Terrain Type
From ErfWiki
(Mention possibility of mines) |
(Bringing up to speed with the consoildation of the mountains section...) |
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*[[Fields]] | *[[Fields]] | ||
*[[Mountains]] | *[[Mountains]] | ||
| - | **[[High Mountains]] | + | **[[Mountains#High_Mountains|High Mountains]] |
| - | **[[Impassable Mountains]] | + | **[[Mountains#Impassable_Mountains|Impassable Mountains]] |
| - | **[[Volcano]] | + | **[[Mountains#Volcano|Volcano]] |
*[[Hills]] | *[[Hills]] | ||
*[[Water]] | *[[Water]] | ||
Revision as of 00:19, 30 October 2009
Proposed Canon
Terrain is the type of geography that defines a Hex. There are many types of Terrain, each with unique rules governing them. For instance, some Terrain Types incur a penalty to movement by some types of Units, while other types of terrain cannot be entered except by Units with a particular Natural Ability.
Known Terrain Types
The following are known terrain types. For details on each type of terrain, follow the corresponding link:
Speculation
Each Zone might be its own terrain type.
Heavy Forest and Road may be a terrain type.
Farm may be its own terrain type, or may augment a different terrain type (e.g. Mountain with farm, Hills with farm).
Mines, like Farms, may occur randomly in appropriate Hexes, either as a separate terrain type or augmenting an existing terrain type like Mountains or High Mountains.