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|Natural Magic, Caster, Caster link, Juice, Scroll, Magic Item, Spell, Grandiocosmic Strings, Nodes|
Casters are units that can use scrolls and cast spells. While certain units can use spells or spell-like abilities (i.e. Archons), Casters are the only units in Erfworld that can learn and cast spells beyond their unit's specific ability or spell set. Casters are further defined as being Commanders and being able to form caster links. Casters are called by their class or discipline, so a caster who casts from Lookamancy is called an Lookamancer, and a caster who does general Hippiemancy would be called a Hippiemancer.
Every caster belongs to a magical discipline (e.g. thinkamancy or croakamancy) and can cast spells from that discipline. Some casters can only cast spells belonging to their discipline, while other casters can cast spells from multiple disciplines.Erf-b1-p013 Multi-discipline casters are uncommon and there may be limits on what spells they can cast and how successful those spells are.
Casting spells uses a caster's juiceErf-b1-p104 so there is a limit on the amount of magic a caster can perform during one turn Erf-b1-p090. Casters can extend this limit by creating and using scrolls. Scrolls increase the versitility of casters by allowing them to cast spells they don't know or spells that are part of a discipline they can't otherwise cast from.Erf-b1-p126.
Casters are created in the same way as warlords; when popping a warlord, there is a chance of getting a caster instead. This inherently means that Rulers can't control the number or type of Casters who pop in their cities. However, some Erfworlders believe that the Titans grant sides the Casters they truly need.
Like Warlords, Casters are commanders and can lead units in combat. Erf-b1-p084a However, they almost never do so since they are too rare and valuable to risk. Moreover, they do not have the Leadership ability and do not grant a Leadership bonus to units under their direct command. Some casters can grant a special bonus to particular units, presumably limited to those directly tied to their magical specialty. For example, Dirtamancers provide bonuses to golems under their command, and Croakamancers provide bonuses to uncroaked units.Erf-b1-p084a
Main Article: caster link
A Thinkamancer can join one or two other casters together into a caster link allowing those casters to cast powerful spells, multi-disciple spells, or create multi-disciple magical items or scrolls. The most powerful spells and items (apart from those created and used by Titans) are created by linked casters.
Main Article: Magic Kingdom
The Magic Kingdom is an island that can only be entered by casters through portals in Erfworld cities. Communities of barbarian casters live here, and the island is divided into eight sections, one for each class of magic. Casters of the various disciplines co-mingle freely, including those who are members of different sides, who may enter and leave through Portal Park to socialize or deal with other casters for their Rulers.