels. Higher-level cities are better defended.{{Erf|1|133}} A city's level does not necessarily take into account its true defensive strength.
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* '''[[Erfwiki:Stub#Featured stubs|Featured stubs]]:'''
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** [[FAQ's Attack of Progrock]]
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Cities come replete with buildings, but no civilian inhabitants; no 'populace.' Units popped in the city or brought in from outside may live in the buildings, and they may also be used for storage, but they are not houses with families, or shops, etc. They are popped empty and remain so until filled by the city's garrison.
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** [[Fud]]
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* '''[[Special:WantedPages|Currently needed articles]]'''
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Capital cities are usually ruled by the [[ruler]] of a [[side]]. When a ruler dies without an [[heir]], the cities of that side become neutral. Units inside these cities are not allowed to [[Movement|move]], [[Combat|attack]], cast [[spell]]s: they are essentially frozen in time, at the mercy of attackers.
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* '''[[:Category:Stub|Stubs]] in prominent need of expansion include...
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** A couple dozen LIAB page panel descriptions and transcripts
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Destroyed cities may be [[Claiming a City|claimed]] by either an [[Heir]]{{Erf|1|083}} or [[Warlords]] of another [[Side]]{{Erf|1|078}}. A destroyed city is not the same as a [[ruins|ruin]].
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** [[Firebaugh]]
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===Unit Production===
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The [[ruler]] sets the [[unit]] production for the city. Each city can produce certain types of [[units]], depending on the [[side]] that built the city, and the level of that city.
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For example, Gobwin Knob cities can produce [[warlord]]s and [[spidew]]s at level two but can never produce [[gwiffon]]s.  Bigger units take longer to produce.{{Erf|1|043a}} Cities ruled by a royal can produce royals and nobles.
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A [[ruler]] may also pop an [[heir]] in this way, but this takes a tremendous number of turns.
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===Regent===
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''Main Article: [[Regent]]''
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A [[Warlord]] can be assigned to manage a city. Having a Regent Warlord boost city income and reduces [[unit]] [[upkeep]], among other things. To gain this bonus, the Warlord must walking around the city, observing or "supervising," as it were. <sup>[[First Intermission 35]]</sup>
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<br>'''((([[City]])))'''
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Latest revision as of 14:24, 4 February 2012

Whoa!

This isn't the Featured Article anymore. We've done away with that, as the community by and large never changed it up. Instead, it's maintenance tasks.


Ongoing tasks

Specific tasks

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