Treasury

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(Created page with 'A treasury is a storehouse for money. =Speculation= It is not known whether a Side's treasury is a physical structure, or just a numercial value associated wiht a [[Cit...')
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A treasury is a storehouse for money.
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=Canon=
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=Speculation=
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A treasury is a [[side]]'s total accumulated [[Shmucker]]s.  A treasury is not a physical storehouse of gold or [[coin]]s, but is a construct of natural [[Moneymancy]] common to all sides.  At the start of a [[turn]], the income of all cities and other sources of Shmuckers is paid into the treasury, and the total upkeep of all [[unit]]s on a side is paid out of the treasury, automagically.
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It is not known whether a [[Side|Side's]] treasury is a physical structure, or just a numercial value associated wiht a [[City]].
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[[Category:Locations of Erfworld]]
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Unlike a [[purse]], there is no upper limit to the amount of Shmuckers a treasury can hold.
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Should a side's capital be captured, the value of the Shmuckers in the side's treasury is transferred to the treasury of the side which claims the [[capital site]].
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[[Category:Erfworld Mechanics]]
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[[Category:Canon]]

Latest revision as of 12:53, 13 May 2009

[edit] Canon

A treasury is a side's total accumulated Shmuckers. A treasury is not a physical storehouse of gold or coins, but is a construct of natural Moneymancy common to all sides. At the start of a turn, the income of all cities and other sources of Shmuckers is paid into the treasury, and the total upkeep of all units on a side is paid out of the treasury, automagically.

Unlike a purse, there is no upper limit to the amount of Shmuckers a treasury can hold.

Should a side's capital be captured, the value of the Shmuckers in the side's treasury is transferred to the treasury of the side which claims the capital site.

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