Terrain Type
From ErfWiki
(Difference between revisions)
(→Known Terrain Types) |
|||
| Line 4: | Line 4: | ||
===Known Terrain Types=== | ===Known Terrain Types=== | ||
The following are known terrain types. For details on each type of terrain, follow the corresponding link: | The following are known terrain types. For details on each type of terrain, follow the corresponding link: | ||
| + | *[[Fields]] | ||
*[[Mountains]] | *[[Mountains]] | ||
*[[Hills]] | *[[Hills]] | ||
Revision as of 00:35, 20 July 2009
Proposed Canon
Terrain is the type of geography that defines a Hex. There are many types of Terrain, each with unique rules governing them. For instance, some Terrain Types incur a penalty to movement by some types of Units, while other types of terrain cannot be entered except by Units with a particular Natural Ability.
Known Terrain Types
The following are known terrain types. For details on each type of terrain, follow the corresponding link:
Speculation
Each Zone might be its own terrain type.
Heavy Forest and Road may be a terrain type.