Terrain Type

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m (Known Terrain Types)
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*[[Road]]s
*[[Road]]s
*[[Mountain]]s
*[[Mountain]]s
-
**[[Mountains#High_Mountains|High Mountains]]
+
**[[Mountain#High_Mountains|High Mountains]]
-
**[[Mountains#Impassable_Mountains|Impassable Mountains]]
+
**[[Mountain#Impassable_Mountains|Impassable Mountains]]
-
**[[Mountains#Volcano|Volcano]]
+
**[[Mountain#Volcano|Volcano]]
*[[Hill]]s
*[[Hill]]s
*[[Water]]
*[[Water]]

Revision as of 22:00, 18 July 2010

Erfworld Geography
City, Terrain Type, Special Locations, Notable Locations


Proposed Canon

Terrain is the type of geography that defines a Hex. There are many types of Terrain, each with unique rules governing them. For instance, some Terrain Types incur a penalty to movement by some types of Units, while other types of terrain cannot be entered except by Units with a particular Natural Ability.

Known Terrain Types

The following are known terrain types. For details on each type of terrain, follow the corresponding link:

Speculation

Each Zone might be its own terrain type.

Heavy Forest and Road may be a terrain type.

Farm may be its own terrain type, or may augment a different terrain type (e.g. Mountain with farm, Hills with farm).

Mines, like Farms, may occur randomly in appropriate Hexes, either as a separate terrain type or augmenting an existing terrain type like Mountains or Mountain#High Mountains.

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