Terrain Type
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==Proposed Canon== | ==Proposed Canon== | ||
Terrain is the type of geography that defines a [[Hex]]. There are many types of Terrain, each with unique rules governing them. For instance, some Terrain Types incur a penalty to [[movement]] by some types of [[Unit]]s, while other types of terrain cannot be entered except by Units with a particular [[Unit#Natural_Abilities|Natural Ability]]. | Terrain is the type of geography that defines a [[Hex]]. There are many types of Terrain, each with unique rules governing them. For instance, some Terrain Types incur a penalty to [[movement]] by some types of [[Unit]]s, while other types of terrain cannot be entered except by Units with a particular [[Unit#Natural_Abilities|Natural Ability]]. | ||
Revision as of 21:33, 24 February 2010
| Erfworld Geography |
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| City, Terrain Type, Special Locations, Notable Locations |
Proposed Canon
Terrain is the type of geography that defines a Hex. There are many types of Terrain, each with unique rules governing them. For instance, some Terrain Types incur a penalty to movement by some types of Units, while other types of terrain cannot be entered except by Units with a particular Natural Ability.
Known Terrain Types
The following are known terrain types. For details on each type of terrain, follow the corresponding link:
Speculation
Each Zone might be its own terrain type.
Heavy Forest and Road may be a terrain type.
Farm may be its own terrain type, or may augment a different terrain type (e.g. Mountain with farm, Hills with farm).
Mines, like Farms, may occur randomly in appropriate Hexes, either as a separate terrain type or augmenting an existing terrain type like Mountains or High Mountains.