Turnamancy

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Considering the name, this classes' spells may have an effect on a [[side|side's]] [[turn]], or [[turning|turn]] captured enemies, improving their [[Loyalty]]. Another possibility is that the name is a reference to the "turn undead" from the Dungeons & Dragons role-playing game, which would suggest that Turnamancy spells are used for fighting [[uncroaked]] units.
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Considering the name, this classes' spells may have an effect on a [[side]]'s [[turn]], or [[turning|turn]] captured enemies, improving their [[Loyalty]]. Another possibility is that the name is a reference to the "turn undead" from the Dungeons & Dragons role-playing game, which would suggest that Turnamancy spells are used for fighting [[uncroaked]] units.
[[Category:Proposed Canon]]
[[Category:Proposed Canon]]
[[Category:Speculation]]
[[Category:Speculation]]
[[Category:Magic]]
[[Category:Magic]]

Revision as of 05:16, 21 May 2009

Contents

Canon

Class\Axis Erf Fate Numbers
[[{{{1}}}]]

Proposed Canon

Turnamancy is one of the three disciplines of the Magic class Spookism; it is aligned with the axis of Erf.Erf-b1-p038aSame-site.PNG

Abilities

  • Currently Unknown.

Known Turnamancers

As of yet, no known Turnamancers have been introduced.


Speculation

Considering the name, this classes' spells may have an effect on a side's turn, or turn captured enemies, improving their Loyalty. Another possibility is that the name is a reference to the "turn undead" from the Dungeons & Dragons role-playing game, which would suggest that Turnamancy spells are used for fighting uncroaked units.

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