Terrain Type
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===Known Terrain Types=== | ===Known Terrain Types=== | ||
The following are known terrain types. For details on each type of terrain, follow the corresponding link: | The following are known terrain types. For details on each type of terrain, follow the corresponding link: | ||
| - | *[[ | + | *[[Field]]s |
*[[Road]]s | *[[Road]]s | ||
| - | *[[ | + | *[[Mountain]]s |
**[[Mountains#High_Mountains|High Mountains]] | **[[Mountains#High_Mountains|High Mountains]] | ||
**[[Mountains#Impassable_Mountains|Impassable Mountains]] | **[[Mountains#Impassable_Mountains|Impassable Mountains]] | ||
Revision as of 21:22, 18 July 2010
| Erfworld Geography |
|---|
| City, Terrain Type, Special Locations, Notable Locations |
Proposed Canon
Terrain is the type of geography that defines a Hex. There are many types of Terrain, each with unique rules governing them. For instance, some Terrain Types incur a penalty to movement by some types of Units, while other types of terrain cannot be entered except by Units with a particular Natural Ability.
Known Terrain Types
The following are known terrain types. For details on each type of terrain, follow the corresponding link:
Speculation
Each Zone might be its own terrain type.
Heavy Forest and Road may be a terrain type.
Farm may be its own terrain type, or may augment a different terrain type (e.g. Mountain with farm, Hills with farm).
Mines, like Farms, may occur randomly in appropriate Hexes, either as a separate terrain type or augmenting an existing terrain type like Mountains or High Mountains.