Terrain Type

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===Known Terrain Types===
===Known Terrain Types===
The following are known terrain types. For details on each type of terrain, follow the corresponding link:
The following are known terrain types. For details on each type of terrain, follow the corresponding link:
-
*[[Fields]]
+
*[[Field]]s
*[[Road]]s
*[[Road]]s
-
*[[Mountains]]
+
*[[Mountain]]s
**[[Mountains#High_Mountains|High Mountains]]
**[[Mountains#High_Mountains|High Mountains]]
**[[Mountains#Impassable_Mountains|Impassable Mountains]]
**[[Mountains#Impassable_Mountains|Impassable Mountains]]

Revision as of 21:22, 18 July 2010

Erfworld Geography
City, Terrain Type, Special Locations, Notable Locations


Proposed Canon

Terrain is the type of geography that defines a Hex. There are many types of Terrain, each with unique rules governing them. For instance, some Terrain Types incur a penalty to movement by some types of Units, while other types of terrain cannot be entered except by Units with a particular Natural Ability.

Known Terrain Types

The following are known terrain types. For details on each type of terrain, follow the corresponding link:

Speculation

Each Zone might be its own terrain type.

Heavy Forest and Road may be a terrain type.

Farm may be its own terrain type, or may augment a different terrain type (e.g. Mountain with farm, Hills with farm).

Mines, like Farms, may occur randomly in appropriate Hexes, either as a separate terrain type or augmenting an existing terrain type like Mountains or High Mountains.

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