Treasury
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| - | + | A treasury is a [[Side|side's]] total accumulated [[Shmuckers]]. A treasury is not a physical storehouse of gold or [[coin|coins]], but is a construct of natural [[Moneymancy]] common to all sides. At the start of a [[turn]], the income of all cities and other sources of Shmuckers is paid into the treasury, and the total upkeep of all [[unit|units]] on a side is paid out of the treasury, automagically. | |
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| - | + | Unlike a [[purse]], there is no upper limit to the amount of Shmuckers a treasury can hold. | |
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| + | Should a side's capital be captured, the value of the Shmuckers in the side's treasury is transferred to the treasury of the side which claims the [[capital site]]. | ||
[[Category:Locations of Erfworld]] | [[Category:Locations of Erfworld]] | ||
Revision as of 17:05, 12 May 2009
Canon
A treasury is a side's total accumulated Shmuckers. A treasury is not a physical storehouse of gold or coins, but is a construct of natural Moneymancy common to all sides. At the start of a turn, the income of all cities and other sources of Shmuckers is paid into the treasury, and the total upkeep of all units on a side is paid out of the treasury, automagically.
Unlike a purse, there is no upper limit to the amount of Shmuckers a treasury can hold.
Should a side's capital be captured, the value of the Shmuckers in the side's treasury is transferred to the treasury of the side which claims the capital site.