Terrain Type
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(Difference between revisions)
(Created page with '==Proposed Canon== Terrain is the type of geography that defines a Hex. There are many types of Terrain, each with unique rules governing them. For instance, some Terrain Typ...') |
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*[[Forest]] | *[[Forest]] | ||
*[[Ruins]] | *[[Ruins]] | ||
| - | *[[Lava | + | *[[Lava lake]] |
*[[City]] | *[[City]] | ||
**[[Zone]] | **[[Zone]] | ||
Revision as of 15:29, 11 July 2009
Proposed Canon
Terrain is the type of geography that defines a Hex. There are many types of Terrain, each with unique rules governing them. For instance, some Terrain Types incur a penalty to movement by some types of Units, while other types of terrain cannot be entered except by Units with a particular Natural Ability.
Known Terrain Types
The following are known terrain types. For details on each type of terrain, follow the corresponding link:
Speculation
Each Zone might be its own terrain type.
Heavy Forest and Road may be a terrain type.