Terrain Type

From ErfWiki

(Difference between revisions)
Jump to: navigation, search
m (fixing links)
m (Adding Cate)
Line 30: Line 30:
[[Category:Proposed Canon]]
[[Category:Proposed Canon]]
[[Category:Speculation]]
[[Category:Speculation]]
 +
[[Category:Erfworld_Mechanics]]

Revision as of 07:11, 30 October 2009

Proposed Canon

Terrain is the type of geography that defines a Hex. There are many types of Terrain, each with unique rules governing them. For instance, some Terrain Types incur a penalty to movement by some types of Units, while other types of terrain cannot be entered except by Units with a particular Natural Ability.

Known Terrain Types

The following are known terrain types. For details on each type of terrain, follow the corresponding link:

Speculation

Each Zone might be its own terrain type.

Heavy Forest and Road may be a terrain type.

Farm may be its own terrain type, or may augment a different terrain type (e.g. Mountain with farm, Hills with farm).

Mines, like Farms, may occur randomly in appropriate Hexes, either as a separate terrain type or augmenting an existing terrain type like Mountains or High Mountains.

Go To:
Personal tools