Terrain Type
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(Created page with '==Proposed Canon== Terrain is the type of geography that defines a Hex. There are many types of Terrain, each with unique rules governing them. For instance, some Terrain Typ...') |
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==Proposed Canon== | ==Proposed Canon== | ||
Terrain is the type of geography that defines a [[Hex]]. There are many types of Terrain, each with unique rules governing them. For instance, some Terrain Types incur a penalty to [[movement]] by some types of [[Unit]]s, while other types of terrain cannot be entered except by Units with a particular [[Unit#Natural_Abilities|Natural Ability]]. | Terrain is the type of geography that defines a [[Hex]]. There are many types of Terrain, each with unique rules governing them. For instance, some Terrain Types incur a penalty to [[movement]] by some types of [[Unit]]s, while other types of terrain cannot be entered except by Units with a particular [[Unit#Natural_Abilities|Natural Ability]]. | ||
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===Known Terrain Types=== | ===Known Terrain Types=== | ||
The following are known terrain types. For details on each type of terrain, follow the corresponding link: | The following are known terrain types. For details on each type of terrain, follow the corresponding link: | ||
| - | *[[ | + | *[[City]] |
| - | *[[ | + | **[[City Zones]] |
| - | *[[ | + | *[[Field]]s |
*[[Forest]] | *[[Forest]] | ||
| + | **Heavy Forest | ||
| + | *[[Hill]]s | ||
| + | *[[Lava lake]] | ||
| + | *[[Mountain]]s | ||
| + | **[[Mountain#High_Mountains|High Mountains]] | ||
| + | **[[Mountain#Impassable_Mountains|Impassable Mountains]] | ||
| + | **[[Mountain#Volcano|Volcano]] | ||
| + | *[[Road]]s | ||
| + | *Rocky | ||
*[[Ruins]] | *[[Ruins]] | ||
| - | *[[ | + | *[[Water]] |
| - | + | ||
| - | + | ||
==Speculation== | ==Speculation== | ||
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Heavy Forest and Road may be a terrain type. | Heavy Forest and Road may be a terrain type. | ||
| - | [[ | + | [[Farm]] may be its own terrain type, or may augment a different terrain type (e.g. Mountain with farm, Hills with farm). |
| + | |||
| + | [[Mine]]s, like [[Farm]]s, may occur randomly in appropriate [[Hex]]es, either as a separate terrain type or augmenting an existing terrain type like [[Mountain]]s or [[Mountain#High Mountains]]. | ||
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[[Category:Proposed Canon]] | [[Category:Proposed Canon]] | ||
[[Category:Speculation]] | [[Category:Speculation]] | ||
| + | [[Category:Erfworld_Mechanics]] | ||
Latest revision as of 20:37, 19 June 2012
| Erfworld Geography |
|---|
| City, Terrain Type, Special Locations, Notable Locations |
[edit] Proposed Canon
Terrain is the type of geography that defines a Hex. There are many types of Terrain, each with unique rules governing them. For instance, some Terrain Types incur a penalty to movement by some types of Units, while other types of terrain cannot be entered except by Units with a particular Natural Ability.
[edit] Known Terrain Types
The following are known terrain types. For details on each type of terrain, follow the corresponding link:
[edit] Speculation
Each Zone might be its own terrain type.
Heavy Forest and Road may be a terrain type.
Farm may be its own terrain type, or may augment a different terrain type (e.g. Mountain with farm, Hills with farm).
Mines, like Farms, may occur randomly in appropriate Hexes, either as a separate terrain type or augmenting an existing terrain type like Mountains or Mountain#High Mountains.