Terrain Type

From ErfWiki

(Difference between revisions)
Jump to: navigation, search
(Undo revision 30281 by self, info already provided on Water page)
m (adding template)
Line 1: Line 1:
 +
{{geography101}}
==Proposed Canon==
==Proposed Canon==
Terrain is the type of geography that defines a [[Hex]]. There are many types of Terrain, each with unique rules governing them. For instance, some Terrain Types incur a penalty to [[movement]] by some types of [[Unit]]s, while other types of terrain cannot be entered except by Units with a particular [[Unit#Natural_Abilities|Natural Ability]].
Terrain is the type of geography that defines a [[Hex]]. There are many types of Terrain, each with unique rules governing them. For instance, some Terrain Types incur a penalty to [[movement]] by some types of [[Unit]]s, while other types of terrain cannot be entered except by Units with a particular [[Unit#Natural_Abilities|Natural Ability]].

Revision as of 21:33, 24 February 2010

Erfworld Geography
City, Terrain Type, Special Locations, Notable Locations


Proposed Canon

Terrain is the type of geography that defines a Hex. There are many types of Terrain, each with unique rules governing them. For instance, some Terrain Types incur a penalty to movement by some types of Units, while other types of terrain cannot be entered except by Units with a particular Natural Ability.

Known Terrain Types

The following are known terrain types. For details on each type of terrain, follow the corresponding link:

Speculation

Each Zone might be its own terrain type.

Heavy Forest and Road may be a terrain type.

Farm may be its own terrain type, or may augment a different terrain type (e.g. Mountain with farm, Hills with farm).

Mines, like Farms, may occur randomly in appropriate Hexes, either as a separate terrain type or augmenting an existing terrain type like Mountains or High Mountains.

Go To:
Personal tools