Turnamancy
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| - | Considering the name, this classes' spells may have an effect on a [[side|side's]] [[turn]], or [[turning|turn]] captured enemies, improving their | + | Considering the name, this classes' spells may have an effect on a [[side|side's]] [[turn]], or [[turning|turn]] captured enemies, improving their [[Loyalty]]. Another possibility is that the name is a reference to the "turn undead" from the Dungeons & Dragons role-playing game, which would suggest that Turnamancy spells are used for fighting [[uncroaked]] units. |
[[Category:Proposed Canon]] | [[Category:Proposed Canon]] | ||
[[Category:Speculation]] | [[Category:Speculation]] | ||
[[Category:Magic]] | [[Category:Magic]] | ||
Revision as of 16:51, 20 May 2009
Contents |
Canon
| Class\Axis | Erf | Fate | Numbers |
|---|---|---|---|
| [[{{{1}}}]] |
Proposed Canon
Turnamancy is one of the three disciplines of the Magic class Spookism; it is aligned with the axis of Erf.Erf-b1-p038a
Abilities
- Currently Unknown.
Known Turnamancers
As of yet, no known Turnamancers have been introduced.
Speculation
Considering the name, this classes' spells may have an effect on a side's turn, or turn captured enemies, improving their Loyalty. Another possibility is that the name is a reference to the "turn undead" from the Dungeons & Dragons role-playing game, which would suggest that Turnamancy spells are used for fighting uncroaked units.