Terrain Type
From ErfWiki
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*[[Fields]] | *[[Fields]] | ||
*[[Mountains]] | *[[Mountains]] | ||
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*[[Hills]] | *[[Hills]] | ||
*[[Water]] | *[[Water]] | ||
Revision as of 16:17, 25 August 2009
Proposed Canon
Terrain is the type of geography that defines a Hex. There are many types of Terrain, each with unique rules governing them. For instance, some Terrain Types incur a penalty to movement by some types of Units, while other types of terrain cannot be entered except by Units with a particular Natural Ability.
Known Terrain Types
The following are known terrain types. For details on each type of terrain, follow the corresponding link:
Speculation
Each Zone might be its own terrain type.
Heavy Forest and Road may be a terrain type.