Terrain Type

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[[Farm]] may be its own terrain type, or may augment a different terrain type (e.g. Mountain with farm, Hills with farm).
[[Farm]] may be its own terrain type, or may augment a different terrain type (e.g. Mountain with farm, Hills with farm).
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[[Mine]]s, like [[Farm]]s, may occur randomly in appropriate [[Hex]]es, either as a separate terrain type or augmenting an existing terrain type like [[Mountains]] or [[High Mountains]].
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[[Mine]]s, like [[Farm]]s, may occur randomly in appropriate [[Hex]]es, either as a separate terrain type or augmenting an existing terrain type like [[Mountain]]s or [[Mountain#High Mountains]].
[[Category:Proposed Canon]]
[[Category:Proposed Canon]]
[[Category:Speculation]]
[[Category:Speculation]]
[[Category:Erfworld_Mechanics]]
[[Category:Erfworld_Mechanics]]

Revision as of 21:51, 18 July 2010

Erfworld Geography
City, Terrain Type, Special Locations, Notable Locations


Proposed Canon

Terrain is the type of geography that defines a Hex. There are many types of Terrain, each with unique rules governing them. For instance, some Terrain Types incur a penalty to movement by some types of Units, while other types of terrain cannot be entered except by Units with a particular Natural Ability.

Known Terrain Types

The following are known terrain types. For details on each type of terrain, follow the corresponding link:

Speculation

Each Zone might be its own terrain type.

Heavy Forest and Road may be a terrain type.

Farm may be its own terrain type, or may augment a different terrain type (e.g. Mountain with farm, Hills with farm).

Mines, like Farms, may occur randomly in appropriate Hexes, either as a separate terrain type or augmenting an existing terrain type like Mountains or Mountain#High Mountains.

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