Treasury
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| - | A treasury is a [[ | + | A treasury is a [[side]]'s total accumulated [[Shmucker]]s. A treasury is not a physical storehouse of gold or [[coin]]s, but is a construct of natural [[Moneymancy]] common to all sides. At the start of a [[turn]], the income of all cities and other sources of Shmuckers is paid into the treasury, and the total upkeep of all [[unit]]s on a side is paid out of the treasury, automagically. |
Unlike a [[purse]], there is no upper limit to the amount of Shmuckers a treasury can hold. | Unlike a [[purse]], there is no upper limit to the amount of Shmuckers a treasury can hold. | ||
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Should a side's capital be captured, the value of the Shmuckers in the side's treasury is transferred to the treasury of the side which claims the [[capital site]]. | Should a side's capital be captured, the value of the Shmuckers in the side's treasury is transferred to the treasury of the side which claims the [[capital site]]. | ||
| - | [[Category: | + | [[Category:Erfworld Mechanics]] |
| + | [[Category:Canon]] | ||
Latest revision as of 12:53, 13 May 2009
[edit] Canon
A treasury is a side's total accumulated Shmuckers. A treasury is not a physical storehouse of gold or coins, but is a construct of natural Moneymancy common to all sides. At the start of a turn, the income of all cities and other sources of Shmuckers is paid into the treasury, and the total upkeep of all units on a side is paid out of the treasury, automagically.
Unlike a purse, there is no upper limit to the amount of Shmuckers a treasury can hold.
Should a side's capital be captured, the value of the Shmuckers in the side's treasury is transferred to the treasury of the side which claims the capital site.