Terrain Type
From ErfWiki
(Difference between revisions)
(→Known Terrain Types) |
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*[[Water]] | *[[Water]] | ||
*[[Forest]] | *[[Forest]] | ||
| + | **Heavy Forest | ||
*[[Ruins]] | *[[Ruins]] | ||
*[[Lava lake]] | *[[Lava lake]] | ||
Revision as of 22:10, 4 September 2009
Proposed Canon
Terrain is the type of geography that defines a Hex. There are many types of Terrain, each with unique rules governing them. For instance, some Terrain Types incur a penalty to movement by some types of Units, while other types of terrain cannot be entered except by Units with a particular Natural Ability.
Known Terrain Types
The following are known terrain types. For details on each type of terrain, follow the corresponding link:
Speculation
Each Zone might be its own terrain type.
Heavy Forest and Road may be a terrain type.